@Stucifer said in L26 PTV Booper (X+12) vs Stucifer (L):
Skipped scramble to Malaya
Yep, no problem
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Volgograd to Rostov
2 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Rostov
2 fighters moved from Russia to Bryansk
2 fighters moved from Russia to Smolensk
2 fighters moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Rostov
1 infantry moved from Soviet Far East to Siberia
Combat - Russians
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 3 fighters and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 3 fighters and 3 infantry in Smolensk, round 2 : 5/6 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Rostov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to Russia
2 fighters moved from Bryansk to Russia
3 fighters moved from Smolensk to Russia
2 fighters moved from Vologda to Russia
2 aaGuns and 17 infantry moved from Siberia to Amur
Place Units - Russians
1 infantry placed in Volgograd
1 armour, 2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 2.00
Russians : 4.50
@StuckTojo said in 40LG Dawgoneit (Allies +30) vs. StuckTojo (Axis), No Victory Cities:
Damn! You’re rolling up a storm this game!
Awesome! The dice are giving me half a chance.:+1:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 2 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
2 infantry moved from Jehol to Chahar
2 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
2 bombers moved from French Indo China to Hopei
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
Combat - Japanese
Battle in Chahar
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Chahar, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Hopei, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 tactical_bomber moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from Szechwan to Burma
1 fighter moved from Szechwan to Burma
1 tactical_bomber moved from Szechwan to Burma
1 fighter moved from Philippines to Burma
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
2 bombers moved from Hopei to Hunan
1 fighter and 1 tactical_bomber moved from Chahar to Manchuria
1 mech_infantry moved from Jehol to Hunan
1 aaGun, 2 artilleries and 5 infantry moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Korea to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 47 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 destroyer and 2 transports moved from 38 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
1 destroyer placed in 6 Sea Zone
1 artillery, 2 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese : 1.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 5 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 fighters moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 3 carriers, 3 destroyers, 6 fighters, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
Place Units - Americans
3 fighters placed in Normandy Bordeaux
1 carrier and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 artilleries and 12 infantry moved from Shensi to Hopei
1 fighter moved from Tsinghai to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 3 artilleries, 1 fighter and 12 infantry
Japanese defend with 2 infantry
Chinese roll dice for 3 artilleries, 1 fighter and 12 infantry in Hopei, round 2 : 3/16 hits, 4.00 expected hits
Japanese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 artilleries, 1 fighter and 11 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -1.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
3 infantry moved from West India to India
2 mech_infantrys moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Persia
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Eastern Persia
1 tactical_bomber moved from Trans-Jordan to Eastern Persia
1 armour and 4 mech_infantrys moved from Trans-Jordan to Persia
Non Combat Move - British
2 aaGuns moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
7 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 7 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from Scotland to United Kingdom
5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from Tunisia to Libya
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from Trans-Jordan to Iraq
2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Place Units - British
1 armour, 1 artillery, 6 infantry and 2 mech_infantrys placed in United Kingdom
1 armour placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,3
British collect 34 PUs (3 lost to blockades); end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour, 3 fighters and 3 mech_infantrys moved from Western Germany to Normandy Bordeaux
3 fighters moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour, 6 fighters and 3 mech_infantrys
British defend with 2 aaGuns, 7 infantry and 1 mech_infantry; Americans defend with 1 factory_minor, 8 fighters and 1 harbour
AA fire in Normandy Bordeaux : 2/6 hits, 1.00 expected hits
2 fighters owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 armour, 4 fighters and 3 mech_infantrys in Normandy Bordeaux, round 2 : 3/8 hits, 3.00 expected hits
Americans roll dice for 2 aaGuns, 8 fighters, 7 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 9/16 hits, 8.00 expected hits
3 mech_infantrys owned by the Italians, 2 aaGuns owned by the British, 4 fighters owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Normandy Bordeaux
Americans win with 8 fighters, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is -65
Casualties for Italians: 1 armour, 6 fighters and 3 mech_infantrys
Casualties for British: 2 aaGuns and 1 infantry
Non Combat Move - Italians
1 aaGun moved from Ukraine to Rostov
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 0.00
Americans : 1.00
AA fire in Normandy Bordeaux : : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 mech_infantry moved from 42 Sea Zone to Java
2 infantry moved from Eastern Persia to West India
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
3 infantry moved from Algeria to Tunisia
1 infantry moved from Northwest Persia to Persia
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 2 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 2 aaGuns
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 60 PUs;
Germans buy 8 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 artillery and 3 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
10 armour moved from Ukraine to Caucasus
10 mech_infantrys moved from Ukraine to Caucasus
10 mech_infantrys moved from Ukraine to Caucasus
2 bombers, 1 fighter and 6 infantry moved from France to Normandy Bordeaux
1 fighter, 6 mech_infantrys and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Normandy Bordeaux
Combat - Germans
Battle in Volgograd
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 10 armour and 20 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 10 armour and 20 mech_infantrys in Caucasus, round 2 : 6/30 hits, 8.33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 10 armour and 20 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery in Bryansk, round 4 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 3 fighters, 6 infantry, 6 mech_infantrys and 2 tactical_bombers
British defend with 2 aaGuns, 4 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 factory_minor, 8 fighters and 1 harbour
AA fire in Normandy Bordeaux : 1/6 hits, 1.00 expected hits
1 fighter owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 bombers, 2 fighters, 6 infantry, 6 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 6/18 hits, 5.67 expected hits
Americans roll dice for 2 aaGuns, 8 fighters, 6 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 7/15 hits, 7.67 expected hits
2 aaGuns owned by the British, 6 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 4 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 2 bombers, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 3 : 4/11 hits, 4.50 expected hits
Americans roll dice for 8 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 9/11 hits, 6.33 expected hits
1 mech_infantry owned by the British, 1 bomber owned by the Germans, 2 fighters owned by the Germans, 1 fighter owned by the Americans, 2 tactical_bombers owned by the Germans, 2 infantry owned by the French and 4 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 bomber and 1 mech_infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0.83 expected hits
Americans roll dice for 7 fighters in Normandy Bordeaux, round 4 : 4/7 hits, 4.67 expected hits
1 bomber owned by the Germans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans win with 6 fighters remaining. Battle score for attacker is -66
Casualties for Germans: 2 bombers, 3 fighters, 6 infantry, 6 mech_infantrys and 2 tactical_bombers
Casualties for British: 2 aaGuns, 4 infantry and 1 mech_infantry
Casualties for Americans: 2 fighters
Casualties for French: 2 infantry
Non Combat Move - Germans
1 mech_infantry moved from Germany to Western Germany
2 fighters and 2 tactical_bombers moved from Ukraine to Germany
2 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
1 mech_infantry moved from Novgorod to Eastern Poland
3 aaGuns, 9 artilleries and 5 infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Western Germany to France
Place Units - Germans
3 infantry placed in France
8 armour and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -1.00
Americans : 1.33
AA fire in Normandy Bordeaux : : 0.00
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Tambov
2 armour moved from Russia to Volgograd
1 armour moved from Russia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
2 fighters moved from Russia to Tambov
2 fighters moved from Russia to Volgograd
1 fighter moved from Russia to Tambov
2 fighters moved from Russia to Volgograd
1 fighter moved from Russia to Tambov
6 artilleries and 38 infantry moved from Russia to Bryansk
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Siberia to Amur
Combat - Russians
Battle in Volgograd
Russians attack with 2 armour, 5 fighters and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 armour, 5 fighters and 1 tactical_bomber in Volgograd, round 2 : 3/8 hits, 4.17 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Tambov
Russians attack with 4 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 4 fighters and 2 infantry in Tambov, round 2 : 4/6 hits, 2.33 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 6 artilleries and 40 infantry
Germans defend with 1 artillery
Russians roll dice for 6 artilleries and 40 infantry in Bryansk, round 2 : 10/46 hits, 9.67 expected hits
Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 6 artilleries and 40 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Volgograd to Northwest Persia
4 fighters moved from Tambov to Northwest Persia
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1
Russians collect 24 PUs (3 lost to blockades); end with 24 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0.50
Russians : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 artilleries and 9 infantry moved from Manchuria to Korea
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
7 armour, 4 artilleries, 3 fighters, 3 infantry, 13 mech_infantrys and 3 tactical_bombers moved from Burma to India
2 bombers moved from Hunan to India
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 submarine moved from 34 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Japanese attack with 5 artilleries, 11 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 5 artilleries, 11 infantry and 1 mech_infantry in Korea, round 2 : 5/17 hits, 4.50 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 5 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 7 armour, 4 artilleries, 2 bombers, 3 fighters, 3 infantry, 13 mech_infantrys and 3 tactical_bombers
British defend with 3 aaGuns, 4 armour, 7 artilleries, 1 bomber, 1 fighter, 15 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 1/8 hits, 1.33 expected hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 7 armour, 4 artilleries, 2 bombers, 2 fighters, 3 infantry, 13 mech_infantrys and 3 tactical_bombers in India, round 2 : 10/34 hits, 12.50 expected hits
UK_Pacific roll dice for 3 aaGuns, 4 armour, 7 artilleries, 1 bomber, 1 fighter, 15 infantry and 1 mech_infantry in India, round 2 : 8/29 hits, 10.50 expected hits
3 infantry owned by the Japanese, 5 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British, 1 bomber owned by the British and 6 infantry owned by the British lost in India
Japanese roll dice for 7 armour, 4 artilleries, 2 bombers, 2 fighters, 8 mech_infantrys and 3 tactical_bombers in India, round 3 : 5/26 hits, 11.17 expected hits
UK_Pacific roll dice for 4 armour, 7 artilleries, 1 fighter, 9 infantry and 1 mech_infantry in India, round 3 : 11/22 hits, 8.33 expected hits
3 artilleries owned by the Japanese, 8 mech_infantrys owned by the Japanese and 5 infantry owned by the British lost in India
Japanese roll dice for 7 armour, 1 artillery, 2 bombers, 2 fighters and 3 tactical_bombers in India, round 4 : 8/15 hits, 8.17 expected hits
UK_Pacific roll dice for 4 armour, 7 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in India, round 4 : 6/17 hits, 6.67 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 5 armour owned by the Japanese, 3 artilleries owned by the British and 4 infantry owned by the British lost in India
Japanese roll dice for 2 armour, 2 bombers, 2 fighters and 3 tactical_bombers in India, round 5 : 8/9 hits, 5.33 expected hits
UK_Pacific roll dice for 4 armour, 4 artilleries and 1 fighter in India, round 5 : 2/9 hits, 4.00 expected hits
1 fighter owned by the Japanese, 1 armour owned by the Japanese, 4 artilleries owned by the British and 4 armour owned by the British lost in India
Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 3 tactical_bombers in India, round 6 : 5/7 hits, 4.17 expected hits
UK_Pacific roll dice for 1 fighter in India, round 6 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 6 armour, 4 artilleries, 2 fighters, 3 infantry and 13 mech_infantrys
Casualties for British: 3 aaGuns, 4 armour, 7 artilleries, 1 bomber, 1 fighter, 15 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 armour and 3 mech_infantrys moved from Hunan to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 aaGun moved from Manchuria to Korea
1 fighter and 1 tactical_bomber moved from Manchuria to Kweichow
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
2 fighters moved from Japan to Kweichow
1 fighter moved from Philippines to Burma
2 bombers, 1 fighter and 3 tactical_bombers moved from India to Burma
1 destroyer and 2 transports moved from 36 Sea Zone to 38 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 35 Sea Zone to 38 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
1 fighter, 2 infantry and 1 mech_infantry placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
UK_Pacific : -3.17
Russians : 0.67
AA fire in India : : -0.33
Japanese : -4.17
Holy Kadoodle! I don’t what I did to anger the dice gods, but they sure are mad at me! :astonished:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 5 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
6 fighters moved from Normandy Bordeaux to Western Germany
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Western Germany
2 bombers moved from Queensland to India
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 4 destroyers, 6 fighters, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Americans roll dice for 1 battleship in Caroline Islands, round 2 : 1/1 hits, 0.67 expected hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in India
Americans attack with 2 bombers
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 2 bombers in India, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 armour in India, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in India
Americans win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Western Germany
Americans attack with 1 bomber, 9 fighters and 1 tactical_bomber
Germans defend with 1 airfield, 8 armour, 1 factory_major, 1 harbour and 1 infantry
Americans roll dice for 1 bomber, 9 fighters and 1 tactical_bomber in Western Germany, round 2 : 7/11 hits, 5.83 expected hits
Germans roll dice for 8 armour and 1 infantry in Western Germany, round 2 : 3/9 hits, 4.33 expected hits
1 infantry owned by the Germans, 6 armour owned by the Germans and 3 fighters owned by the Americans lost in Western Germany
Americans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in Western Germany, round 3 : 5/8 hits, 4.33 expected hits
Germans roll dice for 2 armour in Western Germany, round 3 : 2/2 hits, 1.00 expected hits
2 armour owned by the Germans and 2 fighters owned by the Americans lost in Western Germany
Americans win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 5 fighters
Casualties for Germans: 8 armour and 1 infantry
Non Combat Move - Americans
4 fighters moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
3 carriers moved from 110 Sea Zone to 112 Sea Zone
1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 bombers moved from India to West India
Place Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
3 fighters placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 2.83
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Hopei to Suiyuyan
1 artillery moved from Hopei to Suiyuyan
1 fighter moved from Kansu to Shensi
2 artilleries and 8 infantry moved from Hopei to Kweichow
2 infantry moved from Hopei to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 2 artilleries and 8 infantry
Japanese defend with 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Chinese roll dice for 2 artilleries and 8 infantry in Kweichow, round 2 : 3/10 hits, 2.33 expected hits
Japanese roll dice for 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 5/7 hits, 3.67 expected hits
2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 5 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 artilleries and 3 infantry in Kweichow, round 3 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in Kweichow, round 3 : 3/4 hits, 2.50 expected hits
1 tactical_bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 artilleries in Kweichow, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 3 fighters in Kweichow, round 4 : 2/3 hits, 2.00 expected hits
1 fighter owned by the Japanese and 2 artilleries owned by the Chinese lost in Kweichow
Japanese win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 2 artilleries and 8 infantry
Casualties for Japanese: 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 2.83
Japanese : 3.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Denmark
1 armour, 1 artillery and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries and 2 infantry moved from Trans-Jordan to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
1 transport moved from 98 Sea Zone to 81 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Eastern Persia to Northwest Persia
1 armour, 1 artillery and 3 infantry moved from Iraq to Northwest Persia
1 armour, 1 infantry and 4 mech_infantrys moved from Persia to Northwest Persia
2 carriers, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 artillery moved from Libya to Tobruk
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 112 Sea Zone to Western Germany
1 infantry moved from 112 Sea Zone to Norway
2 infantry moved from 112 Sea Zone to Western Germany
Combat - British
Battle in Western Germany
British converts factory_major into different units
Battle in Holland Belgium
Battle in Norway
Battle in Denmark
Non Combat Move - British
1 aaGun moved from Iraq to Northwest Persia
2 artilleries and 4 infantry moved from 80 Sea Zone to Persia
Place Units - British
10 infantry placed in United Kingdom
British undo move 1.
3 infantry placed in Iraq
2 infantry placed in Egypt
8 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,1
British collect 49 PUs (1 lost to blockades); end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 54 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
3 aaGuns, 2 artilleries, 1 fighter and 10 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from West India to India
UK_Pacific take India from Japanese
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to Eastern Persia
3 infantry moved from Tunisia to Libya
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
9 artilleries and 5 infantry moved from Western Ukraine to Bryansk
4 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
2 infantry moved from Finland to Norway
3 infantry and 1 mech_infantry moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Germany to Norway
10 armour and 19 mech_infantrys moved from Caucasus to Bryansk
1 mech_infantry moved from Caucasus to Bryansk
2 mech_infantrys moved from Novgorod to Belarus
Combat - Germans
Battle in Bryansk
Germans attack with 14 armour, 9 artilleries, 5 infantry and 24 mech_infantrys
Russians defend with 6 artilleries and 40 infantry
Germans roll dice for 14 armour, 9 artilleries, 5 infantry and 24 mech_infantrys in Bryansk, round 2 : 19/52 hits, 16.33 expected hits
Russians roll dice for 6 artilleries and 40 infantry in Bryansk, round 2 : 21/46 hits, 15.33 expected hits
19 infantry owned by the Russians, 5 infantry owned by the Germans and 16 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 14 armour, 9 artilleries and 8 mech_infantrys in Bryansk, round 3 : 11/31 hits, 12.67 expected hits
Russians roll dice for 6 artilleries and 21 infantry in Bryansk, round 3 : 14/27 hits, 9.00 expected hits
11 infantry owned by the Russians, 9 artilleries owned by the Germans and 5 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 14 armour and 3 mech_infantrys in Bryansk, round 4 : 7/17 hits, 7.50 expected hits
Russians roll dice for 6 artilleries and 10 infantry in Bryansk, round 4 : 4/16 hits, 5.33 expected hits
7 infantry owned by the Russians, 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 13 armour in Bryansk, round 5 : 5/13 hits, 6.50 expected hits
Russians roll dice for 6 artilleries and 3 infantry in Bryansk, round 5 : 3/9 hits, 3.00 expected hits
3 infantry owned by the Russians, 2 artilleries owned by the Russians and 3 armour owned by the Germans lost in Bryansk
Germans roll dice for 10 armour in Bryansk, round 6 : 4/10 hits, 5.00 expected hits
Russians roll dice for 4 artilleries in Bryansk, round 6 : 1/4 hits, 1.33 expected hits
4 artilleries owned by the Russians and 1 armour owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 9 armour remaining. Battle score for attacker is -33
Casualties for Germans: 5 armour, 9 artilleries, 5 infantry and 24 mech_infantrys
Casualties for Russians: 6 artilleries and 40 infantry
Battle in Belarus
Germans attack with 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 mech_infantrys in Belarus, round 3 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 mech_infantrys in Belarus, round 4 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Norway, round 2 : 1/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 1.83 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Holland Belgium to Germany
1 fighter and 1 tactical_bomber moved from Norway to Germany
3 aaGuns moved from Western Ukraine to Bryansk
2 aaGuns moved from France to Holland Belgium
1 submarine moved from 113 Sea Zone to 114 Sea Zone
Place Units - Germans
1 armour and 1 mech_infantry placed in Novgorod
8 armour, 1 fighter and 1 tactical_bomber placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -2.33
British : 2.00
Russians : 8.00