@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
dawgoneit v. entek anniversary 1941
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Long Range Aircraft Activate Technology - Japanese Japanese activating Long Range Aircraft Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 2 artilleries and 2 infantry moved from French Madagascar to 29 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 29 Sea Zone to 35 Sea Zone 1 armour, 1 artillery and 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone 1 armour, 3 artilleries and 3 infantry moved from 35 Sea Zone to India 2 fighters moved from Yunnan to India 1 artillery and 2 infantry moved from Ningxia to Sikang 1 artillery and 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 3 armour moved from Manchuria to Stanovoj Chrebet 1 infantry moved from New Zealand to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 48 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 submarines moved from 57 Sea Zone to 56 Sea Zone 1 fighter moved from 62 Sea Zone to 56 Sea Zone 1 infantry moved from Midway to 57 Sea Zone 1 infantry and 1 transport moved from 57 Sea Zone to 65 Sea Zone 1 infantry moved from 65 Sea Zone to Western Canada Japanese take Western Canada from British Combat - Japanese Battle in India Japanese attack with 1 armour, 3 artilleries, 2 fighters and 3 infantry British defend with 1 aaGun, 5 armour, 1 artillery, 1 factory and 1 infantry AA fire in India : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in India Japanese roll dice for 1 armour, 3 artilleries, 1 fighter and 3 infantry in India, round 2 : 3/8 hits, 3.00 expected hits British roll dice for 5 armour, 1 artillery and 1 infantry in India, round 2 : 5/7 hits, 3.17 expected hits 3 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in India Japanese roll dice for 1 armour, 1 artillery and 1 fighter in India, round 3 : 1/3 hits, 1.33 expected hits British roll dice for 4 armour in India, round 3 : 2/4 hits, 2.00 expected hits 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 armour owned by the British lost in India British win with 3 armour remaining. Battle score for attacker is -19 Casualties for Japanese: 1 armour, 3 artilleries, 1 fighter and 3 infantry Casualties for British: 2 armour, 1 artillery and 1 infantry 1 fighter owned by the Japanese retreated Battle in 56 Sea Zone Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 2 submarines Americans defend with 1 carrier, 3 destroyers, 2 fighters and 2 submarines Japanese roll dice for 2 submarines in 56 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 fighters in 56 Sea Zone, round 2 : 4/8 hits, 3.67 expected hits Americans roll dice for 2 submarines in 56 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 carrier, 3 destroyers and 2 fighters in 56 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits Units damaged: 1 battleship owned by the Japanese 2 submarines owned by the Americans, 3 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 56 Sea Zone Japanese roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 fighters in 56 Sea Zone, round 3 : 3/8 hits, 3.67 expected hits Americans roll dice for 2 fighters in 56 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 carrier in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 56 Sea Zone Japanese win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 54 Casualties for Japanese: 1 fighter and 1 submarine Casualties for Americans: 1 carrier, 3 destroyers, 2 fighters and 2 submarines Non Combat Move - Japanese 1 fighter moved from India to Sikang 1 destroyer and 1 submarine moved from 62 Sea Zone to 57 Sea Zone Place Units - Japanese 1 destroyer, 2 fighters and 2 submarines placed in 62 Sea Zone 3 armour placed in Manchuria Turn Complete - Japanese Japanese collect 45 PUs; end with 46 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 51 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
British : 1.83 Japanese rolls : : 1.00 Americans : -1.67 AA fire in India : : 0.33 Japanese : -0.67 -
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - British British buy 1 destroyer, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 bomber moved from United Kingdom to Germany 1 armour moved from Norway to Finland British take Finland from Germans 1 armour moved from Finland to Norway 2 infantry moved from Anglo-Egypt Sudan to Egypt British take Egypt from Germans 1 artillery moved from Burma to French Indo-China Thailand British take French Indo-China Thailand from Japanese 1 infantry moved from Trans-Jordan to Persia 1 infantry moved from Kazakh S.S.R. to Chinghai 1 armour moved from Persia to Chinghai 3 fighters moved from Russia to Chinghai Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.33 expected hits Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Germany causes 1 damage total. Battle in Chinghai British attack with 1 armour, 3 fighters and 1 infantry Japanese defend with 2 infantry British roll dice for 1 armour, 3 fighters and 1 infantry in Chinghai, round 2 : 3/5 hits, 2.17 expected hits Japanese roll dice for 2 infantry in Chinghai, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Chinghai British win, taking Chinghai from Japanese with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 3 fighters moved from Chinghai to Russia 3 armour moved from India to Persia 1 bomber moved from Germany to United Kingdom Place Units - British 1 destroyer and 2 transports placed in 3 Sea Zone 1 submarine placed in 35 Sea Zone 2 infantry placed in India 1 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
British : 0.83 Japanese : -0.67 AA fire in Germany : : -0.33 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 artillery and 1 infantry moved from Caucasus to Kazakh S.S.R. 1 artillery and 1 infantry moved from Ukraine to Eastern Ukraine 3 infantry moved from Ukraine to Caucasus 1 artillery and 5 infantry moved from Bulgaria Romania to Ukraine 2 artilleries and 3 infantry moved from Balkans to Bulgaria Romania 1 artillery and 4 infantry moved from Italy to Balkans Combat - Italians Battle in Eastern Ukraine Italians attack with 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Eastern Ukraine Italians roll dice for 1 artillery in Eastern Ukraine, round 3 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Italians win, taking Eastern Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Kazakh S.S.R. Italians attack with 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 4 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Kazakh S.S.R. Italians win, taking Kazakh S.S.R. from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians Place Units - Italians 1 armour and 2 infantry placed in Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : 0.00 Russians : 0.33 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 4,1 and gets 0 hits Purchase Units - Americans Americans buy 1 battleship, 3 destroyers and 1 submarine; Remaining resources: 1 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 infantry moved from Western United States to Western Canada 1 infantry moved from Alaska to Western Canada 1 submarine moved from 19 Sea Zone to 55 Sea Zone 1 bomber moved from Norway to Germany 2 artilleries moved from United Kingdom to 8 Sea Zone 2 infantry moved from United Kingdom to 8 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 8 Sea Zone to 3 Sea Zone 2 artilleries and 2 infantry moved from 3 Sea Zone to Norway 1 destroyer moved from 8 Sea Zone to 3 Sea Zone 1 fighter moved from 8 Sea Zone to 3 Sea Zone 1 submarine moved from 15 Sea Zone to 35 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.33 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Germany causes 4 damage total. Battle in 35 Sea Zone British loiter and taunt; Americans attack with 1 submarine Japanese defend with 4 transports 4 transports owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 28 Casualties for Japanese: 4 transports Battle in Western Canada Americans attack with 3 infantry Japanese defend with 1 infantry Americans roll dice for 3 infantry in Western Canada, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Western Canada, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 infantry in Western Canada, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Western Canada, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Western Canada Americans win, taking Western Canada from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Germany to Norway Place Units - Americans 1 battleship, 3 destroyers and 1 submarine placed in 56 Sea Zone Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Americans : -0.50 Japanese : 0.33 AA fire in Germany : : -0.33 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 5x factory; Remaining resources: 44 PUs; 1 techTokens; Germans buy 1 armour, 3 artilleries, 1 bomber and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 fighter moved from Northwestern Europe to 3 Sea Zone 1 fighter moved from France to 3 Sea Zone 3 bombers moved from Germany to 3 Sea Zone 3 armour moved from Poland to Karelia S.S.R. 1 fighter moved from Baltic States to 3 Sea Zone 3 submarines moved from 6 Sea Zone to 3 Sea Zone 1 infantry moved from Karelia S.S.R. to Archangel Germans take Archangel from Russians 2 infantry moved from East Poland to Belorussia 1 artillery moved from Karelia S.S.R. to Belorussia 1 infantry moved from Karelia S.S.R. to Finland Germans take Finland from British Combat - Germans Battle in 3 Sea Zone Germans attack with 3 bombers, 3 fighters and 3 submarines British defend with 1 destroyer and 2 transports; Americans defend with 1 carrier, 2 destroyers, 1 fighter and 2 transports Germans roll dice for 3 submarines in 3 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 3 bombers and 3 fighters in 3 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits Americans roll dice for 1 carrier, 3 destroyers, 1 fighter and 4 transports in 3 Sea Zone, round 2 : 2/5 hits, 2.00 expected hits 1 destroyer owned by the British, 2 destroyers owned by the Americans, 2 submarines owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 3 Sea Zone 2 transports owned by the British and 2 transports owned by the Americans lost in 3 Sea Zone Germans roll dice for 1 submarine in 3 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans win with 3 bombers, 3 fighters and 1 submarine remaining. Battle score for attacker is 64 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer and 2 transports Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter and 2 transports Battle in Belorussia Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Belorussia, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Belorussia, round 4 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 bombers and 3 fighters moved from 3 Sea Zone to France Place Units - Germans 4 infantry placed in Caucasus 1 bomber placed in Germany 1 armour and 1 artillery placed in Karelia S.S.R. 2 artilleries and 1 infantry placed in Poland Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Germans : -0.33 Americans : 0.00 Germans rolls : : 0.00 Russians : -1.00 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 2 PUs; 0 techTokens; Non Combat Move - Russians 5 infantry moved from Evenki National Okrug to Urals Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Shipyards Activate Technology - Japanese Japanese activating Shipyards Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 unit repaired. 1 artillery and 2 infantry moved from Sikang to Chinghai 1 fighter moved from Sikang to French Indo-China Thailand 1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 destroyer and 1 submarine moved from 57 Sea Zone to 56 Sea Zone 2 fighters moved from 62 Sea Zone to 56 Sea Zone 1 transport moved from 65 Sea Zone to 63 Sea Zone 1 armour and 4 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 3 armour moved from Stanovoj Chrebet to Evenki National Okrug 1 artillery and 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 3 armour moved from Manchuria to Fukien 1 carrier, 1 destroyer and 2 submarines moved from 62 Sea Zone to 36 Sea Zone Combat - Japanese Battle in 56 Sea Zone Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines Americans defend with 1 battleship, 3 destroyers and 1 submarine Japanese roll dice for 2 submarines in 56 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 4 fighters in 56 Sea Zone, round 2 : 6/10 hits, 4.50 expected hits Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship and 3 destroyers in 56 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans, 3 destroyers owned by the Americans and 1 battleship owned by the Americans lost in 56 Sea Zone Japanese win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines remaining. Battle score for attacker is 50 Casualties for Americans: 1 battleship, 3 destroyers and 1 submarine Battle in Chinghai Japanese attack with 1 artillery and 2 infantry British defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Chinghai, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 armour and 1 infantry in Chinghai, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Chinghai Japanese roll dice for 1 artillery and 1 infantry in Chinghai, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 armour in Chinghai, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Chinghai Japanese roll dice for 1 artillery in Chinghai, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 armour in Chinghai, round 4 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Japanese lost in Chinghai Chinese win with 1 armour remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 2 infantry Casualties for British: 1 infantry Battle in French Indo-China Thailand Japanese attack with 1 fighter and 1 infantry British defend with 1 artillery Japanese roll dice for 1 fighter and 1 infantry in French Indo-China Thailand, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery in French Indo-China Thailand, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in French Indo-China Thailand, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery in French Indo-China Thailand, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in French Indo-China Thailand, round 4 : 1/2 hits, 0.67 expected hits British roll dice for 1 artillery in French Indo-China Thailand, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in French Indo-China Thailand Japanese win, taking French Indo-China Thailand from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Japanese 1 fighter moved from French Indo-China Thailand to 36 Sea Zone 2 fighters moved from 56 Sea Zone to Midway Place Units - Japanese 1 carrier, 1 destroyer and 2 submarines placed in 62 Sea Zone 1 fighter placed in 62 Sea Zone 3 armour placed in Manchuria 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 49 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 54 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
British : -1.00 Japanese rolls : : 1.00 Americans : -0.83 Chinese : 1.17 Japanese : -1.00 -
TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Purchase Units - British British buy 1 factory, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour moved from Chinghai to Ningxia Chinese take Ningxia from Japanese 1 armour moved from Ningxia to Chinghai 2 infantry moved from Egypt to Libya British take Libya from Italians 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.33 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Germany causes 4 damage total. Non Combat Move - British 1 bomber moved from Germany to United Kingdom Place Units - British 1 factory placed in Norway 1 submarine placed in 6 Sea Zone 1 fighter placed in United Kingdom 3 infantry placed in India Turn Complete - British British collect 33 PUs; end with 33 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
AA fire in Germany : : -0.33 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Purchase Units - Italians Italians buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 artillery moved from Kazakh S.S.R. to Chinghai 1 fighter moved from Caucasus to Chinghai 1 infantry moved from Caucasus to Kazakh S.S.R. 1 artillery moved from Eastern Ukraine to Caucasus 1 infantry moved from Ukraine to Eastern Ukraine 1 artillery and 4 infantry moved from Ukraine to Caucasus 2 artilleries and 3 infantry moved from Bulgaria Romania to Ukraine 1 artillery and 4 infantry moved from Balkans to Bulgaria Romania 1 armour and 2 infantry moved from Italy to Balkans Combat - Italians Battle in Chinghai Italians attack with 1 artillery and 1 fighter British defend with 1 armour Italians roll dice for 1 artillery and 1 fighter in Chinghai, round 2 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 armour in Chinghai, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Chinghai Italians win, taking Chinghai from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 5 Casualties for British: 1 armour Non Combat Move - Italians 1 fighter moved from Chinghai to Caucasus Place Units - Italians 2 destroyers placed in 14 Sea Zone 1 infantry placed in Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians : 1.17 Chinese : -0.50 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 2,4 and gets 0 hits Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 1 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 bomber moved from Norway to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.33 expected hits Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Germany causes 1 damage total. Non Combat Move - Americans 1 bomber moved from Germany to Norway 2 infantry moved from Western Canada to Western United States 1 submarine moved from 55 Sea Zone to 53 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
AA fire in Germany : : -0.33 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 5x factory; Remaining resources: 50 PUs; 1 techTokens; Germans buy 4 armour, 2 bombers and 2 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans Non Combat Move - Germans 5 armour, 2 artilleries and 6 infantry moved from Karelia S.S.R. to Finland 1 bomber moved from Germany to France 2 infantry moved from Germany to Northwestern Europe 2 infantry moved from Germany to France 2 infantry moved from Germany to Poland 2 artilleries and 6 infantry moved from Poland to Baltic States 1 armour and 2 infantry moved from Baltic States to Karelia S.S.R. 1 artillery and 1 infantry moved from Belorussia to Karelia S.S.R. Place Units - Germans 2 bombers placed in Germany 2 armour placed in Karelia S.S.R. 2 armour and 2 infantry placed in Caucasus Germans undo move 3. 2 infantry placed in Germany 2 armour placed in Caucasus Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Germans rolls : : 0.00 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Russia to Archangel 2 infantry moved from Russia to Belorussia Combat - Russians Battle in Belorussia Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia 1 infantry owned by the Russians retreated to Russia Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Archangel Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel 1 infantry owned by the Russians retreated to Russia Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
Germans : 1.00 Russians : -1.00 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Russia to Archangel 2 infantry moved from Russia to Belorussia Combat - Russians Battle in Belorussia Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia 1 infantry owned by the Russians retreated to Russia Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Archangel Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel 1 infantry owned by the Russians retreated to Russia Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Urals: 4 infantry EDIT: Adding units owned by Russians to Russia: 4 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1.00 Russians : -1.00 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 3 armour, 2 artilleries, 1 destroyer, 2 infantry and 3 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 unit repaired. 1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from French Indo-China Thailand to Burma Japanese take Burma from British 1 armour moved from Fukien to Ningxia Japanese take Ningxia from Chinese 2 armour moved from Fukien to Burma 1 transport moved from 36 Sea Zone to 62 Sea Zone 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines moved from 56 Sea Zone to 59 Sea Zone 1 fighter moved from Midway to 35 Sea Zone 1 fighter moved from Midway to 35 Sea Zone 2 infantry moved from Evenki National Okrug to Novosibirsk 1 fighter moved from 62 Sea Zone to Novosibirsk 1 artillery and 2 infantry moved from Yakut S.S.R. to Evenki National Okrug 3 armour moved from Manchuria to Stanovoj Chrebet 1 destroyer and 2 submarines moved from 62 Sea Zone to 59 Sea Zone 1 carrier moved from 62 Sea Zone to 59 Sea Zone Combat - Japanese Battle in Novosibirsk Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 3 fighters and 2 submarines British defend with 1 submarine; Americans defend with 1 submarine Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the British lost in 35 Sea Zone Japanese roll dice for 1 carrier, 1 destroyer and 3 fighters in 35 Sea Zone, round 2 : 3/5 hits, 2.00 expected hits British roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win with 1 carrier, 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 submarine Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 fighter moved from 35 Sea Zone to Burma 1 fighter moved from Novosibirsk to Evenki National Okrug 1 fighter moved from Burma to Yunnan Place Units - Japanese 1 destroyer and 3 transports placed in 62 Sea Zone 3 armour placed in Manchuria 2 artilleries and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 53 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 58 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
British : -0.17 Japanese rolls : : 0.00 Russians : 0.67 Japanese : 1.50 -
TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Purchase Units - British British buy 1 armour, 1 carrier, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 infantry moved from Libya to Morocco Algeria 1 submarine moved from 6 Sea Zone to 12 Sea Zone 1 bomber moved from United Kingdom to Germany 1 fighter moved from United Kingdom to Norway 5 infantry moved from India to Burma 1 armour moved from Persia to Burma Combat - British Strategic bombing raid in Germany AA fire in Germany : 1/1 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Germany causes 0 damage total. Battle in Burma British attack with 1 armour and 5 infantry Japanese defend with 2 armour and 1 infantry British roll dice for 1 armour and 5 infantry in Burma, round 2 : 2/6 hits, 1.33 expected hits Japanese roll dice for 2 armour and 1 infantry in Burma, round 2 : 0/3 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Burma British roll dice for 1 armour and 5 infantry in Burma, round 3 : 2/6 hits, 1.33 expected hits Japanese roll dice for 1 armour in Burma, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 armour and 4 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 2 armour and 1 infantry Casualties for British: 1 infantry Battle in Morocco Algeria British attack with 2 infantry Germans defend with 1 armour British roll dice for 2 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 armour in Morocco Algeria, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Morocco Algeria 1 infantry owned by the British retreated to Libya Germans win with 1 armour remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British Place Units - British 1 fighter and 2 infantry placed in Norway 1 armour and 1 infantry placed in India 1 carrier placed in 2 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 38 PUs Turning on Edit Mode EDIT: Removing units owned by British from 2 Sea Zone: 1 carrier EDIT: Adding units owned by British to 2 Sea Zone: 1 destroyer EDIT: Adding units owned by British to Norway: 1 infantry EDIT: Adding units owned by British to India: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.50 British : 1.00 Japanese : -0.83 AA fire in Germany : : 0.67 -
Sorry about the edits. I didn’t mean to buy the CV. Can you edit one of the norway infantry to UK? I can’t place the extra one there.
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TripleA Move Summary: Italians round 8
TripleA Move Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Research Technology - Italians Turning on Edit Mode EDIT: Removing units owned by British from Norway: 1 infantry EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Turning off Edit Mode Purchase Units - Italians Italians buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 artillery moved from Chinghai to Kazakh S.S.R. 1 infantry moved from Kazakh S.S.R. to Caucasus 2 artilleries and 3 infantry moved from Ukraine to Caucasus 1 artillery moved from Bulgaria Romania to Balkans 1 infantry moved from Balkans to Bulgaria Romania 4 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Italy to Balkans 1 armour moved from Balkans to Ukraine -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Research Technology - Italians Turning on Edit Mode EDIT: Removing units owned by British from Norway: 1 infantry EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Turning off Edit Mode Purchase Units - Italians Italians buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 artillery moved from Chinghai to Kazakh S.S.R. 1 infantry moved from Kazakh S.S.R. to Caucasus 2 artilleries and 3 infantry moved from Ukraine to Caucasus 1 artillery moved from Bulgaria Romania to Balkans 1 infantry moved from Balkans to Bulgaria Romania 4 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Italy to Balkans 1 armour moved from Balkans to Ukraine Non Combat Move - Italians Place Units - Italians 1 submarine and 1 transport placed in 14 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 3,4 and gets 0 hits Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 10 Sea Zone to 20 Sea Zone Non Combat Move - Americans 1 submarine moved from 53 Sea Zone to 56 Sea Zone Place Units - Americans 1 carrier, 2 destroyers and 1 submarine placed in 56 Sea Zone 1 fighter placed in 56 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 2,1 and gets 0 hits Purchase Units - Germans Germans buy 7 armour and 5 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 5 armour, 2 artilleries and 7 infantry moved from Finland to Norway 3 armour moved from Karelia S.S.R. to Norway 3 fighters moved from France to Norway 1 bomber moved from France to Libya 1 armour moved from Morocco Algeria to Libya 2 bombers moved from Germany to Norway 1 submarine moved from 3 Sea Zone to 2 Sea Zone 1 bomber moved from France to 2 Sea Zone 2 bombers moved from France to Norway Combat - Germans Battle in Libya Germans attack with 1 armour and 1 bomber British defend with 1 infantry Germans roll dice for 1 armour and 1 bomber in Libya, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Libya Germans win, taking Libya from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 2 Sea Zone Germans attack with 1 bomber and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 2 Sea Zone Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Norway Germans attack with 8 armour, 2 artilleries, 4 bombers, 3 fighters and 7 infantry British defend with 1 armour, 3 artilleries, 1 factory, 2 fighters and 6 infantry; Americans defend with 2 artilleries, 1 bomber and 2 infantry Germans roll dice for 8 armour, 2 artilleries, 4 bombers, 3 fighters and 7 infantry in Norway, round 2 : 10/24 hits, 10.33 expected hits British roll dice for 1 armour, 5 artilleries, 1 bomber, 2 fighters and 8 infantry in Norway, round 2 : 5/17 hits, 6.33 expected hits 5 infantry owned by the Germans, 2 infantry owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the British and 6 infantry owned by the British lost in Norway Germans roll dice for 8 armour, 2 artilleries, 4 bombers, 3 fighters and 2 infantry in Norway, round 3 : 8/19 hits, 9.50 expected hits British roll dice for 1 armour, 4 artilleries and 2 fighters in Norway, round 3 : 2/7 hits, 3.17 expected hits 2 infantry owned by the Germans, 2 artilleries owned by the Americans, 2 artilleries owned by the British, 2 fighters owned by the British and 1 armour owned by the British lost in Norway Germans win, taking Norway from British with 8 armour, 2 artilleries, 4 bombers and 3 fighters remaining. Battle score for attacker is 60 Casualties for Germans: 7 infantry Casualties for Americans: 2 artilleries, 1 bomber and 2 infantry Casualties for British: 1 armour, 3 artilleries, 2 fighters and 6 infantry Non Combat Move - Germans 3 fighters moved from Norway to Karelia S.S.R. 2 artilleries and 6 infantry moved from Baltic States to Karelia S.S.R. 2 infantry moved from Poland to Baltic States 2 infantry moved from Germany to Poland 8 infantry moved from Northwestern Europe to Germany 8 infantry moved from France to Germany 4 bombers moved from Norway to Karelia S.S.R. 1 bomber moved from 2 Sea Zone to Karelia S.S.R. 1 bomber moved from Libya to Karelia S.S.R. Place Units - Germans 4 armour placed in Caucasus 2 armour placed in Karelia S.S.R. 1 armour and 2 infantry placed in Poland 3 infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Germans : -1.33 British : -3.17





