8036785c-f5d2-4be9-995e-d59dda23c92a-dawg-64-v-mike-g40-start-round-5-US Ch UK-7.tsvg
dawgoneit v. entek anniversary 1941
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 2 PUs; 0 techTokens; Non Combat Move - Russians 5 infantry moved from Evenki National Okrug to Urals Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Shipyards Activate Technology - Japanese Japanese activating Shipyards Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 unit repaired. 1 artillery and 2 infantry moved from Sikang to Chinghai 1 fighter moved from Sikang to French Indo-China Thailand 1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 destroyer and 1 submarine moved from 57 Sea Zone to 56 Sea Zone 2 fighters moved from 62 Sea Zone to 56 Sea Zone 1 transport moved from 65 Sea Zone to 63 Sea Zone 1 armour and 4 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 3 armour moved from Stanovoj Chrebet to Evenki National Okrug 1 artillery and 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 3 armour moved from Manchuria to Fukien 1 carrier, 1 destroyer and 2 submarines moved from 62 Sea Zone to 36 Sea Zone Combat - Japanese Battle in 56 Sea Zone Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines Americans defend with 1 battleship, 3 destroyers and 1 submarine Japanese roll dice for 2 submarines in 56 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 4 fighters in 56 Sea Zone, round 2 : 6/10 hits, 4.50 expected hits Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship and 3 destroyers in 56 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans, 3 destroyers owned by the Americans and 1 battleship owned by the Americans lost in 56 Sea Zone Japanese win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines remaining. Battle score for attacker is 50 Casualties for Americans: 1 battleship, 3 destroyers and 1 submarine Battle in Chinghai Japanese attack with 1 artillery and 2 infantry British defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Chinghai, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 armour and 1 infantry in Chinghai, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Chinghai Japanese roll dice for 1 artillery and 1 infantry in Chinghai, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 armour in Chinghai, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Chinghai Japanese roll dice for 1 artillery in Chinghai, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 armour in Chinghai, round 4 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Japanese lost in Chinghai Chinese win with 1 armour remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 2 infantry Casualties for British: 1 infantry Battle in French Indo-China Thailand Japanese attack with 1 fighter and 1 infantry British defend with 1 artillery Japanese roll dice for 1 fighter and 1 infantry in French Indo-China Thailand, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery in French Indo-China Thailand, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in French Indo-China Thailand, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery in French Indo-China Thailand, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in French Indo-China Thailand, round 4 : 1/2 hits, 0.67 expected hits British roll dice for 1 artillery in French Indo-China Thailand, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in French Indo-China Thailand Japanese win, taking French Indo-China Thailand from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Japanese 1 fighter moved from French Indo-China Thailand to 36 Sea Zone 2 fighters moved from 56 Sea Zone to Midway Place Units - Japanese 1 carrier, 1 destroyer and 2 submarines placed in 62 Sea Zone 1 fighter placed in 62 Sea Zone 3 armour placed in Manchuria 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 49 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 54 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
British : -1.00 Japanese rolls : : 1.00 Americans : -0.83 Chinese : 1.17 Japanese : -1.00 -
TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Purchase Units - British British buy 1 factory, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour moved from Chinghai to Ningxia Chinese take Ningxia from Japanese 1 armour moved from Ningxia to Chinghai 2 infantry moved from Egypt to Libya British take Libya from Italians 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.33 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Germany causes 4 damage total. Non Combat Move - British 1 bomber moved from Germany to United Kingdom Place Units - British 1 factory placed in Norway 1 submarine placed in 6 Sea Zone 1 fighter placed in United Kingdom 3 infantry placed in India Turn Complete - British British collect 33 PUs; end with 33 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
AA fire in Germany : : -0.33 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Purchase Units - Italians Italians buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 artillery moved from Kazakh S.S.R. to Chinghai 1 fighter moved from Caucasus to Chinghai 1 infantry moved from Caucasus to Kazakh S.S.R. 1 artillery moved from Eastern Ukraine to Caucasus 1 infantry moved from Ukraine to Eastern Ukraine 1 artillery and 4 infantry moved from Ukraine to Caucasus 2 artilleries and 3 infantry moved from Bulgaria Romania to Ukraine 1 artillery and 4 infantry moved from Balkans to Bulgaria Romania 1 armour and 2 infantry moved from Italy to Balkans Combat - Italians Battle in Chinghai Italians attack with 1 artillery and 1 fighter British defend with 1 armour Italians roll dice for 1 artillery and 1 fighter in Chinghai, round 2 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 armour in Chinghai, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Chinghai Italians win, taking Chinghai from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 5 Casualties for British: 1 armour Non Combat Move - Italians 1 fighter moved from Chinghai to Caucasus Place Units - Italians 2 destroyers placed in 14 Sea Zone 1 infantry placed in Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians : 1.17 Chinese : -0.50 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 2,4 and gets 0 hits Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 1 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 bomber moved from Norway to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.33 expected hits Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Germany causes 1 damage total. Non Combat Move - Americans 1 bomber moved from Germany to Norway 2 infantry moved from Western Canada to Western United States 1 submarine moved from 55 Sea Zone to 53 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
AA fire in Germany : : -0.33 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 5x factory; Remaining resources: 50 PUs; 1 techTokens; Germans buy 4 armour, 2 bombers and 2 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans Non Combat Move - Germans 5 armour, 2 artilleries and 6 infantry moved from Karelia S.S.R. to Finland 1 bomber moved from Germany to France 2 infantry moved from Germany to Northwestern Europe 2 infantry moved from Germany to France 2 infantry moved from Germany to Poland 2 artilleries and 6 infantry moved from Poland to Baltic States 1 armour and 2 infantry moved from Baltic States to Karelia S.S.R. 1 artillery and 1 infantry moved from Belorussia to Karelia S.S.R. Place Units - Germans 2 bombers placed in Germany 2 armour placed in Karelia S.S.R. 2 armour and 2 infantry placed in Caucasus Germans undo move 3. 2 infantry placed in Germany 2 armour placed in Caucasus Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Germans rolls : : 0.00 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Russia to Archangel 2 infantry moved from Russia to Belorussia Combat - Russians Battle in Belorussia Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia 1 infantry owned by the Russians retreated to Russia Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Archangel Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel 1 infantry owned by the Russians retreated to Russia Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
Germans : 1.00 Russians : -1.00 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Russia to Archangel 2 infantry moved from Russia to Belorussia Combat - Russians Battle in Belorussia Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia 1 infantry owned by the Russians retreated to Russia Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Archangel Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel 1 infantry owned by the Russians retreated to Russia Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Urals: 4 infantry EDIT: Adding units owned by Russians to Russia: 4 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1.00 Russians : -1.00 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 3 armour, 2 artilleries, 1 destroyer, 2 infantry and 3 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 unit repaired. 1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from French Indo-China Thailand to Burma Japanese take Burma from British 1 armour moved from Fukien to Ningxia Japanese take Ningxia from Chinese 2 armour moved from Fukien to Burma 1 transport moved from 36 Sea Zone to 62 Sea Zone 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines moved from 56 Sea Zone to 59 Sea Zone 1 fighter moved from Midway to 35 Sea Zone 1 fighter moved from Midway to 35 Sea Zone 2 infantry moved from Evenki National Okrug to Novosibirsk 1 fighter moved from 62 Sea Zone to Novosibirsk 1 artillery and 2 infantry moved from Yakut S.S.R. to Evenki National Okrug 3 armour moved from Manchuria to Stanovoj Chrebet 1 destroyer and 2 submarines moved from 62 Sea Zone to 59 Sea Zone 1 carrier moved from 62 Sea Zone to 59 Sea Zone Combat - Japanese Battle in Novosibirsk Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 3 fighters and 2 submarines British defend with 1 submarine; Americans defend with 1 submarine Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the British lost in 35 Sea Zone Japanese roll dice for 1 carrier, 1 destroyer and 3 fighters in 35 Sea Zone, round 2 : 3/5 hits, 2.00 expected hits British roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win with 1 carrier, 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 submarine Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 fighter moved from 35 Sea Zone to Burma 1 fighter moved from Novosibirsk to Evenki National Okrug 1 fighter moved from Burma to Yunnan Place Units - Japanese 1 destroyer and 3 transports placed in 62 Sea Zone 3 armour placed in Manchuria 2 artilleries and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 53 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 58 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
British : -0.17 Japanese rolls : : 0.00 Russians : 0.67 Japanese : 1.50 -
TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Purchase Units - British British buy 1 armour, 1 carrier, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 infantry moved from Libya to Morocco Algeria 1 submarine moved from 6 Sea Zone to 12 Sea Zone 1 bomber moved from United Kingdom to Germany 1 fighter moved from United Kingdom to Norway 5 infantry moved from India to Burma 1 armour moved from Persia to Burma Combat - British Strategic bombing raid in Germany AA fire in Germany : 1/1 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Germany causes 0 damage total. Battle in Burma British attack with 1 armour and 5 infantry Japanese defend with 2 armour and 1 infantry British roll dice for 1 armour and 5 infantry in Burma, round 2 : 2/6 hits, 1.33 expected hits Japanese roll dice for 2 armour and 1 infantry in Burma, round 2 : 0/3 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Burma British roll dice for 1 armour and 5 infantry in Burma, round 3 : 2/6 hits, 1.33 expected hits Japanese roll dice for 1 armour in Burma, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 armour and 4 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 2 armour and 1 infantry Casualties for British: 1 infantry Battle in Morocco Algeria British attack with 2 infantry Germans defend with 1 armour British roll dice for 2 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 armour in Morocco Algeria, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Morocco Algeria 1 infantry owned by the British retreated to Libya Germans win with 1 armour remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British Place Units - British 1 fighter and 2 infantry placed in Norway 1 armour and 1 infantry placed in India 1 carrier placed in 2 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 38 PUs Turning on Edit Mode EDIT: Removing units owned by British from 2 Sea Zone: 1 carrier EDIT: Adding units owned by British to 2 Sea Zone: 1 destroyer EDIT: Adding units owned by British to Norway: 1 infantry EDIT: Adding units owned by British to India: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.50 British : 1.00 Japanese : -0.83 AA fire in Germany : : 0.67 -
Sorry about the edits. I didn’t mean to buy the CV. Can you edit one of the norway infantry to UK? I can’t place the extra one there.
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TripleA Move Summary: Italians round 8
TripleA Move Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Research Technology - Italians Turning on Edit Mode EDIT: Removing units owned by British from Norway: 1 infantry EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Turning off Edit Mode Purchase Units - Italians Italians buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 artillery moved from Chinghai to Kazakh S.S.R. 1 infantry moved from Kazakh S.S.R. to Caucasus 2 artilleries and 3 infantry moved from Ukraine to Caucasus 1 artillery moved from Bulgaria Romania to Balkans 1 infantry moved from Balkans to Bulgaria Romania 4 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Italy to Balkans 1 armour moved from Balkans to Ukraine -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Research Technology - Italians Turning on Edit Mode EDIT: Removing units owned by British from Norway: 1 infantry EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Turning off Edit Mode Purchase Units - Italians Italians buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 artillery moved from Chinghai to Kazakh S.S.R. 1 infantry moved from Kazakh S.S.R. to Caucasus 2 artilleries and 3 infantry moved from Ukraine to Caucasus 1 artillery moved from Bulgaria Romania to Balkans 1 infantry moved from Balkans to Bulgaria Romania 4 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Italy to Balkans 1 armour moved from Balkans to Ukraine Non Combat Move - Italians Place Units - Italians 1 submarine and 1 transport placed in 14 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 3,4 and gets 0 hits Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 10 Sea Zone to 20 Sea Zone Non Combat Move - Americans 1 submarine moved from 53 Sea Zone to 56 Sea Zone Place Units - Americans 1 carrier, 2 destroyers and 1 submarine placed in 56 Sea Zone 1 fighter placed in 56 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 2,1 and gets 0 hits Purchase Units - Germans Germans buy 7 armour and 5 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 5 armour, 2 artilleries and 7 infantry moved from Finland to Norway 3 armour moved from Karelia S.S.R. to Norway 3 fighters moved from France to Norway 1 bomber moved from France to Libya 1 armour moved from Morocco Algeria to Libya 2 bombers moved from Germany to Norway 1 submarine moved from 3 Sea Zone to 2 Sea Zone 1 bomber moved from France to 2 Sea Zone 2 bombers moved from France to Norway Combat - Germans Battle in Libya Germans attack with 1 armour and 1 bomber British defend with 1 infantry Germans roll dice for 1 armour and 1 bomber in Libya, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Libya Germans win, taking Libya from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 2 Sea Zone Germans attack with 1 bomber and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 2 Sea Zone Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Norway Germans attack with 8 armour, 2 artilleries, 4 bombers, 3 fighters and 7 infantry British defend with 1 armour, 3 artilleries, 1 factory, 2 fighters and 6 infantry; Americans defend with 2 artilleries, 1 bomber and 2 infantry Germans roll dice for 8 armour, 2 artilleries, 4 bombers, 3 fighters and 7 infantry in Norway, round 2 : 10/24 hits, 10.33 expected hits British roll dice for 1 armour, 5 artilleries, 1 bomber, 2 fighters and 8 infantry in Norway, round 2 : 5/17 hits, 6.33 expected hits 5 infantry owned by the Germans, 2 infantry owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the British and 6 infantry owned by the British lost in Norway Germans roll dice for 8 armour, 2 artilleries, 4 bombers, 3 fighters and 2 infantry in Norway, round 3 : 8/19 hits, 9.50 expected hits British roll dice for 1 armour, 4 artilleries and 2 fighters in Norway, round 3 : 2/7 hits, 3.17 expected hits 2 infantry owned by the Germans, 2 artilleries owned by the Americans, 2 artilleries owned by the British, 2 fighters owned by the British and 1 armour owned by the British lost in Norway Germans win, taking Norway from British with 8 armour, 2 artilleries, 4 bombers and 3 fighters remaining. Battle score for attacker is 60 Casualties for Germans: 7 infantry Casualties for Americans: 2 artilleries, 1 bomber and 2 infantry Casualties for British: 1 armour, 3 artilleries, 2 fighters and 6 infantry Non Combat Move - Germans 3 fighters moved from Norway to Karelia S.S.R. 2 artilleries and 6 infantry moved from Baltic States to Karelia S.S.R. 2 infantry moved from Poland to Baltic States 2 infantry moved from Germany to Poland 8 infantry moved from Northwestern Europe to Germany 8 infantry moved from France to Germany 4 bombers moved from Norway to Karelia S.S.R. 1 bomber moved from 2 Sea Zone to Karelia S.S.R. 1 bomber moved from Libya to Karelia S.S.R. Place Units - Germans 4 armour placed in Caucasus 2 armour placed in Karelia S.S.R. 1 armour and 2 infantry placed in Poland 3 infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Germans : -1.33 British : -3.17 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9 Purchase Units - Russians Russians buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 4,5 and gets 0 hits Purchase Units - Japanese Japanese buy 4 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Japanese 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters and 4 submarines moved from 59 Sea Zone to 56 Sea Zone 1 armour moved from Ningxia to Yunnan 2 artilleries and 3 infantry moved from Japan to 62 Sea Zone 1 armour moved from Manchuria to 62 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 62 Sea Zone to 36 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 36 Sea Zone to French Indo-China Thailand 2 fighters moved from 35 Sea Zone to Yunnan 1 fighter moved from Yunnan to French Indo-China Thailand 1 destroyer moved from 62 Sea Zone to 58 Sea Zone 3 armour moved from Stanovoj Chrebet to Evenki National Okrug 2 armour moved from Manchuria to Stanovoj Chrebet 1 fighter moved from Evenki National Okrug to Yunnan Combat - Japanese Battle in 56 Sea Zone Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters and 4 submarines Americans defend with 1 carrier, 2 destroyers, 1 fighter and 2 submarines Japanese roll dice for 4 submarines in 56 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 2 fighters in 56 Sea Zone, round 2 : 3/10 hits, 4.00 expected hits Americans roll dice for 2 submarines in 56 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 carrier, 2 destroyers and 1 fighter in 56 Sea Zone, round 2 : 0/4 hits, 1.67 expected hits 2 submarines owned by the Americans, 2 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 56 Sea Zone 4 submarines owned by the Japanese Submerged Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 2 fighters in 56 Sea Zone, round 3 : 3/10 hits, 4.00 expected hits Americans roll dice for 1 fighter in 56 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Japanese 1 fighter owned by the Americans lost in 56 Sea Zone Japanese win with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 2 fighters remaining. Battle score for attacker is 52 Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter and 2 submarines Non Combat Move - Japanese 1 carrier, 1 destroyer and 2 submarines moved from 35 Sea Zone to 36 Sea Zone Place Units - Japanese 3 armour placed in Manchuria 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone 1 armour, 1 artillery, 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 51 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Americans : -1.67 Japanese : -1.33 -
TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9 Purchase Units - British British buy 2 destroyers, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour and 4 infantry moved from Burma to India 1 infantry moved from India to Burma Combat - British Non Combat Move - British Place Units - British 3 infantry placed in India 2 destroyers placed in 2 Sea Zone 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Balkans to 14 Sea Zone 1 artillery moved from Balkans to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 artillery and 1 infantry moved from 15 Sea Zone to Egypt Italians take Egypt from British 1 destroyer and 1 submarine moved from 14 Sea Zone to 12 Sea Zone 1 destroyer moved from 14 Sea Zone to 15 Sea Zone 2 artilleries and 3 infantry moved from Caucasus to Persia 1 artillery moved from Kazakh S.S.R. to Persia 1 infantry moved from Caucasus to Kazakh S.S.R. 1 fighter moved from Caucasus to Persia 2 infantry moved from Caucasus to Persia 1 armour moved from Ukraine to Persia 4 infantry moved from Ukraine to Caucasus 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Balkans to Bulgaria Romania Combat - Italians Battle in 12 Sea Zone Italians attack with 1 destroyer and 1 submarine British defend with 1 submarine Italians roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 submarine in 12 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 12 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 12 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 submarine in 12 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 12 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 12 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 submarine in 12 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 12 Sea Zone Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Persia Italians attack with 1 armour, 3 artilleries, 1 fighter and 5 infantry British defend with 2 armour, 1 artillery and 2 infantry Italians roll dice for 1 armour, 3 artilleries, 1 fighter and 5 infantry in Persia, round 2 : 6/10 hits, 3.33 expected hits British roll dice for 2 armour, 1 artillery and 2 infantry in Persia, round 2 : 2/5 hits, 2.00 expected hits 1 artillery owned by the British, 2 infantry owned by the British, 2 infantry owned by the Italians and 2 armour owned by the British lost in Persia Italians win, taking Persia from British with 1 armour, 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 14 Casualties for Italians: 2 infantry Casualties for British: 2 armour, 1 artillery and 2 infantry Non Combat Move - Italians 1 fighter moved from Persia to Caucasus Place Units - Italians 1 transport placed in 14 Sea Zone 1 armour and 1 infantry placed in Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : 1.33 British : -0.50 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 3,5 and gets 0 hits Purchase Units - Americans Americans buy 1 carrier, 3 destroyers and 1 fighter; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 20 Sea Zone to 10 Sea Zone Non Combat Move - Americans Place Units - Americans 1 carrier, 3 destroyers and 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :





