L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3


  • @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    That sure is a tough one if it messes with you.

    xd

    u mean the tooth ? xd

    I ve taken out 3 already, only 1 left.

    but some people never have any, it simply does not grow for all people


  • Actually, I remembered when posting this article in Swedish, i am solid in knowing Swedish medieval history. I ve read 3 novels about Arn Magnusson, from Jan Guillou, which speak about the start of the Swedish state.

    I have started reading the forth book, which also deals with it, but havent read till the end


  • take ur time with Japan

    many decisions to make

    cheers


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 fighters and 2 tactical_bombers moved from Celebes to 42 Sea Zone
            2 bombers and 1 tactical_bomber moved from Philippines to 42 Sea Zone
            4 fighters and 2 tactical_bombers moved from 21 Sea Zone to 42 Sea Zone
            1 submarine moved from 21 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from Japan to 35 Sea Zone
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Kiangsi
            2 infantry moved from Anhwe to Hopei
            1 infantry moved from Shantung to Jehol
            1 armour and 1 mech_infantry moved from Anhwe to Jehol
            2 infantry moved from Anhwe to Hunan
            1 infantry moved from Shantung to Jehol
            1 fighter moved from Japan to 35 Sea Zone
            1 tactical_bomber moved from Kwangtung to Hunan
            1 tactical_bomber moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Hopei
            1 fighter moved from Anhwe to Kiangsi
            1 infantry moved from Anhwe to Hunan
            1 fighter moved from Japan to 35 Sea Zone
            1 infantry moved from Anhwe to Kiangsi
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 3 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits, 1,00 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Hunan, round 3 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in Hopei
                Japanese attack with 3 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry; Russians defend with 1 mech_infantry
                    Japanese roll dice for 3 infantry and 1 tactical_bomber in Hopei, round 2 : 0/4 hits, 1,00 expected hits
                    Chinese roll dice for 2 mech_infantrys in Hopei, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 3 infantry and 1 tactical_bomber in Hopei, round 3 : 1/4 hits, 1,00 expected hits
                    Chinese roll dice for 2 mech_infantrys in Hopei, round 3 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Russians lost in Hopei
                    Japanese roll dice for 3 infantry and 1 tactical_bomber in Hopei, round 4 : 1/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 mech_infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Hopei
                Japanese win, taking Hopei from Chinese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Russians: 1 mech_infantry
                Casualties for British: 1 mech_infantry
            Battle in Jehol
                Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Jehol, round 2 : 0/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Jehol, round 3 : 1/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 fighter and 3 infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 0/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 3 infantry in Kiangsi, round 3 : 2/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 mech_infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in 35 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer and 3 fighters in 35 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone
                Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in 42 Sea Zone
                Japanese attack with 2 bombers, 8 fighters and 5 tactical_bombers
                Americans defend with 1 battleship, 2 carriers and 3 destroyers; ANZAC defend with 4 fighters
                    Japanese roll dice for 2 bombers, 8 fighters and 5 tactical_bombers in 42 Sea Zone, round 2 : 8/15 hits, 8,67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 2 carriers, 3 destroyers and 4 fighters in 42 Sea Zone, round 2 : 7/10 hits, 5,00 expected hits
                    2 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 3 destroyers owned by the Americans and 2 carriers owned by the Americans lost in 42 Sea Zone
                    Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 3 : 6/8 hits, 4,83 expected hits
                    Americans roll dice for 1 battleship and 4 fighters in 42 Sea Zone, round 3 : 2/5 hits, 3,33 expected hits
                    2 fighters owned by the Japanese, 4 fighters owned by the ANZAC and 1 battleship owned by the Americans lost in 42 Sea Zone
                Japanese win with 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 24
                Casualties for Japanese: 7 fighters and 2 tactical_bombers
                Casualties for Americans: 1 battleship, 2 carriers and 3 destroyers
                Casualties for ANZAC: 4 fighters
    
        Non Combat Move - Japanese
            1 fighter and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
            2 bombers moved from 42 Sea Zone to Philippines
            1 battleship, 3 carriers and 1 destroyer moved from 21 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Guam to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            1 artillery and 3 infantry moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from Kiangsi to Kwangtung
            1 tactical_bomber moved from Hunan to Kwangtung
            1 aaGun moved from Anhwe to Kiangsu
            1 infantry moved from Shantung to Anhwe
            1 tactical_bomber moved from Hopei to Kiangsu
            1 fighter moved from 35 Sea Zone to Philippines
            2 fighters moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            1 destroyer and 2 submarines placed in 6 Sea Zone
            3 infantry placed in Shantung
            3 infantry placed in Kiangsu
            3 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2,2,4,5,3
            Japanese collect 33 PUs (3 lost to blockades); end with 33 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    Americans : 0,67
    Chinese : -1,00
    Japanese : -1,33
    

    Savegame


  • @Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    take ur time with Japan

    many decisions to make

    cheers

    Not so many decision.

    Japan has a shitty fleet, but it rules the Pac!


  • @trulpenplay said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    troyer and 2 submarines placed in 6 Se

    yeah, Japan s fleet has severely weakened, but still the strongest in the Pacific


  • been busy but i ll try to play soon


  • TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 fighters, 2 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 2 mech_infantrys moved from Korea to Siberia
            1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from 112 Sea Zone to Denmark
            1 fighter moved from Gibraltar to 112 Sea Zone
            2 fighters moved from United Kingdom to 112 Sea Zone
            1 fighter moved from Normandy Bordeaux to 112 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            1 mech_infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
    

    Combat Hit Differential Summary :

    Savegame


  • scramble sz 112?

    intercept Western Germany?


  • note

    i am attacking (bombing) airfield in Western Germany


  • No scramble. Full intercept.


  • TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 fighters, 2 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 2 mech_infantrys moved from Korea to Siberia
            1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from 112 Sea Zone to Denmark
            1 fighter moved from Gibraltar to 112 Sea Zone
            2 fighters moved from United Kingdom to 112 Sea Zone
            1 fighter moved from Normandy Bordeaux to 112 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            1 mech_infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
    
        Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 3 units heading to Western Germany
                Germans launches 3 interceptors out of Western Germany
                    Attackers Fire,  : 0/3 hits, 0.67 expected hits
                    Defenders Fire,  : 0/3 hits, 1.00 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/2 hits, 0.33 expected hits
                Bombing raid in Western Germany rolls: 6,4 and causes: 6 damage to unit: airfield
                Bombing raid in Western Germany causes 6 damage total. 
            Battle in Denmark
            Battle in Siberia
                Americans attack with 1 armour and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour and 2 mech_infantrys in Siberia, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour and 2 mech_infantrys in Siberia, round 3 : 3/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Siberia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Siberia
                Americans win, taking Denmark from Germans, taking Siberia from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
    

    Combat Hit Differential Summary :

    Defenders Fire,  : : -1.00
    AA fire in Western Germany : : -0.33
    Americans : 1.33
    Attackers Fire,  : : -0.67
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 fighters, 2 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 2 mech_infantrys moved from Korea to Siberia
            1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from 112 Sea Zone to Denmark
            1 fighter moved from Gibraltar to 112 Sea Zone
            2 fighters moved from United Kingdom to 112 Sea Zone
            1 fighter moved from Normandy Bordeaux to 112 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            1 mech_infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
    
        Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 3 units heading to Western Germany
                Germans launches 3 interceptors out of Western Germany
                    Attackers Fire,  : 0/3 hits, 0.67 expected hits
                    Defenders Fire,  : 0/3 hits, 1.00 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/2 hits, 0.33 expected hits
                Bombing raid in Western Germany rolls: 6,4 and causes: 6 damage to unit: airfield
                Bombing raid in Western Germany causes 6 damage total. 
            Battle in Denmark
            Battle in Siberia
                Americans attack with 1 armour and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour and 2 mech_infantrys in Siberia, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour and 2 mech_infantrys in Siberia, round 3 : 3/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Siberia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Siberia
                Americans win, taking Denmark from Germans, taking Siberia from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            1 bomber moved from Northern Territory to Queensland
            1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 bomber moved from Western Germany to Normandy Bordeaux
            1 fighter moved from 112 Sea Zone to Normandy Bordeaux
            2 fighters moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from 112 Sea Zone to United Kingdom
            2 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            1 submarine moved from 110 Sea Zone to 91 Sea Zone
            2 mech_infantrys moved from Central United States to Southeast Mexico
            2 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry and 2 transports moved from 88 Sea Zone to 89 Sea Zone
            2 infantry moved from 89 Sea Zone to Southeast Mexico
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            1 submarine moved from 26 Sea Zone to 63 Sea Zone
            1 destroyer moved from 25 Sea Zone to 30 Sea Zone
            1 carrier moved from 101 Sea Zone to 51 Sea Zone
            1 infantry moved from Korea to Manchuria
    
        Place Units - Americans
            2 infantry placed in Normandy Bordeaux
            1 carrier placed in 110 Sea Zone
            3 mech_infantrys placed in Korea
            1 submarine placed in 10 Sea Zone
            3 fighters and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,1,3,4
            Americans collect 63 PUs (3 lost to blockades); end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Defenders Fire,  : : -1.00
    AA fire in Western Germany : : -0.33
    Americans : 1.33
    Attackers Fire,  : : -0.67
    Japanese : -0.67
    

    Savegame


  • family issues

    have to go

    cheers


  • Take your time.


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Kwangsi to Kiangsi
            1 infantry moved from Kwangsi to Kiangsi
            2 artilleries and 1 infantry moved from Kwangsi to Hunan
            1 fighter moved from Burma to Hunan
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Chinese attack with 2 artilleries, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Hunan, round 2 : 2/4 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Shensi
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,83
    Japanese : 0,67
    

    Savegame


  • battle in sz 113

    my subs missed

    my other guys scored 4 hits

    what shall it be?


  • TripleA Manual Gamesave Post: British round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Combat Move - British
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
            1 fighter moved from Gibraltar to 113 Sea Zone
            1 destroyer moved from 110 Sea Zone to 113 Sea Zone
            1 infantry moved from 113 Sea Zone to Germany
            1 fighter moved from United Kingdom to 113 Sea Zone
            1 battleship, 1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber moved from 110 Sea Zone to 113 Sea Zone
            1 armour moved from Normandy Bordeaux to Holland Belgium
                  British take Holland Belgium from Germans
            1 armour moved from Holland Belgium to Normandy Bordeaux
            1 mech_infantry moved from Kwangsi to Anhwe
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 bomber moved from Yunnan to Anhwe
    
        Combat - British
            Battle in Borneo
            Battle in Anhwe
                British attack with 1 bomber and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber and 1 mech_infantry in Anhwe, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                British win, taking Borneo from Japanese, taking Anhwe from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 113 Sea Zone
                British attack with 1 battleship, 1 carrier, 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport
                Germans defend with 2 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                    British roll dice for 3 submarines in 113 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    British roll dice for 1 battleship, 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits
    

    Combat Hit Differential Summary :

    British : 0,00
    Japanese : -0,33
    

    Savegame


  • i ve posted the map


    1. dmg 1 ac
    2. sub
    3. ac

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