@Stucifer We aim to please
Maxi VS David
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Combat Move - Italians 2 artilleries and 1 infantry moved from Finland to Norway 1 armour moved from Karelia to Norway Combat - Italians Battle in Norway Italians attack with 1 armour, 2 artilleries and 1 infantry British defend with 1 fighter; Americans defend with 1 fighter and 2 infantry Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Norway, round 2 : 1/4 hits, 1,50 expected hits Americans roll dice for 2 fighters and 2 infantry in Norway, round 2 : 2/4 hits, 2,00 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Norway Italians roll dice for 1 armour and 1 artillery in Norway, round 3 : 1/2 hits, 0,83 expected hits Americans roll dice for 2 fighters and 1 infantry in Norway, round 3 : 1/3 hits, 1,67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Norway Italians roll dice for 1 armour in Norway, round 4 : 1/1 hits, 0,50 expected hits Americans roll dice for 2 fighters in Norway, round 4 : 2/2 hits, 1,33 expected hits 1 fighter owned by the British and 1 armour owned by the Italians lost in Norway Americans win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Italians: 1 armour, 2 artilleries and 1 infantry Casualties for Americans: 2 infantry Casualties for British: 1 fighter Non Combat Move - Italians 2 infantry moved from Greece to Bulgaria Turn Complete - Italians
Combat Hit Differential Summary :
Italians : 0,17 Americans : 0,00
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from Russia to Tambov Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
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Der kunne komme rigtig mange tropper når både usa og uk smed det hele ind. Nogle gange er det bedre at trække sig fra w. germany og samle det hele i berlin.
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from Russia to Tambov Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French 1 infantry moved from Northwest Persia to Caucasus 1 fighter moved from Holland Belgium to Southern Italy 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 artillery moved from Germany to Western Germany 3 infantry moved from Germany to Western Germany 2 bombers moved from Germany to Western Germany 2 fighters moved from Germany to Western Germany 3 tactical_bombers moved from Germany to Western Germany 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Caucasus 33 armour, 5 artilleries, 28 infantry and 2 mech_infantrys moved from Volgograd to Caucasus 1 infantry moved from Rostov to Caucasus Combat - Germans Battle in Western Germany Germans attack with 1 artillery, 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers British defend with 1 airfield, 4 artilleries, 1 factory_minor and 1 harbour Germans roll dice for 1 artillery, 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers in Western Germany, round 2 : 5/11 hits, 5,17 expected hits British roll dice for 4 artilleries in Western Germany, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Germans and 4 artilleries owned by the British lost in Western Germany Germans win, taking Western Germany from British with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Germans: 1 infantry Casualties for British: 4 artilleries Battle in Caucasus Germans attack with 34 armour, 5 artilleries, 29 infantry and 2 mech_infantrys French defend with 1 infantry; Russians defend with 2 aaGuns and 15 infantry Germans roll dice for 34 armour, 5 artilleries, 29 infantry and 2 mech_infantrys in Caucasus, round 2 : 17/70 hits, 24,67 expected hits Russians roll dice for 2 aaGuns and 16 infantry in Caucasus, round 2 : 3/16 hits, 5,33 expected hits 15 infantry owned by the Russians, 3 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Caucasus Germans roll dice for 34 armour, 5 artilleries, 26 infantry and 2 mech_infantrys in Caucasus, round 3 : 17/67 hits, 24,17 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in Caucasus Germans win, taking Caucasus from Russians with 34 armour, 5 artilleries, 25 infantry and 2 mech_infantrys remaining. Battle score for attacker is 46 Casualties for Germans: 4 infantry Casualties for Russians: 2 aaGuns and 15 infantry Casualties for French: 1 infantry Non Combat Move - Germans 1 armour moved from Novgorod to Eastern Poland 3 armour moved from Ukraine to Eastern Poland 1 tactical_bomber moved from Novgorod to Germany 2 bombers moved from Western Germany to Germany 3 tactical_bombers moved from Western Germany to Germany 2 fighters moved from Western Germany to Germany Place Units - Germans 1 destroyer placed in 113 Sea Zone 3 fighters and 6 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 43 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -15,00 British : -0,33 Russians : -1,67
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey Russians take Yenisey from Japanese 1 armour moved from Nenetsia to Novgorod Russians take Archangel from Italians Russians take Novgorod from Germans 1 infantry moved from Smolensk to Belarus Russians take Belarus from Italians 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans 6 artilleries, 64 infantry and 8 mech_infantrys moved from Tambov to Volgograd Russians take Volgograd from Germans Combat - Russians Non Combat Move - Russians 4 aaGuns moved from Tambov to Volgograd 3 infantry moved from Russia to Samara 3 fighters and 1 tactical_bomber moved from Russia to Eastern Persia Place Units - Russians 2 armour and 1 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 3 fighters, 5 infantry and 4 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 battleship, 2 cruisers and 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 battleship, 3 carriers, 2 destroyers and 2 fighters moved from 6 Sea Zone to 26 Sea Zone Japanese take 6 Sea Zone from Americans Combat - Japanese Battle in 54 Sea Zone Japanese attack with 1 battleship, 2 cruisers and 1 submarine ANZAC defend with 2 destroyers, 1 submarine and 1 transport 1 submarine owned by the ANZAC Submerged Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship and 2 cruisers in 54 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits ANZAC roll dice for 2 destroyers and 1 transport in 54 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship and 2 cruisers in 54 Sea Zone, round 3 : 3/3 hits, 1,67 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 submarine remaining. Battle score for attacker is 23 Casualties for ANZAC: 2 destroyers and 1 transport Battle in 26 Sea Zone Japanese attack with 1 battleship, 3 carriers, 2 destroyers and 2 fighters Americans defend with 1 submarine and 2 transports; ANZAC defend with 1 cruiser, 2 submarines and 1 transport Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers and 2 fighters in 26 Sea Zone, round 2 : 1/5 hits, 2,33 expected hits ANZAC roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits ANZAC roll dice for 1 cruiser and 3 transports in 26 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Units damaged: 1 carrier owned by the Japanese 1 submarine owned by the Americans lost in 26 Sea Zone Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers and 2 fighters in 26 Sea Zone, round 3 : 3/5 hits, 2,33 expected hits ANZAC roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits ANZAC roll dice for 1 cruiser and 3 transports in 26 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Units damaged: 1 carrier owned by the Japanese 1 cruiser owned by the ANZAC and 2 submarines owned by the ANZAC lost in 26 Sea Zone 1 transport owned by the ANZAC and 2 transports owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 destroyers and 2 fighters remaining. Battle score for attacker is 51 Casualties for Americans: 1 submarine and 2 transports Casualties for ANZAC: 1 cruiser, 2 submarines and 1 transport Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 battleship and 1 carrier EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 battleship and 1 carrier EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1 EDIT: Turning off Edit Mode 2 infantry moved from Manchuria to Korea 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 armour moved from Shantung to 19 Sea Zone 1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 armour moved from 6 Sea Zone to Japan 1 infantry moved from 6 Sea Zone to Japan 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Japan 1 infantry moved from 6 Sea Zone to Japan 2 fighters moved from 6 Sea Zone to Kwangtung 1 mech_infantry moved from Kiangsu to Hunan 4 armour and 1 mech_infantry moved from Yunnan to India 4 artilleries and 5 infantry moved from Szechwan to Yunnan 1 mech_infantry moved from Shantung to Manchuria 1 mech_infantry moved from Shantung to Manchuria 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 aaGun moved from Shensi to Tsinghai 2 fighters moved from Japan to 26 Sea Zone Place Units - Japanese 3 fighters placed in Kwangtung 1 armour and 2 infantry placed in India 4 transports placed in 6 Sea Zone 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2 Japanese collect 46 PUs (2 lost to blockades); end with 46 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
ANZAC : 0,17 Japanese : 0,33
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@Maxiheimer alright, hvis du går på Japans flåde ved Hawaii, skal jeg igen lige overveje casualties i forhold til slagets gang :D Jeg er rimelig ledig i dag, så du ka jo smide en sms hvis du vil gå på.
Det er tæt på en afgørelse vil jeg tro - havde ikke set Japans chance for at afgøre den før nu. -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 4 fighters and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Shan State to Burma Americans take Burma from Japanese 1 armour moved from Northern Italy to Romania Americans take Romania from Germans 2 artilleries moved from Northern Italy to Western Germany 1 armour moved from Holland Belgium to Western Germany 1 infantry moved from Denmark to Western Germany 1 armour moved from Northern Italy to Greater Southern Germany Americans take Greater Southern Germany from Germans 1 armour moved from Greater Southern Germany to Slovakia Hungary Americans take Slovakia Hungary from Germans 1 armour moved from Northern Italy to Bulgaria 3 mech_infantrys moved from Southern Italy to Western Germany 1 bomber moved from Holland Belgium to Bulgaria 1 infantry moved from Yugoslavia to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece 1 fighter moved from Norway to Western Germany 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Tunisia Combat - Americans Americans creates battle in territory 43 Sea Zone Battle in Greece Battle in Tunisia Battle in Western Germany Americans attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys in Western Germany, round 2 : 3/8 hits, 2,67 expected hits Germans roll dice for 1 artillery and 2 infantry in Western Germany, round 2 : 1/3 hits, 1,00 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany Americans win, taking 43 Sea Zone from Japanese, taking Greece from Italians, taking Tunisia from Italians, taking Western Germany from Germans with 1 armour, 2 artilleries, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Bulgaria Americans attack with 1 armour and 1 bomber Italians defend with 2 infantry Americans roll dice for 1 armour and 1 bomber in Bulgaria, round 2 : 2/2 hits, 1,17 expected hits Germans roll dice for 2 infantry in Bulgaria, round 2 : 2/2 hits, 0,67 expected hits 1 armour owned by the Americans, 1 bomber owned by the Americans and 2 infantry owned by the Italians lost in Bulgaria Germans win with no units remaining. Battle score for attacker is -12 Casualties for Americans: 1 armour and 1 bomber Casualties for Italians: 2 infantry Battle in Libya Americans attack with 1 artillery and 1 infantry Italians defend with 1 armour Americans roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 armour in Libya, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Americans lost in Libya Americans roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0,50 expected hits 1 artillery owned by the Americans lost in Libya Italians win with 1 armour remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Americans 1 fighter moved from Western Germany to 112 Sea Zone 2 infantry moved from Southern France to Northern Italy 3 infantry moved from Normandy Bordeaux to Holland Belgium 4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone 4 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany 1 armour moved from Malaya to Siam 1 mech_infantry moved from Malaya to Siam 1 infantry moved from Malaya to Shan State 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 5 transports moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 43 Sea Zone to 20 Sea Zone Place Units - Americans 1 carrier, 2 destroyers, 4 fighters and 3 submarines placed in 10 Sea Zone Americans undo move 1. 1 carrier, 2 destroyers, 2 fighters and 3 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,1,4,1,5,5,3,4,1,1,6 Americans collect 88 PUs (1 lost to blockades); end with 88 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Combat Hit Differential Summary :
Germans : 1,33 Italians : 1,00 Americans : 0,17
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 4 fighters and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Shan State to Burma Americans take Burma from Japanese 1 armour moved from Northern Italy to Romania Americans take Romania from Germans 2 artilleries moved from Northern Italy to Western Germany 1 armour moved from Holland Belgium to Western Germany 1 infantry moved from Denmark to Western Germany 1 armour moved from Northern Italy to Greater Southern Germany Americans take Greater Southern Germany from Germans 1 armour moved from Greater Southern Germany to Slovakia Hungary Americans take Slovakia Hungary from Germans 1 armour moved from Northern Italy to Bulgaria 3 mech_infantrys moved from Southern Italy to Western Germany 1 bomber moved from Holland Belgium to Bulgaria 1 infantry moved from Yugoslavia to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece 1 fighter moved from Norway to Western Germany 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Tunisia Combat - Americans Americans creates battle in territory 43 Sea Zone Battle in Greece Battle in Tunisia Battle in Western Germany Americans attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys in Western Germany, round 2 : 3/8 hits, 2,67 expected hits Germans roll dice for 1 artillery and 2 infantry in Western Germany, round 2 : 1/3 hits, 1,00 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany Americans win, taking 43 Sea Zone from Japanese, taking Greece from Italians, taking Tunisia from Italians, taking Western Germany from Germans with 1 armour, 2 artilleries, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Bulgaria Americans attack with 1 armour and 1 bomber Italians defend with 2 infantry Americans roll dice for 1 armour and 1 bomber in Bulgaria, round 2 : 2/2 hits, 1,17 expected hits Germans roll dice for 2 infantry in Bulgaria, round 2 : 2/2 hits, 0,67 expected hits 1 armour owned by the Americans, 1 bomber owned by the Americans and 2 infantry owned by the Italians lost in Bulgaria Germans win with no units remaining. Battle score for attacker is -12 Casualties for Americans: 1 armour and 1 bomber Casualties for Italians: 2 infantry Battle in Libya Americans attack with 1 artillery and 1 infantry Italians defend with 1 armour Americans roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 armour in Libya, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Americans lost in Libya Americans roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0,50 expected hits 1 artillery owned by the Americans lost in Libya Italians win with 1 armour remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Americans 1 fighter moved from Western Germany to 112 Sea Zone 2 infantry moved from Southern France to Northern Italy 3 infantry moved from Normandy Bordeaux to Holland Belgium 4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone 4 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany 1 armour moved from Malaya to Siam 1 mech_infantry moved from Malaya to Siam 1 infantry moved from Malaya to Shan State 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 5 transports moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 43 Sea Zone to 20 Sea Zone Place Units - Americans 1 carrier, 2 destroyers, 4 fighters and 3 submarines placed in 10 Sea Zone Americans undo move 1. 1 carrier, 2 destroyers, 2 fighters and 3 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,1,4,1,5,5,3,4,1,1,6 Americans collect 88 PUs (1 lost to blockades); end with 88 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 1 factory_minor, 3 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Timguska to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 2 infantry moved from Tobruk to Libya Combat - British Battle in Libya British attack with 2 infantry Italians defend with 1 armour British roll dice for 2 infantry in Libya, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 armour in Libya, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 2 infantry in Libya, round 3 : 1/2 hits, 0,33 expected hits Italians roll dice for 1 armour in Libya, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Libya British win, taking Libya from Italians with 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - British 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber moved from Eastern Persia to West India 1 armour, 1 fighter and 1 mech_infantry moved from Persia to West India 3 fighters moved from Tambov to Eastern Persia 4 transports moved from 112 Sea Zone to 110 Sea Zone 3 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 3 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany 1 battleship moved from 79 Sea Zone to 38 Sea Zone Place Units - British 1 factory_minor placed in Egypt 3 fighters placed in Persia 2 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1,33 Italians : 0,00 British : 0,33 Americans : 0,17
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Hehe - ja jeg ville jo ikke sige noget, men hvis du var rykket til hawaii da du tog indien, så havde du vidst vundet:) Nu tror jeg det er for sent…
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@Maxiheimer hvor er det latterligt… Pga 1 åndssvag blokker. Er så træt af blokkere - de er nok skyld i 80% af mine nederlag. -.- Nå, men der er jo ikke andet for end at gå all in på Australien.
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Hehe ja, de kan være skide irriterende!
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :
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@Maxiheimer du ka bare ignorere italienerne fra nu af jo… Har lige postet dem
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 54 Sea Zone Battle in 54 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 battleship, 2 cruisers and 1 submarine 1 submarine owned by the ANZAC Submerged 1 submarine owned by the Japanese Submerged Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 2 fighters moved from Tambov to Eastern Persia Place Units - ANZAC 2 artilleries and 1 fighter placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4,2,6,6 ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 54 Sea Zone Battle in 54 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 battleship, 2 cruisers and 1 submarine 1 submarine owned by the ANZAC Submerged 1 submarine owned by the Japanese Submerged Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 2 fighters moved from Tambov to Eastern Persia Place Units - ANZAC 2 artilleries and 1 fighter placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4,2,6,6 ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 fighter moved from Southern Italy to 113 Sea Zone 1 fighter moved from 113 Sea Zone to Western Germany Turn Complete - French
Combat Hit Differential Summary :
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haha ja, sorry:)
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@Maxiheimer meld gerne ind i 2v2 spillet, hvis du ik er for træt. Syns det er en svør tur med Japan - har sendt dig en røvfuld sms’er haha
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Germany to Western Germany 2 infantry moved from Germany to Slovakia Hungary 1 tactical_bomber moved from Germany to Slovakia Hungary 1 fighter moved from Germany to Slovakia Hungary 1 armour moved from Caucasus to Northwest Persia Germans take Northwest Persia from British 1 armour moved from Northwest Persia to Iraq Germans take Iraq from British 19 armour moved from Caucasus to Persia 3 fighters moved from Germany to Western Germany 2 tactical_bombers moved from Germany to Western Germany 1 armour moved from Eastern Poland to Romania 1 fighter moved from Germany to Romania 1 tactical_bomber moved from Germany to Romania 2 armour and 2 mech_infantrys moved from Caucasus to Persia 4 armour moved from Caucasus to Iraq 5 armour moved from Caucasus to Iraq 3 armour moved from Caucasus to Persia Combat - Germans Air Battle in Western Germany Germans attacks with 7 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 1/2 hits, 0,33 expected hits 1 bomber killed by AA AA fire in Western Germany : 0/2 hits, 0,33 expected hits Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Western Germany rolls: 6,5 and causes: 6 damage to unit: airfield Bombing raid in Western Germany causes 12 damage total. Damaged units is as follows: factory_minor = 6, airfield = 6 Battle in Romania Germans attack with 1 armour, 1 fighter and 1 tactical_bomber Americans defend with 1 armour Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Romania, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Americans and 1 tactical_bomber owned by the Germans lost in Romania Germans win, taking Romania from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is -5 Casualties for Germans: 1 tactical_bomber Casualties for Americans: 1 armour Battle in Slovakia Hungary Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 armour Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 3/4 hits, 1,50 expected hits Americans roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour Battle in Persia Germans attack with 24 armour and 2 mech_infantrys British defend with 1 factory_minor and 3 fighters Germans roll dice for 24 armour and 2 mech_infantrys in Persia, round 2 : 13/26 hits, 12,33 expected hits British roll dice for 3 fighters in Persia, round 2 : 1/3 hits, 2,00 expected hits 1 mech_infantry owned by the Germans and 3 fighters owned by the British lost in Persia Germans win, taking Persia from British with 24 armour and 1 mech_infantry remaining. Battle score for attacker is 26 Casualties for Germans: 1 mech_infantry Casualties for British: 3 fighters Cleaning up after air battles Non Combat Move - Germans 1 tactical_bomber moved from Slovakia Hungary to Germany 2 tactical_bombers moved from Western Germany to Germany 3 fighters moved from Western Germany to Germany 1 bomber moved from Western Germany to Germany 1 fighter moved from Slovakia Hungary to Germany 1 fighter moved from Romania to Germany 3 armour moved from Eastern Poland to Germany 5 artilleries and 25 infantry moved from Caucasus to Northwest Persia Place Units - Germans 7 armour, 1 fighter and 2 infantry placed in Germany Turn Complete - Germans Germans collect 27 PUs; end with 27 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 33 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 1,50 British : -1,00 AA fire in Western Germany : : 0,33 Americans : 1,00