Japan:
Kwangtung: +0.68 swing
Sea zone 37: +0.88 swing
Sea zone 35: +0.07 swing
Hunan: +0.69 swing
Yunnan: +0.07 swing
Philippines: -0.36 swing
Total for round 1: +1.69 in favor of the Allies
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 7
Purchase Units - British
British buy 4 artilleries and 6 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - British
6 submarines moved from 6 Sea Zone to 8 Sea Zone
2 bombers moved from United Kingdom to Archangel
5 transports moved from 4 Sea Zone to 3 Sea Zone
9 infantry moved from United Kingdom to 3 Sea Zone
9 infantry and 5 transports moved from 3 Sea Zone to 4 Sea Zone
9 infantry moved from 4 Sea Zone to Archangel
6 armour, 4 artilleries and 10 infantry moved from Karelia S.S.R. to Archangel
2 fighters moved from 4 Sea Zone to Archangel
2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 6 Sea Zone to 4 Sea Zone
2 fighters moved from 4 Sea Zone to Archangel
1 infantry moved from Karelia S.S.R. to Archangel
Combat - British
Battle in Archangel
British attack with 6 armour, 4 artilleries, 2 bombers, 4 fighters and 20 infantry
Russians defend with 4 artilleries and 7 infantry
British roll dice for 2 battleships and 2 cruisers in Archangel, round 2 : 1/4 hits, 2.33 expected hits
British roll dice for 6 armour, 4 artilleries, 2 bombers, 4 fighters and 20 infantry in Archangel, round 2 : 14/36 hits, 11.67 expected hits
Russians roll dice for 4 artilleries and 7 infantry in Archangel, round 2 : 1/11 hits, 3.67 expected hits
7 infantry owned by the Russians, 4 artilleries owned by the Russians and 1 infantry owned by the British lost in Archangel
British win, taking Archangel from Russians with 6 armour, 4 artilleries, 2 bombers, 4 fighters and 19 infantry remaining. Battle score for attacker is 34
Casualties for British: 1 infantry
Casualties for Russians: 4 artilleries and 7 infantry
Non Combat Move - British
2 bombers moved from Archangel to United Kingdom
4 fighters moved from Archangel to 4 Sea Zone
Place Units - British
4 artilleries and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 32 PUs
British collect 4 PUs from War Bonds; end with 36 PUs
Combat Hit Differential Summary :
British : 1.00
Russians : -2.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 7
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 56 Sea Zone to 55 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 52 Sea Zone to 55 Sea Zone
2 fighters moved from Hawaiian Islands to 55 Sea Zone
3 bombers moved from Midway to 55 Sea Zone
3 armour, 6 artilleries and 7 infantry moved from Buryatia S.S.R. to Manchuria
2 armour, 2 artilleries and 4 infantry moved from Midway to 56 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 56 Sea Zone to 60 Sea Zone
1 armour and 2 infantry moved from Hawaiian Islands to 52 Sea Zone
1 armour, 2 infantry and 2 transports moved from 52 Sea Zone to 60 Sea Zone
2 armour and 1 infantry moved from Japan to 60 Sea Zone
5 armour, 2 artilleries and 7 infantry moved from 60 Sea Zone to Buryatia S.S.R.
Combat - Japanese
Battle in Manchuria
Japanese attack with 3 armour, 6 artilleries and 7 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 armour, 6 artilleries and 7 infantry in Manchuria, round 2 : 8/16 hits, 5.67 expected hits
Russians roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Russians with 3 armour, 6 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 2 battleships, 3 bombers, 3 carriers, 2 cruisers, 1 destroyer and 8 fighters
Americans defend with 3 battleships, 3 carriers, 3 destroyers, 6 fighters, 3 submarines and 4 transports
Japanese roll dice for 2 battleships, 3 bombers, 3 carriers, 2 cruisers, 1 destroyer and 8 fighters in 55 Sea Zone, round 2 : 9/19 hits, 10.50 expected hits
Units damaged: 3 battleships owned by the Americans
Americans roll dice for 3 submarines in 55 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 3 battleships, 3 carriers, 3 destroyers, 6 fighters and 4 transports in 55 Sea Zone, round 2 : 9/15 hits, 8.00 expected hits
Units damaged: 2 battleships owned by the Japanese
1 fighter owned by the Japanese, 3 submarines owned by the Americans, 3 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 cruisers owned by the Japanese lost in 55 Sea Zone
Japanese roll dice for 2 battleships, 3 bombers and 7 fighters in 55 Sea Zone, round 3 : 10/12 hits, 8.00 expected hits
Americans roll dice for 3 battleships, 3 carriers, 6 fighters and 4 transports in 55 Sea Zone, round 3 : 7/12 hits, 7.00 expected hits
7 fighters owned by the Japanese, 3 carriers owned by the Americans, 6 fighters owned by the Americans and 1 battleship owned by the Americans lost in 55 Sea Zone
Japanese roll dice for 2 battleships and 3 bombers in 55 Sea Zone, round 4 : 4/5 hits, 3.33 expected hits
Americans roll dice for 2 battleships and 4 transports in 55 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
1 bomber owned by the Japanese, 2 transports owned by the Americans and 2 battleships owned by the Americans lost in 55 Sea Zone
2 transports owned by the Americans lost in 55 Sea Zone
Japanese win with 2 battleships and 2 bombers remaining. Battle score for attacker is 38
Casualties for Japanese: 1 bomber, 3 carriers, 2 cruisers, 1 destroyer and 8 fighters
Casualties for Americans: 3 battleships, 3 carriers, 3 destroyers, 6 fighters, 3 submarines and 4 transports
Non Combat Move - Japanese
2 bombers moved from 55 Sea Zone to Japan
Place Units - Japanese
4 artilleries and 4 infantry placed in Japan
1 destroyer and 1 transport placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
2 units repaired.
Combat Hit Differential Summary :
Japanese rolls : : 0.00
Americans : 0.17
Russians : 0.67
Japanese : 3.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 7
Research Technology - Chinese
Chinese spend 0 on tech rolls
Chinese roll 3,5 and gets 0 hits
Purchase Units - Chinese
Chinese buy 4 artilleries and 12 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Chinese
3 infantry moved from Belgian Congo to Angola
3 armour moved from French Equatorial Africa to Angola
1 bomber moved from Belgian Congo to Angola
3 infantry moved from French Equatorial Africa to Belgian Congo
1 infantry moved from Persia to Caucasus
1 artillery moved from Persia to Caucasus
1 infantry moved from Persia to Kazakh S.S.R.
Chinese take Kazakh S.S.R. from Russians
2 infantry moved from Persia to Afghanistan
1 bomber moved from China to Afghanistan
4 infantry moved from China to Kwantung
1 artillery moved from China to Kwantung
6 fighters moved from China to Kwantung
Combat - Chinese
Battle in Afghanistan
Chinese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Chinese roll dice for 1 bomber and 2 infantry in Afghanistan, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Afghanistan
Chinese win, taking Afghanistan from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Angola
Chinese attack with 3 armour, 1 bomber and 3 infantry
Neutral defend with 5 infantry
Chinese roll dice for 3 armour, 1 bomber and 3 infantry in Angola, round 2 : 5/7 hits, 2.67 expected hits
Neutral roll dice for 5 infantry in Angola, round 2 : 0/5 hits, 1.67 expected hits
5 infantry owned by the Neutral lost in Angola
Chinese loses 0 PUs for violating Angolas neutrality.
Chinese win, taking Angola from Neutral with 3 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 15
Casualties for Neutral: 5 infantry
Battle in Kwantung
Chinese attack with 1 artillery, 6 fighters and 4 infantry
Russians defend with 6 infantry
Chinese roll dice for 1 artillery, 6 fighters and 4 infantry in Kwantung, round 2 : 7/11 hits, 4.17 expected hits
Russians roll dice for 6 infantry in Kwantung, round 2 : 3/6 hits, 2.00 expected hits
6 infantry owned by the Russians and 3 infantry owned by the Chinese lost in Kwantung
Chinese win, taking Kwantung from Russians with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Casualties for Russians: 6 infantry
Battle in Caucasus
Chinese attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Caucasus, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Caucasus
Chinese roll dice for 1 artillery in Caucasus, round 5 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Caucasus, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
Chinese win, taking Caucasus from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Chinese
1 infantry moved from India to Himalaya
1 bomber moved from Afghanistan to China
6 fighters moved from Kwantung to China
1 bomber moved from Angola to Belgian Congo
1 infantry moved from Trans-Jordan to Persia
Place Units - Chinese
4 artilleries and 8 infantry placed in China
3 infantry placed in India
1 infantry placed in Belgian Congo
Turn Complete - Chinese
Chinese collect 57 PUs; end with 57 PUs
Chinese collect 2 PUs from War Bonds; end with 59 PUs
Combat Hit Differential Summary :
Germans : -0.33
Neutral : -1.67
Chinese : 3.83
Russians : 0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser and 2 fighters; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
7 artilleries moved from Western United States to Western Canada
3 artilleries moved from Eastern Canada to Western Canada
2 infantry moved from Eastern Canada to Western Canada
4 infantry moved from Western United States to Western Canada
2 infantry moved from Western United States to Western Canada
2 bombers moved from Western United States to Western Canada
9 armour moved from Western United States to Western Canada
Non Combat Move - Americans
Place Units - Americans
1 carrier and 1 cruiser placed in 55 Sea Zone
2 fighters placed in 55 Sea Zone
Turn Complete - Americans
Americans collect 42 PUs; end with 43 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 8
Purchase Units - Germans
Germans buy 5 artilleries, 1 bomber and 5 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Germans
5 artilleries moved from Germany to Eastern Europe
1 armour moved from Ukraine S.S.R. to Eastern Europe
1 bomber and 1 infantry moved from Germany to Libya
2 artilleries moved from Algeria to Libya
1 infantry moved from Algeria to Libya
2 fighters moved from Germany to Libya
1 fighter moved from Germany to Libya
3 infantry moved from Germany to Eastern Europe
1 artillery moved from Eastern Europe to Ukraine S.S.R.
1 armour moved from Ukraine S.S.R. to Eastern Europe
1 bomber and 1 infantry moved from Germany to Sweden
Germans take Sweden from British
1 bomber moved from Sweden to Germany
1 fighter moved from Germany to Libya
1 fighter moved from Germany to Libya
Combat - Germans
Battle in Libya
Germans attack with 2 artilleries, 1 bomber, 5 fighters and 2 infantry
Neutral defend with 5 infantry
Germans roll dice for 2 artilleries, 1 bomber, 5 fighters and 2 infantry in Libya, round 2 : 3/10 hits, 4.50 expected hits
Neutral roll dice for 5 infantry in Libya, round 2 : 1/5 hits, 1.67 expected hits
3 infantry owned by the Neutral and 1 infantry owned by the Germans lost in Libya
Germans roll dice for 2 artilleries, 1 bomber, 5 fighters and 1 infantry in Libya, round 3 : 3/9 hits, 4.17 expected hits
Neutral roll dice for 2 infantry in Libya, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral and 1 infantry owned by the Germans lost in Libya
Germans loses 0 PUs for violating Libyas neutrality.
Germans win, taking Libya from Neutral with 2 artilleries, 1 bomber and 5 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - Germans
1 bomber moved from Libya to Germany
2 fighters moved from Libya to Algeria
3 fighters moved from Libya to Algeria
Place Units - Germans
5 artilleries, 1 bomber and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -2.67
Neutral : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 8
Purchase Units - British
British buy 4 artilleries and 6 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - British
6 armour, 4 artilleries and 19 infantry moved from Archangel to Russia
4 fighters moved from 4 Sea Zone to Russia
6 submarines moved from 8 Sea Zone to 10 Sea Zone
5 transports moved from 4 Sea Zone to 3 Sea Zone
4 artilleries and 6 infantry moved from United Kingdom to 3 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 3 Sea Zone to 4 Sea Zone
4 artilleries and 6 infantry moved from 4 Sea Zone to Archangel
Combat - British
Battle in Russia
British attack with 6 armour, 4 artilleries, 4 fighters and 19 infantry
Russians defend with 1 aaGun, 7 artilleries, 1 factory and 17 infantry
AA fire in Russia : 1/4 hits, 0.67 expected hits
1 fighter owned by the British lost in Russia
British roll dice for 6 armour, 4 artilleries, 3 fighters and 19 infantry in Russia, round 2 : 5/32 hits, 9.67 expected hits
Russians roll dice for 7 artilleries and 17 infantry in Russia, round 2 : 4/24 hits, 8.00 expected hits
5 infantry owned by the Russians and 4 infantry owned by the British lost in Russia
British roll dice for 6 armour, 4 artilleries, 3 fighters and 15 infantry in Russia, round 3 : 14/28 hits, 9.00 expected hits
Russians roll dice for 7 artilleries and 12 infantry in Russia, round 3 : 7/19 hits, 6.33 expected hits
12 infantry owned by the Russians, 2 artilleries owned by the Russians and 7 infantry owned by the British lost in Russia
British roll dice for 6 armour, 4 artilleries, 3 fighters and 8 infantry in Russia, round 4 : 7/21 hits, 7.83 expected hits
Russians roll dice for 5 artilleries in Russia, round 4 : 3/5 hits, 1.67 expected hits
5 artilleries owned by the Russians and 3 infantry owned by the British lost in Russia
British captures 33PUs while taking Russians capital
British win, taking Russia from Russians with 6 armour, 4 artilleries, 3 fighters and 5 infantry remaining. Battle score for attacker is 27
Casualties for British: 1 fighter and 14 infantry
Casualties for Russians: 7 artilleries and 17 infantry
Non Combat Move - British
3 fighters moved from Russia to 4 Sea Zone
Place Units - British
4 artilleries and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 74 PUs
British collect 1 PU from War Bonds; end with 75 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.33
British : -0.50
Russians : -2.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 8
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters and 2 submarines; Remaining resources: 2 PUs; 1 techTokens;
Combat Move - Japanese
2 infantry moved from Buryatia S.S.R. to Soviet Far East
2 bombers moved from Japan to Soviet Far East
2 battleships moved from 55 Sea Zone to 57 Sea Zone
1 battleship and 1 destroyer moved from 60 Sea Zone to 57 Sea Zone
7 artilleries and 7 infantry moved from Japan to 60 Sea Zone
7 artilleries and 7 infantry moved from 60 Sea Zone to Buryatia S.S.R.
5 armour, 2 artilleries and 5 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
3 armour moved from Manchuria to Yakut S.S.R.
6 artilleries and 5 infantry moved from Manchuria to Buryatia S.S.R.
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Soviet Far East, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 8 armour, 2 artilleries and 5 infantry
Russians defend with 2 infantry
Japanese roll dice for 8 armour, 2 artilleries and 5 infantry in Yakut S.S.R., round 2 : 7/15 hits, 5.83 expected hits
Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 8 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
2 bombers moved from Soviet Far East to Buryatia S.S.R.
Place Units - Japanese
1 carrier and 2 submarines placed in 60 Sea Zone
2 fighters placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 51 PUs; end with 53 PUs
Combat Hit Differential Summary :
Japanese rolls : : 0.00
Russians : 0.00
Japanese : 0.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 8
Research Technology - Chinese
Chinese spend 0 on tech rolls
Chinese roll 6,4 and gets 1 hit
Chinese removing all Technology Tokens after successful research.
Chinese discover Improved Artillery Support
Purchase Units - Chinese
Chinese buy 3 armour, 5 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Chinese
3 armour and 3 infantry moved from Angola to Union of South Africa
2 infantry moved from Belgian Congo to Kenya
1 bomber moved from Belgian Congo to Union of South Africa
1 artillery moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Persia to Trans-Jordan
2 infantry moved from Afghanistan to Kazakh S.S.R.
5 infantry moved from India to Himalaya
2 artilleries moved from China to Himalaya
1 bomber moved from China to Kazakh S.S.R.
2 fighters moved from China to Kazakh S.S.R.
6 artilleries and 16 infantry moved from China to Sinkiang
1 fighter moved from China to Kazakh S.S.R.
2 fighters moved from China to Himalaya
1 fighter moved from China to Kazakh S.S.R.
1 artillery and 1 infantry moved from Kwantung to China
Combat - Chinese
Battle in Union of South Africa
Chinese attack with 3 armour, 1 bomber and 3 infantry
Neutral defend with 5 infantry
Chinese roll dice for 3 armour, 1 bomber and 3 infantry in Union of South Africa, round 2 : 1/7 hits, 2.67 expected hits
Neutral roll dice for 5 infantry in Union of South Africa, round 2 : 2/5 hits, 1.67 expected hits
1 infantry owned by the Neutral and 2 infantry owned by the Chinese lost in Union of South Africa
Chinese roll dice for 3 armour, 1 bomber and 1 infantry in Union of South Africa, round 3 : 1/5 hits, 2.33 expected hits
Neutral roll dice for 4 infantry in Union of South Africa, round 3 : 2/4 hits, 1.33 expected hits
1 armour owned by the Chinese, 1 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Union of South Africa
Chinese roll dice for 2 armour and 1 bomber in Union of South Africa, round 4 : 1/3 hits, 1.67 expected hits
Neutral roll dice for 3 infantry in Union of South Africa, round 4 : 2/3 hits, 1.00 expected hits
2 armour owned by the Chinese and 1 infantry owned by the Neutral lost in Union of South Africa
retreated to Union of South Africa
Neutral win with 2 infantry remaining. Battle score for attacker is -15
Casualties for Chinese: 3 armour and 3 infantry
Casualties for Neutral: 3 infantry
Battle in Kazakh S.S.R.
Chinese attack with 1 artillery, 1 bomber, 4 fighters and 2 infantry
Russians defend with 3 artilleries and 1 infantry
Chinese roll dice for 1 artillery, 1 bomber, 4 fighters and 2 infantry in Kazakh S.S.R., round 2 : 2/8 hits, 3.50 expected hits
Russians roll dice for 3 artilleries and 1 infantry in Kazakh S.S.R., round 2 : 2/4 hits, 1.33 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Chinese lost in Kazakh S.S.R.
Chinese roll dice for 1 artillery, 1 bomber and 4 fighters in Kazakh S.S.R., round 3 : 3/6 hits, 3.00 expected hits
Russians roll dice for 2 artilleries in Kazakh S.S.R., round 3 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the Russians and 1 artillery owned by the Chinese lost in Kazakh S.S.R.
Chinese win with 1 bomber and 4 fighters remaining. Battle score for attacker is 5
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Russians: 3 artilleries and 1 infantry
Battle in Sinkiang
Chinese attack with 6 artilleries and 16 infantry
Russians defend with 3 infantry
Chinese roll dice for 6 artilleries and 16 infantry in Sinkiang, round 2 : 5/22 hits, 5.67 expected hits
Russians roll dice for 3 infantry in Sinkiang, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Sinkiang
Chinese win, taking Sinkiang from Russians with 6 artilleries and 15 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Russians: 3 infantry
Battle in Himalaya
Chinese attack with 2 artilleries, 2 fighters and 5 infantry
Russians defend with 2 armour, 1 artillery and 1 infantry
Chinese roll dice for 2 artilleries, 2 fighters and 5 infantry in Himalaya, round 2 : 1/9 hits, 2.83 expected hits
Russians roll dice for 2 armour, 1 artillery and 1 infantry in Himalaya, round 2 : 1/4 hits, 1.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Himalaya
Chinese roll dice for 2 artilleries, 2 fighters and 4 infantry in Himalaya, round 3 : 3/8 hits, 2.67 expected hits
Russians roll dice for 2 armour and 1 artillery in Himalaya, round 3 : 1/3 hits, 1.33 expected hits
2 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Chinese lost in Himalaya
Chinese win, taking Himalaya from Russians with 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 11
Casualties for Chinese: 2 infantry
Casualties for Russians: 2 armour, 1 artillery and 1 infantry
Non Combat Move - Chinese
2 fighters moved from Kazakh S.S.R. to India
2 fighters moved from Kazakh S.S.R. to India
1 bomber moved from Kazakh S.S.R. to India
2 fighters moved from Himalaya to China
1 bomber moved from Union of South Africa to Belgian Congo
1 infantry moved from Belgian Congo to Kenya
Place Units - Chinese
3 armour placed in Belgian Congo
Chinese undo move 1.
2 armour and 1 artillery placed in Belgian Congo
1 armour placed in India
4 artilleries and 8 infantry placed in China
Activate Technology - Chinese
Chinese activating Improved Artillery Support
Turn Complete - Chinese
Chinese collect 57 PUs; end with 57 PUs
Chinese collect 4 PUs from War Bonds; end with 61 PUs
Combat Hit Differential Summary :
Neutral : 2.00
Chinese : -7.33
Russians : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 8
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Americans
1 carrier, 1 cruiser and 2 fighters moved from 55 Sea Zone to 57 Sea Zone
2 bombers moved from Western Canada to 57 Sea Zone
5 artilleries moved from Western Canada to Alaska
4 infantry moved from Western Canada to Alaska
9 armour, 5 artilleries and 5 infantry moved from Western Canada to Western United States
Combat - Americans
Battle in 57 Sea Zone
Americans attack with 2 bombers, 1 carrier, 1 cruiser and 2 fighters
Japanese defend with 3 battleships and 1 destroyer
Americans roll dice for 2 bombers, 1 carrier, 1 cruiser and 2 fighters in 57 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
Units damaged: 3 battleships owned by the Japanese
Japanese roll dice for 3 battleships and 1 destroyer in 57 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
1 cruiser owned by the Americans, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 57 Sea Zone
Americans roll dice for 2 bombers and 2 fighters in 57 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
Japanese roll dice for 3 battleships in 57 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
3 battleships owned by the Japanese and 2 fighters owned by the Americans lost in 57 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 27
Casualties for Americans: 1 carrier, 1 cruiser and 2 fighters
Casualties for Japanese: 3 battleships and 1 destroyer
Non Combat Move - Americans
2 bombers moved from 57 Sea Zone to Western United States
Place Units - Americans
1 carrier and 1 destroyer placed in 55 Sea Zone
2 fighters placed in 55 Sea Zone
Turn Complete - Americans
Americans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00
Americans : 1.67
Japanese : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 9
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 2 armour, 5 artilleries and 5 infantry; Remaining resources: 3 PUs; 1 techTokens;
Combat Move - Germans
1 infantry moved from Sweden to Norway
Germans take Norway from British
1 bomber and 1 infantry moved from Germany to Caucasus
Germans take Caucasus from Chinese
1 bomber and 1 infantry moved from Germany to Kazakh S.S.R.
Germans take Kazakh S.S.R. from Russians
1 bomber moved from Kazakh S.S.R. to Ukraine S.S.R.
1 bomber moved from Caucasus to Germany
1 artillery moved from Ukraine S.S.R. to Belorussia
1 armour moved from Belorussia to Ukraine S.S.R.
1 artillery and 1 infantry moved from Western Europe to Spain
1 artillery and 1 infantry moved from Germany to Western Europe
1 fighter moved from Algeria to Libya
1 fighter moved from Algeria to Libya
1 bomber and 1 infantry moved from Germany to Anglo Egypt
Germans take Anglo Egypt from Chinese
1 bomber moved from Anglo Egypt to Libya
3 artilleries moved from Germany to Eastern Europe
1 fighter moved from Algeria to Eastern Europe
1 fighter moved from Algeria to Eastern Europe
1 fighter moved from Algeria to Ukraine S.S.R.
1 infantry moved from Eastern Europe to Ukraine S.S.R.
1 artillery moved from Germany to Eastern Europe
1 infantry moved from Germany to Eastern Europe
1 fighter moved from Libya to Ukraine S.S.R.
Combat - Germans
Non Combat Move - Germans
Place Units - Germans
2 armour, 5 artilleries and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans rolls : : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 9
Research Technology - British
British spend 15 on tech rolls
British roll 1,6,2 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover Mechanized Infantry
Purchase Units - British
British buy 6 artilleries and 12 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from Russia to Evenki National Okrug
British take Evenki National Okrug from Russians
1 infantry moved from Russia to Novosibirsk
British take Novosibirsk from Russians
1 infantry moved from Archangel to Karelia S.S.R.
2 fighters moved from 4 Sea Zone to Russia
1 artillery and 1 infantry moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.
1 artillery and 1 infantry moved from Russia to Caucasus
1 fighter moved from Russia to Caucasus
1 artillery and 1 infantry moved from Archangel to West Russia
1 fighter moved from 4 Sea Zone to West Russia
3 infantry moved from Archangel to Russia
2 artilleries moved from Archangel to Russia
1 artillery moved from Archangel to Russia
2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 6 transports moved from 4 Sea Zone to 6 Sea Zone
2 bombers moved from United Kingdom to Russia
2 artilleries and 3 infantry moved from United Kingdom to 6 Sea Zone
2 artilleries and 3 infantry moved from 6 Sea Zone to Norway
Combat - British
Battle in Norway
British attack with 2 artilleries and 3 infantry
Germans defend with 1 infantry
British roll dice for 2 battleships and 2 cruisers in Norway, round 2 : 2/4 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakh S.S.R.
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Kazakh S.S.R.
British win, taking Kazakh S.S.R. from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in West Russia
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in West Russia, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in West Russia
British win, taking West Russia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from West Russia to Russia
1 fighter moved from Caucasus to Russia
1 fighter moved from Kazakh S.S.R. to Russia
Place Units - British
4 artilleries and 8 infantry placed in Russia
2 artilleries and 4 infantry placed in United Kingdom
Activate Technology - British
British activating Mechanized Infantry
Turn Complete - British
British collect 54 PUs; end with 54 PUs
British collect 1 PU from War Bonds; end with 55 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : 0.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 9
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 2 armour, 1 battleship, 1 cruiser and 1 fighter; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Japanese
13 artilleries, 2 bombers and 12 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Soviet Far East to Yakut S.S.R.
Combat - Japanese
Non Combat Move - Japanese
2 fighters moved from 60 Sea Zone to Yakut S.S.R.
1 submarine moved from 35 Sea Zone to 59 Sea Zone
1 submarine moved from 35 Sea Zone to 59 Sea Zone
Place Units - Japanese
2 armour placed in Japan
1 battleship, 1 cruiser and 1 fighter placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 51 PUs; end with 52 PUs
Combat Hit Differential Summary :
Japanese rolls : : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 9
Research Technology - Chinese
Chinese spend 5 on tech rolls
Chinese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Chinese
Chinese buy 8 armour and 5 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Chinese
1 infantry moved from Trans-Jordan to Anglo Egypt
1 infantry moved from Belgian Congo to Anglo Egypt
1 bomber moved from India to Anglo Egypt
3 infantry moved from Kenya to Union of South Africa
1 armour moved from Belgian Congo to Union of South Africa
1 bomber moved from Belgian Congo to Union of South Africa
1 infantry moved from Sinkiang to Novosibirsk
1 artillery moved from Sinkiang to Novosibirsk
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 artillery moved from Sinkiang to Kazakh S.S.R.
2 artilleries and 3 infantry moved from Himalaya to Afghanistan
4 fighters moved from India to Kazakh S.S.R.
1 fighter moved from China to Novosibirsk
1 fighter moved from China to Novosibirsk
Combat - Chinese
Battle in Union of South Africa
Chinese attack with 1 armour, 1 bomber and 3 infantry
Neutral defend with 2 infantry
Chinese roll dice for 1 armour, 1 bomber and 3 infantry in Union of South Africa, round 2 : 3/5 hits, 1.67 expected hits
Neutral roll dice for 2 infantry in Union of South Africa, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Neutral and 2 infantry owned by the Chinese lost in Union of South Africa
Chinese loses 0 PUs for violating Union of South Africas neutrality.
Chinese win, taking Union of South Africa from Neutral with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Neutral: 2 infantry
Battle in Novosibirsk
Chinese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry
Chinese roll dice for 1 artillery, 2 fighters and 1 infantry in Novosibirsk, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese and 1 infantry owned by the British lost in Novosibirsk
Chinese win, taking Novosibirsk from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for British: 1 infantry
Battle in Kazakh S.S.R.
Chinese attack with 1 artillery, 4 fighters and 1 infantry
British defend with 1 artillery
Chinese roll dice for 1 artillery, 4 fighters and 1 infantry in Kazakh S.S.R., round 2 : 5/6 hits, 2.67 expected hits
British roll dice for 1 artillery in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Kazakh S.S.R.
Chinese win, taking Kazakh S.S.R. from British with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Anglo Egypt
Chinese attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Chinese roll dice for 1 bomber and 2 infantry in Anglo Egypt, round 2 : 2/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Anglo Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Anglo Egypt
Chinese win, taking Anglo Egypt from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Chinese
1 bomber moved from Union of South Africa to Belgian Congo
1 bomber moved from Anglo Egypt to India
2 fighters moved from Novosibirsk to China
4 fighters moved from Kazakh S.S.R. to India
5 artilleries and 9 infantry moved from China to Sinkiang
Place Units - Chinese
7 armour placed in China
3 infantry placed in India
1 armour and 2 infantry placed in Belgian Congo
Chinese undo move 3.
Chinese undo move 2.
3 infantry placed in Belgian Congo
1 armour and 2 infantry placed in India
Chinese undo move 1.
Chinese undo move 2.
Chinese undo move 1.
3 armour placed in India
Chinese undo move 1.
2 armour and 1 infantry placed in India
3 infantry placed in Belgian Congo
6 armour and 1 infantry placed in China
Turn Complete - Chinese
Chinese collect 63 PUs; end with 64 PUs
Chinese collect 1 PU from War Bonds; end with 65 PUs
Combat Hit Differential Summary :
Germans : -0.33
Chinese rolls : : 0.00
Neutral : 1.33
British : 0.33
Chinese : 5.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 9
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 1,2 and gets 0 hits
Purchase Units - Americans
Americans buy 1 battleship, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Americans
5 armour moved from Western United States to Alaska
Non Combat Move - Americans
4 armour moved from Western United States to Alaska
3 infantry moved from Western United States to Western Canada
3 artilleries moved from Western United States to Western Canada
Place Units - Americans
1 battleship, 1 submarine and 2 transports placed in 55 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 10
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 1 bomber, 1 factory and 4 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Germans
1 bomber and 1 infantry moved from Germany to Karelia S.S.R.
1 infantry moved from Eastern Europe to Belorussia
1 artillery moved from Belorussia to Karelia S.S.R.
5 armour, 9 artilleries, 2 fighters and 2 infantry moved from Eastern Europe to Karelia S.S.R.
1 armour moved from Ukraine S.S.R. to Karelia S.S.R.
2 fighters moved from Ukraine S.S.R. to Karelia S.S.R.
1 bomber moved from Ukraine S.S.R. to Karelia S.S.R.
2 infantry moved from Germany to Western Europe
2 armour moved from Germany to Karelia S.S.R.
1 bomber moved from Libya to Germany
1 infantry moved from Germany to Western Europe
2 artilleries moved from Germany to Western Europe
1 artillery moved from Western Europe to Spain
1 artillery moved from Western Europe to Spain
2 artilleries moved from Germany to Western Europe
2 infantry moved from Western Europe to Spain
1 infantry moved from Germany to Eastern Europe
1 fighter moved from Libya to Western Europe
Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 8 armour, 10 artilleries, 2 bombers, 4 fighters and 3 infantry
British defend with 1 infantry
Germans roll dice for 8 armour, 10 artilleries, 2 bombers, 4 fighters and 3 infantry in Karelia S.S.R., round 2 : 12/27 hits, 11.67 expected hits
British roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from British with 8 armour, 10 artilleries, 2 bombers, 4 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 bombers moved from Karelia S.S.R. to Germany
4 fighters moved from Karelia S.S.R. to Germany
1 fighter moved from Western Europe to Spain
1 fighter moved from Germany to Western Europe
Place Units - Germans
2 armour, 4 artilleries, 1 bomber and 4 infantry placed in Germany
1 factory placed in Southern Europe
Turn Complete - Germans
Germans collect 51 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 0.33
British : -0.33
Germans rolls : : 0.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 10
Research Technology - British
British spend 10 on tech rolls
British roll 2,3 and gets 0 hits
Purchase Units - British
British buy 15 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - British
1 infantry moved from Norway to Sweden
British take Sweden from Germans
2 artilleries and 1 infantry moved from Norway to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
6 armour and 6 infantry moved from Russia to Karelia S.S.R.
2 bombers moved from Russia to Karelia S.S.R.
3 fighters moved from Russia to Karelia S.S.R.
4 artilleries and 4 infantry moved from United Kingdom to 6 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone
4 artilleries and 4 infantry moved from 5 Sea Zone to Karelia S.S.R.
3 infantry moved from United Kingdom to 6 Sea Zone
3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
3 infantry moved from 5 Sea Zone to Eastern Europe
2 battleships, 2 carriers, 2 cruisers and 2 destroyers moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Evenki National Okrug to Novosibirsk
1 artillery moved from Russia to Novosibirsk
Combat - British
Battle in Eastern Europe
British attack with 3 infantry
Germans defend with 1 infantry
British roll dice for 1 cruiser in Eastern Europe, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 3 infantry in Eastern Europe, round 2 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Eastern Europe, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 infantry in Eastern Europe, round 3 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Eastern Europe, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 3 infantry in Eastern Europe, round 4 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Eastern Europe, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Eastern Europe
British roll dice for 2 infantry in Eastern Europe, round 5 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Eastern Europe, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 2 infantry in Eastern Europe, round 6 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Eastern Europe, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Eastern Europe
British roll dice for 1 infantry in Eastern Europe, round 7 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Eastern Europe, round 7 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Eastern Europe, round 8 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Eastern Europe, round 8 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Eastern Europe, round 9 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Eastern Europe, round 9 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Eastern Europe, round 10 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Eastern Europe, round 10 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Eastern Europe
Germans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for British: 3 infantry
Battle in Ukraine S.S.R.
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
British win, taking Ukraine S.S.R. from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
British attack with 1 artillery and 1 infantry
Chinese defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Novosibirsk
British win, taking Novosibirsk from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Karelia S.S.R.
British attack with 6 armour, 7 artilleries, 2 bombers, 3 fighters and 12 infantry
Germans defend with 8 armour, 10 artilleries and 3 infantry
British roll dice for 2 battleships and 1 cruiser in Karelia S.S.R., round 2 : 1/3 hits, 1.83 expected hits
British roll dice for 6 armour, 7 artilleries, 2 bombers, 3 fighters and 12 infantry in Karelia S.S.R., round 2 : 10/30 hits, 11.33 expected hits
Germans roll dice for 8 armour, 10 artilleries and 3 infantry in Karelia S.S.R., round 2 : 8/21 hits, 8.33 expected hits
8 artilleries owned by the Germans, 3 infantry owned by the Germans and 8 infantry owned by the British lost in Karelia S.S.R.
British roll dice for 6 armour, 7 artilleries, 2 bombers, 3 fighters and 4 infantry in Karelia S.S.R., round 3 : 10/22 hits, 9.50 expected hits
Germans roll dice for 8 armour and 2 artilleries in Karelia S.S.R., round 3 : 3/10 hits, 4.67 expected hits
2 artilleries owned by the Germans, 8 armour owned by the Germans and 3 infantry owned by the British lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 6 armour, 7 artilleries, 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 56
Casualties for British: 11 infantry
Casualties for Germans: 8 armour, 10 artilleries and 3 infantry
Non Combat Move - British
2 fighters moved from Karelia S.S.R. to 5 Sea Zone
1 fighter moved from Karelia S.S.R. to 5 Sea Zone
2 bombers moved from Karelia S.S.R. to Russia
1 infantry moved from Russia to Evenki National Okrug
1 infantry moved from Norway to Karelia S.S.R.
Place Units - British
8 infantry placed in United Kingdom
7 infantry placed in Russia
British undo move 2.
4 infantry placed in United Kingdom
3 infantry placed in Russia
Turn Complete - British
British collect 57 PUs; end with 57 PUs
British collect 4 PUs from War Bonds; end with 61 PUs
Combat Hit Differential Summary :
Germans : -2.67
British : -5.00
Chinese : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 10
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Improved Artillery Support
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 fighters and 6 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Japanese
8 armour, 15 artilleries, 2 bombers, 2 fighters and 18 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Manchuria to Buryatia S.S.R.
2 armour moved from Japan to 60 Sea Zone
2 armour moved from 60 Sea Zone to Buryatia S.S.R.
1 fighter moved from 60 Sea Zone to Yakut S.S.R.
2 submarines moved from 59 Sea Zone to 60 Sea Zone
1 fighter moved from Yakut S.S.R. to Buryatia S.S.R.
Combat - Japanese
Battle in Evenki National Okrug
Japanese attack with 8 armour, 15 artilleries, 2 bombers, 2 fighters and 18 infantry
British defend with 1 infantry
Japanese roll dice for 8 armour, 15 artilleries, 2 bombers, 2 fighters and 18 infantry in Evenki National Okrug, round 2 : 17/45 hits, 17.17 expected hits
British roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Evenki National Okrug
Japanese win, taking Evenki National Okrug from British with 8 armour, 15 artilleries, 2 bombers, 2 fighters and 18 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Evenki National Okrug to Buryatia S.S.R.
2 bombers moved from Evenki National Okrug to Buryatia S.S.R.
Place Units - Japanese
3 artilleries, 2 fighters and 6 infantry placed in Japan
Activate Technology - Japanese
Japanese activating Improved Artillery Support
Turn Complete - Japanese
Japanese collect 54 PUs; end with 56 PUs
Combat Hit Differential Summary :
British : -0.33
Japanese rolls : : 1.00
Japanese : -0.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 10
Research Technology - Chinese
Chinese spend 5 on tech rolls
Chinese roll 1,1 and gets 0 hits
Purchase Units - Chinese
Chinese buy 1 artillery, 5 fighters and 2 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Chinese
1 infantry moved from Kazakh S.S.R. to Caucasus
Chinese take Caucasus from British
2 infantry moved from Sinkiang to Novosibirsk
1 artillery moved from Sinkiang to Novosibirsk
1 infantry moved from Union of South Africa to Kenya
1 armour moved from Union of South Africa to Kenya
1 armour moved from Kenya to Belgian Congo
2 infantry moved from Belgian Congo to Kenya
1 artillery moved from Belgian Congo to Kenya
1 infantry moved from Anglo Egypt to Belgian Congo
2 fighters moved from China to Novosibirsk
4 fighters moved from India to Novosibirsk
1 bomber moved from India to Novosibirsk
Combat - Chinese
Battle in Novosibirsk
Chinese attack with 1 artillery, 1 bomber, 6 fighters and 2 infantry
British defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 bomber, 6 fighters and 2 infantry in Novosibirsk, round 2 : 3/10 hits, 4.67 expected hits
British roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the British, 1 infantry owned by the Chinese and 1 infantry owned by the British lost in Novosibirsk
Chinese win, taking Novosibirsk from British with 1 artillery, 1 bomber, 6 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Chinese
8 artilleries and 20 infantry moved from Sinkiang to Kazakh S.S.R.
2 artilleries and 3 infantry moved from Afghanistan to Kazakh S.S.R.
6 armour moved from China to Kazakh S.S.R.
3 armour moved from India to Kazakh S.S.R.
1 infantry moved from Belgian Congo to Kenya
2 fighters moved from Novosibirsk to China
4 fighters moved from Novosibirsk to Kazakh S.S.R.
1 bomber moved from Novosibirsk to China
Place Units - Chinese
2 fighters and 1 infantry placed in India
1 artillery, 3 fighters and 1 infantry placed in China
Turn Complete - Chinese
Chinese collect 66 PUs; end with 66 PUs
Chinese collect 1 PU from War Bonds; end with 67 PUs
Combat Hit Differential Summary :
British : 0.33
Chinese : -1.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 10
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 4,1 and gets 0 hits
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Americans
1 infantry moved from Western United States to 55 Sea Zone
1 artillery moved from Western United States to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 52 Sea Zone
1 infantry moved from 52 Sea Zone to Hawaiian Islands
1 artillery moved from 52 Sea Zone to Hawaiian Islands
2 bombers moved from Western United States to Hawaiian Islands
2 fighters moved from 55 Sea Zone to Hawaiian Islands
2 infantry moved from Western United States to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Midway
Americans take Midway from Japanese
Combat - Americans
Battle in Hawaiian Islands
Americans attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Hawaiian Islands, round 2 : 2/6 hits, 3.00 expected hits
Japanese roll dice for 1 artillery in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
2 fighters moved from Hawaiian Islands to 55 Sea Zone
2 bombers moved from Hawaiian Islands to Western United States
Place Units - Americans
1 carrier, 2 fighters, 1 submarine and 1 transport placed in 55 Sea Zone
Turn Complete - Americans
Americans collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans : -1.00
Japanese : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 11
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 1 bomber and 4 fighters; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 infantry moved from Belorussia to Ukraine S.S.R.
1 bomber and 1 infantry moved from Germany to Norway
Germans take Norway from British
1 bomber moved from Norway to Ukraine S.S.R.
2 fighters moved from Germany to Ukraine S.S.R.
1 bomber and 1 infantry moved from Germany to Ukraine S.S.R.
1 bomber moved from Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
1 fighter moved from Germany to Ukraine S.S.R.
2 artilleries moved from Libya to Algeria
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 5,6 and causes: 11 damage to unit: factory
Bombing raid in United Kingdom causes 11 damage total.
Battle in Ukraine S.S.R.
Germans attack with 2 bombers, 3 fighters and 2 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers, 3 fighters and 2 infantry in Ukraine S.S.R., round 2 : 2/7 hits, 3.17 expected hits
British roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from British with 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Germans
1 bomber moved from Ukraine S.S.R. to Germany
1 bomber moved from Ukraine S.S.R. to Balkans
1 fighter moved from Ukraine S.S.R. to Balkans
1 fighter moved from Ukraine S.S.R. to Germany
1 artillery moved from Germany to Balkans
2 bombers moved from United Kingdom to Germany
1 fighter moved from Ukraine S.S.R. to Balkans
1 artillery moved from Germany to Balkans
1 fighter moved from Spain to Germany
4 infantry moved from Spain to Western Europe
4 artilleries moved from Spain to Western Europe
1 infantry moved from Spain to Western Europe
1 artillery and 1 infantry moved from Western Europe to Germany
Place Units - Germans
1 bomber and 4 fighters placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -1.17
British : -0.67
Germans rolls : : 0.00
AA fire in United Kingdom : : -0.33