• TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
            3 armour, 1 artillery and 7 infantry moved from Smolensk to Archangel
            1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Tambov to Bryansk
            2 infantry moved from Russia to Smolensk
            1 artillery moved from Russia to Smolensk
            2 infantry moved from Bessarabia to Western Ukraine
            1 artillery moved from Ukraine to Western Ukraine
            1 artillery moved from Bessarabia to Western Ukraine
            1 armour moved from Bessarabia to Western Ukraine
            2 armour moved from Ukraine to Western Ukraine
            1 infantry moved from Timguska to Evenkiyskiy
                  Russians take Evenkiyskiy from Japanese
            1 infantry moved from Timguska to Urals
                  Russians take Urals from Japanese
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 3 armour, 1 artillery and 8 infantry
                Germans defend with 1 aaGun and 6 armour
                    Russians roll dice for 3 armour, 1 artillery and 8 infantry in Archangel, round 2 : 4/12 hits, 3,33 expected hits
                    Germans roll dice for 1 aaGun and 6 armour in Archangel, round 2 : 3/6 hits, 3,00 expected hits
                    3 infantry owned by the Russians, 1 aaGun owned by the Germans and 3 armour owned by the Germans lost in Archangel
                    Russians roll dice for 3 armour, 1 artillery and 5 infantry in Archangel, round 3 : 4/9 hits, 2,83 expected hits
                    Germans roll dice for 3 armour in Archangel, round 3 : 2/3 hits, 1,50 expected hits
                    2 infantry owned by the Russians and 3 armour owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 3 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 26
                Casualties for Russians: 5 infantry
                Casualties for Germans: 1 aaGun and 6 armour
    
        Non Combat Move - Russians
    
        Place Units - Russians
            3 infantry placed in Ukraine
            1 armour, 1 artillery and 1 fighter placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,50
    Russians : 1,83
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            8 infantry moved from 39 Sea Zone to India
            1 fighter moved from 39 Sea Zone to India
            3 tactical_bombers moved from 39 Sea Zone to India
            2 bombers moved from Yunnan to India
            3 fighters moved from Yunnan to India
            3 tactical_bombers moved from Yunnan to India
    
        Combat - Japanese
            Battle in India
                Japanese attack with 2 bombers, 4 fighters, 8 infantry and 6 tactical_bombers
                British defend with 2 armour, 2 fighters, 10 infantry and 2 tactical_bombers; ANZAC defend with 1 bomber and 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 2 battleships and 1 cruiser in India, round 2 : 2/3 hits, 1,83 expected hits
                    Japanese roll dice for 2 bombers, 4 fighters, 8 infantry and 6 tactical_bombers in India, round 2 : 8/20 hits, 8,33 expected hits
                    UK_Pacific roll dice for 2 armour, 1 bomber, 3 fighters, 10 infantry and 2 tactical_bombers in India, round 2 : 7/18 hits, 7,50 expected hits
                    7 infantry owned by the Japanese, 1 bomber owned by the ANZAC and 9 infantry owned by the British lost in India
                    Japanese roll dice for 2 bombers, 4 fighters, 1 infantry and 6 tactical_bombers in India, round 3 : 6/13 hits, 7,17 expected hits
                    UK_Pacific roll dice for 2 armour, 3 fighters, 1 infantry and 2 tactical_bombers in India, round 3 : 4/8 hits, 4,33 expected hits
                    2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 2 tactical_bombers owned by the British, 1 fighter owned by the British, 1 infantry owned by the British and 2 armour owned by the British lost in India
                    Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in India, round 4 : 7/9 hits, 5,33 expected hits
                    UK_Pacific roll dice for 2 fighters in India, round 4 : 1/2 hits, 1,33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC and 1 fighter owned by the British lost in India
                Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 39
                Casualties for Japanese: 1 fighter, 8 infantry and 3 tactical_bombers
                Casualties for ANZAC: 1 bomber and 1 fighter
                Casualties for British: 2 armour, 2 fighters, 10 infantry and 2 tactical_bombers
    
        Non Combat Move - Japanese
            2 bombers moved from India to Yunnan
            2 tactical_bombers moved from India to 39 Sea Zone
            1 fighter moved from India to Yunnan
            2 fighters moved from India to 39 Sea Zone
            1 tactical_bomber moved from India to Yunnan
            2 mech_infantrys moved from Yunnan to Kiangsi
            2 infantry moved from Anhwe to Kiangsi
    
        Place Units - Japanese
            1 fighter, 4 infantry and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6,6,6,6,4,2,2,6,5,2,2,4,6,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,3,1,1,5,6,3,6,4
            Japanese collect 11 PUs (9 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : -1,17
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            3 fighters and 2 tactical_bombers moved from Manchuria to Anhwe
            1 infantry moved from Jehol to Anhwe
            4 armour, 3 fighters, 3 infantry and 3 tactical_bombers moved from Shantung to Anhwe
            2 bombers moved from Japan to Anhwe
            1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            2 fighters moved from 41 Sea Zone to Sumatra
            1 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - Japanese
            Battle in Sumatra
                Japanese attack with 2 fighters and 1 infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 battleship in Sumatra, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 2 fighters and 1 infantry in Sumatra, round 2 : 0/3 hits, 1,17 expected hits
                    UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Sumatra
                    Japanese roll dice for 2 fighters and 1 infantry in Sumatra, round 3 : 1/3 hits, 1,17 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Sumatra
                Japanese win, taking Sumatra from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Anhwe
                Japanese attack with 4 armour, 2 bombers, 6 fighters, 4 infantry and 5 tactical_bombers
                British defend with 3 armour and 10 mech_infantrys
                    Japanese roll dice for 4 armour, 2 bombers, 6 fighters, 4 infantry and 5 tactical_bombers in Anhwe, round 2 : 8/21 hits, 10,33 expected hits
                    Chinese roll dice for 3 armour and 10 mech_infantrys in Anhwe, round 2 : 5/13 hits, 4,83 expected hits
                    4 infantry owned by the Japanese, 8 mech_infantrys owned by the British and 1 armour owned by the Japanese lost in Anhwe
                    Japanese roll dice for 3 armour, 2 bombers, 6 fighters and 5 tactical_bombers in Anhwe, round 3 : 9/16 hits, 9,17 expected hits
                    Chinese roll dice for 3 armour and 2 mech_infantrys in Anhwe, round 3 : 2/5 hits, 2,17 expected hits
                    2 mech_infantrys owned by the British, 2 armour owned by the Japanese and 3 armour owned by the British lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 armour, 2 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 28
                Casualties for Japanese: 3 armour and 4 infantry
                Casualties for British: 3 armour and 10 mech_infantrys
    
        Non Combat Move - Japanese
            2 bombers, 6 fighters and 5 tactical_bombers moved from Anhwe to Shantung
            4 transports moved from 19 Sea Zone to 6 Sea Zone
            3 artilleries moved from Japan to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            1 aaGun moved from Korea to 6 Sea Zone
            1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
            4 infantry moved from 19 Sea Zone to Shantung
            1 aaGun moved from 19 Sea Zone to Shantung
            3 artilleries moved from 19 Sea Zone to Shantung
            3 infantry moved from Siberia to 5 Sea Zone
            2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 5 Sea Zone to 19 Sea Zone
            3 infantry moved from 19 Sea Zone to Shantung
            2 fighters moved from Sumatra to 41 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Shantung
            2 artilleries and 7 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 44 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,00
    UK_Pacific : -1,00
    Japanese : -3,50
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 carrier, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 105 Sea Zone to 110 Sea Zone
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            1 submarine moved from 92 Sea Zone to 104 Sea Zone
            1 submarine moved from 92 Sea Zone to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 85 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            2 mech_infantrys moved from Western United States to 10 Sea Zone
            3 infantry moved from Western United States to 10 Sea Zone
            1 armour, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 infantry, 2 mech_infantrys, 3 submarines, 1 tactical_bomber and 3 transports moved from 10 Sea Zone to 4 Sea Zone
            3 infantry moved from 4 Sea Zone to Soviet Far East
            1 armour moved from 4 Sea Zone to Soviet Far East
            2 mech_infantrys moved from 4 Sea Zone to Soviet Far East
            1 tactical_bomber moved from 92 Sea Zone to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Battle in 85 Sea Zone
                Americans attack with 1 submarine
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 85 Sea Zone
                    Americans roll dice for 1 submarine in 85 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Americans win, taking 85 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 110 Sea Zone
                Americans attack with 4 submarines
                Germans defend with 1 cruiser
                    Americans roll dice for 4 submarines in 110 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
                    1 cruiser owned by the Germans lost in 110 Sea Zone
                Americans win with 4 submarines remaining. Battle score for attacker is 12
                Casualties for Germans: 1 cruiser
            Battle in 104 Sea Zone
                Americans attack with 3 submarines and 1 tactical_bomber
                Germans defend with 1 cruiser
                    Americans roll dice for 3 submarines in 104 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    1 cruiser owned by the Germans lost in 104 Sea Zone
                Americans win with 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 1 cruiser
            Battle in Soviet Far East
                Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Americans roll dice for 2 battleships and 2 cruisers in Soviet Far East, round 2 : 2/4 hits, 2,33 expected hits
                    Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
                Americans win, taking Soviet Far East from Japanese with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 destroyers moved from 92 Sea Zone to 109 Sea Zone
            1 destroyer moved from 92 Sea Zone to 104 Sea Zone
            3 armour moved from Gibraltar to 92 Sea Zone
            3 infantry moved from Gibraltar to 92 Sea Zone
            1 carrier moved from 92 Sea Zone to 95 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
            1 fighter moved from 92 Sea Zone to 95 Sea Zone
            3 armour, 3 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
            3 armour moved from 95 Sea Zone to Southern Italy
            3 infantry moved from 95 Sea Zone to Southern Italy
            3 fighters moved from Gibraltar to Southern Italy
            1 battleship moved from 92 Sea Zone to 95 Sea Zone
            1 battleship moved from 91 Sea Zone to 109 Sea Zone
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 carrier moved from 91 Sea Zone to 109 Sea Zone
            1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
            2 carriers moved from 92 Sea Zone to 109 Sea Zone
            1 transport moved from 92 Sea Zone to 91 Sea Zone
            4 artilleries moved from Eastern United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            4 artilleries moved from 91 Sea Zone to Gibraltar
            4 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 95 Sea Zone to Southern Italy
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 mech_infantry moved from British Columbia to Western United States
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            4 artilleries and 4 infantry placed in Eastern United States
            1 carrier placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans : 1,00
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kiangsu to Anhwe
            1 fighter moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Anhwe, round 4 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Kiangsu
            1 artillery and 5 infantry moved from Kiangsi to Kiangsu
    
        Place Units - Chinese
            1 infantry placed in Chahar
            2 artilleries and 4 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,50
    Japanese : 1,50
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 carrier, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 105 Sea Zone to 110 Sea Zone
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            1 submarine moved from 92 Sea Zone to 104 Sea Zone
            1 submarine moved from 92 Sea Zone to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 85 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            2 mech_infantrys moved from Western United States to 10 Sea Zone
            3 infantry moved from Western United States to 10 Sea Zone
            1 armour, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 infantry, 2 mech_infantrys, 3 submarines, 1 tactical_bomber and 3 transports moved from 10 Sea Zone to 4 Sea Zone
            3 infantry moved from 4 Sea Zone to Soviet Far East
            1 armour moved from 4 Sea Zone to Soviet Far East
            2 mech_infantrys moved from 4 Sea Zone to Soviet Far East
            1 tactical_bomber moved from 92 Sea Zone to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Battle in 85 Sea Zone
                Americans attack with 1 submarine
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 85 Sea Zone
                    Americans roll dice for 1 submarine in 85 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Americans win, taking 85 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 110 Sea Zone
                Americans attack with 4 submarines
                Germans defend with 1 cruiser
                    Americans roll dice for 4 submarines in 110 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
                    1 cruiser owned by the Germans lost in 110 Sea Zone
                Americans win with 4 submarines remaining. Battle score for attacker is 12
                Casualties for Germans: 1 cruiser
            Battle in 104 Sea Zone
                Americans attack with 3 submarines and 1 tactical_bomber
                Germans defend with 1 cruiser
                    Americans roll dice for 3 submarines in 104 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    1 cruiser owned by the Germans lost in 104 Sea Zone
                Americans win with 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 1 cruiser
            Battle in Soviet Far East
                Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Americans roll dice for 2 battleships and 2 cruisers in Soviet Far East, round 2 : 2/4 hits, 2,33 expected hits
                    Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
                Americans win, taking Soviet Far East from Japanese with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 destroyers moved from 92 Sea Zone to 109 Sea Zone
            1 destroyer moved from 92 Sea Zone to 104 Sea Zone
            3 armour moved from Gibraltar to 92 Sea Zone
            3 infantry moved from Gibraltar to 92 Sea Zone
            1 carrier moved from 92 Sea Zone to 95 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
            1 fighter moved from 92 Sea Zone to 95 Sea Zone
            3 armour, 3 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
            3 armour moved from 95 Sea Zone to Southern Italy
            3 infantry moved from 95 Sea Zone to Southern Italy
            3 fighters moved from Gibraltar to Southern Italy
            1 battleship moved from 92 Sea Zone to 95 Sea Zone
            1 battleship moved from 91 Sea Zone to 109 Sea Zone
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 carrier moved from 91 Sea Zone to 109 Sea Zone
            1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
            2 carriers moved from 92 Sea Zone to 109 Sea Zone
            1 transport moved from 92 Sea Zone to 91 Sea Zone
            4 artilleries moved from Eastern United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            4 artilleries moved from 91 Sea Zone to Gibraltar
            4 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 95 Sea Zone to Southern Italy
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 mech_infantry moved from British Columbia to Western United States
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            4 artilleries and 4 infantry placed in Eastern United States
            1 carrier placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kiangsu to Anhwe
            1 fighter moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Anhwe, round 4 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Kiangsu
            1 artillery and 5 infantry moved from Kiangsi to Kiangsu
    
        Place Units - Chinese
            1 infantry placed in Chahar
            2 artilleries and 4 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Yunnan to Anhwe
                  Chinese take Anhwe from Japanese
    
        Combat - British
    
        Non Combat Move - British
            1 artillery and 4 infantry moved from South West Africa to Rhodesia
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
            1 infantry moved from 88 Sea Zone to British Guiana
            1 artillery moved from 88 Sea Zone to British Guiana
            1 artillery moved from Egypt to 81 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
            1 artillery moved from 95 Sea Zone to Southern Italy
            1 infantry moved from 95 Sea Zone to Southern Italy
            1 mech_infantry moved from Egypt to Syria
            1 infantry moved from Iraq to Syria
            3 armour moved from Iraq to Caucasus
            1 fighter moved from Russia to Caucasus
            1 battleship moved from 97 Sea Zone to 95 Sea Zone
            1 destroyer moved from 97 Sea Zone to 95 Sea Zone
            1 infantry moved from Kwangsi to Kwangtung
            2 transports moved from 97 Sea Zone to 81 Sea Zone
            2 transports moved from 97 Sea Zone to 81 Sea Zone
    
        Place Units - British
            2 artilleries and 1 infantry placed in Egypt
            2 fighters placed in United Kingdom
            British undo move 2.
            2 fighters placed in Southern Italy
            British undo move 2.
            2 fighters placed in United Kingdom
            1 destroyer placed in 109 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,2,6,6,4,3,4,5,2
            British collect 28 PUs (9 lost to blockades); end with 28 PUs
    
        Place Units - UK_Pacific
            1 destroyer placed in 20 Sea Zone
            2 armour placed in Kwangtung
            1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 17 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 mech_infantry
                Some Units in Kwangtung change ownership: 2 armour
                Some Units in 20 Sea Zone change ownership: 1 destroyer
    

    Combat Hit Differential Summary :

    Americans : 1,00
    Chinese : -0,50
    Japanese : 2,17
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            4 infantry moved from Rostov to Ukraine
            1 artillery moved from Rostov to Ukraine
            3 aaGuns moved from Rostov to Ukraine
            4 infantry moved from Tambov to Rostov
            1 infantry moved from Rostov to Ukraine
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from New South Wales to 62 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            2 infantry moved from New South Wales to 62 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 6 submarines and 2 transports moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
            1 armour moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            2 fighters moved from Kwangtung to 42 Sea Zone
            1 bomber moved from New South Wales to Dutch New Guinea
    
        Place Units - ANZAC
            2 destroyers and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from New South Wales to 62 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            2 infantry moved from New South Wales to 62 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 6 submarines and 2 transports moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
            1 armour moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            2 fighters moved from Kwangtung to 42 Sea Zone
            1 bomber moved from New South Wales to Dutch New Guinea
    
        Place Units - ANZAC
            2 destroyers and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to French Central Africa
                  French take French Central Africa from Germans
    
        Combat - French
    
        Non Combat Move - French
            1 destroyer moved from 97 Sea Zone to 95 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 1 bomber, 1 destroyer, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour and 2 mech_infantrys moved from Western Germany to Northern Italy
            3 infantry moved from France to Northern Italy
            1 fighter moved from Southern France to Northern Italy
            1 fighter moved from Normandy Bordeaux to Northern Italy
            3 infantry moved from Southern France to Northern Italy
            1 artillery moved from Southern France to Northern Italy
            1 bomber moved from Germany to Western Germany
            3 infantry moved from Ukraine to Bryansk
            1 infantry moved from Tambov to Samara
                  Germans take Samara from Russians
            1 infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            3 infantry moved from Novgorod to Belarus
            4 armour moved from Novgorod to Archangel
            4 armour moved from Novgorod to Belarus
            1 armour moved from Novgorod to Archangel
            1 armour moved from Vyborg to Archangel
            1 armour moved from Karelia to Archangel
            1 infantry moved from Smolensk to Vologda
            1 infantry moved from Tambov to Samara
            1 infantry moved from Smolensk to Vologda
            1 infantry moved from Tambov to Samara
            1 infantry moved from Bryansk to Tambov
            1 cruiser and 1 destroyer moved from 70 Sea Zone to 72 Sea Zone
            5 submarines moved from 109 Sea Zone to 117 Sea Zone
            1 fighter moved from Northern Italy to Baltic States
            1 fighter moved from Northern Italy to Baltic States
            2 carriers moved from 115 Sea Zone to 113 Sea Zone
            2 fighters moved from 115 Sea Zone to Novgorod
            2 tactical_bombers moved from 115 Sea Zone to Novgorod
            2 transports moved from 115 Sea Zone to 113 Sea Zone
            3 infantry moved from Southern France to Northern Italy
            3 infantry moved from Normandy Bordeaux to Southern France
            1 fighter moved from Northern Italy to 113 Sea Zone
    
        Combat - Germans
            Battle in 113 Sea Zone
                Germans attack with 2 carriers, 1 fighter and 2 transports
                Russians defend with 1 submarine
                1 submarine owned by the Russians Submerged
            Battle in Belarus
                Germans attack with 4 armour and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 4 armour and 3 infantry in Belarus, round 2 : 3/7 hits, 2,50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans winGermans win with 2 carriers, 1 fighter and 2 transports remaining, taking Belarus from Russians with 4 armour and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
    
        Place Units - Germans
            3 infantry placed in Normandy Bordeaux
            2 armour, 1 bomber and 2 mech_infantrys placed in Western Germany
            1 artillery and 4 infantry placed in Western Germany
            1 destroyer placed in 113 Sea Zone
            2 artilleries placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
            Germans collect 51 PUs (8 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,50
    Russians : 0,67
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
            Russians creates battle in territory 113 Sea Zone
            Battle in 113 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 2 carriers, 1 destroyer, 1 fighter and 2 transports
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 carriers, 1 destroyer, 1 fighter and 2 transports in 113 Sea Zone, round 2 : 3/4 hits, 1,67 expected hits
                    1 submarine owned by the Russians lost in 113 Sea Zone
                Germans win with 2 carriers, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Russians
            3 fighters moved from Russia to Volgograd
    
        Place Units - Russians
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Russians : -0,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 2 destroyers and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            5 transports moved from 19 Sea Zone to 6 Sea Zone
            7 infantry moved from Japan to 6 Sea Zone
            2 artilleries moved from Japan to 6 Sea Zone
            2 artilleries, 7 infantry and 5 transports moved from 6 Sea Zone to 19 Sea Zone
            7 infantry moved from 19 Sea Zone to Kiangsu
            2 artilleries moved from 19 Sea Zone to Kiangsu
            3 artilleries, 2 bombers, 6 fighters, 10 infantry and 5 tactical_bombers moved from Shantung to Kiangsu
            2 submarines moved from 19 Sea Zone to 20 Sea Zone
            1 destroyer moved from 19 Sea Zone to 20 Sea Zone
            2 submarines moved from 19 Sea Zone to 35 Sea Zone
            1 submarine moved from 19 Sea Zone to 35 Sea Zone
            2 cruisers moved from 19 Sea Zone to 35 Sea Zone
            1 carrier moved from 19 Sea Zone to 35 Sea Zone
            1 destroyer moved from 41 Sea Zone to 43 Sea Zone
            1 destroyer moved from 41 Sea Zone to 37 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            2 artilleries and 3 infantry moved from Yakut S.S.R. to Buryatia
    
        Combat - Japanese
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer and 2 submarines
                British defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 20 Sea Zone
                Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 destroyer
            Battle in Kiangsu
                Japanese attack with 5 artilleries, 2 bombers, 6 fighters, 17 infantry and 5 tactical_bombers
                Chinese defend with 8 artilleries, 1 fighter and 17 infantry
                    Japanese roll dice for 1 cruiser in Kiangsu, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 5 artilleries, 2 bombers, 6 fighters, 17 infantry and 5 tactical_bombers in Kiangsu, round 2 : 11/35 hits, 13,00 expected hits
                    Chinese roll dice for 8 artilleries, 1 fighter and 17 infantry in Kiangsu, round 2 : 4/26 hits, 9,00 expected hits
                    4 infantry owned by the Japanese and 11 infantry owned by the Chinese lost in Kiangsu
                    Japanese roll dice for 5 artilleries, 2 bombers, 6 fighters, 13 infantry and 5 tactical_bombers in Kiangsu, round 3 : 14/31 hits, 12,33 expected hits
                    Chinese roll dice for 8 artilleries, 1 fighter and 6 infantry in Kiangsu, round 3 : 4/15 hits, 5,33 expected hits
                    4 infantry owned by the Japanese, 6 infantry owned by the Chinese and 8 artilleries owned by the Chinese lost in Kiangsu
                    Japanese roll dice for 5 artilleries, 2 bombers, 6 fighters, 9 infantry and 5 tactical_bombers in Kiangsu, round 4 : 15/27 hits, 11,67 expected hits
                    Chinese roll dice for 1 fighter in Kiangsu, round 4 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 5 artilleries, 2 bombers, 6 fighters, 8 infantry and 5 tactical_bombers remaining. Battle score for attacker is 66
                Casualties for Japanese: 9 infantry
                Casualties for Chinese: 8 artilleries, 1 fighter and 17 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            2 fighters moved from Kiangsu to 35 Sea Zone
            1 infantry moved from 36 Sea Zone to Hainan
            3 tactical_bombers moved from Kiangsu to Japan
            1 fighter moved from Kiangsu to Japan
            1 fighter moved from Kiangsu to 19 Sea Zone
            1 tactical_bomber moved from Kiangsu to 19 Sea Zone
            2 fighters moved from Kiangsu to Shantung
            2 bombers moved from Kiangsu to Shantung
            1 tactical_bomber moved from Kiangsu to Shantung
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 destroyers
            EDIT: Turning off Edit Mode
            1 destroyer placed in 19 Sea Zone
            1 destroyer placed in 6 Sea Zone
            1 armour and 1 infantry placed in Shantung
            3 artilleries and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 41 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    British : 0,67
    Chinese : -6,00
    Japanese : 2,83
    

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 3 bombers, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            4 artilleries moved from Eastern United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries moved from 91 Sea Zone to Spain
            4 infantry moved from 91 Sea Zone to Spain
            4 artilleries moved from Gibraltar to Spain
            2 infantry moved from Gibraltar to Spain
            1 tactical_bomber moved from 109 Sea Zone to Spain
            2 destroyers moved from 109 Sea Zone to 117 Sea Zone
            4 submarines moved from 110 Sea Zone to 117 Sea Zone
            1 submarine moved from 104 Sea Zone to 117 Sea Zone
            1 armour, 2 infantry and 2 mech_infantrys moved from Soviet Far East to Siberia
                  Russians take Siberia from Japanese
            1 battleship moved from 109 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in 117 Sea Zone
                Americans attack with 2 destroyers and 5 submarines
                Germans defend with 5 submarines
                    Americans roll dice for 5 submarines in 117 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                    2 submarines owned by the Germans lost in 117 Sea Zone
                    Americans roll dice for 2 destroyers in 117 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 3 submarines in 117 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    1 submarine owned by the Germans lost in 117 Sea Zone
                    Americans roll dice for 5 submarines in 117 Sea Zone, round 3 : 0/5 hits, 1.67 expected hits
                    Americans roll dice for 2 destroyers in 117 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 2 submarines in 117 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 2 submarines owned by the Germans lost in 117 Sea Zone
                Americans win with 2 destroyers and 4 submarines remaining. Battle score for attacker is 24
                Casualties for Germans: 5 submarines
                Casualties for Americans: 1 submarine
            Battle in Spain
                Americans attack with 8 artilleries, 6 infantry and 1 tactical_bomber
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 battleship in Spain, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 8 artilleries, 6 infantry and 1 tactical_bomber in Spain, round 2 : 5/15 hits, 5.17 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 8 artilleries, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Southern Italy
            3 transports moved from 95 Sea Zone to 91 Sea Zone
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            3 carriers moved from 109 Sea Zone to 91 Sea Zone
            1 destroyer moved from 104 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from Spain to 91 Sea Zone
            2 submarines moved from 104 Sea Zone to 91 Sea Zone
            1 submarine moved from 85 Sea Zone to 83 Sea Zone
            1 tactical_bomber moved from 95 Sea Zone to Southern Italy
            2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines, 1 tactical_bomber and 3 transports moved from 4 Sea Zone to 7 Sea Zone
            1 carrier moved from 10 Sea Zone to 7 Sea Zone
            2 fighters moved from Western United States to 7 Sea Zone
    
        Place Units - Americans
            4 artilleries and 4 infantry placed in Eastern United States
            3 bombers placed in Western United States
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Americans : 0.50
    Neutral_True : 0.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 6 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 3 bombers, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            4 artilleries moved from Eastern United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries moved from 91 Sea Zone to Spain
            4 infantry moved from 91 Sea Zone to Spain
            4 artilleries moved from Gibraltar to Spain
            2 infantry moved from Gibraltar to Spain
            1 tactical_bomber moved from 109 Sea Zone to Spain
            2 destroyers moved from 109 Sea Zone to 117 Sea Zone
            4 submarines moved from 110 Sea Zone to 117 Sea Zone
            1 submarine moved from 104 Sea Zone to 117 Sea Zone
            1 armour, 2 infantry and 2 mech_infantrys moved from Soviet Far East to Siberia
                  Russians take Siberia from Japanese
            1 battleship moved from 109 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in 117 Sea Zone
                Americans attack with 2 destroyers and 5 submarines
                Germans defend with 5 submarines
                    Americans roll dice for 5 submarines in 117 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                    2 submarines owned by the Germans lost in 117 Sea Zone
                    Americans roll dice for 2 destroyers in 117 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 3 submarines in 117 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    1 submarine owned by the Germans lost in 117 Sea Zone
                    Americans roll dice for 5 submarines in 117 Sea Zone, round 3 : 0/5 hits, 1.67 expected hits
                    Americans roll dice for 2 destroyers in 117 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 2 submarines in 117 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 2 submarines owned by the Germans lost in 117 Sea Zone
                Americans win with 2 destroyers and 4 submarines remaining. Battle score for attacker is 24
                Casualties for Germans: 5 submarines
                Casualties for Americans: 1 submarine
            Battle in Spain
                Americans attack with 8 artilleries, 6 infantry and 1 tactical_bomber
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 battleship in Spain, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 8 artilleries, 6 infantry and 1 tactical_bomber in Spain, round 2 : 5/15 hits, 5.17 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 8 artilleries, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Southern Italy
            3 transports moved from 95 Sea Zone to 91 Sea Zone
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            3 carriers moved from 109 Sea Zone to 91 Sea Zone
            1 destroyer moved from 104 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from Spain to 91 Sea Zone
            2 submarines moved from 104 Sea Zone to 91 Sea Zone
            1 submarine moved from 85 Sea Zone to 83 Sea Zone
            1 tactical_bomber moved from 95 Sea Zone to Southern Italy
            2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines, 1 tactical_bomber and 3 transports moved from 4 Sea Zone to 7 Sea Zone
            1 carrier moved from 10 Sea Zone to 7 Sea Zone
            2 fighters moved from Western United States to 7 Sea Zone
    
        Place Units - Americans
            4 artilleries and 4 infantry placed in Eastern United States
            3 bombers placed in Western United States
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 6 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
    
        Purchase Units - British
            British buy 1 artillery, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 armour, 1 fighter and 4 infantry moved from Caucasus to Turkey
            1 artillery moved from British Guiana to Brazil
            1 infantry moved from British Guiana to Brazil
            3 infantry moved from Syria to Turkey
            1 mech_infantry moved from Syria to Turkey
            1 mech_infantry moved from Anhwe to Manchuria
                  Chinese take Manchuria from Japanese
    
        Combat - British
            Battle in Brazil
                British attack with 1 artillery and 1 infantry
                Germans defend with 1 artillery
                    British roll dice for 1 artillery and 1 infantry in Brazil, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Brazil, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Brazil, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Brazil, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Brazil
                British win, taking Brazil from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Turkey
                British attack with 3 armour, 1 fighter, 7 infantry and 1 mech_infantry
                Neutral_True defend with 8 infantry
                    British roll dice for 3 armour, 1 fighter, 7 infantry and 1 mech_infantry in Turkey, round 2 : 3/12 hits, 3.33 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits
                    3 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
                    British roll dice for 3 armour, 1 fighter, 4 infantry and 1 mech_infantry in Turkey, round 3 : 5/9 hits, 2.83 expected hits
                    Neutral_True roll dice for 5 infantry in Turkey, round 3 : 3/5 hits, 1.67 expected hits
                    5 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
                British win, taking Turkey from Neutral_True with 3 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 6 infantry
                Casualties for Neutral_True: 8 infantry
    
        Non Combat Move - British
            1 fighter moved from Turkey to Southern Italy
            1 artillery moved from Egypt to 81 Sea Zone
            1 artillery moved from Egypt to 81 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            2 artilleries, 1 infantry and 4 transports moved from 81 Sea Zone to 98 Sea Zone
            1 infantry moved from Syria to 98 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Spain
            2 artilleries, 2 infantry and 4 transports moved from 98 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Southern Italy
            2 artilleries moved from 95 Sea Zone to Southern Italy
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Spain
            2 fighters moved from United Kingdom to Spain
            1 destroyer moved from 109 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Yunnan to Anhwe
            1 armour moved from Yunnan to Hunan
            1 mech_infantry moved from India to Yunnan
    
        Place Units - British
            1 transport placed in 106 Sea Zone
            1 artillery and 1 infantry placed in Quebec
            2 infantry placed in Southern Italy
            2 mech_infantrys placed in Iraq
            British undo move 4.
            1 mech_infantry placed in Southern Italy
            1 mech_infantry placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1
            British collect 40 PUs (1 lost to blockades); end with 40 PUs
    
        Place Units - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from Hunan: 1 armour
            EDIT: Adding units owned by British to Kwangtung: 1 armour
            EDIT: Turning off Edit Mode
            3 infantry placed in Kwangtung
            Turning on Edit Mode
            EDIT: Removing units owned by British from Anhwe: 1 mech_infantry
            EDIT: Adding units owned by British to Kwangtung: 1 mech_infantry
            EDIT: Turning off Edit Mode
            3 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,3,5,2,1,4,6,5,4,2,6
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,4
            UK_Pacific collect 11 PUs (5 lost to blockades); end with 11 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs
            Units Change Ownership
                Some Units in India change ownership: 3 infantry and 1 mech_infantry
                Some Units in Kwangtung change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : 1.50
    Americans : 0.50
    Neutral_True : 1.67
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            2 infantry moved from Rostov to Caucasus
                  Italians take Caucasus from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Java to 42 Sea Zone
            1 armour moved from Java to 42 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 armour moved from 41 Sea Zone to Sumatra
            1 infantry moved from 41 Sea Zone to Sumatra
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from 43 Sea Zone to Borneo
            1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 6 submarines moved from 42 Sea Zone to 36 Sea Zone
            1 bomber moved from Dutch New Guinea to 36 Sea Zone
    
        Combat - ANZAC
            Battle in Borneo
            Battle in Sumatra
            Battle in 36 Sea Zone
                ANZAC attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 6 submarines
                Japanese defend with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport
                    ANZAC roll dice for 6 submarines in 36 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    ANZAC roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 36 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
                    Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 transport in 36 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
                    2 submarines owned by the Japanese and 4 submarines owned by the ANZAC lost in 36 Sea Zone
                    ANZAC roll dice for 2 submarines in 36 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 36 Sea Zone, round 3 : 4/6 hits, 2.83 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 transport in 36 Sea Zone, round 3 : 2/7 hits, 3.33 expected hits
                    1 carrier owned by the ANZAC, 1 carrier owned by the Japanese and 3 destroyers owned by the Japanese lost in 36 Sea Zone
                    ANZAC roll dice for 2 submarines in 36 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits
                    1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 36 Sea Zone
                    ANZAC roll dice for 1 bomber, 1 cruiser, 2 destroyers and 2 fighters in 36 Sea Zone, round 4 : 2/6 hits, 2.83 expected hits
                    Japanese roll dice for 2 fighters in 36 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese and 2 destroyers owned by the ANZAC lost in 36 Sea Zone
                ANZAC win, taking Borneo from Japanese, taking Sumatra from Japanese, taking 36 Sea Zone from Neutral with 1 bomber, 1 cruiser, 2 fighters and 2 submarines remaining. Battle score for attacker is 43
                Casualties for ANZAC: 1 carrier, 2 destroyers and 4 submarines
                Casualties for Japanese: 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport
    
        Non Combat Move - ANZAC
            2 fighters moved from 36 Sea Zone to Kwangtung
            1 bomber moved from 36 Sea Zone to Kwangtung
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Belgian Congo to French Equatorial Africa
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            2 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Java to 42 Sea Zone
            1 armour moved from Java to 42 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 armour moved from 41 Sea Zone to Sumatra
            1 infantry moved from 41 Sea Zone to Sumatra
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from 43 Sea Zone to Borneo
            1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 6 submarines moved from 42 Sea Zone to 36 Sea Zone
            1 bomber moved from Dutch New Guinea to 36 Sea Zone
    
        Combat - ANZAC
            Battle in Borneo
            Battle in Sumatra
            Battle in 36 Sea Zone
                ANZAC attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 6 submarines
                Japanese defend with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport
                    ANZAC roll dice for 6 submarines in 36 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    ANZAC roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 36 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
                    Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 transport in 36 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
                    2 submarines owned by the Japanese and 4 submarines owned by the ANZAC lost in 36 Sea Zone
                    ANZAC roll dice for 2 submarines in 36 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 36 Sea Zone, round 3 : 4/6 hits, 2.83 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 transport in 36 Sea Zone, round 3 : 2/7 hits, 3.33 expected hits
                    1 carrier owned by the ANZAC, 1 carrier owned by the Japanese and 3 destroyers owned by the Japanese lost in 36 Sea Zone
                    ANZAC roll dice for 2 submarines in 36 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits
                    1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 36 Sea Zone
                    ANZAC roll dice for 1 bomber, 1 cruiser, 2 destroyers and 2 fighters in 36 Sea Zone, round 4 : 2/6 hits, 2.83 expected hits
                    Japanese roll dice for 2 fighters in 36 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese and 2 destroyers owned by the ANZAC lost in 36 Sea Zone
                ANZAC win, taking Borneo from Japanese, taking Sumatra from Japanese, taking 36 Sea Zone from Neutral with 1 bomber, 1 cruiser, 2 fighters and 2 submarines remaining. Battle score for attacker is 43
                Casualties for ANZAC: 1 carrier, 2 destroyers and 4 submarines
                Casualties for Japanese: 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport
    
        Non Combat Move - ANZAC
            2 fighters moved from 36 Sea Zone to Kwangtung
            1 bomber moved from 36 Sea Zone to Kwangtung
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Belgian Congo to French Equatorial Africa
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            2 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    
        Combat Move - French
            1 infantry moved from French Central Africa to French West Africa
                  French take French West Africa from Germans
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to French Central Africa
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.17
    Japanese : -0.33
    

    Savegame


  • @DaButcher ah havde ikke set, at jeg ku flyve Anzacs fly ind i Kwangtung og vende oddsne…


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 destroyer moved from 113 Sea Zone to 105 Sea Zone
            2 bombers moved from Western Germany to Russia
            2 tactical_bombers moved from Novgorod to Russia
            1 armour moved from Archangel to Urals
                  Germans take Nenetsia from Russians
                  Germans take Urals from Russians
            1 armour moved from Archangel to Novosibirsk
                  Germans take Novosibirsk from Russians
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 4 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/2 hits, 0,33 expected hits
                    AA fire in Russia : 0/2 hits, 0,33 expected hits
                Bombing raid in Russia rolls: 6,5 and causes: 11 damage to unit: factory_major
                Bombing raid in Russia rolls: 4,6 and causes: 6 damage to unit: airfield
                Bombing raid in Russia causes 17 damage total.  Damaged units is as follows: factory_major = 11, airfield = 6
            Battle in 105 Sea Zone
                Germans attack with 1 destroyer
                Americans defend with 1 submarine
                    Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 105 Sea Zone
                Germans win, taking 105 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 bombers moved from Russia to Smolensk
            2 tactical_bombers moved from Russia to Smolensk
            5 infantry moved from Bryansk to Smolensk
            2 infantry moved from Vologda to Smolensk
            1 infantry moved from Samara to Vologda
            1 infantry moved from Vologda to Smolensk
            5 armour and 1 infantry moved from Archangel to Smolensk
            4 armour and 2 infantry moved from Belarus to Smolensk
            2 fighters moved from Novgorod to Smolensk
            2 fighters moved from Baltic States to Smolensk
            1 infantry moved from Bryansk to Smolensk
            1 infantry moved from Tambov to Bryansk
            1 fighter moved from 113 Sea Zone to Novgorod
            2 carriers and 2 transports moved from 113 Sea Zone to 112 Sea Zone
            1 fighter moved from Northern Italy to Ukraine
            2 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Western Germany to Northern Italy
            1 cruiser and 1 destroyer moved from 72 Sea Zone to 81 Sea Zone
            3 infantry moved from Southern France to Northern Italy
            3 infantry moved from Normandy Bordeaux to Southern France
    
        Place Units - Germans
            1 destroyer placed in 110 Sea Zone
            2 fighters placed in Novgorod
            3 armour placed in Ukraine
            2 infantry placed in Normandy Bordeaux
            3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,6
            Germans collect 55 PUs (3 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0,67
    Germans : 0,67
    Americans : -0,17
    

    Savegame

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