Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3
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@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
That sure is a tough one if it messes with you.
xd
u mean the tooth ? xd
I ve taken out 3 already, only 1 left.
but some people never have any, it simply does not grow for all people
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Actually, I remembered when posting this article in Swedish, i am solid in knowing Swedish medieval history. I ve read 3 novels about Arn Magnusson, from Jan Guillou, which speak about the start of the Swedish state.
I have started reading the forth book, which also deals with it, but havent read till the end
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take ur time with Japan
many decisions to make
cheers
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 destroyer, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 fighters and 2 tactical_bombers moved from Celebes to 42 Sea Zone 2 bombers and 1 tactical_bomber moved from Philippines to 42 Sea Zone 4 fighters and 2 tactical_bombers moved from 21 Sea Zone to 42 Sea Zone 1 submarine moved from 21 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 2 infantry moved from Anhwe to Hopei 1 infantry moved from Shantung to Jehol 1 armour and 1 mech_infantry moved from Anhwe to Jehol 2 infantry moved from Anhwe to Hunan 1 infantry moved from Shantung to Jehol 1 fighter moved from Japan to 35 Sea Zone 1 tactical_bomber moved from Kwangtung to Hunan 1 tactical_bomber moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hopei 1 fighter moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Hunan 1 fighter moved from Japan to 35 Sea Zone 1 infantry moved from Anhwe to Kiangsi Combat - Japanese Battle in Hunan Japanese attack with 3 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 3 infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits, 1,00 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese roll dice for 1 infantry and 1 tactical_bomber in Hunan, round 3 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Hopei Japanese attack with 3 infantry and 1 tactical_bomber British defend with 1 mech_infantry; Russians defend with 1 mech_infantry Japanese roll dice for 3 infantry and 1 tactical_bomber in Hopei, round 2 : 0/4 hits, 1,00 expected hits Chinese roll dice for 2 mech_infantrys in Hopei, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 3 infantry and 1 tactical_bomber in Hopei, round 3 : 1/4 hits, 1,00 expected hits Chinese roll dice for 2 mech_infantrys in Hopei, round 3 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians lost in Hopei Japanese roll dice for 3 infantry and 1 tactical_bomber in Hopei, round 4 : 1/4 hits, 1,00 expected hits Chinese roll dice for 1 mech_infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Hopei Japanese win, taking Hopei from Chinese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Jehol Japanese attack with 1 armour, 2 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Jehol, round 2 : 0/4 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Jehol, round 3 : 1/4 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kiangsi Japanese attack with 1 fighter and 3 infantry British defend with 1 mech_infantry Japanese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 0/4 hits, 1,00 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 3 infantry in Kiangsi, round 3 : 2/4 hits, 1,00 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in 35 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 35 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 42 Sea Zone Japanese attack with 2 bombers, 8 fighters and 5 tactical_bombers Americans defend with 1 battleship, 2 carriers and 3 destroyers; ANZAC defend with 4 fighters Japanese roll dice for 2 bombers, 8 fighters and 5 tactical_bombers in 42 Sea Zone, round 2 : 8/15 hits, 8,67 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 2 carriers, 3 destroyers and 4 fighters in 42 Sea Zone, round 2 : 7/10 hits, 5,00 expected hits 2 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 3 destroyers owned by the Americans and 2 carriers owned by the Americans lost in 42 Sea Zone Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 3 : 6/8 hits, 4,83 expected hits Americans roll dice for 1 battleship and 4 fighters in 42 Sea Zone, round 3 : 2/5 hits, 3,33 expected hits 2 fighters owned by the Japanese, 4 fighters owned by the ANZAC and 1 battleship owned by the Americans lost in 42 Sea Zone Japanese win with 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Japanese: 7 fighters and 2 tactical_bombers Casualties for Americans: 1 battleship, 2 carriers and 3 destroyers Casualties for ANZAC: 4 fighters Non Combat Move - Japanese 1 fighter and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 2 bombers moved from 42 Sea Zone to Philippines 1 battleship, 3 carriers and 1 destroyer moved from 21 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Kiangsi to Kwangtung 1 tactical_bomber moved from Hunan to Kwangtung 1 aaGun moved from Anhwe to Kiangsu 1 infantry moved from Shantung to Anhwe 1 tactical_bomber moved from Hopei to Kiangsu 1 fighter moved from 35 Sea Zone to Philippines 2 fighters moved from 35 Sea Zone to Philippines Place Units - Japanese 1 destroyer and 2 submarines placed in 6 Sea Zone 3 infantry placed in Shantung 3 infantry placed in Kiangsu 3 infantry placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2,2,4,5,3 Japanese collect 33 PUs (3 lost to blockades); end with 33 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
ANZAC : 0,67 Americans : 0,67 Chinese : -1,00 Japanese : -1,33
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@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
take ur time with Japan
many decisions to make
cheers
Not so many decision.
Japan has a shitty fleet, but it rules the Pac!
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@trulpenplay said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
troyer and 2 submarines placed in 6 Se
yeah, Japan s fleet has severely weakened, but still the strongest in the Pacific
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been busy but i ll try to play soon
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 3 fighters, 2 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 2 mech_infantrys moved from Korea to Siberia 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Denmark 1 fighter moved from Gibraltar to 112 Sea Zone 2 fighters moved from United Kingdom to 112 Sea Zone 1 fighter moved from Normandy Bordeaux to 112 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Italians
Combat Hit Differential Summary :
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scramble sz 112?
intercept Western Germany?
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note
i am attacking (bombing) airfield in Western Germany
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No scramble. Full intercept.
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 3 fighters, 2 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 2 mech_infantrys moved from Korea to Siberia 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Denmark 1 fighter moved from Gibraltar to 112 Sea Zone 2 fighters moved from United Kingdom to 112 Sea Zone 1 fighter moved from Normandy Bordeaux to 112 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Italians Combat - Americans Air Battle in Western Germany Americans attacks with 3 units heading to Western Germany Germans launches 3 interceptors out of Western Germany Attackers Fire, : 0/3 hits, 0.67 expected hits Defenders Fire, : 0/3 hits, 1.00 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/2 hits, 0.33 expected hits Bombing raid in Western Germany rolls: 6,4 and causes: 6 damage to unit: airfield Bombing raid in Western Germany causes 6 damage total. Battle in Denmark Battle in Siberia Americans attack with 1 armour and 2 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 1 armour and 2 mech_infantrys in Siberia, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 2 mech_infantrys in Siberia, round 3 : 3/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Siberia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Siberia Americans win, taking Denmark from Germans, taking Siberia from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - Americans
Combat Hit Differential Summary :
Defenders Fire, : : -1.00 AA fire in Western Germany : : -0.33 Americans : 1.33 Attackers Fire, : : -0.67 Japanese : -0.67
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 3 fighters, 2 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 2 mech_infantrys moved from Korea to Siberia 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Denmark 1 fighter moved from Gibraltar to 112 Sea Zone 2 fighters moved from United Kingdom to 112 Sea Zone 1 fighter moved from Normandy Bordeaux to 112 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Italians Combat - Americans Air Battle in Western Germany Americans attacks with 3 units heading to Western Germany Germans launches 3 interceptors out of Western Germany Attackers Fire, : 0/3 hits, 0.67 expected hits Defenders Fire, : 0/3 hits, 1.00 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/2 hits, 0.33 expected hits Bombing raid in Western Germany rolls: 6,4 and causes: 6 damage to unit: airfield Bombing raid in Western Germany causes 6 damage total. Battle in Denmark Battle in Siberia Americans attack with 1 armour and 2 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 1 armour and 2 mech_infantrys in Siberia, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 2 mech_infantrys in Siberia, round 3 : 3/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Siberia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Siberia Americans win, taking Denmark from Germans, taking Siberia from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - Americans 1 bomber moved from Northern Territory to Queensland 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from 112 Sea Zone to Normandy Bordeaux 2 fighters moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from 112 Sea Zone to United Kingdom 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 submarine moved from 110 Sea Zone to 91 Sea Zone 2 mech_infantrys moved from Central United States to Southeast Mexico 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 2 transports moved from 88 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to Southeast Mexico 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 submarine moved from 26 Sea Zone to 63 Sea Zone 1 destroyer moved from 25 Sea Zone to 30 Sea Zone 1 carrier moved from 101 Sea Zone to 51 Sea Zone 1 infantry moved from Korea to Manchuria Place Units - Americans 2 infantry placed in Normandy Bordeaux 1 carrier placed in 110 Sea Zone 3 mech_infantrys placed in Korea 1 submarine placed in 10 Sea Zone 3 fighters and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,1,3,4 Americans collect 63 PUs (3 lost to blockades); end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -1.00 AA fire in Western Germany : : -0.33 Americans : 1.33 Attackers Fire, : : -0.67 Japanese : -0.67
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family issues
have to go
cheers
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Take your time.
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Kwangsi to Kiangsi 1 infantry moved from Kwangsi to Kiangsi 2 artilleries and 1 infantry moved from Kwangsi to Hunan 1 fighter moved from Burma to Hunan Combat - Chinese Battle in Kiangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in Hunan Chinese attack with 2 artilleries, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Hunan, round 2 : 2/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Shensi Place Units - Chinese 2 artilleries and 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 14 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese : 0,83 Japanese : 0,67
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battle in sz 113
my subs missed
my other guys scored 4 hits
what shall it be?
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TripleA Manual Gamesave Post: British round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Combat Move - British 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone 1 fighter moved from Gibraltar to 113 Sea Zone 1 destroyer moved from 110 Sea Zone to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Germany 1 fighter moved from United Kingdom to 113 Sea Zone 1 battleship, 1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber moved from 110 Sea Zone to 113 Sea Zone 1 armour moved from Normandy Bordeaux to Holland Belgium British take Holland Belgium from Germans 1 armour moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Kwangsi to Anhwe 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 bomber moved from Yunnan to Anhwe Combat - British Battle in Borneo Battle in Anhwe British attack with 1 bomber and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 1 mech_infantry in Anhwe, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe British win, taking Borneo from Japanese, taking Anhwe from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 113 Sea Zone British attack with 1 battleship, 1 carrier, 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport Germans defend with 2 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports British roll dice for 3 submarines in 113 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits British roll dice for 1 battleship, 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits
Combat Hit Differential Summary :
British : 0,00 Japanese : -0,33
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i ve posted the map
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- dmg 1 ac
- sub
- ac