@Daaras Edit the anzac stuff down
Maxi VS David
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@Maxiheimer vildt nok. Troede egentlig jeg var ok polsteret, selv hvis jeg mistede hvad statistikken sagde. Jeg lod endda en fighter blive på fastlandet. Men stærkt, så er spillet da stadig lidt åbent… For Europa er tabt.
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 3 submarines moved from 33 Sea Zone to 6 Sea Zone Combat - ANZAC Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone ANZAC attack with 3 submarines Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 transport ANZAC roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 8/11 hits, 5,67 expected hits 3 submarines owned by the ANZAC lost in 6 Sea Zone Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -18 Casualties for ANZAC: 3 submarines Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 26 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : -1,00 Japanese : 2,33
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 3 submarines moved from 33 Sea Zone to 6 Sea Zone Combat - ANZAC Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone ANZAC attack with 3 submarines Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 transport ANZAC roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 8/11 hits, 5,67 expected hits 3 submarines owned by the ANZAC lost in 6 Sea Zone Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -18 Casualties for ANZAC: 3 submarines Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 26 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Combat - French Non Combat Move - French 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 infantry moved from Iraq to Northwest Persia 1 fighter moved from Southern France to Holland Belgium Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,00 Japanese : 2,33
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Denmark to Northern Italy 6 armour moved from Western Germany to Northern Italy 1 armour moved from Western Germany to Northern Italy 31 armour, 5 artilleries, 28 infantry and 2 mech_infantrys moved from Tambov to Volgograd 3 armour moved from Ukraine to Volgograd Combat - Germans Battle in Northern Italy Germans attack with 7 armour and 2 mech_infantrys British defend with 2 aaGuns, 4 artilleries, 1 factory_minor and 1 mech_infantry Germans roll dice for 7 armour and 2 mech_infantrys in Northern Italy, round 2 : 6/9 hits, 3,83 expected hits British roll dice for 2 aaGuns, 4 artilleries and 1 mech_infantry in Northern Italy, round 2 : 2/5 hits, 1,67 expected hits 1 mech_infantry owned by the British, 2 aaGuns owned by the British, 3 artilleries owned by the British and 2 mech_infantrys owned by the Germans lost in Northern Italy Germans roll dice for 7 armour in Northern Italy, round 3 : 1/7 hits, 3,50 expected hits British roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits, 0,33 expected hits 1 armour owned by the Germans and 1 artillery owned by the British lost in Northern Italy Germans win, taking Northern Italy from British with 6 armour remaining. Battle score for attacker is 16 Casualties for Germans: 1 armour and 2 mech_infantrys Casualties for British: 2 aaGuns, 4 artilleries and 1 mech_infantry Battle in Volgograd Germans attack with 34 armour, 5 artilleries, 28 infantry and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 34 armour, 5 artilleries, 28 infantry and 2 mech_infantrys in Volgograd, round 2 : 27/69 hits, 24,50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 34 armour, 5 artilleries, 28 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Tambov to Rostov 1 tactical_bomber moved from Ukraine to Novgorod 1 armour moved from Finland to Novgorod 3 tactical_bombers moved from Ukraine to Germany 2 fighters moved from Ukraine to Germany 2 bombers moved from Ukraine to Germany 3 aaGuns and 8 infantry moved from Denmark to Western Germany Place Units - Germans 8 infantry placed in Western Germany 1 artillery and 8 infantry placed in Germany 3 armour placed in Ukraine Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 2,17 British : 1,00 Russians : -0,33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 artillery and 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara Russians take Samara from Japanese 1 armour and 1 mech_infantry moved from Russia to Urals Russians take Vologda from Japanese Russians take Urals from Japanese 1 armour and 1 mech_infantry moved from Russia to Nenetsia 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 2 fighters moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 5 artilleries, 65 infantry and 8 mech_infantrys moved from Russia to Tambov Combat - Russians Battle in Bryansk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1,50 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 6 artilleries, 66 infantry and 8 mech_infantrys Germans defend with 3 aaGuns and 1 infantry Russians roll dice for 6 artilleries, 66 infantry and 8 mech_infantrys in Tambov, round 2 : 19/80 hits, 15,33 expected hits Germans roll dice for 3 aaGuns and 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians, 3 aaGuns owned by the Germans and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 6 artilleries, 65 infantry and 8 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Russians: 1 infantry Casualties for Germans: 3 aaGuns and 1 infantry Battle in Smolensk Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Nenetsia Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 mech_infantry in Nenetsia, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Nenetsia Russians win, taking Nenetsia from Japanese with 1 armour remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 fighters moved from Smolensk to Russia 1 tactical_bomber moved from Bryansk to Russia 1 fighter moved from Bryansk to Russia 4 aaGuns moved from Russia to Tambov Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : 0,33 Italians : -0,33 Russians : 5,33 Japanese : 0,67
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 5 units repaired. 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 cruisers moved from 6 Sea Zone to 35 Sea Zone 7 armour, 1 artillery and 3 mech_infantrys moved from Burma to India 3 fighters, 1 mech_infantry and 5 tactical_bombers moved from Yunnan to India 3 infantry moved from Manchuria to Korea 1 fighter moved from Manchuria to Korea 1 fighter moved from Japan to Korea 4 armour and 1 mech_infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 4 armour and 1 mech_infantry moved from Kweichow to Yunnan 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 4 artilleries moved from Shensi to Szechwan 4 infantry moved from Shensi to Szechwan 1 fighter moved from Japan to 4 Sea Zone 1 battleship moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from Shensi to Szechwan 3 fighters moved from Japan to 16 Sea Zone Combat - Japanese Battle in 4 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 4 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 16 Sea Zone Japanese attack with 3 fighters ANZAC defend with 1 destroyer Japanese roll dice for 3 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 16 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Philippines Japanese attack with 2 infantry Americans defend with 1 airfield, 1 harbour and 1 mech_infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 mech_infantry in Philippines, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 mech_infantry Battle in Szechwan Japanese attack with 4 artilleries and 6 infantry British defend with 1 aaGun; Chinese defend with 2 infantry Japanese roll dice for 4 artilleries and 6 infantry in Szechwan, round 2 : 2/10 hits, 3,00 expected hits Chinese roll dice for 1 aaGun and 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits 1 aaGun owned by the British and 1 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 4 artilleries and 6 infantry in Szechwan, round 3 : 1/10 hits, 3,00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 4 artilleries and 5 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in India Japanese attack with 7 armour, 1 artillery, 3 fighters, 4 mech_infantrys and 5 tactical_bombers British defend with 1 artillery, 3 fighters, 11 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 7 armour, 1 artillery, 3 fighters, 4 mech_infantrys and 5 tactical_bombers in India, round 2 : 10/20 hits, 9,50 expected hits UK_Pacific roll dice for 1 artillery, 3 fighters, 11 infantry and 1 mech_infantry in India, round 2 : 9/16 hits, 6,33 expected hits 2 fighters owned by the Japanese, 1 artillery owned by the Japanese, 4 mech_infantrys owned by the Japanese, 2 armour owned by the Japanese and 10 infantry owned by the British lost in India Japanese roll dice for 5 armour, 1 fighter and 5 tactical_bombers in India, round 3 : 5/11 hits, 6,33 expected hits UK_Pacific roll dice for 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in India, round 3 : 5/6 hits, 3,00 expected hits 4 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British, 2 fighters owned by the British and 1 infantry owned by the British lost in India Japanese roll dice for 5 armour and 1 tactical_bomber in India, round 4 : 4/6 hits, 3,17 expected hits UK_Pacific roll dice for 1 fighter in India, round 4 : 1/1 hits, 0,67 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the British lost in India Japanese captures 20PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 5 armour remaining. Battle score for attacker is -46 Casualties for Japanese: 2 armour, 1 artillery, 3 fighters, 4 mech_infantrys and 5 tactical_bombers Casualties for British: 1 artillery, 3 fighters, 11 infantry and 1 mech_infantry Battle in Korea Japanese attack with 2 fighters and 3 infantry Americans defend with 1 artillery Japanese roll dice for 2 fighters and 3 infantry in Korea, round 2 : 2/5 hits, 1,50 expected hits Americans roll dice for 1 artillery in Korea, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Japanese 1 fighter moved from 4 Sea Zone to 6 Sea Zone 2 fighters moved from Korea to 6 Sea Zone 1 fighter moved from 16 Sea Zone to 6 Sea Zone 2 fighters moved from 16 Sea Zone to Japan 1 aaGun moved from Kansu to Shensi 2 infantry moved from Shensi to Kansu 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Shensi to Sikang 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 41 Sea Zone to 36 Sea Zone Place Units - Japanese 1 transport placed in 20 Sea Zone 1 artillery and 1 infantry placed in Kwangtung 1 destroyer placed in 6 Sea Zone 2 infantry placed in Manchuria 1 armour and 2 mech_infantrys placed in Shantung 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 53 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 Americans : 0,33 Chinese : 0,00 UK_Pacific : 5,00 Japanese : -2,17
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@Makalakalane er du sunshine… Så fik Japan sin egen medicin at smage. Heldigvis var de overlegne nok til at vinde alligevel. Men det kostede alle fly i Indien! Eller det var min beslutning, da jeg hellere ville stå stærkt på landjorden på fastlandet. Dyrt!
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters, 6 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 3 armour moved from Southern France to Northern Italy 3 armour moved from Normandy Bordeaux to Western Germany 4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone 4 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany 1 fighter moved from 95 Sea Zone to Northern Italy 1 bomber moved from Gibraltar to Western Germany 1 artillery and 1 infantry moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 infantry moved from Amur to Sakha Russians take Sakha from Japanese 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 5 artilleries moved from Southern Italy to Northern Italy 1 infantry moved from 97 Sea Zone to Yugoslavia Combat - Americans Battle in Yugoslavia Battle in Denmark Battle in Northern Italy Americans attack with 3 armour, 5 artilleries and 1 fighter Germans defend with 6 armour and 1 factory_minor Americans roll dice for 3 armour, 5 artilleries and 1 fighter in Northern Italy, round 2 : 4/9 hits, 3,67 expected hits Germans roll dice for 6 armour in Northern Italy, round 2 : 3/6 hits, 3,00 expected hits 4 armour owned by the Germans and 3 artilleries owned by the Americans lost in Northern Italy Americans roll dice for 3 armour, 2 artilleries and 1 fighter in Northern Italy, round 3 : 1/6 hits, 2,67 expected hits Germans roll dice for 2 armour in Northern Italy, round 3 : 0/2 hits, 1,00 expected hits 1 armour owned by the Germans lost in Northern Italy Americans roll dice for 3 armour, 2 artilleries and 1 fighter in Northern Italy, round 4 : 4/6 hits, 2,67 expected hits Germans roll dice for 1 armour in Northern Italy, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Northern Italy Americans win, taking Yugoslavia from Germans, taking Denmark from Germans, taking Northern Italy from Germans with 3 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 24 Casualties for Americans: 3 artilleries Casualties for Germans: 6 armour Battle in Western Germany Americans attack with 3 armour, 4 artilleries, 1 bomber and 4 infantry Germans defend with 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 26 infantry AA fire in Western Germany : 0/1 hits, 0,17 expected hits Americans roll dice for 3 armour, 4 artilleries, 1 bomber and 4 infantry in Western Germany, round 2 : 5/12 hits, 4,83 expected hits Germans roll dice for 3 aaGuns, 1 armour and 26 infantry in Western Germany, round 2 : 10/27 hits, 9,17 expected hits 3 aaGuns owned by the Germans, 2 infantry owned by the Germans, 2 armour owned by the Americans, 4 infantry owned by the Americans and 4 artilleries owned by the Americans lost in Western Germany 1 armour retreated to Holland Belgium Germans win with 1 armour and 24 infantry remaining. Battle score for attacker is -19 Casualties for Americans: 2 armour, 4 artilleries and 4 infantry Casualties for Germans: 3 aaGuns and 2 infantry Non Combat Move - Americans 1 bomber moved from Western Germany to Holland Belgium 5 transports moved from 95 Sea Zone to 91 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Northern Italy to Norway 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 38 Sea Zone to 43 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 fighters placed in Western United States 3 mech_infantrys placed in Southern Italy 3 infantry placed in Normandy Bordeaux 3 infantry placed in Southern France Turn Complete - Americans Americans collect 70 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : -0,67 Americans : 0,17 AA fire in Western Germany : : -0,17
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters, 6 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 3 armour moved from Southern France to Northern Italy 3 armour moved from Normandy Bordeaux to Western Germany 4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone 4 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany 1 fighter moved from 95 Sea Zone to Northern Italy 1 bomber moved from Gibraltar to Western Germany 1 artillery and 1 infantry moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 infantry moved from Amur to Sakha Russians take Sakha from Japanese 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 5 artilleries moved from Southern Italy to Northern Italy 1 infantry moved from 97 Sea Zone to Yugoslavia Combat - Americans Battle in Yugoslavia Battle in Denmark Battle in Northern Italy Americans attack with 3 armour, 5 artilleries and 1 fighter Germans defend with 6 armour and 1 factory_minor Americans roll dice for 3 armour, 5 artilleries and 1 fighter in Northern Italy, round 2 : 4/9 hits, 3,67 expected hits Germans roll dice for 6 armour in Northern Italy, round 2 : 3/6 hits, 3,00 expected hits 4 armour owned by the Germans and 3 artilleries owned by the Americans lost in Northern Italy Americans roll dice for 3 armour, 2 artilleries and 1 fighter in Northern Italy, round 3 : 1/6 hits, 2,67 expected hits Germans roll dice for 2 armour in Northern Italy, round 3 : 0/2 hits, 1,00 expected hits 1 armour owned by the Germans lost in Northern Italy Americans roll dice for 3 armour, 2 artilleries and 1 fighter in Northern Italy, round 4 : 4/6 hits, 2,67 expected hits Germans roll dice for 1 armour in Northern Italy, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Northern Italy Americans win, taking Yugoslavia from Germans, taking Denmark from Germans, taking Northern Italy from Germans with 3 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 24 Casualties for Americans: 3 artilleries Casualties for Germans: 6 armour Battle in Western Germany Americans attack with 3 armour, 4 artilleries, 1 bomber and 4 infantry Germans defend with 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 26 infantry AA fire in Western Germany : 0/1 hits, 0,17 expected hits Americans roll dice for 3 armour, 4 artilleries, 1 bomber and 4 infantry in Western Germany, round 2 : 5/12 hits, 4,83 expected hits Germans roll dice for 3 aaGuns, 1 armour and 26 infantry in Western Germany, round 2 : 10/27 hits, 9,17 expected hits 3 aaGuns owned by the Germans, 2 infantry owned by the Germans, 2 armour owned by the Americans, 4 infantry owned by the Americans and 4 artilleries owned by the Americans lost in Western Germany 1 armour retreated to Holland Belgium Germans win with 1 armour and 24 infantry remaining. Battle score for attacker is -19 Casualties for Americans: 2 armour, 4 artilleries and 4 infantry Casualties for Germans: 3 aaGuns and 2 infantry Non Combat Move - Americans 1 bomber moved from Western Germany to Holland Belgium 5 transports moved from 95 Sea Zone to 91 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Northern Italy to Norway 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 38 Sea Zone to 43 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 fighters placed in Western United States 3 mech_infantrys placed in Southern Italy 3 infantry placed in Normandy Bordeaux 3 infantry placed in Southern France Turn Complete - Americans Americans collect 70 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 3 artilleries, 2 fighters and 13 infantry moved from Holland Belgium to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 2 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 2 artilleries and 6 infantry moved from 112 Sea Zone to Western Germany 1 mech_infantry moved from Novosibirsk to Timguska Russians take Timguska from Japanese Combat - British Battle in Western Germany British attack with 5 artilleries, 4 fighters and 19 infantry Germans defend with 1 airfield, 1 armour, 1 factory_major, 1 harbour and 24 infantry British roll dice for 5 artilleries, 4 fighters and 19 infantry in Western Germany, round 2 : 6/28 hits, 7,67 expected hits Germans roll dice for 1 armour and 24 infantry in Western Germany, round 2 : 10/25 hits, 8,50 expected hits 6 infantry owned by the Germans and 10 infantry owned by the British lost in Western Germany British roll dice for 5 artilleries, 4 fighters and 9 infantry in Western Germany, round 3 : 8/18 hits, 6,00 expected hits Germans roll dice for 1 armour and 18 infantry in Western Germany, round 3 : 5/19 hits, 6,50 expected hits 8 infantry owned by the Germans and 5 infantry owned by the British lost in Western Germany British roll dice for 5 artilleries, 4 fighters and 4 infantry in Western Germany, round 4 : 6/13 hits, 5,00 expected hits Germans roll dice for 1 armour and 10 infantry in Western Germany, round 4 : 4/11 hits, 3,83 expected hits 6 infantry owned by the Germans and 4 infantry owned by the British lost in Western Germany British roll dice for 5 artilleries and 4 fighters in Western Germany, round 5 : 4/9 hits, 3,67 expected hits Germans roll dice for 1 armour and 4 infantry in Western Germany, round 5 : 1/5 hits, 1,83 expected hits 4 infantry owned by the Germans and 1 artillery owned by the British lost in Western Germany British roll dice for 4 artilleries and 4 fighters in Western Germany, round 6 : 2/8 hits, 3,33 expected hits Germans roll dice for 1 armour in Western Germany, round 6 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Western Germany British converts factory_major into different units British win, taking Western Germany from Germans with 4 artilleries and 4 fighters remaining. Battle score for attacker is 17 Casualties for British: 1 artillery and 19 infantry Casualties for Germans: 1 armour and 24 infantry Non Combat Move - British 2 fighters moved from Western Germany to 112 Sea Zone 1 fighter moved from Western Germany to Norway 1 fighter moved from Western Germany to 112 Sea Zone 2 carriers moved from 110 Sea Zone to 112 Sea Zone 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 battleship moved from 81 Sea Zone to 79 Sea Zone 1 artillery and 4 infantry moved from Persia to Eastern Persia 1 infantry moved from Alexandria to Tobruk 3 fighters moved from Russia to Tambov 2 fighters and 1 tactical_bomber moved from Russia to Eastern Persia Place Units - British 1 armour, 1 fighter and 1 mech_infantry placed in Persia 3 artilleries and 5 infantry placed in United Kingdom Turn Complete - British British collect 43 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1,83 British : 0,33 Americans : 0,17 AA fire in Western Germany : : -0,17
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Endelig lidt retfærdighed:kissing_closed_eyes: :kissing_closed_eyes:
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@Maxiheimer hvor er det vildt du ku ta W. Germany. Regnede mega meget på det… Men så er Berlin jo tabt… :/ Ka lige gi Japan et par ture til at ta en sidste victory city.
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Combat Move - Italians 2 artilleries and 1 infantry moved from Finland to Norway 1 armour moved from Karelia to Norway Combat - Italians Battle in Norway Italians attack with 1 armour, 2 artilleries and 1 infantry British defend with 1 fighter; Americans defend with 1 fighter and 2 infantry Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Norway, round 2 : 1/4 hits, 1,50 expected hits Americans roll dice for 2 fighters and 2 infantry in Norway, round 2 : 2/4 hits, 2,00 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Norway Italians roll dice for 1 armour and 1 artillery in Norway, round 3 : 1/2 hits, 0,83 expected hits Americans roll dice for 2 fighters and 1 infantry in Norway, round 3 : 1/3 hits, 1,67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Norway Italians roll dice for 1 armour in Norway, round 4 : 1/1 hits, 0,50 expected hits Americans roll dice for 2 fighters in Norway, round 4 : 2/2 hits, 1,33 expected hits 1 fighter owned by the British and 1 armour owned by the Italians lost in Norway Americans win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Italians: 1 armour, 2 artilleries and 1 infantry Casualties for Americans: 2 infantry Casualties for British: 1 fighter Non Combat Move - Italians 2 infantry moved from Greece to Bulgaria Turn Complete - Italians
Combat Hit Differential Summary :
Italians : 0,17 Americans : 0,00
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from Russia to Tambov Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
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Der kunne komme rigtig mange tropper når både usa og uk smed det hele ind. Nogle gange er det bedre at trække sig fra w. germany og samle det hele i berlin.
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from Russia to Tambov Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French 1 infantry moved from Northwest Persia to Caucasus 1 fighter moved from Holland Belgium to Southern Italy 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 artillery moved from Germany to Western Germany 3 infantry moved from Germany to Western Germany 2 bombers moved from Germany to Western Germany 2 fighters moved from Germany to Western Germany 3 tactical_bombers moved from Germany to Western Germany 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Caucasus 33 armour, 5 artilleries, 28 infantry and 2 mech_infantrys moved from Volgograd to Caucasus 1 infantry moved from Rostov to Caucasus Combat - Germans Battle in Western Germany Germans attack with 1 artillery, 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers British defend with 1 airfield, 4 artilleries, 1 factory_minor and 1 harbour Germans roll dice for 1 artillery, 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers in Western Germany, round 2 : 5/11 hits, 5,17 expected hits British roll dice for 4 artilleries in Western Germany, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Germans and 4 artilleries owned by the British lost in Western Germany Germans win, taking Western Germany from British with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Germans: 1 infantry Casualties for British: 4 artilleries Battle in Caucasus Germans attack with 34 armour, 5 artilleries, 29 infantry and 2 mech_infantrys French defend with 1 infantry; Russians defend with 2 aaGuns and 15 infantry Germans roll dice for 34 armour, 5 artilleries, 29 infantry and 2 mech_infantrys in Caucasus, round 2 : 17/70 hits, 24,67 expected hits Russians roll dice for 2 aaGuns and 16 infantry in Caucasus, round 2 : 3/16 hits, 5,33 expected hits 15 infantry owned by the Russians, 3 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Caucasus Germans roll dice for 34 armour, 5 artilleries, 26 infantry and 2 mech_infantrys in Caucasus, round 3 : 17/67 hits, 24,17 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in Caucasus Germans win, taking Caucasus from Russians with 34 armour, 5 artilleries, 25 infantry and 2 mech_infantrys remaining. Battle score for attacker is 46 Casualties for Germans: 4 infantry Casualties for Russians: 2 aaGuns and 15 infantry Casualties for French: 1 infantry Non Combat Move - Germans 1 armour moved from Novgorod to Eastern Poland 3 armour moved from Ukraine to Eastern Poland 1 tactical_bomber moved from Novgorod to Germany 2 bombers moved from Western Germany to Germany 3 tactical_bombers moved from Western Germany to Germany 2 fighters moved from Western Germany to Germany Place Units - Germans 1 destroyer placed in 113 Sea Zone 3 fighters and 6 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 43 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -15,00 British : -0,33 Russians : -1,67
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey Russians take Yenisey from Japanese 1 armour moved from Nenetsia to Novgorod Russians take Archangel from Italians Russians take Novgorod from Germans 1 infantry moved from Smolensk to Belarus Russians take Belarus from Italians 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans 6 artilleries, 64 infantry and 8 mech_infantrys moved from Tambov to Volgograd Russians take Volgograd from Germans Combat - Russians Non Combat Move - Russians 4 aaGuns moved from Tambov to Volgograd 3 infantry moved from Russia to Samara 3 fighters and 1 tactical_bomber moved from Russia to Eastern Persia Place Units - Russians 2 armour and 1 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 3 fighters, 5 infantry and 4 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 battleship, 2 cruisers and 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 battleship, 3 carriers, 2 destroyers and 2 fighters moved from 6 Sea Zone to 26 Sea Zone Japanese take 6 Sea Zone from Americans Combat - Japanese Battle in 54 Sea Zone Japanese attack with 1 battleship, 2 cruisers and 1 submarine ANZAC defend with 2 destroyers, 1 submarine and 1 transport 1 submarine owned by the ANZAC Submerged Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship and 2 cruisers in 54 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits ANZAC roll dice for 2 destroyers and 1 transport in 54 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship and 2 cruisers in 54 Sea Zone, round 3 : 3/3 hits, 1,67 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 submarine remaining. Battle score for attacker is 23 Casualties for ANZAC: 2 destroyers and 1 transport Battle in 26 Sea Zone Japanese attack with 1 battleship, 3 carriers, 2 destroyers and 2 fighters Americans defend with 1 submarine and 2 transports; ANZAC defend with 1 cruiser, 2 submarines and 1 transport Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers and 2 fighters in 26 Sea Zone, round 2 : 1/5 hits, 2,33 expected hits ANZAC roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits ANZAC roll dice for 1 cruiser and 3 transports in 26 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Units damaged: 1 carrier owned by the Japanese 1 submarine owned by the Americans lost in 26 Sea Zone Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers and 2 fighters in 26 Sea Zone, round 3 : 3/5 hits, 2,33 expected hits ANZAC roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits ANZAC roll dice for 1 cruiser and 3 transports in 26 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Units damaged: 1 carrier owned by the Japanese 1 cruiser owned by the ANZAC and 2 submarines owned by the ANZAC lost in 26 Sea Zone 1 transport owned by the ANZAC and 2 transports owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 destroyers and 2 fighters remaining. Battle score for attacker is 51 Casualties for Americans: 1 submarine and 2 transports Casualties for ANZAC: 1 cruiser, 2 submarines and 1 transport Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 battleship and 1 carrier EDIT: Adding units owned by Japanese to 26 Sea Zone: 1 battleship and 1 carrier EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1 EDIT: Turning off Edit Mode 2 infantry moved from Manchuria to Korea 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 armour moved from Shantung to 19 Sea Zone 1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 armour moved from 6 Sea Zone to Japan 1 infantry moved from 6 Sea Zone to Japan 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Japan 1 infantry moved from 6 Sea Zone to Japan 2 fighters moved from 6 Sea Zone to Kwangtung 1 mech_infantry moved from Kiangsu to Hunan 4 armour and 1 mech_infantry moved from Yunnan to India 4 artilleries and 5 infantry moved from Szechwan to Yunnan 1 mech_infantry moved from Shantung to Manchuria 1 mech_infantry moved from Shantung to Manchuria 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 aaGun moved from Shensi to Tsinghai 2 fighters moved from Japan to 26 Sea Zone Place Units - Japanese 3 fighters placed in Kwangtung 1 armour and 2 infantry placed in India 4 transports placed in 6 Sea Zone 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2 Japanese collect 46 PUs (2 lost to blockades); end with 46 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
ANZAC : 0,17 Japanese : 0,33
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@Maxiheimer alright, hvis du går på Japans flåde ved Hawaii, skal jeg igen lige overveje casualties i forhold til slagets gang :D Jeg er rimelig ledig i dag, så du ka jo smide en sms hvis du vil gå på.
Det er tæt på en afgørelse vil jeg tro - havde ikke set Japans chance for at afgøre den før nu. -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 4 fighters and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Shan State to Burma Americans take Burma from Japanese 1 armour moved from Northern Italy to Romania Americans take Romania from Germans 2 artilleries moved from Northern Italy to Western Germany 1 armour moved from Holland Belgium to Western Germany 1 infantry moved from Denmark to Western Germany 1 armour moved from Northern Italy to Greater Southern Germany Americans take Greater Southern Germany from Germans 1 armour moved from Greater Southern Germany to Slovakia Hungary Americans take Slovakia Hungary from Germans 1 armour moved from Northern Italy to Bulgaria 3 mech_infantrys moved from Southern Italy to Western Germany 1 bomber moved from Holland Belgium to Bulgaria 1 infantry moved from Yugoslavia to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece 1 fighter moved from Norway to Western Germany 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Tunisia Combat - Americans Americans creates battle in territory 43 Sea Zone Battle in Greece Battle in Tunisia Battle in Western Germany Americans attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys in Western Germany, round 2 : 3/8 hits, 2,67 expected hits Germans roll dice for 1 artillery and 2 infantry in Western Germany, round 2 : 1/3 hits, 1,00 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany Americans win, taking 43 Sea Zone from Japanese, taking Greece from Italians, taking Tunisia from Italians, taking Western Germany from Germans with 1 armour, 2 artilleries, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Bulgaria Americans attack with 1 armour and 1 bomber Italians defend with 2 infantry Americans roll dice for 1 armour and 1 bomber in Bulgaria, round 2 : 2/2 hits, 1,17 expected hits Germans roll dice for 2 infantry in Bulgaria, round 2 : 2/2 hits, 0,67 expected hits 1 armour owned by the Americans, 1 bomber owned by the Americans and 2 infantry owned by the Italians lost in Bulgaria Germans win with no units remaining. Battle score for attacker is -12 Casualties for Americans: 1 armour and 1 bomber Casualties for Italians: 2 infantry Battle in Libya Americans attack with 1 artillery and 1 infantry Italians defend with 1 armour Americans roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 armour in Libya, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Americans lost in Libya Americans roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0,50 expected hits 1 artillery owned by the Americans lost in Libya Italians win with 1 armour remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Americans 1 fighter moved from Western Germany to 112 Sea Zone 2 infantry moved from Southern France to Northern Italy 3 infantry moved from Normandy Bordeaux to Holland Belgium 4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone 4 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany 1 armour moved from Malaya to Siam 1 mech_infantry moved from Malaya to Siam 1 infantry moved from Malaya to Shan State 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 5 transports moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 43 Sea Zone to 20 Sea Zone Place Units - Americans 1 carrier, 2 destroyers, 4 fighters and 3 submarines placed in 10 Sea Zone Americans undo move 1. 1 carrier, 2 destroyers, 2 fighters and 3 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,1,4,1,5,5,3,4,1,1,6 Americans collect 88 PUs (1 lost to blockades); end with 88 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Combat Hit Differential Summary :
Germans : 1,33 Italians : 1,00 Americans : 0,17