• TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier and 2 destroyers; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            9 armour moved from Alaska to Western United States
            4 fighters moved from Western United States to 55 Sea Zone
            4 artilleries moved from Venezuela to 20 Sea Zone
            4 infantry moved from Venezuela to 20 Sea Zone
            2 bombers moved from Venezuela to Western United States
            4 artilleries, 2 battleships, 2 carriers, 1 destroyer, 4 infantry, 3 submarines and 4 transports moved from 20 Sea Zone to 55 Sea Zone
            4 infantry moved from 55 Sea Zone to Western United States
            4 artilleries moved from 55 Sea Zone to Western United States
            3 artilleries moved from Argentina to Brazil
            1 infantry moved from Alaska to Western Canada
            1 artillery moved from Western Canada to Western United States
            1 infantry moved from Eastern United States to Eastern Canada
            1 artillery moved from Eastern United States to Eastern Canada
            2 fighters moved from Eastern United States to 55 Sea Zone
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 battleship, 1 carrier and 2 destroyers placed in 55 Sea Zone
    
        Turn Complete - Americans
            Americans collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 7
    
        Purchase Units - Germans
            Germans buy 5 artilleries and 5 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Germany to Western Europe
            2 armour moved from Western Europe to Eastern Europe
            1 armour moved from Germany to Eastern Europe
            1 armour moved from Balkans to Belorussia
                  Germans take Ukraine S.S.R. from Russians
                  Germans take Belorussia from Russians
            1 artillery moved from Balkans to Eastern Europe
            1 artillery moved from Balkans to Eastern Europe
            1 artillery moved from Balkans to Eastern Europe
            1 bomber and 1 infantry moved from Germany to West Russia
                  Germans take West Russia from Russians
            1 bomber moved from West Russia to Eastern Europe
            1 bomber and 1 infantry moved from Germany to Caucasus
                  Germans take Caucasus from Russians
            1 bomber moved from Caucasus to Eastern Europe
            1 armour moved from Balkans to Ukraine S.S.R.
            1 armour moved from Balkans to Ukraine S.S.R.
            2 infantry moved from Germany to Western Europe
            2 artilleries moved from Germany to Western Europe
            1 artillery moved from Western Europe to Spain
            1 artillery moved from Germany to Western Europe
            1 artillery moved from Germany to Eastern Europe
            5 fighters moved from Germany to Eastern Europe
    
        Combat - Germans
            Battle in Eastern Europe
                Germans attack with 3 armour, 4 artilleries, 2 bombers and 5 fighters
                Russians defend with 4 artilleries and 1 infantry
                    Germans roll dice for 3 armour, 4 artilleries, 2 bombers and 5 fighters in Eastern Europe, round 2 : 7/14 hits, 6.67 expected hits
                    Russians roll dice for 4 artilleries and 1 infantry in Eastern Europe, round 2 : 3/5 hits, 1.67 expected hits
                    1 infantry owned by the Russians, 4 artilleries owned by the Russians and 3 artilleries owned by the Germans lost in Eastern Europe
                Germans win, taking Eastern Europe from Russians with 3 armour, 1 artillery, 2 bombers and 5 fighters remaining. Battle score for attacker is 7
                Casualties for Germans: 3 artilleries
                Casualties for Russians: 4 artilleries and 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Eastern Europe to Germany
            5 fighters moved from Eastern Europe to Germany
    
        Place Units - Germans
            5 artilleries and 5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 1.33
    

    Savegame


  • TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 7
    
        Purchase Units - British
            British buy 4 artilleries and 6 infantry; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - British
            6 submarines moved from 6 Sea Zone to 8 Sea Zone
            2 bombers moved from United Kingdom to Archangel
            5 transports moved from 4 Sea Zone to 3 Sea Zone
            9 infantry moved from United Kingdom to 3 Sea Zone
            9 infantry and 5 transports moved from 3 Sea Zone to 4 Sea Zone
            9 infantry moved from 4 Sea Zone to Archangel
            6 armour, 4 artilleries and 10 infantry moved from Karelia S.S.R. to Archangel
            2 fighters moved from 4 Sea Zone to Archangel
            2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 6 Sea Zone to 4 Sea Zone
            2 fighters moved from 4 Sea Zone to Archangel
            1 infantry moved from Karelia S.S.R. to Archangel
    
        Combat - British
            Battle in Archangel
                British attack with 6 armour, 4 artilleries, 2 bombers, 4 fighters and 20 infantry
                Russians defend with 4 artilleries and 7 infantry
                    British roll dice for 2 battleships and 2 cruisers in Archangel, round 2 : 1/4 hits, 2.33 expected hits
                    British roll dice for 6 armour, 4 artilleries, 2 bombers, 4 fighters and 20 infantry in Archangel, round 2 : 14/36 hits, 11.67 expected hits
                    Russians roll dice for 4 artilleries and 7 infantry in Archangel, round 2 : 1/11 hits, 3.67 expected hits
                    7 infantry owned by the Russians, 4 artilleries owned by the Russians and 1 infantry owned by the British lost in Archangel
                British win, taking Archangel from Russians with 6 armour, 4 artilleries, 2 bombers, 4 fighters and 19 infantry remaining. Battle score for attacker is 34
                Casualties for British: 1 infantry
                Casualties for Russians: 4 artilleries and 7 infantry
    
        Non Combat Move - British
            2 bombers moved from Archangel to United Kingdom
            4 fighters moved from Archangel to 4 Sea Zone
    
        Place Units - British
            4 artilleries and 6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 30 PUs; end with 32 PUs
            British collect 4 PUs from War Bonds; end with 36 PUs
    

    Combat Hit Differential Summary :

    British : 1.00
    Russians : -2.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 7
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 56 Sea Zone to 55 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 52 Sea Zone to 55 Sea Zone
            2 fighters moved from Hawaiian Islands to 55 Sea Zone
            3 bombers moved from Midway to 55 Sea Zone
            3 armour, 6 artilleries and 7 infantry moved from Buryatia S.S.R. to Manchuria
            2 armour, 2 artilleries and 4 infantry moved from Midway to 56 Sea Zone
            2 armour, 2 artilleries, 4 infantry and 4 transports moved from 56 Sea Zone to 60 Sea Zone
            1 armour and 2 infantry moved from Hawaiian Islands to 52 Sea Zone
            1 armour, 2 infantry and 2 transports moved from 52 Sea Zone to 60 Sea Zone
            2 armour and 1 infantry moved from Japan to 60 Sea Zone
            5 armour, 2 artilleries and 7 infantry moved from 60 Sea Zone to Buryatia S.S.R.
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 3 armour, 6 artilleries and 7 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 3 armour, 6 artilleries and 7 infantry in Manchuria, round 2 : 8/16 hits, 5.67 expected hits
                    Russians roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Russians with 3 armour, 6 artilleries and 6 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 55 Sea Zone
                Japanese attack with 2 battleships, 3 bombers, 3 carriers, 2 cruisers, 1 destroyer and 8 fighters
                Americans defend with 3 battleships, 3 carriers, 3 destroyers, 6 fighters, 3 submarines and 4 transports
                    Japanese roll dice for 2 battleships, 3 bombers, 3 carriers, 2 cruisers, 1 destroyer and 8 fighters in 55 Sea Zone, round 2 : 9/19 hits, 10.50 expected hits
                Units damaged: 3 battleships owned by the Americans
                    Americans roll dice for 3 submarines in 55 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 3 battleships, 3 carriers, 3 destroyers, 6 fighters and 4 transports in 55 Sea Zone, round 2 : 9/15 hits, 8.00 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    1 fighter owned by the Japanese, 3 submarines owned by the Americans, 3 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 cruisers owned by the Japanese lost in 55 Sea Zone
                    Japanese roll dice for 2 battleships, 3 bombers and 7 fighters in 55 Sea Zone, round 3 : 10/12 hits, 8.00 expected hits
                    Americans roll dice for 3 battleships, 3 carriers, 6 fighters and 4 transports in 55 Sea Zone, round 3 : 7/12 hits, 7.00 expected hits
                    7 fighters owned by the Japanese, 3 carriers owned by the Americans, 6 fighters owned by the Americans and 1 battleship owned by the Americans lost in 55 Sea Zone
                    Japanese roll dice for 2 battleships and 3 bombers in 55 Sea Zone, round 4 : 4/5 hits, 3.33 expected hits
                    Americans roll dice for 2 battleships and 4 transports in 55 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    1 bomber owned by the Japanese, 2 transports owned by the Americans and 2 battleships owned by the Americans lost in 55 Sea Zone
                    2 transports owned by the Americans lost in 55 Sea Zone
                Japanese win with 2 battleships and 2 bombers remaining. Battle score for attacker is 38
                Casualties for Japanese: 1 bomber, 3 carriers, 2 cruisers, 1 destroyer and 8 fighters
                Casualties for Americans: 3 battleships, 3 carriers, 3 destroyers, 6 fighters, 3 submarines and 4 transports
    
        Non Combat Move - Japanese
            2 bombers moved from 55 Sea Zone to Japan
    
        Place Units - Japanese
            4 artilleries and 4 infantry placed in Japan
            1 destroyer and 1 transport placed in 60 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 48 PUs
            2 units repaired.
    

    Combat Hit Differential Summary :

    Japanese rolls : : 0.00
    Americans : 0.17
    Russians : 0.67
    Japanese : 3.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 7
    
        Research Technology - Chinese
            Chinese spend 0 on tech rolls
                Chinese roll 3,5 and gets 0 hits
    
        Purchase Units - Chinese
            Chinese buy 4 artilleries and 12 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Chinese
            3 infantry moved from Belgian Congo to Angola
            3 armour moved from French Equatorial Africa to Angola
            1 bomber moved from Belgian Congo to Angola
            3 infantry moved from French Equatorial Africa to Belgian Congo
            1 infantry moved from Persia to Caucasus
            1 artillery moved from Persia to Caucasus
            1 infantry moved from Persia to Kazakh S.S.R.
                  Chinese take Kazakh S.S.R. from Russians
            2 infantry moved from Persia to Afghanistan
            1 bomber moved from China to Afghanistan
            4 infantry moved from China to Kwantung
            1 artillery moved from China to Kwantung
            6 fighters moved from China to Kwantung
    
        Combat - Chinese
            Battle in Afghanistan
                Chinese attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Chinese roll dice for 1 bomber and 2 infantry in Afghanistan, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Afghanistan
                Chinese win, taking Afghanistan from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Angola
                Chinese attack with 3 armour, 1 bomber and 3 infantry
                Neutral defend with 5 infantry
                    Chinese roll dice for 3 armour, 1 bomber and 3 infantry in Angola, round 2 : 5/7 hits, 2.67 expected hits
                    Neutral roll dice for 5 infantry in Angola, round 2 : 0/5 hits, 1.67 expected hits
                    5 infantry owned by the Neutral lost in Angola
                Chinese loses 0 PUs for violating Angolas neutrality.
                Chinese win, taking Angola from Neutral with 3 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 15
                Casualties for Neutral: 5 infantry
            Battle in Kwantung
                Chinese attack with 1 artillery, 6 fighters and 4 infantry
                Russians defend with 6 infantry
                    Chinese roll dice for 1 artillery, 6 fighters and 4 infantry in Kwantung, round 2 : 7/11 hits, 4.17 expected hits
                    Russians roll dice for 6 infantry in Kwantung, round 2 : 3/6 hits, 2.00 expected hits
                    6 infantry owned by the Russians and 3 infantry owned by the Chinese lost in Kwantung
                Chinese win, taking Kwantung from Russians with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Chinese: 3 infantry
                Casualties for Russians: 6 infantry
            Battle in Caucasus
                Chinese attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Caucasus, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Caucasus
                    Chinese roll dice for 1 artillery in Caucasus, round 5 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Caucasus
                Chinese win, taking Caucasus from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from India to Himalaya
            1 bomber moved from Afghanistan to China
            6 fighters moved from Kwantung to China
            1 bomber moved from Angola to Belgian Congo
            1 infantry moved from Trans-Jordan to Persia
    
        Place Units - Chinese
            4 artilleries and 8 infantry placed in China
            3 infantry placed in India
            1 infantry placed in Belgian Congo
    
        Turn Complete - Chinese
            Chinese collect 57 PUs; end with 57 PUs
            Chinese collect 2 PUs from War Bonds; end with 59 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Neutral : -1.67
    Chinese : 3.83
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser and 2 fighters; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Americans
            7 artilleries moved from Western United States to Western Canada
            3 artilleries moved from Eastern Canada to Western Canada
            2 infantry moved from Eastern Canada to Western Canada
            4 infantry moved from Western United States to Western Canada
            2 infantry moved from Western United States to Western Canada
            2 bombers moved from Western United States to Western Canada
            9 armour moved from Western United States to Western Canada
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 carrier and 1 cruiser placed in 55 Sea Zone
            2 fighters placed in 55 Sea Zone
    
        Turn Complete - Americans
            Americans collect 42 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 8
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 1 bomber and 5 infantry; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Germans
            5 artilleries moved from Germany to Eastern Europe
            1 armour moved from Ukraine S.S.R. to Eastern Europe
            1 bomber and 1 infantry moved from Germany to Libya
            2 artilleries moved from Algeria to Libya
            1 infantry moved from Algeria to Libya
            2 fighters moved from Germany to Libya
            1 fighter moved from Germany to Libya
            3 infantry moved from Germany to Eastern Europe
            1 artillery moved from Eastern Europe to Ukraine S.S.R.
            1 armour moved from Ukraine S.S.R. to Eastern Europe
            1 bomber and 1 infantry moved from Germany to Sweden
                  Germans take Sweden from British
            1 bomber moved from Sweden to Germany
            1 fighter moved from Germany to Libya
            1 fighter moved from Germany to Libya
    
        Combat - Germans
            Battle in Libya
                Germans attack with 2 artilleries, 1 bomber, 5 fighters and 2 infantry
                Neutral defend with 5 infantry
                    Germans roll dice for 2 artilleries, 1 bomber, 5 fighters and 2 infantry in Libya, round 2 : 3/10 hits, 4.50 expected hits
                    Neutral roll dice for 5 infantry in Libya, round 2 : 1/5 hits, 1.67 expected hits
                    3 infantry owned by the Neutral and 1 infantry owned by the Germans lost in Libya
                    Germans roll dice for 2 artilleries, 1 bomber, 5 fighters and 1 infantry in Libya, round 3 : 3/9 hits, 4.17 expected hits
                    Neutral roll dice for 2 infantry in Libya, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral and 1 infantry owned by the Germans lost in Libya
                Germans loses 0 PUs for violating Libyas neutrality.
                Germans win, taking Libya from Neutral with 2 artilleries, 1 bomber and 5 fighters remaining. Battle score for attacker is 9
                Casualties for Germans: 2 infantry
                Casualties for Neutral: 5 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Libya to Germany
            2 fighters moved from Libya to Algeria
            3 fighters moved from Libya to Algeria
    
        Place Units - Germans
            5 artilleries, 1 bomber and 5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.67
    Neutral : -0.33
    

    Savegame


  • TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 4 artilleries and 6 infantry; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - British
            6 armour, 4 artilleries and 19 infantry moved from Archangel to Russia
            4 fighters moved from 4 Sea Zone to Russia
            6 submarines moved from 8 Sea Zone to 10 Sea Zone
            5 transports moved from 4 Sea Zone to 3 Sea Zone
            4 artilleries and 6 infantry moved from United Kingdom to 3 Sea Zone
            4 artilleries, 6 infantry and 5 transports moved from 3 Sea Zone to 4 Sea Zone
            4 artilleries and 6 infantry moved from 4 Sea Zone to Archangel
    
        Combat - British
            Battle in Russia
                British attack with 6 armour, 4 artilleries, 4 fighters and 19 infantry
                Russians defend with 1 aaGun, 7 artilleries, 1 factory and 17 infantry
                    AA fire in Russia : 1/4 hits, 0.67 expected hits
                    1 fighter owned by the British lost in Russia
                    British roll dice for 6 armour, 4 artilleries, 3 fighters and 19 infantry in Russia, round 2 : 5/32 hits, 9.67 expected hits
                    Russians roll dice for 7 artilleries and 17 infantry in Russia, round 2 : 4/24 hits, 8.00 expected hits
                    5 infantry owned by the Russians and 4 infantry owned by the British lost in Russia
                    British roll dice for 6 armour, 4 artilleries, 3 fighters and 15 infantry in Russia, round 3 : 14/28 hits, 9.00 expected hits
                    Russians roll dice for 7 artilleries and 12 infantry in Russia, round 3 : 7/19 hits, 6.33 expected hits
                    12 infantry owned by the Russians, 2 artilleries owned by the Russians and 7 infantry owned by the British lost in Russia
                    British roll dice for 6 armour, 4 artilleries, 3 fighters and 8 infantry in Russia, round 4 : 7/21 hits, 7.83 expected hits
                    Russians roll dice for 5 artilleries in Russia, round 4 : 3/5 hits, 1.67 expected hits
                    5 artilleries owned by the Russians and 3 infantry owned by the British lost in Russia
                British captures 33PUs while taking Russians capital
                British win, taking Russia from Russians with 6 armour, 4 artilleries, 3 fighters and 5 infantry remaining. Battle score for attacker is 27
                Casualties for British: 1 fighter and 14 infantry
                Casualties for Russians: 7 artilleries and 17 infantry
    
        Non Combat Move - British
            3 fighters moved from Russia to 4 Sea Zone
    
        Place Units - British
            4 artilleries and 6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 39 PUs; end with 74 PUs
            British collect 1 PU from War Bonds; end with 75 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.33
    British : -0.50
    Russians : -2.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 8
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 fighters and 2 submarines; Remaining resources: 2 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Buryatia S.S.R. to Soviet Far East
            2 bombers moved from Japan to Soviet Far East
            2 battleships moved from 55 Sea Zone to 57 Sea Zone
            1 battleship and 1 destroyer moved from 60 Sea Zone to 57 Sea Zone
            7 artilleries and 7 infantry moved from Japan to 60 Sea Zone
            7 artilleries and 7 infantry moved from 60 Sea Zone to Buryatia S.S.R.
            5 armour, 2 artilleries and 5 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
            3 armour moved from Manchuria to Yakut S.S.R.
            6 artilleries and 5 infantry moved from Manchuria to Buryatia S.S.R.
    
        Combat - Japanese
            Battle in Soviet Far East
                Japanese attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Soviet Far East, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Soviet Far East
                Japanese win, taking Soviet Far East from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Yakut S.S.R.
                Japanese attack with 8 armour, 2 artilleries and 5 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 8 armour, 2 artilleries and 5 infantry in Yakut S.S.R., round 2 : 7/15 hits, 5.83 expected hits
                    Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 8 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Soviet Far East to Buryatia S.S.R.
    
        Place Units - Japanese
            1 carrier and 2 submarines placed in 60 Sea Zone
            2 fighters placed in 60 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Japanese rolls : : 0.00
    Russians : 0.00
    Japanese : 0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 8
    
        Research Technology - Chinese
            Chinese spend 0 on tech rolls
                Chinese roll 6,4 and gets 1 hit
            Chinese removing all Technology Tokens after successful research.
            Chinese discover Improved Artillery Support
    
        Purchase Units - Chinese
            Chinese buy 3 armour, 5 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Chinese
            3 armour and 3 infantry moved from Angola to Union of South Africa
            2 infantry moved from Belgian Congo to Kenya
            1 bomber moved from Belgian Congo to Union of South Africa
            1 artillery moved from Caucasus to Kazakh S.S.R.
            1 infantry moved from Persia to Trans-Jordan
            2 infantry moved from Afghanistan to Kazakh S.S.R.
            5 infantry moved from India to Himalaya
            2 artilleries moved from China to Himalaya
            1 bomber moved from China to Kazakh S.S.R.
            2 fighters moved from China to Kazakh S.S.R.
            6 artilleries and 16 infantry moved from China to Sinkiang
            1 fighter moved from China to Kazakh S.S.R.
            2 fighters moved from China to Himalaya
            1 fighter moved from China to Kazakh S.S.R.
            1 artillery and 1 infantry moved from Kwantung to China
    
        Combat - Chinese
            Battle in Union of South Africa
                Chinese attack with 3 armour, 1 bomber and 3 infantry
                Neutral defend with 5 infantry
                    Chinese roll dice for 3 armour, 1 bomber and 3 infantry in Union of South Africa, round 2 : 1/7 hits, 2.67 expected hits
                    Neutral roll dice for 5 infantry in Union of South Africa, round 2 : 2/5 hits, 1.67 expected hits
                    1 infantry owned by the Neutral and 2 infantry owned by the Chinese lost in Union of South Africa
                    Chinese roll dice for 3 armour, 1 bomber and 1 infantry in Union of South Africa, round 3 : 1/5 hits, 2.33 expected hits
                    Neutral roll dice for 4 infantry in Union of South Africa, round 3 : 2/4 hits, 1.33 expected hits
                    1 armour owned by the Chinese, 1 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Union of South Africa
                    Chinese roll dice for 2 armour and 1 bomber in Union of South Africa, round 4 : 1/3 hits, 1.67 expected hits
                    Neutral roll dice for 3 infantry in Union of South Africa, round 4 : 2/3 hits, 1.00 expected hits
                    2 armour owned by the Chinese and 1 infantry owned by the Neutral lost in Union of South Africa
                 retreated to Union of South Africa
                Neutral win with 2 infantry remaining. Battle score for attacker is -15
                Casualties for Chinese: 3 armour and 3 infantry
                Casualties for Neutral: 3 infantry
            Battle in Kazakh S.S.R.
                Chinese attack with 1 artillery, 1 bomber, 4 fighters and 2 infantry
                Russians defend with 3 artilleries and 1 infantry
                    Chinese roll dice for 1 artillery, 1 bomber, 4 fighters and 2 infantry in Kazakh S.S.R., round 2 : 2/8 hits, 3.50 expected hits
                    Russians roll dice for 3 artilleries and 1 infantry in Kazakh S.S.R., round 2 : 2/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Chinese lost in Kazakh S.S.R.
                    Chinese roll dice for 1 artillery, 1 bomber and 4 fighters in Kazakh S.S.R., round 3 : 3/6 hits, 3.00 expected hits
                    Russians roll dice for 2 artilleries in Kazakh S.S.R., round 3 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the Russians and 1 artillery owned by the Chinese lost in Kazakh S.S.R.
                Chinese win with 1 bomber and 4 fighters remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 artillery and 2 infantry
                Casualties for Russians: 3 artilleries and 1 infantry
            Battle in Sinkiang
                Chinese attack with 6 artilleries and 16 infantry
                Russians defend with 3 infantry
                    Chinese roll dice for 6 artilleries and 16 infantry in Sinkiang, round 2 : 5/22 hits, 5.67 expected hits
                    Russians roll dice for 3 infantry in Sinkiang, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Sinkiang
                Chinese win, taking Sinkiang from Russians with 6 artilleries and 15 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Himalaya
                Chinese attack with 2 artilleries, 2 fighters and 5 infantry
                Russians defend with 2 armour, 1 artillery and 1 infantry
                    Chinese roll dice for 2 artilleries, 2 fighters and 5 infantry in Himalaya, round 2 : 1/9 hits, 2.83 expected hits
                    Russians roll dice for 2 armour, 1 artillery and 1 infantry in Himalaya, round 2 : 1/4 hits, 1.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Himalaya
                    Chinese roll dice for 2 artilleries, 2 fighters and 4 infantry in Himalaya, round 3 : 3/8 hits, 2.67 expected hits
                    Russians roll dice for 2 armour and 1 artillery in Himalaya, round 3 : 1/3 hits, 1.33 expected hits
                    2 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Chinese lost in Himalaya
                Chinese win, taking Himalaya from Russians with 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 11
                Casualties for Chinese: 2 infantry
                Casualties for Russians: 2 armour, 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            2 fighters moved from Kazakh S.S.R. to India
            2 fighters moved from Kazakh S.S.R. to India
            1 bomber moved from Kazakh S.S.R. to India
            2 fighters moved from Himalaya to China
            1 bomber moved from Union of South Africa to Belgian Congo
            1 infantry moved from Belgian Congo to Kenya
    
        Place Units - Chinese
            3 armour placed in Belgian Congo
            Chinese undo move 1.
            2 armour and 1 artillery placed in Belgian Congo
            1 armour placed in India
            4 artilleries and 8 infantry placed in China
    
        Activate Technology - Chinese
            Chinese activating Improved Artillery Support
    
        Turn Complete - Chinese
            Chinese collect 57 PUs; end with 57 PUs
            Chinese collect 4 PUs from War Bonds; end with 61 PUs
    

    Combat Hit Differential Summary :

    Neutral : 2.00
    Chinese : -7.33
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 8
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Americans
            1 carrier, 1 cruiser and 2 fighters moved from 55 Sea Zone to 57 Sea Zone
            2 bombers moved from Western Canada to 57 Sea Zone
            5 artilleries moved from Western Canada to Alaska
            4 infantry moved from Western Canada to Alaska
            9 armour, 5 artilleries and 5 infantry moved from Western Canada to Western United States
    
        Combat - Americans
            Battle in 57 Sea Zone
                Americans attack with 2 bombers, 1 carrier, 1 cruiser and 2 fighters
                Japanese defend with 3 battleships and 1 destroyer
                    Americans roll dice for 2 bombers, 1 carrier, 1 cruiser and 2 fighters in 57 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                Units damaged: 3 battleships owned by the Japanese
                    Japanese roll dice for 3 battleships and 1 destroyer in 57 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    1 cruiser owned by the Americans, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 57 Sea Zone
                    Americans roll dice for 2 bombers and 2 fighters in 57 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
                    Japanese roll dice for 3 battleships in 57 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                    3 battleships owned by the Japanese and 2 fighters owned by the Americans lost in 57 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 27
                Casualties for Americans: 1 carrier, 1 cruiser and 2 fighters
                Casualties for Japanese: 3 battleships and 1 destroyer
    
        Non Combat Move - Americans
            2 bombers moved from 57 Sea Zone to Western United States
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 55 Sea Zone
            2 fighters placed in 55 Sea Zone
    
        Turn Complete - Americans
            Americans collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Americans rolls : : 0.00
    Americans : 1.67
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 9
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 2 armour, 5 artilleries and 5 infantry; Remaining resources: 3 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 infantry moved from Sweden to Norway
                  Germans take Norway from British
            1 bomber and 1 infantry moved from Germany to Caucasus
                  Germans take Caucasus from Chinese
            1 bomber and 1 infantry moved from Germany to Kazakh S.S.R.
                  Germans take Kazakh S.S.R. from Russians
            1 bomber moved from Kazakh S.S.R. to Ukraine S.S.R.
            1 bomber moved from Caucasus to Germany
            1 artillery moved from Ukraine S.S.R. to Belorussia
            1 armour moved from Belorussia to Ukraine S.S.R.
            1 artillery and 1 infantry moved from Western Europe to Spain
            1 artillery and 1 infantry moved from Germany to Western Europe
            1 fighter moved from Algeria to Libya
            1 fighter moved from Algeria to Libya
            1 bomber and 1 infantry moved from Germany to Anglo Egypt
                  Germans take Anglo Egypt from Chinese
            1 bomber moved from Anglo Egypt to Libya
            3 artilleries moved from Germany to Eastern Europe
            1 fighter moved from Algeria to Eastern Europe
            1 fighter moved from Algeria to Eastern Europe
            1 fighter moved from Algeria to Ukraine S.S.R.
            1 infantry moved from Eastern Europe to Ukraine S.S.R.
            1 artillery moved from Germany to Eastern Europe
            1 infantry moved from Germany to Eastern Europe
            1 fighter moved from Libya to Ukraine S.S.R.
    
        Combat - Germans
    
        Non Combat Move - Germans
    
        Place Units - Germans
            2 armour, 5 artilleries and 5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : : 0.00
    

    Savegame


  • TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 9
    
        Research Technology - British
            British spend 15 on tech rolls
                British roll 1,6,2 and gets 1 hit
            British removing all Technology Tokens after successful research.
            British discover Mechanized Infantry
    
        Purchase Units - British
            British buy 6 artilleries and 12 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 infantry moved from Russia to Evenki National Okrug
                  British take Evenki National Okrug from Russians
            1 infantry moved from Russia to Novosibirsk
                  British take Novosibirsk from Russians
            1 infantry moved from Archangel to Karelia S.S.R.
            2 fighters moved from 4 Sea Zone to Russia
            1 artillery and 1 infantry moved from Russia to Kazakh S.S.R.
            1 fighter moved from Russia to Kazakh S.S.R.
            1 artillery and 1 infantry moved from Russia to Caucasus
            1 fighter moved from Russia to Caucasus
            1 artillery and 1 infantry moved from Archangel to West Russia
            1 fighter moved from 4 Sea Zone to West Russia
            3 infantry moved from Archangel to Russia
            2 artilleries moved from Archangel to Russia
            1 artillery moved from Archangel to Russia
            2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 6 transports moved from 4 Sea Zone to 6 Sea Zone
            2 bombers moved from United Kingdom to Russia
            2 artilleries and 3 infantry moved from United Kingdom to 6 Sea Zone
            2 artilleries and 3 infantry moved from 6 Sea Zone to Norway
    
        Combat - British
            Battle in Norway
                British attack with 2 artilleries and 3 infantry
                Germans defend with 1 infantry
                    British roll dice for 2 battleships and 2 cruisers in Norway, round 2 : 2/4 hits, 2.33 expected hits
                    Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Norway
                British win, taking Norway from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Kazakh S.S.R.
                British attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Kazakh S.S.R.
                British win, taking Kazakh S.S.R. from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in West Russia
                British attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in West Russia, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in West Russia
                British win, taking West Russia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Caucasus
                British attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from West Russia to Russia
            1 fighter moved from Caucasus to Russia
            1 fighter moved from Kazakh S.S.R. to Russia
    
        Place Units - British
            4 artilleries and 8 infantry placed in Russia
            2 artilleries and 4 infantry placed in United Kingdom
    
        Activate Technology - British
            British activating Mechanized Infantry
    
        Turn Complete - British
            British collect 54 PUs; end with 54 PUs
            British collect 1 PU from War Bonds; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 0.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 9
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 battleship, 1 cruiser and 1 fighter; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            13 artilleries, 2 bombers and 12 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
            1 infantry moved from Soviet Far East to Yakut S.S.R.
            1 infantry moved from Soviet Far East to Yakut S.S.R.
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            2 fighters moved from 60 Sea Zone to Yakut S.S.R.
            1 submarine moved from 35 Sea Zone to 59 Sea Zone
            1 submarine moved from 35 Sea Zone to 59 Sea Zone
    
        Place Units - Japanese
            2 armour placed in Japan
            1 battleship, 1 cruiser and 1 fighter placed in 60 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Japanese rolls : : 0.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 9
    
        Research Technology - Chinese
            Chinese spend 5 on tech rolls
                Chinese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Chinese
            Chinese buy 8 armour and 5 infantry; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Chinese
            1 infantry moved from Trans-Jordan to Anglo Egypt
            1 infantry moved from Belgian Congo to Anglo Egypt
            1 bomber moved from India to Anglo Egypt
            3 infantry moved from Kenya to Union of South Africa
            1 armour moved from Belgian Congo to Union of South Africa
            1 bomber moved from Belgian Congo to Union of South Africa
            1 infantry moved from Sinkiang to Novosibirsk
            1 artillery moved from Sinkiang to Novosibirsk
            1 infantry moved from Sinkiang to Kazakh S.S.R.
            1 artillery moved from Sinkiang to Kazakh S.S.R.
            2 artilleries and 3 infantry moved from Himalaya to Afghanistan
            4 fighters moved from India to Kazakh S.S.R.
            1 fighter moved from China to Novosibirsk
            1 fighter moved from China to Novosibirsk
    
        Combat - Chinese
            Battle in Union of South Africa
                Chinese attack with 1 armour, 1 bomber and 3 infantry
                Neutral defend with 2 infantry
                    Chinese roll dice for 1 armour, 1 bomber and 3 infantry in Union of South Africa, round 2 : 3/5 hits, 1.67 expected hits
                    Neutral roll dice for 2 infantry in Union of South Africa, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral and 2 infantry owned by the Chinese lost in Union of South Africa
                Chinese loses 0 PUs for violating Union of South Africas neutrality.
                Chinese win, taking Union of South Africa from Neutral with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Neutral: 2 infantry
            Battle in Novosibirsk
                Chinese attack with 1 artillery, 2 fighters and 1 infantry
                British defend with 1 infantry
                    Chinese roll dice for 1 artillery, 2 fighters and 1 infantry in Novosibirsk, round 2 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese and 1 infantry owned by the British lost in Novosibirsk
                Chinese win, taking Novosibirsk from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Kazakh S.S.R.
                Chinese attack with 1 artillery, 4 fighters and 1 infantry
                British defend with 1 artillery
                    Chinese roll dice for 1 artillery, 4 fighters and 1 infantry in Kazakh S.S.R., round 2 : 5/6 hits, 2.67 expected hits
                    British roll dice for 1 artillery in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Kazakh S.S.R.
                Chinese win, taking Kazakh S.S.R. from British with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Anglo Egypt
                Chinese attack with 1 bomber and 2 infantry
                Germans defend with 1 infantry
                    Chinese roll dice for 1 bomber and 2 infantry in Anglo Egypt, round 2 : 2/3 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Anglo Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Anglo Egypt
                Chinese win, taking Anglo Egypt from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Chinese
            1 bomber moved from Union of South Africa to Belgian Congo
            1 bomber moved from Anglo Egypt to India
            2 fighters moved from Novosibirsk to China
            4 fighters moved from Kazakh S.S.R. to India
            5 artilleries and 9 infantry moved from China to Sinkiang
    
        Place Units - Chinese
            7 armour placed in China
            3 infantry placed in India
            1 armour and 2 infantry placed in Belgian Congo
            Chinese undo move 3.
            Chinese undo move 2.
            3 infantry placed in Belgian Congo
            1 armour and 2 infantry placed in India
            Chinese undo move 1.
            Chinese undo move 2.
            Chinese undo move 1.
            3 armour placed in India
            Chinese undo move 1.
            2 armour and 1 infantry placed in India
            3 infantry placed in Belgian Congo
            6 armour and 1 infantry placed in China
    
        Turn Complete - Chinese
            Chinese collect 63 PUs; end with 64 PUs
            Chinese collect 1 PU from War Bonds; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Chinese rolls : : 0.00
    Neutral : 1.33
    British : 0.33
    Chinese : 5.00
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 9
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 1,2 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Americans
            5 armour moved from Western United States to Alaska
    
        Non Combat Move - Americans
            4 armour moved from Western United States to Alaska
            3 infantry moved from Western United States to Western Canada
            3 artilleries moved from Western United States to Western Canada
    
        Place Units - Americans
            1 battleship, 1 submarine and 2 transports placed in 55 Sea Zone
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 10
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 2 armour, 4 artilleries, 1 bomber, 1 factory and 4 infantry; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 bomber and 1 infantry moved from Germany to Karelia S.S.R.
            1 infantry moved from Eastern Europe to Belorussia
            1 artillery moved from Belorussia to Karelia S.S.R.
            5 armour, 9 artilleries, 2 fighters and 2 infantry moved from Eastern Europe to Karelia S.S.R.
            1 armour moved from Ukraine S.S.R. to Karelia S.S.R.
            2 fighters moved from Ukraine S.S.R. to Karelia S.S.R.
            1 bomber moved from Ukraine S.S.R. to Karelia S.S.R.
            2 infantry moved from Germany to Western Europe
            2 armour moved from Germany to Karelia S.S.R.
            1 bomber moved from Libya to Germany
            1 infantry moved from Germany to Western Europe
            2 artilleries moved from Germany to Western Europe
            1 artillery moved from Western Europe to Spain
            1 artillery moved from Western Europe to Spain
            2 artilleries moved from Germany to Western Europe
            2 infantry moved from Western Europe to Spain
            1 infantry moved from Germany to Eastern Europe
            1 fighter moved from Libya to Western Europe
    
        Combat - Germans
            Battle in Karelia S.S.R.
                Germans attack with 8 armour, 10 artilleries, 2 bombers, 4 fighters and 3 infantry
                British defend with 1 infantry
                    Germans roll dice for 8 armour, 10 artilleries, 2 bombers, 4 fighters and 3 infantry in Karelia S.S.R., round 2 : 12/27 hits, 11.67 expected hits
                    British roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from British with 8 armour, 10 artilleries, 2 bombers, 4 fighters and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Karelia S.S.R. to Germany
            4 fighters moved from Karelia S.S.R. to Germany
            1 fighter moved from Western Europe to Spain
            1 fighter moved from Germany to Western Europe
    
        Place Units - Germans
            2 armour, 4 artilleries, 1 bomber and 4 infantry placed in Germany
            1 factory placed in Southern Europe
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : -0.33
    Germans rolls : : 0.00
    

    Savegame


  • TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 10
    
        Research Technology - British
            British spend 10 on tech rolls
                British roll 2,3 and gets 0 hits
    
        Purchase Units - British
            British buy 15 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - British
            1 infantry moved from Norway to Sweden
                  British take Sweden from Germans
            2 artilleries and 1 infantry moved from Norway to Karelia S.S.R.
            1 infantry moved from Archangel to Karelia S.S.R.
            1 artillery moved from West Russia to Karelia S.S.R.
            6 armour and 6 infantry moved from Russia to Karelia S.S.R.
            2 bombers moved from Russia to Karelia S.S.R.
            3 fighters moved from Russia to Karelia S.S.R.
            4 artilleries and 4 infantry moved from United Kingdom to 6 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone
            4 artilleries and 4 infantry moved from 5 Sea Zone to Karelia S.S.R.
            3 infantry moved from United Kingdom to 6 Sea Zone
            3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            3 infantry moved from 5 Sea Zone to Eastern Europe
            2 battleships, 2 carriers, 2 cruisers and 2 destroyers moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from Caucasus to Ukraine S.S.R.
            1 infantry moved from Evenki National Okrug to Novosibirsk
            1 artillery moved from Russia to Novosibirsk
    
        Combat - British
            Battle in Eastern Europe
                British attack with 3 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 cruiser in Eastern Europe, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 3 infantry in Eastern Europe, round 2 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Eastern Europe, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 3 infantry in Eastern Europe, round 3 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Eastern Europe, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 3 infantry in Eastern Europe, round 4 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Eastern Europe, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Eastern Europe
                    British roll dice for 2 infantry in Eastern Europe, round 5 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Eastern Europe, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 infantry in Eastern Europe, round 6 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Eastern Europe, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Eastern Europe
                    British roll dice for 1 infantry in Eastern Europe, round 7 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 infantry in Eastern Europe, round 7 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 infantry in Eastern Europe, round 8 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 infantry in Eastern Europe, round 8 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 infantry in Eastern Europe, round 9 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 infantry in Eastern Europe, round 9 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 infantry in Eastern Europe, round 10 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 infantry in Eastern Europe, round 10 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Eastern Europe
                Germans win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for British: 3 infantry
            Battle in Ukraine S.S.R.
                British attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine S.S.R.
                British win, taking Ukraine S.S.R. from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Novosibirsk
                British attack with 1 artillery and 1 infantry
                Chinese defend with 1 artillery
                    British roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Novosibirsk
                British win, taking Novosibirsk from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 artillery
            Battle in Karelia S.S.R.
                British attack with 6 armour, 7 artilleries, 2 bombers, 3 fighters and 12 infantry
                Germans defend with 8 armour, 10 artilleries and 3 infantry
                    British roll dice for 2 battleships and 1 cruiser in Karelia S.S.R., round 2 : 1/3 hits, 1.83 expected hits
                    British roll dice for 6 armour, 7 artilleries, 2 bombers, 3 fighters and 12 infantry in Karelia S.S.R., round 2 : 10/30 hits, 11.33 expected hits
                    Germans roll dice for 8 armour, 10 artilleries and 3 infantry in Karelia S.S.R., round 2 : 8/21 hits, 8.33 expected hits
                    8 artilleries owned by the Germans, 3 infantry owned by the Germans and 8 infantry owned by the British lost in Karelia S.S.R.
                    British roll dice for 6 armour, 7 artilleries, 2 bombers, 3 fighters and 4 infantry in Karelia S.S.R., round 3 : 10/22 hits, 9.50 expected hits
                    Germans roll dice for 8 armour and 2 artilleries in Karelia S.S.R., round 3 : 3/10 hits, 4.67 expected hits
                    2 artilleries owned by the Germans, 8 armour owned by the Germans and 3 infantry owned by the British lost in Karelia S.S.R.
                British win, taking Karelia S.S.R. from Germans with 6 armour, 7 artilleries, 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 56
                Casualties for British: 11 infantry
                Casualties for Germans: 8 armour, 10 artilleries and 3 infantry
    
        Non Combat Move - British
            2 fighters moved from Karelia S.S.R. to 5 Sea Zone
            1 fighter moved from Karelia S.S.R. to 5 Sea Zone
            2 bombers moved from Karelia S.S.R. to Russia
            1 infantry moved from Russia to Evenki National Okrug
            1 infantry moved from Norway to Karelia S.S.R.
    
        Place Units - British
            8 infantry placed in United Kingdom
            7 infantry placed in Russia
            British undo move 2.
            4 infantry placed in United Kingdom
            3 infantry placed in Russia
    
        Turn Complete - British
            British collect 57 PUs; end with 57 PUs
            British collect 4 PUs from War Bonds; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.67
    British : -5.00
    Chinese : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 10
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese rolls : 1/1 hits, 0.00 expected hits
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Improved Artillery Support
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 2 fighters and 6 infantry; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            8 armour, 15 artilleries, 2 bombers, 2 fighters and 18 infantry moved from Yakut S.S.R. to Evenki National Okrug
            1 infantry moved from Manchuria to Buryatia S.S.R.
            2 armour moved from Japan to 60 Sea Zone
            2 armour moved from 60 Sea Zone to Buryatia S.S.R.
            1 fighter moved from 60 Sea Zone to Yakut S.S.R.
            2 submarines moved from 59 Sea Zone to 60 Sea Zone
            1 fighter moved from Yakut S.S.R. to Buryatia S.S.R.
    
        Combat - Japanese
            Battle in Evenki National Okrug
                Japanese attack with 8 armour, 15 artilleries, 2 bombers, 2 fighters and 18 infantry
                British defend with 1 infantry
                    Japanese roll dice for 8 armour, 15 artilleries, 2 bombers, 2 fighters and 18 infantry in Evenki National Okrug, round 2 : 17/45 hits, 17.17 expected hits
                    British roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Evenki National Okrug
                Japanese win, taking Evenki National Okrug from British with 8 armour, 15 artilleries, 2 bombers, 2 fighters and 18 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Evenki National Okrug to Buryatia S.S.R.
            2 bombers moved from Evenki National Okrug to Buryatia S.S.R.
    
        Place Units - Japanese
            3 artilleries, 2 fighters and 6 infantry placed in Japan
    
        Activate Technology - Japanese
            Japanese activating Improved Artillery Support
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Japanese rolls : : 1.00
    Japanese : -0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 10
    
        Research Technology - Chinese
            Chinese spend 5 on tech rolls
                Chinese roll 1,1 and gets 0 hits
    
        Purchase Units - Chinese
            Chinese buy 1 artillery, 5 fighters and 2 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Chinese
            1 infantry moved from Kazakh S.S.R. to Caucasus
                  Chinese take Caucasus from British
            2 infantry moved from Sinkiang to Novosibirsk
            1 artillery moved from Sinkiang to Novosibirsk
            1 infantry moved from Union of South Africa to Kenya
            1 armour moved from Union of South Africa to Kenya
            1 armour moved from Kenya to Belgian Congo
            2 infantry moved from Belgian Congo to Kenya
            1 artillery moved from Belgian Congo to Kenya
            1 infantry moved from Anglo Egypt to Belgian Congo
            2 fighters moved from China to Novosibirsk
            4 fighters moved from India to Novosibirsk
            1 bomber moved from India to Novosibirsk
    
        Combat - Chinese
            Battle in Novosibirsk
                Chinese attack with 1 artillery, 1 bomber, 6 fighters and 2 infantry
                British defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 artillery, 1 bomber, 6 fighters and 2 infantry in Novosibirsk, round 2 : 3/10 hits, 4.67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the British, 1 infantry owned by the Chinese and 1 infantry owned by the British lost in Novosibirsk
                Chinese win, taking Novosibirsk from British with 1 artillery, 1 bomber, 6 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            8 artilleries and 20 infantry moved from Sinkiang to Kazakh S.S.R.
            2 artilleries and 3 infantry moved from Afghanistan to Kazakh S.S.R.
            6 armour moved from China to Kazakh S.S.R.
            3 armour moved from India to Kazakh S.S.R.
            1 infantry moved from Belgian Congo to Kenya
            2 fighters moved from Novosibirsk to China
            4 fighters moved from Novosibirsk to Kazakh S.S.R.
            1 bomber moved from Novosibirsk to China
    
        Place Units - Chinese
            2 fighters and 1 infantry placed in India
            1 artillery, 3 fighters and 1 infantry placed in China
    
        Turn Complete - Chinese
            Chinese collect 66 PUs; end with 66 PUs
            Chinese collect 1 PU from War Bonds; end with 67 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    Chinese : -1.67
    

    Savegame

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