TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 7
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 56 Sea Zone to 55 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 52 Sea Zone to 55 Sea Zone
2 fighters moved from Hawaiian Islands to 55 Sea Zone
3 bombers moved from Midway to 55 Sea Zone
3 armour, 6 artilleries and 7 infantry moved from Buryatia S.S.R. to Manchuria
2 armour, 2 artilleries and 4 infantry moved from Midway to 56 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 56 Sea Zone to 60 Sea Zone
1 armour and 2 infantry moved from Hawaiian Islands to 52 Sea Zone
1 armour, 2 infantry and 2 transports moved from 52 Sea Zone to 60 Sea Zone
2 armour and 1 infantry moved from Japan to 60 Sea Zone
5 armour, 2 artilleries and 7 infantry moved from 60 Sea Zone to Buryatia S.S.R.
Combat - Japanese
Battle in Manchuria
Japanese attack with 3 armour, 6 artilleries and 7 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 armour, 6 artilleries and 7 infantry in Manchuria, round 2 : 8/16 hits, 5.67 expected hits
Russians roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Russians with 3 armour, 6 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 2 battleships, 3 bombers, 3 carriers, 2 cruisers, 1 destroyer and 8 fighters
Americans defend with 3 battleships, 3 carriers, 3 destroyers, 6 fighters, 3 submarines and 4 transports
Japanese roll dice for 2 battleships, 3 bombers, 3 carriers, 2 cruisers, 1 destroyer and 8 fighters in 55 Sea Zone, round 2 : 9/19 hits, 10.50 expected hits
Units damaged: 3 battleships owned by the Americans
Americans roll dice for 3 submarines in 55 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 3 battleships, 3 carriers, 3 destroyers, 6 fighters and 4 transports in 55 Sea Zone, round 2 : 9/15 hits, 8.00 expected hits
Units damaged: 2 battleships owned by the Japanese
1 fighter owned by the Japanese, 3 submarines owned by the Americans, 3 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 cruisers owned by the Japanese lost in 55 Sea Zone
Japanese roll dice for 2 battleships, 3 bombers and 7 fighters in 55 Sea Zone, round 3 : 10/12 hits, 8.00 expected hits
Americans roll dice for 3 battleships, 3 carriers, 6 fighters and 4 transports in 55 Sea Zone, round 3 : 7/12 hits, 7.00 expected hits
7 fighters owned by the Japanese, 3 carriers owned by the Americans, 6 fighters owned by the Americans and 1 battleship owned by the Americans lost in 55 Sea Zone
Japanese roll dice for 2 battleships and 3 bombers in 55 Sea Zone, round 4 : 4/5 hits, 3.33 expected hits
Americans roll dice for 2 battleships and 4 transports in 55 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
1 bomber owned by the Japanese, 2 transports owned by the Americans and 2 battleships owned by the Americans lost in 55 Sea Zone
2 transports owned by the Americans lost in 55 Sea Zone
Japanese win with 2 battleships and 2 bombers remaining. Battle score for attacker is 38
Casualties for Japanese: 1 bomber, 3 carriers, 2 cruisers, 1 destroyer and 8 fighters
Casualties for Americans: 3 battleships, 3 carriers, 3 destroyers, 6 fighters, 3 submarines and 4 transports
Non Combat Move - Japanese
2 bombers moved from 55 Sea Zone to Japan
Place Units - Japanese
4 artilleries and 4 infantry placed in Japan
1 destroyer and 1 transport placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
2 units repaired.
Combat Hit Differential Summary :
Japanese rolls : : 0.00
Americans : 0.17
Russians : 0.67
Japanese : 3.50
Savegame