L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3


  • What does UK and ANZAC have for follow-up?


  • @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    What does UK and ANZAC have for follow-up?

    uk has 1 bom , 1 tac in india, but tac can only theoretically land on usa AC

    anzac has 4 subs, 1 des
    and 4 figs that can if they attack celebes sz only theoretically land on usa ACs

    but it u re not sure i suggest u do the casualties decision in peace, so u dont feel sorry later


  • I ll come back later and try to finish the move. I think i will have time enough.

    Cheers


  • Checking now and making a decision.


  • The 4 additional hits:

    dmg ac
    1 sub
    2 des


  • @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    The 4 additional hits:

    dmg ac
    1 sub
    2 des

    So the first two are dmgd acs?

    I am on mobile i ll try to come soon


  • Yes, the sub-hits were ok.


  • i ve sent units via sz 42 too

    the program does not allow me to withdraw there,

    but i ll do it.

    and in case it was some oversight of mine, i hope u ll allow it. dont know why it wont allow me since i ve sent units from sz 42 too


  • @Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    1 carrier moved from 54 Sea Zone to 45 Sea Zone
    1 carrier moved from 54 Sea Zone to 42 Sea Zone
    Americans take 42 Sea Zone from Japanese
    1 battleship, 3 destroyers, 4 fighters and 4 submarines moved from 54 Sea Zone to 44 Sea Zone
    1 carrier moved from 45 Sea Zone to 44 Sea Zone
    1 carrier moved from 42 Sea Zone to 44 Sea Zone
    1 bomber moved from Queensland to 44 Sea Zone

    Combat Move - Americans
    2 infantry moved from Normandy Bordeaux to Southern France
    2 fighters moved from Normandy Bordeaux to Southern France
    1 fighter moved from Gibraltar to Southern France
    1 carrier moved from 54 Sea Zone to 45 Sea Zone
    1 carrier moved from 54 Sea Zone to 42 Sea Zone
    Americans take 42 Sea Zone from Japanese
    1 battleship, 3 destroyers, 4 fighters and 4 submarines moved from 54 Sea Zone to 44 Sea Zone
    1 carrier moved from 45 Sea Zone to 44 Sea Zone
    1 carrier moved from 42 Sea Zone to 44 Sea Zone
    1 bomber moved from Queensland to 44 Sea Zone


  • u scored 8 hits so i have to run xd


  • @Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    i ve sent units via sz 42 too

    the program does not allow me to withdraw there,

    but i ll do it.

    and in case it was some oversight of mine, i hope u ll allow it. dont know why it wont allow me since i ve sent units from sz 42 too

    I’m sure it’s alright.


  • @Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    u scored 8 hits so i have to run xd

    MARTI be praised!

    But I’m sure you’ll finish the ships off with some subs later on since I sank the two des.


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 1 fighter, 1 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Normandy Bordeaux to Southern France
            2 fighters moved from Normandy Bordeaux to Southern France
            1 fighter moved from Gibraltar to Southern France
            1 carrier moved from 54 Sea Zone to 45 Sea Zone
            1 carrier moved from 54 Sea Zone to 42 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            1 battleship, 3 destroyers, 4 fighters and 4 submarines moved from 54 Sea Zone to 44 Sea Zone
            1 carrier moved from 45 Sea Zone to 44 Sea Zone
            1 carrier moved from 42 Sea Zone to 44 Sea Zone
            1 bomber moved from Queensland to 44 Sea Zone
    
        Combat - Americans
            Battle in Southern France
                Americans attack with 3 fighters and 2 infantry
                Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
                    Americans roll dice for 3 fighters and 1 infantry in Southern France, round 3 : 4/4 hits, 1.67 expected hits
                    Italians roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Southern France
                Americans win with 3 fighters remaining. Battle score for attacker is 4
                Casualties for Americans: 2 infantry
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in 44 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 2 carriers, 3 destroyers, 4 fighters and 4 submarines
                Japanese defend with 1 battleship, 3 carriers, 2 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 2 transports
                    Americans roll dice for 4 submarines in 44 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 3 destroyers and 4 fighters in 44 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 4 fighters, 2 tactical_bombers and 2 transports in 44 Sea Zone, round 2 : 8/12 hits, 6.00 expected hits
                    4 submarines owned by the Americans, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 4 fighters owned by the Americans lost in 44 Sea Zone
                3 destroyers owned by the Americans, 2 carriers owned by the Americans and 1 battleship owned by the Americans retreated to 45 Sea Zone
                Japanese win with 1 battleship, 3 carriers, 4 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -42
                Casualties for Americans: 4 fighters and 4 submarines
                Casualties for Japanese: 2 destroyers and 1 submarine
                2 tactical_bombers owned by the Japanese and 4 fighters owned by the Japanese forced to land in Celebes
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 battleship, 2 carriers and 3 destroyers moved from 45 Sea Zone to 42 Sea Zone
            1 destroyer moved from 30 Sea Zone to 25 Sea Zone
            1 submarine moved from 30 Sea Zone to 54 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            2 submarines moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 bomber moved from Western United States to Normandy Bordeaux
            1 bomber moved from 44 Sea Zone to Northern Territory
            3 fighters moved from Southern France to Normandy Bordeaux
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            1 armour and 2 mech_infantrys placed in Korea
            1 artillery and 1 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Normandy Bordeaux
            1 transport placed in 110 Sea Zone
            1 carrier and 2 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
            Americans collect 61 PUs (1 lost to blockades); end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Americans : 2.83
    Japanese : 1.83
    

    Savegame


  • @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    @Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    u scored 8 hits so i have to run xd

    MARTI be praised!

    But I’m sure you’ll finish the ships off with some subs later on since I sank the two des.

    yeah i had more then 50 % and the inital plan was to go till the very end, but ur guys were pretty good on defense


  • @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    @Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    i ve sent units via sz 42 too

    the program does not allow me to withdraw there,

    but i ll do it.

    and in case it was some oversight of mine, i hope u ll allow it. dont know why it wont allow me since i ve sent units from sz 42 too

    I’m sure it’s alright.

    i think i have a theory what confused triple a, or maybe its a strange rule.

    AC does not have an attack value. maybe u can only retreat to sz from which u came with sea units that have an attack value? but never heard of it before.

    but tehnically i could send subs it wasnt a problem, i just did not know triple a will be causing trouble about it.

    and thanks

    i wasnt planing to withdraw but in these hard battles u need to have all options included before u start


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 fighter and 2 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 artilleries moved from Yunnan to Kwangsi
            1 fighter moved from Hunan to Burma
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : -0.33
    

    Savegame


  • one usa ncm on the start of uk turn, i forgot on the start of the chinese one


  • @Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    @Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    i ve sent units via sz 42 too

    the program does not allow me to withdraw there,

    but i ll do it.

    and in case it was some oversight of mine, i hope u ll allow it. dont know why it wont allow me since i ve sent units from sz 42 too

    I’m sure it’s alright.

    i think i have a theory what confused triple a, or maybe its a strange rule.

    AC does not have an attack value. maybe u can only retreat to sz from which u came with sea units that have an attack value? but never heard of it before.

    but tehnically i could send subs it wasnt a problem, i just did not know triple a will be causing trouble about it.

    and thanks

    i wasnt planing to withdraw but in these hard battles u need to have all options included before u start

    No, that can’t be the thing. The ac are units that take part in the battle and certainly counts when considering retreat.


  • @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    @Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    @Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    i ve sent units via sz 42 too

    the program does not allow me to withdraw there,

    but i ll do it.

    and in case it was some oversight of mine, i hope u ll allow it. dont know why it wont allow me since i ve sent units from sz 42 too

    I’m sure it’s alright.

    i think i have a theory what confused triple a, or maybe its a strange rule.

    AC does not have an attack value. maybe u can only retreat to sz from which u came with sea units that have an attack value? but never heard of it before.

    but tehnically i could send subs it wasnt a problem, i just did not know triple a will be causing trouble about it.

    and thanks

    i wasnt planing to withdraw but in these hard battles u need to have all options included before u start

    No, that can’t be the thing. The ac are units that take part in the battle and certainly counts when considering retreat.

    then i do not get it


  • I’ll check.

Suggested Topics

  • 8
  • 76
  • 127
  • 123
  • 55
  • 214
  • 193
  • 2.7k
Axis & Allies Boardgaming Custom Painted Miniatures

14

Online

17.8k

Users

40.4k

Topics

1.8m

Posts