@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Persia to Iraq
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 3 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour and 8 mech_infantrys moved from Northwest Persia to Persia
3 mech_infantrys moved from Kazakhstan to Eastern Persia
1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Persia
15 armour and 3 mech_infantrys moved from Caucasus to Persia
1 bomber moved from Western Germany to Persia
2 fighters and 2 tactical_bombers moved from Southern Italy to 95 Sea Zone
2 bombers moved from Western Germany to 95 Sea Zone
Combat - Germans
Battle in 95 Sea Zone
Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers
British defend with 1 destroyer; French defend with 1 destroyer
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 95 Sea Zone, round 2 : 5/6 hits, 3.67 expected hits
British roll dice for 2 destroyers in 95 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the French, 1 destroyer owned by the British and 1 fighter owned by the Germans lost in 95 Sea Zone
Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Casualties for French: 1 destroyer
Battle in Eastern Persia
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 1/5 hits, 1.67 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Persia
Germans attack with 18 armour, 1 bomber and 11 mech_infantrys
British defend with 3 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Germans roll dice for 18 armour, 1 bomber and 11 mech_infantrys in Persia, round 2 : 14/30 hits, 11.50 expected hits
British roll dice for 3 armour, 2 artilleries, 3 fighters, 7 infantry and 1 mech_infantry in Persia, round 2 : 6/16 hits, 6.83 expected hits
1 mech_infantry owned by the British, 2 artilleries owned by the British, 6 mech_infantrys owned by the Germans, 1 fighter owned by the British, 7 infantry owned by the British and 3 armour owned by the British lost in Persia
Germans roll dice for 18 armour, 1 bomber and 5 mech_infantrys in Persia, round 3 : 15/24 hits, 10.50 expected hits
British roll dice for 2 fighters in Persia, round 3 : 0/2 hits, 1.33 expected hits
2 fighters owned by the British lost in Persia
Germans win, taking Persia from British with 18 armour, 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 57
Casualties for Germans: 6 mech_infantrys
Casualties for British: 3 armour, 2 artilleries, 3 fighters, 7 infantry and 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Persia to Northwest Persia
1 fighter and 1 tactical_bomber moved from Eastern Persia to Northwest Persia
2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
4 aaGuns, 1 artillery and 1 infantry moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Russia to Kazakhstan
2 bombers moved from 95 Sea Zone to Western Germany
1 armour and 1 mech_infantry moved from Western Germany to Southern France
3 mech_infantrys moved from Northern Italy to Southern France
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
1 tactical_bomber moved from 95 Sea Zone to Southern France
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
Place Units - Germans
3 armour placed in Volgograd
2 fighters and 1 infantry placed in Normandy Bordeaux
1 artillery, 1 fighter and 1 infantry placed in Southern France
2 infantry and 1 mech_infantry placed in France
5 mech_infantrys placed in Western Germany
Germans undo move 2.
1 fighter and 1 infantry placed in Normandy Bordeaux
1 destroyer placed in 110 Sea Zone
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,1,6,5,6,2,4,6,2,3,3
Germans collect 68 PUs (3 lost to blockades); end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : 7.67
British : -2.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 3 fighters, 1 infantry, 4 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 2 infantry moved from Western Australia to Northern Territory
7 fighters and 6 tactical_bombers moved from Burma to West India
2 mech_infantrys moved from Turkmenistan to West India
1 infantry moved from Nenetsia to Vologda
1 infantry moved from Evenkiyskiy to Timguska
1 submarine moved from 6 Sea Zone to 25 Sea Zone
3 fighters moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Northern Territory
Japanese attack with 1 artillery and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Northern Territory, round 2 : 0/3 hits, 0.83 expected hits
ANZAC roll dice for 1 infantry in Northern Territory, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Northern Territory
Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Northern Territory, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 4 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Northern Territory, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Northern Territory
Japanese roll dice for 1 artillery in Northern Territory, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Northern Territory, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Northern Territory, round 6 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Northern Territory, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Northern Territory
ANZAC win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in West India
Japanese attack with 7 fighters, 2 mech_infantrys and 6 tactical_bombers
British defend with 3 armour and 1 artillery
Japanese roll dice for 7 fighters, 2 mech_infantrys and 6 tactical_bombers in West India, round 2 : 4/15 hits, 7.83 expected hits
UK_Pacific roll dice for 3 armour and 1 artillery in West India, round 2 : 2/4 hits, 1.83 expected hits
2 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 3 armour owned by the British lost in West India
Japanese win with 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 3 armour and 1 artillery
Non Combat Move - Japanese
7 fighters and 6 tactical_bombers moved from West India to Burma
1 aaGun moved from Yunnan to Burma
3 armour moved from French Indo China to Burma
3 mech_infantrys moved from Kweichow to Burma
3 mech_infantrys moved from Kiangsu to Kweichow
1 artillery and 1 infantry moved from Turkmenistan to Eastern Persia
1 artillery and 3 infantry moved from Kazakhstan to Turkmenistan
1 battleship, 1 carrier and 3 destroyers moved from 56 Sea Zone to 37 Sea Zone
3 fighters moved from 25 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to French Indo China
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from Western Australia to Shan State
Place Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 fighters, 1 infantry and 1 tactical_bomber placed in Japan
1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans : -0.33
ANZAC : 1.33
UK_Pacific : 0.17
Japanese : -6.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Persia to Iraq
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 cruiser, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
4 armour and 4 infantry moved from Morocco to 92 Sea Zone
4 armour, 4 infantry and 4 transports moved from 92 Sea Zone to 95 Sea Zone
4 armour and 4 infantry moved from 95 Sea Zone to Southern Italy
1 battleship moved from 92 Sea Zone to 91 Sea Zone
4 transports moved from 93 Sea Zone to 92 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers moved from 93 Sea Zone to 95 Sea Zone
4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone
4 armour, 1 carrier, 2 fighters, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
4 fighters moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Southern Italy
Americans attack with 4 armour and 4 infantry
Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 13 infantry and 4 mech_infantrys
Americans roll dice for 2 battleships and 2 cruisers in Southern Italy, round 2 : 1/4 hits, 2.33 expected hits
Americans roll dice for 4 armour and 4 infantry in Southern Italy, round 2 : 4/8 hits, 2.67 expected hits
Italians roll dice for 3 aaGuns, 3 artilleries, 4 fighters, 13 infantry, 4 mech_infantrys and 1 tactical_bomber in Southern Italy, round 2 : 9/25 hits, 9.83 expected hits
3 aaGuns owned by the Italians, 4 armour owned by the Americans, 4 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Italians win with 3 artilleries, 4 fighters, 11 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for Americans: 4 armour and 4 infantry
Casualties for Italians: 3 aaGuns and 2 infantry
Non Combat Move - Americans
4 armour and 4 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Gibraltar to 91 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Alaska to 1 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
4 fighters moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
4 artilleries and 4 infantry placed in Eastern United States
1 carrier and 1 cruiser placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Italians : -0.83
Americans : -0.33
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 armour and 4 infantry; Remaining resources: 6 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
20 infantry moved from India to West India
4 artilleries moved from India to West India
5 mech_infantrys moved from India to Eastern Persia
6 fighters moved from India to Eastern Persia
1 armour and 1 infantry moved from 80 Sea Zone to Eastern Persia
5 armour moved from India to West India
Combat - British
Battle in Eastern Persia
British attack with 1 armour, 6 fighters, 1 infantry and 5 mech_infantrys
Germans defend with 3 mech_infantrys; Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 6 fighters, 1 infantry and 5 mech_infantrys in Eastern Persia, round 2 : 2/13 hits, 4.50 expected hits
Germans roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Eastern Persia, round 2 : 2/5 hits, 1.67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Eastern Persia
British roll dice for 1 armour, 6 fighters and 4 mech_infantrys in Eastern Persia, round 3 : 4/11 hits, 4.17 expected hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Eastern Persia, round 3 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Eastern Persia
British win, taking Eastern Persia from Germans with 1 armour, 6 fighters and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 1 infantry and 2 mech_infantrys
Casualties for Germans: 3 mech_infantrys
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
4 aaGuns moved from India to West India
6 fighters moved from Eastern Persia to West India
Place Units - British
3 infantry placed in Egypt
2 armour and 1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,2,1
British collect 25 PUs (6 lost to blockades); end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Germans : 0.33
British : -2.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun moved from Caucasus to Northwest Persia
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 transport moved from 30 Sea Zone to 54 Sea Zone
2 mech_infantrys moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 infantry moved from Northern Territory to Queensland
1 infantry moved from South Australia to Queensland
Combat - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from South Australia to Queensland
2 fighters moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Combat Hit Differential Summary :
France?
Are you still playing? If you quit then post the results on the forum.
@StuckTojo Yep. Still playing. I’ve just gotten slammed with school work now that schools are cancelled here. I’ll be able to get going again next week if that okay with you.
No worries. Let me know when you’re ready to play again. Good luck.