That’s what I thought. Thanks for clarifying!
Erik vs David
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 4 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 8 mech_infantrys moved from Poland to Romania 3 mech_infantrys moved from Eastern Poland to Romania 8 armour moved from Poland to Romania 4 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from Poland to Slovakia Hungary 2 fighters moved from Poland to Slovakia Hungary 1 bomber moved from Poland to Romania 3 infantry moved from Poland to Slovakia Hungary Combat - Russians Battle in Romania Russians attack with 8 armour, 1 bomber and 11 mech_infantrys Italians defend with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry Russians roll dice for 8 armour, 1 bomber and 11 mech_infantrys in Romania, round 2 : 8/20 hits, 6,50 expected hits Germans roll dice for 3 armour, 1 artillery, 2 infantry and 1 mech_infantry in Romania, round 2 : 4/7 hits, 2,83 expected hits 4 mech_infantrys owned by the Russians, 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 3 armour owned by the Italians lost in Romania Russians win, taking Romania from Germans with 8 armour, 1 bomber and 7 mech_infantrys remaining. Battle score for attacker is 16 Casualties for Russians: 4 mech_infantrys Casualties for Italians: 3 armour, 1 artillery, 2 infantry and 1 mech_infantry Battle in Slovakia Hungary Russians attack with 2 fighters, 7 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters, 7 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/10 hits, 2,83 expected hits Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 2 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 4 aaGuns, 3 artilleries and 15 infantry moved from Poland to Baltic States 2 fighters moved from Slovakia Hungary to Baltic States 1 tactical_bomber moved from Slovakia Hungary to Baltic States 1 bomber moved from Romania to Baltic States 3 artilleries moved from Ukraine to Bessarabia 1 mech_infantry moved from Russia to Belarus 3 armour moved from Russia to Belarus 1 tactical_bomber moved from Russia to Baltic States 1 infantry moved from Novgorod to Baltic States 2 artilleries moved from Novgorod to Baltic States Place Units - Russians 3 infantry placed in Western Ukraine 3 armour placed in Ukraine 1 armour and 5 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 44 PUs; end with 44 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 0,50 Russians : 0,67
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 3 infantry and 1 transport; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 mech_infantry moved from Shensi to Novosibirsk Japanese take Novosibirsk from Russians 1 artillery moved from Shensi to Tsinghai 1 destroyer moved from 20 Sea Zone to 6 Sea Zone 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 armour moved from Kiangsu to 19 Sea Zone 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 armour and 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from 20 Sea Zone to 6 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 20 Sea Zone to 6 Sea Zone 4 mech_infantrys moved from Anhwe to Kiangsu 3 infantry moved from Anhwe to Kiangsu 1 artillery moved from Anhwe to Kiangsu 1 armour moved from Kwangtung to Kiangsu 1 mech_infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Kiangsi to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Japan 2 fighters moved from Kiangsu to 6 Sea Zone 1 fighter moved from Kiangsu to 6 Sea Zone 1 fighter moved from Anhwe to Japan Combat - Japanese Japanese creates battle in territory 39 Sea Zone Battle in 6 Sea Zone Japanese attack with 1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 transports Americans defend with 1 submarine and 1 transport Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 6 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 transports remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine and 1 transport Battle in 39 Sea Zone Japanese attack with 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 1 armour moved from 6 Sea Zone to Japan 5 tactical_bombers moved from Kiangsu to Japan Place Units - Japanese 1 carrier and 1 transport placed in 6 Sea Zone 3 infantry placed in Kiangsu 2 artilleries placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3 Japanese collect 35 PUs (3 lost to blockades); end with 36 PUs
Combat Hit Differential Summary :
British : -0.33 Americans : -0.17 Japanese : 0.17
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 airfield, 2 carriers, 1 destroyer and 1 harbour; Remaining resources: 3 PUs; Combat Move - Americans 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 3 submarines moved from 7 Sea Zone to 6 Sea Zone 2 fighters moved from Korea to 6 Sea Zone 1 tactical_bomber moved from Korea to 6 Sea Zone 3 tactical_bombers moved from Western United States to 6 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone
Combat Hit Differential Summary :
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@cwglee51 do you want to Scramble near Japan?
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@Makalakalane said in Erik vs David:
3 tactical_bombers moved from Western United States to 6 Sea Zone
Full Scramble 3 fighters
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OOL 2x carrier BB DD CR 2x carrier 7x fighter BB
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 airfield, 2 carriers, 1 destroyer and 1 harbour; Remaining resources: 3 PUs; Combat Move - Americans 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 3 submarines moved from 7 Sea Zone to 6 Sea Zone 2 fighters moved from Korea to 6 Sea Zone 1 tactical_bomber moved from Korea to 6 Sea Zone 3 tactical_bombers moved from Western United States to 6 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone Combat - Americans Americans creates battle in territory 19 Sea Zone Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 4 fighters, 3 submarines and 4 tactical_bombers Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters and 3 transports Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 7/11 hits, 6,33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters and 3 transports in 6 Sea Zone, round 2 : 4/12 hits, 6,83 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 7/11 hits, 6,33 expected hits Japanese roll dice for 7 fighters in 6 Sea Zone, round 3 : 6/7 hits, 4,67 expected hits 7 fighters owned by the Japanese, 1 destroyer owned by the Americans, 3 tactical_bombers owned by the Americans, 1 carrier owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone 2 transports owned by the Japanese lost in 6 Sea Zone Americans roll dice for 3 submarines in 6 Sea Zone, round 4 : 2/3 hits, 1,00 expected hits Americans win, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 4 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 78 Casualties for Americans: 1 bomber, 2 carriers, 1 destroyer and 3 tactical_bombers Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters and 3 transports Non Combat Move - Americans 3 transports moved from 7 Sea Zone to 6 Sea Zone 1 infantry moved from Manchuria to Korea 1 carrier moved from 10 Sea Zone to 8 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Korea Place Units - Americans 2 carriers and 1 destroyer placed in 6 Sea Zone 1 airfield and 1 harbour placed in Korea Turn Complete - Americans Americans collect 53 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : 2,33 Japanese : -1,50
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 7 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese 1 infantry moved from Hunan to Kiangsi 1 fighter moved from Yunnan to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi retreated to Kiangsi Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 11 infantry moved from Yunnan to Hunan 1 fighter moved from Kiangsi to Hunan Place Units - Chinese 5 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese : -0,67 Japanese : 0,67
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 airfield, 2 carriers, 1 destroyer and 1 harbour; Remaining resources: 3 PUs; Combat Move - Americans 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 3 submarines moved from 7 Sea Zone to 6 Sea Zone 2 fighters moved from Korea to 6 Sea Zone 1 tactical_bomber moved from Korea to 6 Sea Zone 3 tactical_bombers moved from Western United States to 6 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone Combat - Americans Americans creates battle in territory 19 Sea Zone Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 4 fighters, 3 submarines and 4 tactical_bombers Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters and 3 transports Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 7/11 hits, 6,33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters and 3 transports in 6 Sea Zone, round 2 : 4/12 hits, 6,83 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 7/11 hits, 6,33 expected hits Japanese roll dice for 7 fighters in 6 Sea Zone, round 3 : 6/7 hits, 4,67 expected hits 7 fighters owned by the Japanese, 1 destroyer owned by the Americans, 3 tactical_bombers owned by the Americans, 1 carrier owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone 2 transports owned by the Japanese lost in 6 Sea Zone Americans roll dice for 3 submarines in 6 Sea Zone, round 4 : 2/3 hits, 1,00 expected hits Americans win, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 4 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 78 Casualties for Americans: 1 bomber, 2 carriers, 1 destroyer and 3 tactical_bombers Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters and 3 transports Non Combat Move - Americans 3 transports moved from 7 Sea Zone to 6 Sea Zone 1 infantry moved from Manchuria to Korea 1 carrier moved from 10 Sea Zone to 8 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Korea Place Units - Americans 2 carriers and 1 destroyer placed in 6 Sea Zone 1 airfield and 1 harbour placed in Korea Turn Complete - Americans Americans collect 53 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 7 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese 1 infantry moved from Hunan to Kiangsi 1 fighter moved from Yunnan to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi retreated to Kiangsi Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 11 infantry moved from Yunnan to Hunan 1 fighter moved from Kiangsi to Hunan Place Units - Chinese 5 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Purchase Units - UK_Pacific UK_Pacific buy 3 mech_infantrys; Remaining resources: 3 PUs; Combat Move - British 1 armour moved from Yunnan to Kwangtung 1 mech_infantry moved from Kwangsi to Kwangtung 1 armour moved from Yunnan to Kiangsi 1 fighter moved from Yunnan to Kiangsi 1 tactical_bomber moved from Yunnan to Kiangsi 1 fighter moved from Yunnan to Kwangtung Combat - British Battle in Kiangsi British attack with 1 armour, 1 fighter and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kiangsi, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the British lost in Kiangsi British win, taking Kiangsi from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -7 Casualties for British: 1 tactical_bomber Casualties for Japanese: 1 mech_infantry Battle in Kwangtung British attack with 1 armour, 1 fighter and 1 mech_infantry Japanese defend with 1 harbour and 1 mech_infantry British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kwangtung, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 fighter moved from Kwangtung to Hunan 1 fighter moved from Kiangsi to Hunan 3 aaGuns moved from Yunnan to Hunan 1 artillery moved from Yunnan to Hunan 6 infantry moved from Burma to Yunnan 5 infantry moved from Malaya to Shan State 1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 mech_infantry moved from Egypt to Iraq 1 artillery moved from Egypt to 81 Sea Zone 1 artillery and 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Iraq 1 infantry moved from 80 Sea Zone to Iraq 1 artillery moved from Anglo Egyptian Sudan to Ethiopia 1 infantry moved from Kenya to Italian Somaliland 2 cruisers moved from 81 Sea Zone to 80 Sea Zone Place Units - UK_Pacific 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5 UK_Pacific collect 17 PUs (3 lost to blockades); end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
British : 0,17 Americans : 2,33 Chinese : -0,67 Japanese : -0,50
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alright that’s GG now
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@cwglee51 fair enough. :) thanks for the game. My friend tells me that he thinks it’s rarely viable to go for London. I don’t know, I like it, but it’s really hard to contain Russia after.
Wanna do a rematch? -
Agreed it’s not a good strategy, but i felt that after G1 and def I1 it was the only option.
And had to gamble w/ the bad Japan battle and hope to get lucky in order to stay on the initiative. I’ve got 3 games going at the moment, i’ll ping you for a re in a few days probably. -
@cwglee51 alright, no problem.