1 hit in sz111, OOL?
trulpen (X) vs oysteilo (A+5) BM3
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rostov did not have any damage and there is a s bomber in souther france on the original post, nothing is changed
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Strange. I’ll download the file again. Didn’t get those.
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Extremely strange, but now it looked correct. Probably something I did, but I have no clue what. Doesn’t matter.
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TripleA Turn Summary: UK_Pacific round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 harbour, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 4 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 93 Sea Zone to 97 Sea Zone 9 fighters and 1 tactical_bomber moved from Syria to 97 Sea Zone 1 bomber moved from Russia to Rostov 5 fighters moved from Russia to Rostov 7 fighters and 1 tactical_bomber moved from Russia to Tsinghai 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 1 destroyer moved from 10 Sea Zone to 7 Sea Zone 1 bomber moved from British Columbia to 7 Sea Zone 1 bomber moved from United Kingdom to Southern France Combat - Americans Air Battle in Rostov Americans attacks with 6 units heading to Rostov Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Rostov AA fire in Rostov : 0/1 hits, 0,17 expected hits Bombing raid in Rostov rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Rostov causes 6 damage total. Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0,17 expected hits Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Southern France causes 5 damage total. Battle in Marianas Battle in Normandy Bordeaux Americans attack with 4 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2,33 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Marianas from Japanese, taking Normandy Bordeaux from Germans with 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in 97 Sea Zone Americans attack with 9 fighters, 3 submarines and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 9 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 5/10 hits, 5,17 expected hits Germans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 97 Sea Zone Americans win with 9 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in Tsinghai Americans attack with 7 fighters and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 7 fighters and 1 tactical_bomber in Tsinghai, round 2 : 5/8 hits, 4,17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Tsinghai Americans win with 7 fighters remaining. Battle score for attacker is -8 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 infantry Battle in 7 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 7 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 7 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Cleaning up after air battles Non Combat Move - Americans 1 submarine moved from 3 Sea Zone to 14 Sea Zone 1 bomber moved from 7 Sea Zone to Midway 1 submarine moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 battleship, 4 carriers, 2 destroyers, 3 fighters and 3 submarines moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Western United States to Hawaiian Islands 1 aaGun moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Southern France to United Kingdom 1 fighter moved from Normandy Bordeaux to United Kingdom 3 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone 1 artillery moved from Northwest Persia to Iraq 1 infantry moved from Iraq to Persia 1 infantry moved from Trans-Jordan to Iraq 1 bomber moved from Rostov to Russia 6 fighters moved from Tsinghai to Vologda 1 fighter moved from Tsinghai to Vologda 5 fighters moved from Rostov to Russia 5 fighters and 1 tactical_bomber moved from 97 Sea Zone to Iraq 4 fighters moved from 97 Sea Zone to Iraq Place Units - Americans 1 fighter, 1 harbour and 1 infantry placed in Iraq 1 transport placed in 80 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Combat - Chinese Chinese creates battle in territory Tsinghai Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU Purchase Units - British British buy 1 artillery, 1 destroyer and 3 fighters; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; Combat Move - British 1 destroyer moved from 110 Sea Zone to 124 Sea Zone 1 bomber moved from Russia to Ukraine 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 4 fighters moved from 110 Sea Zone to 124 Sea Zone 3 fighters moved from United Kingdom to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 1 infantry moved from Turkmenistan to Kazakhstan Russians take Kazakhstan from Japanese Combat - British Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0,17 expected hits Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Ukraine causes 3 damage total. Battle in Holland Belgium British attack with 1 bomber, 3 fighters and 2 infantry Germans defend with 2 infantry British roll dice for 1 bomber, 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/6 hits, 2,50 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in 124 Sea Zone British attack with 1 destroyer and 4 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 4 fighters in 124 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 124 Sea Zone British win with 4 fighters remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - British 3 fighters moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Holland Belgium to United Kingdom 3 fighters moved from 110 Sea Zone to Normandy Bordeaux 4 fighters moved from 124 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Ukraine to Russia 1 infantry moved from West India to India 1 mech_infantry moved from Union of South Africa to Belgian Congo 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt 1 aaGun, 2 artilleries, 21 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq Place Units - British 1 destroyer placed in 110 Sea Zone 2 fighters placed in United Kingdom 1 artillery and 1 fighter placed in Egypt Turn Complete - British British collect 36 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 2 infantry Turning on Edit Mode EDIT: Removing units owned by British from Russia: 3 fighters EDIT: Adding units owned by British to Iraq: 3 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,17 AA fire in Rostov : : -0,17 British : -0,83 Americans : 0,33 AA fire in Southern France : : -0,17 AA fire in Ukraine : : -0,17 Japanese : 0,50
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Can do Italy immediately. Haven’t looked at the position, but do you want me to hold for eventual NCM changes?
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go for it
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TripleA Turn Summary: Italians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 2 PUs; Combat Move - Italians 2 mech_infantrys moved from Caucasus to Northwest Persia 1 bomber and 1 fighter moved from Rostov to Northwest Persia Combat - Italians Battle in Northwest Persia Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys ANZAC defend with 1 infantry; Americans defend with 1 infantry Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Northwest Persia, round 2 : 2/4 hits, 1,50 expected hits Americans roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC, 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Northwest Persia Italians win, taking Northwest Persia from Americans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 mech_infantry Casualties for ANZAC: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Northwest Persia to Rostov 1 bomber moved from Northwest Persia to Rostov 3 aaGuns moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to France 3 artilleries and 8 infantry moved from Northern Italy to France 4 infantry moved from Northern Italy to Southern Italy 1 artillery and 3 infantry moved from Greece to Bulgaria 1 armour moved from Bryansk to Rostov Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,5 Italians collect 9 PUs (2 lost to blockades); end with 11 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 0,50 Americans : 0,33
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TripleA Manual Gamesave Post: ANZAC round 21
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 25 Sea Zone to 17 Sea Zone 2 fighters moved from 25 Sea Zone to 17 Sea Zone 1 fighter moved from Iraq to Northwest Persia 5 fighters moved from India to Northwest Persia Combat - ANZAC
Combat Hit Differential Summary :
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tokens on the destroyer
i trust its okey to move british subs to carolines
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Chip in 2 kamikazes on the des.
Certainly ok to move UK subs if you forgot during UK turn.
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TripleA Turn Summary: ANZAC round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 25 Sea Zone to 17 Sea Zone 2 fighters moved from 25 Sea Zone to 17 Sea Zone 1 fighter moved from Iraq to Northwest Persia 5 fighters moved from India to Northwest Persia Combat - ANZAC Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 2 hits. Rolls: 1,2 Battle in 17 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged ANZAC roll dice for 2 fighters in 17 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits 1 transport owned by the Japanese lost in 17 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Northwest Persia ANZAC attack with 6 fighters Italians defend with 1 mech_infantry ANZAC roll dice for 6 fighters in Northwest Persia, round 2 : 1/6 hits, 3,00 expected hits Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Northwest Persia ANZAC win with 6 fighters remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - ANZAC 1 fighter moved from Northwest Persia to Tsinghai 4 fighters moved from Northwest Persia to Iraq 1 fighter moved from Northwest Persia to Iraq 2 fighters moved from 17 Sea Zone to 33 Sea Zone 1 carrier moved from 25 Sea Zone to 26 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 5 submarines moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from 54 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from Queensland to Caroline Islands 2 infantry moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland 1 fighter moved from Queensland to Caroline Islands Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by British from 54 Sea Zone: 2 submarines EDIT: Adding units owned by British to 33 Sea Zone: 2 submarines EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0,33 ANZAC : -2,00
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The French?
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TripleA Turn Summary: French round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 25 Sea Zone to 17 Sea Zone 2 fighters moved from 25 Sea Zone to 17 Sea Zone 1 fighter moved from Iraq to Northwest Persia 5 fighters moved from India to Northwest Persia Combat - ANZAC Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 2 hits. Rolls: 1,2 Battle in 17 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged ANZAC roll dice for 2 fighters in 17 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits 1 transport owned by the Japanese lost in 17 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Northwest Persia ANZAC attack with 6 fighters Italians defend with 1 mech_infantry ANZAC roll dice for 6 fighters in Northwest Persia, round 2 : 1/6 hits, 3,00 expected hits Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Northwest Persia ANZAC win with 6 fighters remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - ANZAC 1 fighter moved from Northwest Persia to Tsinghai 4 fighters moved from Northwest Persia to Iraq 1 fighter moved from Northwest Persia to Iraq 2 fighters moved from 17 Sea Zone to 33 Sea Zone 1 carrier moved from 25 Sea Zone to 26 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 5 submarines moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from 54 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from Queensland to Caroline Islands 2 infantry moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland 1 fighter moved from Queensland to Caroline Islands Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by British from 54 Sea Zone: 2 submarines EDIT: Adding units owned by British to 33 Sea Zone: 2 submarines EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Italians : -0,33 ANZAC : -2,00
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on american transports
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TripleA Turn Summary: Germans round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor, 3x factory_minor, 6x factory_minor; Remaining resources: 62 PUs; Germans buy 9 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Southern France to Normandy Bordeaux 3 fighters moved from Western Germany to Normandy Bordeaux 2 fighters moved from 112 Sea Zone to Normandy Bordeaux 2 fighters and 1 tactical_bomber moved from Greece to Normandy Bordeaux 3 fighters moved from Southern Italy to Normandy Bordeaux 1 infantry moved from Tambov to Samara 2 mech_infantrys moved from Volgograd to Kazakhstan 2 armour moved from Caucasus to Kazakhstan 1 mech_infantry moved from Caucasus to Persia 1 mech_infantry moved from Caucasus to Persia 2 bombers moved from Bryansk to Persia 2 fighters moved from Rostov to Samara 1 bomber moved from Bryansk to Persia 11 armour moved from Caucasus to Kazakhstan 6 mech_infantrys moved from Caucasus to Kazakhstan 1 mech_infantry moved from Caucasus to Kazakhstan 1 mech_infantry moved from Caucasus to Kazakhstan 1 armour moved from Caucasus to Kazakhstan 1 tactical_bomber moved from Bryansk to Samara 1 tactical_bomber moved from Bryansk to Samara 1 tactical_bomber moved from Bryansk to Samara 1 armour moved from Caucasus to Kazakhstan 1 mech_infantry moved from Caucasus to Kazakhstan 1 mech_infantry moved from Caucasus to Kazakhstan 2 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium Combat - Germans Battle in Normandy Bordeaux Germans attack with 10 fighters, 3 infantry and 1 tactical_bomber British defend with 1 aaGun, 3 fighters and 1 infantry; Americans defend with 1 aaGun, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry AA fire in Normandy Bordeaux : 0/6 hits, 1,00 expected hits Germans roll dice for 10 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 6/14 hits, 6,17 expected hits Americans roll dice for 2 aaGuns, 3 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/7 hits, 3,33 expected hits 1 aaGun owned by the British, 1 aaGun owned by the Americans, 2 infantry owned by the Germans, 2 infantry owned by the Americans, 1 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 10 fighters, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 6/12 hits, 5,83 expected hits Americans roll dice for 3 fighters in Normandy Bordeaux, round 3 : 2/3 hits, 2,00 expected hits 2 fighters owned by the Germans and 3 fighters owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 8 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 27 Casualties for Germans: 2 fighters and 2 infantry Casualties for Americans: 1 aaGun, 2 infantry and 1 mech_infantry Casualties for British: 1 aaGun, 3 fighters and 1 infantry Battle in Holland Belgium Germans attack with 1 artillery and 2 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Persia Germans attack with 3 bombers and 2 mech_infantrys Americans defend with 1 infantry Germans roll dice for 3 bombers and 2 mech_infantrys in Persia, round 2 : 3/5 hits, 2,33 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Persia Germans win, taking Persia from British with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Kazakhstan Germans attack with 15 armour and 12 mech_infantrys British defend with 1 infantry Germans roll dice for 15 armour and 12 mech_infantrys in Kazakhstan, round 2 : 6/27 hits, 9,50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 15 armour and 12 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Samara Germans attack with 2 fighters, 1 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Samara, round 2 : 4/6 hits, 3,00 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters and 3 tactical_bombers moved from Samara to Caucasus 1 aaGun moved from Rostov to Caucasus 1 aaGun moved from Rostov to Caucasus 4 armour and 4 mech_infantrys moved from Rostov to Caucasus 3 bombers moved from Persia to Caucasus 2 artilleries and 12 infantry moved from Rostov to Bryansk 1 infantry moved from Novgorod to Archangel 2 infantry moved from Novgorod to Belarus 3 infantry moved from Western Ukraine to Bryansk 3 infantry moved from Ukraine to Bryansk 1 aaGun, 3 artilleries and 2 infantry moved from Greece to Bulgaria 4 fighters moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to France 1 artillery and 1 infantry moved from Western Germany to France 2 fighters moved from Normandy Bordeaux to 112 Sea Zone 2 fighters moved from Normandy Bordeaux to Western Germany 1 infantry moved from Western Germany to France 1 submarine moved from 112 Sea Zone to 124 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 fighter moved from Western Germany to 112 Sea Zone EDIT: 1 armour, 1 bomber and 1 fighter moved from Rostov to Caucasus 1 aaGun moved from Caucasus to Kazakhstan Place Units - Germans 3 infantry placed in Volgograd 3 infantry placed in Novgorod 3 artilleries placed in Western Ukraine 3 artilleries placed in Ukraine 3 artilleries placed in Rostov 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,1 Germans collect 60 PUs (7 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -1,67 British : -0,67 Americans : -1,33 AA fire in Normandy Bordeaux : : -1,00 Russians : 0,33
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TripleA Turn Summary: Russians round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Russians Russians buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 armour moved from Vologda to Urals Russians take Urals from Japanese 1 armour moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 infantry moved from Vologda to Nenetsia Russians take Nenetsia from Germans 1 infantry moved from Vologda to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Tambov Russians take Tambov from Germans 2 fighters moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 3 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 1 infantry in Smolensk, round 2 : 0/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 fighters and 1 infantry in Smolensk, round 3 : 3/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters moved from Smolensk to Russia 1 aaGun, 1 artillery, 7 infantry and 1 mech_infantry moved from Vologda to Russia Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans : 0,33 Russians : -0,33
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as always you hit on defense, and I dont. It is what it is
would you take a draw at this point? It will go way past round 30
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@oysteilo said in trulpen (X) vs oysteilo (A+5) BM3:
as always you hit on defense, and I dont. It is what it is
would you take a draw at this point? It will go way past round 30
Don’t think this is a drawable game really, but of course when in mutual agreement it may be.
I think you’re a better player than I am, but from my point I believe Axis has the advantage and I wouldn’t settle with a draw.
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i am not sure I am a better player than you are, most likely not. You play well.
I think you are at least 10 rounds from achieving victory conditions. Probably much more
You lack two cities on europe map and two on pacific map. I will have to concede india or russia soon, then the ecomomics will be equal and it will drag out for rounds. I am still about 500 to 600 TUV advanatge on you. That adantage will be more important if Russia or India is down
You will never penetrate to Egypt if India is down as you cant deny the india stack to defend the middle east
Your advatage is both Germany and Japan are healthy
I hate it when i am forced to play many meaningless rounds like this which I think is a stalemate
I would rather give you a generaous offer for a new game. But can not force you. (one of the many reasons why BM is a broken game in my book)
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You are probably right. Maybe it’s because I’m fresh meat, but I don’t mind these long games so much. Maybe ask again in a year or two and I might very well have changed my opinion.