Actually, if it isn’t too late I want to reverse that decision.
No scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Italians
Italians buy nothing; Remaining resources: 4 PUs;
Combat Move - Italians
1 bomber moved from Western Germany to Caucasus
1 fighter moved from Southern Italy to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Caucasus
Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Caucasus, round 3 : 3/4 hits, 1,50 expected hits
Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Caucasus
Italians win, taking Caucasus from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Caucasus to Rostov
1 bomber moved from Caucasus to Rostov
1 artillery and 3 infantry moved from Bulgaria to Greece
4 aaGuns, 3 artilleries and 12 infantry moved from Southern Italy to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,5,5
Italians collect 8 PUs (3 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians : 1,00
Russians : -1,00
Luckily Italy doesn’t have much to do, so managed to get this in before lunch. :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from 32 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Paulau Island
Battle in Iwo Jima
Battle in 44 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking Paulau Island from Japanese, taking Iwo Jima from Japanese, taking 44 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 16 Sea Zone to 25 Sea Zone
1 carrier and 1 destroyer moved from 32 Sea Zone to 25 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -0,67
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from 32 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Paulau Island
Battle in Iwo Jima
Battle in 44 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking Paulau Island from Japanese, taking Iwo Jima from Japanese, taking 44 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 16 Sea Zone to 25 Sea Zone
1 carrier and 1 destroyer moved from 32 Sea Zone to 25 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,67
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor, 6x factory_minor; Remaining resources: 71 PUs;
Germans buy 2 artilleries, 1 destroyer, 1 fighter and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Ukraine to Volgograd
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
3 bombers moved from Bryansk to Volgograd
2 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to Normandy Bordeaux
1 fighter moved from 112 Sea Zone to Holland Belgium
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 4 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2,33 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 3 fighters and 2 infantry
British defend with 1 artillery
Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1,83 expected hits
British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Volgograd
Germans attack with 3 bombers and 2 mech_infantrys
British defend with 1 mech_infantry; Russians defend with 1 factory_minor
Germans roll dice for 3 bombers and 2 mech_infantrys in Volgograd, round 2 : 2/5 hits, 2,33 expected hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Tambov to Samara
1 infantry moved from Bryansk to Tambov
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Archangel to Smolensk
2 infantry moved from Belarus to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
2 aaGuns moved from Ukraine to Rostov
EDIT: Germans undo move 20.
3 tactical_bombers moved from Ukraine to Rostov
3 tactical_bombers moved from Ukraine to Greece
1 aaGun moved from Rostov to Caucasus
4 armour and 4 mech_infantrys moved from Ukraine to Caucasus
6 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Rostov to Caucasus
1 infantry moved from Bryansk to Rostov
5 armour moved from Rostov to Caucasus
1 armour moved from Rostov to Bryansk
1 fighter moved from Ukraine to Rostov
1 tactical_bomber moved from Bryansk to Rostov
2 fighters moved from Holland Belgium to Greece
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 aaGun moved from France to Western Germany
1 artillery and 2 infantry moved from France to Western Germany
2 fighters moved from Rostov to Southern Italy
1 tactical_bomber moved from Rostov to Bryansk
2 tactical_bombers moved from Ukraine to Bryansk
1 armour moved from Rostov to Caucasus
1 infantry moved from Bryansk to Rostov
1 armour moved from Rostov to Caucasus
4 armour and 4 mech_infantrys moved from Ukraine to Caucasus
4 armour and 4 mech_infantrys moved from Western Ukraine to Rostov
11 infantry moved from Bryansk to Rostov
3 bombers moved from Volgograd to Bryansk
Place Units - Germans
1 fighter placed in Western Germany
2 artilleries and 1 infantry placed in Rostov
3 infantry placed in Ukraine
3 infantry placed in Western Ukraine
3 infantry placed in Novgorod
3 infantry placed in Southern France
1 destroyer placed in 97 Sea Zone
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,1
Germans collect 57 PUs (7 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -1,50
British : -0,67
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
3 fighters moved from Russia to Samara
1 armour, 1 artillery, 10 infantry and 1 mech_infantry moved from Russia to Vologda
Combat - Russians
Battle in Samara
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Samara, round 2 : 1/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 armour, 1 artillery, 10 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery, 10 infantry and 1 mech_infantry in Vologda, round 2 : 4/13 hits, 2,83 expected hits
Japanese roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Vologda
Russians win, taking Vologda from Japanese with 1 armour, 1 artillery, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Russia to Vologda
3 fighters moved from Samara to Russia
Place Units - Russians
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 9 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Combat Hit Differential Summary :
Russians : 0,50
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 10 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Java to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 44 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
4 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes
1 armour moved from Amur to Sakha
1 bomber moved from Manchuria to Sakha
1 mech_infantry moved from Manchuria to Sakha
1 mech_infantry moved from Manchuria to Siberia
1 bomber moved from Manchuria to Siberia
1 fighter moved from Amur to Siberia
1 bomber moved from Manchuria to 7 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 fighters moved from Japan to Iwo Jima
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 42 Sea Zone to 34 Sea Zone
3 fighters moved from 42 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Siberia
Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
Americans defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Siberia, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Sakha
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Americans defend with 1 armour
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Sakha, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 armour in Sakha, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Americans lost in Sakha
Japanese win, taking Sakha from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in 7 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber in 7 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 3 fighters and 1 transport in 44 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Iwo Jima
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Iwo Jima, round 2 : 3/4 hits, 1,67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Iwo Jima
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Celebes
Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery
Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 3/8 hits, 3,67 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
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EDIT: Turning off Edit Mode
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EDIT: Turning off Edit Mode
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EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Dutch New Guinea from Japanese to ANZAC
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Iwo Jima to 6 Sea Zone
1 bomber moved from 7 Sea Zone to Japan
1 fighter moved from Siberia to Japan
1 bomber moved from Siberia to Japan
2 carriers moved from 42 Sea Zone to 44 Sea Zone
1 carrier moved from 43 Sea Zone to 44 Sea Zone
3 submarines moved from 42 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Celebes to 44 Sea Zone
2 fighters moved from 43 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 bomber moved from Sakha to Japan
3 infantry moved from Malaya to Shan State
5 infantry moved from Yunnan to Burma
1 mech_infantry moved from Kweichow to Burma
1 armour and 2 mech_infantrys moved from Shensi to Yunnan
3 artilleries moved from Shan State to Burma
1 aaGun moved from Burma to Yunnan
1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Kansu to Shensi
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Szechwan to Burma
3 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Shantung to Kweichow
1 infantry moved from Anhwe to Kweichow
2 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Anhwe
3 carriers, 2 destroyers and 2 submarines moved from 42 Sea Zone to 44 Sea Zone
4 fighters and 1 tactical_bomber moved from Celebes to 44 Sea Zone
EDIT: 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 fighter moved from 34 Sea Zone to 44 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Dutch New Guinea: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Celebes: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
1 artillery and 2 infantry placed in Malaya
3 infantry placed in Kiangsu
3 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : -0,33
ANZAC : 0,83
Russians : 0,17
Japanese : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 10 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Java to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 44 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
4 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes
1 armour moved from Amur to Sakha
1 bomber moved from Manchuria to Sakha
1 mech_infantry moved from Manchuria to Sakha
1 mech_infantry moved from Manchuria to Siberia
1 bomber moved from Manchuria to Siberia
1 fighter moved from Amur to Siberia
1 bomber moved from Manchuria to 7 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 fighters moved from Japan to Iwo Jima
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 42 Sea Zone to 34 Sea Zone
3 fighters moved from 42 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Siberia
Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
Americans defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Siberia, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Sakha
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Americans defend with 1 armour
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Sakha, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 armour in Sakha, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Americans lost in Sakha
Japanese win, taking Sakha from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in 7 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber in 7 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 3 fighters and 1 transport in 44 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Iwo Jima
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Iwo Jima, round 2 : 3/4 hits, 1,67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Iwo Jima
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Celebes
Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery
Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 3/8 hits, 3,67 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Dutch New Guinea from Japanese to ANZAC
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Iwo Jima to 6 Sea Zone
1 bomber moved from 7 Sea Zone to Japan
1 fighter moved from Siberia to Japan
1 bomber moved from Siberia to Japan
2 carriers moved from 42 Sea Zone to 44 Sea Zone
1 carrier moved from 43 Sea Zone to 44 Sea Zone
3 submarines moved from 42 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Celebes to 44 Sea Zone
2 fighters moved from 43 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 bomber moved from Sakha to Japan
3 infantry moved from Malaya to Shan State
5 infantry moved from Yunnan to Burma
1 mech_infantry moved from Kweichow to Burma
1 armour and 2 mech_infantrys moved from Shensi to Yunnan
3 artilleries moved from Shan State to Burma
1 aaGun moved from Burma to Yunnan
1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Kansu to Shensi
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Szechwan to Burma
3 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Shantung to Kweichow
1 infantry moved from Anhwe to Kweichow
2 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Anhwe
3 carriers, 2 destroyers and 2 submarines moved from 42 Sea Zone to 44 Sea Zone
4 fighters and 1 tactical_bomber moved from Celebes to 44 Sea Zone
EDIT: 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 fighter moved from 34 Sea Zone to 44 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Dutch New Guinea: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Celebes: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
1 artillery and 2 infantry placed in Malaya
3 infantry placed in Kiangsu
3 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
EDIT: Changing ownership of Iwo Jima from ANZAC to Japanese
EDIT: Adding units owned by Japanese to Iwo Jima: 1 artillery
EDIT: Changing PUs for Japanese from 78 to 82
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0,33
ANZAC : 0,83
Russians : 0,17
Japanese : 0,83
Looked at it and decided that it was more rational to kill a fig than not taking Iwo Jima.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 harbour, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 93 Sea Zone to 97 Sea Zone
9 fighters and 1 tactical_bomber moved from Syria to 97 Sea Zone
1 bomber moved from Russia to Rostov
5 fighters moved from Russia to Rostov
7 fighters and 1 tactical_bomber moved from Russia to Tsinghai
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 bomber moved from British Columbia to 7 Sea Zone
1 bomber moved from United Kingdom to Southern France
Combat - Americans
Combat Hit Differential Summary :
intercept/scramble?
No scramble, thanks.
Sorry, didn’t check intercept. Let me see.
No intercept either.
Strange, didn’t see any SBR of S France, but maybe you changed something?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Combat - Chinese
Chinese creates battle in territory Tsinghai
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :
And didn’t the Rostov-mIC already have 6 dmg? If you did a silly mistake there, just switch the damage to another mIC.
rostov did not have any damage and there is a s bomber in souther france on the original post, nothing is changed
Strange. I’ll download the file again. Didn’t get those.
Extremely strange, but now it looked correct. Probably something I did, but I have no clue what. Doesn’t matter.