I considered the airstrike option. Figured the Russian attack on Finland would be costly and leave Leningrad defenseless to a take over. Plenty of time for regrets.
L20 #1 trulpen (X+3) vs ksmckay (A) BM3
-
@ksmckay said in L20 #1 trulpen (X+3) vs ksmckay (A) BM3:
assumed no scramble in 97.
Actually I might have wanted a full scramble there. Invested 8 in repairs and 15 in an ab. Could scramble 6 figs.
It’s not completely evident. The calc says G would lose some 20 TUV on it, but if the subs disappear, it’s about the same in convoy disruption anyway. They’re a real nuiscance.
I’ll have a think on it (N.B. not decided yet).
If I decide upon a scramble, I’ll roll the defense dice manually, select causalties (which should be very evident in this order: sub, fig, sb) and notify the result. Then you can decide if you wanted to press on to kill off all the air.
-
Depending on an eventual outcome, you may also change the position of UK subs in the area.
-
Trading German air for anything is an absolute win, particularly for subs. Have at it. Id fight to death no matter what. But yeah, I would keep the UK subs there if you scrambled but after you look at your position I highly doubt you will.
-
@ksmckay said in L20 #1 trulpen (X+3) vs ksmckay (A) BM3:
Trading German air for anything is an absolute win, particularly for subs. Have at it. Id fight to death no matter what. But yeah, I would keep the UK subs there if you scrambled but after you look at your position I highly doubt you will.
I know. Still, I find the decision a bit tricky. After the battle US likely lost some air, which is also important, but yeah, G would have 4 fig, 3 tac left. Wouldn’t feel so good.
-
The question is rather then “do I feel lucky, punk?”. But maybe this is still not the time for desperados…
-
Sorry to assume, sure it feels tempting after seeing a bad roll. And if you are feeling desperate (reasonable) then it might seem like a good idea but a smaller German air force is worth any cost, particularly us subs and air. But yeah take your time and do whatever. I suppose if I completely whiffed round 2 I might retreat round 3.
-
Nah, you’re right. If I was really lucky, it’d be worth it, but there’s too much risk involved. Think it was a pretty close call, but there’ll be no scramble.
-
@ksmckay said in L20 #1 trulpen (X+3) vs ksmckay (A) BM3:
Sorry to assume, sure it feels tempting after seeing a bad roll.
Tried not to take that into account. After reflecting on it I realize your argument is correct. Assuming is ok.
How do you think a situation with scramble option should be handled? Keep rolled dice, or re-roll the full battle if the assumption was wrong?
-
I dunno, if I had thought there was a chance you would scramble I would have waited. I don’t know what the official rule would be but id probably say keep what’s been rolled. Gives an advantage to the scrambler but the other person could have just waited and avoided the situation.
-
Is it ok if I don’t care so much about italian NCM, but adjust along with the G NCM?
-
Yeah that’s fine. No German combat moves I’m worried about affecting things too much.
-
@ksmckay said in L20 #1 trulpen (X+3) vs ksmckay (A) BM3:
I dunno, if I had thought there was a chance you would scramble I would have waited. I don’t know what the official rule would be but id probably say keep what’s been rolled. Gives an advantage to the scrambler but the other person could have just waited and avoided the situation.
Think that would be the ruling, but if we’re in agreement, then no ruling is necessary. I’d say that it’s actually more fair to re-roll, since the defender shouldn’t be aware of the dice. And why you didn’t wait was because 6-8 h of likely unnecessary prolongation.
-
Yeah, I agree but I guess that is something that should be discussed beforehand. Something I probably will discuss in fact in the future. But knowing it was middle of night I didn’t want to wait since I had time. But that’s something easier to discuss before the fact and simple enough to ask at the beginning.
-
Ok I’m out. Have fun with Germany. Looks tricky to me
-
@ksmckay said in L20 #1 trulpen (X+3) vs ksmckay (A) BM3:
Yeah, I agree but I guess that is something that should be discussed beforehand. Something I probably will discuss in fact in the future. But knowing it was middle of night I didn’t want to wait since I had time. But that’s something easier to discuss before the fact and simple enough to ask at the beginning.
I suggest we treat scrambles in that way. Intercepts are not needed, I think.
-
TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Italians Italians repair damage of 1x factory_minor; Remaining resources: 9 PUs; Turning on Edit Mode EDIT: Adding units owned by Italians to Shan State: 8 fighters and 1 tactical_bomber EDIT: Adding units owned by French to 38 Sea Zone: 1 destroyer EDIT: Adding units owned by Italians to 38 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Yugoslavia to Albania 1 bomber moved from Western Germany to Albania 1 armour moved from Yugoslavia to Albania 1 infantry moved from France to Normandy Bordeaux Italians take Normandy Bordeaux from Americans Combat - Italians Italians creates battle in territory 38 Sea Zone Battle in 38 Sea Zone Italians attack with 1 submarine French defend with 1 destroyer Italians roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits French roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 38 Sea Zone Italians win with 1 submarine remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Albania Italians attack with 2 armour, 1 bomber and 1 mech_infantry British defend with 1 infantry Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Albania, round 2 : 2/4 hits, 1,83 expected hits British roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Albania Italians win, taking Albania from British with 2 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Albania to Western Germany 2 artilleries and 4 infantry moved from France to Western Germany 2 artilleries and 2 infantry moved from France to Western Germany Place Units - Italians 3 infantry placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Shan State: 8 fighters and 1 tactical_bomber EDIT: Removing units owned by Italians from 38 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 20 Sea Zone: 1 submarine EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 42 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,6,2,6,3,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1 Italians collect 4 PUs (7 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians : 0,83 British : 0,67 French : -0,33
-
TripleA Turn Summary: French round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Persia to Iraq 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 fighter and 1 infantry moved from New South Wales to Queensland 2 aaGuns, 1 artillery, 1 infantry and 2 mech_infantrys moved from South Australia to Queensland 2 destroyers moved from 43 Sea Zone to 20 Sea Zone 3 fighters moved from Guam to Queensland 1 submarine moved from 19 Sea Zone to 6 Sea Zone 2 fighters moved from 20 Sea Zone to Caroline Islands Place Units - ANZAC 1 factory_minor placed in Queensland 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Non Combat Move - French 1 infantry moved from 104 Sea Zone to Spain Turn Complete - French
Combat Hit Differential Summary :
-
May I change my purchase with G? I was first setting up a position and then I realized that Berlin is in serious jeopardy, since I can’t block US landing in Denmark. Ergo need a tougher defense in Denmark and therefore an ab there.
I bought 24 inf, 2 fig. I’d like to exchange 1 fig and 3 inf for 1 ab and 1 mech.
I trust you’re ok with this, but if you’re not I’ll just have to completely change the NCMs in EU.
-
Lol, nvm.
Just took back Denmark. Can’t build an ab there and can’t land air. Oh my…
-
Need to keep the fleet in z113 then.
Thought I could attack Leningrad with that tr-inf, but seems I couldn’t, unless sacrificing the tr, which surely isn’t rational.
This is far stretched, but would you allow me to cancel the tr to z115? I don’t care about the dice, even if the russian inf had hit on defense, this would be my choice anyway, prefering to maybe sacrifice a fig instead. The 33 % risk makes it rational, I believe.
I’ll let the tr and inf stay as CM. If you allow the change, the tr would instead be in z112 and two more inf to Sweden.