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Viel Spaß und viel Glück uns beiden! :-)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Archangel to Belarus
1 infantry moved from Archangel to Vologda
1 fighter moved from Greece to Belarus
2 fighters moved from Greece to Belarus
1 fighter and 1 tactical_bomber moved from Greece to Spain
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Yenisey to Timguska
Russians take Timguska from Germans
12 infantry moved from Yenisey to Evenkiyskiy
Combat - Russians
Battle in Belarus
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Belarus, round 2 : 3/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians retreated to Archangel
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 aaGuns moved from Yenisey to Timguska
EDIT: 12 infantry moved from Evenkiyskiy to Timguska
3 fighters moved from Belarus to Archangel
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.67
Russians : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 2 battleships and 1 carrier; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
5 fighters and 3 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from French Indo China to 44 Sea Zone
2 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone
1 battleship and 2 cruisers moved from 41 Sea Zone to 36 Sea Zone
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
2 submarines moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from French Indo China to 36 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 armour moved from Buyant-Uhaa to Yakut S.S.R.
1 mech_infantry moved from Anhwe to Kwangtung
Japanese take Kwangtung from Americans
2 fighters and 2 tactical_bombers moved from French Indo China to 42 Sea Zone
8 fighters moved from French Indo China to 36 Sea Zone
2 bombers moved from Shensi to Yakut S.S.R.
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 7 fighters and 7 tactical_bombers
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 destroyer, 7 fighters and 7 tactical_bombers in 42 Sea Zone, round 2 : 10/15 hits, 8,50 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 2 cruisers, 2 destroyers, 12 fighters, 2 submarines and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 battleship, 2 cruisers, 2 destroyers, 12 fighters and 3 tactical_bombers in 36 Sea Zone, round 2 : 12/20 hits, 10,33 expected hits
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Americans with 1 battleship, 2 cruisers, 2 destroyers, 12 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Yakut S.S.R.
Japanese attack with 1 armour, 2 bombers and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 2 bombers and 2 infantry in Yakut S.S.R., round 2 : 3/5 hits, 2,17 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Kansu to Shensi
1 infantry moved from Shensi to Kweichow
5 mech_infantrys moved from French Indo China to Yunnan
2 artilleries and 10 infantry moved from French Indo China to Yunnan
2 infantry and 1 marine moved from Sumatra to 41 Sea Zone
1 battleship, 12 carriers, 2 infantry, 1 marine and 1 transport moved from 41 Sea Zone to 36 Sea Zone
2 carriers moved from 39 Sea Zone to 36 Sea Zone
7 fighters and 7 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea Zone
2 bombers moved from Yakut S.S.R. to Tsagaan Olom
1 infantry moved from Yunnan to Hunan
1 infantry moved from Kweichow to Anhwe
1 armour moved from Anhwe to Yunnan
4 mech_infantrys moved from Anhwe to Yunnan
3 mech_infantrys moved from Hunan to Yunnan
6 infantry moved from Amur to Manchuria
Place Units - Japanese
2 battleships and 1 carrier placed in 36 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 25
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1,2,6,2,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,2,5,1,4,2,2,2,2,2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,6,1,5,2,4,2,2,2,6,2
Japanese collect 37 PUs (25 lost to blockades); end with 39 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans : -0,33
Russians : -0,33
Japanese : 3,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Americans
Americans buy 10 armour, 1 fighter, 1 harbour, 7 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
14 fighters moved from 43 Sea Zone to Kwangtung
4 bombers and 3 fighters moved from Spain to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
2 infantry moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from Spain to 110 Sea Zone
3 fighters moved from Gibraltar to Holland Belgium
1 fighter moved from Spain to Holland Belgium
1 fighter moved from Spain to Holland Belgium
1 fighter moved from Spain to Holland Belgium
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Combat - Americans
Battle in Sumatra
Battle in Kwangtung
Americans attack with 14 fighters and 1 infantry
Japanese defend with 1 harbour and 1 mech_infantry
Americans roll dice for 14 fighters and 1 infantry in Kwangtung, round 2 : 9/15 hits, 7.17 expected hits
Japanese roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
Americans win, taking Sumatra from Japanese with 14 fighters remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 97 Sea Zone
British loiter and taunt; Americans attack with 4 bombers, 3 fighters and 4 submarines
Germans defend with 1 destroyer
Americans roll dice for 4 submarines in 97 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Americans roll dice for 4 bombers and 3 fighters in 97 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits
Germans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 97 Sea Zone
Americans win with 4 bombers, 3 fighters and 3 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Holland Belgium
Americans attack with 6 fighters and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 6 fighters and 2 infantry in Holland Belgium, round 2 : 3/8 hits, 3.33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 110 Sea Zone
Americans attack with 4 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 110 Sea Zone to 104 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 110 Sea Zone to Spain
6 fighters moved from Holland Belgium to Spain
2 aaGuns, 9 artilleries, 12 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Southern France
1 marine moved from Spain to 91 Sea Zone
4 artilleries and 13 infantry moved from Spain to Southern France
3 fighters moved from 97 Sea Zone to Tobruk
4 bombers moved from 97 Sea Zone to Spain
3 fighters moved from Eastern United States to Gibraltar
1 armour and 1 mech_infantry moved from Turkey to Iraq
2 infantry moved from Persia to Iraq
4 artilleries moved from Eastern United States to 101 Sea Zone
10 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 10 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 10 infantry moved from 91 Sea Zone to Spain
7 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 battleship, 14 carriers, 2 cruisers, 7 destroyers, 10 fighters, 4 submarines and 1 tactical_bomber moved from 43 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from Guam to Caroline Islands
14 fighters moved from Kwangtung to 20 Sea Zone
3 fighters moved from Guam to 20 Sea Zone
1 bomber moved from Guam to Caroline Islands
2 destroyers and 1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Place Units - Americans
3 armour placed in Spain
3 armour and 7 infantry placed in Central United States
4 armour placed in Eastern United States
1 fighter placed in Eastern United States
1 submarine placed in 105 Sea Zone
1 harbour placed in Formosa
Turn Complete - Americans
Americans collect 80 PUs; end with 81 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 116 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 121 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 126 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 5 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 PUs;
Combat Move - British
1 infantry moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
6 fighters moved from United Kingdom to 112 Sea Zone
1 battleship moved from 43 Sea Zone to 20 Sea Zone
Combat - British
Battle in Denmark
Non Combat Move - British
9 artilleries, 4 fighters, 20 infantry and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
3 aaGuns, 1 artillery, 3 fighters, 17 infantry and 1 tactical_bomber moved from Spain to Southern France
2 fighters moved from 112 Sea Zone to United Kingdom
4 fighters moved from 112 Sea Zone to Southern France
1 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 104 Sea Zone
5 infantry moved from United Kingdom to 109 Sea Zone
6 infantry and 3 transports moved from 109 Sea Zone to 104 Sea Zone
5 infantry moved from 104 Sea Zone to Spain
1 armour moved from Greece to Iraq
2 aaGuns, 5 artilleries and 20 infantry moved from Turkey to Iraq
3 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Egypt to Southern France
3 infantry moved from Egypt to Trans-Jordan
2 aaGuns, 11 infantry and 22 mech_infantrys moved from Persia to Iraq
Place Units - British
3 artilleries placed in Egypt
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
1 artillery, 1 fighter, 1 infantry and 1 mech_infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 93 Sea Zone: 1 submarine
EDIT: Removing units owned by British from 93 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 43 PUs; end with 49 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 55 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 58 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
Americans : -0.33
Japanese : 0.67
assumed no scramble in 97. Japanese fleet is starting to come back. Not looking too shabby.
didnt see the dd in 42. Otherwise I would have sent a sub and the rest of my air there. I dont really care but if you dont care then just roll defense to see if my sub would live.
(8 ftr 1 tac 1 sub vs 1 dd).
If you arent ok with that, then I want to keep my us sub in 80 instead of moving it to 39.
anzac has no combat movement.
Purchase 1 mIC, 1 tt, 1 inf 1 art
2 inf persia to Iraq
Everything in South Aus and NSW to Queensland
tt z62 to 54
1 ftr guam to Que
2 dd z43 to 20
2 ftr gua to Que
1 ss 19 to 6
2 ftr z20 to caro
mIC to Que
France
1 inf z104 to Spain
@ksmckay said in L20 #1 trulpen (X+3) vs ksmckay (A) BM3:
didnt see the dd in 42. Otherwise I would have sent a sub and the rest of my air there. I dont really care but if you dont care then just roll defense to see if my sub would live.
Oh, I do care very much about having my des, but it’s logical that you attack it, so of course I’ll allow it. I’ll set up a ghost battle with Italy.
@ksmckay said in L20 #1 trulpen (X+3) vs ksmckay (A) BM3:
assumed no scramble in 97.
Actually I might have wanted a full scramble there. Invested 8 in repairs and 15 in an ab. Could scramble 6 figs.
It’s not completely evident. The calc says G would lose some 20 TUV on it, but if the subs disappear, it’s about the same in convoy disruption anyway. They’re a real nuiscance.
I’ll have a think on it (N.B. not decided yet).
If I decide upon a scramble, I’ll roll the defense dice manually, select causalties (which should be very evident in this order: sub, fig, sb) and notify the result. Then you can decide if you wanted to press on to kill off all the air.
Depending on an eventual outcome, you may also change the position of UK subs in the area.
Trading German air for anything is an absolute win, particularly for subs. Have at it. Id fight to death no matter what. But yeah, I would keep the UK subs there if you scrambled but after you look at your position I highly doubt you will.
@ksmckay said in L20 #1 trulpen (X+3) vs ksmckay (A) BM3:
Trading German air for anything is an absolute win, particularly for subs. Have at it. Id fight to death no matter what. But yeah, I would keep the UK subs there if you scrambled but after you look at your position I highly doubt you will.
I know. Still, I find the decision a bit tricky. After the battle US likely lost some air, which is also important, but yeah, G would have 4 fig, 3 tac left. Wouldn’t feel so good.
The question is rather then “do I feel lucky, punk?”. But maybe this is still not the time for desperados…
Sorry to assume, sure it feels tempting after seeing a bad roll. And if you are feeling desperate (reasonable) then it might seem like a good idea but a smaller German air force is worth any cost, particularly us subs and air. But yeah take your time and do whatever. I suppose if I completely whiffed round 2 I might retreat round 3.
Nah, you’re right. If I was really lucky, it’d be worth it, but there’s too much risk involved. Think it was a pretty close call, but there’ll be no scramble.
@ksmckay said in L20 #1 trulpen (X+3) vs ksmckay (A) BM3:
Sorry to assume, sure it feels tempting after seeing a bad roll.
Tried not to take that into account. After reflecting on it I realize your argument is correct. Assuming is ok.
How do you think a situation with scramble option should be handled? Keep rolled dice, or re-roll the full battle if the assumption was wrong?
I dunno, if I had thought there was a chance you would scramble I would have waited. I don’t know what the official rule would be but id probably say keep what’s been rolled. Gives an advantage to the scrambler but the other person could have just waited and avoided the situation.
Is it ok if I don’t care so much about italian NCM, but adjust along with the G NCM?
Yeah that’s fine. No German combat moves I’m worried about affecting things too much.
@ksmckay said in L20 #1 trulpen (X+3) vs ksmckay (A) BM3:
I dunno, if I had thought there was a chance you would scramble I would have waited. I don’t know what the official rule would be but id probably say keep what’s been rolled. Gives an advantage to the scrambler but the other person could have just waited and avoided the situation.
Think that would be the ruling, but if we’re in agreement, then no ruling is necessary. I’d say that it’s actually more fair to re-roll, since the defender shouldn’t be aware of the dice. And why you didn’t wait was because 6-8 h of likely unnecessary prolongation.