BM3 Pejon_88 (allies+15) vs Majikforce(axis)

  • '23 '22

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 54 Sea Zone to 21 Sea Zone
            1 submarine moved from 62 Sea Zone to 45 Sea Zone
            1 fighter moved from Queensland to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 21 Sea Zone
                ANZAC attack with 1 cruiser
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                ANZAC win with 1 cruiser remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 45 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 45 Sea Zone to 33 Sea Zone
            1 fighter moved from New South Wales to 33 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to New South Wales
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    Japanese : 0,67
    

    Savegame

  • '23 '22

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 54 Sea Zone to 21 Sea Zone
            1 submarine moved from 62 Sea Zone to 45 Sea Zone
            1 fighter moved from Queensland to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 21 Sea Zone
                ANZAC attack with 1 cruiser
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                ANZAC win with 1 cruiser remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 45 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 45 Sea Zone to 33 Sea Zone
            1 fighter moved from New South Wales to 33 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to New South Wales
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    Japanese : 0,67
    

    Savegame

  • '22 '16

    TripleA Move Summary: Germans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Baltic States to Smolensk
                  Germans take Smolensk from Russians
            5 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            2 infantry moved from Western Ukraine to Ukraine
            1 artillery moved from Western Ukraine to Ukraine
            1 infantry moved from Western Ukraine to Ukraine
            3 bombers and 2 fighters moved from Western Ukraine to Russia
    

    Savegame

  • '22 '16

    @Pejon_88 Intercept? And how many?

  • '23 '22

    @majikforce All fighters will intercept. UK fighter as the primary casualty. Thanks!

  • '22 '16

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Baltic States to Smolensk
                  Germans take Smolensk from Russians
            5 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            2 infantry moved from Western Ukraine to Ukraine
            1 artillery moved from Western Ukraine to Ukraine
            1 infantry moved from Western Ukraine to Ukraine
            3 bombers and 2 fighters moved from Western Ukraine to Russia
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 5 units heading to Russia
                Russians launches 4 interceptors out of Russia
                    Attackers Fire,  : 2/5 hits, 1.17 expected hits
                    Defenders Fire,  : 0/4 hits, 1.33 expected hits
                    1 fighter owned by the Russians and 1 fighter owned by the British lost in Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/3 hits, 0.50 expected hits
                Bombing raid in Russia rolls: 5,3,8 and causes: 16 damage to unit: factory_major
                Bombing raid in Russia causes 16 damage total. 
            Battle in Ukraine
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 3 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 4 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            3 bombers and 2 fighters moved from Russia to Western Ukraine
            1 mech_infantry moved from Baltic States to Western Ukraine
            1 armour and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
            1 aaGun moved from Western Ukraine to Ukraine
            1 fighter moved from Western Germany to Southern Italy
            1 destroyer moved from 125 Sea Zone to 110 Sea Zone
            1 submarine moved from 124 Sea Zone to 110 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 125 Sea Zone to 113 Sea Zone
            2 fighters moved from 113 Sea Zone to Western Germany
            1 artillery moved from Western Germany to France
    
        Place Units - Germans
            1 fighter placed in Western Germany
            6 mech_infantrys placed in Germany
            1 armour and 2 mech_infantrys placed in Novgorod
            1 artillery and 1 infantry placed in France
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
            Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.50
    Germans : -1.00
    Defenders Fire,  : : -1.33
    Attackers Fire,  : : 0.83
    Russians : -1.00
    

    Savegame

  • '23 '22

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 9x factory_major; Remaining resources: 27 PUs; 
            Russians buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Siberia to Soviet Far East
                  Russians take Soviet Far East from Japanese
            1 infantry moved from Rostov to Ukraine
            3 artilleries moved from Bryansk to Ukraine
            3 infantry moved from Bryansk to Ukraine
            2 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            1 fighter moved from Russia to Belarus
            1 tactical_bomber moved from Bryansk to Belarus
            3 infantry moved from Bryansk to Belarus
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 3 artilleries and 4 infantry
                Germans defend with 1 aaGun, 1 artillery, 1 factory_minor and 3 infantry
                    Russians roll dice for 3 artilleries and 4 infantry in Ukraine, round 2 : 4/7 hits, 2,17 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery and 3 infantry in Ukraine, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Russians, 1 aaGun owned by the Germans and 3 infantry owned by the Germans lost in Ukraine
                    Russians roll dice for 3 artilleries and 3 infantry in Ukraine, round 3 : 4/6 hits, 2,00 expected hits
                    Germans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 15
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 aaGun, 1 artillery and 3 infantry
            Battle in Belarus
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Italians defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 1,67 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 2/4 hits, 1,50 expected hits
                    Italians roll dice for 1 armour in Belarus, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Italians lost in Belarus
                Russians win, taking Belarus from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour and 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Smolensk to Russia
            1 infantry moved from Volgograd to Rostov
            1 aaGun and 4 infantry moved from Siberia to Sakha
            1 infantry moved from Sakha to Amur
            1 infantry moved from Novosibirsk to Vologda
            5 infantry moved from Novosibirsk to Samara
            1 aaGun moved from Bryansk to Ukraine
            1 fighter moved from Belarus to Russia
            1 tactical_bomber moved from Belarus to Russia
            3 aaGuns, 2 armour, 10 artilleries, 33 infantry and 2 mech_infantrys moved from Bryansk to Tambov
            3 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            3 infantry moved from Russia to Tambov
    
        Place Units - Russians
            2 artilleries and 1 fighter placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Italians : -0,33
    Russians : 3,83
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 2 destroyers, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour, 3 infantry and 1 mech_infantry moved from Shensi to Kansu
            2 bombers moved from Anhwe to Kansu
            2 mech_infantrys moved from Kweichow to Kansu
            1 mech_infantry moved from Kweichow to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Shensi
            1 artillery moved from Hopei to Kweichow
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kwangsi to Yunnan
            1 mech_infantry moved from Malaya to Yunnan
            2 armour, 4 artilleries and 3 infantry moved from Manchuria to Amur
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
            1 destroyer moved from 16 Sea Zone to 22 Sea Zone
            2 fighters moved from French Indo China to 21 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 21 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Paulau Island
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Paulau Island
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Paulau Island, round 2 : 3/6 hits, 3.00 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Paulau Island
                Japanese win, taking Paulau Island from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Kansu
                Japanese attack with 1 armour, 2 bombers, 3 infantry and 3 mech_infantrys
                Chinese defend with 1 fighter and 5 infantry
                    Japanese roll dice for 1 armour, 2 bombers, 3 infantry and 3 mech_infantrys in Kansu, round 2 : 5/9 hits, 2.83 expected hits
                    Chinese roll dice for 1 fighter and 5 infantry in Kansu, round 2 : 4/6 hits, 2.33 expected hits
                    3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Kansu, round 3 : 2/5 hits, 2.17 expected hits
                    Chinese roll dice for 1 fighter in Kansu, round 3 : 1/1 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 3 infantry and 2 mech_infantrys
                Casualties for Chinese: 1 fighter and 5 infantry
            Battle in Amur
                Japanese attack with 2 armour, 4 artilleries and 3 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 armour, 4 artilleries and 3 infantry in Amur, round 2 : 3/9 hits, 3.33 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 2 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 21 Sea Zone
                Japanese attack with 5 fighters and 1 tactical_bomber
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 5 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                    ANZAC roll dice for 1 cruiser in 21 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            5 fighters and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from Paulau Island to 35 Sea Zone
            2 fighters moved from Yunnan to Philippines
            1 tactical_bomber moved from Yunnan to Philippines
            1 aaGun moved from Shensi to Kweichow
            2 bombers moved from Kansu to Anhwe
            1 armour and 1 mech_infantry moved from Kiangsu to Jehol
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
            1 mech_infantry moved from Kiangsu to Hunan
            1 submarine moved from 5 Sea Zone to 19 Sea Zone
            1 carrier and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 artillery moved from Guam to 21 Sea Zone
            1 artillery, 1 carrier and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            2 destroyers placed in 36 Sea Zone
            2 fighters placed in Japan
            1 artillery and 2 infantry placed in Manchuria
            1 mech_infantry placed in French Indo China
            2 armour and 1 mech_infantry placed in Kiangsu
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.17
    Chinese : 2.00
    Russians : -0.33
    Japanese : 1.50
    

    Savegame

  • '23 '22

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 armour and 1 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
            1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
            1 fighter moved from Gibraltar to Tunisia
            1 mech_infantry moved from Morocco to Algeria
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Gibraltar to 110 Sea Zone
            1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
            3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 submarine moved from 26 Sea Zone to 22 Sea Zone
            1 bomber moved from Queensland to 22 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
    
        Combat - Americans
            Battle in Guam
            Battle in Paulau Island
                Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Paulau Island, round 2 : 2/6 hits, 2,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Paulau Island
                Americans win, taking Guam from Japanese, taking Paulau Island from Japanese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 22 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win, taking 22 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 submarine
                Germans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 submarine owned by the Germans lost in 110 Sea Zone
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 14
                Casualties for Germans: 1 destroyer and 1 submarine
            Battle in Algeria
                Americans attack with 1 infantry and 2 mech_infantrys
                Italians defend with 1 infantry
                    Americans roll dice for 1 cruiser in Algeria, round 2 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Algeria
                Americans win, taking Algeria from Italians with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Tunisia
                Americans attack with 1 armour, 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 armour, 1 fighter and 1 infantry in Tunisia, round 2 : 2/3 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 carrier and 1 fighter moved from 91 Sea Zone to 94 Sea Zone
            1 fighter moved from Tunisia to 94 Sea Zone
            1 destroyer moved from 91 Sea Zone to 94 Sea Zone
            1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 55 Sea Zone to 41 Sea Zone
            3 fighters and 1 tactical_bomber moved from Paulau Island to 46 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 2 fighters moved from 33 Sea Zone to 46 Sea Zone
            1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
            1 destroyer moved from 32 Sea Zone to 46 Sea Zone
            1 carrier and 1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 46 Sea Zone
            1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
            1 bomber moved from 22 Sea Zone to New Guinea
            1 fighter moved from Queensland to 46 Sea Zone
            1 fighter moved from Hawaiian Islands to 46 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            1 fighter moved from 110 Sea Zone to United Kingdom
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            2 infantry placed in Central United States
            1 artillery and 1 infantry placed in Western United States
            1 carrier and 1 submarine placed in 10 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
            Americans undo move 5.
            1 submarine placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
            1 fighter placed in Eastern United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,83
    Italians : -0,67
    Americans : 0,83
    Japanese : 0,00
    

    Savegame

  • '23 '22

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 armour and 1 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
            1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
            1 fighter moved from Gibraltar to Tunisia
            1 mech_infantry moved from Morocco to Algeria
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Gibraltar to 110 Sea Zone
            1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
            3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 submarine moved from 26 Sea Zone to 22 Sea Zone
            1 bomber moved from Queensland to 22 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
    
        Combat - Americans
            Battle in Guam
            Battle in Paulau Island
                Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Paulau Island, round 2 : 2/6 hits, 2,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Paulau Island
                Americans win, taking Guam from Japanese, taking Paulau Island from Japanese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 22 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win, taking 22 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 submarine
                Germans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 submarine owned by the Germans lost in 110 Sea Zone
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 14
                Casualties for Germans: 1 destroyer and 1 submarine
            Battle in Algeria
                Americans attack with 1 infantry and 2 mech_infantrys
                Italians defend with 1 infantry
                    Americans roll dice for 1 cruiser in Algeria, round 2 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Algeria
                Americans win, taking Algeria from Italians with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Tunisia
                Americans attack with 1 armour, 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 armour, 1 fighter and 1 infantry in Tunisia, round 2 : 2/3 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 carrier and 1 fighter moved from 91 Sea Zone to 94 Sea Zone
            1 fighter moved from Tunisia to 94 Sea Zone
            1 destroyer moved from 91 Sea Zone to 94 Sea Zone
            1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 55 Sea Zone to 41 Sea Zone
            3 fighters and 1 tactical_bomber moved from Paulau Island to 46 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 2 fighters moved from 33 Sea Zone to 46 Sea Zone
            1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
            1 destroyer moved from 32 Sea Zone to 46 Sea Zone
            1 carrier and 1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 46 Sea Zone
            1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
            1 bomber moved from 22 Sea Zone to New Guinea
            1 fighter moved from Queensland to 46 Sea Zone
            1 fighter moved from Hawaiian Islands to 46 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            1 fighter moved from 110 Sea Zone to United Kingdom
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            2 infantry placed in Central United States
            1 artillery and 1 infantry placed in Western United States
            1 carrier and 1 submarine placed in 10 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
            Americans undo move 5.
            1 submarine placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
            1 fighter placed in Eastern United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 unit repaired.
            10 artilleries and 16 infantry moved from India to Burma
            1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            1 marine moved from Trans-Jordan to 81 Sea Zone
            1 cruiser and 1 marine moved from 81 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Crete
            1 artillery, 1 fighter and 1 infantry moved from Egypt to Alexandria
            1 infantry moved from Egypt to Alexandria
            1 bomber moved from Gibraltar to Crete
    
        Combat - British
            Battle in Crete
                British attack with 1 artillery, 1 bomber, 1 infantry and 1 marine
                Italians defend with 2 infantry
                    British roll dice for 1 cruiser in Crete, round 2 : 1/1 hits, 0,50 expected hits
                    British roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Crete, round 2 : 1/4 hits, 1,67 expected hits
                    Italians roll dice for 2 infantry in Crete, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Italians lost in Crete
                British win, taking Crete from Italians with 1 artillery, 1 bomber, 1 infantry and 1 marine remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in Burma
                British attack with 10 artilleries and 16 infantry
                Japanese defend with 1 infantry
                    British roll dice for 10 artilleries and 16 infantry in Burma, round 2 : 6/26 hits, 7,67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 10 artilleries and 16 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Alexandria
                British attack with 1 artillery, 1 fighter and 2 infantry
                Italians defend with 1 artillery
                    British roll dice for 1 artillery, 1 fighter and 2 infantry in Alexandria, round 2 : 1/4 hits, 1,33 expected hits
                    Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Changing ownership of French Central Africa from Neutral_Axis to British
            EDIT: Adding units owned by British to French Central Africa: 1 infantry
            EDIT: Turning off Edit Mode
            1 fighter moved from Persia to Russia
            3 aaGuns moved from India to Burma
            1 armour moved from Persia to West India
            3 infantry moved from Persia to Eastern Persia
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            1 mech_infantry moved from Northwest Persia to Eastern Persia
            1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
            1 infantry moved from Italian Somaliland to 76 Sea Zone
            2 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone
            2 infantry moved from 79 Sea Zone to West India
            1 bomber moved from Crete to Syria
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            1 fighter moved from Egypt to Persia
            1 armour moved from Syria to Persia
            1 fighter moved from Alexandria to Egypt
            1 battleship and 1 destroyer moved from 81 Sea Zone to 94 Sea Zone
            1 armour moved from French West Africa to French Equatorial Africa
            1 transport moved from 87 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 transports moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            1 fighter moved from Gibraltar to Egypt
            1 cruiser moved from 92 Sea Zone to 94 Sea Zone
            2 artilleries and 2 infantry moved from Morocco to Algeria
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from French West Africa: 1 infantry
            EDIT: Turning off Edit Mode
            3 artilleries placed in Persia
            3 infantry placed in Iraq
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : -0,83
    Italians : -1,67
    British : -2,17
    Americans : 0,83
    Japanese : -0,33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
    
        Combat - Italians
            Battle in Malta
    
        Non Combat Move - Italians
            Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            1 infantry moved from Northern Italy to Southern France
                  Italians take Southern France from Neutral_Axis
            1 mech_infantry moved from Southern Italy to Western Germany
            1 artillery moved from Northern Italy to France
            2 aaGuns moved from Western Ukraine to Bessarabia
            2 armour moved from Western Ukraine to Bessarabia
    
        Place Units - Italians
            1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
            Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4
            Italians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 46 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in 34 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 34 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 fighter moved from 34 Sea Zone to 46 Sea Zone
            1 fighter and 1 infantry moved from New South Wales to Queensland
            1 fighter moved from India to Persia
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Japanese : 0,33
    

    Savegame

  • '23 '22

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 46 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in 34 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 34 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 fighter moved from 34 Sea Zone to 46 Sea Zone
            1 fighter and 1 infantry moved from New South Wales to Queensland
            1 fighter moved from India to Persia
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 94 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Japanese : 0,33
    

    Savegame

  • '23 '22

    TripleA Manual Gamesave Post: French round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 46 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in 34 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 34 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 fighter moved from 34 Sea Zone to 46 Sea Zone
            1 fighter and 1 infantry moved from New South Wales to Queensland
            1 fighter moved from India to Persia
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 94 Sea Zone
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 96 Sea Zone: 1 transport
            EDIT: Adding units owned by French to 96 Sea Zone: 1 destroyer
            EDIT: Removing units owned by French from 94 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Japanese : 0,33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            3 bombers moved from Western Ukraine to Bryansk
            1 fighter moved from Western Ukraine to Belarus
            1 fighter moved from Western Ukraine to Bryansk
            1 infantry moved from Archangel to Belarus
            1 armour and 2 mech_infantrys moved from Novgorod to Belarus
            4 infantry moved from Western Ukraine to Bryansk
            12 armour, 4 artilleries, 15 infantry and 13 mech_infantrys moved from Western Ukraine to Ukraine
            1 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
            3 fighters moved from Southern Italy to 99 Sea Zone
            3 fighters moved from Western Germany to 99 Sea Zone
    
        Combat - Germans
            Battle in 99 Sea Zone
                Germans attack with 6 fighters
                British defend with 1 cruiser and 1 transport
                    Germans roll dice for 6 fighters in 99 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
                    British roll dice for 1 cruiser and 1 transport in 99 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the British, 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 99 Sea Zone
                Germans win with 5 fighters remaining. Battle score for attacker is 9
                Casualties for Germans: 1 fighter
                Casualties for British: 1 cruiser and 1 transport
            Battle in Bryansk
                Germans attack with 3 bombers, 1 fighter and 4 infantry
                Russians defend with 4 infantry
                    Germans roll dice for 3 bombers, 1 fighter and 4 infantry in Bryansk, round 2 : 4/8 hits, 3.17 expected hits
                    Russians roll dice for 4 infantry in Bryansk, round 2 : 0/4 hits, 1.33 expected hits
                    4 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 3 bombers, 1 fighter and 4 infantry remaining. Battle score for attacker is 12
                Casualties for Russians: 4 infantry
            Battle in Ukraine
                Germans attack with 13 armour, 4 artilleries, 15 infantry and 19 mech_infantrys
                Russians defend with 1 aaGun, 3 artilleries, 1 factory_minor and 3 infantry
                    Germans roll dice for 13 armour, 4 artilleries, 15 infantry and 19 mech_infantrys in Ukraine, round 2 : 15/51 hits, 14.17 expected hits
                    Russians roll dice for 1 aaGun, 3 artilleries and 3 infantry in Ukraine, round 2 : 0/6 hits, 2.00 expected hits
                    3 infantry owned by the Russians, 3 artilleries owned by the Russians and 1 aaGun owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 13 armour, 4 artilleries, 15 infantry and 19 mech_infantrys remaining. Battle score for attacker is 26
                Casualties for Russians: 1 aaGun, 3 artilleries and 3 infantry
            Battle in Belarus
                Germans attack with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys in Belarus, round 2 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Belarus
                    Germans roll dice for 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys in Belarus, round 3 : 0/5 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Belarus, round 4 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Germans
            2 aaGuns moved from Western Ukraine to Ukraine
            1 bomber moved from Bryansk to Southern Italy
            1 fighter moved from Bryansk to Novgorod
            1 fighter moved from Belarus to Novgorod
            2 bombers moved from Bryansk to Shensi
            6 mech_infantrys moved from Germany to Romania
            5 fighters moved from 99 Sea Zone to Southern Italy
    
        Place Units - Germans
            1 bomber and 2 fighters placed in Western Germany
            3 mech_infantrys placed in Novgorod
            1 artillery and 1 infantry placed in Western Germany
            1 destroyer placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
            Germans collect 50 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.33
    British : 0.50
    Russians : -3.67
    

    Savegame

  • '23 '22

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 4x factory_major; Remaining resources: 32 PUs; 
            Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Archangel
            1 infantry moved from Vologda to Archangel
            3 fighters and 1 tactical_bomber moved from Russia to Archangel
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 4 infantry
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/6 hits, 2,50 expected hits
                    Germans roll dice for 4 infantry in Archangel, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 2/5 hits, 2,33 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Russians: 1 infantry
                Casualties for Germans: 4 infantry
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Archangel to Russia
            1 infantry moved from Soviet Far East to Siberia
            2 aaGuns and 8 infantry moved from Sakha to Buryatia
            1 infantry moved from Ulaanbaatar to Buryatia
            1 infantry moved from Buyant-Uhaa to Ulaanbaatar
            1 infantry moved from Buyant-Uhaa to Central Mongolia
            1 infantry moved from Dzavhan to Tsagaan Olom
            1 infantry moved from Olgiy to Timguska
            1 infantry moved from Samara to Novosibirsk
            4 infantry moved from Samara to Vologda
            1 infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Volgograd to Caucasus
            3 aaGuns, 2 armour, 25 infantry and 2 mech_infantrys moved from Tambov to Russia
            10 artilleries and 11 infantry moved from Tambov to Samara
            1 infantry moved from Volgograd to Tambov
            1 artillery moved from Russia to Smolensk
    
        Place Units - Russians
            2 artilleries and 5 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Russians : -0,83
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 armour, 4 artilleries and 3 infantry moved from Amur to Buryatia
            1 fighter and 1 tactical_bomber moved from Manchuria to Buryatia
            1 artillery and 2 infantry moved from Manchuria to Amur
            2 fighters moved from Japan to 21 Sea Zone
            1 submarine moved from 19 Sea Zone to 34 Sea Zone
            1 armour moved from Kansu to Sikang
            1 mech_infantry moved from Tsinghai to Sikang
            2 tactical_bombers moved from Yunnan to Sikang
            1 destroyer moved from 36 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 marine moved from Philippines to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery, 2 battleships, 5 carriers, 2 cruisers, 6 fighters, 1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            6 fighters moved from 42 Sea Zone to Java
            1 marine moved from 42 Sea Zone to Java
            2 fighters moved from Philippines to Java
    
        Combat - Japanese
            Battle in Caroline Islands
            Battle in 42 Sea Zone
                Japanese attack with 2 battleships, 5 carriers, 2 cruisers and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking Caroline Islands from Americans, taking 42 Sea Zone from Neutral with 2 battleships, 5 carriers, 2 cruisers and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 34 Sea Zone
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 2 fighters
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 8 fighters, 1 infantry and 1 marine
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 artillery, 8 fighters, 1 infantry and 1 marine in Java, round 2 : 4/11 hits, 5.00 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 8 fighters and 1 marine remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 41 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in Buryatia
                Japanese attack with 2 armour, 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 2 aaGuns and 9 infantry
                    AA fire in Buryatia : 1/2 hits, 0.33 expected hits
                    1 fighter owned by the Japanese lost in Buryatia
                    Japanese roll dice for 2 armour, 4 artilleries, 3 infantry and 1 tactical_bomber in Buryatia, round 2 : 4/10 hits, 4.00 expected hits
                    Russians roll dice for 2 aaGuns and 9 infantry in Buryatia, round 2 : 3/9 hits, 3.00 expected hits
                    3 infantry owned by the Japanese, 2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Buryatia
                    Japanese roll dice for 2 armour, 4 artilleries and 1 tactical_bomber in Buryatia, round 3 : 2/7 hits, 3.00 expected hits
                    Russians roll dice for 7 infantry in Buryatia, round 3 : 2/7 hits, 2.33 expected hits
                    2 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Buryatia
                    Japanese roll dice for 2 armour, 2 artilleries and 1 tactical_bomber in Buryatia, round 4 : 2/5 hits, 2.33 expected hits
                    Russians roll dice for 5 infantry in Buryatia, round 4 : 1/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Buryatia
                    Japanese roll dice for 2 armour, 1 artillery and 1 tactical_bomber in Buryatia, round 5 : 4/4 hits, 2.00 expected hits
                    Russians roll dice for 3 infantry in Buryatia, round 5 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Buryatia
                Japanese win, taking Buryatia from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 4 artilleries, 1 fighter and 3 infantry
                Casualties for Russians: 2 aaGuns and 9 infantry
            Battle in Sikang
                Japanese attack with 1 armour, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 mech_infantry and 2 tactical_bombers in Sikang, round 2 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 armour, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 tactical_bombers moved from Sikang to Kweichow
            1 infantry moved from Shensi to Tsinghai
            1 mech_infantry moved from Kansu to Kweichow
            1 infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Yunnan to Shensi
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Anhwe to Chahar
            2 armour and 1 mech_infantry moved from Kiangsu to Hunan
            1 infantry moved from Hunan to Anhwe
            1 armour and 1 mech_infantry moved from Jehol to Hunan
            2 bombers moved from Anhwe to Japan
            1 tactical_bomber moved from Buryatia to Manchuria
            1 artillery moved from Shan State to French Indo China
            2 tactical_bombers moved from 35 Sea Zone to French Indo China
            1 tactical_bomber moved from Philippines to French Indo China
            1 fighter moved from 21 Sea Zone to 6 Sea Zone
            1 fighter moved from 21 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
            8 fighters moved from Java to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
            1 artillery and 2 infantry placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    AA fire in Buryatia : : 0.67
    ANZAC : 0.67
    Americans : 0.67
    Chinese : -0.33
    Russians : -1.00
    Japanese : -0.50
    

    Savegame

  • '23 '22

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 destroyer, 3 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 infantry moved from Tunisia to 94 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Malta
            1 mech_infantry moved from Algeria to Libya
                  Americans take Libya from Italians
            1 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from New Guinea to 34 Sea Zone
            1 fighter moved from 46 Sea Zone to 34 Sea Zone
            4 fighters and 1 tactical_bomber moved from 46 Sea Zone to Caroline Islands
            1 infantry and 1 mech_infantry moved from New Guinea to 46 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 46 Sea Zone to 34 Sea Zone
            1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 2 fighters moved from 46 Sea Zone to 33 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 33 Sea Zone
                Americans attack with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 1 transport; ANZAC loiter and taunt
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 33 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Malta
                Americans attack with 1 armour and 1 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 armour and 1 infantry in Malta, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Malta, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Malta
                    Americans roll dice for 1 armour in Malta, round 3 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 infantry in Malta, round 3 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Americans and 1 infantry owned by the Italians lost in Malta
                Italians win with no units remaining. Battle score for attacker is -6
                Casualties for Americans: 1 armour and 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Caroline Islands
                Americans attack with 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Americans roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 2 : 2/7 hits, 3,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 34 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from 34 Sea Zone to 33 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 22 Sea Zone to 33 Sea Zone
            4 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
            2 fighters moved from Hawaiian Islands to Wake Island
            1 bomber moved from 34 Sea Zone to Wake Island
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            2 infantry moved from Central United States to 101 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 cruiser moved from 92 Sea Zone to 110 Sea Zone
            1 carrier and 1 fighter moved from 94 Sea Zone to 91 Sea Zone
            1 fighter moved from 94 Sea Zone to 110 Sea Zone
            1 destroyer moved from 94 Sea Zone to 91 Sea Zone
            2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Eastern United States to 110 Sea Zone
            1 fighter moved from United Kingdom to 92 Sea Zone
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            1 bomber and 1 fighter placed in Western United States
            1 fighter placed in Eastern United States
            1 artillery and 2 infantry placed in Central United States
            1 artillery and 1 infantry placed in Western United States
            1 destroyer placed in 10 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,33
    Americans : 0,33
    Japanese : 0,17
    

    Savegame

  • '23 '22

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

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