TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 airfield and 1 harbour; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kiangsi to Kwangtung
2 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 infantry moved from Yunnan to Burma
1 fighter moved from 37 Sea Zone to 41 Sea Zone
3 fighters moved from 37 Sea Zone to Malaya
2 bombers and 1 tactical_bomber moved from Kwangsi to Malaya
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 marines moved from Japan to 6 Sea Zone
1 carrier, 2 cruisers and 2 marines moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to Burma
2 fighters and 1 tactical_bomber moved from Hunan to Burma
5 tactical_bombers moved from Kwangsi to Kwangtung
2 fighters moved from Kwangsi to Kwangtung
1 fighter moved from Kiangsi to Kwangtung
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 battleships in Malaya, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 4/8 hits, 3.83 expected hits
UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 2 infantry
Battle in 36 Sea Zone
Japanese attack with 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 marines, 1 submarine and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/6 hits, 2.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 3 fighters, 1 infantry and 5 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 3 fighters, 1 infantry and 5 tactical_bombers in Kwangtung, round 2 : 5/9 hits, 4.67 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 bomber moved from Malaya to Siam
1 bomber moved from Malaya to Yunnan
3 fighters moved from Malaya to Siam
1 artillery and 1 infantry moved from French Indo China to Shan State
2 marines moved from French Indo China to Shan State
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Kweichow to Shan State
1 infantry moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
4 infantry moved from Jehol to Manchuria
1 fighter moved from 33 Sea Zone to Manchuria
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Hopei
4 artilleries and 4 infantry moved from Kweichow to Yunnan
1 armour moved from Jehol to Kweichow
1 aaGun moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 aaGun, 1 artillery and 1 infantry moved from Anhwe to Hunan
1 fighter moved from 36 Sea Zone to French Indo China
3 fighters moved from Kwangtung to Siam
3 tactical_bombers moved from Kwangtung to Yunnan
1 tactical_bomber moved from Burma to Siam
2 tactical_bombers moved from Kwangtung to Siam
1 tactical_bomber moved from Burma to Yunnan
1 carrier moved from 37 Sea Zone to 38 Sea Zone
2 fighters moved from Burma to 38 Sea Zone
Place Units - Japanese
1 airfield placed in Siam
1 harbour placed in French Indo China
Turn Complete - Japanese
Japanese collect 44 PUs; end with 49 PUs
Combat Hit Differential Summary :
British : -0.33
UK_Pacific : -1.00
Japanese : 0.17
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 infantry
Japan : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag
Siam : 1 airfield, 1 bomber, 6 fighters and 3 tactical_bombers
Manchuria : 1 flag, 1 aaGun, 1 fighter and 8 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 4 artilleries, 1 bomber, 4 infantry and 4 tactical_bombers
Kweichow : 1 flag, 1 aaGun, 1 armour and 1 infantry
Hunan : 1 flag, 1 aaGun, 1 artillery and 1 infantry
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 1 artillery, 2 infantry, 2 marines and 1 mech_infantry
Burma : 1 flag, 3 infantry
Malaya : 1 flag, 1 harbour and 1 infantry
Kwangtung : 1 flag, 1 harbour and 1 infantry
French Indo China : 1 flag, 1 artillery, 1 fighter, 1 harbour and 4 infantry
37 Sea Zone : 2 battleships, 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
36 Sea Zone : 1 flag, 2 carriers, 2 cruisers, 2 destroyers, 2 marines, 1 submarine and 3 transports
38 Sea Zone : 1 carrier and 2 fighters
19 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 41 / 48
Russians : 35 / 42
Japanese : 44 / 49
Americans : 52 / 53
Chinese : 4 / 6
British : 34 / 42
UK_Pacific : 9 / 17
Italians : 19 / 20
ANZAC : 18 / 18
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 fighter, 4 infantry and 4 transports; Remaining resources: 3 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 infantry and 2 mech_infantrys moved from Johnston Island to 30 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 30 Sea Zone to 33 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 fighter, 4 infantry and 4 transports; Remaining resources: 3 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 infantry and 2 mech_infantrys moved from Johnston Island to 30 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 30 Sea Zone to 33 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 1/6 hits, 1,33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 mech_infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Caroline Islands, round 3 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
2 carriers and 4 fighters moved from 30 Sea Zone to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 marines moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry, 2 marines, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber and 1 fighter moved from Eastern United States to Gibraltar
1 armour, 1 artillery, 2 infantry and 2 marines moved from 91 Sea Zone to Morocco
2 aaGuns and 2 mech_infantrys moved from Western United States to Central United States
Place Units - Americans
4 infantry placed in Central United States
1 fighter placed in Eastern United States
4 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans : -0,67
Japanese : 0,00
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
33 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 3 transports
26 Sea Zone : 1 submarine
Central United States : 4 aaGuns, 1 factory_major, 4 infantry and 2 mech_infantrys
Eastern United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Gibraltar : 1 bomber and 1 fighter
Morocco : 1 armour, 1 artillery, 2 infantry and 2 marines
101 Sea Zone : 4 transports
91 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 2 transports
Production/PUs Summary :
Germans : 41 / 48
Russians : 35 / 42
Japanese : 44 / 49
Americans : 52 / 85
Chinese : 4 / 6
British : 34 / 42
UK_Pacific : 9 / 17
Italians : 19 / 20
ANZAC : 18 / 18
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Kansu to Shensi
10 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Chahar, round 2 : 1/10 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0,50
Japanese : -0,67
Territory Summary for Chinese :
Shensi : 2 infantry
Kansu : 1 fighter
Tsinghai : 2 infantry
Chahar : 10 infantry
Production/PUs Summary :
Germans : 41 / 48
Russians : 35 / 42
Japanese : 42 / 49
Americans : 52 / 85
Chinese : 6 / 6
British : 34 / 42
UK_Pacific : 9 / 17
Italians : 19 / 20
ANZAC : 18 / 18
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Combat Move - British
2 artilleries and 3 infantry moved from India to Burma
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 bomber moved from Gibraltar to Normandy Bordeaux
2 fighters moved from 92 Sea Zone to Algeria
3 fighters and 1 tactical_bomber moved from Gibraltar to Algeria
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 fighter, 4 infantry and 4 transports; Remaining resources: 3 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 infantry and 2 mech_infantrys moved from Johnston Island to 30 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 30 Sea Zone to 33 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 1/6 hits, 1,33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 mech_infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Caroline Islands, round 3 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 carrier, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
2 carriers and 4 fighters moved from 30 Sea Zone to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 marines moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry, 2 marines, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber and 1 fighter moved from Eastern United States to Gibraltar
1 armour, 1 artillery, 2 infantry and 2 marines moved from 91 Sea Zone to Morocco
2 aaGuns and 2 mech_infantrys moved from Western United States to Central United States
Place Units - Americans
4 infantry placed in Central United States
1 fighter placed in Eastern United States
4 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Kansu to Shensi
10 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Chahar, round 2 : 1/10 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 factory_minor, 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 3 infantry moved from India to Burma
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 bomber moved from Gibraltar to Normandy Bordeaux
2 fighters moved from 92 Sea Zone to Algeria
3 fighters and 1 tactical_bomber moved from Gibraltar to Algeria
Combat - British
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 4 damage total.
Battle in Algeria
British attack with 5 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 cruisers in Algeria, round 2 : 1/2 hits, 1,00 expected hits
British roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Algeria, round 2 : 1/8 hits, 3,50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Algeria
British win, taking Algeria from Italians with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Burma
British attack with 2 artilleries and 3 infantry
Japanese defend with 3 infantry
British roll dice for 2 artilleries and 3 infantry in Burma, round 2 : 1/5 hits, 1,50 expected hits
Japanese roll dice for 3 infantry in Burma, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
British roll dice for 2 artilleries and 1 infantry in Burma, round 3 : 2/3 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Burma, round 3 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for British: 3 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - British
3 aaGuns, 2 artilleries and 8 infantry moved from India to West India
1 cruiser moved from 79 Sea Zone to 76 Sea Zone
1 battleship moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Persia to West India
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Alexandria to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
1 bomber moved from Normandy Bordeaux to United Kingdom
1 fighter moved from United Kingdom to Gibraltar
3 fighters and 1 tactical_bomber moved from Algeria to Gibraltar
2 fighters moved from Algeria to 92 Sea Zone
1 aaGun moved from Morocco to Algeria
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to Suriname
British take Suriname from Dutch
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Ontario to Quebec
1 infantry moved from Alberta Saskatchewan Manitoba to Ontario
Place Units - British
1 factory_minor placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 transport placed in 106 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 aaGun and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 aaGun and 4 infantry
Combat Hit Differential Summary :
British : -2,00
Italians : -0,67
Americans : -0,67
Chinese : -0,50
AA fire in Normandy Bordeaux : : -0,17
Japanese : 0,67
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
Shensi : 2 infantry
Kansu : 1 fighter
Tsinghai : 2 infantry
Chahar : 10 infantry
Burma : 2 artilleries
India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
33 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 3 transports
26 Sea Zone : 1 submarine
Central United States : 4 aaGuns, 1 factory_major, 4 infantry and 2 mech_infantrys
Eastern United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
West India : 3 aaGuns, 2 artilleries, 2 fighters and 8 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 airfield, 1 bomber, 5 fighters, 1 harbour and 1 tactical_bomber
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Ontario : 1 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 1 mech_infantry
Morocco : 1 armour, 1 artillery, 4 infantry and 2 marines
Algeria : 1 flag, 1 aaGun and 2 infantry
Ethiopia : 1 flag, 3 infantry
76 Sea Zone : 1 cruiser and 1 transport
106 Sea Zone : 1 flag, 1 transport
109 Sea Zone : 1 destroyer
Iraq : 1 flag
92 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
Eastern Persia : 1 flag, 1 armour and 1 mech_infantry
101 Sea Zone : 4 transports
Brazil : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag
91 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 3 transports
Suriname : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 41 / 48
Russians : 35 / 42
Japanese : 41 / 49
Americans : 52 / 85
Chinese : 6 / 6
British : 36 / 43
UK_Pacific : 10 / 13
Italians : 17 / 20
ANZAC : 18 / 18
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Romania to Western Ukraine
1 armour moved from Bessarabia to Western Ukraine
1 bomber moved from Southern Italy to Western Ukraine
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Romania to Western Ukraine
1 armour moved from Bessarabia to Western Ukraine
1 bomber moved from Southern Italy to Western Ukraine
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
Combat - Italians
Battle in Crete
Battle in Cyprus
Battle in Malta
Battle in Western Ukraine
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Western Ukraine, round 2 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British, taking Western Ukraine from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Western Ukraine to Bessarabia
1 aaGun, 1 artillery and 1 infantry moved from Romania to Bessarabia
1 artillery moved from Northern Italy to Southern Italy
3 mech_infantrys moved from Northern Italy to Southern Italy
1 mech_infantry moved from Tobruk to Tunisia
1 armour and 1 artillery moved from Tobruk to Libya
1 artillery and 1 infantry moved from British Somaliland to Italian Somaliland
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -0.67
Russians : -0.33
Territory Summary for Italians :
British Somaliland : 1 flag
Cyprus : 1 flag, 1 infantry
Malta : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag, 1 mech_infantry
Northern Italy : 1 factory_major and 3 infantry
Libya : 1 armour and 1 artillery
Italian Somaliland : 1 artillery and 1 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry and 3 mech_infantrys
Bessarabia : 1 aaGun, 1 artillery, 1 bomber and 1 infantry
Western Ukraine : 1 flag, 2 armour
96 Sea Zone : 1 transport
Crete : 1 flag, 1 marine
Bulgaria : 1 infantry
Greece : 1 flag
99 Sea Zone : 1 cruiser and 1 transport
97 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 41 / 48
Russians : 33 / 42
Japanese : 41 / 49
Americans : 52 / 85
Chinese : 6 / 6
British : 36 / 43
UK_Pacific : 10 / 13
Italians : 19 / 24
ANZAC : 18 / 18
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
3 submarines moved from 62 Sea Zone to 33 Sea Zone
1 aaGun, 1 artillery, 2 fighters and 3 infantry moved from Queensland to Northern Territory
1 fighter moved from India to Northern Territory
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
1 fighter moved from Gibraltar to 96 Sea Zone
Combat - French
Battle in 96 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - French
1 fighter moved from 96 Sea Zone to Egypt
1 infantry moved from Morocco to Algeria
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 75 Sea Zone to 76 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 1 airfield and 1 harbour
Northern Territory : 1 aaGun, 1 artillery, 3 fighters and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag
Sumatra : 1 flag, 1 aaGun and 1 infantry
33 Sea Zone : 1 cruiser, 1 destroyer and 4 submarines
62 Sea Zone : 1 transport
Trans-Jordan : 3 infantry
Egypt : 1 fighter
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Algeria : 1 infantry
76 Sea Zone : 1 destroyer
92 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 41 / 48
Russians : 33 / 42
Japanese : 41 / 49
Americans : 52 / 85
Chinese : 6 / 6
British : 36 / 43
UK_Pacific : 10 / 13
Italians : 19 / 24
ANZAC : 18 / 25
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Finland to Russia
1 mech_infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 fighters and 2 tactical_bombers moved from Finland to Vyborg
1 fighter and 1 tactical_bomber moved from Finland to 114 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea Zone
2 fighters moved from 115 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from Germany to 114 Sea Zone
1 destroyer moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
2 infantry moved from Finland to Vyborg
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Finland to Russia
1 mech_infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 fighters and 2 tactical_bombers moved from Finland to Vyborg
1 fighter and 1 tactical_bomber moved from Finland to 114 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea Zone
2 fighters moved from 115 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from Germany to 114 Sea Zone
1 destroyer moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
2 infantry moved from Finland to Vyborg
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 3,5 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in Vyborg
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Vyborg, round 2 : 4/6 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Vyborg, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 114 Sea Zone
Germans attack with 1 destroyer, 3 fighters and 2 tactical_bombers
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 114 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
2 bombers moved from Russia to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
5 mech_infantrys moved from Eastern Poland to Western Ukraine
6 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
3 artilleries, 2 infantry and 8 mech_infantrys moved from Germany to Poland
1 infantry moved from Bessarabia to Eastern Poland
2 aaGuns, 3 armour, 5 artilleries and 19 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
1 marine moved from Finland to 115 Sea Zone
1 aaGun moved from Finland to Karelia
1 carrier, 1 cruiser, 1 marine and 2 transports moved from 115 Sea Zone to 113 Sea Zone
1 marine moved from 113 Sea Zone to Western Germany
3 fighters and 2 tactical_bombers moved from 114 Sea Zone to Western Germany
2 fighters moved from Vyborg to 113 Sea Zone
2 tactical_bombers moved from Vyborg to Poland
1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 aaGun and 7 infantry moved from Normandy Bordeaux to France
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Germans
1 bomber, 2 infantry and 5 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in France
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33
Germans : 3.17
Russians : -0.83
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 9 infantry
Western Germany : 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 2 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers
Poland : 3 artilleries, 2 infantry, 8 mech_infantrys and 2 tactical_bombers
Germany : 1 factory_major
Southern Italy : 1 aaGun
Karelia : 1 flag, 1 aaGun and 1 mech_infantry
Baltic States : 1 flag
Vyborg : 1 flag, 2 infantry
Eastern Poland : 1 flag, 1 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 2 aaGuns, 9 armour, 5 artilleries, 1 factory_minor, 20 infantry and 9 mech_infantrys
Western Ukraine : 1 aaGun, 1 armour, 2 bombers, 6 mech_infantrys and 1 tactical_bomber
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 2 transports
Bulgaria : 1 flag
114 Sea Zone : 1 destroyer
Finland : 1 flag
Production/PUs Summary :
Germans : 46 / 58
Russians : 28 / 42
Japanese : 41 / 49
Americans : 52 / 85
Chinese : 6 / 6
British : 36 / 43
UK_Pacific : 10 / 13
Italians : 19 / 24
ANZAC : 18 / 25
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@Misterblue one second
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Finland to Russia
1 mech_infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 fighters and 2 tactical_bombers moved from Finland to Vyborg
1 fighter and 1 tactical_bomber moved from Finland to 114 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea Zone
2 fighters moved from 115 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from Germany to 114 Sea Zone
1 destroyer moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
2 infantry moved from Finland to Vyborg
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 3,5 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in Vyborg
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Vyborg, round 2 : 4/6 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Vyborg, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 114 Sea Zone
Germans attack with 1 destroyer, 3 fighters and 2 tactical_bombers
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 114 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
2 bombers moved from Russia to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
5 mech_infantrys moved from Eastern Poland to Western Ukraine
6 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
3 artilleries, 2 infantry and 8 mech_infantrys moved from Germany to Poland
1 infantry moved from Bessarabia to Eastern Poland
2 aaGuns, 3 armour, 5 artilleries and 19 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
1 marine moved from Finland to 115 Sea Zone
1 aaGun moved from Finland to Karelia
1 carrier, 1 cruiser, 1 marine and 2 transports moved from 115 Sea Zone to 113 Sea Zone
1 marine moved from 113 Sea Zone to Western Germany
3 fighters and 2 tactical_bombers moved from 114 Sea Zone to Western Germany
2 fighters moved from Vyborg to 113 Sea Zone
2 tactical_bombers moved from Vyborg to Poland
1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 aaGun and 7 infantry moved from Normandy Bordeaux to France
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Germans
1 bomber, 2 infantry and 5 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in France
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Ukraine: 1 tactical_bomber
EDIT: Removing units owned by Germans from Ukraine: 1 armour
EDIT: Adding units owned by Germans to Bessarabia: 1 armour, 1 mech_infantry and 1 tactical_bomber
EDIT: Removing units owned by Germans from Ukraine: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : -0.33
Germans : 3.17
Russians : -0.83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 36 PUs;
Russians buy 4 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 fighters, 1 infantry and 1 tactical_bomber moved from Belarus to Novgorod
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 36 PUs;
Russians buy 4 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 fighters, 1 infantry and 1 tactical_bomber moved from Belarus to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 infantry moved from Volgograd to Tambov
1 aaGun, 1 artillery and 3 infantry moved from Rostov to Tambov
2 infantry moved from Rostov to Bryansk
10 infantry moved from Russia to Bryansk
6 infantry moved from Smolensk to Bryansk
3 aaGuns, 2 armour, 5 artilleries, 24 infantry and 2 mech_infantrys moved from Belarus to Bryansk
2 fighters moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Bryansk
6 infantry moved from Timguska to Novosibirsk
1 submarine moved from 109 Sea Zone to 105 Sea Zone
Place Units - Russians
4 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : 1,17
Territory Summary for Russians :
Amur : 2 aaGuns and 12 infantry
Bryansk : 3 aaGuns, 2 armour, 5 artilleries, 42 infantry, 2 mech_infantrys and 1 tactical_bomber
Rostov : 1 infantry
Russia : 1 airfield, 4 armour, 1 factory_major, 2 fighters and 4 infantry
Tambov : 1 aaGun, 1 artillery and 6 infantry
Novosibirsk : 6 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 44 / 58
Russians : 30 / 37
Japanese : 41 / 49
Americans : 52 / 85
Chinese : 6 / 6
British : 36 / 43
UK_Pacific : 10 / 13
Italians : 19 / 24
ANZAC : 18 / 25
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 cruisers and 2 marines moved from 36 Sea Zone to 35 Sea Zone
2 marines moved from Shan State to 37 Sea Zone
2 battleships and 2 marines moved from 37 Sea Zone to 35 Sea Zone
4 marines moved from 35 Sea Zone to Philippines
1 infantry moved from Malaya to 37 Sea Zone
4 infantry moved from French Indo China to 36 Sea Zone
4 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
4 infantry moved from 39 Sea Zone to India
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 38 Sea Zone to India
1 bomber moved from Siam to India
1 bomber moved from Yunnan to India
2 tactical_bombers moved from Yunnan to India
1 fighter moved from 37 Sea Zone to Philippines
1 fighter moved from French Indo China to Philippines
4 fighters moved from Siam to Philippines
2 fighters moved from Siam to India
2 tactical_bombers moved from Siam to India
2 tactical_bombers moved from Yunnan to India
1 tactical_bomber moved from Siam to India
4 artilleries and 4 infantry moved from Yunnan to Burma
1 artillery and 2 infantry moved from Shan State to Burma
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 cruisers and 2 marines moved from 36 Sea Zone to 35 Sea Zone
2 marines moved from Shan State to 37 Sea Zone
2 battleships and 2 marines moved from 37 Sea Zone to 35 Sea Zone
4 marines moved from 35 Sea Zone to Philippines
1 infantry moved from Malaya to 37 Sea Zone
4 infantry moved from French Indo China to 36 Sea Zone
4 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
4 infantry moved from 39 Sea Zone to India
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 38 Sea Zone to India
1 bomber moved from Siam to India
1 bomber moved from Yunnan to India
2 tactical_bombers moved from Yunnan to India
1 fighter moved from 37 Sea Zone to Philippines
1 fighter moved from French Indo China to Philippines
4 fighters moved from Siam to Philippines
2 fighters moved from Siam to India
2 tactical_bombers moved from Siam to India
2 tactical_bombers moved from Yunnan to India
1 tactical_bomber moved from Siam to India
4 artilleries and 4 infantry moved from Yunnan to Burma
1 artillery and 2 infantry moved from Shan State to Burma
Combat - Japanese
Battle in Guam
Battle in India
Japanese attack with 2 bombers, 4 fighters, 4 infantry and 7 tactical_bombers
British defend with 1 aaGun and 4 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 1/3 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese lost in India
Japanese roll dice for 2 bombers, 4 fighters, 4 infantry and 6 tactical_bombers in India, round 2 : 11/16 hits, 7.67 expected hits
UK_Pacific roll dice for 1 aaGun and 4 infantry in India, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the British and 4 infantry owned by the British lost in India
Japanese captures 13PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Guam from Americans, taking India from UK_Pacific with 2 bombers, 4 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun and 4 infantry
Battle in Burma
Japanese attack with 5 artilleries and 6 infantry
British defend with 2 artilleries
Japanese roll dice for 5 artilleries and 6 infantry in Burma, round 2 : 5/11 hits, 3.50 expected hits
UK_Pacific roll dice for 2 artilleries in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 5 artilleries and 6 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries
Battle in Philippines
Japanese attack with 1 artillery, 6 fighters, 1 infantry and 4 marines
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 6 fighters, 1 infantry and 4 marines remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
6 fighters moved from Philippines to 35 Sea Zone
1 carrier, 2 destroyers, 1 submarine and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 carriers, 2 destroyers and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 armour moved from Kweichow to Shan State
1 carrier moved from 38 Sea Zone to 39 Sea Zone
2 fighters moved from India to 39 Sea Zone
2 bombers moved from India to Siam
2 fighters moved from India to Shan State
2 tactical_bombers moved from India to Shan State
2 tactical_bombers moved from India to Yunnan
2 tactical_bombers moved from India to Shan State
1 tactical_bomber moved from 37 Sea Zone to Siam
1 artillery moved from Hunan to Yunnan
1 aaGun moved from Hunan to Yunnan
1 aaGun moved from Kweichow to Yunnan
1 aaGun, 1 fighter and 8 infantry moved from Manchuria to Korea
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 factory_minor placed in French Indo China
2 fighters and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : -0.67
UK_Pacific : 0.00
AA fire in India : : 0.50
Japanese : 4.50
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 aaGun, 1 fighter and 8 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Jehol : 1 flag
Siam : 1 airfield, 2 bombers and 1 tactical_bomber
Manchuria : 1 flag
Yunnan : 1 flag, 2 aaGuns, 1 artillery and 2 tactical_bombers
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 1 armour, 2 fighters, 1 mech_infantry and 4 tactical_bombers
Burma : 1 flag, 5 artilleries and 6 infantry
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 4 marines
Guam : 1 flag, 1 airfield and 2 infantry
French Indo China : 1 flag, 1 factory_minor and 1 harbour
36 Sea Zone : 1 flag
35 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 submarines and 3 transports
39 Sea Zone : 1 carrier, 2 fighters and 2 transports
21 Sea Zone : 1 transport
6 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 44 / 58
Russians : 30 / 37
Japanese : 47 / 68
Americans : 50 / 85
Chinese : 6 / 6
British : 36 / 43
UK_Pacific : 6 / 0
Italians : 19 / 24
ANZAC : 18 / 25
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from 33 Sea Zone to 21 Sea Zone
1 armour moved from Morocco to Tunisia
1 bomber and 1 fighter moved from Gibraltar to Tunisia
1 artillery, 2 infantry and 2 marines moved from Morocco to 91 Sea Zone
1 artillery, 2 cruisers, 2 infantry, 2 marines and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 96 Sea Zone to Libya
1 infantry moved from 96 Sea Zone to Libya
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from 33 Sea Zone to 21 Sea Zone
1 armour moved from Morocco to Tunisia
1 bomber and 1 fighter moved from Gibraltar to Tunisia
1 artillery, 2 infantry and 2 marines moved from Morocco to 91 Sea Zone
1 artillery, 2 cruisers, 2 infantry, 2 marines and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 96 Sea Zone to Libya
1 infantry moved from 96 Sea Zone to Libya
Combat - Americans
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Tunisia
Americans attack with 1 armour, 1 bomber and 1 fighter
Italians defend with 1 mech_infantry
Americans roll dice for 1 armour, 1 bomber and 1 fighter in Tunisia, round 2 : 2/3 hits, 1,67 expected hits
Italians roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Libya
Americans attack with 1 artillery, 2 infantry and 2 marines
Italians defend with 1 armour and 1 artillery
Americans roll dice for 2 cruisers in Libya, round 2 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 artillery, 2 infantry and 2 marines in Libya, round 2 : 2/5 hits, 1,50 expected hits
Italians roll dice for 1 armour and 1 artillery in Libya, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Libya
Americans win, taking Libya from Italians with 1 artillery, 1 infantry and 2 marines remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour and 1 artillery
Non Combat Move - Americans
1 fighter moved from 21 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Tunisia to Egypt
1 fighter moved from Tunisia to 96 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 aaGuns, 4 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 aaGuns moved from Central United States to Western United States
2 aaGuns, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Italians : -0,17
Americans : -0,17
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
33 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 3 transports
10 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 2 transports
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Gibraltar : 2 aaGuns, 1 fighter and 2 infantry
Egypt : 1 bomber
Morocco : 2 infantry and 2 mech_infantrys
Tunisia : 1 flag, 1 armour
Libya : 1 flag, 1 artillery, 1 infantry and 2 marines
96 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 2 transports
91 Sea Zone : 4 transports
Production/PUs Summary :
Germans : 44 / 58
Russians : 30 / 37
Japanese : 47 / 68
Americans : 52 / 78
Chinese : 6 / 6
British : 36 / 43
UK_Pacific : 6 / 0
Italians : 17 / 24
ANZAC : 18 / 25
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Kansu to Hopei
1 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
1 fighter moved from Hopei to Suiyuyan
10 infantry moved from Chahar to Suiyuyan
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : 0,67