@SuperbattleshipYamato Opps wrong one JapanRoundOneDone.tsvg
Free-For-All
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 6 Purchase Units - Americans Americans buy 1 battleship, 1 carrier and 2 destroyers; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 9 armour moved from Alaska to Western United States 4 fighters moved from Western United States to 55 Sea Zone 4 artilleries moved from Venezuela to 20 Sea Zone 4 infantry moved from Venezuela to 20 Sea Zone 2 bombers moved from Venezuela to Western United States 4 artilleries, 2 battleships, 2 carriers, 1 destroyer, 4 infantry, 3 submarines and 4 transports moved from 20 Sea Zone to 55 Sea Zone 4 infantry moved from 55 Sea Zone to Western United States 4 artilleries moved from 55 Sea Zone to Western United States 3 artilleries moved from Argentina to Brazil 1 infantry moved from Alaska to Western Canada 1 artillery moved from Western Canada to Western United States 1 infantry moved from Eastern United States to Eastern Canada 1 artillery moved from Eastern United States to Eastern Canada 2 fighters moved from Eastern United States to 55 Sea Zone Non Combat Move - Americans Place Units - Americans 1 battleship, 1 carrier and 2 destroyers placed in 55 Sea Zone Turn Complete - Americans Americans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 7 Purchase Units - Germans Germans buy 5 artilleries and 5 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 1 artillery and 1 infantry moved from Germany to Western Europe 2 armour moved from Western Europe to Eastern Europe 1 armour moved from Germany to Eastern Europe 1 armour moved from Balkans to Belorussia Germans take Ukraine S.S.R. from Russians Germans take Belorussia from Russians 1 artillery moved from Balkans to Eastern Europe 1 artillery moved from Balkans to Eastern Europe 1 artillery moved from Balkans to Eastern Europe 1 bomber and 1 infantry moved from Germany to West Russia Germans take West Russia from Russians 1 bomber moved from West Russia to Eastern Europe 1 bomber and 1 infantry moved from Germany to Caucasus Germans take Caucasus from Russians 1 bomber moved from Caucasus to Eastern Europe 1 armour moved from Balkans to Ukraine S.S.R. 1 armour moved from Balkans to Ukraine S.S.R. 2 infantry moved from Germany to Western Europe 2 artilleries moved from Germany to Western Europe 1 artillery moved from Western Europe to Spain 1 artillery moved from Germany to Western Europe 1 artillery moved from Germany to Eastern Europe 5 fighters moved from Germany to Eastern Europe Combat - Germans Battle in Eastern Europe Germans attack with 3 armour, 4 artilleries, 2 bombers and 5 fighters Russians defend with 4 artilleries and 1 infantry Germans roll dice for 3 armour, 4 artilleries, 2 bombers and 5 fighters in Eastern Europe, round 2 : 7/14 hits, 6.67 expected hits Russians roll dice for 4 artilleries and 1 infantry in Eastern Europe, round 2 : 3/5 hits, 1.67 expected hits 1 infantry owned by the Russians, 4 artilleries owned by the Russians and 3 artilleries owned by the Germans lost in Eastern Europe Germans win, taking Eastern Europe from Russians with 3 armour, 1 artillery, 2 bombers and 5 fighters remaining. Battle score for attacker is 7 Casualties for Germans: 3 artilleries Casualties for Russians: 4 artilleries and 1 infantry Non Combat Move - Germans 2 bombers moved from Eastern Europe to Germany 5 fighters moved from Eastern Europe to Germany Place Units - Germans 5 artilleries and 5 infantry placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 1.33
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 7 Purchase Units - British British buy 4 artilleries and 6 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - British 6 submarines moved from 6 Sea Zone to 8 Sea Zone 2 bombers moved from United Kingdom to Archangel 5 transports moved from 4 Sea Zone to 3 Sea Zone 9 infantry moved from United Kingdom to 3 Sea Zone 9 infantry and 5 transports moved from 3 Sea Zone to 4 Sea Zone 9 infantry moved from 4 Sea Zone to Archangel 6 armour, 4 artilleries and 10 infantry moved from Karelia S.S.R. to Archangel 2 fighters moved from 4 Sea Zone to Archangel 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 6 Sea Zone to 4 Sea Zone 2 fighters moved from 4 Sea Zone to Archangel 1 infantry moved from Karelia S.S.R. to Archangel Combat - British Battle in Archangel British attack with 6 armour, 4 artilleries, 2 bombers, 4 fighters and 20 infantry Russians defend with 4 artilleries and 7 infantry British roll dice for 2 battleships and 2 cruisers in Archangel, round 2 : 1/4 hits, 2.33 expected hits British roll dice for 6 armour, 4 artilleries, 2 bombers, 4 fighters and 20 infantry in Archangel, round 2 : 14/36 hits, 11.67 expected hits Russians roll dice for 4 artilleries and 7 infantry in Archangel, round 2 : 1/11 hits, 3.67 expected hits 7 infantry owned by the Russians, 4 artilleries owned by the Russians and 1 infantry owned by the British lost in Archangel British win, taking Archangel from Russians with 6 armour, 4 artilleries, 2 bombers, 4 fighters and 19 infantry remaining. Battle score for attacker is 34 Casualties for British: 1 infantry Casualties for Russians: 4 artilleries and 7 infantry Non Combat Move - British 2 bombers moved from Archangel to United Kingdom 4 fighters moved from Archangel to 4 Sea Zone Place Units - British 4 artilleries and 6 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 32 PUs British collect 4 PUs from War Bonds; end with 36 PUs
Combat Hit Differential Summary :
British : 1.00 Russians : -2.67
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 7 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 4 artilleries, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 56 Sea Zone to 55 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 52 Sea Zone to 55 Sea Zone 2 fighters moved from Hawaiian Islands to 55 Sea Zone 3 bombers moved from Midway to 55 Sea Zone 3 armour, 6 artilleries and 7 infantry moved from Buryatia S.S.R. to Manchuria 2 armour, 2 artilleries and 4 infantry moved from Midway to 56 Sea Zone 2 armour, 2 artilleries, 4 infantry and 4 transports moved from 56 Sea Zone to 60 Sea Zone 1 armour and 2 infantry moved from Hawaiian Islands to 52 Sea Zone 1 armour, 2 infantry and 2 transports moved from 52 Sea Zone to 60 Sea Zone 2 armour and 1 infantry moved from Japan to 60 Sea Zone 5 armour, 2 artilleries and 7 infantry moved from 60 Sea Zone to Buryatia S.S.R. Combat - Japanese Battle in Manchuria Japanese attack with 3 armour, 6 artilleries and 7 infantry Russians defend with 1 infantry Japanese roll dice for 3 armour, 6 artilleries and 7 infantry in Manchuria, round 2 : 8/16 hits, 5.67 expected hits Russians roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Russians with 3 armour, 6 artilleries and 6 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 55 Sea Zone Japanese attack with 2 battleships, 3 bombers, 3 carriers, 2 cruisers, 1 destroyer and 8 fighters Americans defend with 3 battleships, 3 carriers, 3 destroyers, 6 fighters, 3 submarines and 4 transports Japanese roll dice for 2 battleships, 3 bombers, 3 carriers, 2 cruisers, 1 destroyer and 8 fighters in 55 Sea Zone, round 2 : 9/19 hits, 10.50 expected hits Units damaged: 3 battleships owned by the Americans Americans roll dice for 3 submarines in 55 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 3 battleships, 3 carriers, 3 destroyers, 6 fighters and 4 transports in 55 Sea Zone, round 2 : 9/15 hits, 8.00 expected hits Units damaged: 2 battleships owned by the Japanese 1 fighter owned by the Japanese, 3 submarines owned by the Americans, 3 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 cruisers owned by the Japanese lost in 55 Sea Zone Japanese roll dice for 2 battleships, 3 bombers and 7 fighters in 55 Sea Zone, round 3 : 10/12 hits, 8.00 expected hits Americans roll dice for 3 battleships, 3 carriers, 6 fighters and 4 transports in 55 Sea Zone, round 3 : 7/12 hits, 7.00 expected hits 7 fighters owned by the Japanese, 3 carriers owned by the Americans, 6 fighters owned by the Americans and 1 battleship owned by the Americans lost in 55 Sea Zone Japanese roll dice for 2 battleships and 3 bombers in 55 Sea Zone, round 4 : 4/5 hits, 3.33 expected hits Americans roll dice for 2 battleships and 4 transports in 55 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 bomber owned by the Japanese, 2 transports owned by the Americans and 2 battleships owned by the Americans lost in 55 Sea Zone 2 transports owned by the Americans lost in 55 Sea Zone Japanese win with 2 battleships and 2 bombers remaining. Battle score for attacker is 38 Casualties for Japanese: 1 bomber, 3 carriers, 2 cruisers, 1 destroyer and 8 fighters Casualties for Americans: 3 battleships, 3 carriers, 3 destroyers, 6 fighters, 3 submarines and 4 transports Non Combat Move - Japanese 2 bombers moved from 55 Sea Zone to Japan Place Units - Japanese 4 artilleries and 4 infantry placed in Japan 1 destroyer and 1 transport placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs 2 units repaired.
Combat Hit Differential Summary :
Japanese rolls : : 0.00 Americans : 0.17 Russians : 0.67 Japanese : 3.50
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 7 Research Technology - Chinese Chinese spend 0 on tech rolls Chinese roll 3,5 and gets 0 hits Purchase Units - Chinese Chinese buy 4 artilleries and 12 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Chinese 3 infantry moved from Belgian Congo to Angola 3 armour moved from French Equatorial Africa to Angola 1 bomber moved from Belgian Congo to Angola 3 infantry moved from French Equatorial Africa to Belgian Congo 1 infantry moved from Persia to Caucasus 1 artillery moved from Persia to Caucasus 1 infantry moved from Persia to Kazakh S.S.R. Chinese take Kazakh S.S.R. from Russians 2 infantry moved from Persia to Afghanistan 1 bomber moved from China to Afghanistan 4 infantry moved from China to Kwantung 1 artillery moved from China to Kwantung 6 fighters moved from China to Kwantung Combat - Chinese Battle in Afghanistan Chinese attack with 1 bomber and 2 infantry Russians defend with 1 infantry Chinese roll dice for 1 bomber and 2 infantry in Afghanistan, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Afghanistan Chinese win, taking Afghanistan from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Angola Chinese attack with 3 armour, 1 bomber and 3 infantry Neutral defend with 5 infantry Chinese roll dice for 3 armour, 1 bomber and 3 infantry in Angola, round 2 : 5/7 hits, 2.67 expected hits Neutral roll dice for 5 infantry in Angola, round 2 : 0/5 hits, 1.67 expected hits 5 infantry owned by the Neutral lost in Angola Chinese loses 0 PUs for violating Angolas neutrality. Chinese win, taking Angola from Neutral with 3 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 15 Casualties for Neutral: 5 infantry Battle in Kwantung Chinese attack with 1 artillery, 6 fighters and 4 infantry Russians defend with 6 infantry Chinese roll dice for 1 artillery, 6 fighters and 4 infantry in Kwantung, round 2 : 7/11 hits, 4.17 expected hits Russians roll dice for 6 infantry in Kwantung, round 2 : 3/6 hits, 2.00 expected hits 6 infantry owned by the Russians and 3 infantry owned by the Chinese lost in Kwantung Chinese win, taking Kwantung from Russians with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Casualties for Russians: 6 infantry Battle in Caucasus Chinese attack with 1 artillery and 1 infantry Germans defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Caucasus, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Caucasus Chinese roll dice for 1 artillery in Caucasus, round 5 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Caucasus, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus Chinese win, taking Caucasus from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Chinese 1 infantry moved from India to Himalaya 1 bomber moved from Afghanistan to China 6 fighters moved from Kwantung to China 1 bomber moved from Angola to Belgian Congo 1 infantry moved from Trans-Jordan to Persia Place Units - Chinese 4 artilleries and 8 infantry placed in China 3 infantry placed in India 1 infantry placed in Belgian Congo Turn Complete - Chinese Chinese collect 57 PUs; end with 57 PUs Chinese collect 2 PUs from War Bonds; end with 59 PUs
Combat Hit Differential Summary :
Germans : -0.33 Neutral : -1.67 Chinese : 3.83 Russians : 0.67
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser and 2 fighters; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 7 artilleries moved from Western United States to Western Canada 3 artilleries moved from Eastern Canada to Western Canada 2 infantry moved from Eastern Canada to Western Canada 4 infantry moved from Western United States to Western Canada 2 infantry moved from Western United States to Western Canada 2 bombers moved from Western United States to Western Canada 9 armour moved from Western United States to Western Canada Non Combat Move - Americans Place Units - Americans 1 carrier and 1 cruiser placed in 55 Sea Zone 2 fighters placed in 55 Sea Zone Turn Complete - Americans Americans collect 42 PUs; end with 43 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 8 Purchase Units - Germans Germans buy 5 artilleries, 1 bomber and 5 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 5 artilleries moved from Germany to Eastern Europe 1 armour moved from Ukraine S.S.R. to Eastern Europe 1 bomber and 1 infantry moved from Germany to Libya 2 artilleries moved from Algeria to Libya 1 infantry moved from Algeria to Libya 2 fighters moved from Germany to Libya 1 fighter moved from Germany to Libya 3 infantry moved from Germany to Eastern Europe 1 artillery moved from Eastern Europe to Ukraine S.S.R. 1 armour moved from Ukraine S.S.R. to Eastern Europe 1 bomber and 1 infantry moved from Germany to Sweden Germans take Sweden from British 1 bomber moved from Sweden to Germany 1 fighter moved from Germany to Libya 1 fighter moved from Germany to Libya Combat - Germans Battle in Libya Germans attack with 2 artilleries, 1 bomber, 5 fighters and 2 infantry Neutral defend with 5 infantry Germans roll dice for 2 artilleries, 1 bomber, 5 fighters and 2 infantry in Libya, round 2 : 3/10 hits, 4.50 expected hits Neutral roll dice for 5 infantry in Libya, round 2 : 1/5 hits, 1.67 expected hits 3 infantry owned by the Neutral and 1 infantry owned by the Germans lost in Libya Germans roll dice for 2 artilleries, 1 bomber, 5 fighters and 1 infantry in Libya, round 3 : 3/9 hits, 4.17 expected hits Neutral roll dice for 2 infantry in Libya, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Germans lost in Libya Germans loses 0 PUs for violating Libyas neutrality. Germans win, taking Libya from Neutral with 2 artilleries, 1 bomber and 5 fighters remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral: 5 infantry Non Combat Move - Germans 1 bomber moved from Libya to Germany 2 fighters moved from Libya to Algeria 3 fighters moved from Libya to Algeria Place Units - Germans 5 artilleries, 1 bomber and 5 infantry placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -2.67 Neutral : -0.33
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 8 Purchase Units - British British buy 4 artilleries and 6 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - British 6 armour, 4 artilleries and 19 infantry moved from Archangel to Russia 4 fighters moved from 4 Sea Zone to Russia 6 submarines moved from 8 Sea Zone to 10 Sea Zone 5 transports moved from 4 Sea Zone to 3 Sea Zone 4 artilleries and 6 infantry moved from United Kingdom to 3 Sea Zone 4 artilleries, 6 infantry and 5 transports moved from 3 Sea Zone to 4 Sea Zone 4 artilleries and 6 infantry moved from 4 Sea Zone to Archangel Combat - British Battle in Russia British attack with 6 armour, 4 artilleries, 4 fighters and 19 infantry Russians defend with 1 aaGun, 7 artilleries, 1 factory and 17 infantry AA fire in Russia : 1/4 hits, 0.67 expected hits 1 fighter owned by the British lost in Russia British roll dice for 6 armour, 4 artilleries, 3 fighters and 19 infantry in Russia, round 2 : 5/32 hits, 9.67 expected hits Russians roll dice for 7 artilleries and 17 infantry in Russia, round 2 : 4/24 hits, 8.00 expected hits 5 infantry owned by the Russians and 4 infantry owned by the British lost in Russia British roll dice for 6 armour, 4 artilleries, 3 fighters and 15 infantry in Russia, round 3 : 14/28 hits, 9.00 expected hits Russians roll dice for 7 artilleries and 12 infantry in Russia, round 3 : 7/19 hits, 6.33 expected hits 12 infantry owned by the Russians, 2 artilleries owned by the Russians and 7 infantry owned by the British lost in Russia British roll dice for 6 armour, 4 artilleries, 3 fighters and 8 infantry in Russia, round 4 : 7/21 hits, 7.83 expected hits Russians roll dice for 5 artilleries in Russia, round 4 : 3/5 hits, 1.67 expected hits 5 artilleries owned by the Russians and 3 infantry owned by the British lost in Russia British captures 33PUs while taking Russians capital British win, taking Russia from Russians with 6 armour, 4 artilleries, 3 fighters and 5 infantry remaining. Battle score for attacker is 27 Casualties for British: 1 fighter and 14 infantry Casualties for Russians: 7 artilleries and 17 infantry Non Combat Move - British 3 fighters moved from Russia to 4 Sea Zone Place Units - British 4 artilleries and 6 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 74 PUs British collect 1 PU from War Bonds; end with 75 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.33 British : -0.50 Russians : -2.00
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 8 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 carrier, 2 fighters and 2 submarines; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Japanese 2 infantry moved from Buryatia S.S.R. to Soviet Far East 2 bombers moved from Japan to Soviet Far East 2 battleships moved from 55 Sea Zone to 57 Sea Zone 1 battleship and 1 destroyer moved from 60 Sea Zone to 57 Sea Zone 7 artilleries and 7 infantry moved from Japan to 60 Sea Zone 7 artilleries and 7 infantry moved from 60 Sea Zone to Buryatia S.S.R. 5 armour, 2 artilleries and 5 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 3 armour moved from Manchuria to Yakut S.S.R. 6 artilleries and 5 infantry moved from Manchuria to Buryatia S.S.R. Combat - Japanese Battle in Soviet Far East Japanese attack with 2 bombers and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Soviet Far East, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Yakut S.S.R. Japanese attack with 8 armour, 2 artilleries and 5 infantry Russians defend with 2 infantry Japanese roll dice for 8 armour, 2 artilleries and 5 infantry in Yakut S.S.R., round 2 : 7/15 hits, 5.83 expected hits Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 8 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Japanese 2 bombers moved from Soviet Far East to Buryatia S.S.R. Place Units - Japanese 1 carrier and 2 submarines placed in 60 Sea Zone 2 fighters placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 51 PUs; end with 53 PUs
Combat Hit Differential Summary :
Japanese rolls : : 0.00 Russians : 0.00 Japanese : 0.50
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 8 Research Technology - Chinese Chinese spend 0 on tech rolls Chinese roll 6,4 and gets 1 hit Chinese removing all Technology Tokens after successful research. Chinese discover Improved Artillery Support Purchase Units - Chinese Chinese buy 3 armour, 5 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Chinese 3 armour and 3 infantry moved from Angola to Union of South Africa 2 infantry moved from Belgian Congo to Kenya 1 bomber moved from Belgian Congo to Union of South Africa 1 artillery moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Persia to Trans-Jordan 2 infantry moved from Afghanistan to Kazakh S.S.R. 5 infantry moved from India to Himalaya 2 artilleries moved from China to Himalaya 1 bomber moved from China to Kazakh S.S.R. 2 fighters moved from China to Kazakh S.S.R. 6 artilleries and 16 infantry moved from China to Sinkiang 1 fighter moved from China to Kazakh S.S.R. 2 fighters moved from China to Himalaya 1 fighter moved from China to Kazakh S.S.R. 1 artillery and 1 infantry moved from Kwantung to China Combat - Chinese Battle in Union of South Africa Chinese attack with 3 armour, 1 bomber and 3 infantry Neutral defend with 5 infantry Chinese roll dice for 3 armour, 1 bomber and 3 infantry in Union of South Africa, round 2 : 1/7 hits, 2.67 expected hits Neutral roll dice for 5 infantry in Union of South Africa, round 2 : 2/5 hits, 1.67 expected hits 1 infantry owned by the Neutral and 2 infantry owned by the Chinese lost in Union of South Africa Chinese roll dice for 3 armour, 1 bomber and 1 infantry in Union of South Africa, round 3 : 1/5 hits, 2.33 expected hits Neutral roll dice for 4 infantry in Union of South Africa, round 3 : 2/4 hits, 1.33 expected hits 1 armour owned by the Chinese, 1 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Union of South Africa Chinese roll dice for 2 armour and 1 bomber in Union of South Africa, round 4 : 1/3 hits, 1.67 expected hits Neutral roll dice for 3 infantry in Union of South Africa, round 4 : 2/3 hits, 1.00 expected hits 2 armour owned by the Chinese and 1 infantry owned by the Neutral lost in Union of South Africa retreated to Union of South Africa Neutral win with 2 infantry remaining. Battle score for attacker is -15 Casualties for Chinese: 3 armour and 3 infantry Casualties for Neutral: 3 infantry Battle in Kazakh S.S.R. Chinese attack with 1 artillery, 1 bomber, 4 fighters and 2 infantry Russians defend with 3 artilleries and 1 infantry Chinese roll dice for 1 artillery, 1 bomber, 4 fighters and 2 infantry in Kazakh S.S.R., round 2 : 2/8 hits, 3.50 expected hits Russians roll dice for 3 artilleries and 1 infantry in Kazakh S.S.R., round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Chinese lost in Kazakh S.S.R. Chinese roll dice for 1 artillery, 1 bomber and 4 fighters in Kazakh S.S.R., round 3 : 3/6 hits, 3.00 expected hits Russians roll dice for 2 artilleries in Kazakh S.S.R., round 3 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Russians and 1 artillery owned by the Chinese lost in Kazakh S.S.R. Chinese win with 1 bomber and 4 fighters remaining. Battle score for attacker is 5 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Russians: 3 artilleries and 1 infantry Battle in Sinkiang Chinese attack with 6 artilleries and 16 infantry Russians defend with 3 infantry Chinese roll dice for 6 artilleries and 16 infantry in Sinkiang, round 2 : 5/22 hits, 5.67 expected hits Russians roll dice for 3 infantry in Sinkiang, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Sinkiang Chinese win, taking Sinkiang from Russians with 6 artilleries and 15 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 1 infantry Casualties for Russians: 3 infantry Battle in Himalaya Chinese attack with 2 artilleries, 2 fighters and 5 infantry Russians defend with 2 armour, 1 artillery and 1 infantry Chinese roll dice for 2 artilleries, 2 fighters and 5 infantry in Himalaya, round 2 : 1/9 hits, 2.83 expected hits Russians roll dice for 2 armour, 1 artillery and 1 infantry in Himalaya, round 2 : 1/4 hits, 1.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Himalaya Chinese roll dice for 2 artilleries, 2 fighters and 4 infantry in Himalaya, round 3 : 3/8 hits, 2.67 expected hits Russians roll dice for 2 armour and 1 artillery in Himalaya, round 3 : 1/3 hits, 1.33 expected hits 2 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Chinese lost in Himalaya Chinese win, taking Himalaya from Russians with 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 11 Casualties for Chinese: 2 infantry Casualties for Russians: 2 armour, 1 artillery and 1 infantry Non Combat Move - Chinese 2 fighters moved from Kazakh S.S.R. to India 2 fighters moved from Kazakh S.S.R. to India 1 bomber moved from Kazakh S.S.R. to India 2 fighters moved from Himalaya to China 1 bomber moved from Union of South Africa to Belgian Congo 1 infantry moved from Belgian Congo to Kenya Place Units - Chinese 3 armour placed in Belgian Congo Chinese undo move 1. 2 armour and 1 artillery placed in Belgian Congo 1 armour placed in India 4 artilleries and 8 infantry placed in China Activate Technology - Chinese Chinese activating Improved Artillery Support Turn Complete - Chinese Chinese collect 57 PUs; end with 57 PUs Chinese collect 4 PUs from War Bonds; end with 61 PUs
Combat Hit Differential Summary :
Neutral : 2.00 Chinese : -7.33 Russians : 0.00
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 8 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Americans 1 carrier, 1 cruiser and 2 fighters moved from 55 Sea Zone to 57 Sea Zone 2 bombers moved from Western Canada to 57 Sea Zone 5 artilleries moved from Western Canada to Alaska 4 infantry moved from Western Canada to Alaska 9 armour, 5 artilleries and 5 infantry moved from Western Canada to Western United States Combat - Americans Battle in 57 Sea Zone Americans attack with 2 bombers, 1 carrier, 1 cruiser and 2 fighters Japanese defend with 3 battleships and 1 destroyer Americans roll dice for 2 bombers, 1 carrier, 1 cruiser and 2 fighters in 57 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Units damaged: 3 battleships owned by the Japanese Japanese roll dice for 3 battleships and 1 destroyer in 57 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 57 Sea Zone Americans roll dice for 2 bombers and 2 fighters in 57 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits Japanese roll dice for 3 battleships in 57 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits 3 battleships owned by the Japanese and 2 fighters owned by the Americans lost in 57 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 27 Casualties for Americans: 1 carrier, 1 cruiser and 2 fighters Casualties for Japanese: 3 battleships and 1 destroyer Non Combat Move - Americans 2 bombers moved from 57 Sea Zone to Western United States Place Units - Americans 1 carrier and 1 destroyer placed in 55 Sea Zone 2 fighters placed in 55 Sea Zone Turn Complete - Americans Americans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00 Americans : 1.67 Japanese : -0.33
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 9 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 2 armour, 5 artilleries and 5 infantry; Remaining resources: 3 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from Sweden to Norway Germans take Norway from British 1 bomber and 1 infantry moved from Germany to Caucasus Germans take Caucasus from Chinese 1 bomber and 1 infantry moved from Germany to Kazakh S.S.R. Germans take Kazakh S.S.R. from Russians 1 bomber moved from Kazakh S.S.R. to Ukraine S.S.R. 1 bomber moved from Caucasus to Germany 1 artillery moved from Ukraine S.S.R. to Belorussia 1 armour moved from Belorussia to Ukraine S.S.R. 1 artillery and 1 infantry moved from Western Europe to Spain 1 artillery and 1 infantry moved from Germany to Western Europe 1 fighter moved from Algeria to Libya 1 fighter moved from Algeria to Libya 1 bomber and 1 infantry moved from Germany to Anglo Egypt Germans take Anglo Egypt from Chinese 1 bomber moved from Anglo Egypt to Libya 3 artilleries moved from Germany to Eastern Europe 1 fighter moved from Algeria to Eastern Europe 1 fighter moved from Algeria to Eastern Europe 1 fighter moved from Algeria to Ukraine S.S.R. 1 infantry moved from Eastern Europe to Ukraine S.S.R. 1 artillery moved from Germany to Eastern Europe 1 infantry moved from Germany to Eastern Europe 1 fighter moved from Libya to Ukraine S.S.R. Combat - Germans Non Combat Move - Germans Place Units - Germans 2 armour, 5 artilleries and 5 infantry placed in Germany Turn Complete - Germans Germans collect 63 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans rolls : : 0.00
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 9 Research Technology - British British spend 15 on tech rolls British roll 1,6,2 and gets 1 hit British removing all Technology Tokens after successful research. British discover Mechanized Infantry Purchase Units - British British buy 6 artilleries and 12 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Russia to Evenki National Okrug British take Evenki National Okrug from Russians 1 infantry moved from Russia to Novosibirsk British take Novosibirsk from Russians 1 infantry moved from Archangel to Karelia S.S.R. 2 fighters moved from 4 Sea Zone to Russia 1 artillery and 1 infantry moved from Russia to Kazakh S.S.R. 1 fighter moved from Russia to Kazakh S.S.R. 1 artillery and 1 infantry moved from Russia to Caucasus 1 fighter moved from Russia to Caucasus 1 artillery and 1 infantry moved from Archangel to West Russia 1 fighter moved from 4 Sea Zone to West Russia 3 infantry moved from Archangel to Russia 2 artilleries moved from Archangel to Russia 1 artillery moved from Archangel to Russia 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 6 transports moved from 4 Sea Zone to 6 Sea Zone 2 bombers moved from United Kingdom to Russia 2 artilleries and 3 infantry moved from United Kingdom to 6 Sea Zone 2 artilleries and 3 infantry moved from 6 Sea Zone to Norway Combat - British Battle in Norway British attack with 2 artilleries and 3 infantry Germans defend with 1 infantry British roll dice for 2 battleships and 2 cruisers in Norway, round 2 : 2/4 hits, 2.33 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway British win, taking Norway from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakh S.S.R. British attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Kazakh S.S.R. British win, taking Kazakh S.S.R. from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in West Russia British attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in West Russia, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in West Russia British win, taking West Russia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus British attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 fighter moved from West Russia to Russia 1 fighter moved from Caucasus to Russia 1 fighter moved from Kazakh S.S.R. to Russia Place Units - British 4 artilleries and 8 infantry placed in Russia 2 artilleries and 4 infantry placed in United Kingdom Activate Technology - British British activating Mechanized Infantry Turn Complete - British British collect 54 PUs; end with 54 PUs British collect 1 PU from War Bonds; end with 55 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : 0.17
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 9 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 armour, 1 battleship, 1 cruiser and 1 fighter; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 13 artilleries, 2 bombers and 12 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Soviet Far East to Yakut S.S.R. Combat - Japanese Non Combat Move - Japanese 2 fighters moved from 60 Sea Zone to Yakut S.S.R. 1 submarine moved from 35 Sea Zone to 59 Sea Zone 1 submarine moved from 35 Sea Zone to 59 Sea Zone Place Units - Japanese 2 armour placed in Japan 1 battleship, 1 cruiser and 1 fighter placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 51 PUs; end with 52 PUs
Combat Hit Differential Summary :
Japanese rolls : : 0.00
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 9 Research Technology - Chinese Chinese spend 5 on tech rolls Chinese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Chinese Chinese buy 8 armour and 5 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Chinese 1 infantry moved from Trans-Jordan to Anglo Egypt 1 infantry moved from Belgian Congo to Anglo Egypt 1 bomber moved from India to Anglo Egypt 3 infantry moved from Kenya to Union of South Africa 1 armour moved from Belgian Congo to Union of South Africa 1 bomber moved from Belgian Congo to Union of South Africa 1 infantry moved from Sinkiang to Novosibirsk 1 artillery moved from Sinkiang to Novosibirsk 1 infantry moved from Sinkiang to Kazakh S.S.R. 1 artillery moved from Sinkiang to Kazakh S.S.R. 2 artilleries and 3 infantry moved from Himalaya to Afghanistan 4 fighters moved from India to Kazakh S.S.R. 1 fighter moved from China to Novosibirsk 1 fighter moved from China to Novosibirsk Combat - Chinese Battle in Union of South Africa Chinese attack with 1 armour, 1 bomber and 3 infantry Neutral defend with 2 infantry Chinese roll dice for 1 armour, 1 bomber and 3 infantry in Union of South Africa, round 2 : 3/5 hits, 1.67 expected hits Neutral roll dice for 2 infantry in Union of South Africa, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 2 infantry owned by the Chinese lost in Union of South Africa Chinese loses 0 PUs for violating Union of South Africas neutrality. Chinese win, taking Union of South Africa from Neutral with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Neutral: 2 infantry Battle in Novosibirsk Chinese attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 infantry Chinese roll dice for 1 artillery, 2 fighters and 1 infantry in Novosibirsk, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese and 1 infantry owned by the British lost in Novosibirsk Chinese win, taking Novosibirsk from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for British: 1 infantry Battle in Kazakh S.S.R. Chinese attack with 1 artillery, 4 fighters and 1 infantry British defend with 1 artillery Chinese roll dice for 1 artillery, 4 fighters and 1 infantry in Kazakh S.S.R., round 2 : 5/6 hits, 2.67 expected hits British roll dice for 1 artillery in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Kazakh S.S.R. Chinese win, taking Kazakh S.S.R. from British with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Anglo Egypt Chinese attack with 1 bomber and 2 infantry Germans defend with 1 infantry Chinese roll dice for 1 bomber and 2 infantry in Anglo Egypt, round 2 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Anglo Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Anglo Egypt Chinese win, taking Anglo Egypt from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Chinese 1 bomber moved from Union of South Africa to Belgian Congo 1 bomber moved from Anglo Egypt to India 2 fighters moved from Novosibirsk to China 4 fighters moved from Kazakh S.S.R. to India 5 artilleries and 9 infantry moved from China to Sinkiang Place Units - Chinese 7 armour placed in China 3 infantry placed in India 1 armour and 2 infantry placed in Belgian Congo Chinese undo move 3. Chinese undo move 2. 3 infantry placed in Belgian Congo 1 armour and 2 infantry placed in India Chinese undo move 1. Chinese undo move 2. Chinese undo move 1. 3 armour placed in India Chinese undo move 1. 2 armour and 1 infantry placed in India 3 infantry placed in Belgian Congo 6 armour and 1 infantry placed in China Turn Complete - Chinese Chinese collect 63 PUs; end with 64 PUs Chinese collect 1 PU from War Bonds; end with 65 PUs
Combat Hit Differential Summary :
Germans : -0.33 Chinese rolls : : 0.00 Neutral : 1.33 British : 0.33 Chinese : 5.00
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 9 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 1,2 and gets 0 hits Purchase Units - Americans Americans buy 1 battleship, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Americans 5 armour moved from Western United States to Alaska Non Combat Move - Americans 4 armour moved from Western United States to Alaska 3 infantry moved from Western United States to Western Canada 3 artilleries moved from Western United States to Western Canada Place Units - Americans 1 battleship, 1 submarine and 2 transports placed in 55 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 10 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 1 bomber, 1 factory and 4 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Germans 1 bomber and 1 infantry moved from Germany to Karelia S.S.R. 1 infantry moved from Eastern Europe to Belorussia 1 artillery moved from Belorussia to Karelia S.S.R. 5 armour, 9 artilleries, 2 fighters and 2 infantry moved from Eastern Europe to Karelia S.S.R. 1 armour moved from Ukraine S.S.R. to Karelia S.S.R. 2 fighters moved from Ukraine S.S.R. to Karelia S.S.R. 1 bomber moved from Ukraine S.S.R. to Karelia S.S.R. 2 infantry moved from Germany to Western Europe 2 armour moved from Germany to Karelia S.S.R. 1 bomber moved from Libya to Germany 1 infantry moved from Germany to Western Europe 2 artilleries moved from Germany to Western Europe 1 artillery moved from Western Europe to Spain 1 artillery moved from Western Europe to Spain 2 artilleries moved from Germany to Western Europe 2 infantry moved from Western Europe to Spain 1 infantry moved from Germany to Eastern Europe 1 fighter moved from Libya to Western Europe Combat - Germans Battle in Karelia S.S.R. Germans attack with 8 armour, 10 artilleries, 2 bombers, 4 fighters and 3 infantry British defend with 1 infantry Germans roll dice for 8 armour, 10 artilleries, 2 bombers, 4 fighters and 3 infantry in Karelia S.S.R., round 2 : 12/27 hits, 11.67 expected hits British roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from British with 8 armour, 10 artilleries, 2 bombers, 4 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 2 bombers moved from Karelia S.S.R. to Germany 4 fighters moved from Karelia S.S.R. to Germany 1 fighter moved from Western Europe to Spain 1 fighter moved from Germany to Western Europe Place Units - Germans 2 armour, 4 artilleries, 1 bomber and 4 infantry placed in Germany 1 factory placed in Southern Europe Turn Complete - Germans Germans collect 51 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 0.33 British : -0.33 Germans rolls : : 0.00
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 10 Research Technology - British British spend 10 on tech rolls British roll 2,3 and gets 0 hits Purchase Units - British British buy 15 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - British 1 infantry moved from Norway to Sweden British take Sweden from Germans 2 artilleries and 1 infantry moved from Norway to Karelia S.S.R. 1 infantry moved from Archangel to Karelia S.S.R. 1 artillery moved from West Russia to Karelia S.S.R. 6 armour and 6 infantry moved from Russia to Karelia S.S.R. 2 bombers moved from Russia to Karelia S.S.R. 3 fighters moved from Russia to Karelia S.S.R. 4 artilleries and 4 infantry moved from United Kingdom to 6 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone 4 artilleries and 4 infantry moved from 5 Sea Zone to Karelia S.S.R. 3 infantry moved from United Kingdom to 6 Sea Zone 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 3 infantry moved from 5 Sea Zone to Eastern Europe 2 battleships, 2 carriers, 2 cruisers and 2 destroyers moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Evenki National Okrug to Novosibirsk 1 artillery moved from Russia to Novosibirsk Combat - British Battle in Eastern Europe British attack with 3 infantry Germans defend with 1 infantry British roll dice for 1 cruiser in Eastern Europe, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 3 infantry in Eastern Europe, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Eastern Europe, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 infantry in Eastern Europe, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Eastern Europe, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 3 infantry in Eastern Europe, round 4 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Eastern Europe, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Eastern Europe British roll dice for 2 infantry in Eastern Europe, round 5 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Eastern Europe, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Eastern Europe, round 6 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Eastern Europe, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Eastern Europe British roll dice for 1 infantry in Eastern Europe, round 7 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Eastern Europe, round 7 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Eastern Europe, round 8 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Eastern Europe, round 8 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Eastern Europe, round 9 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Eastern Europe, round 9 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Eastern Europe, round 10 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Eastern Europe, round 10 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Eastern Europe Germans win with 1 infantry remaining. Battle score for attacker is -9 Casualties for British: 3 infantry Battle in Ukraine S.S.R. British attack with 1 artillery and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine S.S.R. British win, taking Ukraine S.S.R. from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Novosibirsk British attack with 1 artillery and 1 infantry Chinese defend with 1 artillery British roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Novosibirsk British win, taking Novosibirsk from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in Karelia S.S.R. British attack with 6 armour, 7 artilleries, 2 bombers, 3 fighters and 12 infantry Germans defend with 8 armour, 10 artilleries and 3 infantry British roll dice for 2 battleships and 1 cruiser in Karelia S.S.R., round 2 : 1/3 hits, 1.83 expected hits British roll dice for 6 armour, 7 artilleries, 2 bombers, 3 fighters and 12 infantry in Karelia S.S.R., round 2 : 10/30 hits, 11.33 expected hits Germans roll dice for 8 armour, 10 artilleries and 3 infantry in Karelia S.S.R., round 2 : 8/21 hits, 8.33 expected hits 8 artilleries owned by the Germans, 3 infantry owned by the Germans and 8 infantry owned by the British lost in Karelia S.S.R. British roll dice for 6 armour, 7 artilleries, 2 bombers, 3 fighters and 4 infantry in Karelia S.S.R., round 3 : 10/22 hits, 9.50 expected hits Germans roll dice for 8 armour and 2 artilleries in Karelia S.S.R., round 3 : 3/10 hits, 4.67 expected hits 2 artilleries owned by the Germans, 8 armour owned by the Germans and 3 infantry owned by the British lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Germans with 6 armour, 7 artilleries, 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 56 Casualties for British: 11 infantry Casualties for Germans: 8 armour, 10 artilleries and 3 infantry Non Combat Move - British 2 fighters moved from Karelia S.S.R. to 5 Sea Zone 1 fighter moved from Karelia S.S.R. to 5 Sea Zone 2 bombers moved from Karelia S.S.R. to Russia 1 infantry moved from Russia to Evenki National Okrug 1 infantry moved from Norway to Karelia S.S.R. Place Units - British 8 infantry placed in United Kingdom 7 infantry placed in Russia British undo move 2. 4 infantry placed in United Kingdom 3 infantry placed in Russia Turn Complete - British British collect 57 PUs; end with 57 PUs British collect 4 PUs from War Bonds; end with 61 PUs
Combat Hit Differential Summary :
Germans : -2.67 British : -5.00 Chinese : -0.33
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 10 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Improved Artillery Support Purchase Units - Japanese Japanese buy 3 artilleries, 2 fighters and 6 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 8 armour, 15 artilleries, 2 bombers, 2 fighters and 18 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 infantry moved from Manchuria to Buryatia S.S.R. 2 armour moved from Japan to 60 Sea Zone 2 armour moved from 60 Sea Zone to Buryatia S.S.R. 1 fighter moved from 60 Sea Zone to Yakut S.S.R. 2 submarines moved from 59 Sea Zone to 60 Sea Zone 1 fighter moved from Yakut S.S.R. to Buryatia S.S.R. Combat - Japanese Battle in Evenki National Okrug Japanese attack with 8 armour, 15 artilleries, 2 bombers, 2 fighters and 18 infantry British defend with 1 infantry Japanese roll dice for 8 armour, 15 artilleries, 2 bombers, 2 fighters and 18 infantry in Evenki National Okrug, round 2 : 17/45 hits, 17.17 expected hits British roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from British with 8 armour, 15 artilleries, 2 bombers, 2 fighters and 18 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 fighters moved from Evenki National Okrug to Buryatia S.S.R. 2 bombers moved from Evenki National Okrug to Buryatia S.S.R. Place Units - Japanese 3 artilleries, 2 fighters and 6 infantry placed in Japan Activate Technology - Japanese Japanese activating Improved Artillery Support Turn Complete - Japanese Japanese collect 54 PUs; end with 56 PUs
Combat Hit Differential Summary :
British : -0.33 Japanese rolls : : 1.00 Japanese : -0.17
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 10 Research Technology - Chinese Chinese spend 5 on tech rolls Chinese roll 1,1 and gets 0 hits Purchase Units - Chinese Chinese buy 1 artillery, 5 fighters and 2 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Chinese 1 infantry moved from Kazakh S.S.R. to Caucasus Chinese take Caucasus from British 2 infantry moved from Sinkiang to Novosibirsk 1 artillery moved from Sinkiang to Novosibirsk 1 infantry moved from Union of South Africa to Kenya 1 armour moved from Union of South Africa to Kenya 1 armour moved from Kenya to Belgian Congo 2 infantry moved from Belgian Congo to Kenya 1 artillery moved from Belgian Congo to Kenya 1 infantry moved from Anglo Egypt to Belgian Congo 2 fighters moved from China to Novosibirsk 4 fighters moved from India to Novosibirsk 1 bomber moved from India to Novosibirsk Combat - Chinese Battle in Novosibirsk Chinese attack with 1 artillery, 1 bomber, 6 fighters and 2 infantry British defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery, 1 bomber, 6 fighters and 2 infantry in Novosibirsk, round 2 : 3/10 hits, 4.67 expected hits British roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British, 1 infantry owned by the Chinese and 1 infantry owned by the British lost in Novosibirsk Chinese win, taking Novosibirsk from British with 1 artillery, 1 bomber, 6 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Chinese 8 artilleries and 20 infantry moved from Sinkiang to Kazakh S.S.R. 2 artilleries and 3 infantry moved from Afghanistan to Kazakh S.S.R. 6 armour moved from China to Kazakh S.S.R. 3 armour moved from India to Kazakh S.S.R. 1 infantry moved from Belgian Congo to Kenya 2 fighters moved from Novosibirsk to China 4 fighters moved from Novosibirsk to Kazakh S.S.R. 1 bomber moved from Novosibirsk to China Place Units - Chinese 2 fighters and 1 infantry placed in India 1 artillery, 3 fighters and 1 infantry placed in China Turn Complete - Chinese Chinese collect 66 PUs; end with 66 PUs Chinese collect 1 PU from War Bonds; end with 67 PUs
Combat Hit Differential Summary :
British : 0.33 Chinese : -1.67