b9c73e41-5005-4151-a8c1-73cee468ee88-dawg-64-v-mike-g40-start-round-5-ANZ FRE-8.tsvg
After my one of my younger brothers died i’ve been looking at things differently. been trying to spend more time with family
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
2 armour moved from Eastern Canada to Alaska
2 infantry moved from Western Canada to Alaska
2 bombers moved from Eastern United States to Alaska
7 armour moved from Eastern United States to Western United States
2 artilleries moved from Eastern United States to 10 Sea Zone
2 infantry moved from Eastern United States to 10 Sea Zone
2 artilleries moved from Eastern United States to 10 Sea Zone
2 infantry moved from Eastern United States to 10 Sea Zone
3 artilleries moved from Eastern United States to Central United States
3 artilleries moved from Eastern Canada to Western Canada
4 artilleries, 2 battleships, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 4 transports moved from 10 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Venezuela
4 artilleries moved from 19 Sea Zone to Venezuela
2 fighters moved from 19 Sea Zone to Venezuela
Combat - Americans
Battle in Venezuela
Americans attack with 4 artilleries, 2 fighters and 4 infantry
Neutral defend with 5 infantry
Americans roll dice for 2 battleships in Venezuela, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 4 artilleries, 2 fighters and 4 infantry in Venezuela, round 2 : 5/10 hits, 3.67 expected hits
Neutral roll dice for 5 infantry in Venezuela, round 2 : 1/5 hits, 1.67 expected hits
5 infantry owned by the Neutral and 1 infantry owned by the Americans lost in Venezuela
Americans loses 0 PUs for violating Venezuelas neutrality.
Americans win, taking Venezuela from Neutral with 4 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 infantry
Casualties for Neutral: 5 infantry
Battle in Alaska
Americans attack with 2 armour, 2 bombers and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 2 armour, 2 bombers and 2 infantry in Alaska, round 2 : 2/6 hits, 2.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 2 armour, 2 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
2 bombers moved from Alaska to Central United States
2 fighters moved from Venezuela to 19 Sea Zone
Place Units - Americans
1 artillery, 2 fighters and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Neutral : -0.67
Americans : 0.33
Japanese : -0.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 4
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 armour and 1 artillery moved from Western Europe to Spain
1 infantry moved from Western Europe to Spain
1 armour moved from Western Europe to Germany
1 infantry moved from Germany to Western Europe
1 bomber and 1 infantry moved from Germany to Caucasus
Germans take Caucasus from Russians
1 bomber moved from Caucasus to Germany
1 armour moved from Ukraine S.S.R. to Persia
Germans take Persia from Russians
1 artillery moved from Eastern Europe to Ukraine S.S.R.
1 infantry moved from Germany to Eastern Europe
2 artilleries and 2 infantry moved from Germany to Western Europe
Combat - Germans
Battle in Spain
Germans attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Spain, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Spain, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Spain
Germans win, taking Spain from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
Place Units - Germans
3 artilleries, 1 bomber and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0.83
British : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 4
Research Technology - British
British spend 0 on tech rolls
British roll 3,3 and gets 0 hits
Purchase Units - British
British buy 2 artilleries, 8 infantry and 1 transport; Remaining resources: 2 PUs; 2 techTokens;
Combat Move - British
4 transports moved from 5 Sea Zone to 6 Sea Zone
3 armour and 3 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Eastern Europe
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Sweden
2 armour moved from Norway to Sweden
2 bombers moved from United Kingdom to Sweden
2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 armour and 1 infantry moved from 5 Sea Zone to Sweden
2 fighters moved from 5 Sea Zone to Eastern Europe
2 fighters moved from 5 Sea Zone to Karelia S.S.R.
6 submarines moved from 5 Sea Zone to 7 Sea Zone
Combat - British
Battle in Sweden
British attack with 4 armour, 2 bombers and 2 infantry
Neutral defend with 5 infantry
British roll dice for 1 battleship and 1 cruiser in Sweden, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 4 armour, 2 bombers and 2 infantry in Sweden, round 2 : 4/8 hits, 3.67 expected hits
Neutral roll dice for 5 infantry in Sweden, round 2 : 2/5 hits, 1.67 expected hits
5 infantry owned by the Neutral and 2 infantry owned by the British lost in Sweden
British loses 0 PUs for violating Swedens neutrality.
British win, taking Sweden from Neutral with 4 armour and 2 bombers remaining. Battle score for attacker is 9
Casualties for British: 2 infantry
Casualties for Neutral: 5 infantry
Battle in Eastern Europe
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Eastern Europe, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Eastern Europe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Europe
British win, taking Eastern Europe from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia S.S.R.
British attack with 1 armour, 2 fighters and 1 infantry
Russians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Karelia S.S.R., round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Russians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - British
2 fighters moved from Karelia S.S.R. to 5 Sea Zone
2 bombers moved from Sweden to United Kingdom
2 fighters moved from Eastern Europe to 5 Sea Zone
Place Units - British
1 transport placed in 2 Sea Zone
2 artilleries and 8 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0.33
Neutral : 0.33
British : 0.33
Russians : -0.33
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 4
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 bombers and 3 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 armour, 2 artilleries and 1 infantry moved from Midway to 56 Sea Zone
1 armour, 2 artilleries, 1 battleship, 1 destroyer, 1 infantry and 3 transports moved from 56 Sea Zone to 60 Sea Zone
1 transport moved from 63 Sea Zone to 60 Sea Zone
1 carrier and 2 fighters moved from 63 Sea Zone to 60 Sea Zone
1 artillery and 3 infantry moved from Japan to 60 Sea Zone
1 armour, 2 artilleries and 1 infantry moved from Caroline Islands to 50 Sea Zone
1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 3 transports moved from 50 Sea Zone to 60 Sea Zone
2 infantry moved from Japan to 60 Sea Zone
2 armour, 5 artilleries, 4 fighters and 7 infantry moved from 60 Sea Zone to Buryatia S.S.R.
2 fighters moved from 60 Sea Zone to Buryatia S.S.R.
2 fighters moved from Philipine Islands to Buryatia S.S.R.
Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 2 armour, 5 artilleries, 8 fighters and 7 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Buryatia S.S.R., round 2 : 2/3 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 2 armour, 5 artilleries, 8 fighters and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
3 fighters moved from Buryatia S.S.R. to 60 Sea Zone
3 fighters moved from Buryatia S.S.R. to 60 Sea Zone
2 fighters moved from Buryatia S.S.R. to 60 Sea Zone
2 fighters moved from 60 Sea Zone to Japan
Place Units - Japanese
Turning on Edit Mode
3 artilleries, 2 bombers and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
EDIT: Adding units owned by Japanese to Japan: 1 bomber
EDIT: Removing units owned by Japanese from Wake Island: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese rolls : : 0.00
Russians : -0.33
Japanese : 0.17
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 4
Research Technology - Chinese
Chinese spend 0 on tech rolls
Chinese roll 6,3 and gets 1 hit
Chinese removing all Technology Tokens after successful research.
Chinese discover War Bonds
Purchase Units - Chinese
Chinese buy 9 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Chinese
1 armour moved from Belgian Congo to Kenya
Chinese take Kenya from British
1 armour moved from Kenya to Italian East Africa
Chinese take Italian East Africa from British
1 infantry moved from China to Sinkiang
Chinese take Sinkiang from Russians
1 artillery moved from China to French Indochina
1 infantry moved from China to French Indochina
3 infantry moved from India to Afghanistan
2 infantry moved from China to Himalaya
2 fighters moved from China to Himalaya
1 bomber moved from China to Himalaya
2 fighters moved from India to Afghanistan
1 fighter moved from India to Afghanistan
1 fighter moved from India to Himalaya
2 armour moved from Belgian Congo to Anglo Egypt
1 artillery moved from China to Kwantung
1 infantry moved from China to Kwantung
Combat - Chinese
Battle in French Indochina
Chinese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in French Indochina, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in French Indochina
Chinese win, taking French Indochina from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Afghanistan
Chinese attack with 3 fighters and 3 infantry
Russians defend with 1 armour and 1 infantry
Chinese roll dice for 3 fighters and 3 infantry in Afghanistan, round 2 : 2/6 hits, 2.00 expected hits
Russians roll dice for 1 armour and 1 infantry in Afghanistan, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Chinese lost in Afghanistan
Chinese win, taking Afghanistan from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Kwantung
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kwantung, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwantung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwantung
Chinese roll dice for 1 artillery in Kwantung, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kwantung, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery in Kwantung, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kwantung, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kwantung
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Himalaya
Chinese attack with 1 bomber, 3 fighters and 2 infantry
Russians defend with 4 infantry
Chinese roll dice for 1 bomber, 3 fighters and 2 infantry in Himalaya, round 2 : 3/6 hits, 2.50 expected hits
Russians roll dice for 4 infantry in Himalaya, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Himalaya
Chinese roll dice for 1 bomber, 3 fighters and 1 infantry in Himalaya, round 3 : 1/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Himalaya, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Himalaya
Chinese win, taking Himalaya from Russians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 1 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Chinese
3 fighters moved from Himalaya to China
1 bomber moved from Himalaya to China
3 fighters moved from Afghanistan to China
Place Units - Chinese
4 infantry placed in China
3 infantry placed in India
2 infantry placed in Belgian Congo
Activate Technology - Chinese
Chinese activating War Bonds
Turn Complete - Chinese
Chinese collect 39 PUs; end with 39 PUs
Chinese collect 6 PUs from War Bonds; end with 45 PUs
Combat Hit Differential Summary :
Chinese : -1.83
Russians : -0.83
Japanese : 1.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Americans
4 transports moved from 19 Sea Zone to 10 Sea Zone
3 artilleries moved from Central United States to 10 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
4 infantry moved from Eastern United States to 10 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 10 Sea Zone to 19 Sea Zone
4 artilleries moved from 19 Sea Zone to West Indies
4 infantry moved from 19 Sea Zone to West Indies
3 infantry moved from Venezuela to Brazil
4 artilleries moved from Venezuela to Brazil
2 fighters moved from 19 Sea Zone to Brazil
1 artillery moved from Western Canada to Eastern Canada
2 infantry moved from Western United States to Western Canada
2 fighters moved from Eastern United States to 10 Sea Zone
2 bombers moved from Central United States to Brazil
2 armour moved from Western United States to Western Canada
1 armour moved from Western United States to Alaska
1 armour moved from Western United States to Alaska
1 armour moved from Western United States to Alaska
1 armour moved from Western United States to Alaska
1 armour moved from Western United States to Alaska
2 armour moved from Western Canada to Alaska
Combat - Americans
Battle in West Indies
Americans attack with 4 artilleries and 4 infantry
Neutral defend with 5 infantry
Americans roll dice for 2 battleships in West Indies, round 2 : 0/2 hits, 1.33 expected hits
Americans roll dice for 4 artilleries and 4 infantry in West Indies, round 2 : 6/8 hits, 2.67 expected hits
Neutral roll dice for 5 infantry in West Indies, round 2 : 0/5 hits, 1.67 expected hits
5 infantry owned by the Neutral lost in West Indies
Americans loses 0 PUs for violating West Indiess neutrality.
Americans win, taking West Indies from Neutral with 4 artilleries and 4 infantry remaining. Battle score for attacker is 15
Casualties for Neutral: 5 infantry
Battle in Brazil
Americans attack with 4 artilleries, 2 bombers, 2 fighters and 3 infantry
Neutral defend with 5 infantry
Americans roll dice for 4 artilleries, 2 bombers, 2 fighters and 3 infantry in Brazil, round 2 : 3/11 hits, 4.67 expected hits
Neutral roll dice for 5 infantry in Brazil, round 2 : 3/5 hits, 1.67 expected hits
3 infantry owned by the Neutral and 3 infantry owned by the Americans lost in Brazil
Americans roll dice for 4 artilleries, 2 bombers and 2 fighters in Brazil, round 3 : 3/8 hits, 3.67 expected hits
Neutral roll dice for 2 infantry in Brazil, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral and 1 artillery owned by the Americans lost in Brazil
Americans loses 0 PUs for violating Brazils neutrality.
Americans win, taking Brazil from Neutral with 3 artilleries, 2 bombers and 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 artillery and 3 infantry
Casualties for Neutral: 5 infantry
Non Combat Move - Americans
2 bombers moved from Brazil to Venezuela
2 fighters moved from Brazil to 19 Sea Zone
Place Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
2 artilleries and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Neutral : -0.00
Americans rolls : : 0.00
Americans : -0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 5
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries and 5 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Germans
1 armour, 1 artillery and 1 infantry moved from Spain to Gibraltar
1 bomber and 1 infantry moved from Germany to Norway
Germans take Norway from British
1 bomber moved from Norway to Germany
1 bomber and 1 infantry moved from Germany to Gibraltar
2 fighters moved from Germany to Gibraltar
1 infantry moved from Germany to Balkans
2 infantry moved from Western Europe to Germany
1 artillery moved from Western Europe to Germany
1 infantry moved from Germany to Eastern Europe
1 bomber moved from Germany to Eastern Europe
1 fighter moved from Germany to Eastern Europe
2 fighters moved from Germany to Eastern Europe
1 artillery moved from Germany to Eastern Europe
1 armour moved from Persia to Novosibirsk
Germans take Kazakh S.S.R. from Russians
Germans take Novosibirsk from Russians
Combat - Germans
Battle in Gibraltar
Germans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
Neutral defend with 5 infantry
Germans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Gibraltar, round 2 : 4/7 hits, 3.00 expected hits
Neutral roll dice for 5 infantry in Gibraltar, round 2 : 0/5 hits, 1.67 expected hits
4 infantry owned by the Neutral lost in Gibraltar
Germans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Gibraltar, round 3 : 4/7 hits, 3.00 expected hits
Neutral roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Gibraltar
Germans loses 0 PUs for violating Gibraltars neutrality.
Germans win, taking Gibraltar from Neutral with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 15
Casualties for Neutral: 5 infantry
Battle in Eastern Europe
Germans attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Eastern Europe, round 2 : 2/6 hits, 2.83 expected hits
British roll dice for 1 artillery and 1 infantry in Eastern Europe, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Germans, 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Eastern Europe
Germans win, taking Eastern Europe from British with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 1 fighter and 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Germans
1 bomber moved from Eastern Europe to Germany
2 fighters moved from Eastern Europe to Germany
1 bomber moved from Gibraltar to Germany
2 fighters moved from Gibraltar to Spain
1 artillery moved from Western Europe to Spain
1 armour moved from Germany to Spain
1 artillery moved from Germany to Western Europe
1 artillery moved from Germany to Western Europe
Place Units - Germans
1 armour, 5 artilleries and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 1.17
Neutral : -2.00
British : 1.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 5
Research Technology - British
British spend 0 on tech rolls
British roll 2,1 and gets 0 hits
Purchase Units - British
British buy 1 armour, 2 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - British
6 submarines moved from 7 Sea Zone to 12 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 transports moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from United Kingdom to 2 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from United Kingdom to 6 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 6 Sea Zone to Norway
2 infantry moved from United Kingdom to 6 Sea Zone
2 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Western Europe
2 infantry moved from 6 Sea Zone to Norway
4 fighters moved from 6 Sea Zone to Western Europe
2 bombers moved from United Kingdom to Western Europe
Combat - British
Battle in Norway
British attack with 1 armour, 2 artilleries and 5 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Europe
British attack with 2 bombers, 4 fighters and 2 infantry
Germans defend with 2 artilleries and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Western Europe, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 2 bombers, 4 fighters and 2 infantry in Western Europe, round 2 : 5/8 hits, 3.67 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Western Europe, round 2 : 0/3 hits, 1.00 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Western Europe
British win, taking Western Europe from Germans with 2 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 1 infantry
Non Combat Move - British
4 fighters moved from Western Europe to 6 Sea Zone
2 bombers moved from Western Europe to United Kingdom
Place Units - British
1 transport placed in 6 Sea Zone
1 armour, 2 artilleries and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -1.33
British : 1.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 5
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 cruiser and 4 infantry; Remaining resources: 2 PUs; 1 techTokens;
Combat Move - Japanese
1 battleship, 1 carrier and 1 cruiser moved from 60 Sea Zone to 52 Sea Zone
2 fighters moved from 60 Sea Zone to Hawaiian Islands
3 artilleries and 3 infantry moved from Japan to 60 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 60 Sea Zone to 52 Sea Zone
3 artilleries and 3 infantry moved from 52 Sea Zone to Hawaiian Islands
3 armour and 1 infantry moved from Japan to 60 Sea Zone
3 armour and 1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
4 fighters moved from 60 Sea Zone to Buryatia S.S.R.
2 fighters moved from Japan to Buryatia S.S.R.
2 artilleries and 2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 fighters moved from Buryatia S.S.R. to 60 Sea Zone
3 bombers moved from Japan to Buryatia S.S.R.
Combat - Japanese
Battle in Hawaiian Islands
Japanese attack with 3 artilleries, 2 fighters and 3 infantry
Americans defend with 4 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 3 artilleries, 2 fighters and 3 infantry in Hawaiian Islands, round 2 : 1/8 hits, 3.00 expected hits
Americans roll dice for 4 infantry in Hawaiian Islands, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 3 artilleries, 2 fighters and 2 infantry in Hawaiian Islands, round 3 : 0/7 hits, 2.67 expected hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 3 artilleries, 2 fighters and 2 infantry in Hawaiian Islands, round 4 : 2/7 hits, 2.67 expected hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 4 : 2/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for Americans: 4 infantry
Non Combat Move - Japanese
2 fighters moved from Hawaiian Islands to 52 Sea Zone
Place Units - Japanese
4 artilleries and 4 infantry placed in Japan
1 cruiser placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 48 PUs; end with 50 PUs
Combat Hit Differential Summary :
Japanese rolls : : 0.00
Americans : 0.33
Japanese : -5.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 5
Research Technology - Chinese
Chinese spend 5 on tech rolls
Chinese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Chinese
Chinese buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Chinese
1 infantry moved from India to Persia
Chinese take Persia from Germans
1 infantry moved from Afghanistan to Kazakh S.S.R.
Chinese take Kazakh S.S.R. from Germans
1 infantry moved from French Indochina to Kwantung
1 artillery moved from French Indochina to Kwantung
1 infantry moved from China to Kwantung
1 bomber moved from China to Kwantung
6 fighters moved from China to Kwantung
1 infantry moved from Himalaya to Sinkiang
1 infantry moved from Belgian Congo to Anglo Egypt
2 armour moved from Anglo Egypt to Belgian Congo
1 bomber moved from Anglo Egypt to Belgian Congo
1 armour moved from Italian East Africa to Belgian Congo
Combat - Chinese
Battle in Kwantung
Chinese attack with 1 artillery, 1 bomber, 6 fighters and 2 infantry
Russians defend with 3 infantry
Chinese roll dice for 1 artillery, 1 bomber, 6 fighters and 2 infantry in Kwantung, round 2 : 4/10 hits, 4.50 expected hits
Russians roll dice for 3 infantry in Kwantung, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Chinese lost in Kwantung
Chinese win, taking Kwantung from Russians with 1 artillery, 1 bomber and 6 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Chinese
6 fighters moved from Kwantung to China
1 bomber moved from Kwantung to China
Place Units - Chinese
3 infantry placed in Belgian Congo
1 artillery and 2 infantry placed in India
3 artilleries and 3 infantry placed in China
Turn Complete - Chinese
Chinese collect 48 PUs; end with 48 PUs
Chinese collect 5 PUs from War Bonds; end with 53 PUs
Combat Hit Differential Summary :
Chinese rolls : : 0.00
Chinese : -0.50
Russians : 1.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 5
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 1/1 hits, 0.00 expected hits
Americans removing all Technology Tokens after successful research.
Americans discover Shipyards
Purchase Units - Americans
Americans buy 1 artillery, 1 factory, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 19 Sea Zone
4 artilleries moved from West Indies to 19 Sea Zone
4 infantry moved from West Indies to 19 Sea Zone
4 artilleries, 2 battleships, 2 carriers, 1 destroyer, 4 fighters, 4 infantry, 3 submarines and 4 transports moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Venezuela
3 artilleries moved from Brazil to Argentina
2 bombers moved from Venezuela to Argentina
2 infantry moved from 20 Sea Zone to Venezuela
4 artilleries moved from 20 Sea Zone to Venezuela
2 artilleries and 2 infantry moved from Western Canada to Western United States
1 artillery moved from Eastern Canada to Western Canada
2 artilleries moved from Eastern United States to Eastern Canada
1 infantry moved from Eastern United States to Eastern Canada
4 fighters moved from 20 Sea Zone to Western United States
Combat - Americans
Battle in Argentina
Americans attack with 3 artilleries and 2 bombers
Neutral defend with 5 infantry
Americans roll dice for 3 artilleries and 2 bombers in Argentina, round 2 : 2/5 hits, 2.33 expected hits
Neutral roll dice for 5 infantry in Argentina, round 2 : 0/5 hits, 1.67 expected hits
2 infantry owned by the Neutral lost in Argentina
Americans roll dice for 3 artilleries and 2 bombers in Argentina, round 3 : 3/5 hits, 2.33 expected hits
Neutral roll dice for 3 infantry in Argentina, round 3 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Neutral lost in Argentina
Americans loses 0 PUs for violating Argentinas neutrality.
Americans win, taking Argentina from Neutral with 3 artilleries and 2 bombers remaining. Battle score for attacker is 15
Casualties for Neutral: 5 infantry
Non Combat Move - Americans
2 bombers moved from Argentina to Venezuela
Place Units - Americans
1 factory placed in Western United States
1 artillery, 2 fighters and 1 infantry placed in Eastern United States
Activate Technology - Americans
Americans activating Shipyards
Turn Complete - Americans
Americans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Neutral : -2.67
Americans rolls : : 1.00
Americans : 0.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 6
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 infantry moved from Gibraltar to Spain
1 armour moved from Gibraltar to Western Europe
1 artillery moved from Gibraltar to Spain
1 armour, 1 artillery and 2 fighters moved from Spain to Western Europe
1 infantry moved from Germany to Western Europe
6 artilleries and 4 infantry moved from Germany to Eastern Europe
1 bomber moved from Germany to Eastern Europe
1 bomber moved from Germany to Eastern Europe
2 fighters moved from Germany to Eastern Europe
3 armour, 3 artilleries and 2 infantry moved from Germany to Balkans
Combat - Germans
Battle in Eastern Europe
Germans attack with 6 artilleries, 2 bombers, 2 fighters and 4 infantry
Russians defend with 4 armour, 3 artilleries and 4 infantry
Germans roll dice for 6 artilleries, 2 bombers, 2 fighters and 4 infantry in Eastern Europe, round 2 : 1/14 hits, 5.67 expected hits
Russians roll dice for 4 armour, 3 artilleries and 4 infantry in Eastern Europe, round 2 : 2/11 hits, 4.33 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Europe
Germans roll dice for 6 artilleries, 2 bombers, 2 fighters and 2 infantry in Eastern Europe, round 3 : 3/12 hits, 5.00 expected hits
Russians roll dice for 4 armour, 3 artilleries and 3 infantry in Eastern Europe, round 3 : 3/10 hits, 4.00 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Eastern Europe
Germans roll dice for 5 artilleries, 2 bombers and 2 fighters in Eastern Europe, round 4 : 4/9 hits, 4.00 expected hits
Russians roll dice for 4 armour and 3 artilleries in Eastern Europe, round 4 : 2/7 hits, 3.00 expected hits
1 armour owned by the Russians, 3 artilleries owned by the Russians and 2 artilleries owned by the Germans lost in Eastern Europe
Germans roll dice for 3 artilleries, 2 bombers and 2 fighters in Eastern Europe, round 5 : 1/7 hits, 3.33 expected hits
Russians roll dice for 3 armour in Eastern Europe, round 5 : 0/3 hits, 1.50 expected hits
1 armour owned by the Russians lost in Eastern Europe
Germans roll dice for 3 artilleries, 2 bombers and 2 fighters in Eastern Europe, round 6 : 5/7 hits, 3.33 expected hits
Russians roll dice for 2 armour in Eastern Europe, round 6 : 1/2 hits, 1.00 expected hits
2 armour owned by the Russians and 1 artillery owned by the Germans lost in Eastern Europe
Germans win, taking Eastern Europe from Russians with 2 artilleries, 2 bombers and 2 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 4 artilleries and 4 infantry
Casualties for Russians: 4 armour, 3 artilleries and 4 infantry
Battle in Western Europe
Germans attack with 2 armour, 1 artillery, 2 fighters and 1 infantry
British defend with 2 infantry
Germans roll dice for 2 armour, 1 artillery, 2 fighters and 1 infantry in Western Europe, round 2 : 4/6 hits, 2.67 expected hits
British roll dice for 2 infantry in Western Europe, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Western Europe
Germans win, taking Western Europe from British with 2 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Balkans
Germans attack with 3 armour, 3 artilleries and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 3 armour, 3 artilleries and 2 infantry in Balkans, round 2 : 4/8 hits, 3.17 expected hits
Russians roll dice for 3 infantry in Balkans, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Balkans
Germans win, taking Balkans from Russians with 3 armour and 3 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
2 fighters moved from Western Europe to Germany
2 bombers moved from Eastern Europe to Germany
2 fighters moved from Eastern Europe to Germany
Place Units - Germans
1 armour, 5 artilleries, 1 fighter and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -5.17
British : -0.67
Russians : -4.83
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 6
Research Technology - British
British spend 0 on tech rolls
British roll 5,6 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover War Bonds
Purchase Units - British
British buy 9 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 armour, 2 artilleries and 5 infantry moved from Norway to Karelia S.S.R.
British take Karelia S.S.R. from Russians
4 armour moved from Sweden to Karelia S.S.R.
1 armour, 2 artilleries and 3 infantry moved from United Kingdom to 6 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 4 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 4 Sea Zone to Karelia S.S.R.
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Archangel
British take Archangel from Russians
3 infantry moved from United Kingdom to 6 Sea Zone
3 infantry and 2 transports moved from 6 Sea Zone to 4 Sea Zone
3 infantry moved from 4 Sea Zone to Karelia S.S.R.
1 carrier moved from 6 Sea Zone to 4 Sea Zone
2 fighters moved from 6 Sea Zone to 4 Sea Zone
1 cruiser moved from 6 Sea Zone to 4 Sea Zone
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
6 submarines moved from 12 Sea Zone to 6 Sea Zone
Combat - British
Non Combat Move - British
Place Units - British
9 infantry placed in United Kingdom
Activate Technology - British
British activating War Bonds
Turn Complete - British
British collect 30 PUs; end with 30 PUs
British collect 6 PUs from War Bonds; end with 36 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 6
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Jet Power
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 battleship and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 60 Sea Zone
1 artillery and 1 infantry moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
2 armour moved from Buryatia S.S.R. to 60 Sea Zone
1 transport moved from 52 Sea Zone to 45 Sea Zone
1 armour moved from Solomon Islands to 45 Sea Zone
1 armour and 1 transport moved from 45 Sea Zone to 52 Sea Zone
1 armour moved from 52 Sea Zone to Hawaiian Islands
1 transport moved from 52 Sea Zone to 60 Sea Zone
2 armour, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 60 Sea Zone to 56 Sea Zone
2 fighters moved from Buryatia S.S.R. to 56 Sea Zone
3 bombers moved from Buryatia S.S.R. to 56 Sea Zone
1 artillery moved from Japan to 60 Sea Zone
1 artillery moved from 60 Sea Zone to Buryatia S.S.R.
2 artilleries and 1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Soviet Far East to Buryatia S.S.R.
2 fighters moved from 52 Sea Zone to Hawaiian Islands
2 fighters moved from 60 Sea Zone to 52 Sea Zone
2 fighters moved from Buryatia S.S.R. to 60 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 56 Sea Zone to Midway
1 carrier and 2 fighters moved from 60 Sea Zone to 56 Sea Zone
Combat - Japanese
Non Combat Move - Japanese
3 bombers moved from 56 Sea Zone to Midway
Place Units - Japanese
2 armour, 2 artilleries and 4 infantry placed in Japan
1 battleship placed in 60 Sea Zone
Activate Technology - Japanese
Japanese activating Jet Power
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Japanese rolls : : 1.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 6
Research Technology - Chinese
Chinese spend 5 on tech rolls
Chinese roll 4,5 and gets 0 hits
Purchase Units - Chinese
Chinese buy 3 artilleries and 12 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Chinese
3 armour, 1 bomber and 4 infantry moved from Belgian Congo to French Equatorial Africa
1 infantry moved from Anglo Egypt to Trans-Jordan
Chinese take Trans-Jordan from Russians
1 artillery moved from China to Kwantung
3 fighters moved from China to Kwantung
1 infantry moved from Sinkiang to China
4 infantry moved from India to Persia
1 artillery moved from India to Persia
1 infantry moved from Afghanistan to Persia
1 bomber moved from China to Persia
3 fighters moved from China to Kwantung
2 infantry moved from China to Kwantung
Combat - Chinese
Battle in Persia
Chinese attack with 1 artillery, 1 bomber and 5 infantry
Russians defend with 4 infantry
Chinese roll dice for 1 artillery, 1 bomber and 5 infantry in Persia, round 2 : 2/7 hits, 2.00 expected hits
Russians roll dice for 4 infantry in Persia, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Russians lost in Persia
Chinese roll dice for 1 artillery, 1 bomber and 5 infantry in Persia, round 3 : 2/7 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Persia, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Persia
Chinese win, taking Persia from Russians with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 4 infantry
Casualties for Chinese: 1 infantry
Battle in French Equatorial Africa
Chinese attack with 3 armour, 1 bomber and 4 infantry
Neutral defend with 5 infantry
Chinese roll dice for 3 armour, 1 bomber and 4 infantry in French Equatorial Africa, round 2 : 2/8 hits, 2.83 expected hits
Neutral roll dice for 5 infantry in French Equatorial Africa, round 2 : 1/5 hits, 1.67 expected hits
2 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in French Equatorial Africa
Chinese roll dice for 3 armour, 1 bomber and 3 infantry in French Equatorial Africa, round 3 : 3/7 hits, 2.67 expected hits
Neutral roll dice for 3 infantry in French Equatorial Africa, round 3 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Neutral lost in French Equatorial Africa
Chinese loses 0 PUs for violating French Equatorial Africas neutrality.
Chinese win, taking French Equatorial Africa from Neutral with 3 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 12
Casualties for Chinese: 1 infantry
Casualties for Neutral: 5 infantry
Battle in Kwantung
Chinese attack with 1 artillery, 6 fighters and 2 infantry
Russians defend with 3 infantry
Chinese roll dice for 1 artillery, 6 fighters and 2 infantry in Kwantung, round 2 : 6/9 hits, 3.83 expected hits
Russians roll dice for 3 infantry in Kwantung, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Kwantung
Chinese win, taking Kwantung from Russians with 1 artillery, 6 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Non Combat Move - Chinese
6 fighters moved from Kwantung to China
1 bomber moved from Persia to China
1 bomber moved from French Equatorial Africa to Belgian Congo
Place Units - Chinese
3 infantry placed in Belgian Congo
3 infantry placed in India
3 artilleries and 6 infantry placed in China
Turn Complete - Chinese
Chinese collect 51 PUs; end with 51 PUs
Chinese collect 1 PU from War Bonds; end with 52 PUs
Combat Hit Differential Summary :
Neutral : -1.67
Chinese : 1.67
Russians : -2.00
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier and 2 destroyers; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
9 armour moved from Alaska to Western United States
4 fighters moved from Western United States to 55 Sea Zone
4 artilleries moved from Venezuela to 20 Sea Zone
4 infantry moved from Venezuela to 20 Sea Zone
2 bombers moved from Venezuela to Western United States
4 artilleries, 2 battleships, 2 carriers, 1 destroyer, 4 infantry, 3 submarines and 4 transports moved from 20 Sea Zone to 55 Sea Zone
4 infantry moved from 55 Sea Zone to Western United States
4 artilleries moved from 55 Sea Zone to Western United States
3 artilleries moved from Argentina to Brazil
1 infantry moved from Alaska to Western Canada
1 artillery moved from Western Canada to Western United States
1 infantry moved from Eastern United States to Eastern Canada
1 artillery moved from Eastern United States to Eastern Canada
2 fighters moved from Eastern United States to 55 Sea Zone
Non Combat Move - Americans
Place Units - Americans
1 battleship, 1 carrier and 2 destroyers placed in 55 Sea Zone
Turn Complete - Americans
Americans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 7
Purchase Units - Germans
Germans buy 5 artilleries and 5 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Germans
1 artillery and 1 infantry moved from Germany to Western Europe
2 armour moved from Western Europe to Eastern Europe
1 armour moved from Germany to Eastern Europe
1 armour moved from Balkans to Belorussia
Germans take Ukraine S.S.R. from Russians
Germans take Belorussia from Russians
1 artillery moved from Balkans to Eastern Europe
1 artillery moved from Balkans to Eastern Europe
1 artillery moved from Balkans to Eastern Europe
1 bomber and 1 infantry moved from Germany to West Russia
Germans take West Russia from Russians
1 bomber moved from West Russia to Eastern Europe
1 bomber and 1 infantry moved from Germany to Caucasus
Germans take Caucasus from Russians
1 bomber moved from Caucasus to Eastern Europe
1 armour moved from Balkans to Ukraine S.S.R.
1 armour moved from Balkans to Ukraine S.S.R.
2 infantry moved from Germany to Western Europe
2 artilleries moved from Germany to Western Europe
1 artillery moved from Western Europe to Spain
1 artillery moved from Germany to Western Europe
1 artillery moved from Germany to Eastern Europe
5 fighters moved from Germany to Eastern Europe
Combat - Germans
Battle in Eastern Europe
Germans attack with 3 armour, 4 artilleries, 2 bombers and 5 fighters
Russians defend with 4 artilleries and 1 infantry
Germans roll dice for 3 armour, 4 artilleries, 2 bombers and 5 fighters in Eastern Europe, round 2 : 7/14 hits, 6.67 expected hits
Russians roll dice for 4 artilleries and 1 infantry in Eastern Europe, round 2 : 3/5 hits, 1.67 expected hits
1 infantry owned by the Russians, 4 artilleries owned by the Russians and 3 artilleries owned by the Germans lost in Eastern Europe
Germans win, taking Eastern Europe from Russians with 3 armour, 1 artillery, 2 bombers and 5 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 3 artilleries
Casualties for Russians: 4 artilleries and 1 infantry
Non Combat Move - Germans
2 bombers moved from Eastern Europe to Germany
5 fighters moved from Eastern Europe to Germany
Place Units - Germans
5 artilleries and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 1.33
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 7
Purchase Units - British
British buy 4 artilleries and 6 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - British
6 submarines moved from 6 Sea Zone to 8 Sea Zone
2 bombers moved from United Kingdom to Archangel
5 transports moved from 4 Sea Zone to 3 Sea Zone
9 infantry moved from United Kingdom to 3 Sea Zone
9 infantry and 5 transports moved from 3 Sea Zone to 4 Sea Zone
9 infantry moved from 4 Sea Zone to Archangel
6 armour, 4 artilleries and 10 infantry moved from Karelia S.S.R. to Archangel
2 fighters moved from 4 Sea Zone to Archangel
2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 6 Sea Zone to 4 Sea Zone
2 fighters moved from 4 Sea Zone to Archangel
1 infantry moved from Karelia S.S.R. to Archangel
Combat - British
Battle in Archangel
British attack with 6 armour, 4 artilleries, 2 bombers, 4 fighters and 20 infantry
Russians defend with 4 artilleries and 7 infantry
British roll dice for 2 battleships and 2 cruisers in Archangel, round 2 : 1/4 hits, 2.33 expected hits
British roll dice for 6 armour, 4 artilleries, 2 bombers, 4 fighters and 20 infantry in Archangel, round 2 : 14/36 hits, 11.67 expected hits
Russians roll dice for 4 artilleries and 7 infantry in Archangel, round 2 : 1/11 hits, 3.67 expected hits
7 infantry owned by the Russians, 4 artilleries owned by the Russians and 1 infantry owned by the British lost in Archangel
British win, taking Archangel from Russians with 6 armour, 4 artilleries, 2 bombers, 4 fighters and 19 infantry remaining. Battle score for attacker is 34
Casualties for British: 1 infantry
Casualties for Russians: 4 artilleries and 7 infantry
Non Combat Move - British
2 bombers moved from Archangel to United Kingdom
4 fighters moved from Archangel to 4 Sea Zone
Place Units - British
4 artilleries and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 32 PUs
British collect 4 PUs from War Bonds; end with 36 PUs
Combat Hit Differential Summary :
British : 1.00
Russians : -2.67
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 7
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 56 Sea Zone to 55 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 52 Sea Zone to 55 Sea Zone
2 fighters moved from Hawaiian Islands to 55 Sea Zone
3 bombers moved from Midway to 55 Sea Zone
3 armour, 6 artilleries and 7 infantry moved from Buryatia S.S.R. to Manchuria
2 armour, 2 artilleries and 4 infantry moved from Midway to 56 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 56 Sea Zone to 60 Sea Zone
1 armour and 2 infantry moved from Hawaiian Islands to 52 Sea Zone
1 armour, 2 infantry and 2 transports moved from 52 Sea Zone to 60 Sea Zone
2 armour and 1 infantry moved from Japan to 60 Sea Zone
5 armour, 2 artilleries and 7 infantry moved from 60 Sea Zone to Buryatia S.S.R.
Combat - Japanese
Battle in Manchuria
Japanese attack with 3 armour, 6 artilleries and 7 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 armour, 6 artilleries and 7 infantry in Manchuria, round 2 : 8/16 hits, 5.67 expected hits
Russians roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Russians with 3 armour, 6 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 2 battleships, 3 bombers, 3 carriers, 2 cruisers, 1 destroyer and 8 fighters
Americans defend with 3 battleships, 3 carriers, 3 destroyers, 6 fighters, 3 submarines and 4 transports
Japanese roll dice for 2 battleships, 3 bombers, 3 carriers, 2 cruisers, 1 destroyer and 8 fighters in 55 Sea Zone, round 2 : 9/19 hits, 10.50 expected hits
Units damaged: 3 battleships owned by the Americans
Americans roll dice for 3 submarines in 55 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 3 battleships, 3 carriers, 3 destroyers, 6 fighters and 4 transports in 55 Sea Zone, round 2 : 9/15 hits, 8.00 expected hits
Units damaged: 2 battleships owned by the Japanese
1 fighter owned by the Japanese, 3 submarines owned by the Americans, 3 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 cruisers owned by the Japanese lost in 55 Sea Zone
Japanese roll dice for 2 battleships, 3 bombers and 7 fighters in 55 Sea Zone, round 3 : 10/12 hits, 8.00 expected hits
Americans roll dice for 3 battleships, 3 carriers, 6 fighters and 4 transports in 55 Sea Zone, round 3 : 7/12 hits, 7.00 expected hits
7 fighters owned by the Japanese, 3 carriers owned by the Americans, 6 fighters owned by the Americans and 1 battleship owned by the Americans lost in 55 Sea Zone
Japanese roll dice for 2 battleships and 3 bombers in 55 Sea Zone, round 4 : 4/5 hits, 3.33 expected hits
Americans roll dice for 2 battleships and 4 transports in 55 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
1 bomber owned by the Japanese, 2 transports owned by the Americans and 2 battleships owned by the Americans lost in 55 Sea Zone
2 transports owned by the Americans lost in 55 Sea Zone
Japanese win with 2 battleships and 2 bombers remaining. Battle score for attacker is 38
Casualties for Japanese: 1 bomber, 3 carriers, 2 cruisers, 1 destroyer and 8 fighters
Casualties for Americans: 3 battleships, 3 carriers, 3 destroyers, 6 fighters, 3 submarines and 4 transports
Non Combat Move - Japanese
2 bombers moved from 55 Sea Zone to Japan
Place Units - Japanese
4 artilleries and 4 infantry placed in Japan
1 destroyer and 1 transport placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
2 units repaired.
Combat Hit Differential Summary :
Japanese rolls : : 0.00
Americans : 0.17
Russians : 0.67
Japanese : 3.50
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 7
Research Technology - Chinese
Chinese spend 0 on tech rolls
Chinese roll 3,5 and gets 0 hits
Purchase Units - Chinese
Chinese buy 4 artilleries and 12 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Chinese
3 infantry moved from Belgian Congo to Angola
3 armour moved from French Equatorial Africa to Angola
1 bomber moved from Belgian Congo to Angola
3 infantry moved from French Equatorial Africa to Belgian Congo
1 infantry moved from Persia to Caucasus
1 artillery moved from Persia to Caucasus
1 infantry moved from Persia to Kazakh S.S.R.
Chinese take Kazakh S.S.R. from Russians
2 infantry moved from Persia to Afghanistan
1 bomber moved from China to Afghanistan
4 infantry moved from China to Kwantung
1 artillery moved from China to Kwantung
6 fighters moved from China to Kwantung
Combat - Chinese
Battle in Afghanistan
Chinese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Chinese roll dice for 1 bomber and 2 infantry in Afghanistan, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Afghanistan
Chinese win, taking Afghanistan from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Angola
Chinese attack with 3 armour, 1 bomber and 3 infantry
Neutral defend with 5 infantry
Chinese roll dice for 3 armour, 1 bomber and 3 infantry in Angola, round 2 : 5/7 hits, 2.67 expected hits
Neutral roll dice for 5 infantry in Angola, round 2 : 0/5 hits, 1.67 expected hits
5 infantry owned by the Neutral lost in Angola
Chinese loses 0 PUs for violating Angolas neutrality.
Chinese win, taking Angola from Neutral with 3 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 15
Casualties for Neutral: 5 infantry
Battle in Kwantung
Chinese attack with 1 artillery, 6 fighters and 4 infantry
Russians defend with 6 infantry
Chinese roll dice for 1 artillery, 6 fighters and 4 infantry in Kwantung, round 2 : 7/11 hits, 4.17 expected hits
Russians roll dice for 6 infantry in Kwantung, round 2 : 3/6 hits, 2.00 expected hits
6 infantry owned by the Russians and 3 infantry owned by the Chinese lost in Kwantung
Chinese win, taking Kwantung from Russians with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Casualties for Russians: 6 infantry
Battle in Caucasus
Chinese attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Caucasus, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Caucasus
Chinese roll dice for 1 artillery in Caucasus, round 5 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Caucasus, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
Chinese win, taking Caucasus from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Chinese
1 infantry moved from India to Himalaya
1 bomber moved from Afghanistan to China
6 fighters moved from Kwantung to China
1 bomber moved from Angola to Belgian Congo
1 infantry moved from Trans-Jordan to Persia
Place Units - Chinese
4 artilleries and 8 infantry placed in China
3 infantry placed in India
1 infantry placed in Belgian Congo
Turn Complete - Chinese
Chinese collect 57 PUs; end with 57 PUs
Chinese collect 2 PUs from War Bonds; end with 59 PUs
Combat Hit Differential Summary :
Germans : -0.33
Neutral : -1.67
Chinese : 3.83
Russians : 0.67