• TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 2
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 4,6 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover Increased Factory Production
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            2 battleships, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 2 transports moved from 20 Sea Zone to 10 Sea Zone
            2 bombers moved from Eastern United States to 12 Sea Zone
            1 armour, 2 artilleries and 2 infantry moved from Central United States to Eastern Canada
            2 infantry moved from Western Canada to Alaska
            2 artilleries moved from Western Canada to Eastern Canada
            1 armour moved from Western Canada to Eastern Canada
            2 infantry moved from Eastern United States to Eastern Canada
            1 infantry moved from Eastern United States to Eastern Canada
    
        Combat - Americans
            Battle in 12 Sea Zone
                Americans attack with 2 bombers
                British defend with 1 transport
                    1 transport owned by the British lost in 12 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Eastern Canada
                Americans attack with 2 armour, 4 artilleries and 5 infantry
                Neutral defend with 5 infantry
                    Americans roll dice for 2 armour, 4 artilleries and 5 infantry in Eastern Canada, round 2 : 0/11 hits, 3.83 expected hits
                    Neutral roll dice for 5 infantry in Eastern Canada, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Americans lost in Eastern Canada
                    Americans roll dice for 2 armour, 4 artilleries and 3 infantry in Eastern Canada, round 3 : 2/9 hits, 3.33 expected hits
                    Neutral roll dice for 5 infantry in Eastern Canada, round 3 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Neutral and 2 infantry owned by the Americans lost in Eastern Canada
                    Americans roll dice for 2 armour, 4 artilleries and 1 infantry in Eastern Canada, round 4 : 3/7 hits, 2.67 expected hits
                    Neutral roll dice for 3 infantry in Eastern Canada, round 4 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Eastern Canada
                Americans loses 0 PUs for violating Eastern Canadas neutrality.
                Americans win, taking Eastern Canada from Neutral with 2 armour and 3 artilleries remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery and 5 infantry
                Casualties for Neutral: 5 infantry
    
        Non Combat Move - Americans
            2 bombers moved from 12 Sea Zone to Eastern United States
    
        Place Units - Americans
            2 artilleries and 2 infantry placed in Eastern United States
            2 transports placed in 10 Sea Zone
    
        Activate Technology - Americans
            Americans activating Increased Factory Production
    
        Turn Complete - Americans
            Americans collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.67
    Americans : -4.83
    

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 3
    
        Purchase Units - Germans
            Germans buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Germany to Western Europe
            1 artillery and 1 infantry moved from Germany to Eastern Europe
            2 armour moved from Germany to Ukraine S.S.R.
            1 bomber and 1 infantry moved from Germany to Ukraine S.S.R.
            2 fighters moved from Germany to Eastern Europe
            2 fighters moved from Germany to Western Europe
            1 fighter moved from Germany to Ukraine S.S.R.
            1 armour moved from Switzerland to Western Europe
            1 armour moved from Switzerland to Western Europe
            1 armour moved from Switzerland to Germany
            1 infantry moved from Germany to 5 Sea Zone
            1 artillery moved from Germany to 5 Sea Zone
            1 artillery and 1 infantry moved from Germany to 5 Sea Zone
            2 artilleries and 2 infantry moved from 5 Sea Zone to Norway
    
        Combat - Germans
            Battle in Eastern Europe
                Germans attack with 1 artillery, 2 fighters and 1 infantry
                British defend with 1 artillery
                    Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Eastern Europe, round 2 : 0/4 hits, 1.67 expected hits
                    British roll dice for 1 artillery in Eastern Europe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eastern Europe
                    Germans roll dice for 1 artillery and 2 fighters in Eastern Europe, round 3 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 artillery in Eastern Europe, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Eastern Europe
                Germans win, taking Eastern Europe from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for British: 1 artillery
            Battle in Norway
                Germans attack with 2 artilleries and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 2 battleships and 2 cruisers in Norway, round 2 : 3/4 hits, 2.33 expected hits
                    British roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Norway
                Germans win, taking Norway from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Ukraine S.S.R.
                Germans attack with 2 armour, 1 bomber, 1 fighter and 1 infantry
                Russians defend with 1 armour, 1 artillery and 2 infantry
                    Germans roll dice for 2 armour, 1 bomber, 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 3/5 hits, 2.33 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 2 infantry in Ukraine S.S.R., round 2 : 1/4 hits, 1.50 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
                    Germans roll dice for 2 armour, 1 bomber and 1 fighter in Ukraine S.S.R., round 3 : 3/4 hits, 2.17 expected hits
                    Russians roll dice for 1 armour in Ukraine S.S.R., round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 armour owned by the Germans lost in Ukraine S.S.R.
                Germans win, taking Ukraine S.S.R. from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 armour and 1 infantry
                Casualties for Russians: 1 armour, 1 artillery and 2 infantry
            Battle in Western Europe
                Germans attack with 2 armour, 1 artillery, 2 fighters and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 2 armour, 1 artillery, 2 fighters and 1 infantry in Western Europe, round 2 : 1/6 hits, 2.67 expected hits
                    British roll dice for 1 infantry in Western Europe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Western Europe
                Germans win, taking Western Europe from British with 2 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Western Europe to Germany
            2 fighters moved from Eastern Europe to Germany
            1 bomber and 1 fighter moved from Ukraine S.S.R. to Germany
    
        Place Units - Germans
            1 armour, 4 artilleries and 5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.50
    British : -0.33
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 3
    
        Research Technology - British
            British spend 0 on tech rolls
                British roll 4,2 and gets 0 hits
    
        Purchase Units - British
            British buy 7 armour and 4 infantry; Remaining resources: 2 PUs; 2 techTokens; 
    
        Combat Move - British
            2 bombers moved from United Kingdom to 5 Sea Zone
            2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 6 submarines moved from 6 Sea Zone to 5 Sea Zone
            3 armour and 1 artillery moved from United Kingdom to 6 Sea Zone
            3 armour, 1 artillery and 4 transports moved from 6 Sea Zone to 5 Sea Zone
            3 armour and 1 artillery moved from 5 Sea Zone to Norway
            1 artillery moved from Karelia S.S.R. to West Russia
                  British take West Russia from Russians
    
        Combat - British
            Battle in 5 Sea Zone
                British attack with 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 6 submarines and 4 transports
                Germans defend with 2 battleships, 2 cruisers, 2 destroyers, 2 submarines and 2 transports
                    British roll dice for 6 submarines in 5 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
                Units damaged: 2 battleships owned by the Germans
                    British roll dice for 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 transports in 5 Sea Zone, round 2 : 6/14 hits, 6.67 expected hits
                    Germans roll dice for 2 submarines in 5 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 2 battleships, 2 cruisers, 2 destroyers and 2 transports in 5 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                Units damaged: 2 battleships owned by the British
                    1 battleship owned by the Germans, 2 destroyers owned by the Germans, 2 submarines owned by the Germans and 2 cruisers owned by the Germans lost in 5 Sea Zone
                    British roll dice for 6 submarines in 5 Sea Zone, round 3 : 1/6 hits, 2.00 expected hits
                    1 battleship owned by the Germans lost in 5 Sea Zone
                    British roll dice for 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 transports in 5 Sea Zone, round 3 : 6/14 hits, 6.67 expected hits
                    2 transports owned by the Germans lost in 5 Sea Zone
                British win with 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 6 submarines and 4 transports remaining. Battle score for attacker is 106
                Casualties for Germans: 2 battleships, 2 cruisers, 2 destroyers, 2 submarines and 2 transports
            Battle in Norway
                British attack with 3 armour and 1 artillery
                Germans defend with 2 artilleries and 2 infantry
                    British roll dice for 3 armour and 1 artillery in Norway, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Norway, round 2 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Germans lost in Norway
                    British roll dice for 3 armour and 1 artillery in Norway, round 3 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 2 artilleries in Norway, round 3 : 2/2 hits, 0.67 expected hits
                    2 artilleries owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Norway
                British win, taking Norway from Germans with 2 armour remaining. Battle score for attacker is 5
                Casualties for Germans: 2 artilleries and 2 infantry
                Casualties for British: 1 armour and 1 artillery
    
        Non Combat Move - British
            2 bombers moved from 5 Sea Zone to United Kingdom
    
        Place Units - British
            4 armour and 4 infantry placed in United Kingdom
            3 armour placed in Belgian Congo
    
        Turn Complete - British
            British collect 39 PUs; end with 41 PUs
            2 units repaired.
    

    Combat Hit Differential Summary :

    Germans : -1.33
    British : -1.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 3
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Solomon Islands to 45 Sea Zone
            1 artillery moved from Solomon Islands to 45 Sea Zone
            1 transport moved from 45 Sea Zone to 51 Sea Zone
            1 armour and 1 infantry moved from Wake Island to 51 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 51 Sea Zone to 50 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 50 Sea Zone
            1 artillery and 1 transport moved from 45 Sea Zone to 50 Sea Zone
            1 battleship moved from 45 Sea Zone to 56 Sea Zone
            1 battleship moved from 45 Sea Zone to 50 Sea Zone
            1 carrier moved from 45 Sea Zone to 50 Sea Zone
            1 cruiser moved from 45 Sea Zone to 50 Sea Zone
            1 armour, 2 artilleries and 2 infantry moved from 50 Sea Zone to Caroline Islands
            2 fighters moved from 45 Sea Zone to Caroline Islands
            1 infantry moved from Manchuria to Kwantung
                  Japanese take Kwantung from Chinese
            2 submarines moved from 49 Sea Zone to 35 Sea Zone
            1 armour, 3 artilleries and 3 infantry moved from Japan to 60 Sea Zone
            1 infantry moved from Japan to 60 Sea Zone
            1 carrier moved from 60 Sea Zone to 63 Sea Zone
            2 fighters moved from 60 Sea Zone to Alaska
            1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 56 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 63 Sea Zone
            1 artillery and 1 infantry moved from 63 Sea Zone to Alaska
            1 destroyer moved from 60 Sea Zone to 56 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 60 Sea Zone to 56 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 56 Sea Zone to Midway
            2 fighters moved from East Indies to Philipine Islands
            1 bomber moved from Japan to Wake Island
    
        Combat - Japanese
            Battle in Midway
                Japanese attack with 1 armour, 2 artilleries and 3 infantry
                Americans defend with 4 infantry
                    Japanese roll dice for 1 battleship in Midway, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Midway, round 2 : 1/6 hits, 2.00 expected hits
                    Americans roll dice for 4 infantry in Midway, round 2 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Americans lost in Midway
                    Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Midway, round 3 : 2/6 hits, 2.00 expected hits
                    Americans roll dice for 2 infantry in Midway, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Midway
                Japanese win, taking Midway from Americans with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 4 infantry
                Casualties for Japanese: 2 infantry
            Battle in Caroline Islands
                Japanese attack with 1 armour, 2 artilleries, 2 fighters and 2 infantry
                Neutral defend with 5 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Caroline Islands, round 2 : 3/7 hits, 2.83 expected hits
                    Neutral roll dice for 5 infantry in Caroline Islands, round 2 : 0/5 hits, 1.67 expected hits
                    4 infantry owned by the Neutral lost in Caroline Islands
                    Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Caroline Islands, round 3 : 5/7 hits, 2.83 expected hits
                    Neutral roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Neutral lost in Caroline Islands
                Japanese loses 0 PUs for violating Caroline Islandss neutrality.
                Japanese win, taking Caroline Islands from Neutral with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Neutral: 5 infantry
                Casualties for Japanese: 1 infantry
            Battle in Alaska
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                Americans defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Alaska, round 2 : 1/4 hits, 1.67 expected hits
                    Americans roll dice for 2 infantry in Alaska, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Alaska
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Alaska, round 3 : 3/4 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry in Alaska, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Alaska
                Japanese win, taking Alaska from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Alaska to 63 Sea Zone
            2 fighters moved from Caroline Islands to 50 Sea Zone
    
        Place Units - Japanese
            1 carrier placed in 60 Sea Zone
            2 fighters placed in 60 Sea Zone
            1 artillery and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.00
    Japanese rolls : : 0.00
    Americans : -1.00
    Japanese : 2.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 3
    
        Research Technology - Chinese
            Chinese spend 5 on tech rolls
                Chinese roll 5,1 and gets 0 hits
    
        Purchase Units - Chinese
            Chinese buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Chinese
            2 armour moved from Anglo Egypt to Belgian Congo
            2 infantry moved from Anglo Egypt to Belgian Congo
            1 armour moved from Anglo Egypt to Belgian Congo
            2 armour moved from Trans-Jordan to Belgian Congo
            4 armour, 10 artilleries, 6 fighters and 24 infantry moved from China to Sinkiang
            1 infantry moved from China to Sinkiang
            1 artillery moved from China to Sinkiang
            1 bomber moved from India to Belgian Congo
            1 bomber moved from India to Sinkiang
    
        Combat - Chinese
            Battle in Belgian Congo
                Chinese attack with 5 armour, 1 bomber and 2 infantry
                British defend with 3 armour, 2 artilleries, 1 factory and 2 infantry
                    Chinese roll dice for 5 armour, 1 bomber and 2 infantry in Belgian Congo, round 2 : 4/8 hits, 3.50 expected hits
                    British roll dice for 3 armour, 2 artilleries and 2 infantry in Belgian Congo, round 2 : 2/7 hits, 2.83 expected hits
                    2 artilleries owned by the British, 2 infantry owned by the Chinese and 2 infantry owned by the British lost in Belgian Congo
                    Chinese roll dice for 5 armour and 1 bomber in Belgian Congo, round 3 : 2/6 hits, 3.17 expected hits
                    British roll dice for 3 armour in Belgian Congo, round 3 : 2/3 hits, 1.50 expected hits
                    2 armour owned by the Chinese and 2 armour owned by the British lost in Belgian Congo
                    Chinese roll dice for 3 armour and 1 bomber in Belgian Congo, round 4 : 4/4 hits, 2.17 expected hits
                    British roll dice for 1 armour in Belgian Congo, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Belgian Congo
                Chinese win, taking Belgian Congo from British with 3 armour and 1 bomber remaining. Battle score for attacker is 13
                Casualties for Chinese: 2 armour and 2 infantry
                Casualties for British: 3 armour, 2 artilleries and 2 infantry
            Battle in Sinkiang
                Chinese attack with 4 armour, 11 artilleries, 1 bomber, 6 fighters and 25 infantry
                Russians defend with 16 armour and 23 artilleries
                    Chinese roll dice for 4 armour, 11 artilleries, 1 bomber, 6 fighters and 25 infantry in Sinkiang, round 2 : 14/47 hits, 15.33 expected hits
                    Russians roll dice for 16 armour and 23 artilleries in Sinkiang, round 2 : 14/39 hits, 15.67 expected hits
                    14 artilleries owned by the Russians and 14 infantry owned by the Chinese lost in Sinkiang
                    Chinese roll dice for 4 armour, 11 artilleries, 1 bomber, 6 fighters and 11 infantry in Sinkiang, round 3 : 12/33 hits, 13.00 expected hits
                    Russians roll dice for 16 armour and 9 artilleries in Sinkiang, round 3 : 16/25 hits, 11.00 expected hits
                    3 armour owned by the Russians, 9 artilleries owned by the Russians, 11 infantry owned by the Chinese and 5 artilleries owned by the Chinese lost in Sinkiang
                    Chinese roll dice for 4 armour, 6 artilleries, 1 bomber and 6 fighters in Sinkiang, round 4 : 9/17 hits, 7.67 expected hits
                    Russians roll dice for 13 armour in Sinkiang, round 4 : 6/13 hits, 6.50 expected hits
                    9 armour owned by the Russians and 6 artilleries owned by the Chinese lost in Sinkiang
                    Chinese roll dice for 4 armour, 1 bomber and 6 fighters in Sinkiang, round 5 : 6/11 hits, 5.67 expected hits
                    Russians roll dice for 4 armour in Sinkiang, round 5 : 4/4 hits, 2.00 expected hits
                    4 armour owned by the Chinese and 4 armour owned by the Russians lost in Sinkiang
                Chinese win with 1 bomber and 6 fighters remaining. Battle score for attacker is 33
                Casualties for Chinese: 4 armour, 11 artilleries and 25 infantry
                Casualties for Russians: 16 armour and 23 artilleries
    
        Non Combat Move - Chinese
            3 fighters moved from Sinkiang to India
            1 fighter moved from Sinkiang to India
            2 fighters moved from Sinkiang to China
            1 bomber moved from Belgian Congo to Anglo Egypt
            1 bomber moved from Sinkiang to China
    
        Place Units - Chinese
            3 infantry placed in India
            2 artilleries and 6 infantry placed in China
    
        Turn Complete - Chinese
            Chinese collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    British : -0.83
    Chinese : 0.50
    Russians : 4.83
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            2 armour moved from Eastern Canada to Alaska
            2 infantry moved from Western Canada to Alaska
            2 bombers moved from Eastern United States to Alaska
            7 armour moved from Eastern United States to Western United States
            2 artilleries moved from Eastern United States to 10 Sea Zone
            2 infantry moved from Eastern United States to 10 Sea Zone
            2 artilleries moved from Eastern United States to 10 Sea Zone
            2 infantry moved from Eastern United States to 10 Sea Zone
            3 artilleries moved from Eastern United States to Central United States
            3 artilleries moved from Eastern Canada to Western Canada
            4 artilleries, 2 battleships, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 4 transports moved from 10 Sea Zone to 19 Sea Zone
            4 infantry moved from 19 Sea Zone to Venezuela
            4 artilleries moved from 19 Sea Zone to Venezuela
            2 fighters moved from 19 Sea Zone to Venezuela
    
        Combat - Americans
            Battle in Venezuela
                Americans attack with 4 artilleries, 2 fighters and 4 infantry
                Neutral defend with 5 infantry
                    Americans roll dice for 2 battleships in Venezuela, round 2 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 4 artilleries, 2 fighters and 4 infantry in Venezuela, round 2 : 5/10 hits, 3.67 expected hits
                    Neutral roll dice for 5 infantry in Venezuela, round 2 : 1/5 hits, 1.67 expected hits
                    5 infantry owned by the Neutral and 1 infantry owned by the Americans lost in Venezuela
                Americans loses 0 PUs for violating Venezuelas neutrality.
                Americans win, taking Venezuela from Neutral with 4 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 12
                Casualties for Americans: 1 infantry
                Casualties for Neutral: 5 infantry
            Battle in Alaska
                Americans attack with 2 armour, 2 bombers and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 2 armour, 2 bombers and 2 infantry in Alaska, round 2 : 2/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Alaska
                Americans win, taking Alaska from Japanese with 2 armour, 2 bombers and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Alaska to Central United States
            2 fighters moved from Venezuela to 19 Sea Zone
    
        Place Units - Americans
            1 artillery, 2 fighters and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.67
    Americans : 0.33
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 4
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 bomber and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 armour and 1 artillery moved from Western Europe to Spain
            1 infantry moved from Western Europe to Spain
            1 armour moved from Western Europe to Germany
            1 infantry moved from Germany to Western Europe
            1 bomber and 1 infantry moved from Germany to Caucasus
                  Germans take Caucasus from Russians
            1 bomber moved from Caucasus to Germany
            1 armour moved from Ukraine S.S.R. to Persia
                  Germans take Persia from Russians
            1 artillery moved from Eastern Europe to Ukraine S.S.R.
            1 infantry moved from Germany to Eastern Europe
            2 artilleries and 2 infantry moved from Germany to Western Europe
    
        Combat - Germans
            Battle in Spain
                Germans attack with 1 armour, 1 artillery and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Spain, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Spain, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Spain
                Germans win, taking Spain from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
    
        Place Units - Germans
            3 artilleries, 1 bomber and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    British : -0.33
    

    Savegame


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 4
    
        Research Technology - British
            British spend 0 on tech rolls
                British roll 3,3 and gets 0 hits
    
        Purchase Units - British
            British buy 2 artilleries, 8 infantry and 1 transport; Remaining resources: 2 PUs; 2 techTokens; 
    
        Combat Move - British
            4 transports moved from 5 Sea Zone to 6 Sea Zone
            3 armour and 3 infantry moved from United Kingdom to 6 Sea Zone
            1 infantry moved from United Kingdom to 6 Sea Zone
            1 artillery moved from United Kingdom to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Eastern Europe
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 armour and 1 infantry moved from 5 Sea Zone to Sweden
            2 armour moved from Norway to Sweden
            2 bombers moved from United Kingdom to Sweden
            2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
            1 armour and 1 infantry moved from 5 Sea Zone to Sweden
            2 fighters moved from 5 Sea Zone to Eastern Europe
            2 fighters moved from 5 Sea Zone to Karelia S.S.R.
            6 submarines moved from 5 Sea Zone to 7 Sea Zone
    
        Combat - British
            Battle in Sweden
                British attack with 4 armour, 2 bombers and 2 infantry
                Neutral defend with 5 infantry
                    British roll dice for 1 battleship and 1 cruiser in Sweden, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 4 armour, 2 bombers and 2 infantry in Sweden, round 2 : 4/8 hits, 3.67 expected hits
                    Neutral roll dice for 5 infantry in Sweden, round 2 : 2/5 hits, 1.67 expected hits
                    5 infantry owned by the Neutral and 2 infantry owned by the British lost in Sweden
                British loses 0 PUs for violating Swedens neutrality.
                British win, taking Sweden from Neutral with 4 armour and 2 bombers remaining. Battle score for attacker is 9
                Casualties for British: 2 infantry
                Casualties for Neutral: 5 infantry
            Battle in Eastern Europe
                British attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 artillery, 2 fighters and 1 infantry in Eastern Europe, round 2 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Eastern Europe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eastern Europe
                British win, taking Eastern Europe from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Karelia S.S.R.
                British attack with 1 armour, 2 fighters and 1 infantry
                Russians defend with 1 infantry
                    British roll dice for 1 battleship and 1 cruiser in Karelia S.S.R., round 2 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Karelia S.S.R.
                British win, taking Karelia S.S.R. from Russians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Karelia S.S.R. to 5 Sea Zone
            2 bombers moved from Sweden to United Kingdom
            2 fighters moved from Eastern Europe to 5 Sea Zone
    
        Place Units - British
            1 transport placed in 2 Sea Zone
            2 artilleries and 8 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Neutral : 0.33
    British : 0.33
    Russians : -0.33
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 4

    TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 4
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 2 bombers and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            1 armour, 2 artilleries and 1 infantry moved from Midway to 56 Sea Zone
            1 armour, 2 artilleries, 1 battleship, 1 destroyer, 1 infantry and 3 transports moved from 56 Sea Zone to 60 Sea Zone
            1 transport moved from 63 Sea Zone to 60 Sea Zone
            1 carrier and 2 fighters moved from 63 Sea Zone to 60 Sea Zone
            1 artillery and 3 infantry moved from Japan to 60 Sea Zone
            1 armour, 2 artilleries and 1 infantry moved from Caroline Islands to 50 Sea Zone
            1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 3 transports moved from 50 Sea Zone to 60 Sea Zone
            2 infantry moved from Japan to 60 Sea Zone
            2 armour, 5 artilleries, 4 fighters and 7 infantry moved from 60 Sea Zone to Buryatia S.S.R.
            2 fighters moved from 60 Sea Zone to Buryatia S.S.R.
            2 fighters moved from Philipine Islands to Buryatia S.S.R.
    
        Combat - Japanese
            Battle in Buryatia S.S.R.
                Japanese attack with 2 armour, 5 artilleries, 8 fighters and 7 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 battleships and 1 cruiser in Buryatia S.S.R., round 2 : 2/3 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Buryatia S.S.R.
                Japanese win, taking Buryatia S.S.R. from Russians with 2 armour, 5 artilleries, 8 fighters and 7 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            3 fighters moved from Buryatia S.S.R. to 60 Sea Zone
            3 fighters moved from Buryatia S.S.R. to 60 Sea Zone
            2 fighters moved from Buryatia S.S.R. to 60 Sea Zone
            2 fighters moved from 60 Sea Zone to Japan
    
        Place Units - Japanese
            Turning on Edit Mode
            3 artilleries, 2 bombers and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 42 PUs
            EDIT: Adding units owned by Japanese to Japan: 1 bomber
            EDIT: Removing units owned by Japanese from Wake Island: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese rolls : : 0.00
    Russians : -0.33
    Japanese : 0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 4
    
        Research Technology - Chinese
            Chinese spend 0 on tech rolls
                Chinese roll 6,3 and gets 1 hit
            Chinese removing all Technology Tokens after successful research.
            Chinese discover War Bonds
    
        Purchase Units - Chinese
            Chinese buy 9 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Chinese
            1 armour moved from Belgian Congo to Kenya
                  Chinese take Kenya from British
            1 armour moved from Kenya to Italian East Africa
                  Chinese take Italian East Africa from British
            1 infantry moved from China to Sinkiang
                  Chinese take Sinkiang from Russians
            1 artillery moved from China to French Indochina
            1 infantry moved from China to French Indochina
            3 infantry moved from India to Afghanistan
            2 infantry moved from China to Himalaya
            2 fighters moved from China to Himalaya
            1 bomber moved from China to Himalaya
            2 fighters moved from India to Afghanistan
            1 fighter moved from India to Afghanistan
            1 fighter moved from India to Himalaya
            2 armour moved from Belgian Congo to Anglo Egypt
            1 artillery moved from China to Kwantung
            1 infantry moved from China to Kwantung
    
        Combat - Chinese
            Battle in French Indochina
                Chinese attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in French Indochina, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in French Indochina
                Chinese win, taking French Indochina from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Afghanistan
                Chinese attack with 3 fighters and 3 infantry
                Russians defend with 1 armour and 1 infantry
                    Chinese roll dice for 3 fighters and 3 infantry in Afghanistan, round 2 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Afghanistan, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Chinese lost in Afghanistan
                Chinese win, taking Afghanistan from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 infantry
                Casualties for Russians: 1 armour and 1 infantry
            Battle in Kwantung
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kwantung, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kwantung, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwantung
                    Chinese roll dice for 1 artillery in Kwantung, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kwantung, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery in Kwantung, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kwantung, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Kwantung
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Himalaya
                Chinese attack with 1 bomber, 3 fighters and 2 infantry
                Russians defend with 4 infantry
                    Chinese roll dice for 1 bomber, 3 fighters and 2 infantry in Himalaya, round 2 : 3/6 hits, 2.50 expected hits
                    Russians roll dice for 4 infantry in Himalaya, round 2 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Himalaya
                    Chinese roll dice for 1 bomber, 3 fighters and 1 infantry in Himalaya, round 3 : 1/5 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Himalaya, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Himalaya
                Chinese win, taking Himalaya from Russians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Chinese: 1 infantry
                Casualties for Russians: 4 infantry
    
        Non Combat Move - Chinese
            3 fighters moved from Himalaya to China
            1 bomber moved from Himalaya to China
            3 fighters moved from Afghanistan to China
    
        Place Units - Chinese
            4 infantry placed in China
            3 infantry placed in India
            2 infantry placed in Belgian Congo
    
        Activate Technology - Chinese
            Chinese activating War Bonds
    
        Turn Complete - Chinese
            Chinese collect 39 PUs; end with 39 PUs
            Chinese collect 6 PUs from War Bonds; end with 45 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.83
    Russians : -0.83
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 4
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Americans
            4 transports moved from 19 Sea Zone to 10 Sea Zone
            3 artilleries moved from Central United States to 10 Sea Zone
            1 artillery moved from Eastern United States to 10 Sea Zone
            4 infantry moved from Eastern United States to 10 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 10 Sea Zone to 19 Sea Zone
            4 artilleries moved from 19 Sea Zone to West Indies
            4 infantry moved from 19 Sea Zone to West Indies
            3 infantry moved from Venezuela to Brazil
            4 artilleries moved from Venezuela to Brazil
            2 fighters moved from 19 Sea Zone to Brazil
            1 artillery moved from Western Canada to Eastern Canada
            2 infantry moved from Western United States to Western Canada
            2 fighters moved from Eastern United States to 10 Sea Zone
            2 bombers moved from Central United States to Brazil
            2 armour moved from Western United States to Western Canada
            1 armour moved from Western United States to Alaska
            1 armour moved from Western United States to Alaska
            1 armour moved from Western United States to Alaska
            1 armour moved from Western United States to Alaska
            1 armour moved from Western United States to Alaska
            2 armour moved from Western Canada to Alaska
    
        Combat - Americans
            Battle in West Indies
                Americans attack with 4 artilleries and 4 infantry
                Neutral defend with 5 infantry
                    Americans roll dice for 2 battleships in West Indies, round 2 : 0/2 hits, 1.33 expected hits
                    Americans roll dice for 4 artilleries and 4 infantry in West Indies, round 2 : 6/8 hits, 2.67 expected hits
                    Neutral roll dice for 5 infantry in West Indies, round 2 : 0/5 hits, 1.67 expected hits
                    5 infantry owned by the Neutral lost in West Indies
                Americans loses 0 PUs for violating West Indiess neutrality.
                Americans win, taking West Indies from Neutral with 4 artilleries and 4 infantry remaining. Battle score for attacker is 15
                Casualties for Neutral: 5 infantry
            Battle in Brazil
                Americans attack with 4 artilleries, 2 bombers, 2 fighters and 3 infantry
                Neutral defend with 5 infantry
                    Americans roll dice for 4 artilleries, 2 bombers, 2 fighters and 3 infantry in Brazil, round 2 : 3/11 hits, 4.67 expected hits
                    Neutral roll dice for 5 infantry in Brazil, round 2 : 3/5 hits, 1.67 expected hits
                    3 infantry owned by the Neutral and 3 infantry owned by the Americans lost in Brazil
                    Americans roll dice for 4 artilleries, 2 bombers and 2 fighters in Brazil, round 3 : 3/8 hits, 3.67 expected hits
                    Neutral roll dice for 2 infantry in Brazil, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral and 1 artillery owned by the Americans lost in Brazil
                Americans loses 0 PUs for violating Brazils neutrality.
                Americans win, taking Brazil from Neutral with 3 artilleries, 2 bombers and 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 artillery and 3 infantry
                Casualties for Neutral: 5 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Brazil to Venezuela
            2 fighters moved from Brazil to 19 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 submarine placed in 10 Sea Zone
            2 artilleries and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.00
    Americans rolls : : 0.00
    Americans : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 5
    
        Purchase Units - Germans
            Germans buy 1 armour, 5 artilleries and 5 infantry; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 armour, 1 artillery and 1 infantry moved from Spain to Gibraltar
            1 bomber and 1 infantry moved from Germany to Norway
                  Germans take Norway from British
            1 bomber moved from Norway to Germany
            1 bomber and 1 infantry moved from Germany to Gibraltar
            2 fighters moved from Germany to Gibraltar
            1 infantry moved from Germany to Balkans
            2 infantry moved from Western Europe to Germany
            1 artillery moved from Western Europe to Germany
            1 infantry moved from Germany to Eastern Europe
            1 bomber moved from Germany to Eastern Europe
            1 fighter moved from Germany to Eastern Europe
            2 fighters moved from Germany to Eastern Europe
            1 artillery moved from Germany to Eastern Europe
            1 armour moved from Persia to Novosibirsk
                  Germans take Kazakh S.S.R. from Russians
                  Germans take Novosibirsk from Russians
    
        Combat - Germans
            Battle in Gibraltar
                Germans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
                Neutral defend with 5 infantry
                    Germans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Gibraltar, round 2 : 4/7 hits, 3.00 expected hits
                    Neutral roll dice for 5 infantry in Gibraltar, round 2 : 0/5 hits, 1.67 expected hits
                    4 infantry owned by the Neutral lost in Gibraltar
                    Germans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Gibraltar, round 3 : 4/7 hits, 3.00 expected hits
                    Neutral roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in Gibraltar
                Germans loses 0 PUs for violating Gibraltars neutrality.
                Germans win, taking Gibraltar from Neutral with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 15
                Casualties for Neutral: 5 infantry
            Battle in Eastern Europe
                Germans attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Eastern Europe, round 2 : 2/6 hits, 2.83 expected hits
                    British roll dice for 1 artillery and 1 infantry in Eastern Europe, round 2 : 2/2 hits, 0.67 expected hits
                    1 fighter owned by the Germans, 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Eastern Europe
                Germans win, taking Eastern Europe from British with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is -6
                Casualties for Germans: 1 fighter and 1 infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Eastern Europe to Germany
            2 fighters moved from Eastern Europe to Germany
            1 bomber moved from Gibraltar to Germany
            2 fighters moved from Gibraltar to Spain
            1 artillery moved from Western Europe to Spain
            1 armour moved from Germany to Spain
            1 artillery moved from Germany to Western Europe
            1 artillery moved from Germany to Western Europe
    
        Place Units - Germans
            1 armour, 5 artilleries and 5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    Neutral : -2.00
    British : 1.33
    

    Savegame


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 5
    
        Research Technology - British
            British spend 0 on tech rolls
                British roll 2,1 and gets 0 hits
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - British
            6 submarines moved from 7 Sea Zone to 12 Sea Zone
            2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 transports moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from United Kingdom to 2 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from United Kingdom to 6 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 6 Sea Zone to Norway
            2 infantry moved from United Kingdom to 6 Sea Zone
            2 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Western Europe
            2 infantry moved from 6 Sea Zone to Norway
            4 fighters moved from 6 Sea Zone to Western Europe
            2 bombers moved from United Kingdom to Western Europe
    
        Combat - British
            Battle in Norway
                British attack with 1 armour, 2 artilleries and 5 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Norway
                British win, taking Norway from Germans with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Western Europe
                British attack with 2 bombers, 4 fighters and 2 infantry
                Germans defend with 2 artilleries and 1 infantry
                    British roll dice for 1 battleship and 1 cruiser in Western Europe, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 2 bombers, 4 fighters and 2 infantry in Western Europe, round 2 : 5/8 hits, 3.67 expected hits
                    Germans roll dice for 2 artilleries and 1 infantry in Western Europe, round 2 : 0/3 hits, 1.00 expected hits
                    2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Western Europe
                British win, taking Western Europe from Germans with 2 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 11
                Casualties for Germans: 2 artilleries and 1 infantry
    
        Non Combat Move - British
            4 fighters moved from Western Europe to 6 Sea Zone
            2 bombers moved from Western Europe to United Kingdom
    
        Place Units - British
            1 transport placed in 6 Sea Zone
            1 armour, 2 artilleries and 6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    British : 1.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 5
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 cruiser and 4 infantry; Remaining resources: 2 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            1 battleship, 1 carrier and 1 cruiser moved from 60 Sea Zone to 52 Sea Zone
            2 fighters moved from 60 Sea Zone to Hawaiian Islands
            3 artilleries and 3 infantry moved from Japan to 60 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 60 Sea Zone to 52 Sea Zone
            3 artilleries and 3 infantry moved from 52 Sea Zone to Hawaiian Islands
            3 armour and 1 infantry moved from Japan to 60 Sea Zone
            3 armour and 1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
            1 infantry moved from Buryatia S.S.R. to Soviet Far East
                  Japanese take Soviet Far East from Russians
            4 fighters moved from 60 Sea Zone to Buryatia S.S.R.
            2 fighters moved from Japan to Buryatia S.S.R.
            2 artilleries and 2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            2 fighters moved from Buryatia S.S.R. to 60 Sea Zone
            3 bombers moved from Japan to Buryatia S.S.R.
    
        Combat - Japanese
            Battle in Hawaiian Islands
                Japanese attack with 3 artilleries, 2 fighters and 3 infantry
                Americans defend with 4 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 3 artilleries, 2 fighters and 3 infantry in Hawaiian Islands, round 2 : 1/8 hits, 3.00 expected hits
                    Americans roll dice for 4 infantry in Hawaiian Islands, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
                    Japanese roll dice for 3 artilleries, 2 fighters and 2 infantry in Hawaiian Islands, round 3 : 0/7 hits, 2.67 expected hits
                    Americans roll dice for 2 infantry in Hawaiian Islands, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 3 artilleries, 2 fighters and 2 infantry in Hawaiian Islands, round 4 : 2/7 hits, 2.67 expected hits
                    Americans roll dice for 2 infantry in Hawaiian Islands, round 4 : 2/2 hits, 0.67 expected hits
                    2 artilleries owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 artilleries and 1 infantry
                Casualties for Americans: 4 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Hawaiian Islands to 52 Sea Zone
    
        Place Units - Japanese
            4 artilleries and 4 infantry placed in Japan
            1 cruiser placed in 60 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Japanese rolls : : 0.00
    Americans : 0.33
    Japanese : -5.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 5
    
        Research Technology - Chinese
            Chinese spend 5 on tech rolls
                Chinese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Chinese
            Chinese buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Chinese
            1 infantry moved from India to Persia
                  Chinese take Persia from Germans
            1 infantry moved from Afghanistan to Kazakh S.S.R.
                  Chinese take Kazakh S.S.R. from Germans
            1 infantry moved from French Indochina to Kwantung
            1 artillery moved from French Indochina to Kwantung
            1 infantry moved from China to Kwantung
            1 bomber moved from China to Kwantung
            6 fighters moved from China to Kwantung
            1 infantry moved from Himalaya to Sinkiang
            1 infantry moved from Belgian Congo to Anglo Egypt
            2 armour moved from Anglo Egypt to Belgian Congo
            1 bomber moved from Anglo Egypt to Belgian Congo
            1 armour moved from Italian East Africa to Belgian Congo
    
        Combat - Chinese
            Battle in Kwantung
                Chinese attack with 1 artillery, 1 bomber, 6 fighters and 2 infantry
                Russians defend with 3 infantry
                    Chinese roll dice for 1 artillery, 1 bomber, 6 fighters and 2 infantry in Kwantung, round 2 : 4/10 hits, 4.50 expected hits
                    Russians roll dice for 3 infantry in Kwantung, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 2 infantry owned by the Chinese lost in Kwantung
                Chinese win, taking Kwantung from Russians with 1 artillery, 1 bomber and 6 fighters remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Chinese
            6 fighters moved from Kwantung to China
            1 bomber moved from Kwantung to China
    
        Place Units - Chinese
            3 infantry placed in Belgian Congo
            1 artillery and 2 infantry placed in India
            3 artilleries and 3 infantry placed in China
    
        Turn Complete - Chinese
            Chinese collect 48 PUs; end with 48 PUs
            Chinese collect 5 PUs from War Bonds; end with 53 PUs
    

    Combat Hit Differential Summary :

    Chinese rolls : : 0.00
    Chinese : -0.50
    Russians : 1.00
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 5
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans rolls : 1/1 hits, 0.00 expected hits
            Americans removing all Technology Tokens after successful research.
            Americans discover Shipyards
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 factory, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 19 Sea Zone
            4 artilleries moved from West Indies to 19 Sea Zone
            4 infantry moved from West Indies to 19 Sea Zone
            4 artilleries, 2 battleships, 2 carriers, 1 destroyer, 4 fighters, 4 infantry, 3 submarines and 4 transports moved from 19 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Venezuela
            3 artilleries moved from Brazil to Argentina
            2 bombers moved from Venezuela to Argentina
            2 infantry moved from 20 Sea Zone to Venezuela
            4 artilleries moved from 20 Sea Zone to Venezuela
            2 artilleries and 2 infantry moved from Western Canada to Western United States
            1 artillery moved from Eastern Canada to Western Canada
            2 artilleries moved from Eastern United States to Eastern Canada
            1 infantry moved from Eastern United States to Eastern Canada
            4 fighters moved from 20 Sea Zone to Western United States
    
        Combat - Americans
            Battle in Argentina
                Americans attack with 3 artilleries and 2 bombers
                Neutral defend with 5 infantry
                    Americans roll dice for 3 artilleries and 2 bombers in Argentina, round 2 : 2/5 hits, 2.33 expected hits
                    Neutral roll dice for 5 infantry in Argentina, round 2 : 0/5 hits, 1.67 expected hits
                    2 infantry owned by the Neutral lost in Argentina
                    Americans roll dice for 3 artilleries and 2 bombers in Argentina, round 3 : 3/5 hits, 2.33 expected hits
                    Neutral roll dice for 3 infantry in Argentina, round 3 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral lost in Argentina
                Americans loses 0 PUs for violating Argentinas neutrality.
                Americans win, taking Argentina from Neutral with 3 artilleries and 2 bombers remaining. Battle score for attacker is 15
                Casualties for Neutral: 5 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Argentina to Venezuela
    
        Place Units - Americans
            1 factory placed in Western United States
            1 artillery, 2 fighters and 1 infantry placed in Eastern United States
    
        Activate Technology - Americans
            Americans activating Shipyards
    
        Turn Complete - Americans
            Americans collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Neutral : -2.67
    Americans rolls : : 1.00
    Americans : 0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 6
    
        Purchase Units - Germans
            Germans buy 1 armour, 5 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            2 infantry moved from Gibraltar to Spain
            1 armour moved from Gibraltar to Western Europe
            1 artillery moved from Gibraltar to Spain
            1 armour, 1 artillery and 2 fighters moved from Spain to Western Europe
            1 infantry moved from Germany to Western Europe
            6 artilleries and 4 infantry moved from Germany to Eastern Europe
            1 bomber moved from Germany to Eastern Europe
            1 bomber moved from Germany to Eastern Europe
            2 fighters moved from Germany to Eastern Europe
            3 armour, 3 artilleries and 2 infantry moved from Germany to Balkans
    
        Combat - Germans
            Battle in Eastern Europe
                Germans attack with 6 artilleries, 2 bombers, 2 fighters and 4 infantry
                Russians defend with 4 armour, 3 artilleries and 4 infantry
                    Germans roll dice for 6 artilleries, 2 bombers, 2 fighters and 4 infantry in Eastern Europe, round 2 : 1/14 hits, 5.67 expected hits
                    Russians roll dice for 4 armour, 3 artilleries and 4 infantry in Eastern Europe, round 2 : 2/11 hits, 4.33 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Europe
                    Germans roll dice for 6 artilleries, 2 bombers, 2 fighters and 2 infantry in Eastern Europe, round 3 : 3/12 hits, 5.00 expected hits
                    Russians roll dice for 4 armour, 3 artilleries and 3 infantry in Eastern Europe, round 3 : 3/10 hits, 4.00 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Eastern Europe
                    Germans roll dice for 5 artilleries, 2 bombers and 2 fighters in Eastern Europe, round 4 : 4/9 hits, 4.00 expected hits
                    Russians roll dice for 4 armour and 3 artilleries in Eastern Europe, round 4 : 2/7 hits, 3.00 expected hits
                    1 armour owned by the Russians, 3 artilleries owned by the Russians and 2 artilleries owned by the Germans lost in Eastern Europe
                    Germans roll dice for 3 artilleries, 2 bombers and 2 fighters in Eastern Europe, round 5 : 1/7 hits, 3.33 expected hits
                    Russians roll dice for 3 armour in Eastern Europe, round 5 : 0/3 hits, 1.50 expected hits
                    1 armour owned by the Russians lost in Eastern Europe
                    Germans roll dice for 3 artilleries, 2 bombers and 2 fighters in Eastern Europe, round 6 : 5/7 hits, 3.33 expected hits
                    Russians roll dice for 2 armour in Eastern Europe, round 6 : 1/2 hits, 1.00 expected hits
                    2 armour owned by the Russians and 1 artillery owned by the Germans lost in Eastern Europe
                Germans win, taking Eastern Europe from Russians with 2 artilleries, 2 bombers and 2 fighters remaining. Battle score for attacker is 16
                Casualties for Germans: 4 artilleries and 4 infantry
                Casualties for Russians: 4 armour, 3 artilleries and 4 infantry
            Battle in Western Europe
                Germans attack with 2 armour, 1 artillery, 2 fighters and 1 infantry
                British defend with 2 infantry
                    Germans roll dice for 2 armour, 1 artillery, 2 fighters and 1 infantry in Western Europe, round 2 : 4/6 hits, 2.67 expected hits
                    British roll dice for 2 infantry in Western Europe, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Western Europe
                Germans win, taking Western Europe from British with 2 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Balkans
                Germans attack with 3 armour, 3 artilleries and 2 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 3 armour, 3 artilleries and 2 infantry in Balkans, round 2 : 4/8 hits, 3.17 expected hits
                    Russians roll dice for 3 infantry in Balkans, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Balkans
                Germans win, taking Balkans from Russians with 3 armour and 3 artilleries remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Western Europe to Germany
            2 bombers moved from Eastern Europe to Germany
            2 fighters moved from Eastern Europe to Germany
    
        Place Units - Germans
            1 armour, 5 artilleries, 1 fighter and 5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans : -5.17
    British : -0.67
    Russians : -4.83
    

    Savegame


  • TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 6
    
        Research Technology - British
            British spend 0 on tech rolls
                British roll 5,6 and gets 1 hit
            British removing all Technology Tokens after successful research.
            British discover War Bonds
    
        Purchase Units - British
            British buy 9 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 armour, 2 artilleries and 5 infantry moved from Norway to Karelia S.S.R.
                  British take Karelia S.S.R. from Russians
            4 armour moved from Sweden to Karelia S.S.R.
            1 armour, 2 artilleries and 3 infantry moved from United Kingdom to 6 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 4 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 4 Sea Zone to Karelia S.S.R.
            1 infantry moved from United Kingdom to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
            1 infantry moved from 4 Sea Zone to Archangel
                  British take Archangel from Russians
            3 infantry moved from United Kingdom to 6 Sea Zone
            3 infantry and 2 transports moved from 6 Sea Zone to 4 Sea Zone
            3 infantry moved from 4 Sea Zone to Karelia S.S.R.
            1 carrier moved from 6 Sea Zone to 4 Sea Zone
            2 fighters moved from 6 Sea Zone to 4 Sea Zone
            1 cruiser moved from 6 Sea Zone to 4 Sea Zone
            1 destroyer moved from 6 Sea Zone to 4 Sea Zone
            6 submarines moved from 12 Sea Zone to 6 Sea Zone
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            9 infantry placed in United Kingdom
    
        Activate Technology - British
            British activating War Bonds
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
            British collect 6 PUs from War Bonds; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 6
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese rolls : 1/1 hits, 0.00 expected hits
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Jet Power
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 artilleries, 1 battleship and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Japan to 60 Sea Zone
            1 artillery and 1 infantry moved from Japan to 60 Sea Zone
            1 infantry moved from Japan to 60 Sea Zone
            1 infantry moved from Japan to 60 Sea Zone
            2 armour moved from Buryatia S.S.R. to 60 Sea Zone
            1 transport moved from 52 Sea Zone to 45 Sea Zone
            1 armour moved from Solomon Islands to 45 Sea Zone
            1 armour and 1 transport moved from 45 Sea Zone to 52 Sea Zone
            1 armour moved from 52 Sea Zone to Hawaiian Islands
            1 transport moved from 52 Sea Zone to 60 Sea Zone
            2 armour, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 60 Sea Zone to 56 Sea Zone
            2 fighters moved from Buryatia S.S.R. to 56 Sea Zone
            3 bombers moved from Buryatia S.S.R. to 56 Sea Zone
            1 artillery moved from Japan to 60 Sea Zone
            1 artillery moved from 60 Sea Zone to Buryatia S.S.R.
            2 artilleries and 1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
            1 infantry moved from Soviet Far East to Buryatia S.S.R.
            2 fighters moved from 52 Sea Zone to Hawaiian Islands
            2 fighters moved from 60 Sea Zone to 52 Sea Zone
            2 fighters moved from Buryatia S.S.R. to 60 Sea Zone
            2 armour, 2 artilleries and 4 infantry moved from 56 Sea Zone to Midway
            1 carrier and 2 fighters moved from 60 Sea Zone to 56 Sea Zone
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            3 bombers moved from 56 Sea Zone to Midway
    
        Place Units - Japanese
            2 armour, 2 artilleries and 4 infantry placed in Japan
            1 battleship placed in 60 Sea Zone
    
        Activate Technology - Japanese
            Japanese activating Jet Power
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Japanese rolls : : 1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 6
    
        Research Technology - Chinese
            Chinese spend 5 on tech rolls
                Chinese roll 4,5 and gets 0 hits
    
        Purchase Units - Chinese
            Chinese buy 3 artilleries and 12 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Chinese
            3 armour, 1 bomber and 4 infantry moved from Belgian Congo to French Equatorial Africa
            1 infantry moved from Anglo Egypt to Trans-Jordan
                  Chinese take Trans-Jordan from Russians
            1 artillery moved from China to Kwantung
            3 fighters moved from China to Kwantung
            1 infantry moved from Sinkiang to China
            4 infantry moved from India to Persia
            1 artillery moved from India to Persia
            1 infantry moved from Afghanistan to Persia
            1 bomber moved from China to Persia
            3 fighters moved from China to Kwantung
            2 infantry moved from China to Kwantung
    
        Combat - Chinese
            Battle in Persia
                Chinese attack with 1 artillery, 1 bomber and 5 infantry
                Russians defend with 4 infantry
                    Chinese roll dice for 1 artillery, 1 bomber and 5 infantry in Persia, round 2 : 2/7 hits, 2.00 expected hits
                    Russians roll dice for 4 infantry in Persia, round 2 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians lost in Persia
                    Chinese roll dice for 1 artillery, 1 bomber and 5 infantry in Persia, round 3 : 2/7 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Persia, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Persia
                Chinese win, taking Persia from Russians with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 4 infantry
                Casualties for Chinese: 1 infantry
            Battle in French Equatorial Africa
                Chinese attack with 3 armour, 1 bomber and 4 infantry
                Neutral defend with 5 infantry
                    Chinese roll dice for 3 armour, 1 bomber and 4 infantry in French Equatorial Africa, round 2 : 2/8 hits, 2.83 expected hits
                    Neutral roll dice for 5 infantry in French Equatorial Africa, round 2 : 1/5 hits, 1.67 expected hits
                    2 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in French Equatorial Africa
                    Chinese roll dice for 3 armour, 1 bomber and 3 infantry in French Equatorial Africa, round 3 : 3/7 hits, 2.67 expected hits
                    Neutral roll dice for 3 infantry in French Equatorial Africa, round 3 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral lost in French Equatorial Africa
                Chinese loses 0 PUs for violating French Equatorial Africas neutrality.
                Chinese win, taking French Equatorial Africa from Neutral with 3 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 12
                Casualties for Chinese: 1 infantry
                Casualties for Neutral: 5 infantry
            Battle in Kwantung
                Chinese attack with 1 artillery, 6 fighters and 2 infantry
                Russians defend with 3 infantry
                    Chinese roll dice for 1 artillery, 6 fighters and 2 infantry in Kwantung, round 2 : 6/9 hits, 3.83 expected hits
                    Russians roll dice for 3 infantry in Kwantung, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians lost in Kwantung
                Chinese win, taking Kwantung from Russians with 1 artillery, 6 fighters and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Chinese
            6 fighters moved from Kwantung to China
            1 bomber moved from Persia to China
            1 bomber moved from French Equatorial Africa to Belgian Congo
    
        Place Units - Chinese
            3 infantry placed in Belgian Congo
            3 infantry placed in India
            3 artilleries and 6 infantry placed in China
    
        Turn Complete - Chinese
            Chinese collect 51 PUs; end with 51 PUs
            Chinese collect 1 PU from War Bonds; end with 52 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.67
    Chinese : 1.67
    Russians : -2.00
    

    Savegame

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