@The-Farmer Awesome, thanks!
Kamikaze_pilot (Allies +12) vs Akreider2 Take Two, BM3
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Oops. Never mind. Your sub killed the cruiser in a relatively fair fight (I’d thought you’d killed off my cruiser with your cruiser, so you’d get a free kill on the sub.). I still miscalculated it and should have bought a destroyer.
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TripleA Move Summary: Japanese round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 carriers, 2 destroyers, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 carrier, 1 cruiser and 2 fighters moved from 38 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from Yunnan to 39 Sea Zone 1 tactical_bomber moved from Yunnan to 39 Sea Zone 3 artilleries, 3 infantry and 1 marine moved from French Indo China to 36 Sea Zone 3 artilleries, 1 cruiser, 3 infantry, 1 marine and 3 transports moved from 36 Sea Zone to 39 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Malaya to 37 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone 1 armour, 5 artilleries, 6 infantry and 1 marine moved from 39 Sea Zone to India 2 infantry and 1 mech_infantry moved from Burma to India 1 bomber, 6 fighters and 4 tactical_bombers moved from Yunnan to India 1 bomber moved from Yunnan to India 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese -
Do you want scramble SZ39? I’m guessing not, but it’s hard to say.
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@akreider2 No scramble.
I had to ask about the scramble and the OoL. I cannot make those decisions for you… But as you said, all is good.
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Two naval bombardment casualties. Do you want aa guns or infantry? I’m forgetting if the aa guns still get to fire.
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Hmm, looks like the AA guns have already fired and missed (wow). So I’m going to kill off the AA guns.
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@akreider2 Ok that’s fine.
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 carriers, 2 destroyers, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 carrier, 1 cruiser and 2 fighters moved from 38 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from Yunnan to 39 Sea Zone 1 tactical_bomber moved from Yunnan to 39 Sea Zone 3 artilleries, 3 infantry and 1 marine moved from French Indo China to 36 Sea Zone 3 artilleries, 1 cruiser, 3 infantry, 1 marine and 3 transports moved from 36 Sea Zone to 39 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Malaya to 37 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone 1 armour, 5 artilleries, 6 infantry and 1 marine moved from 39 Sea Zone to India 2 infantry and 1 mech_infantry moved from Burma to India 1 bomber, 6 fighters and 4 tactical_bombers moved from Yunnan to India 1 bomber moved from Yunnan to India 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese Combat - Japanese Battle in India Japanese attack with 1 armour, 5 artilleries, 2 bombers, 6 fighters, 8 infantry, 1 marine, 1 mech_infantry and 4 tactical_bombers British defend with 3 aaGuns, 2 fighters and 19 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 0/9 hits, 1.50 expected hits Japanese roll dice for 2 cruisers in India, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 6 fighters, 8 infantry, 1 marine, 1 mech_infantry and 4 tactical_bombers in India, round 2 : 12/28 hits, 11.83 expected hits UK_Pacific roll dice for 3 aaGuns, 2 fighters and 19 infantry in India, round 2 : 8/21 hits, 7.67 expected hits 8 infantry owned by the Japanese, 3 aaGuns owned by the British and 11 infantry owned by the British lost in India Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 6 fighters, 1 marine, 1 mech_infantry and 4 tactical_bombers in India, round 3 : 8/20 hits, 9.83 expected hits UK_Pacific roll dice for 2 fighters and 8 infantry in India, round 3 : 3/10 hits, 4.00 expected hits 3 artilleries owned by the Japanese and 8 infantry owned by the British lost in India Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 6 fighters, 1 marine, 1 mech_infantry and 4 tactical_bombers in India, round 4 : 9/17 hits, 8.83 expected hits UK_Pacific roll dice for 2 fighters in India, round 4 : 1/2 hits, 1.33 expected hits 1 artillery owned by the Japanese and 2 fighters owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 2 bombers, 6 fighters, 1 marine, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 52 Casualties for Japanese: 4 artilleries and 8 infantry Casualties for British: 3 aaGuns, 2 fighters and 19 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 infantry moved from Szechwan to Sikang 4 artilleries moved from Szechwan to Sikang 1 infantry moved from Shan State to Burma 1 battleship moved from 42 Sea Zone to 39 Sea Zone 2 bombers, 6 fighters and 4 tactical_bombers moved from India to Yunnan 1 fighter moved from 39 Sea Zone to Burma 1 fighter moved from 39 Sea Zone to Burma Place Units - Japanese 2 carriers, 2 destroyers and 2 submarines placed in 6 Sea Zone 3 mech_infantrys placed in French Indo China Turn Complete - Japanese Japanese collect 67 PUs; end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
UK_Pacific : -1.00 AA fire in India : : -1.50 Japanese : -0.50 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone 1 artillery, 1 cruiser, 3 destroyers, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 carriers, 4 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Eastern United States to Western United States Place Units - Americans 2 transports placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone 1 artillery, 1 cruiser, 3 destroyers, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 carriers, 4 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Eastern United States to Western United States Place Units - Americans 2 transports placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Purchase Units - British British buy 2 artilleries, 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 fighter moved from Egypt to 99 Sea Zone 1 submarine moved from 92 Sea Zone to 91 Sea Zone Combat - British British creates battle in territory 106 Sea Zone Battle in 99 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win, taking 106 Sea Zone from Germans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - British 1 fighter moved from 99 Sea Zone to Egypt 1 infantry moved from Alexandria to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 2 armour and 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 1 armour moved from Egypt to Iraq 1 fighter and 1 tactical_bomber moved from Egypt to Iraq 1 bomber moved from Egypt to Iraq 1 fighter moved from Egypt to Iraq 1 tactical_bomber moved from Egypt to Iraq 1 destroyer moved from 81 Sea Zone to 79 Sea Zone 1 destroyer moved from 81 Sea Zone to 77 Sea Zone 1 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 infantry and 1 mech_infantry moved from 81 Sea Zone to Egypt 1 armour and 1 mech_infantry moved from Belgian Congo to Egypt 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Northwest Persia to Persia 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Quebec to Eastern United States Place Units - British 1 artillery and 2 infantry placed in Persia 1 artillery and 2 infantry placed in Iraq 2 mech_infantrys placed in Union of South Africa 1 destroyer placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,4 British collect 31 PUs (2 lost to blockades); end with 32 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 2 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 2 infantry moved from Libya to Tunisia 1 armour and 1 mech_infantry moved from Algeria to Tunisia 1 infantry moved from Tobruk to Libya 2 armour and 2 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Romania to Bessarabia 1 infantry moved from Romania to Bessarabia 1 armour moved from Northern Italy to Romania 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia 1 aaGun, 1 artillery and 1 infantry moved from Southern France to Northern Italy Place Units - Italians 2 armour placed in Northern Italy 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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Turns out Norway is in “mainland Europe”. If I’d have known that I wouldn’t have let you take it. I was trying to intentionally draw you in to Scandinavia as I thought the loss of infantry might make Russia fall in the next turn or two. But I also am unfamiliar with the Russia capital siege dynamic. It looks like the Germans can set themselves up with a nice siege most of the time, but cannot actually take the Russian capital (unless they have good luck, a strategic break, or siege for several turns or more).
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 8 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - Germans 1 bomber moved from Eastern Poland to Volgograd 3 infantry moved from Ukraine to Rostov 7 armour, 7 artilleries, 14 infantry and 6 mech_infantrys moved from Western Ukraine to Bryansk 1 artillery moved from Novgorod to Karelia 1 mech_infantry moved from Novgorod to Archangel Germans take Archangel from Russians 2 infantry moved from Belarus to Smolensk 1 tactical_bomber moved from Eastern Poland to Karelia 1 bomber moved from Eastern Poland to Karelia 1 tactical_bomber moved from Eastern Poland to Smolensk 1 tactical_bomber moved from Eastern Poland to Smolensk 1 bomber moved from Germany to Rostov 1 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk Combat - Germans Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Volgograd causes 4 damage total. Battle in Bryansk Germans attack with 8 armour, 7 artilleries, 14 infantry and 14 mech_infantrys Russians defend with 1 infantry Germans roll dice for 8 armour, 7 artilleries, 14 infantry and 14 mech_infantrys in Bryansk, round 2 : 12/43 hits, 12.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 8 armour, 7 artilleries, 14 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Karelia Germans attack with 1 artillery, 1 bomber and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 tactical_bomber in Karelia, round 2 : 0/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 1 bomber and 1 tactical_bomber in Karelia, round 3 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Karelia Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 bomber and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 3 infantry in Rostov, round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Smolensk, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 armour and 2 mech_infantrys moved from Novgorod to Bryansk 1 tactical_bomber moved from Smolensk to Western Ukraine 1 tactical_bomber moved from Smolensk to Novgorod 1 tactical_bomber moved from Karelia to Novgorod 1 bomber moved from Karelia to Novgorod 1 bomber moved from Volgograd to Ukraine 1 bomber moved from Rostov to Ukraine 1 armour moved from Romania to Ukraine 3 aaGuns moved from Western Ukraine to Bryansk 1 infantry moved from Bulgaria to Romania 1 infantry moved from Bulgaria to Romania 1 armour and 1 mech_infantry moved from Poland to Western Ukraine 3 armour and 7 mech_infantrys moved from Germany to Eastern Poland 1 artillery moved from France to Western Germany 1 infantry moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany Place Units - Germans 3 infantry placed in Novgorod 3 infantry placed in Ukraine 2 infantry placed in France 4 mech_infantrys placed in Germany 1 destroyer, 1 submarine and 1 transport placed in 113 Sea Zone Turn Complete - Germans Germans collect 52 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : -0.67 AA fire in Volgograd : : -0.17 Russians : -0.67 -
Appearantly I wasn’t logged in for some reason… I couldn’t upload the savegame so I had to redo my Russian turn…
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 8 artilleries and 1 fighter; Remaining resources: 1 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from 113 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 infantry moved from Tambov to Rostov 1 armour moved from Volgograd to Rostov 3 fighters and 1 tactical_bomber moved from Russia to Rostov 1 submarine moved from 110 Sea Zone to 91 Sea Zone 2 mech_infantrys moved from Russia to Rostov Combat - Russians Battle in Rostov Russians attack with 1 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 1 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 3/8 hits, 3,17 expected hits Germans roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Rostov to Russia 2 armour moved from Volgograd to Russia 1 infantry moved from Russia to Tambov 1 infantry moved from Vologda to Nenetsia 1 infantry moved from Russia to Vologda 6 infantry moved from Novosibirsk to Samara 1 infantry moved from Timguska to Urals 1 infantry moved from Timguska to Evenkiyskiy 1 infantry moved from Timguska to Yenisey 2 aaGuns and 8 infantry moved from Timguska to Novosibirsk 7 infantry moved from Finland to Karelia 1 infantry moved from Vyborg to Karelia 2 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov Place Units - Russians 1 armour, 8 artilleries and 1 fighter placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUsCombat Hit Differential Summary :
Germans : 0,00 Russians : -0,17 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 factory_minor, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 fighter moved from Burma to 79 Sea Zone 1 fighter moved from Burma to 79 Sea Zone 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone 1 bomber moved from Yunnan to 42 Sea Zone 1 bomber moved from Yunnan to 42 Sea Zone 1 artillery moved from India to West India Japanese take West India from UK_Pacific 1 marine moved from India to 39 Sea Zone 1 marine moved from 39 Sea Zone to Ceylon 1 submarine moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in Ceylon Battle in 42 Sea Zone Japanese attack with 2 bombers and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 2 bombers and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Ceylon from UK_Pacific with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 79 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 2 fighters and 1 tactical_bomber in 79 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits British roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 79 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 1 tactical_bomber moved from 79 Sea Zone to India 1 fighter moved from 79 Sea Zone to 39 Sea Zone 1 cruiser and 4 transports moved from 39 Sea Zone to 36 Sea Zone 1 transport moved from 39 Sea Zone to 36 Sea Zone 1 fighter moved from 79 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone 1 bomber moved from 42 Sea Zone to French Indo China 1 bomber moved from 42 Sea Zone to India 2 fighters and 2 tactical_bombers moved from Yunnan to India 1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone 2 carriers, 5 destroyers and 3 submarines moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Japan to 36 Sea Zone 1 fighter moved from Yunnan to French Indo China 1 tactical_bomber moved from Yunnan to French Indo China 1 fighter moved from Yunnan to French Indo China Place Units - Japanese 1 bomber and 1 infantry placed in Japan 1 factory_minor placed in Kiangsu 3 infantry placed in India 1 artillery and 2 infantry placed in French Indo China 1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
British : -0.33 ANZAC : -0.33 Americans : -0.33 Japanese : 2.17 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Java Battle in Philippines Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/6 hits, 1,67 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Gibraltar, round 3 : 1/6 hits, 1,67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Java from Japanese, taking Philippines from Japanese, taking Gibraltar from Italians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 2 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 carrier and 2 destroyers placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Italians : 0,00 Americans : -1,83 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Java Battle in Philippines Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/6 hits, 1,67 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Gibraltar, round 3 : 1/6 hits, 1,67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Java from Japanese, taking Philippines from Japanese, taking Gibraltar from Italians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 2 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 carrier and 2 destroyers placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 fighter and 14 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 14 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 14 infantry in Suiyuyan, round 2 : 4/15 hits, 2,83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 13 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Morocco to Algeria British take Algeria from Italians 1 destroyer moved from 106 Sea Zone to 119 Sea Zone 2 fighters moved from United Kingdom to 119 Sea Zone 1 mech_infantry moved from Egypt to Tobruk British take Tobruk from Italians Combat - British Battle in 119 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 119 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone British win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 2 fighters moved from 119 Sea Zone to United Kingdom 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 77 Sea Zone to 81 Sea Zone 2 transports moved from 81 Sea Zone to 71 Sea Zone 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 artillery and 2 infantry moved from Iraq to Persia 1 armour moved from Iraq to Persia 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 fighter moved from Egypt to Iraq 2 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - British 1 artillery and 2 infantry placed in Persia 1 artillery and 2 infantry placed in Iraq 1 fighter placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2 British collect 31 PUs (3 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : -0,17 Italians : 0,00 British : 0,67 Americans : -1,83 Chinese : 1,17 Japanese : 0,67 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber and 1 fighter moved from Southern Italy to Rostov 2 armour moved from Western Ukraine to Rostov 1 infantry moved from Tunisia to Algeria 1 artillery moved from Tunisia to Algeria 1 infantry moved from Libya to Tobruk 1 armour moved from Tunisia to Tobruk Combat - Italians Battle in Tobruk Italians attack with 1 armour and 1 infantry British defend with 1 mech_infantry Italians roll dice for 1 armour and 1 infantry in Tobruk, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Tobruk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tobruk 1 armour owned by the Italians retreated to Libya British win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Battle in Algeria Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Algeria Italians roll dice for 1 artillery in Algeria, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Algeria British win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 1 infantry Battle in Rostov Italians attack with 2 armour, 1 bomber and 1 fighter Russians defend with 1 armour and 2 mech_infantrys Italians roll dice for 2 armour, 1 bomber and 1 fighter in Rostov, round 2 : 3/4 hits, 2.17 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 1/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Russians, 1 armour owned by the Russians and 1 armour owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Italians: 1 armour Casualties for Russians: 1 armour and 2 mech_infantrys Non Combat Move - Italians 1 bomber moved from Rostov to Ukraine 1 fighter moved from Rostov to Ukraine 2 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Bessarabia to Ukraine 1 armour moved from Romania to Ukraine 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 artillery and 2 infantry moved from Yugoslavia to Romania 2 armour moved from Northern Italy to Romania Place Units - Italians 1 mech_infantry placed in Northern Italy 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians : -0.83 British : 2.00 Russians : -0.17





