dawgoneit v. entek anniversary 1941


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            2 artilleries, 1 fighter and 3 infantry moved from Ukraine to Caucasus
            1 artillery and 4 infantry moved from Bulgaria Romania to Ukraine
            1 artillery and 5 infantry moved from Balkans to Bulgaria Romania
            2 artilleries and 3 infantry moved from Italy to Balkans
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 artillery and 4 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 5
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 4,5 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 2 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Eastern United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 destroyer moved from 6 Sea Zone to 8 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            2 artilleries moved from 8 Sea Zone to United Kingdom
            2 infantry moved from 8 Sea Zone to United Kingdom
            1 bomber moved from United Kingdom to Germany
            1 fighter moved from 12 Sea Zone to 56 Sea Zone
            1 transport moved from 12 Sea Zone to 10 Sea Zone
            1 destroyer moved from 12 Sea Zone to 8 Sea Zone
            1 carrier and 1 fighter moved from 12 Sea Zone to 8 Sea Zone
            1 submarine moved from 12 Sea Zone to 19 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.33 expected hits
                Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory
                Bombing raid in Germany causes 4 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from Germany to Norway
    
        Place Units - Americans
            1 carrier and 2 destroyers placed in 56 Sea Zone
            1 fighter placed in 56 Sea Zone
            1 infantry placed in Eastern United States
            Americans undo move 3.
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 39 PUs; end with 41 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    AA fire in Germany : : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 6
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 4,6,1 and gets 1 hit
            Germans removing all Technology Tokens after successful research.
            Germans discover Long Range Aircraft
    
        Activate Technology - Germans
            Germans activating Long Range Aircraft
    
        Purchase Units - Germans
            Germans repair damage of 4x factory; Remaining resources: 46 PUs; 0 techTokens; 
            Germans buy 3 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            3 submarines moved from 5 Sea Zone to 6 Sea Zone
            3 bombers moved from Germany to 6 Sea Zone
            1 fighter moved from France to 6 Sea Zone
            1 fighter moved from Germany to 6 Sea Zone
            2 infantry moved from Germany to Northwestern Europe
            2 infantry moved from Germany to France
            1 infantry moved from Poland to East Poland
            1 armour, 2 artilleries and 5 infantry moved from Baltic States to Karelia S.S.R.
            4 infantry moved from Finland to Karelia S.S.R.
            2 infantry moved from Poland to Baltic States
            1 armour moved from Germany to Baltic States
            1 fighter moved from Germany to 6 Sea Zone
            5 infantry moved from Germany to Poland
            1 armour moved from Egypt to Morocco Algeria
                  Germans take Morocco Algeria from Americans
    
        Combat - Germans
            Battle in Karelia S.S.R.
                Germans attack with 1 armour, 2 artilleries and 9 infantry
                Russians defend with 1 factory and 3 infantry
                    Germans roll dice for 1 armour, 2 artilleries and 9 infantry in Karelia S.S.R., round 2 : 3/12 hits, 3.00 expected hits
                    Russians roll dice for 3 infantry in Karelia S.S.R., round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 1 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in 6 Sea Zone
                Germans attack with 3 bombers, 3 fighters and 3 submarines
                British defend with 1 carrier, 1 destroyer, 1 submarine and 4 transports; Russians defend with 1 submarine
                    British roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Germans roll dice for 3 bombers and 3 fighters in 6 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
                    British roll dice for 1 carrier, 1 destroyer and 4 transports in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    1 destroyer owned by the British, 1 transport owned by the British, 1 submarine owned by the Russians, 1 submarine owned by the British and 1 carrier owned by the British lost in 6 Sea Zone
                    3 transports owned by the British lost in 6 Sea Zone
                    Germans roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                Germans win with 3 bombers, 3 fighters and 3 submarines remaining. Battle score for attacker is 62
                Casualties for British: 1 carrier, 1 destroyer, 1 submarine and 4 transports
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Germans
            1 fighter moved from 6 Sea Zone to France
            1 fighter moved from 6 Sea Zone to Northwestern Europe
            1 fighter moved from 6 Sea Zone to Baltic States
            3 bombers moved from 6 Sea Zone to Germany
    
        Place Units - Germans
            3 armour placed in Poland
            1 artillery and 9 infantry placed in Germany
            Germans undo move 2.
            1 artillery and 3 infantry placed in Caucasus
            6 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 39 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : -1.00
    Russians : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 armour and 4 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Non Combat Move - Russians
            1 aaGun, 1 artillery and 8 infantry moved from Archangel to Russia
            1 infantry moved from Russia to Novosibirsk
    
        Place Units - Russians
            2 armour and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 6
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 1/1 hits, 0.00 expected hits
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Long Range Aircraft
    
        Activate Technology - Japanese
            Japanese activating Long Range Aircraft
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            2 artilleries and 2 infantry moved from French Madagascar to 29 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 29 Sea Zone to 35 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from French Indo-China Thailand to 36 Sea Zone
            1 armour, 1 artillery, 1 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
            1 armour, 3 artilleries and 3 infantry moved from 35 Sea Zone to India
            2 fighters moved from Yunnan to India
            1 artillery and 2 infantry moved from Ningxia to Sikang
            1 artillery and 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
            3 armour moved from Manchuria to Stanovoj Chrebet
            1 infantry moved from New Zealand to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 48 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 submarines moved from 57 Sea Zone to 56 Sea Zone
            1 fighter moved from 62 Sea Zone to 56 Sea Zone
            1 infantry moved from Midway to 57 Sea Zone
            1 infantry and 1 transport moved from 57 Sea Zone to 65 Sea Zone
            1 infantry moved from 65 Sea Zone to Western Canada
                  Japanese take Western Canada from British
    
        Combat - Japanese
            Battle in India
                Japanese attack with 1 armour, 3 artilleries, 2 fighters and 3 infantry
                British defend with 1 aaGun, 5 armour, 1 artillery, 1 factory and 1 infantry
                    AA fire in India : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in India
                    Japanese roll dice for 1 armour, 3 artilleries, 1 fighter and 3 infantry in India, round 2 : 3/8 hits, 3.00 expected hits
                    British roll dice for 5 armour, 1 artillery and 1 infantry in India, round 2 : 5/7 hits, 3.17 expected hits
                    3 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in India
                    Japanese roll dice for 1 armour, 1 artillery and 1 fighter in India, round 3 : 1/3 hits, 1.33 expected hits
                    British roll dice for 4 armour in India, round 3 : 2/4 hits, 2.00 expected hits
                    1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 armour owned by the British lost in India
                British win with 3 armour remaining. Battle score for attacker is -19
                Casualties for Japanese: 1 armour, 3 artilleries, 1 fighter and 3 infantry
                Casualties for British: 2 armour, 1 artillery and 1 infantry
                1 fighter owned by the Japanese retreated
            Battle in 56 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 2 submarines
                Americans defend with 1 carrier, 3 destroyers, 2 fighters and 2 submarines
                    Japanese roll dice for 2 submarines in 56 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 fighters in 56 Sea Zone, round 2 : 4/8 hits, 3.67 expected hits
                    Americans roll dice for 2 submarines in 56 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 carrier, 3 destroyers and 2 fighters in 56 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    2 submarines owned by the Americans, 3 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 56 Sea Zone
                    Japanese roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 fighters in 56 Sea Zone, round 3 : 3/8 hits, 3.67 expected hits
                    Americans roll dice for 2 fighters in 56 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 1 carrier in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 56 Sea Zone
                Japanese win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 54
                Casualties for Japanese: 1 fighter and 1 submarine
                Casualties for Americans: 1 carrier, 3 destroyers, 2 fighters and 2 submarines
    
        Non Combat Move - Japanese
            1 fighter moved from India to Sikang
            1 destroyer and 1 submarine moved from 62 Sea Zone to 57 Sea Zone
    
        Place Units - Japanese
            1 destroyer, 2 fighters and 2 submarines placed in 62 Sea Zone
            3 armour placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 45 PUs; end with 46 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    British : 1.83
    Japanese rolls : : 1.00
    Americans : -1.67
    AA fire in India : : 0.33
    Japanese : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 6
    
        Purchase Units - British
            British buy 1 destroyer, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to Germany
            1 armour moved from Norway to Finland
                  British take Finland from Germans
            1 armour moved from Finland to Norway
            2 infantry moved from Anglo-Egypt Sudan to Egypt
                  British take Egypt from Germans
            1 artillery moved from Burma to French Indo-China Thailand
                  British take French Indo-China Thailand from Japanese
            1 infantry moved from Trans-Jordan to Persia
            1 infantry moved from Kazakh S.S.R. to Chinghai
            1 armour moved from Persia to Chinghai
            3 fighters moved from Russia to Chinghai
    
        Combat - British
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.33 expected hits
                Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory
                Bombing raid in Germany causes 1 damage total. 
            Battle in Chinghai
                British attack with 1 armour, 3 fighters and 1 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 armour, 3 fighters and 1 infantry in Chinghai, round 2 : 3/5 hits, 2.17 expected hits
                    Japanese roll dice for 2 infantry in Chinghai, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Chinghai
                British win, taking Chinghai from Japanese with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            3 fighters moved from Chinghai to Russia
            3 armour moved from India to Persia
            1 bomber moved from Germany to United Kingdom
    
        Place Units - British
            1 destroyer and 2 transports placed in 3 Sea Zone
            1 submarine placed in 35 Sea Zone
            2 infantry placed in India
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    British : 0.83
    Japanese : -0.67
    AA fire in Germany : : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Caucasus to Kazakh S.S.R.
            1 artillery and 1 infantry moved from Ukraine to Eastern Ukraine
            3 infantry moved from Ukraine to Caucasus
            1 artillery and 5 infantry moved from Bulgaria Romania to Ukraine
            2 artilleries and 3 infantry moved from Balkans to Bulgaria Romania
            1 artillery and 4 infantry moved from Italy to Balkans
    
        Combat - Italians
            Battle in Eastern Ukraine
                Italians attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Eastern Ukraine
                    Italians roll dice for 1 artillery in Eastern Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Ukraine
                Italians win, taking Eastern Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Kazakh S.S.R.
                Italians attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 4 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Kazakh S.S.R., round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Kazakh S.S.R.
                Italians win, taking Kazakh S.S.R. from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 armour and 2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    Russians : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 6
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 4,1 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 battleship, 3 destroyers and 1 submarine; Remaining resources: 1 PUs; 2 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            2 infantry moved from Western United States to Western Canada
            1 infantry moved from Alaska to Western Canada
            1 submarine moved from 19 Sea Zone to 55 Sea Zone
            1 bomber moved from Norway to Germany
            2 artilleries moved from United Kingdom to 8 Sea Zone
            2 infantry moved from United Kingdom to 8 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 8 Sea Zone to 3 Sea Zone
            2 artilleries and 2 infantry moved from 3 Sea Zone to Norway
            1 destroyer moved from 8 Sea Zone to 3 Sea Zone
            1 fighter moved from 8 Sea Zone to 3 Sea Zone
            1 submarine moved from 15 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.33 expected hits
                Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory
                Bombing raid in Germany causes 4 damage total. 
            Battle in 35 Sea Zone
                British loiter and taunt; Americans attack with 1 submarine
                Japanese defend with 4 transports
                    4 transports owned by the Japanese lost in 35 Sea Zone
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 28
                Casualties for Japanese: 4 transports
            Battle in Western Canada
                Americans attack with 3 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 3 infantry in Western Canada, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Western Canada, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 infantry in Western Canada, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Western Canada, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Western Canada
                Americans win, taking Western Canada from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Germany to Norway
    
        Place Units - Americans
            1 battleship, 3 destroyers and 1 submarine placed in 56 Sea Zone
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 39 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.50
    Japanese : 0.33
    AA fire in Germany : : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 7
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans repair damage of 5x factory; Remaining resources: 44 PUs; 1 techTokens; 
            Germans buy 1 armour, 3 artilleries, 1 bomber and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 fighter moved from Northwestern Europe to 3 Sea Zone
            1 fighter moved from France to 3 Sea Zone
            3 bombers moved from Germany to 3 Sea Zone
            3 armour moved from Poland to Karelia S.S.R.
            1 fighter moved from Baltic States to 3 Sea Zone
            3 submarines moved from 6 Sea Zone to 3 Sea Zone
            1 infantry moved from Karelia S.S.R. to Archangel
                  Germans take Archangel from Russians
            2 infantry moved from East Poland to Belorussia
            1 artillery moved from Karelia S.S.R. to Belorussia
            1 infantry moved from Karelia S.S.R. to Finland
                  Germans take Finland from British
    
        Combat - Germans
            Battle in 3 Sea Zone
                Germans attack with 3 bombers, 3 fighters and 3 submarines
                British defend with 1 destroyer and 2 transports; Americans defend with 1 carrier, 2 destroyers, 1 fighter and 2 transports
                    Germans roll dice for 3 submarines in 3 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 3 bombers and 3 fighters in 3 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
                    Americans roll dice for 1 carrier, 3 destroyers, 1 fighter and 4 transports in 3 Sea Zone, round 2 : 2/5 hits, 2.00 expected hits
                    1 destroyer owned by the British, 2 destroyers owned by the Americans, 2 submarines owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 3 Sea Zone
                    2 transports owned by the British and 2 transports owned by the Americans lost in 3 Sea Zone
                    Germans roll dice for 1 submarine in 3 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Germans win with 3 bombers, 3 fighters and 1 submarine remaining. Battle score for attacker is 64
                Casualties for Germans: 2 submarines
                Casualties for British: 1 destroyer and 2 transports
                Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter and 2 transports
            Battle in Belorussia
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Belorussia, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Belorussia, round 4 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belorussia
                Germans win, taking Belorussia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 bombers and 3 fighters moved from 3 Sea Zone to France
    
        Place Units - Germans
            4 infantry placed in Caucasus
            1 bomber placed in Germany
            1 armour and 1 artillery placed in Karelia S.S.R.
            2 artilleries and 1 infantry placed in Poland
    
        Turn Complete - Germans
            Germans collect 40 PUs; end with 40 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 0.00
    Germans rolls : : 0.00
    Russians : -1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 5 infantry; Remaining resources: 2 PUs; 0 techTokens; 
    
        Non Combat Move - Russians
            5 infantry moved from Evenki National Okrug to Urals
    
        Place Units - Russians
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 10 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 7
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 1/1 hits, 0.00 expected hits
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Shipyards
    
        Activate Technology - Japanese
            Japanese activating Shipyards
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 artillery and 2 infantry moved from Sikang to Chinghai
            1 fighter moved from Sikang to French Indo-China Thailand
            1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo-China Thailand
            1 destroyer and 1 submarine moved from 57 Sea Zone to 56 Sea Zone
            2 fighters moved from 62 Sea Zone to 56 Sea Zone
            1 transport moved from 65 Sea Zone to 63 Sea Zone
            1 armour and 4 infantry moved from Yakut S.S.R. to Evenki National Okrug
                  Japanese take Evenki National Okrug from Russians
            3 armour moved from Stanovoj Chrebet to Evenki National Okrug
            1 artillery and 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
            3 armour moved from Manchuria to Fukien
            1 carrier, 1 destroyer and 2 submarines moved from 62 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in 56 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
                Americans defend with 1 battleship, 3 destroyers and 1 submarine
                    Japanese roll dice for 2 submarines in 56 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 4 fighters in 56 Sea Zone, round 2 : 6/10 hits, 4.50 expected hits
                    Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 battleship and 3 destroyers in 56 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the Americans, 3 destroyers owned by the Americans and 1 battleship owned by the Americans lost in 56 Sea Zone
                Japanese win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines remaining. Battle score for attacker is 50
                Casualties for Americans: 1 battleship, 3 destroyers and 1 submarine
            Battle in Chinghai
                Japanese attack with 1 artillery and 2 infantry
                British defend with 1 armour and 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Chinghai, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 armour and 1 infantry in Chinghai, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Chinghai
                    Japanese roll dice for 1 artillery and 1 infantry in Chinghai, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 armour in Chinghai, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese lost in Chinghai
                    Japanese roll dice for 1 artillery in Chinghai, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 armour in Chinghai, round 4 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Japanese lost in Chinghai
                Chinese win with 1 armour remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for British: 1 infantry
            Battle in French Indo-China Thailand
                Japanese attack with 1 fighter and 1 infantry
                British defend with 1 artillery
                    Japanese roll dice for 1 fighter and 1 infantry in French Indo-China Thailand, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 artillery in French Indo-China Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in French Indo-China Thailand, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 artillery in French Indo-China Thailand, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in French Indo-China Thailand, round 4 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 artillery in French Indo-China Thailand, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in French Indo-China Thailand
                Japanese win, taking French Indo-China Thailand from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Japanese
            1 fighter moved from French Indo-China Thailand to 36 Sea Zone
            2 fighters moved from 56 Sea Zone to Midway
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 2 submarines placed in 62 Sea Zone
            1 fighter placed in 62 Sea Zone
            3 armour placed in Manchuria
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 44 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    British : -1.00
    Japanese rolls : : 1.00
    Americans : -0.83
    Chinese : 1.17
    Japanese : -1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 7
    
        Purchase Units - British
            British buy 1 factory, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 armour moved from Chinghai to Ningxia
                  Chinese take Ningxia from Japanese
            1 armour moved from Ningxia to Chinghai
            2 infantry moved from Egypt to Libya
                  British take Libya from Italians
            1 bomber moved from United Kingdom to Germany
    
        Combat - British
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.33 expected hits
                Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory
                Bombing raid in Germany causes 4 damage total. 
    
        Non Combat Move - British
            1 bomber moved from Germany to United Kingdom
    
        Place Units - British
            1 factory placed in Norway
            1 submarine placed in 6 Sea Zone
            1 fighter placed in United Kingdom
            3 infantry placed in India
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    AA fire in Germany : : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 artillery moved from Kazakh S.S.R. to Chinghai
            1 fighter moved from Caucasus to Chinghai
            1 infantry moved from Caucasus to Kazakh S.S.R.
            1 artillery moved from Eastern Ukraine to Caucasus
            1 infantry moved from Ukraine to Eastern Ukraine
            1 artillery and 4 infantry moved from Ukraine to Caucasus
            2 artilleries and 3 infantry moved from Bulgaria Romania to Ukraine
            1 artillery and 4 infantry moved from Balkans to Bulgaria Romania
            1 armour and 2 infantry moved from Italy to Balkans
    
        Combat - Italians
            Battle in Chinghai
                Italians attack with 1 artillery and 1 fighter
                British defend with 1 armour
                    Italians roll dice for 1 artillery and 1 fighter in Chinghai, round 2 : 2/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 armour in Chinghai, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Chinghai
                Italians win, taking Chinghai from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            1 fighter moved from Chinghai to Caucasus
    
        Place Units - Italians
            2 destroyers placed in 14 Sea Zone
            1 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    Chinese : -0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 7
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 2,4 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 1 PUs; 2 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 bomber moved from Norway to Germany
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.33 expected hits
                Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory
                Bombing raid in Germany causes 1 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from Germany to Norway
            2 infantry moved from Western Canada to Western United States
            1 submarine moved from 55 Sea Zone to 53 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 39 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    AA fire in Germany : : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 8
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans repair damage of 5x factory; Remaining resources: 50 PUs; 1 techTokens; 
            Germans buy 4 armour, 2 bombers and 2 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
    
        Non Combat Move - Germans
            5 armour, 2 artilleries and 6 infantry moved from Karelia S.S.R. to Finland
            1 bomber moved from Germany to France
            2 infantry moved from Germany to Northwestern Europe
            2 infantry moved from Germany to France
            2 infantry moved from Germany to Poland
            2 artilleries and 6 infantry moved from Poland to Baltic States
            1 armour and 2 infantry moved from Baltic States to Karelia S.S.R.
            1 artillery and 1 infantry moved from Belorussia to Karelia S.S.R.
    
        Place Units - Germans
            2 bombers placed in Germany
            2 armour placed in Karelia S.S.R.
            2 armour and 2 infantry placed in Caucasus
            Germans undo move 3.
            2 infantry placed in Germany
            2 armour placed in Caucasus
    
        Turn Complete - Germans
            Germans collect 40 PUs; end with 40 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Archangel
            2 infantry moved from Russia to Belorussia
    
        Combat - Russians
            Battle in Belorussia
                Russians attack with 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belorussia
                1 infantry owned by the Russians retreated to Russia
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Russians attack with 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                1 infantry owned by the Russians retreated to Russia
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
    
        Place Units - Russians
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : -1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Archangel
            2 infantry moved from Russia to Belorussia
    
        Combat - Russians
            Battle in Belorussia
                Russians attack with 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belorussia
                1 infantry owned by the Russians retreated to Russia
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Russians attack with 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                1 infantry owned by the Russians retreated to Russia
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
    
        Place Units - Russians
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 9 PUs; end with 9 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Urals: 4 infantry
            EDIT: Adding units owned by Russians to Russia: 4 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : -1.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 8
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 artilleries, 1 destroyer, 2 infantry and 3 transports; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from French Indo-China Thailand to Burma
                  Japanese take Burma from British
            1 armour moved from Fukien to Ningxia
                  Japanese take Ningxia from Chinese
            2 armour moved from Fukien to Burma
            1 transport moved from 36 Sea Zone to 62 Sea Zone
            1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines moved from 56 Sea Zone to 59 Sea Zone
            1 fighter moved from Midway to 35 Sea Zone
            1 fighter moved from Midway to 35 Sea Zone
            2 infantry moved from Evenki National Okrug to Novosibirsk
            1 fighter moved from 62 Sea Zone to Novosibirsk
            1 artillery and 2 infantry moved from Yakut S.S.R. to Evenki National Okrug
            3 armour moved from Manchuria to Stanovoj Chrebet
            1 destroyer and 2 submarines moved from 62 Sea Zone to 59 Sea Zone
            1 carrier moved from 62 Sea Zone to 59 Sea Zone
    
        Combat - Japanese
            Battle in Novosibirsk
                Japanese attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
                Japanese win, taking Novosibirsk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 35 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer, 3 fighters and 2 submarines
                British defend with 1 submarine; Americans defend with 1 submarine
                    Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the British lost in 35 Sea Zone
                    Japanese roll dice for 1 carrier, 1 destroyer and 3 fighters in 35 Sea Zone, round 2 : 3/5 hits, 2.00 expected hits
                    British roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 carrier, 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 12
                Casualties for British: 1 submarine
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            1 fighter moved from 35 Sea Zone to Burma
            1 fighter moved from Novosibirsk to Evenki National Okrug
            1 fighter moved from Burma to Yunnan
    
        Place Units - Japanese
            1 destroyer and 3 transports placed in 62 Sea Zone
            3 armour placed in Manchuria
            2 artilleries and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 48 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    British : -0.17
    Japanese rolls : : 0.00
    Russians : 0.67
    Japanese : 1.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 1 armour, 1 carrier, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            2 infantry moved from Libya to Morocco Algeria
            1 submarine moved from 6 Sea Zone to 12 Sea Zone
            1 bomber moved from United Kingdom to Germany
            1 fighter moved from United Kingdom to Norway
            5 infantry moved from India to Burma
            1 armour moved from Persia to Burma
    
        Combat - British
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/1 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Germany causes 0 damage total. 
            Battle in Burma
                British attack with 1 armour and 5 infantry
                Japanese defend with 2 armour and 1 infantry
                    British roll dice for 1 armour and 5 infantry in Burma, round 2 : 2/6 hits, 1.33 expected hits
                    Japanese roll dice for 2 armour and 1 infantry in Burma, round 2 : 0/3 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Burma
                    British roll dice for 1 armour and 5 infantry in Burma, round 3 : 2/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Burma, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 armour and 4 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 2 armour and 1 infantry
                Casualties for British: 1 infantry
            Battle in Morocco Algeria
                British attack with 2 infantry
                Germans defend with 1 armour
                    British roll dice for 2 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 armour in Morocco Algeria, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British lost in Morocco Algeria
                1 infantry owned by the British retreated to Libya
                Germans win with 1 armour remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
    
        Non Combat Move - British
    
        Place Units - British
            1 fighter and 2 infantry placed in Norway
            1 armour and 1 infantry placed in India
            1 carrier placed in 2 Sea Zone
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective 1: British met a national objective for an additional 5 PUs; end with 38 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from 2 Sea Zone: 1 carrier
            EDIT: Adding units owned by British to 2 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to Norway: 1 infantry
            EDIT: Adding units owned by British to India: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.50
    British : 1.00
    Japanese : -0.83
    AA fire in Germany : : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    Sorry about the edits. I didn’t mean to buy the CV. Can you edit one of the norway infantry to UK? I can’t place the extra one there.

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