@Ragnell804 CP +0.17!!! wooooooot!
Free-For-All
-
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 2 cruisers; Remaining resources: 1 PUs; 1 techTokens; Combat Move - British 2 artilleries and 2 infantry moved from Norway to Karelia S.S.R. 2 bombers moved from United Kingdom to Karelia S.S.R. 2 fighters moved from 2 Sea Zone to Iceland 2 artilleries and 2 infantry moved from United Kingdom to 2 Sea Zone 2 artilleries and 2 infantry moved from 2 Sea Zone to Iceland 2 infantry moved from United Kingdom to Eire 3 armour moved from United Kingdom to Eire 1 infantry moved from United Kingdom to Eire Combat - British Battle in Eire British attack with 3 armour and 3 infantry Neutral defend with 5 infantry British roll dice for 3 armour and 3 infantry in Eire, round 2 : 1/6 hits, 2.00 expected hits Neutral roll dice for 5 infantry in Eire, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the British lost in Eire British roll dice for 3 armour and 2 infantry in Eire, round 3 : 2/5 hits, 1.83 expected hits Neutral roll dice for 4 infantry in Eire, round 3 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Neutral lost in Eire British roll dice for 3 armour and 2 infantry in Eire, round 4 : 3/5 hits, 1.83 expected hits Neutral roll dice for 2 infantry in Eire, round 4 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the British lost in Eire British loses 0 PUs for violating Eires neutrality. British win, taking Eire from Neutral with 3 armour and 1 infantry remaining. Battle score for attacker is 9 Casualties for British: 2 infantry Casualties for Neutral: 5 infantry Battle in Iceland British attack with 2 artilleries, 2 fighters and 2 infantry Neutral defend with 5 infantry British roll dice for 2 battleships in Iceland, round 2 : 1/2 hits, 1.33 expected hits British roll dice for 2 artilleries, 2 fighters and 2 infantry in Iceland, round 2 : 3/6 hits, 2.33 expected hits Neutral roll dice for 5 infantry in Iceland, round 2 : 1/5 hits, 1.67 expected hits 4 infantry owned by the Neutral and 1 infantry owned by the British lost in Iceland British roll dice for 2 artilleries, 2 fighters and 1 infantry in Iceland, round 3 : 2/5 hits, 2.00 expected hits Neutral roll dice for 1 infantry in Iceland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Iceland British loses 0 PUs for violating Icelands neutrality. British win, taking Iceland from Neutral with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for British: 1 infantry Casualties for Neutral: 5 infantry Battle in Karelia S.S.R. British attack with 2 artilleries, 2 bombers and 2 infantry Germans defend with 2 armour British roll dice for 2 artilleries, 2 bombers and 2 infantry in Karelia S.S.R., round 2 : 3/6 hits, 2.67 expected hits Germans roll dice for 2 armour in Karelia S.S.R., round 2 : 1/2 hits, 1.00 expected hits 2 armour owned by the Germans and 1 infantry owned by the British lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Germans with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 2 armour Non Combat Move - British 2 bombers moved from Karelia S.S.R. to United Kingdom 2 fighters moved from Iceland to United Kingdom Place Units - British 2 cruisers placed in 2 Sea Zone Turn Complete - British British collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 0.00 Neutral : -2.67 British : 1.00 British rolls : : 0.00
-
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 2 armour and 3 infantry moved from Japan to 60 Sea Zone 2 armour, 3 infantry and 3 transports moved from 60 Sea Zone to 51 Sea Zone 1 carrier and 2 fighters moved from 60 Sea Zone to 51 Sea Zone 2 artilleries and 2 infantry moved from Buryatia S.S.R. to 60 Sea Zone 2 artilleries, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 60 Sea Zone to 51 Sea Zone 2 armour, 2 artilleries and 5 infantry moved from 51 Sea Zone to Wake Island 4 fighters moved from 51 Sea Zone to Wake Island 2 armour, 1 artillery and 2 infantry moved from Soviet Far East to Buryatia S.S.R. 2 fighters moved from Japan to Buryatia S.S.R. 1 bomber moved from Japan to Wake Island Combat - Japanese Battle in Wake Island Japanese attack with 2 armour, 2 artilleries, 1 bomber, 4 fighters and 5 infantry Neutral defend with 5 infantry Japanese roll dice for 2 battleships and 1 cruiser in Wake Island, round 2 : 3/3 hits, 1.83 expected hits Japanese roll dice for 2 armour, 2 artilleries, 1 bomber, 4 fighters and 5 infantry in Wake Island, round 2 : 3/14 hits, 5.50 expected hits Neutral roll dice for 5 infantry in Wake Island, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 5 infantry owned by the Neutral lost in Wake Island Japanese loses 0 PUs for violating Wake Islands neutrality. Japanese win, taking Wake Island from Neutral with 2 armour, 2 artilleries, 1 bomber, 4 fighters and 4 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for Neutral: 5 infantry Non Combat Move - Japanese 4 fighters moved from Wake Island to 51 Sea Zone 1 bomber moved from Wake Island to Okinawa Place Units - Japanese 2 armour, 1 artillery and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Neutral : -0.67 Japanese rolls : : 0.00 Japanese : -1.33
-
TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Research Technology - Chinese Chinese spend 5 on tech rolls Chinese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Chinese Chinese buy 8 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Chinese 2 infantry moved from Persia to Trans-Jordan 1 armour moved from India to Caucasus 2 infantry moved from China to Kwantung 2 artilleries moved from China to Kwantung 2 infantry moved from China to Manchuria 2 artilleries moved from China to Manchuria 1 bomber moved from China to Manchuria 1 bomber moved from China to Kwantung 1 fighter moved from China to Kwantung 1 infantry moved from Sinkiang to Kazakh S.S.R. Chinese take Kazakh S.S.R. from Russians 1 fighter moved from Himalaya to Manchuria 1 fighter moved from Himalaya to Kwantung 1 fighter moved from Himalaya to Trans-Jordan 1 fighter moved from Himalaya to Caucasus 1 infantry moved from Persia to Trans-Jordan 2 infantry moved from Persia to Caucasus 3 armour moved from India to Trans-Jordan 3 infantry moved from Sinkiang to China 1 fighter moved from Himalaya to Manchuria 1 armour moved from India to Afghanistan 5 infantry moved from French Indochina to China Combat - Chinese Battle in Manchuria Chinese attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry Neutral defend with 5 infantry Chinese roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Manchuria, round 2 : 3/7 hits, 3.00 expected hits Neutral roll dice for 5 infantry in Manchuria, round 2 : 1/5 hits, 1.67 expected hits 3 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Manchuria Chinese roll dice for 2 artilleries, 1 bomber, 2 fighters and 1 infantry in Manchuria, round 3 : 3/6 hits, 2.67 expected hits Neutral roll dice for 2 infantry in Manchuria, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Manchuria Chinese loses 0 PUs for violating Manchurias neutrality. Chinese win, taking Manchuria from Neutral with 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 9 Casualties for Chinese: 2 infantry Casualties for Neutral: 5 infantry Battle in Kwantung Chinese attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry Neutral defend with 5 infantry Chinese roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Kwantung, round 2 : 4/7 hits, 3.00 expected hits Neutral roll dice for 5 infantry in Kwantung, round 2 : 3/5 hits, 1.67 expected hits 4 infantry owned by the Neutral, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwantung Chinese roll dice for 1 artillery, 1 bomber and 2 fighters in Kwantung, round 3 : 2/4 hits, 2.00 expected hits Neutral roll dice for 1 infantry in Kwantung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Kwantung Chinese loses 0 PUs for violating Kwantungs neutrality. Chinese win, taking Kwantung from Neutral with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 5 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Neutral: 5 infantry Battle in Trans-Jordan Chinese attack with 3 armour, 1 fighter and 3 infantry British defend with 1 infantry Chinese roll dice for 3 armour, 1 fighter and 3 infantry in Trans-Jordan, round 2 : 3/7 hits, 2.50 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Chinese win, taking Trans-Jordan from British with 3 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Caucasus Chinese attack with 1 armour, 1 fighter and 2 infantry Germans defend with 1 infantry Chinese roll dice for 1 armour, 1 fighter and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Caucasus Chinese win, taking Caucasus from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Chinese 1 fighter moved from Caucasus to Persia 1 fighter moved from Trans-Jordan to Persia 1 bomber moved from Manchuria to China 1 bomber moved from Kwantung to China 2 fighters moved from Kwantung to China 2 fighters moved from Manchuria to China Place Units - Chinese 8 infantry placed in China Turn Complete - Chinese Chinese collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 0.67 Chinese rolls : : 0.00 Neutral : 0.67 British : -0.33 Chinese : 1.50
-
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 1 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Americans 2 battleships, 1 carrier, 1 destroyer, 2 submarines and 2 transports moved from 55 Sea Zone to 20 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Western United States to Western Canada 4 infantry moved from Alaska to Western Canada 2 bombers moved from Eastern United States to Western Canada 2 fighters moved from Eastern United States to 20 Sea Zone 2 infantry moved from Central United States to Western United States 2 infantry moved from Eastern United States to Central United States Combat - Americans Battle in Western Canada Americans attack with 1 armour, 2 artilleries, 2 bombers and 6 infantry Neutral defend with 5 infantry Americans roll dice for 1 armour, 2 artilleries, 2 bombers and 6 infantry in Western Canada, round 2 : 5/11 hits, 3.83 expected hits Neutral roll dice for 5 infantry in Western Canada, round 2 : 2/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 2 infantry owned by the Americans lost in Western Canada Americans loses 0 PUs for violating Western Canadas neutrality. Americans win, taking Western Canada from Neutral with 1 armour, 2 artilleries, 2 bombers and 4 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 2 infantry Casualties for Neutral: 5 infantry Non Combat Move - Americans 2 bombers moved from Western Canada to Eastern United States Place Units - Americans 1 armour, 1 artillery and 3 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Neutral : 0.33 Americans rolls : : 0.00 Americans : 1.17
-
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2 Purchase Units - Germans Germans buy 5 artilleries, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 armour moved from Eastern Europe to Ukraine S.S.R. 2 armour moved from Germany to Switzerland 4 fighters moved from Germany to Switzerland 1 bomber moved from Germany to Switzerland 2 armour moved from Spain to Switzerland Combat - Germans Battle in Switzerland Germans attack with 4 armour, 1 bomber and 4 fighters Neutral defend with 4 infantry Germans roll dice for 4 armour, 1 bomber and 4 fighters in Switzerland, round 2 : 6/9 hits, 4.67 expected hits Neutral roll dice for 4 infantry in Switzerland, round 2 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Neutral and 1 armour owned by the Germans lost in Switzerland Germans loses 0 PUs for violating Switzerlands neutrality. Germans win, taking Switzerland from Neutral with 3 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 7 Casualties for Germans: 1 armour Casualties for Neutral: 4 infantry Non Combat Move - Germans 1 bomber moved from Switzerland to Germany 4 fighters moved from Switzerland to Germany Place Units - Germans 5 artilleries, 1 fighter and 5 infantry placed in Germany 1 transport placed in 5 Sea Zone Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 1.33 Neutral : -0.33
-
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2 Research Technology - British British spend 5 on tech rolls British roll 4,5 and gets 0 hits Purchase Units - British British buy 1 carrier and 2 fighters; Remaining resources: 1 PUs; 2 techTokens; Combat Move - British 2 artilleries and 2 infantry moved from Anglo Egypt to Belgian Congo 2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 6 submarines moved from 2 Sea Zone to 6 Sea Zone 2 fighters moved from United Kingdom to 6 Sea Zone 1 bomber moved from United Kingdom to 10 Sea Zone 1 infantry moved from Iceland to 2 Sea Zone 1 infantry and 1 transport moved from 2 Sea Zone to 12 Sea Zone 1 infantry moved from Eire to 2 Sea Zone 1 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Western Europe British take Western Europe from Germans 1 infantry moved from 12 Sea Zone to Spain British take Spain from Germans 3 armour moved from Eire to United Kingdom 2 artilleries moved from Iceland to 2 Sea Zone 1 artillery and 2 transports moved from 2 Sea Zone to 6 Sea Zone 1 artillery and 1 transport moved from 2 Sea Zone to 6 Sea Zone 2 artilleries moved from 6 Sea Zone to United Kingdom 1 infantry moved from Karelia S.S.R. to Archangel British take Archangel from Russians 1 artillery moved from Karelia S.S.R. to Eastern Europe British take Eastern Europe from Germans Combat - British Battle in 10 Sea Zone British attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 10 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - British 1 bomber moved from 10 Sea Zone to United Kingdom Place Units - British 1 carrier and 2 fighters placed in 6 Sea Zone Turn Complete - British British collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 artilleries, 3 infantry and 2 transports; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Japanese 2 transports moved from 51 Sea Zone to 60 Sea Zone 1 artillery and 1 infantry moved from Buryatia S.S.R. to Manchuria 2 armour and 2 infantry moved from Buryatia S.S.R. to 60 Sea Zone 2 armour and 2 infantry moved from 60 Sea Zone to Japan 1 carrier moved from 51 Sea Zone to 60 Sea Zone 1 destroyer moved from 51 Sea Zone to 60 Sea Zone 2 fighters moved from Buryatia S.S.R. to Manchuria 2 fighters moved from 51 Sea Zone to East Indies 2 submarines moved from 51 Sea Zone to 49 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Wake Island to 51 Sea Zone 1 armour, 2 artilleries, 2 battleships, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 3 transports moved from 51 Sea Zone to 45 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 45 Sea Zone to Solomon Islands 2 fighters moved from 45 Sea Zone to Solomon Islands 1 bomber moved from Okinawa to Manchuria Combat - Japanese Battle in Manchuria Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Chinese defend with 2 artilleries Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Manchuria, round 2 : 3/5 hits, 2.33 expected hits Chinese roll dice for 2 artilleries in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 8 Casualties for Chinese: 2 artilleries Battle in Solomon Islands Japanese attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry Neutral defend with 5 infantry Japanese roll dice for 2 battleships and 1 cruiser in Solomon Islands, round 2 : 3/3 hits, 1.83 expected hits Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Solomon Islands, round 2 : 5/8 hits, 3.00 expected hits Neutral roll dice for 5 infantry in Solomon Islands, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 5 infantry owned by the Neutral lost in Solomon Islands Japanese loses 0 PUs for violating Solomon Islandss neutrality. Japanese win, taking Solomon Islands from Neutral with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for Neutral: 5 infantry Non Combat Move - Japanese 2 fighters moved from Solomon Islands to 45 Sea Zone 2 fighters moved from Manchuria to 60 Sea Zone 1 bomber moved from Manchuria to Japan Place Units - Japanese 2 transports placed in 60 Sea Zone 2 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 41 PUs
Combat Hit Differential Summary :
Neutral : 0.33 Japanese rolls : : 0.00 Chinese : -0.67 Japanese : 3.83
-
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2 Research Technology - Chinese Chinese spend 0 on tech rolls Chinese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Chinese Chinese buy 6 artilleries and 6 infantry; Remaining resources: 4 PUs; 1 techTokens; Combat Move - Chinese 1 artillery moved from Kwantung to China 4 armour moved from Afghanistan to China 2 fighters moved from Persia to China 1 infantry moved from Trans-Jordan to Persia 3 armour and 2 infantry moved from Trans-Jordan to Anglo Egypt 2 bombers moved from China to India 2 armour moved from Afghanistan to Trans-Jordan 1 infantry moved from China to Himalaya Combat - Chinese Battle in Anglo Egypt Chinese attack with 3 armour and 2 infantry British defend with 1 infantry Chinese roll dice for 3 armour and 2 infantry in Anglo Egypt, round 2 : 2/5 hits, 1.83 expected hits British roll dice for 1 infantry in Anglo Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Egypt Chinese win, taking Anglo Egypt from British with 3 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Chinese Place Units - Chinese 6 artilleries and 6 infantry placed in China Turn Complete - Chinese Chinese collect 36 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese rolls : : 0.00 British : -0.33 Chinese : 0.17
-
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 4,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Increased Factory Production Purchase Units - Americans Americans buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 2 battleships, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 2 transports moved from 20 Sea Zone to 10 Sea Zone 2 bombers moved from Eastern United States to 12 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Central United States to Eastern Canada 2 infantry moved from Western Canada to Alaska 2 artilleries moved from Western Canada to Eastern Canada 1 armour moved from Western Canada to Eastern Canada 2 infantry moved from Eastern United States to Eastern Canada 1 infantry moved from Eastern United States to Eastern Canada Combat - Americans Battle in 12 Sea Zone Americans attack with 2 bombers British defend with 1 transport 1 transport owned by the British lost in 12 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Eastern Canada Americans attack with 2 armour, 4 artilleries and 5 infantry Neutral defend with 5 infantry Americans roll dice for 2 armour, 4 artilleries and 5 infantry in Eastern Canada, round 2 : 0/11 hits, 3.83 expected hits Neutral roll dice for 5 infantry in Eastern Canada, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Americans lost in Eastern Canada Americans roll dice for 2 armour, 4 artilleries and 3 infantry in Eastern Canada, round 3 : 2/9 hits, 3.33 expected hits Neutral roll dice for 5 infantry in Eastern Canada, round 3 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Neutral and 2 infantry owned by the Americans lost in Eastern Canada Americans roll dice for 2 armour, 4 artilleries and 1 infantry in Eastern Canada, round 4 : 3/7 hits, 2.67 expected hits Neutral roll dice for 3 infantry in Eastern Canada, round 4 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Neutral, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Eastern Canada Americans loses 0 PUs for violating Eastern Canadas neutrality. Americans win, taking Eastern Canada from Neutral with 2 armour and 3 artilleries remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 5 infantry Casualties for Neutral: 5 infantry Non Combat Move - Americans 2 bombers moved from 12 Sea Zone to Eastern United States Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 2 transports placed in 10 Sea Zone Activate Technology - Americans Americans activating Increased Factory Production Turn Complete - Americans Americans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Neutral : 1.67 Americans : -4.83
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3 Purchase Units - Germans Germans buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 artillery and 1 infantry moved from Germany to Western Europe 1 artillery and 1 infantry moved from Germany to Eastern Europe 2 armour moved from Germany to Ukraine S.S.R. 1 bomber and 1 infantry moved from Germany to Ukraine S.S.R. 2 fighters moved from Germany to Eastern Europe 2 fighters moved from Germany to Western Europe 1 fighter moved from Germany to Ukraine S.S.R. 1 armour moved from Switzerland to Western Europe 1 armour moved from Switzerland to Western Europe 1 armour moved from Switzerland to Germany 1 infantry moved from Germany to 5 Sea Zone 1 artillery moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 2 artilleries and 2 infantry moved from 5 Sea Zone to Norway Combat - Germans Battle in Eastern Europe Germans attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 artillery Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Eastern Europe, round 2 : 0/4 hits, 1.67 expected hits British roll dice for 1 artillery in Eastern Europe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Europe Germans roll dice for 1 artillery and 2 fighters in Eastern Europe, round 3 : 1/3 hits, 1.33 expected hits British roll dice for 1 artillery in Eastern Europe, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Eastern Europe Germans win, taking Eastern Europe from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 artillery Battle in Norway Germans attack with 2 artilleries and 2 infantry British defend with 1 infantry Germans roll dice for 2 battleships and 2 cruisers in Norway, round 2 : 3/4 hits, 2.33 expected hits British roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Norway Germans win, taking Norway from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Ukraine S.S.R. Germans attack with 2 armour, 1 bomber, 1 fighter and 1 infantry Russians defend with 1 armour, 1 artillery and 2 infantry Germans roll dice for 2 armour, 1 bomber, 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 1 armour, 1 artillery and 2 infantry in Ukraine S.S.R., round 2 : 1/4 hits, 1.50 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Germans roll dice for 2 armour, 1 bomber and 1 fighter in Ukraine S.S.R., round 3 : 3/4 hits, 2.17 expected hits Russians roll dice for 1 armour in Ukraine S.S.R., round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 armour and 1 infantry Casualties for Russians: 1 armour, 1 artillery and 2 infantry Battle in Western Europe Germans attack with 2 armour, 1 artillery, 2 fighters and 1 infantry British defend with 1 infantry Germans roll dice for 2 armour, 1 artillery, 2 fighters and 1 infantry in Western Europe, round 2 : 1/6 hits, 2.67 expected hits British roll dice for 1 infantry in Western Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Western Europe Germans win, taking Western Europe from British with 2 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 2 fighters moved from Western Europe to Germany 2 fighters moved from Eastern Europe to Germany 1 bomber and 1 fighter moved from Ukraine S.S.R. to Germany Place Units - Germans 1 armour, 4 artilleries and 5 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -1.50 British : -0.33 Russians : 0.00
-
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3 Research Technology - British British spend 0 on tech rolls British roll 4,2 and gets 0 hits Purchase Units - British British buy 7 armour and 4 infantry; Remaining resources: 2 PUs; 2 techTokens; Combat Move - British 2 bombers moved from United Kingdom to 5 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 6 submarines moved from 6 Sea Zone to 5 Sea Zone 3 armour and 1 artillery moved from United Kingdom to 6 Sea Zone 3 armour, 1 artillery and 4 transports moved from 6 Sea Zone to 5 Sea Zone 3 armour and 1 artillery moved from 5 Sea Zone to Norway 1 artillery moved from Karelia S.S.R. to West Russia British take West Russia from Russians Combat - British Battle in 5 Sea Zone British attack with 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 6 submarines and 4 transports Germans defend with 2 battleships, 2 cruisers, 2 destroyers, 2 submarines and 2 transports British roll dice for 6 submarines in 5 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits Units damaged: 2 battleships owned by the Germans British roll dice for 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 transports in 5 Sea Zone, round 2 : 6/14 hits, 6.67 expected hits Germans roll dice for 2 submarines in 5 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 2 battleships, 2 cruisers, 2 destroyers and 2 transports in 5 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Units damaged: 2 battleships owned by the British 1 battleship owned by the Germans, 2 destroyers owned by the Germans, 2 submarines owned by the Germans and 2 cruisers owned by the Germans lost in 5 Sea Zone British roll dice for 6 submarines in 5 Sea Zone, round 3 : 1/6 hits, 2.00 expected hits 1 battleship owned by the Germans lost in 5 Sea Zone British roll dice for 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 transports in 5 Sea Zone, round 3 : 6/14 hits, 6.67 expected hits 2 transports owned by the Germans lost in 5 Sea Zone British win with 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 6 submarines and 4 transports remaining. Battle score for attacker is 106 Casualties for Germans: 2 battleships, 2 cruisers, 2 destroyers, 2 submarines and 2 transports Battle in Norway British attack with 3 armour and 1 artillery Germans defend with 2 artilleries and 2 infantry British roll dice for 3 armour and 1 artillery in Norway, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 2 artilleries and 2 infantry in Norway, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Germans lost in Norway British roll dice for 3 armour and 1 artillery in Norway, round 3 : 2/4 hits, 1.83 expected hits Germans roll dice for 2 artilleries in Norway, round 3 : 2/2 hits, 0.67 expected hits 2 artilleries owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Norway British win, taking Norway from Germans with 2 armour remaining. Battle score for attacker is 5 Casualties for Germans: 2 artilleries and 2 infantry Casualties for British: 1 armour and 1 artillery Non Combat Move - British 2 bombers moved from 5 Sea Zone to United Kingdom Place Units - British 4 armour and 4 infantry placed in United Kingdom 3 armour placed in Belgian Congo Turn Complete - British British collect 39 PUs; end with 41 PUs 2 units repaired.
Combat Hit Differential Summary :
Germans : -1.33 British : -1.00
-
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Solomon Islands to 45 Sea Zone 1 artillery moved from Solomon Islands to 45 Sea Zone 1 transport moved from 45 Sea Zone to 51 Sea Zone 1 armour and 1 infantry moved from Wake Island to 51 Sea Zone 1 armour, 1 infantry and 1 transport moved from 51 Sea Zone to 50 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 50 Sea Zone 1 artillery and 1 transport moved from 45 Sea Zone to 50 Sea Zone 1 battleship moved from 45 Sea Zone to 56 Sea Zone 1 battleship moved from 45 Sea Zone to 50 Sea Zone 1 carrier moved from 45 Sea Zone to 50 Sea Zone 1 cruiser moved from 45 Sea Zone to 50 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from 50 Sea Zone to Caroline Islands 2 fighters moved from 45 Sea Zone to Caroline Islands 1 infantry moved from Manchuria to Kwantung Japanese take Kwantung from Chinese 2 submarines moved from 49 Sea Zone to 35 Sea Zone 1 armour, 3 artilleries and 3 infantry moved from Japan to 60 Sea Zone 1 infantry moved from Japan to 60 Sea Zone 1 carrier moved from 60 Sea Zone to 63 Sea Zone 2 fighters moved from 60 Sea Zone to Alaska 1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to Alaska 1 destroyer moved from 60 Sea Zone to 56 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 60 Sea Zone to 56 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 56 Sea Zone to Midway 2 fighters moved from East Indies to Philipine Islands 1 bomber moved from Japan to Wake Island Combat - Japanese Battle in Midway Japanese attack with 1 armour, 2 artilleries and 3 infantry Americans defend with 4 infantry Japanese roll dice for 1 battleship in Midway, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Midway, round 2 : 1/6 hits, 2.00 expected hits Americans roll dice for 4 infantry in Midway, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Americans lost in Midway Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Midway, round 3 : 2/6 hits, 2.00 expected hits Americans roll dice for 2 infantry in Midway, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 4 infantry Casualties for Japanese: 2 infantry Battle in Caroline Islands Japanese attack with 1 armour, 2 artilleries, 2 fighters and 2 infantry Neutral defend with 5 infantry Japanese roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Caroline Islands, round 2 : 3/7 hits, 2.83 expected hits Neutral roll dice for 5 infantry in Caroline Islands, round 2 : 0/5 hits, 1.67 expected hits 4 infantry owned by the Neutral lost in Caroline Islands Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Caroline Islands, round 3 : 5/7 hits, 2.83 expected hits Neutral roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Neutral lost in Caroline Islands Japanese loses 0 PUs for violating Caroline Islandss neutrality. Japanese win, taking Caroline Islands from Neutral with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Neutral: 5 infantry Casualties for Japanese: 1 infantry Battle in Alaska Japanese attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Alaska, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 2 infantry in Alaska, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Alaska Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Alaska, round 3 : 3/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Alaska, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Alaska Japanese win, taking Alaska from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 2 fighters moved from Alaska to 63 Sea Zone 2 fighters moved from Caroline Islands to 50 Sea Zone Place Units - Japanese 1 carrier placed in 60 Sea Zone 2 fighters placed in 60 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Neutral : -1.00 Japanese rolls : : 0.00 Americans : -1.00 Japanese : 2.17
-
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3 Research Technology - Chinese Chinese spend 5 on tech rolls Chinese roll 5,1 and gets 0 hits Purchase Units - Chinese Chinese buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Chinese 2 armour moved from Anglo Egypt to Belgian Congo 2 infantry moved from Anglo Egypt to Belgian Congo 1 armour moved from Anglo Egypt to Belgian Congo 2 armour moved from Trans-Jordan to Belgian Congo 4 armour, 10 artilleries, 6 fighters and 24 infantry moved from China to Sinkiang 1 infantry moved from China to Sinkiang 1 artillery moved from China to Sinkiang 1 bomber moved from India to Belgian Congo 1 bomber moved from India to Sinkiang Combat - Chinese Battle in Belgian Congo Chinese attack with 5 armour, 1 bomber and 2 infantry British defend with 3 armour, 2 artilleries, 1 factory and 2 infantry Chinese roll dice for 5 armour, 1 bomber and 2 infantry in Belgian Congo, round 2 : 4/8 hits, 3.50 expected hits British roll dice for 3 armour, 2 artilleries and 2 infantry in Belgian Congo, round 2 : 2/7 hits, 2.83 expected hits 2 artilleries owned by the British, 2 infantry owned by the Chinese and 2 infantry owned by the British lost in Belgian Congo Chinese roll dice for 5 armour and 1 bomber in Belgian Congo, round 3 : 2/6 hits, 3.17 expected hits British roll dice for 3 armour in Belgian Congo, round 3 : 2/3 hits, 1.50 expected hits 2 armour owned by the Chinese and 2 armour owned by the British lost in Belgian Congo Chinese roll dice for 3 armour and 1 bomber in Belgian Congo, round 4 : 4/4 hits, 2.17 expected hits British roll dice for 1 armour in Belgian Congo, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Belgian Congo Chinese win, taking Belgian Congo from British with 3 armour and 1 bomber remaining. Battle score for attacker is 13 Casualties for Chinese: 2 armour and 2 infantry Casualties for British: 3 armour, 2 artilleries and 2 infantry Battle in Sinkiang Chinese attack with 4 armour, 11 artilleries, 1 bomber, 6 fighters and 25 infantry Russians defend with 16 armour and 23 artilleries Chinese roll dice for 4 armour, 11 artilleries, 1 bomber, 6 fighters and 25 infantry in Sinkiang, round 2 : 14/47 hits, 15.33 expected hits Russians roll dice for 16 armour and 23 artilleries in Sinkiang, round 2 : 14/39 hits, 15.67 expected hits 14 artilleries owned by the Russians and 14 infantry owned by the Chinese lost in Sinkiang Chinese roll dice for 4 armour, 11 artilleries, 1 bomber, 6 fighters and 11 infantry in Sinkiang, round 3 : 12/33 hits, 13.00 expected hits Russians roll dice for 16 armour and 9 artilleries in Sinkiang, round 3 : 16/25 hits, 11.00 expected hits 3 armour owned by the Russians, 9 artilleries owned by the Russians, 11 infantry owned by the Chinese and 5 artilleries owned by the Chinese lost in Sinkiang Chinese roll dice for 4 armour, 6 artilleries, 1 bomber and 6 fighters in Sinkiang, round 4 : 9/17 hits, 7.67 expected hits Russians roll dice for 13 armour in Sinkiang, round 4 : 6/13 hits, 6.50 expected hits 9 armour owned by the Russians and 6 artilleries owned by the Chinese lost in Sinkiang Chinese roll dice for 4 armour, 1 bomber and 6 fighters in Sinkiang, round 5 : 6/11 hits, 5.67 expected hits Russians roll dice for 4 armour in Sinkiang, round 5 : 4/4 hits, 2.00 expected hits 4 armour owned by the Chinese and 4 armour owned by the Russians lost in Sinkiang Chinese win with 1 bomber and 6 fighters remaining. Battle score for attacker is 33 Casualties for Chinese: 4 armour, 11 artilleries and 25 infantry Casualties for Russians: 16 armour and 23 artilleries Non Combat Move - Chinese 3 fighters moved from Sinkiang to India 1 fighter moved from Sinkiang to India 2 fighters moved from Sinkiang to China 1 bomber moved from Belgian Congo to Anglo Egypt 1 bomber moved from Sinkiang to China Place Units - Chinese 3 infantry placed in India 2 artilleries and 6 infantry placed in China Turn Complete - Chinese Chinese collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
British : -0.83 Chinese : 0.50 Russians : 4.83
-
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 2 armour moved from Eastern Canada to Alaska 2 infantry moved from Western Canada to Alaska 2 bombers moved from Eastern United States to Alaska 7 armour moved from Eastern United States to Western United States 2 artilleries moved from Eastern United States to 10 Sea Zone 2 infantry moved from Eastern United States to 10 Sea Zone 2 artilleries moved from Eastern United States to 10 Sea Zone 2 infantry moved from Eastern United States to 10 Sea Zone 3 artilleries moved from Eastern United States to Central United States 3 artilleries moved from Eastern Canada to Western Canada 4 artilleries, 2 battleships, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 4 transports moved from 10 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Venezuela 4 artilleries moved from 19 Sea Zone to Venezuela 2 fighters moved from 19 Sea Zone to Venezuela Combat - Americans Battle in Venezuela Americans attack with 4 artilleries, 2 fighters and 4 infantry Neutral defend with 5 infantry Americans roll dice for 2 battleships in Venezuela, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 4 artilleries, 2 fighters and 4 infantry in Venezuela, round 2 : 5/10 hits, 3.67 expected hits Neutral roll dice for 5 infantry in Venezuela, round 2 : 1/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 1 infantry owned by the Americans lost in Venezuela Americans loses 0 PUs for violating Venezuelas neutrality. Americans win, taking Venezuela from Neutral with 4 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 1 infantry Casualties for Neutral: 5 infantry Battle in Alaska Americans attack with 2 armour, 2 bombers and 2 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 2 armour, 2 bombers and 2 infantry in Alaska, round 2 : 2/6 hits, 2.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Alaska Americans win, taking Alaska from Japanese with 2 armour, 2 bombers and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 2 bombers moved from Alaska to Central United States 2 fighters moved from Venezuela to 19 Sea Zone Place Units - Americans 1 artillery, 2 fighters and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Neutral : -0.67 Americans : 0.33 Japanese : -0.67
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 4 Purchase Units - Germans Germans buy 3 artilleries, 1 bomber and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 armour and 1 artillery moved from Western Europe to Spain 1 infantry moved from Western Europe to Spain 1 armour moved from Western Europe to Germany 1 infantry moved from Germany to Western Europe 1 bomber and 1 infantry moved from Germany to Caucasus Germans take Caucasus from Russians 1 bomber moved from Caucasus to Germany 1 armour moved from Ukraine S.S.R. to Persia Germans take Persia from Russians 1 artillery moved from Eastern Europe to Ukraine S.S.R. 1 infantry moved from Germany to Eastern Europe 2 artilleries and 2 infantry moved from Germany to Western Europe Combat - Germans Battle in Spain Germans attack with 1 armour, 1 artillery and 1 infantry British defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 1 infantry in Spain, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Spain, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Spain Germans win, taking Spain from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans Place Units - Germans 3 artilleries, 1 bomber and 4 infantry placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0.83 British : -0.33
-
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 4 Research Technology - British British spend 0 on tech rolls British roll 3,3 and gets 0 hits Purchase Units - British British buy 2 artilleries, 8 infantry and 1 transport; Remaining resources: 2 PUs; 2 techTokens; Combat Move - British 4 transports moved from 5 Sea Zone to 6 Sea Zone 3 armour and 3 infantry moved from United Kingdom to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 artillery moved from United Kingdom to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Eastern Europe 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Sweden 2 armour moved from Norway to Sweden 2 bombers moved from United Kingdom to Sweden 2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 armour and 1 infantry moved from 5 Sea Zone to Sweden 2 fighters moved from 5 Sea Zone to Eastern Europe 2 fighters moved from 5 Sea Zone to Karelia S.S.R. 6 submarines moved from 5 Sea Zone to 7 Sea Zone Combat - British Battle in Sweden British attack with 4 armour, 2 bombers and 2 infantry Neutral defend with 5 infantry British roll dice for 1 battleship and 1 cruiser in Sweden, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 4 armour, 2 bombers and 2 infantry in Sweden, round 2 : 4/8 hits, 3.67 expected hits Neutral roll dice for 5 infantry in Sweden, round 2 : 2/5 hits, 1.67 expected hits 5 infantry owned by the Neutral and 2 infantry owned by the British lost in Sweden British loses 0 PUs for violating Swedens neutrality. British win, taking Sweden from Neutral with 4 armour and 2 bombers remaining. Battle score for attacker is 9 Casualties for British: 2 infantry Casualties for Neutral: 5 infantry Battle in Eastern Europe British attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Eastern Europe, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Eastern Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Europe British win, taking Eastern Europe from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Karelia S.S.R. British attack with 1 armour, 2 fighters and 1 infantry Russians defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Karelia S.S.R., round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Russians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - British 2 fighters moved from Karelia S.S.R. to 5 Sea Zone 2 bombers moved from Sweden to United Kingdom 2 fighters moved from Eastern Europe to 5 Sea Zone Place Units - British 1 transport placed in 2 Sea Zone 2 artilleries and 8 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0.33 Neutral : 0.33 British : 0.33 Russians : -0.33
-
TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 4 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 3 artilleries, 2 bombers and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 armour, 2 artilleries and 1 infantry moved from Midway to 56 Sea Zone 1 armour, 2 artilleries, 1 battleship, 1 destroyer, 1 infantry and 3 transports moved from 56 Sea Zone to 60 Sea Zone 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 carrier and 2 fighters moved from 63 Sea Zone to 60 Sea Zone 1 artillery and 3 infantry moved from Japan to 60 Sea Zone 1 armour, 2 artilleries and 1 infantry moved from Caroline Islands to 50 Sea Zone 1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 3 transports moved from 50 Sea Zone to 60 Sea Zone 2 infantry moved from Japan to 60 Sea Zone 2 armour, 5 artilleries, 4 fighters and 7 infantry moved from 60 Sea Zone to Buryatia S.S.R. 2 fighters moved from 60 Sea Zone to Buryatia S.S.R. 2 fighters moved from Philipine Islands to Buryatia S.S.R. Combat - Japanese Battle in Buryatia S.S.R. Japanese attack with 2 armour, 5 artilleries, 8 fighters and 7 infantry Russians defend with 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in Buryatia S.S.R., round 2 : 2/3 hits, 1.83 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 2 armour, 5 artilleries, 8 fighters and 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 3 fighters moved from Buryatia S.S.R. to 60 Sea Zone 3 fighters moved from Buryatia S.S.R. to 60 Sea Zone 2 fighters moved from Buryatia S.S.R. to 60 Sea Zone 2 fighters moved from 60 Sea Zone to Japan Place Units - Japanese Turning on Edit Mode 3 artilleries, 2 bombers and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs EDIT: Adding units owned by Japanese to Japan: 1 bomber EDIT: Removing units owned by Japanese from Wake Island: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese rolls : : 0.00 Russians : -0.33 Japanese : 0.17
-
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 4 Research Technology - Chinese Chinese spend 0 on tech rolls Chinese roll 6,3 and gets 1 hit Chinese removing all Technology Tokens after successful research. Chinese discover War Bonds Purchase Units - Chinese Chinese buy 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Chinese 1 armour moved from Belgian Congo to Kenya Chinese take Kenya from British 1 armour moved from Kenya to Italian East Africa Chinese take Italian East Africa from British 1 infantry moved from China to Sinkiang Chinese take Sinkiang from Russians 1 artillery moved from China to French Indochina 1 infantry moved from China to French Indochina 3 infantry moved from India to Afghanistan 2 infantry moved from China to Himalaya 2 fighters moved from China to Himalaya 1 bomber moved from China to Himalaya 2 fighters moved from India to Afghanistan 1 fighter moved from India to Afghanistan 1 fighter moved from India to Himalaya 2 armour moved from Belgian Congo to Anglo Egypt 1 artillery moved from China to Kwantung 1 infantry moved from China to Kwantung Combat - Chinese Battle in French Indochina Chinese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in French Indochina, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in French Indochina Chinese win, taking French Indochina from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Afghanistan Chinese attack with 3 fighters and 3 infantry Russians defend with 1 armour and 1 infantry Chinese roll dice for 3 fighters and 3 infantry in Afghanistan, round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 1 armour and 1 infantry in Afghanistan, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Chinese lost in Afghanistan Chinese win, taking Afghanistan from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Kwantung Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kwantung, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwantung Chinese roll dice for 1 artillery in Kwantung, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kwantung, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Kwantung, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kwantung, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kwantung Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Himalaya Chinese attack with 1 bomber, 3 fighters and 2 infantry Russians defend with 4 infantry Chinese roll dice for 1 bomber, 3 fighters and 2 infantry in Himalaya, round 2 : 3/6 hits, 2.50 expected hits Russians roll dice for 4 infantry in Himalaya, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Himalaya Chinese roll dice for 1 bomber, 3 fighters and 1 infantry in Himalaya, round 3 : 1/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Himalaya, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Himalaya Chinese win, taking Himalaya from Russians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 1 infantry Casualties for Russians: 4 infantry Non Combat Move - Chinese 3 fighters moved from Himalaya to China 1 bomber moved from Himalaya to China 3 fighters moved from Afghanistan to China Place Units - Chinese 4 infantry placed in China 3 infantry placed in India 2 infantry placed in Belgian Congo Activate Technology - Chinese Chinese activating War Bonds Turn Complete - Chinese Chinese collect 39 PUs; end with 39 PUs Chinese collect 6 PUs from War Bonds; end with 45 PUs
Combat Hit Differential Summary :
Chinese : -1.83 Russians : -0.83 Japanese : 1.00
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 4 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Americans 4 transports moved from 19 Sea Zone to 10 Sea Zone 3 artilleries moved from Central United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 4 infantry moved from Eastern United States to 10 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 10 Sea Zone to 19 Sea Zone 4 artilleries moved from 19 Sea Zone to West Indies 4 infantry moved from 19 Sea Zone to West Indies 3 infantry moved from Venezuela to Brazil 4 artilleries moved from Venezuela to Brazil 2 fighters moved from 19 Sea Zone to Brazil 1 artillery moved from Western Canada to Eastern Canada 2 infantry moved from Western United States to Western Canada 2 fighters moved from Eastern United States to 10 Sea Zone 2 bombers moved from Central United States to Brazil 2 armour moved from Western United States to Western Canada 1 armour moved from Western United States to Alaska 1 armour moved from Western United States to Alaska 1 armour moved from Western United States to Alaska 1 armour moved from Western United States to Alaska 1 armour moved from Western United States to Alaska 2 armour moved from Western Canada to Alaska Combat - Americans Battle in West Indies Americans attack with 4 artilleries and 4 infantry Neutral defend with 5 infantry Americans roll dice for 2 battleships in West Indies, round 2 : 0/2 hits, 1.33 expected hits Americans roll dice for 4 artilleries and 4 infantry in West Indies, round 2 : 6/8 hits, 2.67 expected hits Neutral roll dice for 5 infantry in West Indies, round 2 : 0/5 hits, 1.67 expected hits 5 infantry owned by the Neutral lost in West Indies Americans loses 0 PUs for violating West Indiess neutrality. Americans win, taking West Indies from Neutral with 4 artilleries and 4 infantry remaining. Battle score for attacker is 15 Casualties for Neutral: 5 infantry Battle in Brazil Americans attack with 4 artilleries, 2 bombers, 2 fighters and 3 infantry Neutral defend with 5 infantry Americans roll dice for 4 artilleries, 2 bombers, 2 fighters and 3 infantry in Brazil, round 2 : 3/11 hits, 4.67 expected hits Neutral roll dice for 5 infantry in Brazil, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Neutral and 3 infantry owned by the Americans lost in Brazil Americans roll dice for 4 artilleries, 2 bombers and 2 fighters in Brazil, round 3 : 3/8 hits, 3.67 expected hits Neutral roll dice for 2 infantry in Brazil, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 artillery owned by the Americans lost in Brazil Americans loses 0 PUs for violating Brazils neutrality. Americans win, taking Brazil from Neutral with 3 artilleries, 2 bombers and 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 artillery and 3 infantry Casualties for Neutral: 5 infantry Non Combat Move - Americans 2 bombers moved from Brazil to Venezuela 2 fighters moved from Brazil to 19 Sea Zone Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone 2 artilleries and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Neutral : -0.00 Americans rolls : : 0.00 Americans : -0.33
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 5 Purchase Units - Germans Germans buy 1 armour, 5 artilleries and 5 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 1 armour, 1 artillery and 1 infantry moved from Spain to Gibraltar 1 bomber and 1 infantry moved from Germany to Norway Germans take Norway from British 1 bomber moved from Norway to Germany 1 bomber and 1 infantry moved from Germany to Gibraltar 2 fighters moved from Germany to Gibraltar 1 infantry moved from Germany to Balkans 2 infantry moved from Western Europe to Germany 1 artillery moved from Western Europe to Germany 1 infantry moved from Germany to Eastern Europe 1 bomber moved from Germany to Eastern Europe 1 fighter moved from Germany to Eastern Europe 2 fighters moved from Germany to Eastern Europe 1 artillery moved from Germany to Eastern Europe 1 armour moved from Persia to Novosibirsk Germans take Kazakh S.S.R. from Russians Germans take Novosibirsk from Russians Combat - Germans Battle in Gibraltar Germans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry Neutral defend with 5 infantry Germans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Gibraltar, round 2 : 4/7 hits, 3.00 expected hits Neutral roll dice for 5 infantry in Gibraltar, round 2 : 0/5 hits, 1.67 expected hits 4 infantry owned by the Neutral lost in Gibraltar Germans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Gibraltar, round 3 : 4/7 hits, 3.00 expected hits Neutral roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Gibraltar Germans loses 0 PUs for violating Gibraltars neutrality. Germans win, taking Gibraltar from Neutral with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 15 Casualties for Neutral: 5 infantry Battle in Eastern Europe Germans attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry British defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Eastern Europe, round 2 : 2/6 hits, 2.83 expected hits British roll dice for 1 artillery and 1 infantry in Eastern Europe, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Germans, 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Eastern Europe Germans win, taking Eastern Europe from British with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is -6 Casualties for Germans: 1 fighter and 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Germans 1 bomber moved from Eastern Europe to Germany 2 fighters moved from Eastern Europe to Germany 1 bomber moved from Gibraltar to Germany 2 fighters moved from Gibraltar to Spain 1 artillery moved from Western Europe to Spain 1 armour moved from Germany to Spain 1 artillery moved from Germany to Western Europe 1 artillery moved from Germany to Western Europe Place Units - Germans 1 armour, 5 artilleries and 5 infantry placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 1.17 Neutral : -2.00 British : 1.33