Pejon_88 (X) vs StuckTojo (A+10) BM3

  • 19 17 16

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Sikang to Szechwan
            4 infantry moved from Tsinghai to Shensi
            1 fighter moved from Tsinghai to Szechwan
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Tsinghai
            2 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : -0.67
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            1 destroyer moved from 42 Sea Zone to 39 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 63 Sea Zone
            1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 63 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry and 1 mech_infantry moved from Central United States to Western United States
            1 armour, 1 fighter, 1 infantry, 1 marine and 2 mech_infantrys moved from Central United States to Eastern United States
            1 fighter moved from Eastern United States to 101 Sea Zone
            2 aaGuns moved from Eastern United States to Central United States
    
        Place Units - Americans
            1 destroyer placed in 10 Sea Zone
            1 carrier, 1 destroyer and 1 fighter placed in 101 Sea Zone
            1 fighter placed in 101 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Sikang to Szechwan
            4 infantry moved from Tsinghai to Shensi
            1 fighter moved from Tsinghai to Szechwan
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Tsinghai
            2 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from Persia to Iraq
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 fighter moved from Egypt to 99 Sea Zone
            2 artilleries moved from Libya to Tunisia
            1 artillery moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            2 infantry moved from 72 Sea Zone to French Madagascar
            1 mech_infantry moved from India to Yunnan
            2 fighters and 1 tactical_bomber moved from India to Yunnan
    
        Combat - British
            Battle in 99 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in French Madagascar
            Battle in Yunnan
                British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 armour
                    British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Yunnan
                British win, taking French Madagascar from Neutral_Axis, taking Yunnan from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Iraq
                British attack with 1 armour, 3 infantry and 1 mech_infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Iraq, round 2 : 0/5 hits, 1.17 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Iraq
                    British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Iraq, round 3 : 2/4 hits, 1.00 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Neutral_Axis lost in Iraq
                    British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Iraq, round 4 : 0/4 hits, 1.00 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Iraq
                    British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Iraq, round 5 : 1/3 hits, 0.83 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 3 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Tunisia
                British attack with 2 artilleries
                Neutral_Axis defend with 1 infantry
                    British roll dice for 2 artilleries in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 artilleries in Tunisia, round 3 : 1/2 hits, 0.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 artillery owned by the British lost in Tunisia
                British win, taking Tunisia from Neutral_Axis with 1 artillery remaining. Battle score for attacker is -1
                Casualties for British: 1 artillery
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - British
            1 artillery moved from Alexandria to Egypt
            1 battleship moved from 76 Sea Zone to 98 Sea Zone
            1 carrier, 2 cruisers and 1 transport moved from 81 Sea Zone to 98 Sea Zone
            1 fighter moved from 99 Sea Zone to 98 Sea Zone
            1 fighter moved from Egypt to 98 Sea Zone
            1 fighter moved from 98 Sea Zone to Trans-Jordan
            1 fighter moved from 81 Sea Zone to Egypt
            1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
            2 fighters and 1 tactical_bomber moved from Yunnan to India
            1 infantry moved from India to Burma
            1 armour and 1 mech_infantry moved from Egypt to Iraq
    
        Place Units - British
            1 airfield placed in Trans-Jordan
            1 fighter placed in 98 Sea Zone
            1 armour and 1 mech_infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3
            British collect 33 PUs (3 lost to blockades); end with 33 PUs
    
        Place Units - UK_Pacific
            1 armour, 3 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,1,6,2,2,2,3
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 armour, 3 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : -1.17
    Chinese : 0.33
    Neutral_Axis : 0.67
    Japanese : -1.17
    

    Savegame

  • 19 17 16

    @Pejon_88 said in Pejon_88 (X) vs StuckTojo (A+10) BM3:

    I was so surprised that your US ships down by the money islands were still standing after my careful positioning of the ships, until I realized I hadn’t declared war on US :D

    @Pejon_88

    Well, I totally forgot to bring my UK fighters into Iraq. Frig. Cost me half my ME army.

    Had no idea US couldn’t declare war after Japan attacks UK & ANZAC in BM, either. Too many new rules for this silly old man to digest. :sweat_smile: :sweat_smile:

  • 23 22

    @StuckTojo Oh, that’s frustrating!

    Reason being that you declared war on Japan UK turn 2, then Japan has the possibility to wait until US automatically declares war end of their turn 3. This essentially means you don’t need to be bothered by the US until their turn 4! That is one of the disadvantages for Allies declaring war on Japan.

  • 23 22

    TripleA Manual Gamesave Post: Italians round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            2 armour, 1 artillery and 2 infantry moved from Romania to Eastern Poland
            1 mech_infantry moved from Slovakia Hungary to Eastern Poland
            1 bomber and 2 fighters moved from Southern Italy to 98 Sea Zone
            1 battleship, 2 cruisers and 1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 battleship, 2 cruisers and 1 submarine moved from 99 Sea Zone to 98 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • 23 22

    Scramble SZ98?

  • 23 22

    @Pejon_88 And OOL?

  • 19 17 16

    @Pejon_88

    Full scramble!

    1 keel battleship
    1 keel carrier
    1 carrier
    2 cruisers
    1 tac
    2 fighters
    1 battleship
    2 fighters

  • 23 22

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            2 armour, 1 artillery and 2 infantry moved from Romania to Eastern Poland
            1 mech_infantry moved from Slovakia Hungary to Eastern Poland
            1 bomber and 2 fighters moved from Southern Italy to 98 Sea Zone
            1 battleship, 2 cruisers and 1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 battleship, 2 cruisers and 1 submarine moved from 99 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            British scrambles 3 units out of Trans-Jordan to defend against the attack in 98 Sea Zone
            Battle in 98 Sea Zone
                Italians attack with 1 battleship, 1 bomber, 2 cruisers, 2 fighters and 1 submarine
                British defend with 1 battleship, 1 carrier, 2 cruisers, 4 fighters, 1 tactical_bomber and 1 transport
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the British
                    Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 2 fighters in 98 Sea Zone, round 2 : 1/6 hits, 3,33 expected hits
                Units damaged: 1 carrier owned by the British
                    British roll dice for 4 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 4/5 hits, 3,17 expected hits
                    British roll dice for 1 battleship, 1 carrier, 2 cruisers and 1 transport in 98 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    2 cruisers owned by the Italians, 1 fighter owned by the Italians, 1 submarine owned by the Italians and 1 battleship owned by the Italians lost in 98 Sea Zone
                 retreated to 98 Sea Zone
                British win with 1 battleship, 1 carrier, 2 cruisers, 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -60
                Casualties for Italians: 1 battleship, 2 cruisers, 1 fighter and 1 submarine
            Battle in Eastern Poland
                Italians attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Eastern Poland, round 2 : 4/6 hits, 2,00 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
                Italians win, taking Eastern Poland from Russians with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
            Moving scrambled unit from 98 Sea Zone back to originating territory: Trans-Jordan
            Moving scrambled unit from 98 Sea Zone back to originating territory: Trans-Jordan
            Moving scrambled unit from 98 Sea Zone back to originating territory: Trans-Jordan
                2 fighters owned by the British forced to land in Trans-Jordan
    
        Non Combat Move - Italians
            3 infantry moved from Southern Italy to 97 Sea Zone
            3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from Crete to 99 Sea Zone
            4 infantry moved from 99 Sea Zone to Syria
                  Italians take Syria from Neutral_Axis
            1 bomber moved from 98 Sea Zone to Southern Italy
            1 fighter moved from 98 Sea Zone to Cyprus
            1 mech_infantry moved from Northern Italy to Romania
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
            1 artillery placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,2
            Italians collect 11 PUs (1 lost to blockades); end with 11 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,33
    British : 0,83
    Russians : 0,67
    

    Savegame

  • 23 22

    @StuckTojo Had hoped for a slightly better outcome there.

  • 19 17 16

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 fighters; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to New South Wales
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            1 armour moved from New South Wales to South Australia
            2 aaGuns, 1 artillery and 1 infantry moved from Queensland to South Australia
            2 infantry moved from Dutch New Guinea to New Guinea
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 armour and 2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 19 17 16

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 fighters; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to New South Wales
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
            1 armour moved from New South Wales to South Australia
            2 aaGuns, 1 artillery and 1 infantry moved from Queensland to South Australia
            2 infantry moved from Dutch New Guinea to New Guinea
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 armour and 2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to 101 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 19 17 16

    @Pejon_88 said in Pejon_88 (X) vs StuckTojo (A+10) BM3:

    @StuckTojo Had hoped for a slightly better outcome there.

    @Pejon_88

    Ouch! Guess the Brit sailors ate their Wheaties this morning!

  • 23 22

    @StuckTojo Indeed :D

  • 23 22

    TripleA Manual Gamesave Post: Germans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 fighter and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            8 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Vyborg to Novgorod
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
            2 fighters and 2 tactical_bombers moved from Romania to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from Poland to Belarus
            2 infantry moved from Baltic States to Belarus
    

    Combat Hit Differential Summary :

    Savegame

  • 23 22

    Same question. Scramble SZ98 and OOL?

  • 19 17 16

    @Pejon_88

    Scramble one fighter only.

    Just do max defence for OOLs.

  • 23 22

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 fighter and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            8 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Vyborg to Novgorod
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
            2 fighters and 2 tactical_bombers moved from Romania to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from Poland to Belarus
            2 infantry moved from Baltic States to Belarus
    
        Combat - Germans
            Germans creates battle in territory 109 Sea Zone
            British scrambles 1 units out of Trans-Jordan to defend against the attack in 98 Sea Zone
            Battle in 98 Sea Zone
                Germans attack with 2 bombers, 5 fighters and 4 tactical_bombers
                British defend with 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 transport
                    Germans roll dice for 2 bombers, 5 fighters and 4 tactical_bombers in 98 Sea Zone, round 2 : 8/11 hits, 6,50 expected hits
                    British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 transport in 98 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits
                    1 transport owned by the British, 2 cruisers owned by the British, 1 fighter owned by the Germans, 1 battleship owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in 98 Sea Zone
                Germans win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 67
                Casualties for Germans: 1 fighter
                Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 transport
            Battle in Belarus
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            4 artilleries and 6 infantry moved from Poland to Eastern Poland
            10 mech_infantrys moved from Germany to Eastern Poland
            1 armour and 1 mech_infantry moved from Romania to Eastern Poland
            3 aaGuns, 3 armour, 5 artilleries and 14 infantry moved from Baltic States to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
            5 armour, 2 artilleries, 2 infantry and 3 mech_infantrys moved from Bessarabia to Eastern Poland
            2 infantry moved from Bessarabia to Eastern Poland
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            4 fighters and 4 tactical_bombers moved from 98 Sea Zone to Syria
            1 bomber moved from 98 Sea Zone to Syria
            1 bomber moved from 98 Sea Zone to Syria
            2 carriers and 1 cruiser moved from 112 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            1 armour and 9 mech_infantrys placed in Germany
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans : 3,00
    British : -1,67
    Russians : -0,33
    

    Savegame

  • 23 22

    @Pejon_88 I guess it evened out after that battle. I was in a really lousy situation had you hit good. Now the battle score was 67 for me in the battle and -60 in the Italian attack.

  • 19 17 16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Archangel to Belarus
            1 infantry moved from Rostov to Ukraine
            1 infantry moved from Bryansk to Ukraine
            2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
            2 fighters moved from Bryansk to Ukraine
            1 fighter moved from Russia to Ukraine
            1 submarine moved from 109 Sea Zone to 92 Sea Zone
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 3 fighters and 2 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 3 fighters and 2 infantry in Ukraine, round 2 : 5/5 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/6 hits, 2.17 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 3/6 hits, 2.17 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            3 fighters moved from Ukraine to Bryansk
            2 fighters and 1 tactical_bomber moved from Belarus to Bryansk
            1 armour moved from Russia to Bryansk
            5 infantry moved from Russia to Bryansk
            2 infantry moved from Russia to Bryansk
            1 aaGun and 6 infantry moved from Amur to Siberia
            2 infantry moved from Tsinghai to Kansu
            1 aaGun and 12 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            1 armour, 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 2.83
    

    Savegame

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