Dang, we have the worst time schedule. Always missing each other by an hour.
DMJ (Axis) vs. JTB (Allies) - G40.2 - Game 3
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 10 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 tactical_bomber moved from Central United States to 10 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Guam to 26 Sea Zone 1 fighter moved from 10 Sea Zone to 101 Sea Zone 1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 23 Sea Zone to 26 Sea Zone Non Combat Move - Americans 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 1 carrier and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 infantry moved from Yunnan to Hunan 1 fighter moved from Szechwan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 5 infantry Japanese defend with 2 artilleries, 1 fighter and 6 infantry Chinese roll dice for 1 fighter and 5 infantry in Hunan, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 2 artilleries, 1 fighter and 6 infantry in Hunan, round 2 : 3/9 hits, 3.33 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan 2 infantry owned by the Chinese retreated to Yunnan Japanese win with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Szechwan Place Units - Chinese 3 artilleries and 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Quebec to New Brunswick Nova Scotia 1 artillery moved from Quebec to New Brunswick Nova Scotia 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Rhodesia to Belgian Congo 1 armour moved from Union of South Africa to Belgian Congo 1 fighter moved from Union of South Africa to Belgian Congo 1 infantry moved from Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from 81 Sea Zone to Egypt 1 tactical_bomber moved from Malta to 98 Sea Zone 1 fighter moved from Malta to 98 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from Shan State to Burma 1 infantry moved from Shan State to Burma 5 infantry moved from India to Burma 1 infantry moved from Eastern Persia to Persia Combat - British Battle in Egypt British attack with 2 infantry Italians defend with 1 armour, 1 factory_minor and 1 harbour British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 infantry in Egypt, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 armour in Egypt, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 2 infantry in Egypt, round 4 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 armour in Egypt, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Egypt British win, taking Egypt from Italians with 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 1 armour Battle in 98 Sea Zone British attack with 1 fighter and 1 tactical_bomber Italians defend with 1 cruiser, 1 destroyer and 2 transports British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone British roll dice for 1 tactical_bomber in 98 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 cruiser and 2 transports in 98 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the British lost in 98 Sea Zone Italians win with 1 cruiser and 2 transports remaining. Battle score for attacker is -13 Casualties for British: 1 fighter and 1 tactical_bomber Casualties for Italians: 1 destroyer Non Combat Move - British Place Units - British 1 factory_minor placed in Persia 1 armour and 1 mech_infantry placed in Union of South Africa 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4 British collect 29 PUs; end with 29 PUs Place Units - UK_Pacific 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Some Units in India change ownership: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Combat Hit Differential Summary :
British : -0.67 Italians : 0.17 Chinese : -0.33 Japanese : -0.33
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TripleA Move Summary: Italians round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery moved from 98 Sea Zone to Trans-Jordan 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Southern Italy to 97 Sea Zone 1 bomber moved from Ethiopia to 97 Sea Zone 2 infantry moved from Alexandria to Egypt 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Northern Italy to Yugoslavia 1 armour moved from Albania to Yugoslavia 2 artilleries moved from Southern France to France 1 infantry moved from Southern France to France 2 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern Italy
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery moved from 98 Sea Zone to Trans-Jordan 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Southern Italy to 97 Sea Zone 1 bomber moved from Ethiopia to 97 Sea Zone 2 infantry moved from Alexandria to Egypt 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Northern Italy to Yugoslavia 1 armour moved from Albania to Yugoslavia 2 artilleries moved from Southern France to France 1 infantry moved from Southern France to France 2 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern Italy Combat - Italians Battle in Egypt Italians attack with 1 artillery and 3 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 2/4 hits, 1.00 expected hits British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Trans-Jordan Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Yugoslavia Italians attack with 1 armour and 2 infantry Neutral_Allies defend with 1 infantry Italians roll dice for 1 armour and 2 infantry in Yugoslavia, round 2 : 0/3 hits, 0.83 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Yugoslavia Italians roll dice for 1 armour and 1 infantry in Yugoslavia, round 3 : 2/2 hits, 0.67 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 1 infantry Battle in 97 Sea Zone Italians attack with 1 bomber, 1 cruiser and 1 fighter French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 bomber, 1 cruiser and 1 fighter in 97 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits French roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 destroyer owned by the French, 1 cruiser owned by the French, 1 cruiser owned by the Italians and 1 fighter owned by the Italians lost in 97 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Italians: 1 cruiser and 1 fighter Casualties for French: 1 cruiser and 1 destroyer Non Combat Move - Italians 1 bomber moved from 97 Sea Zone to Southern Italy 1 transport moved from 98 Sea Zone to 95 Sea Zone Place Units - Italians 1 infantry placed in Southern Italy 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 2.17 British : -0.67 French : 1.17 Neutral_Allies : 0.33
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TripleA Move Summary: ANZAC round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Java to India 1 infantry moved from Shan State to Siam ANZAC take Siam from Japanese 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 cruiser moved from 42 Sea Zone to 39 Sea Zone
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Java to India 1 infantry moved from Shan State to Siam ANZAC take Siam from Japanese 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 cruiser moved from 42 Sea Zone to 39 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch Place Units - ANZAC 1 cruiser and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Libya to Tobruk French take Tobruk from Italians 1 infantry moved from Tunisia to Libya 1 infantry moved from Algeria to Tunisia 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Java to India 1 infantry moved from Shan State to Siam ANZAC take Siam from Japanese 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 cruiser moved from 42 Sea Zone to 39 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch Place Units - ANZAC 1 cruiser and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Libya to Tobruk French take Tobruk from Italians 1 infantry moved from Tunisia to Libya 1 infantry moved from Algeria to Tunisia 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 4 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 armour moved from Bessarabia to Ukraine 10 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Bessarabia to Western Ukraine 2 artilleries moved from Eastern Poland to Western Ukraine 1 fighter moved from Western Germany to 125 Sea Zone 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 bomber moved from Western Germany to 125 Sea Zone
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 4 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 armour moved from Bessarabia to Ukraine 10 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Bessarabia to Western Ukraine 2 artilleries moved from Eastern Poland to Western Ukraine 1 fighter moved from Western Germany to 125 Sea Zone 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 bomber moved from Western Germany to 125 Sea Zone Combat - Germans Battle in 125 Sea Zone Germans attack with 1 bomber, 1 destroyer and 1 fighter Russians defend with 1 submarine Germans roll dice for 1 bomber, 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 1 bomber moved from 125 Sea Zone to Western Germany 1 fighter moved from 125 Sea Zone to Western Germany 1 armour moved from Germany to 113 Sea Zone 1 armour moved from 113 Sea Zone to Norway 2 aaGuns moved from Western Germany to France 2 infantry moved from Germany to Poland 3 aaGuns moved from Eastern Poland to Western Ukraine 1 infantry moved from Romania to Eastern Poland 10 infantry moved from Romania to Bessarabia 1 artillery moved from Romania to Bessarabia 7 armour moved from Romania to Bessarabia 1 fighter and 1 tactical_bomber moved from Romania to Bessarabia Place Units - Germans 3 armour, 1 artillery and 6 infantry placed in Romania 1 artillery and 1 infantry placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : -0.17
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TripleA Move Summary: Russians round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Rostov 2 armour, 2 artilleries and 4 infantry moved from Russia to Bryansk 1 armour, 4 artilleries, 1 fighter, 17 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Belarus to Bryansk 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Rostov 2 armour, 2 artilleries and 4 infantry moved from Russia to Bryansk 1 armour, 4 artilleries, 1 fighter, 17 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Belarus to Bryansk 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus Non Combat Move - Russians 1 aaGun moved from Belarus to Bryansk 1 aaGun moved from Belarus to Bryansk 2 infantry moved from Timguska to Novosibirsk 1 infantry moved from Central Mongolia to Dzavhan 1 infantry moved from Olgiy to Timguska Place Units - Russians 1 armour placed in Russia 1 artillery and 1 infantry placed in Volgograd 3 infantry placed in Novgorod 6 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Japanese round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 armour moved from Kiangsu to Hopei Japanese take Hopei from Chinese 2 artilleries and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 20 Sea Zone to 44 Sea Zone 1 fighter moved from 20 Sea Zone to 41 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 1 infantry, 2 tactical_bombers and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 infantry moved from Hunan to Yunnan 2 fighters moved from Kwangsi to 37 Sea Zone 1 fighter moved from Hunan to Yunnan 2 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan 1 mech_infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 armour moved from Kiangsu to Hopei Japanese take Hopei from Chinese 2 artilleries and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 20 Sea Zone to 44 Sea Zone 1 fighter moved from 20 Sea Zone to 41 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 1 infantry, 2 tactical_bombers and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 infantry moved from Hunan to Yunnan 2 fighters moved from Kwangsi to 37 Sea Zone 1 fighter moved from Hunan to Yunnan 2 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan 1 mech_infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians Combat - Japanese Battle in Borneo Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 fighter British defend with 1 infantry and 1 transport 1 transport owned by the British and 1 infantry owned by the British lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 10 Casualties for British: 1 infantry and 1 transport Battle in 37 Sea Zone Japanese attack with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 1/6 hits, 3.17 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Malaya Battle in Yunnan Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 3/8 hits, 3.83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Malaya from UK_Pacific, taking Yunnan from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi 1 infantry moved from Kiangsu to Kiangsi 2 tactical_bombers moved from 37 Sea Zone to Kwangsi 1 fighter moved from 41 Sea Zone to 37 Sea Zone 1 fighter moved from 44 Sea Zone to 37 Sea Zone 2 infantry moved from Hunan to Kwangsi 1 fighter moved from Korea to Japan 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi 1 artillery moved from Sakha to Buryatia 1 armour moved from Soviet Far East to Amur 2 infantry moved from Manchuria to Jehol 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Korea to Kiangsi 1 battleship moved from 19 Sea Zone to 20 Sea Zone 1 cruiser moved from 19 Sea Zone to 20 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone Place Units - Japanese 1 destroyer and 1 transport placed in 6 Sea Zone 1 artillery, 2 fighters and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 58 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Chinese : 0.33 Japanese : -3.00
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TripleA Move Summary: Americans round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 102 Sea Zone 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 102 Sea Zone 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone Non Combat Move - Americans Place Units - Americans 1 carrier and 2 destroyers placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Chinese round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Kweichow
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Yunnan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : -0.17 Japanese : -0.33
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TripleA Move Summary: British round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Combat Move - British 1 fighter moved from United Kingdom to 125 Sea Zone 1 armour moved from Belgian Congo to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 armour moved from Anglo Egyptian Sudan to Ethiopia 1 fighter moved from Belgian Congo to Ethiopia 2 infantry moved from Belgian Congo to Kenya 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 tactical_bomber moved from India to Persia 1 fighter moved from India to Persia 1 artillery and 15 infantry moved from Burma to India 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 armour moved from Union of South Africa to Belgian Congo
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 102 Sea Zone 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone Non Combat Move - Americans Place Units - Americans 1 carrier and 2 destroyers placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Yunnan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 2 armour, 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from United Kingdom to 125 Sea Zone 1 armour moved from Belgian Congo to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 armour moved from Anglo Egyptian Sudan to Ethiopia 1 fighter moved from Belgian Congo to Ethiopia 2 infantry moved from Belgian Congo to Kenya 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 tactical_bomber moved from India to Persia 1 fighter moved from India to Persia 1 artillery and 15 infantry moved from Burma to India 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 armour moved from Union of South Africa to Belgian Congo Combat - British Battle in 125 Sea Zone British attack with 1 fighter Germans defend with 1 destroyer British roll dice for 1 fighter in 125 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the British lost in 125 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is -10 Casualties for British: 1 fighter Battle in Ethiopia British attack with 1 armour and 1 fighter Italians defend with 1 infantry British roll dice for 1 armour and 1 fighter in Ethiopia, round 2 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 fighter in Ethiopia, round 3 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 infantry in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from Ethiopia to Kenya Place Units - British 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 2 armour and 1 infantry placed in Persia Turn Complete - British British collect 28 PUs; end with 28 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,5,5,5,4,4,1,6,3 UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Germans : 0.67 British : -0.50 Italians : -0.67 Chinese : -0.17 Japanese : -0.33
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TripleA Move Summary: Italians round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from Burma: 3 aaGuns EDIT: Adding units owned by UK_Pacific to India: 3 aaGuns EDIT: Turning off Edit Mode Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Trans-Jordan to Syria Italians take Syria from French 1 infantry moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Yugoslavia to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 2 infantry moved from Albania to Greece 1 armour moved from Yugoslavia to Greece 1 bomber moved from Southern Italy to Greece 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone