• Firstpost


  • TripleA Manual Gamesave Post: Russians round 1

    TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All v2, version: 2.7

    Game History

    Round: 1
    
        Bid Purchase - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Russians round 1

    TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 1
    
        Bid Purchase - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 1
    
        Bid Purchase - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 1

    TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 1
    
        Bid Purchase - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Chinese round 1

    TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 1
    
        Bid Purchase - Chinese
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Chinese round 1

    TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 1
    
        Bid Purchase - Chinese
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Americans round 1

    TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 1
    
        Bid Purchase - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: British round 1

    TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 1
    
        Bid Purchase - British
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 1
    
        Research Technology - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 1
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 1/1 hits, 0.00 expected hits
            Germans removing all Technology Tokens after successful research.
            Germans discover Paratroopers
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 armour, 1 artillery and 1 infantry moved from Western Europe to Spain
            1 fighter moved from Western Europe to Spain
            1 bomber moved from Germany to Spain
            1 armour moved from Southern Europe to Spain
            1 armour moved from Southern Europe to Switzerland
            1 armour, 1 artillery and 1 infantry moved from Germany to Switzerland
            2 fighters moved from Germany to Switzerland
            1 infantry moved from Ukraine S.S.R. to Caucasus
                  Germans take Caucasus from Russians
            1 infantry moved from Ukraine S.S.R. to West Russia
                  Germans take West Russia from Russians
            3 armour moved from Balkans to Belorussia
            2 artilleries moved from Ukraine S.S.R. to Belorussia
            2 armour, 1 artillery and 2 infantry moved from Eastern Europe to Karelia S.S.R.
            1 fighter moved from Balkans to Karelia S.S.R.
            1 armour moved from Ukraine S.S.R. to Belorussia
    
        Combat - Germans
            Battle in Belorussia
                Germans attack with 4 armour and 2 artilleries
                Neutral defend with 5 infantry
                    Germans roll dice for 4 armour and 2 artilleries in Belorussia, round 2 : 2/6 hits, 2.67 expected hits
                    Neutral roll dice for 5 infantry in Belorussia, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Neutral and 2 artilleries owned by the Germans lost in Belorussia
                    Germans roll dice for 4 armour in Belorussia, round 3 : 1/4 hits, 2.00 expected hits
                    Neutral roll dice for 3 infantry in Belorussia, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Neutral and 1 armour owned by the Germans lost in Belorussia
                    Germans roll dice for 3 armour in Belorussia, round 4 : 0/3 hits, 1.50 expected hits
                    Neutral roll dice for 2 infantry in Belorussia, round 4 : 1/2 hits, 0.67 expected hits
                    1 armour owned by the Germans lost in Belorussia
                    Germans roll dice for 2 armour in Belorussia, round 5 : 0/2 hits, 1.00 expected hits
                    Neutral roll dice for 2 infantry in Belorussia, round 5 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 2 armour in Belorussia, round 6 : 0/2 hits, 1.00 expected hits
                    Neutral roll dice for 2 infantry in Belorussia, round 6 : 1/2 hits, 0.67 expected hits
                    1 armour owned by the Germans lost in Belorussia
                1 armour owned by the Germans retreated to Eastern Europe
                Neutral win with 2 infantry remaining. Battle score for attacker is -14
                Casualties for Germans: 3 armour and 2 artilleries
                Casualties for Neutral: 3 infantry
            Battle in Karelia S.S.R.
                Germans attack with 2 armour, 1 artillery, 1 fighter and 2 infantry
                Neutral defend with 5 infantry
                    Germans roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 4/6 hits, 2.33 expected hits
                    Neutral roll dice for 5 infantry in Karelia S.S.R., round 2 : 2/5 hits, 1.67 expected hits
                    4 infantry owned by the Neutral and 2 infantry owned by the Germans lost in Karelia S.S.R.
                    Germans roll dice for 2 armour, 1 artillery and 1 fighter in Karelia S.S.R., round 3 : 2/4 hits, 1.83 expected hits
                    Neutral roll dice for 1 infantry in Karelia S.S.R., round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral and 1 artillery owned by the Germans lost in Karelia S.S.R.
                Germans loses 0 PUs for violating Karelia S.S.R.s neutrality.
                Germans win, taking Karelia S.S.R. from Neutral with 2 armour and 1 fighter remaining. Battle score for attacker is 5
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for Neutral: 5 infantry
            Battle in Switzerland
                Germans attack with 2 armour, 1 artillery, 2 fighters and 1 infantry
                Neutral defend with 5 infantry
                    Germans roll dice for 2 armour, 1 artillery, 2 fighters and 1 infantry in Switzerland, round 2 : 1/6 hits, 2.67 expected hits
                    Neutral roll dice for 5 infantry in Switzerland, round 2 : 3/5 hits, 1.67 expected hits
                    1 infantry owned by the Neutral, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Switzerland
                1 armour owned by the Germans retreated to Germany
                Neutral win with 4 infantry remaining. Battle score for attacker is -9
                Casualties for Germans: 1 armour, 1 artillery and 1 infantry
                Casualties for Neutral: 1 infantry
            Battle in Spain
                Germans attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Neutral defend with 5 infantry
                    Germans roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Spain, round 2 : 2/6 hits, 2.83 expected hits
                    Neutral roll dice for 5 infantry in Spain, round 2 : 1/5 hits, 1.67 expected hits
                    2 infantry owned by the Neutral and 1 infantry owned by the Germans lost in Spain
                    Germans roll dice for 2 armour, 1 artillery, 1 bomber and 1 fighter in Spain, round 3 : 3/5 hits, 2.50 expected hits
                    Neutral roll dice for 3 infantry in Spain, round 3 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral and 1 artillery owned by the Germans lost in Spain
                Germans loses 0 PUs for violating Spains neutrality.
                Germans win, taking Spain from Neutral with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Neutral: 5 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Switzerland to Germany
            1 fighter moved from Karelia S.S.R. to Germany
            1 fighter moved from Spain to Western Europe
            1 fighter moved from Western Europe to Germany
            1 bomber moved from Spain to Germany
    
        Place Units - Germans
            1 armour, 2 artilleries and 4 infantry placed in Germany
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 5 Sea Zone: 2 battleships, 2 cruisers, 2 destroyers, 2 submarines and 1 transport
            EDIT: Turning off Edit Mode
    
        Activate Technology - Germans
            Germans activating Paratroopers
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Germans : -5.33
    Neutral : 2.00
    Germans rolls : : 1.00
    

    Savegame


  • TripleA Manual Gamesave Post: British round 1

    TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 1
    
        Research Technology - British
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 1
    
        Research Technology - British
            British spend 5 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 2 cruisers; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - British
            2 artilleries and 2 infantry moved from Norway to Karelia S.S.R.
            2 bombers moved from United Kingdom to Karelia S.S.R.
            2 fighters moved from 2 Sea Zone to Iceland
            2 artilleries and 2 infantry moved from United Kingdom to 2 Sea Zone
            2 artilleries and 2 infantry moved from 2 Sea Zone to Iceland
            2 infantry moved from United Kingdom to Eire
            3 armour moved from United Kingdom to Eire
            1 infantry moved from United Kingdom to Eire
    
        Combat - British
            Battle in Eire
                British attack with 3 armour and 3 infantry
                Neutral defend with 5 infantry
                    British roll dice for 3 armour and 3 infantry in Eire, round 2 : 1/6 hits, 2.00 expected hits
                    Neutral roll dice for 5 infantry in Eire, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Neutral and 1 infantry owned by the British lost in Eire
                    British roll dice for 3 armour and 2 infantry in Eire, round 3 : 2/5 hits, 1.83 expected hits
                    Neutral roll dice for 4 infantry in Eire, round 3 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Neutral lost in Eire
                    British roll dice for 3 armour and 2 infantry in Eire, round 4 : 3/5 hits, 1.83 expected hits
                    Neutral roll dice for 2 infantry in Eire, round 4 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral and 1 infantry owned by the British lost in Eire
                British loses 0 PUs for violating Eires neutrality.
                British win, taking Eire from Neutral with 3 armour and 1 infantry remaining. Battle score for attacker is 9
                Casualties for British: 2 infantry
                Casualties for Neutral: 5 infantry
            Battle in Iceland
                British attack with 2 artilleries, 2 fighters and 2 infantry
                Neutral defend with 5 infantry
                    British roll dice for 2 battleships in Iceland, round 2 : 1/2 hits, 1.33 expected hits
                    British roll dice for 2 artilleries, 2 fighters and 2 infantry in Iceland, round 2 : 3/6 hits, 2.33 expected hits
                    Neutral roll dice for 5 infantry in Iceland, round 2 : 1/5 hits, 1.67 expected hits
                    4 infantry owned by the Neutral and 1 infantry owned by the British lost in Iceland
                    British roll dice for 2 artilleries, 2 fighters and 1 infantry in Iceland, round 3 : 2/5 hits, 2.00 expected hits
                    Neutral roll dice for 1 infantry in Iceland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in Iceland
                British loses 0 PUs for violating Icelands neutrality.
                British win, taking Iceland from Neutral with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
                Casualties for British: 1 infantry
                Casualties for Neutral: 5 infantry
            Battle in Karelia S.S.R.
                British attack with 2 artilleries, 2 bombers and 2 infantry
                Germans defend with 2 armour
                    British roll dice for 2 artilleries, 2 bombers and 2 infantry in Karelia S.S.R., round 2 : 3/6 hits, 2.67 expected hits
                    Germans roll dice for 2 armour in Karelia S.S.R., round 2 : 1/2 hits, 1.00 expected hits
                    2 armour owned by the Germans and 1 infantry owned by the British lost in Karelia S.S.R.
                British win, taking Karelia S.S.R. from Germans with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Germans: 2 armour
    
        Non Combat Move - British
            2 bombers moved from Karelia S.S.R. to United Kingdom
            2 fighters moved from Iceland to United Kingdom
    
        Place Units - British
            2 cruisers placed in 2 Sea Zone
    
        Turn Complete - British
            British collect 39 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Neutral : -2.67
    British : 1.00
    British rolls : : 0.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 1
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            2 armour and 3 infantry moved from Japan to 60 Sea Zone
            2 armour, 3 infantry and 3 transports moved from 60 Sea Zone to 51 Sea Zone
            1 carrier and 2 fighters moved from 60 Sea Zone to 51 Sea Zone
            2 artilleries and 2 infantry moved from Buryatia S.S.R. to 60 Sea Zone
            2 artilleries, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 60 Sea Zone to 51 Sea Zone
            2 armour, 2 artilleries and 5 infantry moved from 51 Sea Zone to Wake Island
            4 fighters moved from 51 Sea Zone to Wake Island
            2 armour, 1 artillery and 2 infantry moved from Soviet Far East to Buryatia S.S.R.
            2 fighters moved from Japan to Buryatia S.S.R.
            1 bomber moved from Japan to Wake Island
    
        Combat - Japanese
            Battle in Wake Island
                Japanese attack with 2 armour, 2 artilleries, 1 bomber, 4 fighters and 5 infantry
                Neutral defend with 5 infantry
                    Japanese roll dice for 2 battleships and 1 cruiser in Wake Island, round 2 : 3/3 hits, 1.83 expected hits
                    Japanese roll dice for 2 armour, 2 artilleries, 1 bomber, 4 fighters and 5 infantry in Wake Island, round 2 : 3/14 hits, 5.50 expected hits
                    Neutral roll dice for 5 infantry in Wake Island, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese and 5 infantry owned by the Neutral lost in Wake Island
                Japanese loses 0 PUs for violating Wake Islands neutrality.
                Japanese win, taking Wake Island from Neutral with 2 armour, 2 artilleries, 1 bomber, 4 fighters and 4 infantry remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 infantry
                Casualties for Neutral: 5 infantry
    
        Non Combat Move - Japanese
            4 fighters moved from Wake Island to 51 Sea Zone
            1 bomber moved from Wake Island to Okinawa
    
        Place Units - Japanese
            2 armour, 1 artillery and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.67
    Japanese rolls : : 0.00
    Japanese : -1.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 1
    
        Research Technology - Chinese
            Chinese spend 5 on tech rolls
                Chinese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Chinese
            Chinese buy 8 infantry; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Chinese
            2 infantry moved from Persia to Trans-Jordan
            1 armour moved from India to Caucasus
            2 infantry moved from China to Kwantung
            2 artilleries moved from China to Kwantung
            2 infantry moved from China to Manchuria
            2 artilleries moved from China to Manchuria
            1 bomber moved from China to Manchuria
            1 bomber moved from China to Kwantung
            1 fighter moved from China to Kwantung
            1 infantry moved from Sinkiang to Kazakh S.S.R.
                  Chinese take Kazakh S.S.R. from Russians
            1 fighter moved from Himalaya to Manchuria
            1 fighter moved from Himalaya to Kwantung
            1 fighter moved from Himalaya to Trans-Jordan
            1 fighter moved from Himalaya to Caucasus
            1 infantry moved from Persia to Trans-Jordan
            2 infantry moved from Persia to Caucasus
            3 armour moved from India to Trans-Jordan
            3 infantry moved from Sinkiang to China
            1 fighter moved from Himalaya to Manchuria
            1 armour moved from India to Afghanistan
            5 infantry moved from French Indochina to China
    
        Combat - Chinese
            Battle in Manchuria
                Chinese attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
                Neutral defend with 5 infantry
                    Chinese roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Manchuria, round 2 : 3/7 hits, 3.00 expected hits
                    Neutral roll dice for 5 infantry in Manchuria, round 2 : 1/5 hits, 1.67 expected hits
                    3 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Manchuria
                    Chinese roll dice for 2 artilleries, 1 bomber, 2 fighters and 1 infantry in Manchuria, round 3 : 3/6 hits, 2.67 expected hits
                    Neutral roll dice for 2 infantry in Manchuria, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral and 1 infantry owned by the Chinese lost in Manchuria
                Chinese loses 0 PUs for violating Manchurias neutrality.
                Chinese win, taking Manchuria from Neutral with 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 9
                Casualties for Chinese: 2 infantry
                Casualties for Neutral: 5 infantry
            Battle in Kwantung
                Chinese attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
                Neutral defend with 5 infantry
                    Chinese roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Kwantung, round 2 : 4/7 hits, 3.00 expected hits
                    Neutral roll dice for 5 infantry in Kwantung, round 2 : 3/5 hits, 1.67 expected hits
                    4 infantry owned by the Neutral, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwantung
                    Chinese roll dice for 1 artillery, 1 bomber and 2 fighters in Kwantung, round 3 : 2/4 hits, 2.00 expected hits
                    Neutral roll dice for 1 infantry in Kwantung, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in Kwantung
                Chinese loses 0 PUs for violating Kwantungs neutrality.
                Chinese win, taking Kwantung from Neutral with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 artillery and 2 infantry
                Casualties for Neutral: 5 infantry
            Battle in Trans-Jordan
                Chinese attack with 3 armour, 1 fighter and 3 infantry
                British defend with 1 infantry
                    Chinese roll dice for 3 armour, 1 fighter and 3 infantry in Trans-Jordan, round 2 : 3/7 hits, 2.50 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                Chinese win, taking Trans-Jordan from British with 3 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Caucasus
                Chinese attack with 1 armour, 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Chinese roll dice for 1 armour, 1 fighter and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Caucasus
                Chinese win, taking Caucasus from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Caucasus to Persia
            1 fighter moved from Trans-Jordan to Persia
            1 bomber moved from Manchuria to China
            1 bomber moved from Kwantung to China
            2 fighters moved from Kwantung to China
            2 fighters moved from Manchuria to China
    
        Place Units - Chinese
            8 infantry placed in China
    
        Turn Complete - Chinese
            Chinese collect 45 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Chinese rolls : : 0.00
    Neutral : 0.67
    British : -0.33
    Chinese : 1.50
    

    Savegame


  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 1
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Americans
            2 battleships, 1 carrier, 1 destroyer, 2 submarines and 2 transports moved from 55 Sea Zone to 20 Sea Zone
            1 armour, 2 artilleries and 2 infantry moved from Western United States to Western Canada
            4 infantry moved from Alaska to Western Canada
            2 bombers moved from Eastern United States to Western Canada
            2 fighters moved from Eastern United States to 20 Sea Zone
            2 infantry moved from Central United States to Western United States
            2 infantry moved from Eastern United States to Central United States
    
        Combat - Americans
            Battle in Western Canada
                Americans attack with 1 armour, 2 artilleries, 2 bombers and 6 infantry
                Neutral defend with 5 infantry
                    Americans roll dice for 1 armour, 2 artilleries, 2 bombers and 6 infantry in Western Canada, round 2 : 5/11 hits, 3.83 expected hits
                    Neutral roll dice for 5 infantry in Western Canada, round 2 : 2/5 hits, 1.67 expected hits
                    5 infantry owned by the Neutral and 2 infantry owned by the Americans lost in Western Canada
                Americans loses 0 PUs for violating Western Canadas neutrality.
                Americans win, taking Western Canada from Neutral with 1 armour, 2 artilleries, 2 bombers and 4 infantry remaining. Battle score for attacker is 9
                Casualties for Americans: 2 infantry
                Casualties for Neutral: 5 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Western Canada to Eastern United States
    
        Place Units - Americans
            1 armour, 1 artillery and 3 infantry placed in Eastern United States
            1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    Americans rolls : : 0.00
    Americans : 1.17
    

    Savegame


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 2
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 armour moved from Eastern Europe to Ukraine S.S.R.
            2 armour moved from Germany to Switzerland
            4 fighters moved from Germany to Switzerland
            1 bomber moved from Germany to Switzerland
            2 armour moved from Spain to Switzerland
    
        Combat - Germans
            Battle in Switzerland
                Germans attack with 4 armour, 1 bomber and 4 fighters
                Neutral defend with 4 infantry
                    Germans roll dice for 4 armour, 1 bomber and 4 fighters in Switzerland, round 2 : 6/9 hits, 4.67 expected hits
                    Neutral roll dice for 4 infantry in Switzerland, round 2 : 1/4 hits, 1.33 expected hits
                    4 infantry owned by the Neutral and 1 armour owned by the Germans lost in Switzerland
                Germans loses 0 PUs for violating Switzerlands neutrality.
                Germans win, taking Switzerland from Neutral with 3 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 7
                Casualties for Germans: 1 armour
                Casualties for Neutral: 4 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Switzerland to Germany
            4 fighters moved from Switzerland to Germany
    
        Place Units - Germans
            5 artilleries, 1 fighter and 5 infantry placed in Germany
            1 transport placed in 5 Sea Zone
    
        Turn Complete - Germans
            Germans collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Neutral : -0.33
    

    Savegame


  • TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 2
    
        Research Technology - British
            British spend 5 on tech rolls
                British roll 4,5 and gets 0 hits
    
        Purchase Units - British
            British buy 1 carrier and 2 fighters; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat Move - British
            2 artilleries and 2 infantry moved from Anglo Egypt to Belgian Congo
            2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 6 submarines moved from 2 Sea Zone to 6 Sea Zone
            2 fighters moved from United Kingdom to 6 Sea Zone
            1 bomber moved from United Kingdom to 10 Sea Zone
            1 infantry moved from Iceland to 2 Sea Zone
            1 infantry and 1 transport moved from 2 Sea Zone to 12 Sea Zone
            1 infantry moved from Eire to 2 Sea Zone
            1 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Western Europe
                  British take Western Europe from Germans
            1 infantry moved from 12 Sea Zone to Spain
                  British take Spain from Germans
            3 armour moved from Eire to United Kingdom
            2 artilleries moved from Iceland to 2 Sea Zone
            1 artillery and 2 transports moved from 2 Sea Zone to 6 Sea Zone
            1 artillery and 1 transport moved from 2 Sea Zone to 6 Sea Zone
            2 artilleries moved from 6 Sea Zone to United Kingdom
            1 infantry moved from Karelia S.S.R. to Archangel
                  British take Archangel from Russians
            1 artillery moved from Karelia S.S.R. to Eastern Europe
                  British take Eastern Europe from Germans
    
        Combat - British
            Battle in 10 Sea Zone
                British attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 10 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
    
        Non Combat Move - British
            1 bomber moved from 10 Sea Zone to United Kingdom
    
        Place Units - British
            1 carrier and 2 fighters placed in 6 Sea Zone
    
        Turn Complete - British
            British collect 48 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 2
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 3 infantry and 2 transports; Remaining resources: 2 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            2 transports moved from 51 Sea Zone to 60 Sea Zone
            1 artillery and 1 infantry moved from Buryatia S.S.R. to Manchuria
            2 armour and 2 infantry moved from Buryatia S.S.R. to 60 Sea Zone
            2 armour and 2 infantry moved from 60 Sea Zone to Japan
            1 carrier moved from 51 Sea Zone to 60 Sea Zone
            1 destroyer moved from 51 Sea Zone to 60 Sea Zone
            2 fighters moved from Buryatia S.S.R. to Manchuria
            2 fighters moved from 51 Sea Zone to East Indies
            2 submarines moved from 51 Sea Zone to 49 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from Wake Island to 51 Sea Zone
            1 armour, 2 artilleries, 2 battleships, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 3 transports moved from 51 Sea Zone to 45 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 45 Sea Zone to Solomon Islands
            2 fighters moved from 45 Sea Zone to Solomon Islands
            1 bomber moved from Okinawa to Manchuria
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                Chinese defend with 2 artilleries
                    Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Manchuria, round 2 : 3/5 hits, 2.33 expected hits
                    Chinese roll dice for 2 artilleries in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Chinese lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Chinese: 2 artilleries
            Battle in Solomon Islands
                Japanese attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
                Neutral defend with 5 infantry
                    Japanese roll dice for 2 battleships and 1 cruiser in Solomon Islands, round 2 : 3/3 hits, 1.83 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Solomon Islands, round 2 : 5/8 hits, 3.00 expected hits
                    Neutral roll dice for 5 infantry in Solomon Islands, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese and 5 infantry owned by the Neutral lost in Solomon Islands
                Japanese loses 0 PUs for violating Solomon Islandss neutrality.
                Japanese win, taking Solomon Islands from Neutral with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 2 infantry
                Casualties for Neutral: 5 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Solomon Islands to 45 Sea Zone
            2 fighters moved from Manchuria to 60 Sea Zone
            1 bomber moved from Manchuria to Japan
    
        Place Units - Japanese
            2 transports placed in 60 Sea Zone
            2 artilleries and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    Japanese rolls : : 0.00
    Chinese : -0.67
    Japanese : 3.83
    

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 2
    
        Research Technology - Chinese
            Chinese spend 0 on tech rolls
                Chinese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Chinese
            Chinese buy 6 artilleries and 6 infantry; Remaining resources: 4 PUs; 1 techTokens; 
    
        Combat Move - Chinese
            1 artillery moved from Kwantung to China
            4 armour moved from Afghanistan to China
            2 fighters moved from Persia to China
            1 infantry moved from Trans-Jordan to Persia
            3 armour and 2 infantry moved from Trans-Jordan to Anglo Egypt
            2 bombers moved from China to India
            2 armour moved from Afghanistan to Trans-Jordan
            1 infantry moved from China to Himalaya
    
        Combat - Chinese
            Battle in Anglo Egypt
                Chinese attack with 3 armour and 2 infantry
                British defend with 1 infantry
                    Chinese roll dice for 3 armour and 2 infantry in Anglo Egypt, round 2 : 2/5 hits, 1.83 expected hits
                    British roll dice for 1 infantry in Anglo Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Anglo Egypt
                Chinese win, taking Anglo Egypt from British with 3 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            6 artilleries and 6 infantry placed in China
    
        Turn Complete - Chinese
            Chinese collect 36 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Chinese rolls : : 0.00
    British : -0.33
    Chinese : 0.17
    

    Savegame

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