@captainwalker Germany had some horrible horrible roles on R1
entek -VS-dawgoneit in the T.R.S. again!
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Americans 1 Bomber moved from Portland to sz11 1 Submarine moved from sz13 to sz11 2 Submarines moved from sz40 to sz11 1 EarlyFighter moved from Kauai to sz11 1 EarlyFighter moved from Midway to sz11 1 Destroyer moved from sz5 to sz11 1 EarlyFighter moved from San Francisco to sz25 1 Destroyer moved from sz27 to sz25 1 Battleship and 1 Carrier moved from sz23 to sz25 1 Destroyer and 1 Submarine moved from sz31 to sz25 1 EarlyFighter moved from Johnston to sz25 2 Infantrys moved from Los Angeles to sz27 2 Infantrys and 1 Transport moved from sz27 to sz14 2 Infantrys moved from sz14 to Seattle 1 Artillery and 1 Infantry moved from San Francisco to sz23 1 Artillery, 1 Infantry and 1 Transport moved from sz23 to sz6 1 Artillery, 2 Infantrys and 2 Tanks moved from San Francisco to Nor Cal 2 Infantrys and 2 Tanks moved from Nor Cal to Portland 2 Infantrys and 1 Tank moved from Central Valley to Portland 1 Tank moved from High Desert to Rocky Mt 1 Tank moved from Portland to Seattle 2 Artillerys, 2 Infantrys and 1 Tank moved from Rocky Mt to Canada 3 Infantrys moved from Seattle to Canada 1 Artillery and 1 Infantry moved from sz6 to N.Canada 1 Infantry moved from Anchorage to sz5 1 EarlyFighter moved from Alaska to sz11 1 Infantry and 1 Transport moved from sz5 to sz4 1 Infantry moved from Umnak to sz4 2 Infantrys moved from sz4 to Palana 1 EarlyFighter moved from Davao to Java 2 Infantrys moved from Samar to S 1 Artillery and 1 Infantry moved from Mindanao to Davao Purchase Units - Americans Americans buy 1 Factory and 1 Marine; Remaining resources: 0 PUs; Combat - Americans Battle in sz25 Americans attack with 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters and 1 Submarine Yamamoto defend with 1 Cruiser and 2 Submarines Americans roll dice for 1 Submarine in sz25, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Submarines in sz25, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 2 EarlyFighters in sz25, round 2 : 2/6 hits, 2.17 expected hits Yamamoto roll dice for 1 Cruiser in sz25, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 Battleship owned by the Americans 2 Submarines owned by the Yamamoto lost in sz25 Americans roll dice for 1 Submarine in sz25, round 3 : 1/1 hits, 0.33 expected hits 1 Cruiser owned by the Yamamoto lost in sz25 Americans win with 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 22 Casualties for Yamamoto: 1 Cruiser and 2 Submarines Battle in sz11 Americans attack with 1 Bomber, 1 Destroyer, 3 EarlyFighters and 3 Submarines Yamamoto defend with 2 Carriers and 4 EarlyFighters Americans roll dice for 3 Submarines in sz11, round 2 : 1/3 hits, 1.00 expected hits 1 Carrier owned by the Yamamoto lost in sz11 Americans roll dice for 1 Bomber, 1 Destroyer and 3 EarlyFighters in sz11, round 2 : 3/5 hits, 2.00 expected hits Yamamoto roll dice for 1 Carrier and 4 EarlyFighters in sz11, round 2 : 1/5 hits, 2.50 expected hits 1 Submarine owned by the Americans, 1 Carrier owned by the Yamamoto and 2 EarlyFighters owned by the Yamamoto lost in sz11 Americans roll dice for 2 Submarines in sz11, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Bomber, 1 Destroyer and 3 EarlyFighters in sz11, round 3 : 1/5 hits, 2.00 expected hits Yamamoto roll dice for 2 EarlyFighters in sz11, round 3 : 1/2 hits, 1.00 expected hits 1 Submarine owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz11 Americans roll dice for 1 Submarine in sz11, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Bomber, 1 Destroyer and 3 EarlyFighters in sz11, round 4 : 1/5 hits, 2.00 expected hits Yamamoto roll dice for 1 EarlyFighter in sz11, round 4 : 0/1 hits, 0.50 expected hits 1 EarlyFighter owned by the Yamamoto lost in sz11 Americans win with 1 Bomber, 1 Destroyer, 3 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 48 Casualties for Yamamoto: 2 Carriers and 4 EarlyFighters Casualties for Americans: 2 Submarines Non Combat Move - Americans 1 Bomber moved from sz11 to Wake 3 EarlyFighters moved from sz11 to Wake Place Units - Americans 1 Factory placed in Alaska 1 Marine placed in Pearl Harbor Turn Complete - Americans Americans collect 95 PUs; end with 95 PUsCombat Hit Differential Summary :
Yamamoto : -1.83 Americans : -0.83 -
TripleA Turn Summary: Masaharu round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Masaharu 1 Artillery and 2 Infantrys moved from Hsingan to Quingdao 1 Artillery and 2 Infantrys moved from Hsingan to Jinan 1 Artillery and 2 Infantrys moved from Manchuria to Amursk 2 Infantrys moved from Manchuria to Belogorsk 1 Bomber moved from Akina to Belogorsk 1 Artillery and 1 Infantry moved from Sukhalin to Ostrov 1 Infantry and 1 Tank moved from Sukhalin to sz7 2 Artillerys and 2 Infantrys moved from N.Japan to sz1 1 Infantry moved from Akina to sz15 1 Infantry moved from Akina to sz15 1 Tank moved from Akina to sz15 1 Infantry, 1 Tank and 1 Transport moved from sz15 to sz1 2 Artillerys, 3 Infantrys and 1 Tank moved from sz1 to Amursk 1 Infantry and 1 T.Boat moved from sz15 to sz1 1 Infantry moved from sz1 to Belogorsk 1 Infantry, 1 Tank and 1 Transport moved from sz7 to sz15 1 Infantry and 1 Tank moved from sz15 to Vladivostok Purchase Units - Masaharu Masaharu buy 1 Factory and 2 Infantrys; Remaining resources: 1 PUs; Combat - Masaharu Battle in Amursk Masaharu attack with 3 Artillerys, 5 Infantrys and 1 Tank Russians defend with 1 AAGun, 1 Bunker and 1 Factory Masaharu roll dice for 3 Artillerys, 5 Infantrys and 1 Tank in Amursk, round 2 : 5/9 hits, 2.83 expected hits Russians roll dice for 1 Bunker in Amursk, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Amursk Masaharu win, taking Amursk from Russians with 3 Artillerys, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Russians: 1 Bunker Battle in Ostrov Masaharu attack with 1 Artillery and 1 Infantry Russians defend with 1 Bunker Masaharu roll dice for 1 Artillery and 1 Infantry in Ostrov, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Bunker in Ostrov, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu lost in Ostrov Masaharu roll dice for 1 Artillery in Ostrov, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Bunker in Ostrov, round 3 : 1/1 hits, 0.50 expected hits 1 Artillery owned by the Masaharu lost in Ostrov Russians win with 1 Bunker remaining. Battle score for attacker is -6 Casualties for Masaharu: 1 Artillery and 1 Infantry Battle in Quingdao Masaharu attack with 1 Artillery and 2 Infantrys Russians defend with 1 Bunker Masaharu roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 2 : 1/3 hits, 0.83 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Quingdao, round 2 : 0/1 hits, 0.50 expected hits Masaharu roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 Bunker in Quingdao, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu lost in Quingdao Masaharu roll dice for 1 Artillery and 1 Infantry in Quingdao, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Bunker in Quingdao, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu lost in Quingdao Masaharu roll dice for 1 Artillery in Quingdao, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Bunker in Quingdao, round 5 : 0/1 hits, 0.50 expected hits Masaharu roll dice for 1 Artillery in Quingdao, round 6 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 Bunker in Quingdao, round 6 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Quingdao Masaharu win, taking Quingdao from Russians with 1 Artillery remaining. Battle score for attacker is 2 Casualties for Masaharu: 2 Infantrys Casualties for Russians: 1 Bunker Battle in Jinan Masaharu attack with 1 Artillery and 2 Infantrys Russians defend with 1 Bunker Masaharu roll dice for 1 Artillery and 2 Infantrys in Jinan, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 Bunker in Jinan, round 2 : 0/1 hits, 0.50 expected hits Masaharu roll dice for 1 Artillery and 2 Infantrys in Jinan, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 Bunker in Jinan, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu lost in Jinan Masaharu roll dice for 1 Artillery and 1 Infantry in Jinan, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Bunker in Jinan, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu lost in Jinan 1 Artillery retreated to Hsingan Russians win with 1 Bunker remaining. Battle score for attacker is -4 Casualties for Masaharu: 2 Infantrys Battle in Belogorsk Masaharu attack with 1 Bomber and 3 Infantrys Russians defend with 1 Bunker Masaharu roll dice for 1 Bomber and 3 Infantrys in Belogorsk, round 2 : 1/4 hits, 1.17 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Belogorsk, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu lost in Belogorsk Masaharu roll dice for 1 Bomber and 2 Infantrys in Belogorsk, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 Bunker in Belogorsk, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Belogorsk Masaharu win, taking Belogorsk from Russians with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Bunker Battle in Vladivostok Masaharu attack with 1 Infantry and 1 Tank Russians defend with 1 Bunker Masaharu roll dice for 1 Infantry and 1 Tank in Vladivostok, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Bunker in Vladivostok, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu lost in Vladivostok Masaharu roll dice for 1 Tank in Vladivostok, round 3 : 1/1 hits, 0.50 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Vladivostok, round 3 : 0/1 hits, 0.50 expected hits Masaharu roll dice for 1 Tank in Vladivostok, round 4 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 Bunker in Vladivostok, round 4 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Russians and 1 Tank owned by the Masaharu lost in Vladivostok Russians win with no units remaining. Battle score for attacker is -1 Casualties for Masaharu: 1 Infantry and 1 Tank Casualties for Russians: 1 Bunker Non Combat Move - Masaharu 1 Bomber moved from Belogorsk to N.Japan 4 Infantrys moved from Akina to N.Japan 1 Tank moved from Akina to N.Japan 1 Submarine moved from sz7 to sz1 1 EarlyFighter moved from Akina to Amursk 1 EarlyFighter moved from Amursk to Manchuria Place Units - Masaharu 2 Infantrys placed in Akina 1 Factory placed in Manchuria Turn Complete - Masaharu Masaharu collect 28 PUs; end with 29 PUsCombat Hit Differential Summary :
Masaharu : -2.00 Russians : 1.00 -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Russians 1 Infantry moved from Vostok to Quingdao 2 Infantrys moved from Irkutsk to Quingdao 1 Submarine moved from sz4 to sz7 Purchase Units - Russians Russians buy 3 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Quingdao Russians attack with 3 Infantrys Masaharu defend with 1 Artillery Russians roll dice for 3 Infantrys in Quingdao, round 2 : 0/3 hits, 0.50 expected hits Masaharu roll dice for 1 Artillery in Quingdao, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Quingdao Russians roll dice for 2 Infantrys in Quingdao, round 3 : 0/2 hits, 0.33 expected hits Masaharu roll dice for 1 Artillery in Quingdao, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Quingdao Russians roll dice for 1 Infantry in Quingdao, round 4 : 0/1 hits, 0.17 expected hits Masaharu roll dice for 1 Artillery in Quingdao, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Quingdao Masaharu win with 1 Artillery remaining. Battle score for attacker is -6 Casualties for Russians: 3 Infantrys Battle in sz7 Russians attack with 1 Submarine Masaharu defend with 1 Destroyer Russians roll dice for 1 Submarine in sz7, round 2 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 1 Destroyer in sz7, round 2 : 1/1 hits, 0.50 expected hits 1 Submarine owned by the Russians lost in sz7 Masaharu win with 1 Destroyer remaining. Battle score for attacker is -6 Casualties for Russians: 1 Submarine Non Combat Move - Russians 1 Infantry moved from Angarsk to Vostok 1 Infantry moved from Ustkut to Irkutsk 1 Artillery moved from Ustkut to Ulaan Ude 3 Infantrys moved from Tulun to Ulaan Ude 2 Infantrys moved from Ulaan Ude to Jinan 1 Infantry moved from Kyzal to Ulaan Ude 1 Infantry moved from Bratsk to Ustkut 1 EarlyFighter moved from Kaask to Ulaan Ude 2 Artillerys moved from Kaask to Kyzal 1 Infantry moved from Jinquan to Kyzal 2 Tanks moved from Kaask to Ulaan Ude 4 Infantrys moved from Kaask to Kyzal 1 Infantry moved from Krasnoyarsk to Bratsk 1 Infantry moved from Kyzyl to Jinquan 1 Tank moved from Abakan to Jinquan 1 Infantry moved from Maltan to Abakan 1 Tank moved from Achinsk to Bratsk 1 Artillery moved from Achinsk to Kyzyl 1 Infantry moved from Achinsk to Krasnoyarsk Place Units - Russians 3 Infantrys placed in Kaask Turn Complete - Russians Russians collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Masaharu : 2.50 Russians : -1.33 -
TripleA Turn Summary: Yamamoto round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Research Technology - Yamamoto Combat Move - Yamamoto 3 Artillerys and 3 Infantrys moved from Manila to sz75 2 Infantrys and 4 Tanks moved from Manila to sz75 3 Infantrys moved from Iwo Jima to sz75 1 Infantry and 1 T.Boat moved from sz75 to sz71 1 Infantry moved from sz71 to Samar Yamamoto take Samar from Americans 1 Artillery, 1 Infantry and 1 Transport moved from sz75 to sz70 1 Artillery and 1 Infantry moved from sz70 to Celebs 1 Artillery, 1 Infantry and 1 Transport moved from sz75 to sz70 1 Artillery and 1 Infantry moved from sz70 to Davao 1 Artillery, 1 Infantry and 1 Transport moved from sz75 to sz70 1 Artillery and 1 Infantry moved from sz70 to Davao 1 Infantry, 1 Tank and 1 Transport moved from sz75 to sz70 1 Infantry and 1 Tank moved from sz70 to Davao 1 Infantry, 1 Tank and 1 Transport moved from sz75 to sz67 1 Infantry and 1 Tank moved from sz67 to Kwangsi 1 Infantry, 1 Tank and 1 Transport moved from sz75 to sz67 1 Infantry and 1 Tank moved from sz67 to Macau 3 Tanks moved from Kichedung to Shansi 2 Infantrys moved from E.Shansi to Shansi 1 Tank moved from Manchuria to Vladivostok Yamamoto take Vladivostok from Russians 1 Tank moved from Vladivostok to Amursk 1 Artillery and 2 Infantrys moved from Manchuria to Belogorsk 4 Infantrys moved from S.Japan to sz78 3 Infantrys moved from S.Japan to sz78 1 Infantry moved from Nagasaki to sz78 1 B.Transport and 4 Infantrys moved from sz78 to sz68 4 Infantrys moved from sz68 to Mindor 1 B.Transport and 4 Infantrys moved from sz78 to sz71 4 Infantrys moved from sz71 to S 2 EarlyFighters moved from sz71 to S 1 Infantry moved from Spralty to sz68 1 Infantry and 1 T.Boat moved from sz68 to sz70 1 Infantry moved from sz70 to Halma Yamamoto take Halma from Dutch 1 Infantry, 1 Tank and 1 Transport moved from sz75 to sz67 1 Infantry and 1 Tank moved from sz67 to N.French I. 2 Bombers moved from Iwo Jima to sz45 1 Battleship moved from sz71 to sz70 3 EarlyFighters moved from Iwo Jima to sz45 Purchase Units - Yamamoto Yamamoto buy 1 B.Transport, 1 Carrier, 1 Destroyer, 1 Factory and 1 Marine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in S Yamamoto attack with 2 EarlyFighters and 4 Infantrys Americans defend with 2 Infantrys Yamamoto roll dice for 2 EarlyFighters and 4 Infantrys in S, round 2 : 1/6 hits, 1.33 expected hits Americans roll dice for 2 Infantrys in S, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in S Yamamoto roll dice for 2 EarlyFighters and 3 Infantrys in S, round 3 : 2/5 hits, 1.17 expected hits Americans roll dice for 1 Infantry in S, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in S Yamamoto win, taking S from Americans with 2 EarlyFighters and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Casualties for Americans: 2 Infantrys Battle in Mindor Yamamoto attack with 4 Infantrys Americans defend with 1 Infantry Yamamoto roll dice for 4 Infantrys in Mindor, round 2 : 1/4 hits, 0.67 expected hits Americans roll dice for 1 Infantry in Mindor, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Mindor Yamamoto win, taking Mindor from Americans with 4 Infantrys remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in Macau Yamamoto attack with 1 Infantry and 1 Tank Chinese defend with 1 Infantry Yamamoto roll dice for 1 Infantry and 1 Tank in Macau, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Macau, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry and 1 Tank in Macau, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Macau, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry and 1 Tank in Macau, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Macau, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry and 1 Tank in Macau, round 5 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Macau, round 5 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry and 1 Tank in Macau, round 6 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Macau, round 6 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry and 1 Tank in Macau, round 7 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Macau, round 7 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Macau Yamamoto win, taking Macau from Chinese with 1 Tank remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Celebs Yamamoto attack with 1 Artillery and 1 Infantry Dutch defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 1 Infantry in Celebs, round 2 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Celebs, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Celebs, round 3 : 2/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Celebs, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Celebs Yamamoto win, taking Celebs from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Battle in Kwangsi Yamamoto attack with 1 Infantry and 1 Tank Chinese defend with 1 Infantry Yamamoto roll dice for 1 Infantry and 1 Tank in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Kwangsi Yamamoto win, taking Kwangsi from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Davao Yamamoto attack with 2 Artillerys, 3 Infantrys and 1 Tank Americans defend with 1 AAGun, 1 Artillery, 1 Factory, 2 Infantrys and 2 Tanks Yamamoto roll dice for 1 Battleship in Davao, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Americans lost in Davao Yamamoto roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Davao, round 2 : 3/6 hits, 2.00 expected hits Americans roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Davao, round 2 : 1/4 hits, 1.67 expected hits 1 Infantry owned by the Yamamoto, 1 Artillery owned by the Americans, 1 Infantry owned by the Americans and 1 Tank owned by the Americans lost in Davao Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Davao, round 3 : 3/5 hits, 1.83 expected hits Americans roll dice for 1 Tank in Davao, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Yamamoto and 1 Tank owned by the Americans lost in Davao Yamamoto win, taking Davao from Americans with 2 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 14 Casualties for Americans: 1 Artillery, 2 Infantrys and 2 Tanks Casualties for Yamamoto: 2 Infantrys Battle in sz45 Yamamoto attack with 2 Bombers, 3 EarlyFighters and 1 Submarine British defend with 1 Submarine Yamamoto roll dice for 1 Submarine in sz45, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Submarine in sz45, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 2 Bombers and 3 EarlyFighters in sz45, round 2 : 2/5 hits, 2.33 expected hits 1 Submarine owned by the British lost in sz45 Yamamoto win with 2 Bombers, 3 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 6 Casualties for British: 1 Submarine Non Combat Move - Yamamoto 2 Bombers moved from sz45 to Manila 1 Carrier moved from sz71 to sz70 1 EarlyFighter moved from sz45 to Iwo Jima 2 EarlyFighters moved from sz45 to Iwo Jima 2 EarlyFighters moved from S to sz78 1 Submarine moved from sz71 to sz70 1 Destroyer moved from sz71 to sz70 1 Destroyer and 1 Submarine moved from sz75 to sz78 1 Carrier and 2 EarlyFighters moved from sz73 to sz60 Place Units - Yamamoto 1 B.Transport, 1 Carrier and 1 Destroyer placed in sz78 1 Factory placed in Kichedung 1 Marine placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 62 PUs; end with 62 PUsCombat Hit Differential Summary :
British : -0.17 Yamamoto : 1.67 Americans : -0.50 Chinese : -1.33 Dutch : -0.67 -
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Chinese 1 Artillery and 1 Infantry moved from Agra to Bikaner 1 Artillery and 2 Infantrys moved from Yecheng to Punjab 2 Tanks moved from Sian to E.Tibet 1 Tank moved from W.Sian to E.Tibet 2 Infantrys moved from W.Sian to E.Tibet 1 Infantry moved from Sikang to E.Tibet 1 EarlyFighter moved from Gansu to E.Tibet 1 EarlyFighter moved from Tsingnan to E.Tibet 1 Infantry moved from Hanan to Kiangsi 1 Infantry moved from Sian to Hanan 2 Artillerys and 6 Infantrys moved from Sian to Szechwan 1 Infantry and 2 Tanks moved from S.Mongolia to N.Mongolia 1 Tank moved from W.Mongolia to N.Mongolia 1 Infantry and 1 Tank moved from Gobi to N.Mongolia 1 Artillery and 3 Infantrys moved from Tsingnan to Gansu 2 Infantrys moved from Tsingnan to Ming Jong 1 Artillery moved from Tsingnan to Gansu 1 Infantry moved from Xining to Nancheng 2 Infantrys moved from Xining to Tsingnan Purchase Units - Chinese Chinese buy 2 Infantrys and 8 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in N.Mongolia Chinese attack with 2 Infantrys and 4 Tanks Neutral defend with 1 Bunker Chinese roll dice for 2 Infantrys and 4 Tanks in N.Mongolia, round 2 : 3/6 hits, 2.33 expected hits Neutral roll dice for 1 Bunker in N.Mongolia, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in N.Mongolia Chinese loses 0 PUs for violating N.Mongolias neutrality. Chinese win, taking N.Mongolia from Neutral with 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Bunker Battle in E.Tibet Chinese attack with 2 EarlyFighters, 3 Infantrys and 3 Tanks Neutral defend with 1 Bunker and 4 Infantrys Chinese roll dice for 2 EarlyFighters, 3 Infantrys and 3 Tanks in E.Tibet, round 2 : 3/8 hits, 2.67 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker and 4 Infantrys in E.Tibet, round 2 : 2/5 hits, 1.83 expected hits 2 Infantrys owned by the Neutral and 2 Infantrys owned by the Chinese lost in E.Tibet Chinese roll dice for 2 EarlyFighters, 1 Infantry and 3 Tanks in E.Tibet, round 3 : 2/6 hits, 2.33 expected hits Neutral roll dice for 1 Bunker and 2 Infantrys in E.Tibet, round 3 : 1/3 hits, 1.17 expected hits 2 Infantrys owned by the Neutral and 1 Infantry owned by the Chinese lost in E.Tibet Chinese roll dice for 2 EarlyFighters and 3 Tanks in E.Tibet, round 4 : 3/5 hits, 2.17 expected hits Neutral roll dice for 1 Bunker in E.Tibet, round 4 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in E.Tibet Chinese loses 0 PUs for violating E.Tibets neutrality. Chinese win, taking E.Tibet from Neutral with 2 EarlyFighters and 3 Tanks remaining. Battle score for attacker is 8 Casualties for Chinese: 3 Infantrys Casualties for Neutral: 1 Bunker and 4 Infantrys Battle in Punjab Chinese attack with 1 Artillery and 2 Infantrys Neutral defend with 1 Infantry Chinese roll dice for 1 Artillery and 2 Infantrys in Punjab, round 2 : 2/3 hits, 0.83 expected hits Neutral roll dice for 1 Infantry in Punjab, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the Chinese lost in Punjab Chinese loses 0 PUs for violating Punjabs neutrality. Chinese win, taking Punjab from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Neutral: 1 Infantry Battle in Bikaner Chinese attack with 1 Artillery and 1 Infantry Neutral defend with 1 Infantry Chinese roll dice for 1 Artillery and 1 Infantry in Bikaner, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Bikaner, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the Chinese lost in Bikaner Chinese loses 0 PUs for violating Bikaners neutrality. Chinese win, taking Bikaner from Neutral with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Neutral: 1 Infantry Non Combat Move - Chinese 2 EarlyFighters moved from E.Tibet to Szechwan Place Units - Chinese 2 Infantrys and 4 Mech.Infs placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Neutral : 0.33 Chinese : 3.00 -
TripleA Turn Summary: Hisaichi round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Hisaichi 1 Artillery and 1 Infantry moved from Nanking to Sian 1 Artillery and 1 Infantry moved from Hankou to Hanan 1 Infantry moved from Hankou to Hanan 1 Infantry moved from Hankou to Kiangsi 1 Infantry moved from Kwangtung to Kiangsi 1 Artillery moved from Kwangtung to Kiangsi 1 Artillery, 1 EarlyFighter, 7 Infantrys and 5 Tanks moved from Shansi to Shangsi 5 Tanks moved from Nanking to Shangsi 1 EarlyFighter moved from Fukien to Sian 1 Artillery, 1 Infantry and 1 Tank moved from W.Borneo to S.Borneo 1 EarlyFighter moved from sz60 to S.Borneo 1 Bomber moved from Phuket to S.Borneo 2 Artillerys moved from Hongkong to sz67 2 Infantrys moved from Hongkong to sz67 2 Artillerys, 2 Infantrys and 2 Transports moved from sz67 to sz60 2 Artillerys and 2 Infantrys moved from sz60 to N.S 1 Bomber moved from Manila to N.S 3 Transports moved from sz68 to sz67 1 Transport moved from sz68 to sz74 1 Tank moved from Formosa to sz74 1 Tank moved from sz74 to Fukien 1 Carrier, 2 Destroyers, 2 EarlyFighters and 3 Submarines moved from sz68 to sz60 2 EarlyFighters moved from sz60 to N.S 2 EarlyFighters moved from sz67 to N.S 1 T.Boat moved from sz67 to sz74 Purchase Units - Hisaichi Hisaichi buy 4 Artillerys, 3 Infantrys, 2 Tanks and 4 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in N.S Hisaichi attack with 2 Artillerys, 1 Bomber, 4 EarlyFighters and 2 Infantrys Dutch defend with 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank Hisaichi roll dice for 1 Battleship in N.S, round 2 : 0/1 hits, 0.67 expected hits Hisaichi roll dice for 2 Artillerys, 1 Bomber, 4 EarlyFighters and 2 Infantrys in N.S, round 2 : 4/9 hits, 3.33 expected hits Units damaged: 1 Bunker owned by the Dutch Dutch roll dice for 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank in N.S, round 2 : 3/5 hits, 2.00 expected hits 1 Artillery owned by the Dutch, 2 Infantrys owned by the Dutch, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in N.S Hisaichi roll dice for 1 Artillery, 1 Bomber and 4 EarlyFighters in N.S, round 3 : 2/6 hits, 2.33 expected hits Dutch roll dice for 1 Bunker and 1 Tank in N.S, round 3 : 1/2 hits, 1.00 expected hits 1 EarlyFighter owned by the Hisaichi, 1 Bunker owned by the Dutch and 1 Tank owned by the Dutch lost in N.S Hisaichi win, taking N.S from Dutch with 1 Artillery, 1 Bomber and 3 EarlyFighters remaining. Battle score for attacker is 3 Casualties for Hisaichi: 1 Artillery, 1 EarlyFighter and 2 Infantrys Casualties for Dutch: 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank Battle in Sian Hisaichi attack with 1 Artillery, 1 EarlyFighter and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Sian, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Sian, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sian Hisaichi win, taking Sian from Chinese with 1 Artillery and 1 EarlyFighter remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Hanan Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in Hanan, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Hanan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hanan Hisaichi win, taking Hanan from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Kiangsi Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in Kiangsi, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kiangsi Hisaichi win, taking Kiangsi from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Shangsi Hisaichi attack with 1 Artillery, 1 EarlyFighter, 7 Infantrys and 10 Tanks Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 1 EarlyFighter, 7 Infantrys and 10 Tanks in Shangsi, round 2 : 8/19 hits, 7.00 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 1 Artillery, 1 EarlyFighter, 7 Infantrys and 10 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in S.Borneo Hisaichi attack with 1 Artillery, 1 Bomber, 1 EarlyFighter, 1 Infantry and 1 Tank Dutch defend with 1 AAGun, 1 Factory and 3 Infantrys AA fire in S.Borneo : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter, 1 Infantry and 1 Tank in S.Borneo, round 2 : 3/5 hits, 2.17 expected hits Dutch roll dice for 3 Infantrys in S.Borneo, round 2 : 1/3 hits, 1.00 expected hits 3 Infantrys owned by the Dutch and 1 Infantry owned by the Hisaichi lost in S.Borneo Hisaichi captures 29PUs while taking Dutch capital Hisaichi win, taking S.Borneo from Dutch with 1 Artillery, 1 Bomber, 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry Casualties for Dutch: 3 Infantrys Non Combat Move - Hisaichi 3 EarlyFighters moved from N.S to sz60 1 EarlyFighter moved from S.Borneo to sz67 1 EarlyFighter moved from Sian to Nanking 1 EarlyFighter moved from Shangsi to Shansi 4 Infantrys moved from E.Shansi to Shangsi 4 Infantrys moved from Hopeh to E.Shansi 1 Infantry moved from Korea to sz74 1 Infantry moved from sz74 to Fukien 2 Tanks moved from Seoul to Tientsin 1 Bomber moved from S.Borneo to Phuket 1 Bomber moved from N.S to Phuket 2 Transports moved from sz60 to sz67 Place Units - Hisaichi 3 Artillerys and 3 Infantrys placed in Hongkong 1 Tank and 2 Tankettes placed in Peking 1 Tank and 2 Tankettes placed in Tientsin 1 Artillery placed in Seoul Turn Complete - Hisaichi Hisaichi collect 56 PUs; end with 85 PUsCombat Hit Differential Summary :
Hisaichi : 3.83 AA fire in S.Borneo : : -0.33 Chinese : 0.67 Dutch : 1.00 -
TripleA Turn Summary: Dutch round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Dutch 2 Artillerys and 2 Infantrys moved from Java to sz57 2 Artillerys, 2 Infantrys and 2 Transports moved from sz57 to sz61 2 Artillerys and 2 Infantrys moved from sz61 to N.S 1 Destroyer moved from sz57 to sz61 1 Infantry moved from Soem to sz50 1 Infantry and 1 T.Boat moved from sz50 to sz59 1 EarlyFighter moved from Java to Malaya 1 Infantry moved from Lambok to sz57 1 Infantry and 1 T.Boat moved from sz57 to sz59 2 Infantrys moved from sz59 to E.Borneo 2 Infantrys moved from Java to Sumatra Combat - Dutch Battle in E.Borneo Dutch attack with 2 Infantrys Thai defend with 1 Infantry Dutch roll dice for 2 Infantrys in E.Borneo, round 2 : 0/2 hits, 0.33 expected hits Thai roll dice for 1 Infantry in E.Borneo, round 2 : 0/1 hits, 0.33 expected hits Dutch roll dice for 2 Infantrys in E.Borneo, round 3 : 2/2 hits, 0.33 expected hits Thai roll dice for 1 Infantry in E.Borneo, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in E.Borneo Dutch win, taking E.Borneo from Thai with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Battle in N.S Dutch attack with 2 Artillerys and 2 Infantrys Hisaichi defend with 1 Artillery Dutch roll dice for 2 Artillerys and 2 Infantrys in N.S, round 2 : 1/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery in N.S, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch and 1 Artillery owned by the Hisaichi lost in N.S Dutch win, taking N.S from Hisaichi with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Casualties for Hisaichi: 1 Artillery Non Combat Move - Dutch Turn Complete - DutchCombat Hit Differential Summary :
Hisaichi : 0.67 Thai : -0.67 Dutch : 1.00 -
TripleA Turn Summary: Thai round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Thai 1 Artillery and 1 Infantry moved from Frenchindochina to sz73 1 Artillery and 1 Infantry moved from Frenchindochina to sz73 2 Artillerys, 1 Destroyer, 2 Infantrys and 2 Transports moved from sz73 to sz60 2 Artillerys and 2 Infantrys moved from sz60 to E.Borneo 1 T.Boat moved from sz60 to sz73 Purchase Units - Thai Thai buy 6 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in E.Borneo Thai attack with 2 Artillerys and 2 Infantrys Dutch defend with 2 Infantrys Thai roll dice for 2 Artillerys and 2 Infantrys in E.Borneo, round 2 : 1/4 hits, 1.33 expected hits Dutch roll dice for 2 Infantrys in E.Borneo, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Thai and 1 Infantry owned by the Dutch lost in E.Borneo Thai roll dice for 2 Artillerys in E.Borneo, round 3 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in E.Borneo, round 3 : 0/1 hits, 0.33 expected hits Thai roll dice for 2 Artillerys in E.Borneo, round 4 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in E.Borneo, round 4 : 0/1 hits, 0.33 expected hits Thai roll dice for 2 Artillerys in E.Borneo, round 5 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in E.Borneo, round 5 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Thai lost in E.Borneo Thai roll dice for 1 Artillery in E.Borneo, round 6 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Infantry in E.Borneo, round 6 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Artillery in E.Borneo, round 7 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Infantry in E.Borneo, round 7 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Artillery in E.Borneo, round 8 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Infantry in E.Borneo, round 8 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Artillery in E.Borneo, round 9 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Infantry in E.Borneo, round 9 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Thai lost in E.Borneo Dutch win with 1 Infantry remaining. Battle score for attacker is -10 Casualties for Thai: 2 Artillerys and 2 Infantrys Casualties for Dutch: 1 Infantry Non Combat Move - Thai Place Units - Thai 6 Infantrys placed in Phuket Turn Complete - Thai Thai collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
Thai : -3.67 Dutch : 1.00 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - British 1 Artillery and 3 Infantrys moved from Java to sz57 1 Artillery, 3 Infantrys and 2 Transports moved from sz57 to sz61 1 Artillery and 3 Infantrys moved from sz61 to N.S 1 Destroyer moved from sz57 to sz61 2 Artillerys, 2 EarlyFighters, 4 Infantrys and 1 Tank moved from Burma to Thailand 3 EarlyFighters moved from Malaya to Thailand 1 Artillery moved from C.India to sz63 1 Artillery moved from Ceylon to sz63 1 Infantry moved from C.India to sz63 2 Artillerys, 1 B.Transport and 1 Infantry moved from sz63 to sz66 2 Artillerys and 1 Infantry moved from sz66 to Thailand 1 Infantry moved from Bengal to Burma 5 Infantrys moved from C.India to sz63 1 Artillery moved from S.A to sz66 1 Artillery and 2 Transports moved from sz66 to sz64 1 Artillery moved from E.India to sz64 2 Infantrys moved from E.India to sz64 2 Artillerys, 2 Infantrys and 2 Transports moved from sz64 to sz66 1 B.Transport, 1 Cruiser and 5 Infantrys moved from sz63 to sz66 2 Artillerys and 7 Infantrys moved from sz66 to Malaya 1 Artillery, 1 Infantry and 1 Tank moved from Nepal to Bengal 1 Artillery and 4 Infantrys moved from Bhopa to Nepal 1 Transport moved from sz4 to sz5 1 Infantry moved from Anchorage to sz5 1 Infantry moved from N.Canada to sz5 2 Infantrys and 1 Transport moved from sz5 to sz4 2 Infantrys moved from sz4 to Palana Purchase Units - British British buy 2 Artillerys, 2 EarlyFighters, 1 Factory, 1 Infantry, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in Thailand British attack with 4 Artillerys, 5 EarlyFighters, 5 Infantrys and 1 Tank Thai defend with 1 Artillery, 5 Infantrys and 1 Tank British roll dice for 1 Cruiser in Thailand, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 4 Artillerys, 5 EarlyFighters, 5 Infantrys and 1 Tank in Thailand, round 2 : 5/15 hits, 5.00 expected hits Thai roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Thailand, round 2 : 3/7 hits, 2.50 expected hits 5 Infantrys owned by the Thai and 3 Infantrys owned by the British lost in Thailand British roll dice for 4 Artillerys, 5 EarlyFighters, 2 Infantrys and 1 Tank in Thailand, round 3 : 3/12 hits, 4.17 expected hits Thai roll dice for 1 Artillery and 1 Tank in Thailand, round 3 : 0/2 hits, 0.83 expected hits 1 Tank owned by the Thai and 1 Artillery owned by the Thai lost in Thailand British win, taking Thailand from Thai with 4 Artillerys, 5 EarlyFighters, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 13 Casualties for British: 3 Infantrys Casualties for Thai: 1 Artillery, 5 Infantrys and 1 Tank Non Combat Move - British 5 EarlyFighters moved from Thailand to Malaya Place Units - British 1 Factory placed in Malaya 2 Artillerys, 2 EarlyFighters, 1 Infantry and 1 Marine placed in Calcutta 3 Mech.Infs placed in Dheli Turn Complete - British British collect 61 PUs; end with 61 PUsCombat Hit Differential Summary :
British : -1.67 Thai : -0.33 -
TripleA Turn Summary: Anzac round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Anzac 1 EarlyFighter moved from Java to Malaya 2 Infantrys, 1 Submarine and 1 Transport moved from sz49 to sz50 1 Artillery and 3 Infantrys moved from sz50 to Soem 1 Artillery moved from Sydney to sz37 6 Infantrys moved from Sydney to sz37 1 Infantry moved from S.W.Australia to sz37 1 Artillery, 7 Infantrys, 1 Submarine, 2 T.Boats and 3 Transports moved from sz37 to sz51 1 Artillery, 5 Infantrys, 1 Submarine and 3 Transports moved from sz51 to sz50 1 Artillery and 5 Infantrys moved from sz50 to Soem 1 Artillery and 2 Infantrys moved from S.W.Australia to W.Australia 2 Infantrys moved from sz51 to W.Australia 2 Infantrys moved from N.Australia to Derby 1 Infantry moved from Darwin to Derby Purchase Units - Anzac Anzac buy 1 Factory, 1 Infantry, 1 Marine and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Non Combat Move - Anzac Place Units - Anzac 1 Factory placed in W.Australia 1 Infantry and 1 Marine placed in Melbourne Anzac undo move 2. 1 Infantry and 1 Marine placed in Melbourne 1 Transport placed in sz37 Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
-
Don’t forget America!
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Americans 1 unit repaired. 1 EarlyFighter moved from Java to Malaya 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters and 1 Submarine moved from sz25 to sz20 1 Bomber moved from Wake to sz7 1 Artillery and 1 Infantry moved from Nor Cal to sz14 1 Infantry moved from Nor Cal to Portland 4 Infantrys and 2 Tanks moved from Portland to Seattle 1 Tank moved from Seattle to sz6 1 Infantry moved from Olympic Penn to sz6 2 Infantrys and 2 Tanks moved from Seattle to Canada 1 Artillery, 1 Infantry and 1 Transport moved from sz14 to sz5 1 Infantry, 1 Tank and 1 Transport moved from sz6 to sz4 1 Infantry and 1 Tank moved from Alaska to sz4 1 Artillery and 1 Infantry moved from N.Canada to Anchorage 1 Artillery and 1 Infantry moved from sz5 to Alaska 2 Artillerys, 5 Infantrys and 1 Tank moved from Canada to N.Canada 2 Infantrys and 2 Tanks moved from sz4 to Palana Purchase Units - Americans Americans buy 1 B.Transport, 2 Carriers, 3 Destroyers, 1 Factory and 2 Fighters; Remaining resources: 0 PUs; Combat - Americans Battle in sz7 Americans attack with 1 Bomber Masaharu defend with 1 Destroyer Americans roll dice for 1 Bomber in sz7, round 2 : 0/1 hits, 0.67 expected hits Masaharu roll dice for 1 Destroyer in sz7, round 2 : 1/1 hits, 0.50 expected hits 1 Bomber owned by the Americans lost in sz7 Masaharu win with 1 Destroyer remaining. Battle score for attacker is -14 Casualties for Americans: 1 Bomber Non Combat Move - Americans 1 Destroyer and 1 Submarine moved from sz11 to sz4 Place Units - Americans 2 Carriers placed in sz25 2 Fighters placed in sz25 1 B.Transport and 1 Destroyer placed in sz4 1 Factory placed in Rocky Mt 2 Destroyers placed in sz23 Turn Complete - Americans Americans collect 88 PUs; end with 88 PUsCombat Hit Differential Summary :
Masaharu : 0.50 Americans : -0.67 -
TripleA Turn Summary: Masaharu round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Masaharu 3 Transports moved from sz1 to sz15 2 Tanks moved from N.Japan to sz15 4 Infantrys moved from N.Japan to sz15 2 Infantrys moved from Akina to sz15 6 Infantrys, 2 Tanks and 4 Transports moved from sz15 to sz1 6 Infantrys and 2 Tanks moved from sz1 to Vostok 3 Artillerys, 5 Infantrys and 1 Tank moved from Amursk to Belogorsk 1 Artillery moved from Quingdao to Belogorsk 1 Infantry moved from Belogorsk to Quingdao 1 Artillery and 2 Tanks moved from Hsingan to Belogorsk 1 Infantry moved from Belogorsk to Hsingan 1 EarlyFighter moved from Manchuria to Belogorsk Purchase Units - Masaharu Masaharu buy 1 Destroyer, 6 Infantrys, 1 Marine and 1 Submarine; Remaining resources: 0 PUs; Combat - Masaharu Battle in Vostok Masaharu attack with 6 Infantrys and 2 Tanks Russians defend with 1 Infantry Masaharu roll dice for 6 Infantrys and 2 Tanks in Vostok, round 2 : 1/8 hits, 2.00 expected hits Russians roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Vostok Masaharu win, taking Vostok from Russians with 6 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Masaharu 1 Submarine moved from sz1 to sz7 1 Destroyer and 1 T.Boat moved from sz1 to sz7 Place Units - Masaharu 1 Destroyer and 1 Submarine placed in sz16 3 Infantrys placed in Amursk 3 Infantrys and 1 Marine placed in Manchuria Turn Complete - Masaharu Masaharu collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Masaharu : -1.00 Russians : -0.33 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Russians 2 Infantrys moved from Jinan to Hsingan 1 EarlyFighter moved from Ulaan Ude to Hsingan 1 Artillery and 2 Infantrys moved from Ulaan Ude to Quingdao 1 Infantry moved from Irkutsk to Angarsk 1 Infantry moved from Ustkut to Irkutsk 1 Tank moved from Bratsk to Ulaan Ude 1 Infantry moved from Bratsk to Ustkut 2 Artillerys and 5 Infantrys moved from Kyzal to Ulaan Ude 1 Infantry moved from Jinquan to Kyzal 1 Tank moved from Jinquan to Ulaan Ude 1 Artillery moved from Kyzyl to Kaask 3 Infantrys moved from Kaask to Kyzal 1 Infantry moved from Krasnoyarsk to Bratsk 1 Infantry moved from Abakan to Kyzyl Purchase Units - Russians Russians buy 4 Infantrys, 2 Mech.Infs, 2 Tanks and 2 Tankettes; Remaining resources: 0 PUs; Combat - Russians Battle in Hsingan Russians attack with 1 EarlyFighter and 2 Infantrys Masaharu defend with 1 Infantry Russians roll dice for 1 EarlyFighter and 2 Infantrys in Hsingan, round 2 : 0/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Hsingan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 EarlyFighter and 2 Infantrys in Hsingan, round 3 : 0/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Hsingan, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Hsingan Russians roll dice for 1 EarlyFighter and 1 Infantry in Hsingan, round 4 : 2/2 hits, 0.50 expected hits Masaharu roll dice for 1 Infantry in Hsingan, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Hsingan Russians win, taking Hsingan from Masaharu with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Masaharu: 1 Infantry Battle in Quingdao Russians attack with 1 Artillery and 2 Infantrys Masaharu defend with 1 Infantry Russians roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 2 : 0/3 hits, 0.83 expected hits Masaharu roll dice for 1 Infantry in Quingdao, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 3 : 1/3 hits, 0.83 expected hits Masaharu roll dice for 1 Infantry in Quingdao, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Quingdao Russians win, taking Quingdao from Masaharu with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 1 EarlyFighter moved from Hsingan to Ulaan Ude Place Units - Russians 4 Infantrys and 2 Tanks placed in Kaask 2 Mech.Infs and 2 Tankettes placed in Achinsk Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Masaharu : -0.67 Russians : -0.50 -
TripleA Turn Summary: Yamamoto round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Research Technology - Yamamoto Combat Move - Yamamoto 1 Infantry moved from Samar to sz71 1 Infantry and 1 T.Boat moved from sz71 to sz70 1 Infantry moved from sz70 to Boho Yamamoto take Boho from Americans 3 Infantrys moved from S to sz71 1 Infantry moved from Mindor to sz71 3 Infantrys moved from Mindor to sz68 1 B.Transport and 3 Infantrys moved from sz68 to sz70 1 B.Transport and 3 Infantrys moved from sz70 to sz58 3 Infantrys moved from sz58 to Flores 1 B.Transport and 4 Infantrys moved from sz71 to sz58 4 Infantrys moved from sz58 to Flores 1 Artillery moved from Davao to sz70 1 Tank moved from Davao to sz70 1 Artillery moved from Davao to sz70 1 Infantry moved from Davao to sz70 1 Artillery, 1 Infantry and 1 Transport moved from sz70 to sz58 1 Artillery and 1 Infantry moved from sz58 to Flores 1 Artillery and 1 Transport moved from sz70 to sz58 1 Infantry moved from Halma to sz58 1 Artillery and 1 Infantry moved from sz58 to Flores 1 Transport moved from sz70 to sz58 1 Artillery and 1 Infantry moved from Celebs to sz58 1 Artillery and 1 Infantry moved from sz58 to Flores 1 Tank and 1 Transport moved from sz70 to sz58 1 Tank moved from sz58 to Flores 2 Artillerys and 3 Infantrys moved from Hainan to sz67 2 Artillerys, 2 Infantrys and 2 Tanks moved from N.French I. to Thailand 1 Tank moved from Kwangsi to Thailand 1 Tank moved from Macau to sz67 2 Artillerys, 3 Infantrys, 1 Tank and 3 Transports moved from sz67 to sz60 1 Destroyer moved from sz70 to sz59 1 Submarine moved from sz70 to sz59 2 Artillerys moved from Nagasaki to sz78 1 Infantry moved from Nagasaki to sz78 2 Artillerys, 1 B.Transport and 1 Infantry moved from sz78 to sz68 2 Artillerys and 1 Infantry moved from sz68 to Punay 2 Artillerys, 3 Infantrys and 1 Tank moved from sz60 to Sumatra 1 EarlyFighter moved from sz60 to Sumatra 2 Bombers moved from Manila to Thailand 3 EarlyFighters moved from Iwo Jima to sz58 1 Carrier moved from sz70 to sz58 Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 1 B.Transport, 2 Destroyers, 2 Infantrys, 3 Mech.Infs and 2 Submarines; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Sumatra Yamamoto attack with 2 Artillerys, 1 EarlyFighter, 3 Infantrys and 1 Tank Dutch defend with 2 Infantrys Yamamoto roll dice for 2 Artillerys, 1 EarlyFighter, 3 Infantrys and 1 Tank in Sumatra, round 2 : 1/7 hits, 2.33 expected hits Dutch roll dice for 2 Infantrys in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Sumatra Yamamoto roll dice for 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 1 Tank in Sumatra, round 3 : 2/6 hits, 2.17 expected hits Dutch roll dice for 1 Infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Sumatra Yamamoto win, taking Sumatra from Dutch with 2 Artillerys, 1 EarlyFighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 0 Casualties for Yamamoto: 2 Infantrys Casualties for Dutch: 2 Infantrys Battle in Thailand Yamamoto attack with 2 Artillerys, 2 Bombers, 2 Infantrys and 3 Tanks British defend with 4 Artillerys, 2 Infantrys and 1 Tank Yamamoto roll dice for 2 Artillerys, 2 Bombers, 2 Infantrys and 3 Tanks in Thailand, round 2 : 6/9 hits, 4.17 expected hits British roll dice for 4 Artillerys, 2 Infantrys and 1 Tank in Thailand, round 2 : 3/7 hits, 2.50 expected hits 1 Artillery owned by the Yamamoto, 2 Infantrys owned by the Yamamoto, 4 Artillerys owned by the British and 2 Infantrys owned by the British lost in Thailand Yamamoto roll dice for 1 Artillery, 2 Bombers and 3 Tanks in Thailand, round 3 : 2/6 hits, 3.17 expected hits British roll dice for 1 Tank in Thailand, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in Thailand Yamamoto win, taking Thailand from British with 1 Artillery, 2 Bombers and 3 Tanks remaining. Battle score for attacker is 17 Casualties for Yamamoto: 1 Artillery and 2 Infantrys Casualties for British: 4 Artillerys, 2 Infantrys and 1 Tank Battle in sz59 Yamamoto attack with 1 Destroyer and 1 Submarine Dutch defend with 2 T.Boats Yamamoto roll dice for 1 Submarine in sz59, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in sz59, round 2 : 1/1 hits, 0.33 expected hits Dutch roll dice for 2 T.Boats in sz59, round 2 : 0/2 hits, 0.33 expected hits 1 T.Boat owned by the Dutch lost in sz59 Yamamoto roll dice for 1 Submarine in sz59, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in sz59, round 3 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 T.Boat in sz59, round 3 : 1/1 hits, 0.17 expected hits 1 Submarine owned by the Yamamoto lost in sz59 Yamamoto roll dice for 1 Destroyer in sz59, round 4 : 1/1 hits, 0.33 expected hits Dutch roll dice for 1 T.Boat in sz59, round 4 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Dutch lost in sz59 Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 4 Casualties for Dutch: 2 T.Boats Casualties for Yamamoto: 1 Submarine Battle in Flores Yamamoto attack with 3 Artillerys, 10 Infantrys and 1 Tank Dutch defend with 1 Artillery Yamamoto roll dice for 3 Artillerys, 10 Infantrys and 1 Tank in Flores, round 2 : 4/14 hits, 3.67 expected hits Dutch roll dice for 1 Artillery in Flores, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Dutch lost in Flores Yamamoto win, taking Flores from Dutch with 3 Artillerys, 10 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Dutch: 1 Artillery Battle in Punay Yamamoto attack with 2 Artillerys and 1 Infantry Americans defend with 1 Infantry Yamamoto roll dice for 2 Artillerys and 1 Infantry in Punay, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 Infantry in Punay, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Punay Yamamoto win, taking Punay from Americans with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Non Combat Move - Yamamoto 1 Battleship moved from sz70 to sz58 1 T.Boat moved from sz70 to sz58 1 EarlyFighter moved from sz58 to Celebs 1 EarlyFighter moved from Sumatra to sz60 1 Carrier, 5 Destroyers, 2 EarlyFighters and 1 Submarine moved from sz78 to sz76 1 Submarine moved from sz45 to sz76 1 Marine moved from Tokyo to S.Japan 5 Infantrys and 3 Tanks moved from Shansi to Sian 1 Infantry moved from Manchuria to Belogorsk 1 Tank moved from Amursk to Belogorsk 2 Bombers moved from Thailand to Phuket Place Units - Yamamoto 2 Artillerys and 2 Infantrys placed in Davao 3 Mech.Infs placed in Kichedung 1 B.Transport, 2 Destroyers and 2 Submarines placed in sz78 Turn Complete - Yamamoto Yamamoto collect 67 PUs; end with 67 PUsCombat Hit Differential Summary :
British : 0.00 Yamamoto : 0.83 Americans : -0.33 Dutch : 1.00 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Chinese 1 Infantry moved from Chunking to N.French I. Chinese take N.French I. from Yamamoto 1 Infantry moved from Szechwan to W.Sian 2 Infantrys moved from Ming Jong to N.Tibet 3 Tanks moved from E.Tibet to N.Tibet 1 Artillery moved from Bikaner to Agra 1 Artillery and 1 Infantry moved from Punjab to Agra 2 Artillerys, 2 EarlyFighters and 4 Infantrys moved from Szechwan to Sikang 2 Infantrys moved from Tsingnan to Sikang 2 Artillerys and 3 Infantrys moved from Gansu to Sikang 2 Infantrys and 4 Tanks moved from N.Mongolia to Khan 4 Mech.Infs moved from Xining to Khan 2 Infantrys moved from Xining to Tsingnan 1 Infantry moved from Nancheng to Sikang 4 Mech.Infs moved from Urumal to Tsingnan Purchase Units - Chinese Chinese buy 1 Elite, 3 Infantrys, 4 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in N.Tibet Chinese attack with 2 Infantrys and 3 Tanks Neutral defend with 1 Bunker Chinese roll dice for 2 Infantrys and 3 Tanks in N.Tibet, round 2 : 1/5 hits, 1.83 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in N.Tibet, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in N.Tibet Chinese roll dice for 1 Infantry and 3 Tanks in N.Tibet, round 3 : 2/4 hits, 1.67 expected hits Neutral roll dice for 1 Bunker in N.Tibet, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in N.Tibet Chinese loses 0 PUs for violating N.Tibets neutrality. Chinese win, taking N.Tibet from Neutral with 1 Infantry and 3 Tanks remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Neutral: 1 Bunker Battle in Khan Chinese attack with 2 Infantrys, 4 Mech.Infs and 4 Tanks Neutral defend with 1 Bunker Chinese roll dice for 2 Infantrys, 4 Mech.Infs and 4 Tanks in Khan, round 2 : 6/10 hits, 4.00 expected hits Neutral roll dice for 1 Bunker in Khan, round 2 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in Khan Chinese loses 0 PUs for violating Khans neutrality. Chinese win, taking Khan from Neutral with 1 Infantry, 4 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Neutral: 1 Bunker Non Combat Move - Chinese Place Units - Chinese 1 Elite, 3 Infantrys and 2 Tanks placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Neutral : 0.50 Chinese : 1.50 -
TripleA Turn Summary: Hisaichi round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Hisaichi 1 Infantry moved from Hanan to N.Chunking Hisaichi take N.Chunking from Chinese 1 Artillery and 1 Infantry moved from Hanan to W.Sian 1 Artillery, 11 Infantrys and 10 Tanks moved from Shangsi to Szechwan 1 Artillery moved from Sian to Szechwan 1 Artillery moved from N.Shangsi to Gansu 1 Infantry moved from N.Shangsi to Gansu 1 Tank and 2 Tankettes moved from Peking to Shangsi 4 Infantrys moved from E.Shansi to Shangsi 2 Tankettes moved from Tientsin to Hsingan 3 Tanks moved from Tientsin to E.Shansi 1 EarlyFighter moved from Shansi to Gansu 1 EarlyFighter moved from Nanking to Szechwan 1 Artillery moved from Formosa to sz74 1 Infantry moved from Fukien to sz74 1 Tank moved from Fukien to Hanan 1 Artillery and 1 Infantry moved from Kiangsi to Kwangsi 3 Artillerys moved from Hongkong to sz67 3 Infantrys moved from Hongkong to sz67 3 Artillerys, 3 Infantrys and 3 Transports moved from sz67 to sz60 1 Artillery moved from S.Borneo to E.Borneo 1 Tank moved from S.Borneo to E.Borneo 1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz67 1 Artillery and 1 Infantry moved from sz67 to N.French I. 1 EarlyFighter moved from sz67 to N.French I. 3 Artillerys and 3 Infantrys moved from sz60 to N.S 3 EarlyFighters moved from sz60 to N.S 2 Bombers moved from Phuket to N.S 2 Transports moved from sz60 to sz67 2 Transports moved from sz67 to sz74 1 Artillery moved from Seoul to Korea Purchase Units - Hisaichi Hisaichi buy 6 Artillerys, 1 Destroyer, 1 Elite, 1 Fighter, 9 Infantrys, 2 Tanks and 4 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Gansu Hisaichi attack with 1 Artillery, 1 EarlyFighter and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Gansu, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Gansu, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Gansu Hisaichi win, taking Gansu from Chinese with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in N.French I. Hisaichi attack with 1 Artillery, 1 EarlyFighter and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in N.French I., round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in N.French I., round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in N.French I. Hisaichi roll dice for 1 Artillery and 1 EarlyFighter in N.French I., round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in N.French I., round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in N.French I. Chinese win with 1 Infantry remaining. Battle score for attacker is -6 Casualties for Hisaichi: 1 Artillery and 1 Infantry 1 EarlyFighter owned by the Hisaichi retreated Battle in N.S Hisaichi attack with 3 Artillerys, 2 Bombers, 3 EarlyFighters and 3 Infantrys British defend with 1 Artillery and 3 Infantrys; Dutch defend with 2 Artillerys and 1 Infantry Hisaichi roll dice for 1 Battleship in N.S, round 2 : 0/1 hits, 0.67 expected hits Hisaichi roll dice for 3 Artillerys, 2 Bombers, 3 EarlyFighters and 3 Infantrys in N.S, round 2 : 6/11 hits, 4.33 expected hits Dutch roll dice for 3 Artillerys and 4 Infantrys in N.S, round 2 : 1/7 hits, 2.33 expected hits 2 Artillerys owned by the Dutch, 3 Infantrys owned by the British, 1 Infantry owned by the Dutch and 1 Infantry owned by the Hisaichi lost in N.S Hisaichi roll dice for 3 Artillerys, 2 Bombers, 3 EarlyFighters and 2 Infantrys in N.S, round 3 : 4/10 hits, 4.00 expected hits Dutch roll dice for 1 Artillery in N.S, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in N.S Hisaichi win, taking N.S from Dutch with 3 Artillerys, 2 Bombers, 3 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 18 Casualties for Hisaichi: 1 Infantry Casualties for British: 1 Artillery and 3 Infantrys Casualties for Dutch: 2 Artillerys and 1 Infantry Battle in Szechwan Hisaichi attack with 2 Artillerys, 1 EarlyFighter, 11 Infantrys and 10 Tanks Chinese defend with 1 Infantry Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter, 11 Infantrys and 10 Tanks in Szechwan, round 2 : 8/24 hits, 8.17 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Szechwan Hisaichi win, taking Szechwan from Chinese with 2 Artillerys, 1 EarlyFighter, 11 Infantrys and 10 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Hsingan Hisaichi attack with 2 Tankettes Russians defend with 1 Infantry Hisaichi roll dice for 2 Tankettes in Hsingan, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Hsingan, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Tankettes in Hsingan, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Hsingan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Hsingan Hisaichi win, taking Hsingan from Russians with 2 Tankettes remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in E.Borneo Hisaichi attack with 1 Artillery and 1 Tank Dutch defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Tank in E.Borneo, round 2 : 2/2 hits, 0.83 expected hits Dutch roll dice for 1 Infantry in E.Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch and 1 Artillery owned by the Hisaichi lost in E.Borneo Hisaichi win, taking E.Borneo from Dutch with 1 Tank remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 Artillery Casualties for Dutch: 1 Infantry Battle in W.Sian Hisaichi attack with 1 Artillery and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Infantry in W.Sian, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in W.Sian, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian Hisaichi win, taking W.Sian from Chinese with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 1 EarlyFighter moved from Szechwan to Shangsi 1 EarlyFighter moved from Gansu to Shangsi 2 Bombers moved from N.S to Phuket 3 EarlyFighters moved from N.S to sz60 1 Carrier moved from sz67 to sz60 1 EarlyFighter moved from N.French I. to sz60 Place Units - Hisaichi 3 Artillerys and 3 Infantrys placed in Hongkong 2 Artillerys and 2 Infantrys placed in S.Borneo 1 Artillery, 1 Elite and 1 Tankette placed in Peking 1 Infantry, 1 Tank and 1 Tankette placed in Tientsin 1 Fighter, 3 Infantrys, 1 Tank and 2 Tankettes placed in Seoul 1 Destroyer placed in sz79 Turn Complete - Hisaichi Hisaichi collect 62 PUs; end with 62 PUsCombat Hit Differential Summary :
Hisaichi : 0.33 Chinese : 1.33 Russians : -0.67 Dutch : -1.00 -
TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Turn Complete - DutchCombat Hit Differential Summary :
-
TripleA Turn Summary: Thai round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Thai 1 Infantry moved from Phuket to sz73 1 Infantry and 1 T.Boat moved from sz73 to sz68 1 Infantry moved from sz68 to Borneo Thai take Borneo from Dutch 1 Transport moved from sz60 to sz73 1 Infantry moved from Phuket to sz73 1 Infantry and 1 Transport moved from sz73 to sz60 1 Infantry moved from sz60 to Java Thai take Java from Dutch Purchase Units - Thai Thai buy 5 Infantrys; Remaining resources: 1 PUs; Combat - Thai Non Combat Move - Thai Place Units - Thai 5 Infantrys placed in Phuket Turn Complete - Thai Thai collect 16 PUs; end with 17 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - British 1 Transport moved from sz66 to sz64 1 Artillery and 1 Infantry moved from Bengal to sz64 1 Artillery and 1 Infantry moved from sz64 to Thailand 1 Infantry moved from Burma to Thailand 1 Tank moved from Bengal to Thailand 2 EarlyFighters moved from Calcutta to Thailand 2 Transports moved from sz61 to sz63 2 Artillerys, 1 Infantry and 1 Marine moved from Calcutta to sz63 2 Artillerys, 1 Infantry, 1 Marine and 2 Transports moved from sz63 to sz61 2 Artillerys, 1 Infantry and 1 Marine moved from sz61 to N.S 3 EarlyFighters moved from Malaya to N.S 1 EarlyFighter moved from Malaya to Thailand 1 EarlyFighter moved from Malaya to N.S 1 Artillery and 4 Infantrys moved from Nepal to Bengal 3 Mech.Infs moved from Dheli to Bengal 2 B.Transports moved from sz66 to sz63 Purchase Units - British British buy 8 Artillerys, 1 Fighter, 4 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in Thailand British attack with 1 Artillery, 3 EarlyFighters, 2 Infantrys and 1 Tank Yamamoto defend with 1 Artillery and 3 Tanks British roll dice for 1 Artillery, 3 EarlyFighters, 2 Infantrys and 1 Tank in Thailand, round 2 : 3/7 hits, 2.33 expected hits Thai roll dice for 1 Artillery and 3 Tanks in Thailand, round 2 : 2/4 hits, 1.83 expected hits 1 Artillery owned by the Yamamoto, 2 Infantrys owned by the British and 2 Tanks owned by the Yamamoto lost in Thailand British roll dice for 1 Artillery, 3 EarlyFighters and 1 Tank in Thailand, round 3 : 2/5 hits, 1.83 expected hits Thai roll dice for 1 Tank in Thailand, round 3 : 1/1 hits, 0.50 expected hits 1 Artillery owned by the British and 1 Tank owned by the Yamamoto lost in Thailand British win, taking Thailand from Thai with 3 EarlyFighters and 1 Tank remaining. Battle score for attacker is 11 Casualties for British: 1 Artillery and 2 Infantrys Casualties for Yamamoto: 1 Artillery and 3 Tanks Battle in N.S British attack with 2 Artillerys, 4 EarlyFighters, 1 Infantry and 1 Marine Hisaichi defend with 3 Artillerys and 2 Infantrys British roll dice for 2 Artillerys, 4 EarlyFighters, 1 Infantry and 1 Marine in N.S, round 2 : 3/8 hits, 2.83 expected hits Hisaichi roll dice for 3 Artillerys and 2 Infantrys in N.S, round 2 : 2/5 hits, 1.67 expected hits 1 Artillery owned by the British, 1 Infantry owned by the British, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in N.S British roll dice for 1 Artillery, 4 EarlyFighters and 1 Marine in N.S, round 3 : 3/6 hits, 2.17 expected hits Hisaichi roll dice for 2 Artillerys in N.S, round 3 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the British and 2 Artillerys owned by the Hisaichi lost in N.S British win, taking N.S from Hisaichi with 4 EarlyFighters and 1 Marine remaining. Battle score for attacker is 6 Casualties for British: 2 Artillerys and 1 Infantry Casualties for Hisaichi: 3 Artillerys and 2 Infantrys Non Combat Move - British 4 EarlyFighters moved from N.S to Malaya 3 EarlyFighters moved from Thailand to Malaya Place Units - British 6 Artillerys placed in Malaya 2 Artillerys and 4 Infantrys placed in Calcutta 1 Fighter placed in Calcutta 3 Mech.Infs placed in Dheli Turn Complete - British British collect 63 PUs; end with 63 PUsCombat Hit Differential Summary :
British : 1.83 Hisaichi : 0.67 Thai : 0.67





