Italy Turn 1 Complete Game 32.tsvg
The ball is in ANZAC’s and France’s court.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Kwangtung to Kiangsu
1 artillery and 5 infantry moved from Kwangsi to Kiangsi
Place Units - Chinese
2 artilleries and 5 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 7 infantry, 3 submarines and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Algeria to Normandy Bordeaux
Combat - Americans
Americans creates battle in territory 105 Sea Zone
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Normandy Bordeaux causes 0 damage total.
Non Combat Move - Americans
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 battleship, 3 carriers, 3 destroyers, 4 fighters, 2 submarines and 4 transports moved from 95 Sea Zone to 92 Sea Zone
3 fighters moved from 92 Sea Zone to Gibraltar
2 tactical_bombers moved from Eastern United States to 92 Sea Zone
3 armour moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 1 battleship, 1 carrier, 3 infantry, 5 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports moved from 9 Sea Zone to 10 Sea Zone
2 mech_infantrys moved from British Columbia to Western United States
1 armour moved from British Columbia to Western United States
3 armour moved from 91 Sea Zone to Gibraltar
3 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
3 infantry placed in Western United States
1 carrier and 3 submarines placed in 10 Sea Zone
4 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Kwangtung to Kiangsu
1 artillery and 5 infantry moved from Kwangsi to Kiangsi
Place Units - Chinese
2 artilleries and 5 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
Purchase Units - British
British buy 2 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries moved from Egypt to 81 Sea Zone
3 infantry moved from Egypt to 81 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 81 Sea Zone to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 battleship moved from 81 Sea Zone to 97 Sea Zone
3 infantry moved from 97 Sea Zone to Southern Italy
3 artilleries moved from 97 Sea Zone to Southern Italy
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Southern Italy
Combat - British
Battle in Southern Italy
British attack with 1 armour, 3 artilleries and 3 infantry
Germans defend with 1 infantry; Italians defend with 1 airfield, 1 factory_minor and 1 harbour
British roll dice for 1 battleship in Southern Italy, round 2 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Southern Italy
British captures 0PUs while taking Italians capital
British win, taking Southern Italy from Italians with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
7 mech_infantrys moved from Kwangtung to Anhwe
3 armour moved from Kwangtung to Anhwe
2 mech_infantrys moved from Yunnan to Anhwe
1 infantry moved from Yunnan to Kwangsi
1 armour moved from India to Yunnan
2 mech_infantrys moved from India to Yunnan
1 mech_infantry moved from Tobruk to Egypt
3 infantry moved from Trans-Jordan to Syria
Place Units - British
1 transport placed in 106 Sea Zone
1 transport placed in 81 Sea Zone
1 artillery and 1 infantry placed in Egypt
2 armour and 1 infantry placed in Iraq
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in Kwangtung
Turning on Edit Mode
EDIT: Turning off Edit Mode
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 5 infantry
Some Units in Kwangtung change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : 0,33
Italians : -0,33
AA fire in Normandy Bordeaux : : 0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
4 infantry moved from Northern Italy to Southern Italy
4 mech_infantrys moved from Southern Italy to Northern Italy
3 submarines moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 10 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Combat Move - Italians
4 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Rostov
6 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 artillery and 7 infantry
Russians defend with 2 mech_infantrys
Italians roll dice for 1 artillery and 7 infantry in Rostov, round 2 : 1/8 hits, 1,67 expected hits
Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians roll dice for 1 artillery and 6 infantry in Rostov, round 3 : 1/7 hits, 1,50 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 2
Casualties for Italians: 2 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Tambov
Italians attack with 5 infantry
Russians defend with 1 infantry
Italians roll dice for 5 infantry in Tambov, round 2 : 0/5 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 5 infantry in Tambov, round 3 : 0/5 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 5 infantry in Tambov, round 4 : 0/5 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 5 infantry in Tambov, round 5 : 1/5 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Tambov, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov
Italians win, taking Tambov from Russians with 4 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
3 aaGuns moved from Bryansk to Rostov
Turn Complete - Italians
Combat Hit Differential Summary :
Italians : -3,50
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 8 PUs;
Combat Move - ANZAC
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from New South Wales to Queensland
1 armour moved from Queensland to Northern Territory
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 bomber moved from Java to India
1 fighter moved from Java to India
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 battleship moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 armour, 1 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 2 infantry and 2 transports moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in Philippines
ANZAC attack with 1 armour and 2 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
ANZAC roll dice for 1 armour and 2 infantry in Philippines, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 armour and 2 infantry in Philippines, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 armour and 2 infantry in Philippines, round 4 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
ANZAC : -0,50
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 8 PUs;
Combat Move - ANZAC
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from New South Wales to Queensland
1 armour moved from Queensland to Northern Territory
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 bomber moved from Java to India
1 fighter moved from Java to India
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 battleship moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 armour, 1 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 2 infantry and 2 transports moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in Philippines
ANZAC attack with 1 armour and 2 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
ANZAC roll dice for 1 armour and 2 infantry in Philippines, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 armour and 2 infantry in Philippines, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 armour and 2 infantry in Philippines, round 4 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,50
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 18 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Southern France to Normandy Bordeaux
7 mech_infantrys moved from Western Germany to Normandy Bordeaux
5 bombers moved from Western Germany to Normandy Bordeaux
5 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
7 mech_infantrys moved from Romania to Eastern Poland
4 armour moved from Belarus to Eastern Poland
8 armour moved from Belarus to Archangel
2 infantry moved from Novgorod to Archangel
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 5 bombers and 9 mech_infantrys
British defend with 1 aaGun, 4 fighters and 1 infantry; Americans defend with 3 artilleries, 1 factory_minor and 1 harbour
AA fire in Normandy Bordeaux : 0/3 hits, 0,50 expected hits
Germans roll dice for 5 bombers and 9 mech_infantrys in Normandy Bordeaux, round 2 : 4/14 hits, 4,83 expected hits
Americans roll dice for 1 aaGun, 3 artilleries, 4 fighters and 1 infantry in Normandy Bordeaux, round 2 : 5/8 hits, 4,00 expected hits
1 aaGun owned by the British, 2 artilleries owned by the Americans, 5 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 5 bombers and 4 mech_infantrys in Normandy Bordeaux, round 3 : 3/9 hits, 4,00 expected hits
Americans roll dice for 1 artillery and 4 fighters in Normandy Bordeaux, round 3 : 2/5 hits, 3,00 expected hits
1 artillery owned by the Americans, 2 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Normandy Bordeaux
Germans roll dice for 5 bombers and 2 mech_infantrys in Normandy Bordeaux, round 4 : 3/7 hits, 3,67 expected hits
Americans roll dice for 2 fighters in Normandy Bordeaux, round 4 : 1/2 hits, 1,33 expected hits
1 mech_infantry owned by the Germans and 2 fighters owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 5 bombers and 1 mech_infantry remaining. Battle score for attacker is 28
Casualties for Germans: 8 mech_infantrys
Casualties for Americans: 3 artilleries
Casualties for British: 1 aaGun, 4 fighters and 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 5 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery and 5 infantry in Holland Belgium, round 2 : 2/6 hits, 1,33 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Archangel
Germans attack with 8 armour and 2 infantry
British defend with 3 armour
Germans roll dice for 8 armour and 2 infantry in Archangel, round 2 : 2/10 hits, 4,33 expected hits
Russians roll dice for 3 armour in Archangel, round 2 : 3/3 hits, 1,50 expected hits
2 infantry owned by the Germans, 1 armour owned by the Germans and 2 armour owned by the British lost in Archangel
Germans roll dice for 7 armour in Archangel, round 3 : 3/7 hits, 3,50 expected hits
Russians roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 armour owned by the British lost in Archangel
Germans win, taking Archangel from Russians with 6 armour remaining. Battle score for attacker is 0
Casualties for Germans: 2 armour and 2 infantry
Casualties for British: 3 armour
Battle in Eastern Poland
Germans attack with 4 armour and 7 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 4 armour and 7 mech_infantrys in Eastern Poland, round 2 : 3/11 hits, 3,17 expected hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 4 armour and 7 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 infantry moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Archangel
1 aaGun moved from Romania to Eastern Poland
5 bombers moved from Normandy Bordeaux to Western Germany
3 aaGuns moved from Western Germany to Holland Belgium
Place Units - Germans
9 infantry and 1 mech_infantry placed in Western Germany
9 infantry placed in Romania
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3
Germans collect 45 PUs (6 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -4,83
British : 0,33
Americans : -0,33
AA fire in Normandy Bordeaux : : -0,50
Russians : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from French West Africa to 83 Sea Zone
1 artillery and 1 transport moved from 83 Sea Zone to 85 Sea Zone
1 artillery moved from 85 Sea Zone to Brazil
1 cruiser and 1 destroyer moved from 83 Sea Zone to 70 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 cruiser moved from 112 Sea Zone to 104 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
5 submarines moved from 112 Sea Zone to 109 Sea Zone
3 fighters moved from 112 Sea Zone to Western Germany
1 bomber moved from Western Germany to Novgorod
1 armour moved from Norway to Karelia
Germans take Finland from Russians
Germans take Karelia from Russians
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from 115 Sea Zone to Novgorod
7 armour, 2 fighters and 2 tactical_bombers moved from Bryansk to Novgorod
2 armour and 4 infantry moved from Baltic States to Novgorod
2 infantry moved from Belarus to Novgorod
2 artilleries moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Smolensk
4 infantry moved from Bryansk to Smolensk
2 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 armour moved from Ukraine to Volgograd
3 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 armour moved from Germany to 113 Sea Zone
1 armour and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 armour moved from 115 Sea Zone to Vyborg
1 carrier moved from 112 Sea Zone to 115 Sea Zone
1 carrier moved from 112 Sea Zone to 115 Sea Zone
Combat - Germans
Battle in Brazil
Battle in Vyborg
Battle in 104 Sea Zone
Germans attack with 1 cruiser and 1 fighter
British defend with 1 destroyer
Germans roll dice for 1 cruiser and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 cruiser and 1 fighter in 104 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win, taking Brazil from British, taking Vyborg from Russians with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Smolensk
Germans attack with 2 artilleries and 7 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 7 infantry in Smolensk, round 2 : 3/9 hits, 2,17 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 9 armour, 1 bomber, 2 fighters, 8 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 4 armour, 2 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 2 mech_infantrys
Germans roll dice for 9 armour, 1 bomber, 2 fighters, 8 infantry and 2 tactical_bombers in Novgorod, round 2 : 9/22 hits, 8,83 expected hits
Russians roll dice for 4 armour, 2 artilleries, 8 infantry and 2 mech_infantrys in Novgorod, round 2 : 1/16 hits, 6,00 expected hits
1 mech_infantry owned by the Russians, 8 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 9 armour, 1 bomber, 2 fighters, 7 infantry and 2 tactical_bombers in Novgorod, round 3 : 8/21 hits, 8,67 expected hits
Russians roll dice for 4 armour, 2 artilleries and 1 mech_infantry in Novgorod, round 3 : 3/7 hits, 3,00 expected hits
1 mech_infantry owned by the Russians, 4 armour owned by the Russians, 2 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 9 armour, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 52
Casualties for Germans: 4 infantry
Casualties for Russians: 4 armour, 2 artilleries, 8 infantry and 2 mech_infantrys
Non Combat Move - Germans
2 fighters moved from Novgorod to 115 Sea Zone
2 tactical_bombers moved from Novgorod to 115 Sea Zone
1 bomber moved from Novgorod to Germany
2 mech_infantrys moved from Germany to Northern Italy
2 mech_infantrys moved from Germany to Northern Italy
4 aaGuns moved from Baltic States to Novgorod
2 aaGuns moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
5 infantry moved from Normandy Bordeaux to Southern France
3 infantry moved from France to Northern Italy
2 fighters moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
1 fighter moved from 104 Sea Zone to Normandy Bordeaux
Place Units - Germans
3 infantry placed in Normandy Bordeaux
3 infantry placed in France
3 infantry placed in Ukraine
3 armour and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 58 PUs (1 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 0,33
British : -0,67
Russians : -5,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 armour moved from Russia to Volgograd
3 armour moved from Novosibirsk to Volgograd
4 fighters moved from Russia to Volgograd
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
Combat - Russians
Battle in Volgograd
Russians attack with 8 armour and 4 fighters
Germans defend with 3 armour and 1 factory_minor
Russians roll dice for 8 armour and 4 fighters in Volgograd, round 2 : 5/12 hits, 6,00 expected hits
Germans roll dice for 3 armour in Volgograd, round 2 : 2/3 hits, 1,50 expected hits
2 armour owned by the Russians and 3 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 6 armour and 4 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 2 armour
Casualties for Germans: 3 armour
Non Combat Move - Russians
4 fighters moved from Volgograd to Russia
2 infantry moved from Timguska to Yenisey
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : 0,50
Russians : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
3 armour, 1 artillery and 7 infantry moved from Smolensk to Archangel
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Smolensk
1 infantry moved from Tambov to Bryansk
2 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
2 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 artillery moved from Bessarabia to Western Ukraine
1 armour moved from Bessarabia to Western Ukraine
2 armour moved from Ukraine to Western Ukraine
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Timguska to Urals
Russians take Urals from Japanese
Combat - Russians
Battle in Archangel
Russians attack with 3 armour, 1 artillery and 8 infantry
Germans defend with 1 aaGun and 6 armour
Russians roll dice for 3 armour, 1 artillery and 8 infantry in Archangel, round 2 : 4/12 hits, 3,33 expected hits
Germans roll dice for 1 aaGun and 6 armour in Archangel, round 2 : 3/6 hits, 3,00 expected hits
3 infantry owned by the Russians, 1 aaGun owned by the Germans and 3 armour owned by the Germans lost in Archangel
Russians roll dice for 3 armour, 1 artillery and 5 infantry in Archangel, round 3 : 4/9 hits, 2,83 expected hits
Germans roll dice for 3 armour in Archangel, round 3 : 2/3 hits, 1,50 expected hits
2 infantry owned by the Russians and 3 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 26
Casualties for Russians: 5 infantry
Casualties for Germans: 1 aaGun and 6 armour
Non Combat Move - Russians
Place Units - Russians
3 infantry placed in Ukraine
1 armour, 1 artillery and 1 fighter placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 0,50
Russians : 1,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
8 infantry moved from 39 Sea Zone to India
1 fighter moved from 39 Sea Zone to India
3 tactical_bombers moved from 39 Sea Zone to India
2 bombers moved from Yunnan to India
3 fighters moved from Yunnan to India
3 tactical_bombers moved from Yunnan to India
Combat - Japanese
Battle in India
Japanese attack with 2 bombers, 4 fighters, 8 infantry and 6 tactical_bombers
British defend with 2 armour, 2 fighters, 10 infantry and 2 tactical_bombers; ANZAC defend with 1 bomber and 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 2 battleships and 1 cruiser in India, round 2 : 2/3 hits, 1,83 expected hits
Japanese roll dice for 2 bombers, 4 fighters, 8 infantry and 6 tactical_bombers in India, round 2 : 8/20 hits, 8,33 expected hits
UK_Pacific roll dice for 2 armour, 1 bomber, 3 fighters, 10 infantry and 2 tactical_bombers in India, round 2 : 7/18 hits, 7,50 expected hits
7 infantry owned by the Japanese, 1 bomber owned by the ANZAC and 9 infantry owned by the British lost in India
Japanese roll dice for 2 bombers, 4 fighters, 1 infantry and 6 tactical_bombers in India, round 3 : 6/13 hits, 7,17 expected hits
UK_Pacific roll dice for 2 armour, 3 fighters, 1 infantry and 2 tactical_bombers in India, round 3 : 4/8 hits, 4,33 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 2 tactical_bombers owned by the British, 1 fighter owned by the British, 1 infantry owned by the British and 2 armour owned by the British lost in India
Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in India, round 4 : 7/9 hits, 5,33 expected hits
UK_Pacific roll dice for 2 fighters in India, round 4 : 1/2 hits, 1,33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC and 1 fighter owned by the British lost in India
Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 39
Casualties for Japanese: 1 fighter, 8 infantry and 3 tactical_bombers
Casualties for ANZAC: 1 bomber and 1 fighter
Casualties for British: 2 armour, 2 fighters, 10 infantry and 2 tactical_bombers
Non Combat Move - Japanese
2 bombers moved from India to Yunnan
2 tactical_bombers moved from India to 39 Sea Zone
1 fighter moved from India to Yunnan
2 fighters moved from India to 39 Sea Zone
1 tactical_bomber moved from India to Yunnan
2 mech_infantrys moved from Yunnan to Kiangsi
2 infantry moved from Anhwe to Kiangsi
Place Units - Japanese
1 fighter, 4 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6,6,6,6,4,2,2,6,5,2,2,4,6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,3,1,1,5,6,3,6,4
Japanese collect 11 PUs (9 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
UK_Pacific : -1,17
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
3 fighters and 2 tactical_bombers moved from Manchuria to Anhwe
1 infantry moved from Jehol to Anhwe
4 armour, 3 fighters, 3 infantry and 3 tactical_bombers moved from Shantung to Anhwe
2 bombers moved from Japan to Anhwe
1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
Combat - Japanese
Battle in Sumatra
Japanese attack with 2 fighters and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 battleship in Sumatra, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 2 fighters and 1 infantry in Sumatra, round 2 : 0/3 hits, 1,17 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Sumatra
Japanese roll dice for 2 fighters and 1 infantry in Sumatra, round 3 : 1/3 hits, 1,17 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Anhwe
Japanese attack with 4 armour, 2 bombers, 6 fighters, 4 infantry and 5 tactical_bombers
British defend with 3 armour and 10 mech_infantrys
Japanese roll dice for 4 armour, 2 bombers, 6 fighters, 4 infantry and 5 tactical_bombers in Anhwe, round 2 : 8/21 hits, 10,33 expected hits
Chinese roll dice for 3 armour and 10 mech_infantrys in Anhwe, round 2 : 5/13 hits, 4,83 expected hits
4 infantry owned by the Japanese, 8 mech_infantrys owned by the British and 1 armour owned by the Japanese lost in Anhwe
Japanese roll dice for 3 armour, 2 bombers, 6 fighters and 5 tactical_bombers in Anhwe, round 3 : 9/16 hits, 9,17 expected hits
Chinese roll dice for 3 armour and 2 mech_infantrys in Anhwe, round 3 : 2/5 hits, 2,17 expected hits
2 mech_infantrys owned by the British, 2 armour owned by the Japanese and 3 armour owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 2 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 3 armour and 4 infantry
Casualties for British: 3 armour and 10 mech_infantrys
Non Combat Move - Japanese
2 bombers, 6 fighters and 5 tactical_bombers moved from Anhwe to Shantung
4 transports moved from 19 Sea Zone to 6 Sea Zone
3 artilleries moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Korea to 6 Sea Zone
1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Shantung
1 aaGun moved from 19 Sea Zone to Shantung
3 artilleries moved from 19 Sea Zone to Shantung
3 infantry moved from Siberia to 5 Sea Zone
2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 5 Sea Zone to 19 Sea Zone
3 infantry moved from 19 Sea Zone to Shantung
2 fighters moved from Sumatra to 41 Sea Zone
Place Units - Japanese
3 infantry placed in Shantung
2 artilleries and 7 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese : 0,00
UK_Pacific : -1,00
Japanese : -3,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 92 Sea Zone to 104 Sea Zone
1 submarine moved from 92 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 85 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
2 mech_infantrys moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 infantry, 2 mech_infantrys, 3 submarines, 1 tactical_bomber and 3 transports moved from 10 Sea Zone to 4 Sea Zone
3 infantry moved from 4 Sea Zone to Soviet Far East
1 armour moved from 4 Sea Zone to Soviet Far East
2 mech_infantrys moved from 4 Sea Zone to Soviet Far East
1 tactical_bomber moved from 92 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in 85 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 85 Sea Zone
Americans roll dice for 1 submarine in 85 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win, taking 85 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 110 Sea Zone
Americans attack with 4 submarines
Germans defend with 1 cruiser
Americans roll dice for 4 submarines in 110 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
1 cruiser owned by the Germans lost in 110 Sea Zone
Americans win with 4 submarines remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in 104 Sea Zone
Americans attack with 3 submarines and 1 tactical_bomber
Germans defend with 1 cruiser
Americans roll dice for 3 submarines in 104 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
1 cruiser owned by the Germans lost in 104 Sea Zone
Americans win with 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in Soviet Far East
Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 2 battleships and 2 cruisers in Soviet Far East, round 2 : 2/4 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 destroyers moved from 92 Sea Zone to 109 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
3 armour moved from Gibraltar to 92 Sea Zone
3 infantry moved from Gibraltar to 92 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 92 Sea Zone to 95 Sea Zone
3 armour, 3 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
3 armour moved from 95 Sea Zone to Southern Italy
3 infantry moved from 95 Sea Zone to Southern Italy
3 fighters moved from Gibraltar to Southern Italy
1 battleship moved from 92 Sea Zone to 95 Sea Zone
1 battleship moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 carrier moved from 91 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
2 carriers moved from 92 Sea Zone to 109 Sea Zone
1 transport moved from 92 Sea Zone to 91 Sea Zone
4 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
4 artilleries moved from 91 Sea Zone to Gibraltar
4 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 95 Sea Zone to Southern Italy
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from British Columbia to Western United States
Place Units - Americans
1 transport placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 1,00
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Anhwe, round 4 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kiangsu
1 artillery and 5 infantry moved from Kiangsi to Kiangsu
Place Units - Chinese
1 infantry placed in Chahar
2 artilleries and 4 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese : -0,50
Japanese : 1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 92 Sea Zone to 104 Sea Zone
1 submarine moved from 92 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 85 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
2 mech_infantrys moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 infantry, 2 mech_infantrys, 3 submarines, 1 tactical_bomber and 3 transports moved from 10 Sea Zone to 4 Sea Zone
3 infantry moved from 4 Sea Zone to Soviet Far East
1 armour moved from 4 Sea Zone to Soviet Far East
2 mech_infantrys moved from 4 Sea Zone to Soviet Far East
1 tactical_bomber moved from 92 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in 85 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 85 Sea Zone
Americans roll dice for 1 submarine in 85 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win, taking 85 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 110 Sea Zone
Americans attack with 4 submarines
Germans defend with 1 cruiser
Americans roll dice for 4 submarines in 110 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
1 cruiser owned by the Germans lost in 110 Sea Zone
Americans win with 4 submarines remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in 104 Sea Zone
Americans attack with 3 submarines and 1 tactical_bomber
Germans defend with 1 cruiser
Americans roll dice for 3 submarines in 104 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
1 cruiser owned by the Germans lost in 104 Sea Zone
Americans win with 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in Soviet Far East
Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 2 battleships and 2 cruisers in Soviet Far East, round 2 : 2/4 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 destroyers moved from 92 Sea Zone to 109 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
3 armour moved from Gibraltar to 92 Sea Zone
3 infantry moved from Gibraltar to 92 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 92 Sea Zone to 95 Sea Zone
3 armour, 3 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
3 armour moved from 95 Sea Zone to Southern Italy
3 infantry moved from 95 Sea Zone to Southern Italy
3 fighters moved from Gibraltar to Southern Italy
1 battleship moved from 92 Sea Zone to 95 Sea Zone
1 battleship moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 carrier moved from 91 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
2 carriers moved from 92 Sea Zone to 109 Sea Zone
1 transport moved from 92 Sea Zone to 91 Sea Zone
4 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
4 artilleries moved from 91 Sea Zone to Gibraltar
4 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 95 Sea Zone to Southern Italy
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from British Columbia to Western United States
Place Units - Americans
1 transport placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Anhwe, round 4 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kiangsu
1 artillery and 5 infantry moved from Kiangsi to Kiangsu
Place Units - Chinese
1 infantry placed in Chahar
2 artilleries and 4 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
Combat - British
Non Combat Move - British
1 artillery and 4 infantry moved from South West Africa to Rhodesia
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
1 infantry moved from 88 Sea Zone to British Guiana
1 artillery moved from 88 Sea Zone to British Guiana
1 artillery moved from Egypt to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Southern Italy
1 infantry moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from Egypt to Syria
1 infantry moved from Iraq to Syria
3 armour moved from Iraq to Caucasus
1 fighter moved from Russia to Caucasus
1 battleship moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Kwangsi to Kwangtung
2 transports moved from 97 Sea Zone to 81 Sea Zone
2 transports moved from 97 Sea Zone to 81 Sea Zone
Place Units - British
2 artilleries and 1 infantry placed in Egypt
2 fighters placed in United Kingdom
British undo move 2.
2 fighters placed in Southern Italy
British undo move 2.
2 fighters placed in United Kingdom
1 destroyer placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,2,6,6,4,3,4,5,2
British collect 28 PUs (9 lost to blockades); end with 28 PUs
Place Units - UK_Pacific
1 destroyer placed in 20 Sea Zone
2 armour placed in Kwangtung
1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in Kwangtung change ownership: 2 armour
Some Units in 20 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Americans : 1,00
Chinese : -0,50
Japanese : 2,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
4 infantry moved from Rostov to Ukraine
1 artillery moved from Rostov to Ukraine
3 aaGuns moved from Rostov to Ukraine
4 infantry moved from Tambov to Rostov
1 infantry moved from Rostov to Ukraine
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 6 submarines and 2 transports moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
2 fighters moved from Kwangtung to 42 Sea Zone
1 bomber moved from New South Wales to Dutch New Guinea
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 6 submarines and 2 transports moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
2 fighters moved from Kwangtung to 42 Sea Zone
1 bomber moved from New South Wales to Dutch New Guinea
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to French Central Africa
French take French Central Africa from Germans
Combat - French
Non Combat Move - French
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :