Erinmores (Allies+40) vs Simon33 (Axis) G40.2
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@erinmores said in Erinmores (Allies+40) vs Simon33 (Axis) G40.2:
@simon33 on the one hand - perhaps I’m not the easy target you first saw. On the other, the end is in sight for the Allies.
I’ve been impressed by the fight back. Not allowing USA to gain Normandy has been a boon for the Axis. I’m not 100% sure that I did the right thing by moving to retake Norway. Although the writing is normally on the wall if the Axis can out earn the allies and keep it up.
Anyway, you’ve got to retake a victory city in the Pacific within a round.
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 12 Combat Move - Americans 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 fighter moved from 54 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 99 Sea Zone 1 fighter moved from 92 Sea Zone to 99 Sea Zone 1 carrier moved from 92 Sea Zone to 99 Sea Zone 1 destroyer moved from 92 Sea Zone to 99 Sea Zone Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 6 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat - Americans Battle in 26 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 26 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport
Combat Hit Differential Summary :
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@simon33 sz 99, require OOL
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If you only get one hit, lose the DD, 2 hits, lose an Italian fighter and the DD, 3+ hits dent everything, lose DD then dent CVs.
Second round, ask.
Would be easier if you’d have rolled the first round already.
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@simon33 round 1 - Three hits; you got all but a fighter, round 2 - got a fourth hit. I killed the italian carrier. If you want it to be plane to save the boats - please tell me.
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 12 Combat Move - Americans 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 fighter moved from 54 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 99 Sea Zone 1 fighter moved from 92 Sea Zone to 99 Sea Zone 1 carrier moved from 92 Sea Zone to 99 Sea Zone 1 destroyer moved from 92 Sea Zone to 99 Sea Zone Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 6 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat - Americans Battle in 26 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 26 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 99 Sea Zone Americans attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 carrier, 1 destroyer and 2 fighters; Italians defend with 1 carrier, 2 fighters and 1 transport Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Units damaged: 1 carrier owned by the Germans and 1 carrier owned by the Italians Italians roll dice for 2 carriers, 1 destroyer, 4 fighters and 1 transport in 99 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 99 Sea Zone Americans roll dice for 1 tactical_bomber in 99 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Italians roll dice for 2 carriers, 4 fighters and 1 transport in 99 Sea Zone, round 3 : 3/6 hits, 3.33 expected hits 1 tactical_bomber owned by the Americans and 1 carrier owned by the Italians lost in 99 Sea Zone Italians win with 1 carrier, 4 fighters and 1 transport remaining. Battle score for attacker is -21 Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Casualties for Germans: 1 destroyer Casualties for Italians: 1 carrier Battle in Hawaiian Islands Americans attack with 1 tactical_bomber Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 tactical_bomber in Hawaiian Islands, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 tactical_bomber in Hawaiian Islands, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 infantry in Hawaiian Islands, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 tactical_bomber in Hawaiian Islands, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 2 infantry in Hawaiian Islands, round 4 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Hawaiian Islands Japanese win with 1 infantry remaining. Battle score for attacker is -8 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 infantry 2 fighters owned by the Germans and 2 fighters owned by the Italians forced to land in Syria Non Combat Move - Americans 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 aaGun moved from Gibraltar to 91 Sea Zone 3 infantry moved from Gibraltar to 91 Sea Zone 1 aaGun, 1 armour, 4 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 aaGun, 1 armour and 4 infantry moved from 112 Sea Zone to Norway 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour and 5 infantry moved from 91 Sea Zone to Gibraltar 1 carrier moved from 91 Sea Zone to 64 Sea Zone 2 carriers, 3 destroyers, 3 fighters and 3 submarines moved from 54 Sea Zone to 26 Sea Zone 1 submarine moved from 15 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from Gibraltar to Norway Place Units - Americans 3 armour placed in Norway 2 transports placed in 10 Sea Zone 1 artillery and 2 infantry placed in Western United States 2 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Eastern United States 1 infantry placed in Central United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Combat Move - Chinese 1 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Shensi 3 infantry moved from Kansu to Shensi 3 infantry moved from Tsinghai to Shensi 1 fighter moved from Szechwan to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Combat Move - British 1 bomber moved from Egypt to Persia 1 tactical_bomber moved from Egypt to 99 Sea Zone 4 fighters moved from Egypt to 99 Sea Zone 1 destroyer moved from 92 Sea Zone to 99 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone British take 97 Sea Zone from Germans Purchase Units - British British buy 1 armour, 3 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - British Strategic bombing raid in Persia AA fire in Persia : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Persia causes 0 damage total. Battle in 99 Sea Zone British attack with 1 destroyer, 4 fighters and 1 tactical_bomber Germans defend with 1 carrier; Italians defend with 1 transport British roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Germans roll dice for 1 carrier and 1 transport in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British, 1 transport owned by the Italians and 1 carrier owned by the Germans lost in 99 Sea Zone British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer Casualties for Germans: 1 carrier Casualties for Italians: 1 transport Non Combat Move - British 4 fighters and 1 tactical_bomber moved from 99 Sea Zone to Egypt 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 armour and 1 mech_infantry moved from Belgian Congo to Egypt 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour moved from Gibraltar to 91 Sea Zone 1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway Place Units - British 1 armour and 2 mech_infantrys placed in Union of South Africa 3 artilleries placed in Egypt 1 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.67 Italians : 0.00 AA fire in Persia : : 0.83 British : 0.00 Americans : 1.50 Chinese : -0.17 Japanese : 1.00
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@erinmores i got a ton of hits with the Brits. if you prefer to roll to see if you would get a hit, we can move the sub that went for money into the battle and you can lose a fighter the round before too. (I’m 90% certain the way it is is A-okay)
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 12 Combat Move - Italians 1 fighter moved from Finland to 112 Sea Zone Purchase Units - Italians Italians buy 1 artillery, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in 112 Sea Zone Italians attack with 1 fighter British defend with 1 transport; Americans defend with 3 transports 1 transport owned by the British and 3 transports owned by the Americans lost in 112 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 28 Casualties for Americans: 3 transports Casualties for British: 1 transport Non Combat Move - Italians 1 fighter moved from 112 Sea Zone to Southern Italy 1 armour, 3 fighters and 1 mech_infantry moved from Iraq to Caucasus 3 infantry moved from Persia to Iraq 1 infantry moved from Trans-Jordan to Iraq 2 fighters and 2 infantry moved from Syria to Iraq Place Units - Italians 1 destroyer placed in 97 Sea Zone 3 infantry placed in Persia 1 artillery and 2 infantry placed in Iraq Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4 Italians collect 19 PUs; end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 12 Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Purchase Units - ANZAC ANZAC buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - ANZAC ANZAC creates battle in territory 43 Sea Zone Battle in Hawaiian Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands ANZAC win, taking Hawaiian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 mech_infantry moved from Queensland to New South Wales 6 infantry moved from Queensland to South Australia 1 aaGun moved from Queensland to South Australia 1 fighter moved from Queensland to South Australia 1 armour moved from Queensland to South Australia Place Units - ANZAC 2 infantry and 1 mech_infantry placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : -0.33
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 13 Research Technology - Germans Combat Move - Germans 2 armour, 12 artilleries, 2 fighters, 11 infantry, 11 mech_infantrys and 2 tactical_bombers moved from Finland to Norway 1 armour moved from Novgorod to 115 Sea Zone 1 armour, 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 2 fighters moved from 115 Sea Zone to Norway 3 fighters and 1 tactical_bomber moved from Novgorod to Norway 1 fighter moved from Western Germany to Norway 3 bombers moved from France to Norway 2 tactical_bombers moved from Southern Italy to Norway 1 infantry moved from France to Southern France Germans take Southern France from Americans 1 artillery and 1 infantry moved from Ukraine to Rostov 2 fighters moved from Syria to Rostov 3 artilleries and 1 infantry moved from Caucasus to Volgograd 1 artillery and 1 infantry moved from Ukraine to Western Ukraine 1 mech_infantry moved from Poland to Belarus 1 artillery moved from Novgorod to Belarus 1 mech_infantry moved from Novgorod to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Novgorod to Smolensk Germans take Smolensk from Russians 1 artillery moved from Novgorod to Belarus Purchase Units - Germans Germans buy 3 artilleries, 2 fighters, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Norway Germans attack with 3 armour, 12 artilleries, 3 bombers, 8 fighters, 12 infantry, 11 mech_infantrys and 5 tactical_bombers British defend with 2 aaGuns, 1 armour, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber; Americans defend with 1 aaGun, 9 armour, 2 artilleries, 1 factory_minor, 9 fighters and 10 infantry; Russians defend with 4 fighters AA fire in Norway : 2/9 hits, 1.50 expected hits 2 fighters owned by the Germans lost in Norway Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 3 armour, 12 artilleries, 3 bombers, 6 fighters, 12 infantry, 11 mech_infantrys and 5 tactical_bombers in Norway, round 2 : 21/52 hits, 19.67 expected hits Americans roll dice for 3 aaGuns, 10 armour, 3 artilleries, 15 fighters, 14 infantry and 1 tactical_bomber in Norway, round 2 : 15/43 hits, 21.17 expected hits 2 aaGuns owned by the British, 2 artilleries owned by the Germans, 1 aaGun owned by the Americans, 12 infantry owned by the Germans, 2 armour owned by the Americans, 10 infantry owned by the Americans, 2 artilleries owned by the Americans, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 4 infantry owned by the British lost in Norway Germans roll dice for 3 armour, 10 artilleries, 3 bombers, 6 fighters, 10 mech_infantrys and 5 tactical_bombers in Norway, round 3 : 19/37 hits, 16.50 expected hits Americans roll dice for 8 armour, 15 fighters and 1 tactical_bomber in Norway, round 3 : 17/24 hits, 14.50 expected hits 4 fighters owned by the Russians, 1 tactical_bomber owned by the British, 8 artilleries owned by the Germans, 7 armour owned by the Americans, 5 fighters owned by the Americans, 9 mech_infantrys owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Norway Germans roll dice for 3 armour, 2 artilleries, 3 bombers, 6 fighters, 1 mech_infantry and 5 tactical_bombers in Norway, round 4 : 11/20 hits, 10.83 expected hits Americans roll dice for 5 fighters in Norway, round 4 : 3/5 hits, 3.33 expected hits 2 artilleries owned by the Germans, 4 fighters owned by the Americans, 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Norway Germans win, taking Norway from Americans with 3 armour, 3 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 142 Casualties for Germans: 12 artilleries, 2 fighters, 12 infantry and 11 mech_infantrys Casualties for British: 2 aaGuns, 1 armour, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber Casualties for Americans: 1 aaGun, 9 armour, 2 artilleries, 9 fighters and 10 infantry Casualties for Russians: 4 fighters Battle in Western Ukraine Germans attack with 1 artillery and 1 infantry Russians defend with 1 armour Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour in Western Ukraine, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Germans lost in Western Ukraine Russians win with 1 armour remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 1 infantry Battle in Volgograd Germans attack with 3 artilleries and 1 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 3 artilleries and 1 infantry in Volgograd, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Rostov, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 2 artilleries and 1 mech_infantry Russians defend with 1 armour Germans roll dice for 2 artilleries and 1 mech_infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 armour in Belarus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Non Combat Move - Germans 1 artillery, 1 infantry and 3 mech_infantrys moved from Poland to Eastern Poland 1 aaGun and 7 infantry moved from Germany to Poland 4 mech_infantrys moved from Western Germany to Poland 7 infantry moved from Western Germany to Germany 1 carrier and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone 2 fighters moved from Norway to 112 Sea Zone 4 fighters and 3 tactical_bombers moved from Norway to Western Germany 2 tactical_bombers moved from Norway to Finland 2 mech_infantrys moved from Ukraine to Eastern Poland 2 fighters moved from Rostov to Caucasus 7 armour and 6 mech_infantrys moved from Ukraine to Volgograd 2 aaGuns, 16 artilleries and 13 infantry moved from Ukraine to Bessarabia 1 artillery moved from Vyborg to Novgorod 3 bombers moved from Norway to Novgorod Place Units - Germans 3 artilleries placed in Novgorod 4 mech_infantrys placed in Germany 2 fighters and 7 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3 Germans collect 55 PUs (5 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 2.50 AA fire in Norway : : 0.50 Americans : -4.00 Russians : -0.17
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Lots and lots of transports went to the bottom of the North Sea building up Norway. Was it worth it? Was there a miscue last round?
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 13 Combat Move - Russians 1 mech_infantry moved from Shensi to Timguska Russians take Timguska from Germans 1 infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 1 artillery and 2 infantry moved from Bryansk to Belarus 2 infantry moved from Bryansk to Smolensk 1 artillery and 2 infantry moved from Bryansk to Rostov 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 tactical_bomber moved from Bryansk to Vologda 1 fighter moved from Bryansk to Smolensk 1 fighter moved from Bryansk to Vologda 1 fighter moved from Bryansk to Belarus 1 fighter moved from Bryansk to Rostov 1 fighter moved from Bryansk to Belarus 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Rostov Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Vologda Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Belarus Russians attack with 1 artillery, 2 fighters and 2 infantry Germans defend with 2 artilleries and 1 mech_infantry Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Belarus, round 2 : 3/5 hits, 1.83 expected hits Germans roll dice for 2 artilleries and 1 mech_infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 2 artilleries and 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Rostov to Russia 1 fighter moved from Smolensk to Russia 2 fighters moved from Belarus to Russia 1 fighter and 1 tactical_bomber moved from Vologda to Russia 6 infantry moved from Bryansk to Russia 1 mech_infantry moved from Russia to Urals 1 armour moved from Western Ukraine to Russia 1 aaGun moved from Bryansk to Russia 4 infantry moved from Bryansk to Russia Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 2.33
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@simon33 irl on a board, would have surrendered long ago. Bigger problem for Allies is the re-surging Japanese in the Pacific.
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 13 Combat Move - Japanese 1 fighter moved from 42 Sea Zone to 43 Sea Zone 1 armour moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 armour moved from Hopei to Anhwe 2 mech_infantrys moved from Anhwe to Szechwan 1 armour, 10 artilleries and 6 infantry moved from Kweichow to Szechwan 1 artillery moved from Yunnan to Szechwan 2 bombers moved from Philippines to 46 Sea Zone 1 battleship, 2 fighters and 1 submarine moved from 42 Sea Zone to 55 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine moved from 42 Sea Zone to 46 Sea Zone 1 carrier moved from 42 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 46 Sea Zone 2 artilleries and 2 infantry moved from 46 Sea Zone to New Guinea 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 21 Sea Zone 1 artillery moved from 21 Sea Zone to Guam 1 fighter and 1 tactical_bomber moved from Philippines to New Guinea Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 7 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Guam Battle in 46 Sea Zone Japanese attack with 1 battleship, 2 bombers, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 46 Sea Zone, round 2 : 6/9 hits, 5.00 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win, taking Guam from Americans with 1 battleship, 2 bombers, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in New Guinea Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in New Guinea, round 2 : 4/6 hits, 2.50 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Szechwan Japanese attack with 1 armour, 11 artilleries, 6 infantry and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 armour, 11 artilleries, 6 infantry and 2 mech_infantrys in Szechwan, round 2 : 11/20 hits, 6.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 11 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 55 Sea Zone Japanese attack with 1 battleship, 2 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 battleship, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 43 Sea Zone to 46 Sea Zone 1 carrier moved from 35 Sea Zone to 55 Sea Zone 1 carrier and 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 34 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from New Guinea to 46 Sea Zone 1 destroyer moved from 20 Sea Zone to 46 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 fighters moved from Philippines to 6 Sea Zone 1 artillery and 3 infantry moved from Jehol to Anhwe 1 artillery and 2 infantry moved from Chahar to Anhwe 2 artilleries moved from Hunan to Anhwe 2 artilleries and 1 infantry moved from French Indo China to Yunnan 1 artillery and 3 infantry moved from Shan State to Yunnan 2 bombers moved from 46 Sea Zone to Philippines 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 artillery and 6 infantry moved from India to Burma Place Units - Japanese 1 carrier, 1 destroyer and 4 submarines placed in 6 Sea Zone 2 artilleries placed in Japan 3 infantry placed in India 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 Chinese : -0.33 Japanese : 6.33
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 13 Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 3 Sea Zone to Soviet Far East Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 destroyer, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat - Americans Battle in Soviet Far East Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 26 Sea Zone to 64 Sea Zone 1 carrier and 2 fighters moved from 64 Sea Zone to 89 Sea Zone 2 fighters moved from 26 Sea Zone to Western United States 2 carriers, 1 destroyer and 4 submarines moved from 26 Sea Zone to 10 Sea Zone 1 submarine moved from 10 Sea Zone to 89 Sea Zone Place Units - Americans 1 armour, 2 artilleries, 2 fighters and 3 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Combat Move - Chinese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Combat Move - British 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Italians Purchase Units - British British buy 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat - British Non Combat Move - British 13 armour, 5 artilleries and 6 infantry moved from Egypt to Trans-Jordan 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 destroyer moved from 92 Sea Zone to 104 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 destroyer moved from 71 Sea Zone to 83 Sea Zone Place Units - British 3 mech_infantrys placed in Egypt 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Italians round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 13 Politics - Italians
Combat Hit Differential Summary :
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@simon33 sorry. Hit DONE vs POST
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 13 Politics - Italians Combat Move - Italians 4 artilleries, 2 fighters and 22 infantry moved from Iraq to Trans-Jordan 3 fighters moved from Caucasus to Trans-Jordan 1 bomber and 1 fighter moved from Southern Italy to Trans-Jordan 2 fighters moved from Southern Italy to 97 Sea Zone Purchase Units - Italians Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in 97 Sea Zone Italians attack with 1 destroyer and 2 fighters British defend with 1 submarine Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 97 Sea Zone Italians win, taking 97 Sea Zone from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Trans-Jordan Italians attack with 4 artilleries, 1 bomber, 6 fighters and 22 infantry British defend with 13 armour, 5 artilleries and 7 infantry Italians roll dice for 4 artilleries, 1 bomber, 6 fighters and 22 infantry in Trans-Jordan, round 2 : 6/33 hits, 9.33 expected hits British roll dice for 13 armour, 5 artilleries and 7 infantry in Trans-Jordan, round 2 : 14/25 hits, 10.50 expected hits 6 infantry owned by the British and 14 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 4 artilleries, 1 bomber, 6 fighters and 8 infantry in Trans-Jordan, round 3 : 6/19 hits, 7.00 expected hits British roll dice for 13 armour, 5 artilleries and 1 infantry in Trans-Jordan, round 3 : 11/19 hits, 8.50 expected hits 5 artilleries owned by the British, 3 artilleries owned by the Italians, 1 infantry owned by the British and 8 infantry owned by the Italians lost in Trans-Jordan 1 artillery owned by the Italians retreated to Iraq British win with 13 armour remaining. Battle score for attacker is -37 Casualties for Italians: 3 artilleries and 22 infantry Casualties for British: 5 artilleries and 7 infantry Non Combat Move - Italians 1 bomber and 6 fighters moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from Caucasus to Iraq 3 infantry moved from Persia to Iraq 2 fighters moved from 97 Sea Zone to Iraq 1 armour moved from Finland to Novgorod Place Units - Italians 3 infantry placed in Persia 1 artillery and 2 infantry placed in Iraq 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2 Italians collect 16 PUs (2 lost to blockades); end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : -3.67 British : 5.83
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That gamble didn’t pay off.
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 13 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 5 infantry; Remaining resources: 0 PUs; Non Combat Move - ANZAC 1 artillery moved from Queensland to South Australia 2 infantry moved from South Australia to Queensland 2 infantry moved from New South Wales to Queensland 1 mech_infantry moved from Queensland to New South Wales 1 armour moved from Queensland to New South Wales 1 aaGun moved from South Australia to New South Wales Place Units - ANZAC 3 infantry placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Egypt to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :