TigerAce1944 (Germany/Italy) ironfish (Japan) vs erinmores (Allies)
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Russians Russians buy 3 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Archangel to Novgorod 1 artillery moved from Belarus to Novgorod 1 armour moved from Belarus to Novgorod 1 infantry moved from Belarus to Baltic States 1 infantry moved from Belarus to Eastern Poland 1 artillery and 1 infantry moved from Belarus to Novgorod 1 armour moved from Belarus to Novgorod 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 mech_infantry moved from Urals to Yenisey Russians take Yenisey from Japanese Combat - Russians Battle in Baltic States Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Eastern Poland Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Novgorod Russians attack with 2 armour, 2 artilleries and 2 infantry Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 2 armour, 2 artilleries and 2 infantry in Novgorod, round 2 : 1/6 hits, 2.33 expected hits Germans roll dice for 1 aaGun and 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Novgorod Russians roll dice for 2 armour, 2 artilleries and 1 infantry in Novgorod, round 3 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 armour and 2 artilleries remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 1 aaGun and 1 infantry Non Combat Move - Russians 4 armour, 14 artilleries, 4 infantry and 2 mech_infantrys moved from Belarus to Eastern Poland 1 mech_infantry moved from Western Ukraine to Eastern Poland 7 infantry moved from Bryansk to Belarus 1 armour moved from Russia to Urals 1 infantry moved from Russia to Vologda 2 armour moved from Russia to Belarus 4 infantry moved from Russia to Bryansk 2 fighters and 2 tactical_bombers moved from Russia to Belarus Place Units - Russians 1 infantry placed in Ukraine 3 armour and 1 fighter placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : -0.33
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery, 7 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Anhwe 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from Kwangtung to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 bomber moved from Midway to 26 Sea Zone 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 carrier moved from 6 Sea Zone to 26 Sea Zone 2 fighters moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi 1 tactical_bomber moved from Kwangtung to Anhwe 1 tactical_bomber moved from Kwangtung to Kiangsi 2 fighters moved from Philippines to Kiangsi Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Borneo Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 4/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 armour and 1 infantry in Borneo, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 armour and 1 infantry Battle in Jehol Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Japanese roll dice for 1 artillery in Jehol, round 4 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Jehol Chinese win with no units remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Russians: 1 infantry Battle in Kiangsi Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 armour and 2 mech_infantrys Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/7 hits, 3.00 expected hits Chinese roll dice for 1 armour and 2 mech_infantrys in Kiangsi, round 2 : 0/3 hits, 1.17 expected hits 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for British: 1 armour and 2 mech_infantrys Battle in 26 Sea Zone Japanese attack with 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 carrier, 2 destroyers and 2 fighters in 26 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Americans with 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Anhwe Japanese attack with 2 infantry and 1 tactical_bomber Chinese defend with 1 artillery Japanese roll dice for 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Japanese roll dice for 1 infantry and 1 tactical_bomber in Anhwe, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 1 tactical_bomber in Anhwe, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery in Anhwe, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe retreated to Anhwe Chinese win with 1 artillery remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Battle in 36 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 36 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 1 tactical_bomber moved from Anhwe to Shantung 2 fighters and 1 tactical_bomber moved from Kiangsi to Kiangsu 1 fighter moved from 36 Sea Zone to Philippines 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone 1 bomber moved from 26 Sea Zone to Japan 1 fighter moved from Midway to Hawaiian Islands Place Units - Japanese 3 infantry placed in Shantung 3 infantry placed in Kiangsu 1 artillery and 1 infantry placed in Japan 3 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
British : -0.33 Americans : -0.17 Chinese : 0.83 UK_Pacific : 0.17 Japanese : -1.83
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 9:18:57 PM
Savegame -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 1 bomber, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Gibraltar to Western Germany 1 bomber moved from Norway to Germany 1 destroyer moved from 92 Sea Zone to 99 Sea Zone 1 fighter moved from Gibraltar to 99 Sea Zone 1 submarine moved from 92 Sea Zone to 99 Sea Zone 1 submarine moved from 64 Sea Zone to 26 Sea Zone 2 submarines moved from 27 Sea Zone to 26 Sea Zone 2 submarines moved from 30 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to 26 Sea Zone Combat - Americans Americans creates battle in territory 17 Sea Zone Japanese scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Western Germany causes 6 damage total. Strategic bombing raid in Germany AA fire in Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Germany causes 0 damage total. Battle in 99 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Italians defend with 1 battleship, 1 destroyer and 1 transport Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 99 Sea Zone Americans roll dice for 1 fighter in 99 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 battleship, 1 destroyer and 1 transport in 99 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 99 Sea Zone Italians win, taking 17 Sea Zone from Japanese with 1 battleship and 1 transport remaining. Battle score for attacker is -16 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Casualties for Italians: 1 destroyer Battle in 26 Sea Zone Americans attack with 1 bomber and 7 submarines Japanese defend with 1 carrier, 2 destroyers, 3 fighters and 1 submarine Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 7 submarines in 26 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 bomber in 26 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 carrier, 2 destroyers and 3 fighters in 26 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits 3 submarines owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone Americans roll dice for 4 submarines in 26 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 bomber in 26 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 3 fighters in 26 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits 2 submarines owned by the Americans and 1 carrier owned by the Japanese lost in 26 Sea Zone Americans roll dice for 2 submarines in 26 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 bomber in 26 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 26 Sea Zone, round 4 : 1/4 hits, 2.33 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone 1 submarine owned by the Americans retreated to 30 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 12 Casualties for Americans: 6 submarines Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter and 1 submarine Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands 1 fighter owned by the Japanese forced to land in Hawaiian Islands Non Combat Move - Americans 1 bomber moved from 26 Sea Zone to Western United States 1 submarine moved from 17 Sea Zone to 31 Sea Zone 3 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 3 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone 3 artilleries, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 submarine moved from 91 Sea Zone to 109 Sea Zone 1 bomber moved from Western Germany to Norway 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 89 Sea Zone to 27 Sea Zone 1 submarine moved from 89 Sea Zone to 92 Sea Zone 1 fighter moved from 112 Sea Zone to Norway Place Units - Americans 2 artilleries and 4 infantry placed in Central United States 3 armour placed in Norway 3 transports placed in 101 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Italians : 2.00 AA fire in Western Germany : : -0.17 Americans : 0.00 Japanese : -2.17 AA fire in Germany : : 0.83
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 1 artillery moved from Anhwe to Hunan 5 artilleries, 1 fighter and 8 infantry moved from Yunnan to Hunan Place Units - Chinese 1 artillery and 2 infantry placed in Chahar 1 infantry placed in Yunnan 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 1 bomber, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Gibraltar to Western Germany 1 bomber moved from Norway to Germany 1 destroyer moved from 92 Sea Zone to 99 Sea Zone 1 fighter moved from Gibraltar to 99 Sea Zone 1 submarine moved from 92 Sea Zone to 99 Sea Zone 1 submarine moved from 64 Sea Zone to 26 Sea Zone 2 submarines moved from 27 Sea Zone to 26 Sea Zone 2 submarines moved from 30 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to 26 Sea Zone Combat - Americans Americans creates battle in territory 17 Sea Zone Japanese scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Western Germany causes 6 damage total. Strategic bombing raid in Germany AA fire in Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Germany causes 0 damage total. Battle in 99 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Italians defend with 1 battleship, 1 destroyer and 1 transport Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 99 Sea Zone Americans roll dice for 1 fighter in 99 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 battleship, 1 destroyer and 1 transport in 99 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 99 Sea Zone Italians win, taking 17 Sea Zone from Japanese with 1 battleship and 1 transport remaining. Battle score for attacker is -16 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Casualties for Italians: 1 destroyer Battle in 26 Sea Zone Americans attack with 1 bomber and 7 submarines Japanese defend with 1 carrier, 2 destroyers, 3 fighters and 1 submarine Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 7 submarines in 26 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 bomber in 26 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 carrier, 2 destroyers and 3 fighters in 26 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits 3 submarines owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone Americans roll dice for 4 submarines in 26 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 bomber in 26 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 carrier, 1 destroyer and 3 fighters in 26 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits 2 submarines owned by the Americans and 1 carrier owned by the Japanese lost in 26 Sea Zone Americans roll dice for 2 submarines in 26 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 bomber in 26 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 26 Sea Zone, round 4 : 1/4 hits, 2.33 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone 1 submarine owned by the Americans retreated to 30 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 12 Casualties for Americans: 6 submarines Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter and 1 submarine Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands 1 fighter owned by the Japanese forced to land in Hawaiian Islands Non Combat Move - Americans 1 bomber moved from 26 Sea Zone to Western United States 1 submarine moved from 17 Sea Zone to 31 Sea Zone 3 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 3 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone 3 artilleries, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 submarine moved from 91 Sea Zone to 109 Sea Zone 1 bomber moved from Western Germany to Norway 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 89 Sea Zone to 27 Sea Zone 1 submarine moved from 89 Sea Zone to 92 Sea Zone 1 fighter moved from 112 Sea Zone to Norway Place Units - Americans 2 artilleries and 4 infantry placed in Central United States 3 armour placed in Norway 3 transports placed in 101 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 1 artillery moved from Anhwe to Hunan 5 artilleries, 1 fighter and 8 infantry moved from Yunnan to Hunan Place Units - Chinese 1 artillery and 2 infantry placed in Chahar 1 infantry placed in Yunnan 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Yunnan to Kwangtung UK_Pacific take Kwangtung from Japanese 4 infantry moved from Hunan to Kiangsi 1 mech_infantry moved from Yunnan to Kiangsi 2 fighters and 1 tactical_bomber moved from Hunan to Kiangsi 1 mech_infantry moved from Yunnan to Kiangsi Combat - British Battle in Kiangsi British attack with 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 2 artilleries and 2 infantry British roll dice for 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 4/9 hits, 2.67 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Kiangsi British win, taking Kiangsi from Japanese with 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 artilleries and 2 infantry Non Combat Move - British 1 aaGun moved from Hunan to Kiangsi 2 fighters and 1 tactical_bomber moved from Kiangsi to Hunan 1 aaGun moved from Yunnan to Hunan 1 mech_infantry moved from Yunnan to Hopei 5 infantry moved from Yunnan to Kweichow 3 mech_infantrys moved from India to Yunnan Place Units - UK_Pacific 1 armour, 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5 UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Italians : 2.00 British : 1.33 AA fire in Western Germany : : -0.17 Americans : 0.00 Japanese : -3.50 AA fire in Germany : : 0.83
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Syria to Persia Italians take Iraq from British Italians take Persia from British 1 infantry moved from Syria to Iraq Combat - Italians Non Combat Move - Italians 1 battleship and 1 transport moved from 99 Sea Zone to 97 Sea Zone Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 fighter placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 fighter placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 6 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 artillery moved from Poland to Eastern Poland 1 armour moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland 1 armour and 1 mech_infantry moved from Bessarabia to Eastern Poland 1 artillery and 1 infantry moved from Finland to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States Combat - Germans Battle in Baltic States Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 8 armour, 1 artillery and 4 mech_infantrys Russians defend with 4 armour, 14 artilleries, 5 infantry and 3 mech_infantrys Germans roll dice for 8 armour, 1 artillery and 4 mech_infantrys in Eastern Poland, round 2 : 3/13 hits, 5.17 expected hits Russians roll dice for 4 armour, 14 artilleries, 5 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 13/26 hits, 9.33 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Germans, 8 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Eastern Poland Russians win with 4 armour, 14 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is -59 Casualties for Germans: 8 armour, 1 artillery and 4 mech_infantrys Casualties for Russians: 3 infantry Non Combat Move - Germans 2 aaGuns moved from Karelia to Finland 1 aaGun moved from Bessarabia to Romania Place Units - Germans 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Western Germany 3 artilleries and 3 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,1,5 Germans collect 47 PUs (1 lost to blockades); end with 47 PUs
Combat Hit Differential Summary :
Germans : -1.50 Russians : 4.00
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Russians Russians buy 2 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 infantry moved from Timguska to Evenkiyskiy 1 armour moved from Urals to Evenkiyskiy 1 fighter moved from Russia to Evenkiyskiy 1 armour moved from Novgorod to Karelia Russians take Karelia from Germans 1 armour moved from Karelia to Novgorod 1 armour and 1 artillery moved from Novgorod to Baltic States 3 infantry moved from Belarus to Baltic States 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 armour and 1 mech_infantry moved from Eastern Poland to Romania 1 infantry moved from Eastern Poland to Slovakia Hungary Russians take Slovakia Hungary from Germans 1 infantry moved from Eastern Poland to Poland Russians take Poland from Germans 1 armour and 1 mech_infantry moved from Eastern Poland to Yugoslavia Russians take Yugoslavia from Italians 1 armour and 1 mech_infantry moved from Eastern Poland to Greater Southern Germany Russians take Greater Southern Germany from Germans Combat - Russians Battle in Romania Russians attack with 1 armour and 1 mech_infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Baltic States Russians attack with 1 armour, 1 artillery and 3 infantry Germans defend with 1 artillery Russians roll dice for 1 armour, 1 artillery and 3 infantry in Baltic States, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Evenkiyskiy Russians attack with 1 armour, 1 fighter and 1 infantry Japanese defend with 1 artillery and 1 infantry Russians roll dice for 1 armour, 1 fighter and 1 infantry in Evenkiyskiy, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Evenkiyskiy, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Evenkiyskiy Russians win, taking Evenkiyskiy from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Russians 1 fighter moved from Evenkiyskiy to Vologda 3 infantry moved from Bryansk to Belarus 2 armour, 2 fighters, 4 infantry and 2 tactical_bombers moved from Belarus to Eastern Poland 1 artillery moved from Novgorod to Baltic States 1 artillery moved from Eastern Poland to Romania 1 armour moved from Eastern Poland to Yugoslavia Place Units - Russians 2 armour and 1 mech_infantry placed in Ukraine 3 mech_infantrys placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 3 armour EDIT: Adding units owned by Russians to Belarus: 3 armour EDIT: Turning off Edit Mode 1 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2 Russians collect 45 PUs (2 lost to blockades); end with 45 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 1.33 Japanese : -0.67