TigerAce1944 (Germany/Italy) ironfish (Japan) vs erinmores (Allies)


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Archangel to Novgorod
            1 artillery moved from Belarus to Novgorod
            1 armour moved from Belarus to Novgorod
            1 infantry moved from Belarus to Baltic States
            1 infantry moved from Belarus to Eastern Poland
            1 artillery and 1 infantry moved from Belarus to Novgorod
            1 armour moved from Belarus to Novgorod
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 mech_infantry moved from Urals to Yenisey
                  Russians take Yenisey from Japanese
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 1 infantry
                Germans defend with 1 aaGun
                    1 aaGun owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Eastern Poland
                Russians attack with 1 infantry
                Germans defend with 1 aaGun
                    1 aaGun owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Novgorod
                Russians attack with 2 armour, 2 artilleries and 2 infantry
                Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 2 armour, 2 artilleries and 2 infantry in Novgorod, round 2 : 1/6 hits, 2.33 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Novgorod
                    Russians roll dice for 2 armour, 2 artilleries and 1 infantry in Novgorod, round 3 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 2 armour and 2 artilleries remaining. Battle score for attacker is 2
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 aaGun and 1 infantry
    
        Non Combat Move - Russians
            4 armour, 14 artilleries, 4 infantry and 2 mech_infantrys moved from Belarus to Eastern Poland
            1 mech_infantry moved from Western Ukraine to Eastern Poland
            7 infantry moved from Bryansk to Belarus
            1 armour moved from Russia to Urals
            1 infantry moved from Russia to Vologda
            2 armour moved from Russia to Belarus
            4 infantry moved from Russia to Bryansk
            2 fighters and 2 tactical_bombers moved from Russia to Belarus
    
        Place Units - Russians
            1 infantry placed in Ukraine
            3 armour and 1 fighter placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 7 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Shantung to Jehol
            1 infantry moved from Shantung to Anhwe
            1 artillery and 1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Anhwe
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Borneo
            1 fighter and 1 tactical_bomber moved from Kwangtung to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 bomber moved from Midway to 26 Sea Zone
            1 destroyer moved from 6 Sea Zone to 26 Sea Zone
            1 submarine moved from 6 Sea Zone to 26 Sea Zone
            1 carrier moved from 6 Sea Zone to 26 Sea Zone
            2 fighters moved from 6 Sea Zone to 26 Sea Zone
            1 destroyer moved from 6 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
            1 tactical_bomber moved from Kwangtung to Anhwe
            1 tactical_bomber moved from Kwangtung to Kiangsi
            2 fighters moved from Philippines to Kiangsi
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 battleship, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Borneo
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 armour and 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 4/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 armour and 1 infantry in Borneo, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 armour and 1 infantry
            Battle in Jehol
                Japanese attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                    Japanese roll dice for 1 artillery in Jehol, round 4 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Jehol
                Chinese win with no units remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Kiangsi
                Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
                British defend with 1 armour and 2 mech_infantrys
                    Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/7 hits, 3.00 expected hits
                    Chinese roll dice for 1 armour and 2 mech_infantrys in Kiangsi, round 2 : 0/3 hits, 1.17 expected hits
                    2 mech_infantrys owned by the British and 1 armour owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for British: 1 armour and 2 mech_infantrys
            Battle in 26 Sea Zone
                Japanese attack with 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 1 submarine
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber, 1 carrier, 2 destroyers and 2 fighters in 26 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 26 Sea Zone
                Japanese win, taking 26 Sea Zone from Americans with 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Anhwe
                Japanese attack with 2 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery
                    Japanese roll dice for 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Anhwe, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Anhwe, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 artillery in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                 retreated to Anhwe
                Chinese win with 1 artillery remaining. Battle score for attacker is -6
                Casualties for Japanese: 2 infantry
            Battle in 36 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 36 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Anhwe to Shantung
            2 fighters and 1 tactical_bomber moved from Kiangsi to Kiangsu
            1 fighter moved from 36 Sea Zone to Philippines
            1 tactical_bomber moved from 36 Sea Zone to Philippines
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone
            1 bomber moved from 26 Sea Zone to Japan
            1 fighter moved from Midway to Hawaiian Islands
    
        Place Units - Japanese
            3 infantry placed in Shantung
            3 infantry placed in Kiangsu
            1 artillery and 1 infantry placed in Japan
            3 submarines and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 39 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Americans : -0.17
    Chinese : 0.83
    UK_Pacific : 0.17
    Japanese : -1.83
    

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 9:18:57 PM
    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 artilleries, 1 bomber, 4 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Gibraltar to Western Germany
            1 bomber moved from Norway to Germany
            1 destroyer moved from 92 Sea Zone to 99 Sea Zone
            1 fighter moved from Gibraltar to 99 Sea Zone
            1 submarine moved from 92 Sea Zone to 99 Sea Zone
            1 submarine moved from 64 Sea Zone to 26 Sea Zone
            2 submarines moved from 27 Sea Zone to 26 Sea Zone
            2 submarines moved from 30 Sea Zone to 26 Sea Zone
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Western United States to 26 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 17 Sea Zone
            Japanese scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Western Germany causes 6 damage total. 
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Germany causes 0 damage total. 
            Battle in 99 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 submarine
                Italians defend with 1 battleship, 1 destroyer and 1 transport
                    Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 99 Sea Zone
                    Americans roll dice for 1 fighter in 99 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 battleship, 1 destroyer and 1 transport in 99 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 99 Sea Zone
                Italians win, taking 17 Sea Zone from Japanese with 1 battleship and 1 transport remaining. Battle score for attacker is -16
                Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
                Casualties for Italians: 1 destroyer
            Battle in 26 Sea Zone
                Americans attack with 1 bomber and 7 submarines
                Japanese defend with 1 carrier, 2 destroyers, 3 fighters and 1 submarine
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 7 submarines in 26 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 bomber in 26 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 carrier, 2 destroyers and 3 fighters in 26 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    3 submarines owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
                    Americans roll dice for 4 submarines in 26 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 bomber in 26 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer and 3 fighters in 26 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits
                    2 submarines owned by the Americans and 1 carrier owned by the Japanese lost in 26 Sea Zone
                    Americans roll dice for 2 submarines in 26 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 bomber in 26 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer and 3 fighters in 26 Sea Zone, round 4 : 1/4 hits, 2.33 expected hits
                    1 fighter owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                1 submarine owned by the Americans retreated to 30 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 12
                Casualties for Americans: 6 submarines
                Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter and 1 submarine
            Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
                1 fighter owned by the Japanese forced to land in Hawaiian Islands
    
        Non Combat Move - Americans
            1 bomber moved from 26 Sea Zone to Western United States
            1 submarine moved from 17 Sea Zone to 31 Sea Zone
            3 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            3 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
            3 artilleries, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 submarine moved from 91 Sea Zone to 109 Sea Zone
            1 bomber moved from Western Germany to Norway
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 89 Sea Zone to 27 Sea Zone
            1 submarine moved from 89 Sea Zone to 92 Sea Zone
            1 fighter moved from 112 Sea Zone to Norway
    
        Place Units - Americans
            2 artilleries and 4 infantry placed in Central United States
            3 armour placed in Norway
            3 transports placed in 101 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.00
    AA fire in Western Germany : : -0.17
    Americans : 0.00
    Japanese : -2.17
    AA fire in Germany : : 0.83
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 artillery moved from Anhwe to Hunan
            5 artilleries, 1 fighter and 8 infantry moved from Yunnan to Hunan
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Chahar
            1 infantry placed in Yunnan
            2 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 artilleries, 1 bomber, 4 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Gibraltar to Western Germany
            1 bomber moved from Norway to Germany
            1 destroyer moved from 92 Sea Zone to 99 Sea Zone
            1 fighter moved from Gibraltar to 99 Sea Zone
            1 submarine moved from 92 Sea Zone to 99 Sea Zone
            1 submarine moved from 64 Sea Zone to 26 Sea Zone
            2 submarines moved from 27 Sea Zone to 26 Sea Zone
            2 submarines moved from 30 Sea Zone to 26 Sea Zone
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Western United States to 26 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 17 Sea Zone
            Japanese scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Western Germany causes 6 damage total. 
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Germany causes 0 damage total. 
            Battle in 99 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 submarine
                Italians defend with 1 battleship, 1 destroyer and 1 transport
                    Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 99 Sea Zone
                    Americans roll dice for 1 fighter in 99 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 battleship, 1 destroyer and 1 transport in 99 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 99 Sea Zone
                Italians win, taking 17 Sea Zone from Japanese with 1 battleship and 1 transport remaining. Battle score for attacker is -16
                Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
                Casualties for Italians: 1 destroyer
            Battle in 26 Sea Zone
                Americans attack with 1 bomber and 7 submarines
                Japanese defend with 1 carrier, 2 destroyers, 3 fighters and 1 submarine
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 7 submarines in 26 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 bomber in 26 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 carrier, 2 destroyers and 3 fighters in 26 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    3 submarines owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
                    Americans roll dice for 4 submarines in 26 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 bomber in 26 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer and 3 fighters in 26 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits
                    2 submarines owned by the Americans and 1 carrier owned by the Japanese lost in 26 Sea Zone
                    Americans roll dice for 2 submarines in 26 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 bomber in 26 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer and 3 fighters in 26 Sea Zone, round 4 : 1/4 hits, 2.33 expected hits
                    1 fighter owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                1 submarine owned by the Americans retreated to 30 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 12
                Casualties for Americans: 6 submarines
                Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter and 1 submarine
            Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
                1 fighter owned by the Japanese forced to land in Hawaiian Islands
    
        Non Combat Move - Americans
            1 bomber moved from 26 Sea Zone to Western United States
            1 submarine moved from 17 Sea Zone to 31 Sea Zone
            3 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            3 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
            3 artilleries, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 submarine moved from 91 Sea Zone to 109 Sea Zone
            1 bomber moved from Western Germany to Norway
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 89 Sea Zone to 27 Sea Zone
            1 submarine moved from 89 Sea Zone to 92 Sea Zone
            1 fighter moved from 112 Sea Zone to Norway
    
        Place Units - Americans
            2 artilleries and 4 infantry placed in Central United States
            3 armour placed in Norway
            3 transports placed in 101 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 artillery moved from Anhwe to Hunan
            5 artilleries, 1 fighter and 8 infantry moved from Yunnan to Hunan
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Chahar
            1 infantry placed in Yunnan
            2 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Yunnan to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            4 infantry moved from Hunan to Kiangsi
            1 mech_infantry moved from Yunnan to Kiangsi
            2 fighters and 1 tactical_bomber moved from Hunan to Kiangsi
            1 mech_infantry moved from Yunnan to Kiangsi
    
        Combat - British
            Battle in Kiangsi
                British attack with 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 2 artilleries and 2 infantry
                    British roll dice for 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 4/9 hits, 2.67 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Kiangsi
                British win, taking Kiangsi from Japanese with 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 artilleries and 2 infantry
    
        Non Combat Move - British
            1 aaGun moved from Hunan to Kiangsi
            2 fighters and 1 tactical_bomber moved from Kiangsi to Hunan
            1 aaGun moved from Yunnan to Hunan
            1 mech_infantry moved from Yunnan to Hopei
            5 infantry moved from Yunnan to Kweichow
            3 mech_infantrys moved from India to Yunnan
    
        Place Units - UK_Pacific
            1 armour, 1 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5
            UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
            Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Italians : 2.00
    British : 1.33
    AA fire in Western Germany : : -0.17
    Americans : 0.00
    Japanese : -3.50
    AA fire in Germany : : 0.83
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour moved from Syria to Persia
                  Italians take Iraq from British
                  Italians take Persia from British
            1 infantry moved from Syria to Iraq
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 battleship and 1 transport moved from 99 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 fighter placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 fighter placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            6 armour and 3 mech_infantrys moved from Germany to Eastern Poland
            1 artillery moved from Poland to Eastern Poland
            1 armour moved from Bessarabia to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Eastern Poland
            1 armour and 1 mech_infantry moved from Bessarabia to Eastern Poland
            1 artillery and 1 infantry moved from Finland to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
    
        Combat - Germans
            Battle in Baltic States
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 8 armour, 1 artillery and 4 mech_infantrys
                Russians defend with 4 armour, 14 artilleries, 5 infantry and 3 mech_infantrys
                    Germans roll dice for 8 armour, 1 artillery and 4 mech_infantrys in Eastern Poland, round 2 : 3/13 hits, 5.17 expected hits
                    Russians roll dice for 4 armour, 14 artilleries, 5 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 13/26 hits, 9.33 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Germans, 8 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Eastern Poland
                Russians win with 4 armour, 14 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is -59
                Casualties for Germans: 8 armour, 1 artillery and 4 mech_infantrys
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            2 aaGuns moved from Karelia to Finland
            1 aaGun moved from Bessarabia to Romania
    
        Place Units - Germans
            1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Western Germany
            3 artilleries and 3 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,1,5
            Germans collect 47 PUs (1 lost to blockades); end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.50
    Russians : 4.00
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Yenisey to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Japanese
            1 infantry moved from Timguska to Evenkiyskiy
            1 armour moved from Urals to Evenkiyskiy
            1 fighter moved from Russia to Evenkiyskiy
            1 armour moved from Novgorod to Karelia
                  Russians take Karelia from Germans
            1 armour moved from Karelia to Novgorod
            1 armour and 1 artillery moved from Novgorod to Baltic States
            3 infantry moved from Belarus to Baltic States
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            1 armour and 1 mech_infantry moved from Eastern Poland to Romania
            1 infantry moved from Eastern Poland to Slovakia Hungary
                  Russians take Slovakia Hungary from Germans
            1 infantry moved from Eastern Poland to Poland
                  Russians take Poland from Germans
            1 armour and 1 mech_infantry moved from Eastern Poland to Yugoslavia
                  Russians take Yugoslavia from Italians
            1 armour and 1 mech_infantry moved from Eastern Poland to Greater Southern Germany
                  Russians take Greater Southern Germany from Germans
    
        Combat - Russians
            Battle in Romania
                Russians attack with 1 armour and 1 mech_infantry
                Germans defend with 1 aaGun
                    1 aaGun owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Baltic States
                Russians attack with 1 armour, 1 artillery and 3 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 armour, 1 artillery and 3 infantry in Baltic States, round 2 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Evenkiyskiy
                Russians attack with 1 armour, 1 fighter and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 armour, 1 fighter and 1 infantry in Evenkiyskiy, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Evenkiyskiy, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Evenkiyskiy
                Russians win, taking Evenkiyskiy from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Evenkiyskiy to Vologda
            3 infantry moved from Bryansk to Belarus
            2 armour, 2 fighters, 4 infantry and 2 tactical_bombers moved from Belarus to Eastern Poland
            1 artillery moved from Novgorod to Baltic States
            1 artillery moved from Eastern Poland to Romania
            1 armour moved from Eastern Poland to Yugoslavia
    
        Place Units - Russians
            2 armour and 1 mech_infantry placed in Ukraine
            3 mech_infantrys placed in Novgorod
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 3 armour
            EDIT: Adding units owned by Russians to Belarus: 3 armour
            EDIT: Turning off Edit Mode
            1 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
            Russians collect 45 PUs (2 lost to blockades); end with 45 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 1.33
    Japanese : -0.67
    

    Savegame

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