That’s what I thought. Thanks for clarifying!
D&W (Axis) Plus Tech Advantage VS ErinmoreS (Allies)
-
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow 1 artillery and 2 infantry moved from Szechwan to Yunnan 2 infantry moved from Suiyuyan to Chahar 1 fighter moved from Szechwan to Chahar Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 3 infantry placed in Suiyuyan 1 infantry placed in Szechwan 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 1.83 Japanese : -1.00
-
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Guam to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 102 Sea Zone 1 fighter moved from Eastern United States to 102 Sea Zone 1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 bomber placed in Western United States 1 tactical_bomber placed in Western United States 1 submarine placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone Americans undo move 5. Americans undo move 4. 1 carrier placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow 1 artillery and 2 infantry moved from Szechwan to Yunnan 2 infantry moved from Suiyuyan to Chahar 1 fighter moved from Szechwan to Chahar Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 3 infantry placed in Suiyuyan 1 infantry placed in Szechwan 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 bomber moved from Malta to Tobruk 1 tactical_bomber moved from Malta to Tobruk 2 fighters moved from Malta to Tobruk 1 fighter moved from 97 Sea Zone to Tobruk 1 infantry moved from Alexandria to Tobruk 1 armour moved from Egypt to Tobruk 1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland 1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 battleship moved from 39 Sea Zone to 76 Sea Zone Combat - British Battle in Italian Somaliland British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Italian Somaliland, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Italian Somaliland British win, taking Italian Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Tobruk British attack with 1 armour, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 artillery and 3 infantry British roll dice for 1 armour, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in Tobruk, round 2 : 3/7 hits, 3.50 expected hits Italians roll dice for 1 artillery and 3 infantry in Tobruk, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Italians, 1 fighter owned by the British and 1 infantry owned by the British lost in Tobruk British roll dice for 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Tobruk, round 3 : 5/5 hits, 2.83 expected hits Italians roll dice for 1 artillery in Tobruk, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 fighter and 1 infantry Casualties for Italians: 1 artillery and 3 infantry Non Combat Move - British 1 tactical_bomber moved from Tobruk to Egypt 1 bomber moved from Tobruk to Egypt 1 carrier and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 2 fighters moved from Tobruk to 98 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 mech_infantry moved from Ethiopia to Egypt 2 infantry moved from Rhodesia to Belgian Congo 1 armour moved from Union of South Africa to Belgian Congo 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 3 infantry moved from Shan State to Burma 1 armour, 1 infantry and 2 mech_infantrys moved from India to Burma 1 artillery and 1 infantry moved from Ontario to Quebec 1 mech_infantry moved from Eire to United Kingdom 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 39 Sea Zone to 76 Sea Zone Place Units - British 1 factory_minor placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 1 armour, 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
British : 1.50 Italians : 0.00 Chinese : 1.83 Japanese : -1.00
-
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Italians Purchase Units - Italians Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 93 Sea Zone to 97 Sea Zone Italians take 97 Sea Zone from British 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 1 bomber moved from Southern Italy to Greece 2 fighters moved from Southern Italy to Greece 2 armour moved from Yugoslavia to Greece 5 infantry moved from Bulgaria to Greece 1 infantry moved from Yugoslavia to Albania 1 infantry moved from Northern Italy to Southern France 1 artillery moved from Southern France to Northern Italy 1 artillery moved from Tunisia to Algeria Italians take Algeria from French 1 infantry moved from Tunisia to Algeria 1 armour moved from Tunisia to Algeria 1 mech_infantry moved from Tunisia to Algeria Combat - Italians Battle in Greece Italians attack with 2 armour, 1 bomber, 2 fighters and 7 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 cruiser in Greece, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 2 armour, 1 bomber, 2 fighters and 7 infantry in Greece, round 2 : 3/12 hits, 3.83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 2 armour, 1 bomber, 2 fighters and 6 infantry in Greece, round 3 : 4/11 hits, 3.67 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 2 armour, 1 bomber, 2 fighters and 6 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 2 fighters moved from Greece to Southern Italy 1 bomber moved from Greece to Southern Italy Place Units - Italians 1 infantry and 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Italians collect 1 PU from War Bonds; end with 20 PUs
Combat Hit Differential Summary :
Italians : -1.00 Neutral_Allies : -0.67
-
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 fighter moved from New South Wales to Queensland 1 destroyer moved from 46 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 cruiser moved from 49 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 fighter moved from New South Wales to Queensland 1 destroyer moved from 46 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 cruiser moved from 49 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 fighter and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 infantry moved from Poland to Eastern Poland 4 infantry moved from Poland to Baltic States 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 1 fighter moved from Western Germany to Baltic States 1 tactical_bomber moved from Germany to Baltic States 1 fighter moved from Western Germany to Eastern Poland 1 tactical_bomber moved from Western Germany to Eastern Poland 2 infantry moved from Denmark to 113 Sea Zone 1 bomber moved from Normandy Bordeaux to 96 Sea Zone 1 bomber moved from Western Germany to 96 Sea Zone 1 fighter moved from Western Germany to 96 Sea Zone 1 submarine moved from 114 Sea Zone to 115 Sea Zone 2 submarines moved from 113 Sea Zone to 115 Sea Zone 1 cruiser moved from 113 Sea Zone to 115 Sea Zone 1 battleship moved from 113 Sea Zone to 115 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 fighter moved from Western Germany to 96 Sea Zone 1 fighter moved from Western Germany to 96 Sea Zone 2 mech_infantrys moved from Poland to Eastern Poland 2 armour moved from Poland to Eastern Poland 3 artilleries moved from Poland to Eastern Poland 6 infantry moved from Poland to Eastern Poland 6 armour moved from Germany to Eastern Poland 10 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Western Germany to Poland 2 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Western Germany to Denmark 1 infantry moved from Holland Belgium to Western Germany 1 artillery moved from Normandy Bordeaux to Holland Belgium 1 tactical_bomber moved from Western Germany to Baltic States 1 fighter moved from Western Germany to Baltic States 1 tactical_bomber moved from Western Germany to Eastern Poland 1 fighter moved from Western Germany to Eastern Poland 1 tactical_bomber moved from Western Germany to 96 Sea Zone 6 infantry moved from Finland to Karelia Combat - Germans Battle in 96 Sea Zone Germans attack with 2 bombers, 3 fighters and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 6/6 hits, 3.50 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Germans win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 115 Sea Zone Germans attack with 1 battleship, 1 cruiser, 3 submarines and 1 transport Russians defend with 1 submarine Germans roll dice for 3 submarines in 115 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship, 1 cruiser, 3 submarines and 1 transport remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Novgorod Battle in Baltic States Germans attack with 2 fighters, 4 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Baltic States, round 2 : 4/8 hits, 3.00 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Baltic States Germans win, taking Novgorod from Russians, taking Baltic States from Russians with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Eastern Poland Germans attack with 8 armour, 3 artilleries, 2 fighters, 8 infantry, 12 mech_infantrys and 2 tactical_bombers Russians defend with 1 artillery Germans roll dice for 8 armour, 3 artilleries, 2 fighters, 8 infantry, 12 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 2 : 10/35 hits, 11.17 expected hits Russians roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 8 armour, 3 artilleries, 2 fighters, 8 infantry, 12 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 3 fighters moved from 96 Sea Zone to Southern Italy 1 tactical_bomber moved from 96 Sea Zone to Southern Italy 1 bomber moved from 96 Sea Zone to Southern Italy 1 bomber moved from 96 Sea Zone to Southern Italy 2 fighters moved from Eastern Poland to Poland 2 fighters moved from Baltic States to Poland 2 tactical_bombers moved from Eastern Poland to Poland 2 tactical_bombers moved from Baltic States to Poland Place Units - Germans 7 mech_infantrys placed in Germany 1 armour and 1 fighter placed in Western Germany Germans undo move 2. 1 armour and 1 fighter placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1 Germans collect 44 PUs (3 lost to blockades); end with 44 PUs Germans collect 1 PU from War Bonds; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 2.33 British : -0.33 Russians : -1.17
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 3 infantry moved from Belarus to Novgorod 2 fighters moved from Bryansk to Novgorod 1 artillery and 1 infantry moved from Bryansk to Ukraine 2 armour and 2 mech_infantrys moved from Northwest Persia to Iraq 1 tactical_bomber moved from Volgograd to Iraq 2 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Western Ukraine 1 fighter moved from Volgograd to Ukraine 3 infantry moved from Buryatia to Amur 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese Combat - Russians Battle in Novgorod Russians attack with 2 fighters and 3 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 2 fighters and 3 infantry in Novgorod, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Ukraine Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Iraq Russians attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber Neutral_Axis defend with 3 infantry Russians roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 1/5 hits, 2.00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Neutral_Axis lost in Iraq Russians roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 2/4 hits, 1.83 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 2 infantry owned by the Neutral_Axis lost in Iraq Russians win, taking Iraq from Neutral_Axis with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 2 mech_infantrys Casualties for Neutral_Axis: 3 infantry Battle in Amur Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Amur, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Ukraine to Bryansk 1 fighter moved from Western Ukraine to Bryansk 9 infantry moved from Russia to Bryansk 1 infantry moved from Volgograd to Rostov 1 tactical_bomber moved from Iraq to Northwest Persia 2 fighters moved from Novgorod to Bryansk 3 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 1 infantry moved from Buyant-Uhaa to Chahar 1 infantry moved from Ulaanbaatar to Buyant-Uhaa 2 aaGuns and 15 infantry moved from Buryatia to Ulaanbaatar 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Central Mongolia Place Units - Russians 9 infantry and 1 mech_infantry placed in Russia 1 infantry and 2 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 3.17 Neutral_Axis : 0.33 Japanese : -0.33
-
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Korea to Amur 1 fighter moved from Manchuria to 6 Sea Zone 2 mech_infantrys moved from Korea to Manchuria 3 fighters and 2 tactical_bombers moved from Manchuria to Amur 3 infantry moved from Manchuria to Amur 4 infantry moved from Manchuria to Jehol 2 fighters and 2 tactical_bombers moved from Manchuria to Jehol 3 infantry moved from Kiangsu to Anhwe 5 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Hunan to Yunnan 5 artilleries moved from Hunan to Yunnan 2 fighters and 1 tactical_bomber moved from Hunan to Yunnan 2 bombers moved from Japan to Amur 2 infantry moved from Manchuria to Jehol 2 artilleries moved from Manchuria to Jehol 3 infantry moved from Japan to 6 Sea Zone Combat - Japanese Battle in Amur Japanese attack with 2 bombers, 3 fighters, 5 infantry and 2 tactical_bombers Russians defend with 3 infantry Japanese roll dice for 2 bombers, 3 fighters, 5 infantry and 2 tactical_bombers in Amur, round 2 : 6/12 hits, 5.00 expected hits Russians roll dice for 3 infantry in Amur, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 2 bombers, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Russians: 3 infantry Battle in Jehol Japanese attack with 2 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 2 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers in Jehol, round 2 : 4/12 hits, 4.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 2 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 5 artilleries, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 5 artilleries, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 3/14 hits, 5.17 expected hits Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 5 artilleries, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Chinese: 1 artillery and 2 infantry Non Combat Move - Japanese 2 fighters moved from Yunnan to Kiangsu 1 tactical_bomber moved from Yunnan to Kiangsu 2 fighters moved from Jehol to Manchuria 2 tactical_bombers moved from Jehol to Manchuria 1 fighter moved from Amur to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Amur to Manchuria 2 bombers moved from Amur to Japan Place Units - Japanese 2 armour and 1 infantry placed in Kiangsu 3 infantry placed in Manchuria 1 fighter and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 31 PUs; end with 31 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese : -1.33 Russians : 1.00 Japanese : -1.50
-
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 tactical_bomber moved from Western United States to 102 Sea Zone 1 bomber moved from Western United States to Eastern United States 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 infantry moved from Central United States to Western United States Place Units - Americans 1 transport placed in 101 Sea Zone 1 carrier and 1 submarine placed in 10 Sea Zone 1 tactical_bomber placed in Western United States 1 bomber placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 4 infantry moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 2 infantry moved from Kweichow to Yunnan 1 fighter moved from Suiyuyan to Yunnan 3 infantry moved from Suiyuyan to Hopei 2 infantry moved from Chahar to Hopei Combat - Chinese Battle in Yunnan Chinese attack with 2 artilleries, 1 fighter and 6 infantry Japanese defend with 5 artilleries, 5 infantry and 1 mech_infantry Chinese roll dice for 2 artilleries, 1 fighter and 6 infantry in Yunnan, round 2 : 5/9 hits, 2.50 expected hits Japanese roll dice for 5 artilleries, 5 infantry and 1 mech_infantry in Yunnan, round 2 : 5/11 hits, 3.67 expected hits 5 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Chinese and 2 artilleries owned by the Chinese retreated to Szechwan Japanese win with 5 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 5 infantry Casualties for Japanese: 5 infantry Battle in Hopei Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Hopei, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Szechwan 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 2.67 Japanese : 1.00
-
TripleA Manual Gamesave Post: British round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 2 fighters moved from United Kingdom to 97 Sea Zone 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 carrier and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from Egypt to 97 Sea Zone 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 5 infantry moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from Burma to Yunnan 1 armour moved from India to Yunnan 1 armour moved from Burma to Yunnan 1 infantry moved from Kwangtung to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Kwangtung to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Burma to Yunnan
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 tactical_bomber moved from Western United States to 102 Sea Zone 1 bomber moved from Western United States to Eastern United States 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 infantry moved from Central United States to Western United States Place Units - Americans 1 transport placed in 101 Sea Zone 1 carrier and 1 submarine placed in 10 Sea Zone 1 tactical_bomber placed in Western United States 1 bomber placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 4 infantry moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 2 infantry moved from Kweichow to Yunnan 1 fighter moved from Suiyuyan to Yunnan 3 infantry moved from Suiyuyan to Hopei 2 infantry moved from Chahar to Hopei Combat - Chinese Battle in Yunnan Chinese attack with 2 artilleries, 1 fighter and 6 infantry Japanese defend with 5 artilleries, 5 infantry and 1 mech_infantry Chinese roll dice for 2 artilleries, 1 fighter and 6 infantry in Yunnan, round 2 : 5/9 hits, 2.50 expected hits Japanese roll dice for 5 artilleries, 5 infantry and 1 mech_infantry in Yunnan, round 2 : 5/11 hits, 3.67 expected hits 5 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan 1 infantry owned by the Chinese and 2 artilleries owned by the Chinese retreated to Szechwan Japanese win with 5 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 5 infantry Casualties for Japanese: 5 infantry Battle in Hopei Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Hopei, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Szechwan 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Purchase Units - British British buy 6 armour; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 2 fighters moved from United Kingdom to 97 Sea Zone 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 carrier and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from Egypt to 97 Sea Zone 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 5 infantry moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from Burma to Yunnan 1 armour moved from India to Yunnan 1 armour moved from Burma to Yunnan 1 infantry moved from Kwangtung to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Kwangtung to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Burma to Yunnan Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters in 97 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 submarine owned by the Italians lost in 97 Sea Zone 1 transport owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Italians with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters remaining. Battle score for attacker is 33 Casualties for Italians: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Battle in Yunnan British attack with 2 armour, 2 fighters, 7 infantry and 1 tactical_bomber Japanese defend with 5 artilleries and 1 mech_infantry British roll dice for 2 armour, 2 fighters, 7 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/12 hits, 3.83 expected hits Japanese roll dice for 5 artilleries and 1 mech_infantry in Yunnan, round 2 : 2/6 hits, 2.00 expected hits 4 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan British roll dice for 2 armour, 2 fighters, 5 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/10 hits, 3.50 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 armour, 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for British: 2 infantry Casualties for Japanese: 5 artilleries and 1 mech_infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Yunnan to Burma 1 aaGun moved from Burma to Yunnan 1 mech_infantry moved from Burma to Szechwan 1 mech_infantry moved from Burma to Szechwan 2 mech_infantrys moved from India to Yunnan 1 infantry moved from India to Burma 2 fighters moved from 97 Sea Zone to Malta 1 bomber moved from 97 Sea Zone to Egypt 1 armour moved from Tobruk to Egypt 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 artillery moved from Italian Somaliland to 76 Sea Zone 1 armour moved from Belgian Congo to Egypt 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 3 infantry moved from Persia to Eastern Persia Place Units - British 3 armour placed in Union of South Africa 3 armour placed in Egypt Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 1 armour, 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
British : 1.17 Italians : -1.00 Chinese : 2.67 Japanese : 0.67
-
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Algeria to Morocco 1 mech_infantry moved from Algeria to Morocco 1 artillery moved from Algeria to Morocco 1 infantry moved from Algeria to Morocco 1 bomber moved from Southern Italy to Morocco 1 armour moved from Greece to Romania 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Greece to Romania 1 artillery moved from Southern France to Northern Italy 2 mech_infantrys moved from Southern Italy to Yugoslavia 1 infantry moved from Northern Italy to Southern France 2 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Morocco Italians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry French defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Morocco, round 2 : 2/5 hits, 2.00 expected hits French roll dice for 2 infantry in Morocco, round 2 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians, 2 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco Italians win, taking Morocco from French with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 infantry and 1 mech_infantry Casualties for French: 2 infantry Non Combat Move - Italians 1 bomber moved from Morocco to Southern France 2 fighters moved from Southern Italy to Bessarabia Place Units - Italians 3 infantry placed in Southern Italy 1 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,4,1,3,3 Italians collect 11 PUs (9 lost to blockades); end with 11 PUs Italians collect 3 PUs from War Bonds; end with 14 PUs
Combat Hit Differential Summary :
Italians : 0.00 French : 1.33
-
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 armour and 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 armour and 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Egypt to Alexandria 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Germany to Southern Italy 1 fighter moved from Poland to Southern Italy 1 fighter moved from Poland to Southern Italy 7 infantry moved from Karelia to Novgorod 2 infantry moved from Baltic States to Belarus 2 infantry moved from Baltic States to Novgorod 1 fighter moved from Poland to Belarus 1 tactical_bomber moved from Poland to Belarus 4 infantry moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Poland to Western Ukraine 1 fighter moved from Poland to Western Ukraine 2 infantry moved from Bessarabia to Ukraine 1 tactical_bomber moved from Poland to Novgorod 1 tactical_bomber moved from Poland to Novgorod 2 bombers moved from Southern Italy to Ukraine 1 tactical_bomber moved from Southern Italy to Eastern Poland 1 battleship, 1 cruiser, 3 submarines and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 artillery moved from Holland Belgium to France 1 artillery moved from Normandy Bordeaux to France 1 infantry moved from Western Germany to Holland Belgium 1 armour and 7 mech_infantrys moved from Germany to Eastern Poland 1 armour and 2 mech_infantrys moved from Poland to Eastern Poland Combat - Germans Battle in Novgorod Germans attack with 9 infantry and 2 tactical_bombers Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 9 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/11 hits, 2.50 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 9 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 2 bombers and 2 infantry Russians defend with 1 artillery and 1 factory_minor Germans roll dice for 2 bombers and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Western Ukraine Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/6 hits, 1.83 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 2/6 hits, 1.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 tactical_bombers moved from Novgorod to Eastern Poland 1 fighter moved from Belarus to Eastern Poland 1 tactical_bomber moved from Belarus to Eastern Poland 1 tactical_bomber moved from Western Ukraine to Eastern Poland 1 fighter moved from Western Ukraine to Eastern Poland 2 bombers moved from Ukraine to Eastern Poland 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Norway Place Units - Germans 1 armour and 9 mech_infantrys placed in Germany 1 fighter and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2 Germans collect 46 PUs (2 lost to blockades); end with 46 PUs Germans collect 4 PUs from War Bonds; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : -2.33
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 fighters and 8 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 2 infantry moved from Bryansk to Ukraine 1 infantry moved from Rostov to Ukraine 4 fighters moved from Bryansk to Ukraine 6 infantry moved from Ulaanbaatar to Amur 1 infantry moved from Buyant-Uhaa to Amur Combat - Russians Battle in Amur Russians attack with 7 infantry Japanese defend with 3 infantry Russians roll dice for 7 infantry in Amur, round 2 : 3/7 hits, 1.17 expected hits Japanese roll dice for 3 infantry in Amur, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Russians win, taking Amur from Japanese with 6 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Japanese: 3 infantry Battle in Ukraine Russians attack with 4 fighters and 3 infantry Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 4 fighters and 3 infantry in Ukraine, round 2 : 4/7 hits, 2.50 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 4 fighters moved from Ukraine to Russia 1 infantry moved from Volgograd to Rostov 4 aaGuns, 1 artillery and 32 infantry moved from Bryansk to Russia 2 mech_infantrys moved from Volgograd to Russia 1 tactical_bomber moved from Northwest Persia to Russia 2 armour moved from Iraq to Trans-Jordan 2 armour moved from Trans-Jordan to Egypt 1 infantry moved from Central Mongolia to Chahar 2 aaGuns and 9 infantry moved from Ulaanbaatar to Central Mongolia 1 infantry moved from Chahar to Hopei Place Units - Russians 2 fighters and 8 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 3.33 Japanese : 0.00
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 5 infantry moved from Jehol to Chahar 2 artilleries moved from Jehol to Chahar 1 armour and 2 mech_infantrys moved from Manchuria to Anhwe 1 armour moved from Kiangsu to Anhwe 1 armour moved from Kiangsu to Anhwe 2 fighters and 1 tactical_bomber moved from Kiangsu to Chahar 4 infantry moved from Manchuria to Amur 1 fighter and 1 tactical_bomber moved from Manchuria to Amur 1 fighter and 1 tactical_bomber moved from Manchuria to Chahar 2 fighters and 2 tactical_bombers moved from Manchuria to Amur 2 armour moved from Anhwe to Hopei 3 infantry moved from Anhwe to Hopei 1 bomber moved from Japan to Hopei 1 bomber moved from Japan to Chahar 1 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from 44 Sea Zone to 45 Sea Zone Combat - Japanese Battle in Celebes Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Amur Japanese attack with 3 fighters, 6 infantry and 3 tactical_bombers Russians defend with 6 infantry Japanese roll dice for 3 fighters, 6 infantry and 3 tactical_bombers in Amur, round 2 : 4/12 hits, 4.50 expected hits Russians roll dice for 6 infantry in Amur, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Amur Japanese roll dice for 3 fighters, 4 infantry and 3 tactical_bombers in Amur, round 3 : 6/10 hits, 4.17 expected hits Russians roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 2 infantry Casualties for Russians: 6 infantry Battle in Chahar Japanese attack with 2 artilleries, 1 bomber, 3 fighters, 5 infantry and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 2 artilleries, 1 bomber, 3 fighters, 5 infantry and 2 tactical_bombers in Chahar, round 2 : 4/13 hits, 5.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Chahar Japanese win, taking Chahar from Chinese with 2 artilleries, 1 bomber, 3 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Hopei Japanese attack with 2 armour, 1 bomber and 3 infantry Chinese defend with 5 infantry; Russians defend with 1 infantry Japanese roll dice for 2 armour, 1 bomber and 3 infantry in Hopei, round 2 : 0/6 hits, 2.17 expected hits Chinese roll dice for 6 infantry in Hopei, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Japanese lost in Hopei Japanese roll dice for 2 armour, 1 bomber and 2 infantry in Hopei, round 3 : 3/5 hits, 2.00 expected hits Chinese roll dice for 6 infantry in Hopei, round 3 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hopei Japanese roll dice for 2 armour, 1 bomber and 1 infantry in Hopei, round 4 : 1/4 hits, 1.83 expected hits Chinese roll dice for 3 infantry in Hopei, round 4 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei 1 armour owned by the Japanese retreated to Anhwe Chinese win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour and 3 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 2 tactical_bombers moved from Chahar to Anhwe 3 fighters moved from Chahar to Anhwe 1 bomber moved from Chahar to Anhwe 3 tactical_bombers moved from Amur to Anhwe 3 fighters moved from Amur to Japan 2 infantry moved from 19 Sea Zone to Kiangsu 1 fighter moved from 45 Sea Zone to 44 Sea Zone 1 bomber moved from Hopei to Anhwe Place Units - Japanese 1 factory_minor placed in Shantung 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu Japanese undo move 2. 1 armour, 1 infantry and 1 mech_infantry placed in Manchuria 2 infantry and 1 mech_infantry placed in Kiangsu Japanese undo move 3. Japanese undo move 2. 1 armour, 1 infantry and 1 mech_infantry placed in Manchuria 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Chinese : -1.33 Russians : -0.67 Japanese : -2.00
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 1 bomber, 1 cruiser, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 tactical_bomber moved from Western United States to 10 Sea Zone 1 armour, 1 carrier, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer and 1 submarine moved from 30 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone 1 aaGun and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 102 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 86 Sea Zone 4 bombers moved from Eastern United States to United Kingdom 2 mech_infantrys moved from Western United States to Central United States Place Units - Americans 1 battleship, 1 cruiser and 2 transports placed in 101 Sea Zone 1 bomber and 1 fighter placed in Western United States 2 infantry placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : -0.00 Japanese : -0.33
-
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Hopei to Shensi 2 infantry moved from Szechwan to Shensi 1 artillery moved from Szechwan to Shensi 1 artillery and 3 infantry moved from Szechwan to Yunnan 1 infantry moved from Hunan to Kwangsi Place Units - Chinese 1 infantry placed in Hunan 1 artillery and 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :