Erinmores (Allies+40) vs Simon33 (Axis) G40.2


  • @simon33 on the one hand - perhaps I’m not the easy target you first saw. On the other, the end is in sight for the Allies.

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 12
    
        Combat Move - Japanese
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 destroyer and 2 fighters moved from 6 Sea Zone to 20 Sea Zone
                  Japanese take 19 Sea Zone from Americans
            2 bombers moved from Philippines to Borneo
            1 artillery and 2 infantry moved from Anhwe to Chahar
            2 fighters moved from French Indo China to Hopei
            1 infantry moved from Anhwe to Hopei
            1 armour moved from Jehol to Kweichow
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            2 artilleries and 2 infantry moved from Yunnan to Kweichow
            8 artilleries and 6 infantry moved from Anhwe to Kweichow
            2 fighters moved from 36 Sea Zone to 34 Sea Zone
            1 tactical_bomber moved from Philippines to 34 Sea Zone
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                  Japanese take 17 Sea Zone from Americans
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 tactical_bomber moved from French Indo China to 20 Sea Zone
            4 fighters moved from 44 Sea Zone to Borneo
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Hawaiian Islands
            Battle in Kweichow
                Japanese attack with 1 armour, 10 artilleries and 8 infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 armour, 10 artilleries and 8 infantry in Kweichow, round 2 : 7/19 hits, 6.50 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Hawaiian Islands from Americans, taking Kweichow from Chinese with 1 armour, 10 artilleries and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 3 infantry
            Battle in Borneo
                Japanese attack with 1 artillery, 2 bombers, 4 fighters and 1 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 4 fighters and 1 infantry in Borneo, round 2 : 4/8 hits, 4.00 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo
                Japanese win, taking Borneo from ANZAC with 1 artillery, 2 bombers and 4 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Chahar
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 4 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 5 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Hopei
                Japanese attack with 2 fighters and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Hopei, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Hopei
                Japanese win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 34 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from 34 Sea Zone to Philippines
            4 fighters moved from Borneo to 42 Sea Zone
            2 bombers moved from Borneo to Philippines
            2 infantry moved from French Indo China to 36 Sea Zone
            1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 transports moved from 44 Sea Zone to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
            2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 44 Sea Zone to 42 Sea Zone
            1 artillery and 3 infantry moved from Malaya to Shan State
            1 artillery moved from French Indo China to Yunnan
            2 fighters moved from Hopei to Anhwe
            1 artillery and 3 infantry moved from Manchuria to Jehol
    
        Place Units - Japanese
            1 carrier and 1 submarine placed in 6 Sea Zone
            2 fighters placed in 6 Sea Zone
            2 artilleries and 1 infantry placed in French Indo China
            3 infantry placed in Malaya
            3 infantry placed in India
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.17
    Americans : -0.17
    Chinese : 0.33
    Japanese : -0.00
    

    Savegame

  • '19 '17 '16

    @erinmores said in Erinmores (Allies+40) vs Simon33 (Axis) G40.2:

    @simon33 on the one hand - perhaps I’m not the easy target you first saw. On the other, the end is in sight for the Allies.

    I’ve been impressed by the fight back. Not allowing USA to gain Normandy has been a boon for the Axis. I’m not 100% sure that I did the right thing by moving to retake Norway. Although the writing is normally on the wall if the Axis can out earn the allies and keep it up.

    Anyway, you’ve got to retake a victory city in the Pacific within a round.


  • TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 12
    
        Combat Move - Americans
            1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 fighter moved from 54 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 99 Sea Zone
            1 fighter moved from 92 Sea Zone to 99 Sea Zone
            1 carrier moved from 92 Sea Zone to 99 Sea Zone
            1 destroyer moved from 92 Sea Zone to 99 Sea Zone
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 artilleries, 6 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 26 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 26 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    

    Combat Hit Differential Summary :

    Savegame


  • @simon33 sz 99, require OOL

  • '19 '17 '16

    If you only get one hit, lose the DD, 2 hits, lose an Italian fighter and the DD, 3+ hits dent everything, lose DD then dent CVs.

    Second round, ask.

    Would be easier if you’d have rolled the first round already.


  • @simon33 round 1 - Three hits; you got all but a fighter, round 2 - got a fourth hit. I killed the italian carrier. If you want it to be plane to save the boats - please tell me.


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 12
    
        Combat Move - Americans
            1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 fighter moved from 54 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 99 Sea Zone
            1 fighter moved from 92 Sea Zone to 99 Sea Zone
            1 carrier moved from 92 Sea Zone to 99 Sea Zone
            1 destroyer moved from 92 Sea Zone to 99 Sea Zone
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 artilleries, 6 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 26 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 26 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 99 Sea Zone
                Americans attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                Germans defend with 1 carrier, 1 destroyer and 2 fighters; Italians defend with 1 carrier, 2 fighters and 1 transport
                    Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                Units damaged: 1 carrier owned by the Germans and 1 carrier owned by the Italians
                    Italians roll dice for 2 carriers, 1 destroyer, 4 fighters and 1 transport in 99 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
                    1 destroyer owned by the Germans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 99 Sea Zone
                    Americans roll dice for 1 tactical_bomber in 99 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 2 carriers, 4 fighters and 1 transport in 99 Sea Zone, round 3 : 3/6 hits, 3.33 expected hits
                    1 tactical_bomber owned by the Americans and 1 carrier owned by the Italians lost in 99 Sea Zone
                Italians win with 1 carrier, 4 fighters and 1 transport remaining. Battle score for attacker is -21
                Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                Casualties for Germans: 1 destroyer
                Casualties for Italians: 1 carrier
            Battle in Hawaiian Islands
                Americans attack with 1 tactical_bomber
                Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 tactical_bomber in Hawaiian Islands, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 tactical_bomber in Hawaiian Islands, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 infantry in Hawaiian Islands, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 tactical_bomber in Hawaiian Islands, round 4 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 infantry in Hawaiian Islands, round 4 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Hawaiian Islands
                Japanese win with 1 infantry remaining. Battle score for attacker is -8
                Casualties for Americans: 1 tactical_bomber
                Casualties for Japanese: 1 infantry
                2 fighters owned by the Germans and 2 fighters owned by the Italians forced to land in Syria
    
        Non Combat Move - Americans
            1 armour and 1 infantry moved from Morocco to 91 Sea Zone
            1 aaGun moved from Gibraltar to 91 Sea Zone
            3 infantry moved from Gibraltar to 91 Sea Zone
            1 aaGun, 1 armour, 4 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            1 aaGun, 1 armour and 4 infantry moved from 112 Sea Zone to Norway
            1 armour and 1 infantry moved from Central United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 5 infantry moved from 91 Sea Zone to Gibraltar
            1 carrier moved from 91 Sea Zone to 64 Sea Zone
            2 carriers, 3 destroyers, 3 fighters and 3 submarines moved from 54 Sea Zone to 26 Sea Zone
            1 submarine moved from 15 Sea Zone to 26 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 fighter moved from Gibraltar to Norway
    
        Place Units - Americans
            3 armour placed in Norway
            2 transports placed in 10 Sea Zone
            1 artillery and 2 infantry placed in Western United States
            2 transports placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
            1 infantry placed in Central United States
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Shensi to Szechwan
            1 fighter moved from Shensi to Szechwan
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Suiyuyan to Shensi
            3 infantry moved from Kansu to Shensi
            3 infantry moved from Tsinghai to Shensi
            1 fighter moved from Szechwan to Shensi
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Combat Move - British
            1 bomber moved from Egypt to Persia
            1 tactical_bomber moved from Egypt to 99 Sea Zone
            4 fighters moved from Egypt to 99 Sea Zone
            1 destroyer moved from 92 Sea Zone to 99 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
                  British take 97 Sea Zone from Germans
    
        Purchase Units - British
            British buy 1 armour, 3 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Strategic bombing raid in Persia
                    AA fire in Persia : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Persia causes 0 damage total. 
            Battle in 99 Sea Zone
                British attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                Germans defend with 1 carrier; Italians defend with 1 transport
                    British roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    Germans roll dice for 1 carrier and 1 transport in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British, 1 transport owned by the Italians and 1 carrier owned by the Germans lost in 99 Sea Zone
                British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 carrier
                Casualties for Italians: 1 transport
    
        Non Combat Move - British
            4 fighters and 1 tactical_bomber moved from 99 Sea Zone to Egypt
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 armour moved from Gibraltar to 91 Sea Zone
            1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Norway
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Union of South Africa
            3 artilleries placed in Egypt
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Italians : 0.00
    AA fire in Persia : : 0.83
    British : 0.00
    Americans : 1.50
    Chinese : -0.17
    Japanese : 1.00
    

    Savegame


  • @erinmores i got a ton of hits with the Brits. if you prefer to roll to see if you would get a hit, we can move the sub that went for money into the battle and you can lose a fighter the round before too. (I’m 90% certain the way it is is A-okay)

  • '19 '17 '16

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 12
    
        Combat Move - Italians
            1 fighter moved from Finland to 112 Sea Zone
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 112 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport; Americans defend with 3 transports
                    1 transport owned by the British and 3 transports owned by the Americans lost in 112 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 28
                Casualties for Americans: 3 transports
                Casualties for British: 1 transport
    
        Non Combat Move - Italians
            1 fighter moved from 112 Sea Zone to Southern Italy
            1 armour, 3 fighters and 1 mech_infantry moved from Iraq to Caucasus
            3 infantry moved from Persia to Iraq
            1 infantry moved from Trans-Jordan to Iraq
            2 fighters and 2 infantry moved from Syria to Iraq
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            3 infantry placed in Persia
            1 artillery and 2 infantry placed in Iraq
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 12
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Purchase Units - ANZAC
            ANZAC buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            ANZAC creates battle in territory 43 Sea Zone
            Battle in Hawaiian Islands
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hawaiian Islands
                ANZAC win, taking Hawaiian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 mech_infantry moved from Queensland to New South Wales
            6 infantry moved from Queensland to South Australia
            1 aaGun moved from Queensland to South Australia
            1 fighter moved from Queensland to South Australia
            1 armour moved from Queensland to South Australia
    
        Place Units - ANZAC
            2 infantry and 1 mech_infantry placed in Queensland
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1.33
    Japanese : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Combat Move - Germans
            2 armour, 12 artilleries, 2 fighters, 11 infantry, 11 mech_infantrys and 2 tactical_bombers moved from Finland to Norway
            1 armour moved from Novgorod to 115 Sea Zone
            1 armour, 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 infantry moved from Western Germany to 113 Sea Zone
            1 armour, 1 cruiser, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Norway
            2 fighters moved from 115 Sea Zone to Norway
            3 fighters and 1 tactical_bomber moved from Novgorod to Norway
            1 fighter moved from Western Germany to Norway
            3 bombers moved from France to Norway
            2 tactical_bombers moved from Southern Italy to Norway
            1 infantry moved from France to Southern France
                  Germans take Southern France from Americans
            1 artillery and 1 infantry moved from Ukraine to Rostov
            2 fighters moved from Syria to Rostov
            3 artilleries and 1 infantry moved from Caucasus to Volgograd
            1 artillery and 1 infantry moved from Ukraine to Western Ukraine
            1 mech_infantry moved from Poland to Belarus
            1 artillery moved from Novgorod to Belarus
            1 mech_infantry moved from Novgorod to Vologda
                  Germans take Vologda from Russians
            1 mech_infantry moved from Novgorod to Smolensk
                  Germans take Smolensk from Russians
            1 artillery moved from Novgorod to Belarus
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 2 fighters, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Norway
                Germans attack with 3 armour, 12 artilleries, 3 bombers, 8 fighters, 12 infantry, 11 mech_infantrys and 5 tactical_bombers
                British defend with 2 aaGuns, 1 armour, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber; Americans defend with 1 aaGun, 9 armour, 2 artilleries, 1 factory_minor, 9 fighters and 10 infantry; Russians defend with 4 fighters
                    AA fire in Norway : 2/9 hits, 1.50 expected hits
                    2 fighters owned by the Germans lost in Norway
                    Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 3 armour, 12 artilleries, 3 bombers, 6 fighters, 12 infantry, 11 mech_infantrys and 5 tactical_bombers in Norway, round 2 : 21/52 hits, 19.67 expected hits
                    Americans roll dice for 3 aaGuns, 10 armour, 3 artilleries, 15 fighters, 14 infantry and 1 tactical_bomber in Norway, round 2 : 15/43 hits, 21.17 expected hits
                    2 aaGuns owned by the British, 2 artilleries owned by the Germans, 1 aaGun owned by the Americans, 12 infantry owned by the Germans, 2 armour owned by the Americans, 10 infantry owned by the Americans, 2 artilleries owned by the Americans, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 4 infantry owned by the British lost in Norway
                    Germans roll dice for 3 armour, 10 artilleries, 3 bombers, 6 fighters, 10 mech_infantrys and 5 tactical_bombers in Norway, round 3 : 19/37 hits, 16.50 expected hits
                    Americans roll dice for 8 armour, 15 fighters and 1 tactical_bomber in Norway, round 3 : 17/24 hits, 14.50 expected hits
                    4 fighters owned by the Russians, 1 tactical_bomber owned by the British, 8 artilleries owned by the Germans, 7 armour owned by the Americans, 5 fighters owned by the Americans, 9 mech_infantrys owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Norway
                    Germans roll dice for 3 armour, 2 artilleries, 3 bombers, 6 fighters, 1 mech_infantry and 5 tactical_bombers in Norway, round 4 : 11/20 hits, 10.83 expected hits
                    Americans roll dice for 5 fighters in Norway, round 4 : 3/5 hits, 3.33 expected hits
                    2 artilleries owned by the Germans, 4 fighters owned by the Americans, 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Norway
                Germans win, taking Norway from Americans with 3 armour, 3 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 142
                Casualties for Germans: 12 artilleries, 2 fighters, 12 infantry and 11 mech_infantrys
                Casualties for British: 2 aaGuns, 1 armour, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
                Casualties for Americans: 1 aaGun, 9 armour, 2 artilleries, 9 fighters and 10 infantry
                Casualties for Russians: 4 fighters
            Battle in Western Ukraine
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 armour
                    Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                    Germans roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour in Western Ukraine, round 3 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Germans lost in Western Ukraine
                Russians win with 1 armour remaining. Battle score for attacker is -7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Volgograd
                Germans attack with 3 artilleries and 1 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 3 artilleries and 1 infantry in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 1 artillery, 2 fighters and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Rostov, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 2 artilleries and 1 mech_infantry
                Russians defend with 1 armour
                    Germans roll dice for 2 artilleries and 1 mech_infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 armour in Belarus, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
    
        Non Combat Move - Germans
            1 artillery, 1 infantry and 3 mech_infantrys moved from Poland to Eastern Poland
            1 aaGun and 7 infantry moved from Germany to Poland
            4 mech_infantrys moved from Western Germany to Poland
            7 infantry moved from Western Germany to Germany
            1 carrier and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
            2 fighters moved from Norway to 112 Sea Zone
            4 fighters and 3 tactical_bombers moved from Norway to Western Germany
            2 tactical_bombers moved from Norway to Finland
            2 mech_infantrys moved from Ukraine to Eastern Poland
            2 fighters moved from Rostov to Caucasus
            7 armour and 6 mech_infantrys moved from Ukraine to Volgograd
            2 aaGuns, 16 artilleries and 13 infantry moved from Ukraine to Bessarabia
            1 artillery moved from Vyborg to Novgorod
            3 bombers moved from Norway to Novgorod
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            4 mech_infantrys placed in Germany
            2 fighters and 7 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
            Germans collect 55 PUs (5 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.50
    AA fire in Norway : : 0.50
    Americans : -4.00
    Russians : -0.17
    

    Savegame

  • '19 '17 '16

    Lots and lots of transports went to the bottom of the North Sea building up Norway. Was it worth it? Was there a miscue last round?


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 13
    
        Combat Move - Russians
            1 mech_infantry moved from Shensi to Timguska
                  Russians take Timguska from Germans
            1 infantry moved from Urals to Evenkiyskiy
                  Russians take Evenkiyskiy from Germans
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            1 artillery and 2 infantry moved from Bryansk to Belarus
            2 infantry moved from Bryansk to Smolensk
            1 artillery and 2 infantry moved from Bryansk to Rostov
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
            1 tactical_bomber moved from Bryansk to Vologda
            1 fighter moved from Bryansk to Smolensk
            1 fighter moved from Bryansk to Vologda
            1 fighter moved from Bryansk to Belarus
            1 fighter moved from Bryansk to Rostov
            1 fighter moved from Bryansk to Belarus
            1 infantry moved from Shensi to Szechwan
                  Chinese take Szechwan from Japanese
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Belarus
                Russians attack with 1 artillery, 2 fighters and 2 infantry
                Germans defend with 2 artilleries and 1 mech_infantry
                    Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Belarus, round 2 : 3/5 hits, 1.83 expected hits
                    Germans roll dice for 2 artilleries and 1 mech_infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 2 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 artilleries and 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Rostov to Russia
            1 fighter moved from Smolensk to Russia
            2 fighters moved from Belarus to Russia
            1 fighter and 1 tactical_bomber moved from Vologda to Russia
            6 infantry moved from Bryansk to Russia
            1 mech_infantry moved from Russia to Urals
            1 armour moved from Western Ukraine to Russia
            1 aaGun moved from Bryansk to Russia
            4 infantry moved from Bryansk to Russia
    
        Place Units - Russians
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 2.33
    

    Savegame


  • @simon33 irl on a board, would have surrendered long ago. Bigger problem for Allies is the re-surging Japanese in the Pacific.

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 13
    
        Combat Move - Japanese
            1 fighter moved from 42 Sea Zone to 43 Sea Zone
            1 armour moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 armour moved from Hopei to Anhwe
            2 mech_infantrys moved from Anhwe to Szechwan
            1 armour, 10 artilleries and 6 infantry moved from Kweichow to Szechwan
            1 artillery moved from Yunnan to Szechwan
            2 bombers moved from Philippines to 46 Sea Zone
            1 battleship, 2 fighters and 1 submarine moved from 42 Sea Zone to 55 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine moved from 42 Sea Zone to 46 Sea Zone
            1 carrier moved from 42 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
            2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 46 Sea Zone
            2 artilleries and 2 infantry moved from 46 Sea Zone to New Guinea
            1 artillery moved from Borneo to 43 Sea Zone
            1 artillery and 1 transport moved from 43 Sea Zone to 21 Sea Zone
            1 artillery moved from 21 Sea Zone to Guam
            1 fighter and 1 tactical_bomber moved from Philippines to New Guinea
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 7 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Guam
            Battle in 46 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 46 Sea Zone, round 2 : 6/9 hits, 5.00 expected hits
                    ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 46 Sea Zone
                Japanese win, taking Guam from Americans with 1 battleship, 2 bombers, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in New Guinea
                Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in New Guinea, round 2 : 4/6 hits, 2.50 expected hits
                    ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
                Japanese win, taking New Guinea from ANZAC with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 armour, 11 artilleries, 6 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 11 artilleries, 6 infantry and 2 mech_infantrys in Szechwan, round 2 : 11/20 hits, 6.83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 armour, 11 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 55 Sea Zone
                Japanese attack with 1 battleship, 2 fighters and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 1 battleship, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter moved from 43 Sea Zone to 46 Sea Zone
            1 carrier moved from 35 Sea Zone to 55 Sea Zone
            1 carrier and 1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 34 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from New Guinea to 46 Sea Zone
            1 destroyer moved from 20 Sea Zone to 46 Sea Zone
            1 transport moved from 35 Sea Zone to 6 Sea Zone
            2 fighters moved from Philippines to 6 Sea Zone
            1 artillery and 3 infantry moved from Jehol to Anhwe
            1 artillery and 2 infantry moved from Chahar to Anhwe
            2 artilleries moved from Hunan to Anhwe
            2 artilleries and 1 infantry moved from French Indo China to Yunnan
            1 artillery and 3 infantry moved from Shan State to Yunnan
            2 bombers moved from 46 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 artillery and 6 infantry moved from India to Burma
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 4 submarines placed in 6 Sea Zone
            2 artilleries placed in Japan
            3 infantry placed in India
            1 artillery and 2 infantry placed in Malaya
            1 artillery and 2 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Chinese : -0.33
    Japanese : 6.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 13
    
        Combat Move - Americans
            1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 3 Sea Zone to Soviet Far East
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 destroyer, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Soviet Far East
    
        Non Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from Gibraltar to United Kingdom
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from 26 Sea Zone to 64 Sea Zone
            1 carrier and 2 fighters moved from 64 Sea Zone to 89 Sea Zone
            2 fighters moved from 26 Sea Zone to Western United States
            2 carriers, 1 destroyer and 4 submarines moved from 26 Sea Zone to 10 Sea Zone
            1 submarine moved from 10 Sea Zone to 89 Sea Zone
    
        Place Units - Americans
            1 armour, 2 artilleries, 2 fighters and 3 infantry placed in Eastern United States
            3 transports placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Shensi to Kweichow
                  Chinese take Kweichow from Japanese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Combat Move - British
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
                  British take Trans-Jordan from Italians
    
        Purchase Units - British
            British buy 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
    
        Non Combat Move - British
            13 armour, 5 artilleries and 6 infantry moved from Egypt to Trans-Jordan
            1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            1 destroyer moved from 92 Sea Zone to 104 Sea Zone
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            1 destroyer moved from 71 Sea Zone to 83 Sea Zone
    
        Place Units - British
            3 mech_infantrys placed in Egypt
            1 fighter and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Italians round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 13
    
        Politics - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • @simon33 sorry. Hit DONE vs POST

  • '19 '17 '16

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 13
    
        Politics - Italians
    
        Combat Move - Italians
            4 artilleries, 2 fighters and 22 infantry moved from Iraq to Trans-Jordan
            3 fighters moved from Caucasus to Trans-Jordan
            1 bomber and 1 fighter moved from Southern Italy to Trans-Jordan
            2 fighters moved from Southern Italy to 97 Sea Zone
    
        Purchase Units - Italians
            Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 97 Sea Zone
                Italians attack with 1 destroyer and 2 fighters
                British defend with 1 submarine
                    Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 97 Sea Zone
                Italians win, taking 97 Sea Zone from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in Trans-Jordan
                Italians attack with 4 artilleries, 1 bomber, 6 fighters and 22 infantry
                British defend with 13 armour, 5 artilleries and 7 infantry
                    Italians roll dice for 4 artilleries, 1 bomber, 6 fighters and 22 infantry in Trans-Jordan, round 2 : 6/33 hits, 9.33 expected hits
                    British roll dice for 13 armour, 5 artilleries and 7 infantry in Trans-Jordan, round 2 : 14/25 hits, 10.50 expected hits
                    6 infantry owned by the British and 14 infantry owned by the Italians lost in Trans-Jordan
                    Italians roll dice for 4 artilleries, 1 bomber, 6 fighters and 8 infantry in Trans-Jordan, round 3 : 6/19 hits, 7.00 expected hits
                    British roll dice for 13 armour, 5 artilleries and 1 infantry in Trans-Jordan, round 3 : 11/19 hits, 8.50 expected hits
                    5 artilleries owned by the British, 3 artilleries owned by the Italians, 1 infantry owned by the British and 8 infantry owned by the Italians lost in Trans-Jordan
                1 artillery owned by the Italians retreated to Iraq
                British win with 13 armour remaining. Battle score for attacker is -37
                Casualties for Italians: 3 artilleries and 22 infantry
                Casualties for British: 5 artilleries and 7 infantry
    
        Non Combat Move - Italians
            1 bomber and 6 fighters moved from Trans-Jordan to Iraq
            1 armour and 1 mech_infantry moved from Caucasus to Iraq
            3 infantry moved from Persia to Iraq
            2 fighters moved from 97 Sea Zone to Iraq
            1 armour moved from Finland to Novgorod
    
        Place Units - Italians
            3 infantry placed in Persia
            1 artillery and 2 infantry placed in Iraq
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2
            Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : -3.67
    British : 5.83
    

    Savegame

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