• TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 battleship, 1 bomber and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Western United States to 56 Sea Zone
            2 infantry moved from Western United States to 56 Sea Zone
            2 fighters moved from Western United States to 56 Sea Zone
            1 infantry moved from Western United States to 56 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 3 infantry, 2 submarines and 2 transports moved from 56 Sea Zone to 52 Sea Zone
            6 transports moved from 8 Sea Zone to 10 Sea Zone
    
        Non Combat Move - Americans
            1 bomber moved from United Kingdom to Western United States
    
        Place Units - Americans
            1 bomber placed in Western United States
            2 artilleries and 2 infantry placed in Eastern United States
            1 battleship placed in 56 Sea Zone
    
        Turn Complete - Americans
            Americans collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 15
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians buy 6 armour; Remaining resources: 3 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bulgaria Romania to Southern Europe
            1 infantry moved from Ukraine S.S.R. to Bulgaria Romania
            1 infantry moved from Baltic States to Poland
            1 infantry moved from Karelia S.S.R. to Baltic States
            1 infantry moved from Baltic States to Poland
            3 infantry moved from Ukraine S.S.R. to Poland
            3 fighters moved from Caucasus to Poland
            1 infantry moved from Caucasus to Ukraine S.S.R.
            1 infantry moved from Kazakh S.S.R. to Szechwan
                  Americans take Szechwan from Japanese
            2 artilleries and 3 infantry moved from Novosibirsk to Sinkiang
                  Americans take Sinkiang from Japanese
            1 infantry moved from Soviet Far East to Buryatia S.S.R.
                  Russians take Buryatia S.S.R. from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            4 armour placed in Caucasus
            2 armour placed in Karelia S.S.R.
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 15
    
        Purchase Units - Germans
            Germans buy 6 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Italy to Germany
    
        Combat - Germans
    
        Non Combat Move - Germans
    
        Place Units - Germans
            6 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 13 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 15

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 15
    
        Purchase Units - British
            British buy 1 armour, 5 artilleries, 1 carrier and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 artilleries moved from United Kingdom to 8 Sea Zone
            4 infantry moved from United Kingdom to 8 Sea Zone
            1 bomber moved from United Kingdom to Germany
            4 artilleries, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 4 infantry and 4 transports moved from 8 Sea Zone to 5 Sea Zone
            4 artilleries moved from 5 Sea Zone to Germany
            4 infantry moved from 5 Sea Zone to Germany
            6 fighters moved from 5 Sea Zone to Germany
            1 infantry moved from France to Italy
                  British take Italy from Germans
            3 artilleries and 3 infantry moved from France to Germany
            1 infantry moved from French Indo-China Thailand to Yunnan
                  Americans take Yunnan from Japanese
            2 armour moved from India to Yunnan
            2 artilleries, 2 fighters and 1 infantry moved from India to Burma
            2 fighters moved from Burma to 35 Sea Zone
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Egypt to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to India
    
        Combat - British
            Battle in Germany
                British attack with 7 artilleries, 1 bomber, 6 fighters and 7 infantry
                Germans defend with 3 aaGuns, 9 armour, 2 artilleries, 4 bombers, 1 factory, 6 fighters and 22 infantry
                    AA fire in Germany : 1/7 hits, 1.17 expected hits
                    1 fighter owned by the British lost in Germany
                    British roll dice for 1 battleship and 1 cruiser in Germany, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 7 artilleries, 1 bomber, 5 fighters and 7 infantry in Germany, round 2 : 10/20 hits, 7.83 expected hits
                    Germans roll dice for 3 aaGuns, 9 armour, 2 artilleries, 4 bombers, 6 fighters and 22 infantry in Germany, round 2 : 13/43 hits, 17.17 expected hits
                    4 bombers owned by the Germans, 8 infantry owned by the Germans, 6 artilleries owned by the British and 7 infantry owned by the British lost in Germany
                    British roll dice for 1 artillery, 1 bomber and 5 fighters in Germany, round 3 : 4/7 hits, 3.50 expected hits
                    Germans roll dice for 3 aaGuns, 9 armour, 2 artilleries, 6 fighters and 14 infantry in Germany, round 3 : 14/31 hits, 13.83 expected hits
                    4 infantry owned by the Germans, 1 bomber owned by the British, 1 artillery owned by the British and 5 fighters owned by the British lost in Germany
                Germans win with 3 aaGuns, 9 armour, 2 artilleries, 6 fighters and 10 infantry remaining. Battle score for attacker is -37
                Casualties for British: 7 artilleries, 1 bomber, 6 fighters and 7 infantry
                Casualties for Germans: 4 bombers and 12 infantry
    
        Non Combat Move - British
    
        Place Units - British
            1 carrier placed in 35 Sea Zone
            4 artilleries and 4 infantry placed in United Kingdom
            1 armour and 1 artillery placed in India
    
        Turn Complete - British
            British collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.00
    British : 3.50
    AA fire in Germany : : -0.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Japanese
            2 armour moved from Manchuria to 62 Sea Zone
            1 infantry moved from Japan to 62 Sea Zone
            1 infantry moved from Manchuria to 62 Sea Zone
            2 armour, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 62 Sea Zone to 48 Sea Zone
            1 armour moved from Manchuria to Kiangsu
            1 infantry moved from Kwangtung to Kiangsu
            2 armour and 2 infantry moved from 48 Sea Zone to Philippine Islands
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            2 armour, 1 artillery and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 21 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 carrier, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Western United States to Hawaiian Islands
            1 artillery, 1 carrier, 2 fighters, 3 infantry, 2 submarines and 2 transports moved from 52 Sea Zone to 59 Sea Zone
            1 battleship moved from 56 Sea Zone to 59 Sea Zone
            3 infantry moved from 59 Sea Zone to Iwo Jima
            1 artillery moved from 59 Sea Zone to Iwo Jima
            2 fighters moved from 59 Sea Zone to Iwo Jima
            4 artilleries and 8 infantry moved from Eastern Canada to 10 Sea Zone
            4 artilleries, 8 infantry and 6 transports moved from 10 Sea Zone to 8 Sea Zone
            4 artilleries and 8 infantry moved from 8 Sea Zone to France
            1 infantry moved from Northwestern Europe to France
            1 artillery moved from Northwestern Europe to France
            2 infantry moved from Eastern United States to Eastern Canada
            2 artilleries moved from Eastern United States to Eastern Canada
    
        Combat - Americans
            Battle in Iwo Jima
                Americans attack with 1 artillery, 2 fighters and 3 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship in Iwo Jima, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Iwo Jima, round 2 : 1/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Iwo Jima to 59 Sea Zone
    
        Place Units - Americans
            4 infantry placed in Western United States
            1 carrier and 2 transports placed in 56 Sea Zone
    
        Turn Complete - Americans
            Americans collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.67
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 16
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians buy 7 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            13 armour, 2 artilleries, 8 fighters and 15 infantry moved from Poland to Germany
            1 infantry moved from Baltic States to Germany
            2 armour moved from Karelia S.S.R. to Germany
            1 infantry moved from Bulgaria Romania to Germany
            2 infantry moved from Southern Europe to Germany
            2 artilleries and 3 infantry moved from Sinkiang to Anhwei
                  Americans take Anhwei from Japanese
            1 infantry moved from Szechwan to Anhwei
            1 infantry moved from Buryatia S.S.R. to Manchuria
                  Russians take Manchuria from Japanese
    
        Combat - Russians
            Battle in Germany
                Russians attack with 15 armour, 2 artilleries, 8 fighters and 19 infantry
                Germans defend with 3 aaGuns, 9 armour, 2 artilleries, 1 factory, 6 fighters and 10 infantry
                    AA fire in Germany : 0/8 hits, 1.33 expected hits
                    Russians roll dice for 15 armour, 2 artilleries, 8 fighters and 19 infantry in Germany, round 2 : 17/44 hits, 15.67 expected hits
                    Germans roll dice for 3 aaGuns, 9 armour, 2 artilleries, 6 fighters and 10 infantry in Germany, round 2 : 16/27 hits, 12.50 expected hits
                    16 infantry owned by the Russians, 3 aaGuns owned by the Germans, 2 artilleries owned by the Germans, 10 infantry owned by the Germans and 2 armour owned by the Germans lost in Germany
                    Russians roll dice for 15 armour, 2 artilleries, 8 fighters and 3 infantry in Germany, round 3 : 13/28 hits, 13.00 expected hits
                    Germans roll dice for 7 armour and 6 fighters in Germany, round 3 : 9/13 hits, 7.50 expected hits
                    3 infantry owned by the Russians, 4 armour owned by the Russians, 2 artilleries owned by the Russians, 6 fighters owned by the Germans and 7 armour owned by the Germans lost in Germany
                Russians captures 14PUs while taking Germans capital
                Russians win, taking Germany from Germans with 11 armour and 8 fighters remaining. Battle score for attacker is 78
                Casualties for Russians: 4 armour, 2 artilleries and 19 infantry
                Casualties for Germans: 3 aaGuns, 9 armour, 2 artilleries, 6 fighters and 10 infantry
    
        Non Combat Move - Russians
            8 fighters moved from Germany to Poland
            4 armour moved from Caucasus to Szechwan
            1 infantry moved from Ukraine S.S.R. to Caucasus
    
        Place Units - Russians
            7 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 52 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans : 5.00
    Russians : 1.33
    AA fire in Germany : : -1.33
    

    Savegame


  • TripleA Turn Summary: British round 16

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 16
    
        Purchase Units - British
            British buy 2 battleships and 1 bomber; Remaining resources: 3 PUs; 
    
        Combat Move - British
            2 armour moved from Yunnan to Kiangsu
                  British take Kwangtung from Japanese
            1 armour moved from India to 35 Sea Zone
            1 infantry moved from India to 35 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 61 Sea Zone
            1 infantry moved from 61 Sea Zone to Kiangsu
            1 armour moved from 61 Sea Zone to Kiangsu
            1 infantry moved from Yunnan to Kwangtung
            2 artilleries and 1 infantry moved from Burma to Yunnan
            1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 4 transports moved from 5 Sea Zone to 8 Sea Zone
            4 infantry moved from United Kingdom to 8 Sea Zone
            4 artilleries moved from United Kingdom to 8 Sea Zone
            1 infantry moved from Italy to Germany
    
        Combat - British
            Battle in Kiangsu
                British attack with 3 armour and 1 infantry
                Japanese defend with 1 armour and 1 infantry
                    British roll dice for 3 armour and 1 infantry in Kiangsu, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese lost in Kiangsu
                    British roll dice for 3 armour and 1 infantry in Kiangsu, round 3 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour in Kiangsu, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kiangsu
                British win, taking Kiangsu from Japanese with 3 armour and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 armour and 1 infantry
    
        Non Combat Move - British
    
        Place Units - British
            1 bomber placed in India
            2 battleships placed in 35 Sea Zone
    
        Turn Complete - British
            British collect 59 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    British : -1.33
    Japanese : -1.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            2 armour and 2 infantry moved from Philippine Islands to 48 Sea Zone
            2 armour, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 48 Sea Zone to 61 Sea Zone
            1 armour, 1 fighter and 2 infantry moved from 61 Sea Zone to Kiangsu
            1 armour moved from 61 Sea Zone to Kiangsu
    
        Combat - Japanese
            Battle in 61 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 2 transports
                British defend with 1 transport
                    1 transport owned by the British lost in 61 Sea Zone
                Japanese win with 1 battleship, 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Kiangsu
                Japanese attack with 2 armour, 1 fighter and 2 infantry
                British defend with 3 armour and 1 infantry
                    Japanese roll dice for 2 armour, 1 fighter and 2 infantry in Kiangsu, round 2 : 1/5 hits, 1.83 expected hits
                    British roll dice for 3 armour and 1 infantry in Kiangsu, round 2 : 1/4 hits, 1.83 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsu
                    Japanese roll dice for 2 armour, 1 fighter and 1 infantry in Kiangsu, round 3 : 4/4 hits, 1.67 expected hits
                    British roll dice for 3 armour in Kiangsu, round 3 : 1/3 hits, 1.50 expected hits
                    1 infantry owned by the Japanese and 3 armour owned by the British lost in Kiangsu
                Japanese win, taking Kiangsu from British with 2 armour and 1 fighter remaining. Battle score for attacker is 15
                Casualties for Japanese: 2 infantry
                Casualties for British: 3 armour and 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Kiangsu to 61 Sea Zone
    
        Place Units - Japanese
            1 fighter and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    British : -1.33
    Japanese : 1.50
    

    Savegame


  • TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 3 bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Hawaiian Islands to Iwo Jima
            1 artillery moved from Iwo Jima to 59 Sea Zone
            2 infantry moved from Iwo Jima to 59 Sea Zone
            1 battleship, 1 carrier, 2 fighters and 2 submarines moved from 59 Sea Zone to 61 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 59 Sea Zone to 48 Sea Zone
            2 infantry moved from 48 Sea Zone to Philippine Islands
                  Americans take Philippine Islands from Japanese
            1 artillery moved from 48 Sea Zone to Philippine Islands
            4 infantry moved from Western United States to 56 Sea Zone
            4 infantry and 2 transports moved from 56 Sea Zone to 59 Sea Zone
            4 infantry moved from 59 Sea Zone to Iwo Jima
            1 carrier moved from 56 Sea Zone to 59 Sea Zone
            2 fighters moved from Hawaiian Islands to 59 Sea Zone
            2 artilleries moved from France to 8 Sea Zone
            1 artillery moved from France to 8 Sea Zone
            1 artillery moved from France to 8 Sea Zone
            6 infantry moved from France to 8 Sea Zone
            6 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 6 infantry and 6 transports moved from 8 Sea Zone to 13 Sea Zone
            4 artilleries and 6 infantry moved from 13 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 4 artilleries and 6 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 4 artilleries and 6 infantry in Gibraltar, round 2 : 5/10 hits, 3.00 expected hits
                    Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Gibraltar
                Americans win, taking Gibraltar from Germans with 4 artilleries and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 61 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 2 fighters and 2 submarines
                Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports
                    Americans roll dice for 2 submarines in 61 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 battleship, 1 carrier and 2 fighters in 61 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports in 61 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
                    Americans roll dice for 2 submarines in 61 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 battleship, 1 carrier and 2 fighters in 61 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports in 61 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 61 Sea Zone
                    Americans roll dice for 2 submarines in 61 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 battleship and 2 fighters in 61 Sea Zone, round 4 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 fighter in 61 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier and 2 transports in 61 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits
                    2 submarines owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 61 Sea Zone
                    Americans roll dice for 1 battleship and 1 fighter in 61 Sea Zone, round 5 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 battleship, 1 fighter and 2 transports in 61 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits
                    1 fighter owned by the Japanese, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 61 Sea Zone
                Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is -34
                Casualties for Americans: 1 battleship, 1 carrier, 2 fighters and 2 submarines
                Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter
    
        Non Combat Move - Americans
    
        Place Units - Americans
            3 bombers placed in Western United States
            1 transport placed in 56 Sea Zone
    
        Turn Complete - Americans
            Americans collect 47 PUs; end with 47 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : -3.00
    Japanese : 0.00
    

    Savegame

Suggested Topics

  • 19
  • 112
  • 170
  • 32
  • 48
  • 105
  • 128
  • 283
Axis & Allies Boardgaming Custom Painted Miniatures

32

Online

17.8k

Users

40.4k

Topics

1.8m

Posts