TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - Americans
        Americans buy 5 bombers, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    Combat Move - Americans
        1 bomber moved from India to 41 Sea Zone
        1 submarine moved from 30 Sea Zone to 31 Sea Zone
        1 submarine moved from 30 Sea Zone to 25 Sea Zone
        1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
        6 bombers moved from United Kingdom to Novgorod
        4 bombers moved from Egypt to Belarus
        5 bombers moved from Egypt to Caucasus
        5 bombers moved from India to Caucasus
    Combat - Americans
        Battle in 31 Sea Zone
            Americans attack with 1 submarine
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 31 Sea Zone
                Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
            Americans win with 1 submarine remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in 25 Sea Zone
            Americans attack with 1 submarine
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 25 Sea Zone
                Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
            Americans win with 1 submarine remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in 41 Sea Zone
            Americans attack with 1 bomber
            Japanese defend with 1 submarine and 1 transport
            1 submarine owned by the Japanese Submerged
                Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                1 transport owned by the Japanese lost in 41 Sea Zone
            Americans win with 1 bomber remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in 26 Sea Zone
            Americans attack with 1 destroyer and 2 submarines
            Japanese defend with 1 submarine
                Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
            Americans win, taking 26 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 0
            Casualties for Americans: 1 submarine
            Casualties for Japanese: 1 submarine
        Battle in Caucasus
            Americans attack with 10 bombers
            Italians defend with 4 armour and 1 mech_infantry
                Americans roll dice for 10 bombers in Caucasus, round 2 : 3/10 hits, 6.67 expected hits
                Italians roll dice for 4 armour and 1 mech_infantry in Caucasus, round 2 : 1/5 hits, 2.33 expected hits
                1 mech_infantry owned by the Italians, 1 bomber owned by the Americans and 2 armour owned by the Italians lost in Caucasus
                Americans roll dice for 9 bombers in Caucasus, round 3 : 6/9 hits, 6.00 expected hits
                Italians roll dice for 2 armour in Caucasus, round 3 : 1/2 hits, 1.00 expected hits
                1 bomber owned by the Americans and 2 armour owned by the Italians lost in Caucasus
            Americans win with 8 bombers remaining. Battle score for attacker is 4
            Casualties for Americans: 2 bombers
            Casualties for Italians: 4 armour and 1 mech_infantry
        Battle in Belarus
            Americans attack with 4 bombers
            Italians defend with 2 armour
                Americans roll dice for 4 bombers in Belarus, round 2 : 3/4 hits, 2.67 expected hits
                Italians roll dice for 2 armour in Belarus, round 2 : 2/2 hits, 1.00 expected hits
                2 bombers owned by the Americans and 2 armour owned by the Italians lost in Belarus
            Americans win with 2 bombers remaining. Battle score for attacker is -12
            Casualties for Americans: 2 bombers
            Casualties for Italians: 2 armour
        Battle in Novgorod
            Americans attack with 6 bombers
            Germans defend with 1 airfield, 4 bombers, 1 factory_minor, 1 harbour and 3 mech_infantrys
                Americans roll dice for 6 bombers in Novgorod, round 2 : 4/6 hits, 4.00 expected hits
                Germans roll dice for 4 bombers and 3 mech_infantrys in Novgorod, round 2 : 0/7 hits, 1.67 expected hits
                4 bombers owned by the Germans lost in Novgorod
                Americans roll dice for 6 bombers in Novgorod, round 3 : 3/6 hits, 4.00 expected hits
                Germans roll dice for 3 mech_infantrys in Novgorod, round 3 : 1/3 hits, 1.00 expected hits
                1 bomber owned by the Americans and 3 mech_infantrys owned by the Germans lost in Novgorod
            Americans win with 5 bombers remaining. Battle score for attacker is 48
            Casualties for Germans: 4 bombers and 3 mech_infantrys
            Casualties for Americans: 1 bomber
    Non Combat Move - Americans
        8 bombers moved from Caucasus to Russia
        5 bombers moved from Novgorod to Archangel
        2 bombers moved from Belarus to Archangel
        2 fighters moved from New South Wales to Queensland
        1 bomber moved from 41 Sea Zone to India
        5 bombers moved from Western United States to United Kingdom
    Place Units - Americans
        1 destroyer and 1 submarine placed in 10 Sea Zone
        5 bombers placed in Western United States
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,5
        Americans collect 53 PUs; end with 54 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        1 infantry moved from Shensi to Kansu
        1 fighter moved from Sikang to Kansu
    Combat - Chinese
        Battle in Kansu
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 5 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 6 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 7 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Kansu, round 7 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 8 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Kansu, round 8 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Kansu
             retreated to Kansu
            Japanese win with 1 infantry remaining. Battle score for attacker is -3
            Casualties for Chinese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Kansu to Sikang
    Place Units - Chinese
        1 infantry placed in Shensi
        1 infantry placed in Tsinghai
    Turn Complete - Chinese
        Chinese collect 4 PUs; end with 5 PUs
    Purchase Units - British
        British buy 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from Norway to Finland
        4 fighters moved from 110 Sea Zone to Finland
        2 fighters moved from United Kingdom to Finland
        2 artilleries and 4 infantry moved from India to Burma
    Combat - British
        Battle in Finland
            British attack with 1 armour, 1 artillery, 6 fighters, 5 infantry, 1 marine and 1 mech_infantry
            Germans defend with 1 armour, 7 infantry and 2 mech_infantrys
                British roll dice for 1 armour, 1 artillery, 6 fighters, 5 infantry, 1 marine and 1 mech_infantry in Finland, round 2 : 4/15 hits, 5.17 expected hits
                Germans roll dice for 1 armour, 7 infantry and 2 mech_infantrys in Finland, round 2 : 5/10 hits, 3.50 expected hits
                4 infantry owned by the Germans and 5 infantry owned by the British lost in Finland
                British roll dice for 1 armour, 1 artillery, 6 fighters, 1 marine and 1 mech_infantry in Finland, round 3 : 2/10 hits, 4.33 expected hits
                Germans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Finland, round 3 : 2/6 hits, 2.17 expected hits
                1 mech_infantry owned by the British, 1 marine owned by the British and 2 infantry owned by the Germans lost in Finland
                British roll dice for 1 armour, 1 artillery and 6 fighters in Finland, round 4 : 4/8 hits, 3.83 expected hits
                Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Finland, round 4 : 3/4 hits, 1.50 expected hits
                1 infantry owned by the Germans, 1 armour owned by the Germans, 2 mech_infantrys owned by the Germans, 1 artillery owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in Finland
            British win with 5 fighters remaining. Battle score for attacker is -9
            Casualties for British: 1 armour, 1 artillery, 1 fighter, 5 infantry, 1 marine and 1 mech_infantry
            Casualties for Germans: 1 armour, 7 infantry and 2 mech_infantrys
        Battle in Burma
            British attack with 2 artilleries and 4 infantry
            Japanese defend with 3 infantry and 1 mech_infantry
                British roll dice for 2 artilleries and 4 infantry in Burma, round 2 : 1/6 hits, 1.67 expected hits
                Japanese roll dice for 3 infantry and 1 mech_infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British roll dice for 2 artilleries and 3 infantry in Burma, round 3 : 3/5 hits, 1.50 expected hits
                Japanese roll dice for 2 infantry and 1 mech_infantry in Burma, round 3 : 0/3 hits, 1.00 expected hits
                2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Burma
            British win, taking Burma from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 10
            Casualties for British: 1 infantry
            Casualties for Japanese: 3 infantry and 1 mech_infantry
    Non Combat Move - British
        5 fighters moved from Finland to Norway
        2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
        2 aaGuns, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
        2 aaGuns and 4 infantry moved from 112 Sea Zone to Norway
    Place Units - British
        2 fighters placed in 112 Sea Zone
        1 infantry placed in Norway
        1 artillery and 4 infantry placed in United Kingdom
    Turn Complete - British
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
        British collect 29 PUs (3 lost to blockades); end with 29 PUs
    Place Units - UK_Pacific
        1 artillery and 2 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 6 PUs; end with 6 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
        Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : 1.17
Italians : -0.33
British : -2.50
Americans : -4.67
Chinese : -4.67
Japanese : -2.00
Savegame