• TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 artillery, 1 factory_minor, 4 infantry and 4 transports; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Yakut S.S.R. to Yenisey
                  Russians take Yenisey from Japanese
            1 armour and 1 mech_infantry moved from Manchuria to Shantung
            3 infantry moved from Amur to 5 Sea Zone
            3 artilleries moved from Amur to 5 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 5 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Kiangsu
            1 artillery moved from 19 Sea Zone to Kiangsu
            1 artillery moved from 19 Sea Zone to Kiangsu
            1 infantry moved from 19 Sea Zone to Kiangsu
            1 artillery moved from 19 Sea Zone to Shantung
            1 infantry moved from 19 Sea Zone to Shantung
            3 carriers moved from 5 Sea Zone to 19 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            2 cruisers moved from 5 Sea Zone to 19 Sea Zone
            1 destroyer moved from 5 Sea Zone to 19 Sea Zone
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            3 armour moved from Soviet Far East to 4 Sea Zone
            3 infantry moved from Soviet Far East to 4 Sea Zone
            3 armour, 2 cruisers, 1 destroyer, 3 infantry and 3 transports moved from 4 Sea Zone to 6 Sea Zone
            2 armour moved from Amur to Jehol
            4 infantry moved from Amur to Manchuria
            3 fighters moved from Amur to Shantung
            3 fighters moved from Amur to Kiangsu
            1 bomber moved from Amur to Kiangsu
            4 armour moved from Western United States to 10 Sea Zone
            4 infantry moved from Western United States to 10 Sea Zone
            4 armour, 4 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            2 infantry moved from Gibraltar to 91 Sea Zone
            3 artilleries moved from Gibraltar to 91 Sea Zone
            3 artilleries, 2 infantry and 3 transports moved from 91 Sea Zone to 105 Sea Zone
            3 artilleries moved from 105 Sea Zone to Normandy Bordeaux
            2 infantry moved from 105 Sea Zone to Normandy Bordeaux
            3 transports moved from 106 Sea Zone to 101 Sea Zone
            3 armour moved from Eastern United States to 101 Sea Zone
            3 armour and 3 transports moved from 101 Sea Zone to 103 Sea Zone
            1 bomber moved from Morocco to Normandy Bordeaux
            1 infantry moved from Korea to Manchuria
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5,4,5
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6,4,3
            Battle in Shantung
                Americans attack with 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry
                Japanese defend with 1 factory_minor and 3 infantry
                    Americans roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in Shantung, round 2 : 1/7 hits, 2,83 expected hits
                    Japanese roll dice for 3 infantry in Shantung, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shantung
                    Americans roll dice for 1 armour, 1 artillery, 3 fighters and 1 mech_infantry in Shantung, round 3 : 2/6 hits, 2,67 expected hits
                    Japanese roll dice for 2 infantry in Shantung, round 3 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Shantung
                Americans win, taking Shantung from Japanese with 1 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 infantry and 1 mech_infantry
                Casualties for Japanese: 3 infantry
            Battle in Kiangsu
                Americans attack with 2 artilleries, 1 bomber, 3 fighters and 2 infantry
                Japanese defend with 1 factory_minor and 3 infantry
                    Americans roll dice for 2 artilleries, 1 bomber, 3 fighters and 2 infantry in Kiangsu, round 2 : 4/8 hits, 3,50 expected hits
                    Japanese roll dice for 3 infantry in Kiangsu, round 2 : 2/3 hits, 1,00 expected hits
                    3 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Kiangsu
                Americans win, taking Kiangsu from Japanese with 2 artilleries, 1 bomber and 3 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 3 infantry
            Battle in Normandy Bordeaux
                Americans attack with 3 artilleries, 1 bomber and 2 infantry
                Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 3 artilleries, 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2,33 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
                    Americans roll dice for 3 artilleries and 1 bomber in Normandy Bordeaux, round 3 : 2/4 hits, 1,67 expected hits
                    Germans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 1,00 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux
                    Americans roll dice for 3 artilleries and 1 bomber in Normandy Bordeaux, round 4 : 2/4 hits, 1,67 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 3 artilleries and 1 bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 2 infantry
                Casualties for Germans: 2 artilleries and 2 infantry
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
            Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - Americans
            1 bomber moved from Normandy Bordeaux to United Kingdom
            3 infantry moved from 6 Sea Zone to Korea
            3 armour moved from 6 Sea Zone to Korea
            3 fighters moved from Shantung to 19 Sea Zone
            3 fighters moved from Kiangsu to 19 Sea Zone
            1 bomber moved from Kiangsu to Korea
    
        Place Units - Americans
            1 factory_minor placed in Korea
            3 armour, 1 artillery and 4 infantry placed in Eastern United States
            4 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Americans : -2,67
    Japanese : 1,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Szechwan
                  Chinese take Szechwan from Japanese
            2 infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
            1 infantry moved from Shensi to Hopei
            1 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Chahar
            1 infantry placed in Shantung
            2 infantry placed in Kiangsu
            1 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 artillery, 1 factory_minor, 4 infantry and 4 transports; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Yakut S.S.R. to Yenisey
                  Russians take Yenisey from Japanese
            1 armour and 1 mech_infantry moved from Manchuria to Shantung
            3 infantry moved from Amur to 5 Sea Zone
            3 artilleries moved from Amur to 5 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 5 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Kiangsu
            1 artillery moved from 19 Sea Zone to Kiangsu
            1 artillery moved from 19 Sea Zone to Kiangsu
            1 infantry moved from 19 Sea Zone to Kiangsu
            1 artillery moved from 19 Sea Zone to Shantung
            1 infantry moved from 19 Sea Zone to Shantung
            3 carriers moved from 5 Sea Zone to 19 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            2 cruisers moved from 5 Sea Zone to 19 Sea Zone
            1 destroyer moved from 5 Sea Zone to 19 Sea Zone
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            3 armour moved from Soviet Far East to 4 Sea Zone
            3 infantry moved from Soviet Far East to 4 Sea Zone
            3 armour, 2 cruisers, 1 destroyer, 3 infantry and 3 transports moved from 4 Sea Zone to 6 Sea Zone
            2 armour moved from Amur to Jehol
            4 infantry moved from Amur to Manchuria
            3 fighters moved from Amur to Shantung
            3 fighters moved from Amur to Kiangsu
            1 bomber moved from Amur to Kiangsu
            4 armour moved from Western United States to 10 Sea Zone
            4 infantry moved from Western United States to 10 Sea Zone
            4 armour, 4 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            2 infantry moved from Gibraltar to 91 Sea Zone
            3 artilleries moved from Gibraltar to 91 Sea Zone
            3 artilleries, 2 infantry and 3 transports moved from 91 Sea Zone to 105 Sea Zone
            3 artilleries moved from 105 Sea Zone to Normandy Bordeaux
            2 infantry moved from 105 Sea Zone to Normandy Bordeaux
            3 transports moved from 106 Sea Zone to 101 Sea Zone
            3 armour moved from Eastern United States to 101 Sea Zone
            3 armour and 3 transports moved from 101 Sea Zone to 103 Sea Zone
            1 bomber moved from Morocco to Normandy Bordeaux
            1 infantry moved from Korea to Manchuria
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5,4,5
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6,4,3
            Battle in Shantung
                Americans attack with 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry
                Japanese defend with 1 factory_minor and 3 infantry
                    Americans roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in Shantung, round 2 : 1/7 hits, 2,83 expected hits
                    Japanese roll dice for 3 infantry in Shantung, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shantung
                    Americans roll dice for 1 armour, 1 artillery, 3 fighters and 1 mech_infantry in Shantung, round 3 : 2/6 hits, 2,67 expected hits
                    Japanese roll dice for 2 infantry in Shantung, round 3 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Shantung
                Americans win, taking Shantung from Japanese with 1 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 infantry and 1 mech_infantry
                Casualties for Japanese: 3 infantry
            Battle in Kiangsu
                Americans attack with 2 artilleries, 1 bomber, 3 fighters and 2 infantry
                Japanese defend with 1 factory_minor and 3 infantry
                    Americans roll dice for 2 artilleries, 1 bomber, 3 fighters and 2 infantry in Kiangsu, round 2 : 4/8 hits, 3,50 expected hits
                    Japanese roll dice for 3 infantry in Kiangsu, round 2 : 2/3 hits, 1,00 expected hits
                    3 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Kiangsu
                Americans win, taking Kiangsu from Japanese with 2 artilleries, 1 bomber and 3 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 3 infantry
            Battle in Normandy Bordeaux
                Americans attack with 3 artilleries, 1 bomber and 2 infantry
                Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 3 artilleries, 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2,33 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
                    Americans roll dice for 3 artilleries and 1 bomber in Normandy Bordeaux, round 3 : 2/4 hits, 1,67 expected hits
                    Germans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 1,00 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux
                    Americans roll dice for 3 artilleries and 1 bomber in Normandy Bordeaux, round 4 : 2/4 hits, 1,67 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 3 artilleries and 1 bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 2 infantry
                Casualties for Germans: 2 artilleries and 2 infantry
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
            Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - Americans
            1 bomber moved from Normandy Bordeaux to United Kingdom
            3 infantry moved from 6 Sea Zone to Korea
            3 armour moved from 6 Sea Zone to Korea
            3 fighters moved from Shantung to 19 Sea Zone
            3 fighters moved from Kiangsu to 19 Sea Zone
            1 bomber moved from Kiangsu to Korea
    
        Place Units - Americans
            1 factory_minor placed in Korea
            3 armour, 1 artillery and 4 infantry placed in Eastern United States
            4 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Szechwan
                  Chinese take Szechwan from Japanese
            2 infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
            1 infantry moved from Shensi to Hopei
            1 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Chahar
            1 infantry placed in Shantung
            2 infantry placed in Kiangsu
            1 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 19 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 cruiser, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 12x factory_major; Remaining resources: 7 PUs; 
            UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 fighters moved from 93 Sea Zone to Normandy Bordeaux
            1 carrier moved from 93 Sea Zone to 91 Sea Zone
            1 transport moved from 93 Sea Zone to 91 Sea Zone
            1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 103 Sea Zone
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            1 battleship moved from 110 Sea Zone to 105 Sea Zone
            1 cruiser moved from 110 Sea Zone to 105 Sea Zone
            1 destroyer moved from 110 Sea Zone to 105 Sea Zone
            2 fighters moved from United Kingdom to Normandy Bordeaux
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 cruiser moved from 105 Sea Zone to 91 Sea Zone
            1 destroyer moved from 105 Sea Zone to 91 Sea Zone
            2 armour moved from Eastern Persia to India
            1 fighter moved from Eastern Persia to Burma
            2 tactical_bombers moved from Eastern Persia to Burma
            2 infantry moved from India to Burma
            2 artilleries moved from India to Burma
            5 infantry moved from India to Burma
            1 fighter moved from India to Burma
            1 infantry moved from Malaya to Shan State
                  UK_Pacific take Shan State from Japanese
            3 armour moved from Bryansk to Archangel
            1 armour moved from India to Burma
            2 infantry moved from India to Burma
    
        Combat - British
            Battle in Holland Belgium
            Battle in Archangel
                British attack with 3 armour
                Japanese defend with 1 armour
                    British roll dice for 3 armour in Archangel, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Archangel
                British win, taking Holland Belgium from Germans, taking Archangel from Japanese with 3 armour remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Burma
                British attack with 1 armour, 2 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers
                Japanese defend with 5 armour, 1 artillery and 6 mech_infantrys
                    British roll dice for 1 armour, 2 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers in Burma, round 2 : 6/16 hits, 5,33 expected hits
                    Japanese roll dice for 5 armour, 1 artillery and 6 mech_infantrys in Burma, round 2 : 6/12 hits, 4,83 expected hits
                    6 mech_infantrys owned by the Japanese and 6 infantry owned by the British lost in Burma
                    British roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Burma, round 3 : 6/10 hits, 4,33 expected hits
                    Japanese roll dice for 5 armour and 1 artillery in Burma, round 3 : 3/6 hits, 2,83 expected hits
                    1 artillery owned by the Japanese, 5 armour owned by the Japanese and 3 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 armour, 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 31
                Casualties for British: 9 infantry
                Casualties for Japanese: 5 armour, 1 artillery and 6 mech_infantrys
    
        Non Combat Move - British
            2 fighters moved from Burma to India
            2 tactical_bombers moved from Burma to India
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            1 cruiser, 1 destroyer and 1 submarine placed in 110 Sea Zone
            2 armour and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,2,3,2,6,3,5,1,3,3
            UK_Pacific collect 16 PUs (3 lost to blockades); end with 17 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -0,67
    British : 2,83
    Americans : -2,67
    Japanese : 2,17
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 carrier, 7 infantry, 3 submarines and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Algeria to Normandy Bordeaux
    
        Combat - Americans
            Americans creates battle in territory 105 Sea Zone
            Strategic bombing raid in Normandy Bordeaux
                    AA fire in Normandy Bordeaux : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Normandy Bordeaux causes 0 damage total. 
    
        Non Combat Move - Americans
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            1 battleship, 3 carriers, 3 destroyers, 4 fighters, 2 submarines and 4 transports moved from 95 Sea Zone to 92 Sea Zone
            3 fighters moved from 92 Sea Zone to Gibraltar
            2 tactical_bombers moved from Eastern United States to 92 Sea Zone
            3 armour moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            3 armour, 1 battleship, 1 carrier, 3 infantry, 5 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports moved from 9 Sea Zone to 10 Sea Zone
            2 mech_infantrys moved from British Columbia to Western United States
            1 armour moved from British Columbia to Western United States
            3 armour moved from 91 Sea Zone to Gibraltar
            3 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            3 infantry placed in Western United States
            1 carrier and 3 submarines placed in 10 Sea Zone
            4 transports placed in 101 Sea Zone
            4 artilleries and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    AA fire in Normandy Bordeaux : : 0,83
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangtung to Kiangsu
            1 artillery and 5 infantry moved from Kwangsi to Kiangsi
    
        Place Units - Chinese
            2 artilleries and 5 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 17 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 carrier, 7 infantry, 3 submarines and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Algeria to Normandy Bordeaux
    
        Combat - Americans
            Americans creates battle in territory 105 Sea Zone
            Strategic bombing raid in Normandy Bordeaux
                    AA fire in Normandy Bordeaux : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Normandy Bordeaux causes 0 damage total. 
    
        Non Combat Move - Americans
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            1 battleship, 3 carriers, 3 destroyers, 4 fighters, 2 submarines and 4 transports moved from 95 Sea Zone to 92 Sea Zone
            3 fighters moved from 92 Sea Zone to Gibraltar
            2 tactical_bombers moved from Eastern United States to 92 Sea Zone
            3 armour moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            3 armour, 1 battleship, 1 carrier, 3 infantry, 5 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports moved from 9 Sea Zone to 10 Sea Zone
            2 mech_infantrys moved from British Columbia to Western United States
            1 armour moved from British Columbia to Western United States
            3 armour moved from 91 Sea Zone to Gibraltar
            3 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            3 infantry placed in Western United States
            1 carrier and 3 submarines placed in 10 Sea Zone
            4 transports placed in 101 Sea Zone
            4 artilleries and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangtung to Kiangsu
            1 artillery and 5 infantry moved from Kwangsi to Kiangsi
    
        Place Units - Chinese
            2 artilleries and 5 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 17 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 artilleries moved from Egypt to 81 Sea Zone
            3 infantry moved from Egypt to 81 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 81 Sea Zone to 97 Sea Zone
            1 destroyer moved from 81 Sea Zone to 97 Sea Zone
            1 battleship moved from 81 Sea Zone to 97 Sea Zone
            3 infantry moved from 97 Sea Zone to Southern Italy
            3 artilleries moved from 97 Sea Zone to Southern Italy
            1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 armour moved from Libya to 96 Sea Zone
            1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 armour moved from 97 Sea Zone to Southern Italy
    
        Combat - British
            Battle in Southern Italy
                British attack with 1 armour, 3 artilleries and 3 infantry
                Germans defend with 1 infantry; Italians defend with 1 airfield, 1 factory_minor and 1 harbour
                    British roll dice for 1 battleship in Southern Italy, round 2 : 1/1 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Southern Italy
                British captures 0PUs while taking Italians capital
                British win, taking Southern Italy from Italians with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            7 mech_infantrys moved from Kwangtung to Anhwe
            3 armour moved from Kwangtung to Anhwe
            2 mech_infantrys moved from Yunnan to Anhwe
            1 infantry moved from Yunnan to Kwangsi
            1 armour moved from India to Yunnan
            2 mech_infantrys moved from India to Yunnan
            1 mech_infantry moved from Tobruk to Egypt
            3 infantry moved from Trans-Jordan to Syria
    
        Place Units - British
            1 transport placed in 106 Sea Zone
            1 transport placed in 81 Sea Zone
            1 artillery and 1 infantry placed in Egypt
            2 armour and 1 infantry placed in Iraq
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            2 infantry and 1 mech_infantry placed in Kwangtung
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            5 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
            Units Change Ownership
                Some Units in India change ownership: 5 infantry
                Some Units in Kwangtung change ownership: 2 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : 0,33
    Italians : -0,33
    AA fire in Normandy Bordeaux : : 0,83
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            4 infantry moved from Northern Italy to Southern Italy
            4 mech_infantrys moved from Southern Italy to Northern Italy
            3 submarines moved from 95 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            1 mech_infantry placed in Northern Italy
            1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 11 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Combat Move - Italians
            4 infantry moved from Bryansk to Tambov
            1 artillery moved from Bryansk to Rostov
            6 infantry moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Tambov
            1 infantry moved from Bryansk to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 artillery and 7 infantry
                Russians defend with 2 mech_infantrys
                    Italians roll dice for 1 artillery and 7 infantry in Rostov, round 2 : 1/8 hits, 1,67 expected hits
                    Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                    Italians roll dice for 1 artillery and 6 infantry in Rostov, round 3 : 1/7 hits, 1,50 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 2
                Casualties for Italians: 2 infantry
                Casualties for Russians: 2 mech_infantrys
            Battle in Tambov
                Italians attack with 5 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 5 infantry in Tambov, round 2 : 0/5 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 5 infantry in Tambov, round 3 : 0/5 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 5 infantry in Tambov, round 4 : 0/5 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 5 infantry in Tambov, round 5 : 1/5 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov
                Italians win, taking Tambov from Russians with 4 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            3 aaGuns moved from Bryansk to Rostov
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Italians : -3,50
    Russians : 0,67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 8 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 armour moved from New South Wales to Queensland
            1 armour moved from Queensland to Northern Territory
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 bomber moved from Java to India
            1 fighter moved from Java to India
            1 destroyer moved from 43 Sea Zone to 42 Sea Zone
            1 submarine moved from 45 Sea Zone to 42 Sea Zone
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
            1 battleship moved from 54 Sea Zone to 42 Sea Zone
            1 cruiser moved from 54 Sea Zone to 42 Sea Zone
            1 armour, 1 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 armour, 2 infantry and 2 transports moved from 45 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 armour moved from 35 Sea Zone to Philippines
            1 infantry moved from Egypt to Trans-Jordan
    
        Combat - ANZAC
            Battle in Philippines
                ANZAC attack with 1 armour and 2 infantry
                Japanese defend with 1 airfield, 1 artillery and 1 harbour
                    ANZAC roll dice for 1 armour and 2 infantry in Philippines, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 armour and 2 infantry in Philippines, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 armour and 2 infantry in Philippines, round 4 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Philippines
                ANZAC win, taking Philippines from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,50
    Japanese : -1,00
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 8 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 armour moved from New South Wales to Queensland
            1 armour moved from Queensland to Northern Territory
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 bomber moved from Java to India
            1 fighter moved from Java to India
            1 destroyer moved from 43 Sea Zone to 42 Sea Zone
            1 submarine moved from 45 Sea Zone to 42 Sea Zone
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
            1 battleship moved from 54 Sea Zone to 42 Sea Zone
            1 cruiser moved from 54 Sea Zone to 42 Sea Zone
            1 armour, 1 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 armour, 2 infantry and 2 transports moved from 45 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 armour moved from 35 Sea Zone to Philippines
            1 infantry moved from Egypt to Trans-Jordan
    
        Combat - ANZAC
            Battle in Philippines
                ANZAC attack with 1 armour and 2 infantry
                Japanese defend with 1 airfield, 1 artillery and 1 harbour
                    ANZAC roll dice for 1 armour and 2 infantry in Philippines, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 armour and 2 infantry in Philippines, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 armour and 2 infantry in Philippines, round 4 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Philippines
                ANZAC win, taking Philippines from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,50
    Japanese : -1,00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 2 submarines; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
            1 bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 2 submarines; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
            1 bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
            1 destroyer moved from 81 Sea Zone to 97 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 18 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Southern France to Normandy Bordeaux
            7 mech_infantrys moved from Western Germany to Normandy Bordeaux
            5 bombers moved from Western Germany to Normandy Bordeaux
            5 infantry moved from Western Germany to Holland Belgium
            1 artillery moved from Western Germany to Holland Belgium
            7 mech_infantrys moved from Romania to Eastern Poland
            4 armour moved from Belarus to Eastern Poland
            8 armour moved from Belarus to Archangel
            2 infantry moved from Novgorod to Archangel
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 5 bombers and 9 mech_infantrys
                British defend with 1 aaGun, 4 fighters and 1 infantry; Americans defend with 3 artilleries, 1 factory_minor and 1 harbour
                    AA fire in Normandy Bordeaux : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 5 bombers and 9 mech_infantrys in Normandy Bordeaux, round 2 : 4/14 hits, 4,83 expected hits
                    Americans roll dice for 1 aaGun, 3 artilleries, 4 fighters and 1 infantry in Normandy Bordeaux, round 2 : 5/8 hits, 4,00 expected hits
                    1 aaGun owned by the British, 2 artilleries owned by the Americans, 5 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 5 bombers and 4 mech_infantrys in Normandy Bordeaux, round 3 : 3/9 hits, 4,00 expected hits
                    Americans roll dice for 1 artillery and 4 fighters in Normandy Bordeaux, round 3 : 2/5 hits, 3,00 expected hits
                    1 artillery owned by the Americans, 2 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 5 bombers and 2 mech_infantrys in Normandy Bordeaux, round 4 : 3/7 hits, 3,67 expected hits
                    Americans roll dice for 2 fighters in Normandy Bordeaux, round 4 : 1/2 hits, 1,33 expected hits
                    1 mech_infantry owned by the Germans and 2 fighters owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 5 bombers and 1 mech_infantry remaining. Battle score for attacker is 28
                Casualties for Germans: 8 mech_infantrys
                Casualties for Americans: 3 artilleries
                Casualties for British: 1 aaGun, 4 fighters and 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery and 5 infantry
                British defend with 2 infantry
                    Germans roll dice for 1 artillery and 5 infantry in Holland Belgium, round 2 : 2/6 hits, 1,33 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
            Battle in Archangel
                Germans attack with 8 armour and 2 infantry
                British defend with 3 armour
                    Germans roll dice for 8 armour and 2 infantry in Archangel, round 2 : 2/10 hits, 4,33 expected hits
                    Russians roll dice for 3 armour in Archangel, round 2 : 3/3 hits, 1,50 expected hits
                    2 infantry owned by the Germans, 1 armour owned by the Germans and 2 armour owned by the British lost in Archangel
                    Germans roll dice for 7 armour in Archangel, round 3 : 3/7 hits, 3,50 expected hits
                    Russians roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 armour owned by the British lost in Archangel
                Germans win, taking Archangel from Russians with 6 armour remaining. Battle score for attacker is 0
                Casualties for Germans: 2 armour and 2 infantry
                Casualties for British: 3 armour
            Battle in Eastern Poland
                Germans attack with 4 armour and 7 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 4 armour and 7 mech_infantrys in Eastern Poland, round 2 : 3/11 hits, 3,17 expected hits
                    Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 4 armour and 7 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Novgorod to Belarus
            1 aaGun moved from Novgorod to Archangel
            1 aaGun moved from Romania to Eastern Poland
            5 bombers moved from Normandy Bordeaux to Western Germany
            3 aaGuns moved from Western Germany to Holland Belgium
    
        Place Units - Germans
            9 infantry and 1 mech_infantry placed in Western Germany
            9 infantry placed in Romania
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3
            Germans collect 45 PUs (6 lost to blockades); end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans : -4,83
    British : 0,33
    Americans : -0,33
    AA fire in Normandy Bordeaux : : -0,50
    Russians : 1,33
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from French West Africa to 83 Sea Zone
            1 artillery and 1 transport moved from 83 Sea Zone to 85 Sea Zone
            1 artillery moved from 85 Sea Zone to Brazil
            1 cruiser and 1 destroyer moved from 83 Sea Zone to 70 Sea Zone
            1 fighter moved from 112 Sea Zone to 104 Sea Zone
            1 cruiser moved from 112 Sea Zone to 104 Sea Zone
            1 cruiser moved from 112 Sea Zone to 110 Sea Zone
            5 submarines moved from 112 Sea Zone to 109 Sea Zone
            3 fighters moved from 112 Sea Zone to Western Germany
            1 bomber moved from Western Germany to Novgorod
            1 armour moved from Norway to Karelia
                  Germans take Finland from Russians
                  Germans take Karelia from Russians
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
            1 infantry moved from 115 Sea Zone to Novgorod
            1 infantry moved from 115 Sea Zone to Novgorod
            7 armour, 2 fighters and 2 tactical_bombers moved from Bryansk to Novgorod
            2 armour and 4 infantry moved from Baltic States to Novgorod
            2 infantry moved from Belarus to Novgorod
            2 artilleries moved from Bryansk to Smolensk
            2 infantry moved from Bryansk to Smolensk
            4 infantry moved from Bryansk to Smolensk
            2 armour moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            1 armour moved from Ukraine to Volgograd
            3 infantry moved from Bryansk to Tambov
            2 infantry moved from Bryansk to Tambov
            1 infantry moved from Bryansk to Smolensk
            1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 armour moved from Germany to 113 Sea Zone
            1 armour and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 armour moved from 115 Sea Zone to Vyborg
            1 carrier moved from 112 Sea Zone to 115 Sea Zone
            1 carrier moved from 112 Sea Zone to 115 Sea Zone
    
        Combat - Germans
            Battle in Brazil
            Battle in Vyborg
            Battle in 104 Sea Zone
                Germans attack with 1 cruiser and 1 fighter
                British defend with 1 destroyer
                    Germans roll dice for 1 cruiser and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 cruiser and 1 fighter in 104 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 104 Sea Zone
                Germans win, taking Brazil from British, taking Vyborg from Russians with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Smolensk
                Germans attack with 2 artilleries and 7 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 artilleries and 7 infantry in Smolensk, round 2 : 3/9 hits, 2,17 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Novgorod
                Germans attack with 9 armour, 1 bomber, 2 fighters, 8 infantry and 2 tactical_bombers
                Russians defend with 1 airfield, 4 armour, 2 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 2 mech_infantrys
                    Germans roll dice for 9 armour, 1 bomber, 2 fighters, 8 infantry and 2 tactical_bombers in Novgorod, round 2 : 9/22 hits, 8,83 expected hits
                    Russians roll dice for 4 armour, 2 artilleries, 8 infantry and 2 mech_infantrys in Novgorod, round 2 : 1/16 hits, 6,00 expected hits
                    1 mech_infantry owned by the Russians, 8 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 9 armour, 1 bomber, 2 fighters, 7 infantry and 2 tactical_bombers in Novgorod, round 3 : 8/21 hits, 8,67 expected hits
                    Russians roll dice for 4 armour, 2 artilleries and 1 mech_infantry in Novgorod, round 3 : 3/7 hits, 3,00 expected hits
                    1 mech_infantry owned by the Russians, 4 armour owned by the Russians, 2 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 9 armour, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 52
                Casualties for Germans: 4 infantry
                Casualties for Russians: 4 armour, 2 artilleries, 8 infantry and 2 mech_infantrys
    
        Non Combat Move - Germans
            2 fighters moved from Novgorod to 115 Sea Zone
            2 tactical_bombers moved from Novgorod to 115 Sea Zone
            1 bomber moved from Novgorod to Germany
            2 mech_infantrys moved from Germany to Northern Italy
            2 mech_infantrys moved from Germany to Northern Italy
            4 aaGuns moved from Baltic States to Novgorod
            2 aaGuns moved from Bryansk to Smolensk
            1 infantry moved from Bryansk to Smolensk
            5 infantry moved from Normandy Bordeaux to Southern France
            3 infantry moved from France to Northern Italy
            2 fighters moved from Western Germany to Northern Italy
            1 fighter moved from Western Germany to Southern France
            1 aaGun moved from Normandy Bordeaux to Southern France
            1 fighter moved from 104 Sea Zone to Normandy Bordeaux
    
        Place Units - Germans
            3 infantry placed in Normandy Bordeaux
            3 infantry placed in France
            3 infantry placed in Ukraine
            3 armour and 2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
            Germans collect 58 PUs (1 lost to blockades); end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    British : -0,67
    Russians : -5,33
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            5 armour moved from Russia to Volgograd
            3 armour moved from Novosibirsk to Volgograd
            4 fighters moved from Russia to Volgograd
            1 infantry moved from Archangel to Belarus
                  Russians take Belarus from Germans
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 8 armour and 4 fighters
                Germans defend with 3 armour and 1 factory_minor
                    Russians roll dice for 8 armour and 4 fighters in Volgograd, round 2 : 5/12 hits, 6,00 expected hits
                    Germans roll dice for 3 armour in Volgograd, round 2 : 2/3 hits, 1,50 expected hits
                    2 armour owned by the Russians and 3 armour owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 6 armour and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Russians: 2 armour
                Casualties for Germans: 3 armour
    
        Non Combat Move - Russians
            4 fighters moved from Volgograd to Russia
            2 infantry moved from Timguska to Yenisey
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,50
    Russians : -1,00
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
            3 armour, 1 artillery and 7 infantry moved from Smolensk to Archangel
            1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Tambov to Bryansk
            2 infantry moved from Russia to Smolensk
            1 artillery moved from Russia to Smolensk
            2 infantry moved from Bessarabia to Western Ukraine
            1 artillery moved from Ukraine to Western Ukraine
            1 artillery moved from Bessarabia to Western Ukraine
            1 armour moved from Bessarabia to Western Ukraine
            2 armour moved from Ukraine to Western Ukraine
            1 infantry moved from Timguska to Evenkiyskiy
                  Russians take Evenkiyskiy from Japanese
            1 infantry moved from Timguska to Urals
                  Russians take Urals from Japanese
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 3 armour, 1 artillery and 8 infantry
                Germans defend with 1 aaGun and 6 armour
                    Russians roll dice for 3 armour, 1 artillery and 8 infantry in Archangel, round 2 : 4/12 hits, 3,33 expected hits
                    Germans roll dice for 1 aaGun and 6 armour in Archangel, round 2 : 3/6 hits, 3,00 expected hits
                    3 infantry owned by the Russians, 1 aaGun owned by the Germans and 3 armour owned by the Germans lost in Archangel
                    Russians roll dice for 3 armour, 1 artillery and 5 infantry in Archangel, round 3 : 4/9 hits, 2,83 expected hits
                    Germans roll dice for 3 armour in Archangel, round 3 : 2/3 hits, 1,50 expected hits
                    2 infantry owned by the Russians and 3 armour owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 3 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 26
                Casualties for Russians: 5 infantry
                Casualties for Germans: 1 aaGun and 6 armour
    
        Non Combat Move - Russians
    
        Place Units - Russians
            3 infantry placed in Ukraine
            1 armour, 1 artillery and 1 fighter placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,50
    Russians : 1,83
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            8 infantry moved from 39 Sea Zone to India
            1 fighter moved from 39 Sea Zone to India
            3 tactical_bombers moved from 39 Sea Zone to India
            2 bombers moved from Yunnan to India
            3 fighters moved from Yunnan to India
            3 tactical_bombers moved from Yunnan to India
    
        Combat - Japanese
            Battle in India
                Japanese attack with 2 bombers, 4 fighters, 8 infantry and 6 tactical_bombers
                British defend with 2 armour, 2 fighters, 10 infantry and 2 tactical_bombers; ANZAC defend with 1 bomber and 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 2 battleships and 1 cruiser in India, round 2 : 2/3 hits, 1,83 expected hits
                    Japanese roll dice for 2 bombers, 4 fighters, 8 infantry and 6 tactical_bombers in India, round 2 : 8/20 hits, 8,33 expected hits
                    UK_Pacific roll dice for 2 armour, 1 bomber, 3 fighters, 10 infantry and 2 tactical_bombers in India, round 2 : 7/18 hits, 7,50 expected hits
                    7 infantry owned by the Japanese, 1 bomber owned by the ANZAC and 9 infantry owned by the British lost in India
                    Japanese roll dice for 2 bombers, 4 fighters, 1 infantry and 6 tactical_bombers in India, round 3 : 6/13 hits, 7,17 expected hits
                    UK_Pacific roll dice for 2 armour, 3 fighters, 1 infantry and 2 tactical_bombers in India, round 3 : 4/8 hits, 4,33 expected hits
                    2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 2 tactical_bombers owned by the British, 1 fighter owned by the British, 1 infantry owned by the British and 2 armour owned by the British lost in India
                    Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in India, round 4 : 7/9 hits, 5,33 expected hits
                    UK_Pacific roll dice for 2 fighters in India, round 4 : 1/2 hits, 1,33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC and 1 fighter owned by the British lost in India
                Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 39
                Casualties for Japanese: 1 fighter, 8 infantry and 3 tactical_bombers
                Casualties for ANZAC: 1 bomber and 1 fighter
                Casualties for British: 2 armour, 2 fighters, 10 infantry and 2 tactical_bombers
    
        Non Combat Move - Japanese
            2 bombers moved from India to Yunnan
            2 tactical_bombers moved from India to 39 Sea Zone
            1 fighter moved from India to Yunnan
            2 fighters moved from India to 39 Sea Zone
            1 tactical_bomber moved from India to Yunnan
            2 mech_infantrys moved from Yunnan to Kiangsi
            2 infantry moved from Anhwe to Kiangsi
    
        Place Units - Japanese
            1 fighter, 4 infantry and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6,6,6,6,4,2,2,6,5,2,2,4,6,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,3,1,1,5,6,3,6,4
            Japanese collect 11 PUs (9 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : -1,17
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            3 fighters and 2 tactical_bombers moved from Manchuria to Anhwe
            1 infantry moved from Jehol to Anhwe
            4 armour, 3 fighters, 3 infantry and 3 tactical_bombers moved from Shantung to Anhwe
            2 bombers moved from Japan to Anhwe
            1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            2 fighters moved from 41 Sea Zone to Sumatra
            1 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - Japanese
            Battle in Sumatra
                Japanese attack with 2 fighters and 1 infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 battleship in Sumatra, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 2 fighters and 1 infantry in Sumatra, round 2 : 0/3 hits, 1,17 expected hits
                    UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Sumatra
                    Japanese roll dice for 2 fighters and 1 infantry in Sumatra, round 3 : 1/3 hits, 1,17 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Sumatra
                Japanese win, taking Sumatra from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Anhwe
                Japanese attack with 4 armour, 2 bombers, 6 fighters, 4 infantry and 5 tactical_bombers
                British defend with 3 armour and 10 mech_infantrys
                    Japanese roll dice for 4 armour, 2 bombers, 6 fighters, 4 infantry and 5 tactical_bombers in Anhwe, round 2 : 8/21 hits, 10,33 expected hits
                    Chinese roll dice for 3 armour and 10 mech_infantrys in Anhwe, round 2 : 5/13 hits, 4,83 expected hits
                    4 infantry owned by the Japanese, 8 mech_infantrys owned by the British and 1 armour owned by the Japanese lost in Anhwe
                    Japanese roll dice for 3 armour, 2 bombers, 6 fighters and 5 tactical_bombers in Anhwe, round 3 : 9/16 hits, 9,17 expected hits
                    Chinese roll dice for 3 armour and 2 mech_infantrys in Anhwe, round 3 : 2/5 hits, 2,17 expected hits
                    2 mech_infantrys owned by the British, 2 armour owned by the Japanese and 3 armour owned by the British lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 armour, 2 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 28
                Casualties for Japanese: 3 armour and 4 infantry
                Casualties for British: 3 armour and 10 mech_infantrys
    
        Non Combat Move - Japanese
            2 bombers, 6 fighters and 5 tactical_bombers moved from Anhwe to Shantung
            4 transports moved from 19 Sea Zone to 6 Sea Zone
            3 artilleries moved from Japan to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            1 aaGun moved from Korea to 6 Sea Zone
            1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
            4 infantry moved from 19 Sea Zone to Shantung
            1 aaGun moved from 19 Sea Zone to Shantung
            3 artilleries moved from 19 Sea Zone to Shantung
            3 infantry moved from Siberia to 5 Sea Zone
            2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 5 Sea Zone to 19 Sea Zone
            3 infantry moved from 19 Sea Zone to Shantung
            2 fighters moved from Sumatra to 41 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Shantung
            2 artilleries and 7 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 44 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,00
    UK_Pacific : -1,00
    Japanese : -3,50
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 carrier, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 105 Sea Zone to 110 Sea Zone
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            1 submarine moved from 92 Sea Zone to 104 Sea Zone
            1 submarine moved from 92 Sea Zone to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 85 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            2 mech_infantrys moved from Western United States to 10 Sea Zone
            3 infantry moved from Western United States to 10 Sea Zone
            1 armour, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 infantry, 2 mech_infantrys, 3 submarines, 1 tactical_bomber and 3 transports moved from 10 Sea Zone to 4 Sea Zone
            3 infantry moved from 4 Sea Zone to Soviet Far East
            1 armour moved from 4 Sea Zone to Soviet Far East
            2 mech_infantrys moved from 4 Sea Zone to Soviet Far East
            1 tactical_bomber moved from 92 Sea Zone to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Battle in 85 Sea Zone
                Americans attack with 1 submarine
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 85 Sea Zone
                    Americans roll dice for 1 submarine in 85 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Americans win, taking 85 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 110 Sea Zone
                Americans attack with 4 submarines
                Germans defend with 1 cruiser
                    Americans roll dice for 4 submarines in 110 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
                    1 cruiser owned by the Germans lost in 110 Sea Zone
                Americans win with 4 submarines remaining. Battle score for attacker is 12
                Casualties for Germans: 1 cruiser
            Battle in 104 Sea Zone
                Americans attack with 3 submarines and 1 tactical_bomber
                Germans defend with 1 cruiser
                    Americans roll dice for 3 submarines in 104 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    1 cruiser owned by the Germans lost in 104 Sea Zone
                Americans win with 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 1 cruiser
            Battle in Soviet Far East
                Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Americans roll dice for 2 battleships and 2 cruisers in Soviet Far East, round 2 : 2/4 hits, 2,33 expected hits
                    Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
                Americans win, taking Soviet Far East from Japanese with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 destroyers moved from 92 Sea Zone to 109 Sea Zone
            1 destroyer moved from 92 Sea Zone to 104 Sea Zone
            3 armour moved from Gibraltar to 92 Sea Zone
            3 infantry moved from Gibraltar to 92 Sea Zone
            1 carrier moved from 92 Sea Zone to 95 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
            1 fighter moved from 92 Sea Zone to 95 Sea Zone
            3 armour, 3 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
            3 armour moved from 95 Sea Zone to Southern Italy
            3 infantry moved from 95 Sea Zone to Southern Italy
            3 fighters moved from Gibraltar to Southern Italy
            1 battleship moved from 92 Sea Zone to 95 Sea Zone
            1 battleship moved from 91 Sea Zone to 109 Sea Zone
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 carrier moved from 91 Sea Zone to 109 Sea Zone
            1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
            2 carriers moved from 92 Sea Zone to 109 Sea Zone
            1 transport moved from 92 Sea Zone to 91 Sea Zone
            4 artilleries moved from Eastern United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            4 artilleries moved from 91 Sea Zone to Gibraltar
            4 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 95 Sea Zone to Southern Italy
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 mech_infantry moved from British Columbia to Western United States
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            4 artilleries and 4 infantry placed in Eastern United States
            1 carrier placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans : 1,00
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kiangsu to Anhwe
            1 fighter moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Anhwe, round 4 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Kiangsu
            1 artillery and 5 infantry moved from Kiangsi to Kiangsu
    
        Place Units - Chinese
            1 infantry placed in Chahar
            2 artilleries and 4 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,50
    Japanese : 1,50
    

    Savegame

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