@peirce No scrambles. GL HF
19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 3 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Southern France to Normandy Bordeaux 1 bomber moved from France to Normandy Bordeaux 1 bomber moved from Yugoslavia to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 2 bombers and 1 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 bombers and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 aaGun and 2 infantry moved from Tambov to Rostov 1 aaGun moved from Bryansk to Ukraine 1 mech_infantry moved from Romania to Ukraine 2 mech_infantrys moved from Bulgaria to Romania 1 mech_infantry moved from Greece to Romania 1 infantry moved from Greece to Bulgaria 3 infantry moved from Yugoslavia to Bulgaria 1 mech_infantry moved from Yugoslavia to Romania 1 armour moved from Northern Italy to Romania 1 mech_infantry moved from Northern Italy to Romania 1 artillery and 3 infantry moved from Northern Italy to Yugoslavia 8 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 2 bombers moved from Normandy Bordeaux to Southern Italy Place Units - Italians 2 submarines placed in 97 Sea Zone 3 infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1 Italians collect 22 PUs (1 lost to blockades); end with 22 PUs
Combat Hit Differential Summary :
Italians : 0.50 British : -0.33
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@trulpen said in 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2:
You had the option of fighting with the sub, but I assumed that you’d submerge. If you on the contrary wanted a sea battle in z35, then it’s possible to execute it retroactively.
Submerge was good, can stay as-is.
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@trulpen said in 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2:
Saw this guy that hid beneath the flames of Gibraltar. Should ofc move up into Spain.
“Hiding Beneath The Flames of Gibraltar” would be a great name for his memoirs if he makes it home to Canada after the war. :)
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@Tizkit said in 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2:
@trulpen said in 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2:
Saw this guy that hid beneath the flames of Gibraltar. Should ofc move up into Spain.
“Hiding Beneath The Flames of Gibraltar” would be a great name for his memoirs if he makes it home to Canada after the war. :)
I’ll be sure to notify him. The poor bastard.
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from 62 Sea Zone to Queensland 1 armour moved from Northern Territory to Queensland 1 infantry moved from New South Wales to South Australia 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 fighter moved from Hawaiian Islands to Queensland 1 cruiser and 2 submarines moved from 54 Sea Zone to 62 Sea Zone 2 infantry moved from Trans-Jordan to Iraq 1 fighter moved from 89 Sea Zone to Spain Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 fighter moved from 89 Sea Zone to Spain Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from 62 Sea Zone to Queensland 1 armour moved from Northern Territory to Queensland 1 infantry moved from New South Wales to South Australia 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 fighter moved from Hawaiian Islands to Queensland 1 cruiser and 2 submarines moved from 54 Sea Zone to 62 Sea Zone 2 infantry moved from Trans-Jordan to Iraq 1 fighter moved from 89 Sea Zone to Spain Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 fighter moved from 89 Sea Zone to Spain Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from Trans-Jordan: 2 infantry EDIT: Adding units owned by French to Iraq: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Saw that the two lazy french guys were stuck in Jordan. Should’ve scurried along to Iraq.
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Will also look a bit more closely at the Australian situation.
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from 62 Sea Zone to Queensland 1 armour moved from Northern Territory to Queensland 1 infantry moved from New South Wales to South Australia 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 fighter moved from Hawaiian Islands to Queensland 1 cruiser and 2 submarines moved from 54 Sea Zone to 62 Sea Zone 2 infantry moved from Trans-Jordan to Iraq 1 fighter moved from 89 Sea Zone to Spain Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 fighter moved from 89 Sea Zone to Spain Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from Trans-Jordan: 2 infantry EDIT: Adding units owned by French to Iraq: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from South Australia: 1 artillery and 3 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from 62 Sea Zone to Queensland 1 armour moved from Northern Territory to Queensland 1 infantry moved from New South Wales to South Australia 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 fighter moved from Hawaiian Islands to Queensland 1 cruiser and 2 submarines moved from 54 Sea Zone to 62 Sea Zone 2 infantry moved from Trans-Jordan to Iraq 1 fighter moved from 89 Sea Zone to Spain Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 fighter moved from 89 Sea Zone to Spain Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from Trans-Jordan: 2 infantry EDIT: Adding units owned by French to Iraq: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from South Australia: 1 artillery and 3 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 3 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Queensland: 1 infantry EDIT: Adding units owned by Americans to New South Wales: 1 infantry EDIT: Removing units owned by ANZAC from Queensland: 2 infantry EDIT: Adding units owned by ANZAC to New South Wales: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from 62 Sea Zone to Queensland 1 armour moved from Northern Territory to Queensland 1 infantry moved from New South Wales to South Australia 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 fighter moved from Hawaiian Islands to Queensland 1 cruiser and 2 submarines moved from 54 Sea Zone to 62 Sea Zone 2 infantry moved from Trans-Jordan to Iraq 1 fighter moved from 89 Sea Zone to Spain Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 fighter moved from 89 Sea Zone to Spain Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from Trans-Jordan: 2 infantry EDIT: Adding units owned by French to Iraq: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from South Australia: 1 artillery and 3 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 3 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Queensland: 1 infantry EDIT: Adding units owned by Americans to New South Wales: 1 infantry EDIT: Removing units owned by ANZAC from Queensland: 2 infantry EDIT: Adding units owned by ANZAC to New South Wales: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 2 infantry EDIT: Adding units owned by ANZAC to South Australia: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Ok, now I think I’m decided.
Mighty Germany is good to go.
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 artilleries, 1 bomber, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 1 infantry and 1 mech_infantry moved from Tambov to Volgograd 1 bomber moved from Tambov to Volgograd 1 tactical_bomber moved from Tambov to Caucasus 1 tactical_bomber moved from Ukraine to Caucasus 3 mech_infantrys moved from Bryansk to Caucasus 1 bomber and 1 fighter moved from Southern Italy to Caucasus 1 infantry moved from Tambov to Samara Germans take Samara from Russians Combat - Germans Battle in Volgograd Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 artillery and 1 factory_minor Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Caucasus Germans attack with 1 bomber, 1 fighter, 3 mech_infantrys and 2 tactical_bombers British defend with 1 infantry and 1 mech_infantry Germans roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 3/7 hits, 2.83 expected hits British roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 1 bomber, 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for British: 1 infantry and 1 mech_infantry Non Combat Move - Germans 1 aaGun moved from Tambov to Volgograd 1 aaGun moved from Tambov to Rostov 2 infantry moved from Tambov to Rostov 1 infantry moved from Smolensk to Bryansk 23 infantry moved from Tambov to Bryansk 11 artilleries moved from Tambov to Bryansk 1 armour moved from Tambov to Bryansk 7 mech_infantrys moved from Bryansk to Rostov 18 armour and 12 mech_infantrys moved from Tambov to Rostov 3 mech_infantrys moved from Western Ukraine to Rostov 2 armour and 2 mech_infantrys moved from Ukraine to Rostov 3 mech_infantrys moved from Novgorod to Bryansk 7 infantry moved from Finland to Karelia 1 mech_infantry moved from Germany to Eastern Poland 1 bomber moved from Germany to Southern Italy 1 fighter moved from Southern France to Southern Italy 1 tactical_bomber moved from Southern France to Southern Italy 1 mech_infantry moved from Romania to Bulgaria 2 armour and 3 mech_infantrys moved from Romania to Ukraine 1 armour and 8 mech_infantrys moved from Southern France to Yugoslavia 1 aaGun moved from France to Western Germany 4 artilleries, 5 infantry and 2 mech_infantrys moved from France to Southern France 5 artilleries moved from Western Germany to France 5 infantry moved from Western Germany to France 2 fighters moved from Western Germany to Novgorod 1 fighter and 2 tactical_bombers moved from Caucasus to Rostov 1 bomber moved from Caucasus to Yugoslavia 1 bomber moved from Volgograd to India Place Units - Germans 1 artillery and 2 infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 3 artilleries and 7 infantry placed in Western Germany 1 bomber and 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : 0.67 British : -0.67 Russians : -0.33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Combat Move - Russians 1 armour moved from Vologda to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Vologda 1 armour moved from Urals to Nenetsia Russians take Nenetsia from Germans 1 armour moved from Nenetsia to Vologda Combat - Russians Non Combat Move - Russians 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Trans-Jordan to Turkey 5 fighters and 1 mech_infantry moved from Urals to Vologda Turn Complete - Russians
Combat Hit Differential Summary :
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Think I want to reconsider the placement of the units in ME.
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Combat Move - Russians 1 armour moved from Vologda to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Vologda 1 armour moved from Urals to Nenetsia Russians take Nenetsia from Germans 1 armour moved from Nenetsia to Vologda Combat - Russians Non Combat Move - Russians 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 mech_infantry moved from Trans-Jordan to Turkey 5 fighters and 1 mech_infantry moved from Urals to Vologda Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Turkey: 1 armour and 1 mech_infantry EDIT: Adding units owned by Russians to Egypt: 1 mech_infantry EDIT: Adding units owned by Russians to Iraq: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 destroyer moved from 20 Sea Zone to 35 Sea Zone 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to Philippines 6 fighters moved from 45 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Hopei 2 fighters moved from Anhwe to Shensi 1 fighter moved from 35 Sea Zone to Philippines 2 fighters moved from Japan to 35 Sea Zone 2 bombers moved from Kweichow to Shensi 2 infantry moved from Chahar to Hopei 2 infantry moved from Kweichow to Shensi 1 bomber moved from French Indo China to Shensi 1 infantry moved from India to West India Japanese take West India from UK_Pacific Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 destroyer, 7 fighters, 2 submarines, 2 tactical_bombers and 1 transport Americans defend with 1 submarine and 1 transport Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer, 7 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 3/10 hits, 5.17 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 destroyer, 7 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 submarine Casualties for Americans: 1 submarine and 1 transport Battle in Philippines Japanese attack with 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers in Philippines, round 2 : 7/9 hits, 4.67 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Hopei Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 3 bombers, 2 fighters and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 3 bombers, 2 fighters and 2 infantry in Shensi, round 2 : 4/7 hits, 3.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 3 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 artillery moved from Dutch New Guinea to 45 Sea Zone 1 aaGun, 1 armour, 4 artilleries, 13 infantry and 13 mech_infantrys moved from India to West India 2 fighters moved from 45 Sea Zone to India 3 fighters and 2 tactical_bombers moved from Yunnan to India 2 mech_infantrys moved from Burma to West India 1 mech_infantry moved from Kweichow to Burma 3 mech_infantrys moved from French Indo China to Burma 1 infantry moved from Yunnan to Kweichow 2 fighters moved from Shensi to Kweichow 1 fighter and 1 tactical_bomber moved from Hopei to Kiangsi 2 bombers moved from Shensi to India 1 bomber moved from Shensi to French Indo China 1 infantry moved from Anhwe to Kweichow 2 mech_infantrys moved from Kiangsu to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from Jehol to Anhwe 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China 6 fighters and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 3 tactical_bombers moved from Philippines to 45 Sea Zone 4 fighters moved from Philippines to 45 Sea Zone 1 carrier moved from 20 Sea Zone to 45 Sea Zone 1 submarine moved from 37 Sea Zone to 45 Sea Zone 1 submarine moved from 37 Sea Zone to 45 Sea Zone 1 transport moved from 45 Sea Zone to 37 Sea Zone Place Units - Japanese 1 artillery, 1 infantry and 1 mech_infantry placed in Malaya 1 armour, 1 infantry and 1 mech_infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 fighter, 1 infantry and 1 mech_infantry placed in Japan 1 submarine placed in 6 Sea Zone 2 artilleries placed in India 1 carrier placed in 39 Sea Zone Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Turkey: 1 armour and 1 mech_infantry EDIT: Adding units owned by Russians to Egypt: 1 mech_infantry EDIT: Adding units owned by Russians to Iraq: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 1.50 Chinese : 0.00 Japanese : 0.67
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I used the earlier Russian file by accident so I edited your Russian units to match the final one.
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@Tizkit said in 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2:
I used the earlier Russian file by accident so I edited your Russian units to match the final one.
Thanks!
I just saw and remembered why the two US sb should’ve been in Brazil. They can still attack Normandie or S France from there, but also Chile. Is it ok to change that? Don’t think it’s affected at all by any other nation’s turns.
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@trulpen said in 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2:
@Tizkit said in 19L Playoff Semifinal – Trulpen (Allies +28) vs Tizkit (Axis) G40.2:
I presume use all 4x planes to intercept in Spain?
Must be it. Should be the other way around.
Yes, if it’s Right, intercept with all four. OOL F, UK, US.
Lol, I just noticed this: F UK US. I’m not sure if it is or is not appropriate…