@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
Reposted with NCM edit 2 mech from Cauc going to Tsing & Sik instead of to NW Persia.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 49
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
@ArtofWar1947
ANZAC’s sacrifice of an infantry unit and a transport to destroy the minor IC in Kiangsu was a selfless act. The Japanese have 4 MI within striking distance, not to mention another 10 possible units from the sea. So the Allies were not expecting to hold onto Kiangsu.
I was surprised how the Allied fleets and land based planes could combine to have such a wide and powerful reach in the S. Pacific/India. Java alone can reach 3 ICs. What once would have been considered large garrisons deterring invasion, now can be easily crushed by your massive carrier squadrons. Japan can’t protect its SE Asia ICs even with large garrisons. So I can’t build anything of consequence in them. But I can retake them.
Somehow I overlooked attacking the U.S. sub in Phil and NCM my fleet there. Will you allow me to attack it?
@FMErwinRommel
Sure.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 49
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 bomber, 1 carrier, 2 fighters, 7 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone
1 bomber moved from Japan to Marianas
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 mech_infantry moved from Anhwe to Kiangsu
1 mech_infantry moved from Kweichow to Kiangsu
2 bombers moved from French Indo China to Kiangsu
3 bombers moved from French Indo China to Paulau Island
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from 34 Sea Zone to Paulau Island
Combat - Japanese
Battle in Marianas
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Marianas, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Marianas, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Marianas
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Marianas, round 3 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Marianas, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Marianas
Japanese win, taking Marianas from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Paulau Island
Japanese attack with 1 armour, 3 bombers and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 armour, 3 bombers and 1 infantry in Paulau Island, round 2 : 1/5 hits, 2.67 expected hits
Americans roll dice for 1 artillery in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Paulau Island
Japanese win, taking Paulau Island from Americans with 1 armour and 3 bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in Kiangsu
Japanese attack with 2 bombers and 2 mech_infantrys
ANZAC defend with 1 infantry
Japanese roll dice for 2 bombers and 2 mech_infantrys in Kiangsu, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Marianas to Iwo Jima
3 bombers moved from Paulau Island to Philippines
2 bombers moved from Kiangsu to Philippines
1 bomber moved from French Indo China to Persia
1 artillery and 4 infantry moved from India to West India
8 armour and 23 mech_infantrys moved from Persia to West India
1 infantry moved from Hopei to Anhwe
1 infantry moved from Shensi to Hopei
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Sikang to Szechwan
1 artillery moved from French Indo China to Yunnan
1 aaGun, 3 artilleries, 4 infantry and 1 marine moved from French Indo China to 36 Sea Zone
1 infantry moved from Yunnan to French Indo China
1 aaGun, 3 artilleries, 1 battleship, 6 carriers, 1 cruiser, 16 destroyers, 9 fighters, 4 infantry, 1 marine, 3 submarines, 3 tactical_bombers and 4 transports moved from 36 Sea Zone to 35 Sea Zone
1 aaGun, 3 artilleries, 4 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 battleship, 17 carriers, 1 cruiser, 38 destroyers, 29 fighters, 51 submarines and 4 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Guam
1 tactical_bomber moved from Hainan to Yunnan
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Yunnan
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry placed in Japan
1 carrier and 2 transports placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1,1,3,2,6,3,6,1,1,3,4,2,6,6,1,5,1,4,5,3,3,4,4,5,2,3,2,1,4,2,6,3,1,5,4,2,5,6,4,1,6,6,1,3,1,2,4,1,3,5,1,5,3,5,1,1,5,1,2,1,2,4,5,3,2,6,6,4,4,6,3,5,1,2,4,5,6,2,3,1,6,1,4,4,1,3,4,6,5,2,6,4,2,1,3,4,1,6,6,4,3,1,5,3,4,3,3,2,2,4,3,1,4,2,6,1,4,6,2,5,5,2,6,1,2,4,5,5,4,3,2,5,3,6,4,1,4,1,1,3,6,3,2,3,5,3,6,6,3,1,4,6,5,2,3,1,4,4,6,4,4,1,1,4,4,3,1,3,5,4,3,1,6,4,1,3,3,3,4,5,5,6,2,5,3,5,5,3,2,4,6,3,5,4,6,3,2,5,3,2,1,4,6,1,2,2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5
Japanese collect 77 PUs (6 lost to blockades); end with 78 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 submarine
EDIT: Changing PUs for Japanese from 91 to 93
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.33
Chinese : 0.67
Japanese : -2.00
Thanks, I increased Japan income by 2 points to negate the convoy damage by the sub that was sunk.
You should switch from Start PBEM to Start Local Game if you checking the US threat. Otherwise, we both get a lot of unnecessary Marti emails.
I have a rule question. The Americans shouldn’t be allowed to air attack Phil unless they can win the sea battle, because the planes can’t reach beyond sz35, which is controlled by Japan fleet. Yet in testing it, AI allowed the air attack, which killed all defending units in Phil and then all surviving U.S. planes were destroyed at end of turn. This shouldn’t even be allowed to take place
Oops, right, didn’t think of that. Was just anxious to see what the computer would do with a U.S. air attack on Phil, so I could make any changes before you took your turn.
It should have required a sea battle first, like in amphib attacks.
@FMErwinRommel
According to the rules, the US just needs to make an attempt to clear SZ35 (e.g., send 1 submarine to attack the Japanese fleet there). The US would then lose all its fighters and tacs because the attack would be futile and the US could not send its CVs in on a NCM.
I’m not going to make any change to Japan turn due to this discussion.
I forgot to NCM convoy the Japanese marines with the BB & CA that went from sz6 > sz35. Will you allow that edit?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 49
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 bomber and 28 fighters moved from Iraq to Persia
4 fighters moved from Egypt to Persia
1 bomber moved from Iraq to Persia
1 artillery and 3 infantry moved from Kenya to 72 Sea Zone
2 artilleries and 2 infantry moved from French Madagascar to 72 Sea Zone
1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 cruiser moved from 78 Sea Zone to 41 Sea Zone
Americans take 41 Sea Zone from Japanese
4 artilleries, 1 destroyer, 6 infantry and 5 transports moved from 72 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
5 artilleries and 7 infantry moved from 41 Sea Zone to Sumatra
33 fighters and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 battleship and 2 cruisers moved from 42 Sea Zone to 41 Sea Zone
1 bomber moved from Caroline Islands to 22 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Air Battle in Persia
Americans attacks with 34 units heading to Persia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Normandy Bordeaux causes 0 damage total.
Strategic bombing raid in Persia
AA fire in Persia : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Persia rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Persia causes 4 damage total.
Battle in 22 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 22 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 34 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
Americans attack with 5 artilleries, 33 fighters, 7 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Americans roll dice for 1 battleship and 3 cruisers in Sumatra, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
Americans win, taking Sumatra from Japanese with 5 artilleries, 33 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Cleaning up after air battles
Non Combat Move - Americans
33 fighters and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
19 carriers, 56 destroyers and 22 submarines moved from 42 Sea Zone to 41 Sea Zone
7 carriers, 1 destroyer, 7 fighters and 1 tactical_bomber moved from 78 Sea Zone to 41 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 77 Sea Zone to 72 Sea Zone
2 bombers moved from Anglo Egyptian Sudan to Iraq
1 fighter moved from 34 Sea Zone to 41 Sea Zone
1 fighter moved from Caroline Islands to 41 Sea Zone
1 tactical_bomber moved from Iraq to 41 Sea Zone
9 fighters moved from Persia to 41 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
3 fighters moved from Eastern United States to Morocco
1 fighter moved from Morocco to Sicily
2 fighters and 1 tactical_bomber moved from Morocco to Egypt
1 bomber and 23 fighters moved from Persia to Iraq
1 bomber moved from Western United States to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
2 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from 22 Sea Zone to Queensland
Place Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
2 fighters placed in Eastern United States
2 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 2 destroyers, 3 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from United Kingdom to 110 Sea Zone
Combat - British
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 4 damage total.
Battle in 110 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 bomber moved from Normandy Bordeaux to United Kingdom
3 fighters moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 3 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 72 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 78 Sea Zone to 41 Sea Zone
2 artilleries and 4 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to French Madagascar
4 fighters moved from 41 Sea Zone to Iraq
1 fighter moved from Iceland to United Kingdom
Place Units - British
2 destroyers and 1 transport placed in 106 Sea Zone
1 submarine placed in 71 Sea Zone
3 mech_infantrys placed in Egypt
3 infantry placed in Iraq
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
AA fire in Persia : : 0.67
British : -1.67
Americans : -0.17
AA fire in Normandy Bordeaux : : 0.67
Japanese : 0.33
@ArtofWar1947
i have already planned and executed the US-49 turn and planned the ANZAC-49 turn based on the current map.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 49
Purchase Units - Italians
Italians buy 1 submarine; Remaining resources: 4 PUs;
Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Non Combat Move - Italians
4 mech_infantrys moved from Bessarabia to Rostov
5 aaGuns, 1 artillery and 9 infantry moved from Yugoslavia to Bulgaria
3 artilleries moved from Yugoslavia to Bulgaria
5 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
1 submarine moved from 95 Sea Zone to 96 Sea Zone
Place Units - Italians
1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,5,2,5,4,4,4,5,2,5,5
Italians collect 7 PUs (11 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 49
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Non Combat Move - ANZAC
2 artilleries, 3 carriers, 1 cruiser, 5 destroyers, 3 fighters, 2 infantry, 12 submarines and 2 transports moved from 42 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
3 fighters moved from Caroline Islands to 41 Sea Zone
3 fighters moved from Caroline Islands to Queensland
Place Units - ANZAC
1 artillery and 2 infantry placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 50
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 83 PUs;
Germans buy 10 armour, 2 artilleries and 2 submarines; Remaining resources: 3 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Northern Italy to 110 Sea Zone
6 bombers moved from Northern Italy to Gibraltar