Sorry, I slightly changed ANZAC moves again:
Erinmores (Allies+40) vs Simon33 (Axis) G40.2
-
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 11 Combat Move - Russians 1 infantry moved from Vologda to Novosibirsk Russians take Novosibirsk from Germans 2 infantry moved from Smolensk to Archangel 3 fighters and 1 tactical_bomber moved from Russia to Archangel 2 mech_infantrys moved from Hopei to Tsinghai 1 infantry moved from Russia to Tambov Russians take Tambov from Germans Purchase Units - Russians Russians buy 3 armour; Remaining resources: 0 PUs; Combat - Russians Battle in Tsinghai Russians attack with 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 2 mech_infantrys in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Tsinghai 1 mech_infantry owned by the Russians retreated to Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Russians: 1 mech_infantry Battle in Archangel Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/6 hits, 2.50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Archangel to Russia 1 infantry moved from Russia to Samara 53 infantry moved from Russia to Tambov 2 aaGuns and 13 artilleries moved from Russia to Tambov 1 aaGun moved from Russia to Samara 3 infantry moved from Russia to Samara 1 aaGun and 3 infantry moved from Hopei to Shensi Place Units - Russians 3 armour placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 11 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.17 Japanese : 0.67
-
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 11 Combat Move - Japanese 1 infantry moved from Ceylon to 39 Sea Zone 1 artillery moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes 2 bombers moved from Borneo to Celebes 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan 1 mech_infantry moved from Yunnan to Szechwan 1 infantry moved from Hunan to Kweichow 1 fighter moved from French Indo China to Kweichow 2 artilleries and 1 infantry moved from Jehol to Anhwe Japanese take Anhwe from Chinese 4 fighters moved from 42 Sea Zone to Celebes Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 2 destroyers, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Kweichow Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Celebes Japanese attack with 2 artilleries, 2 bombers, 4 fighters and 2 infantry Americans defend with 3 infantry and 2 mech_infantrys Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters and 2 infantry in Celebes, round 2 : 2/10 hits, 4.67 expected hits Americans roll dice for 3 infantry and 2 mech_infantrys in Celebes, round 2 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Americans lost in Celebes Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters and 2 infantry in Celebes, round 3 : 3/10 hits, 4.67 expected hits Americans roll dice for 1 infantry and 2 mech_infantrys in Celebes, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 2 artilleries, 2 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 17 Casualties for Americans: 3 infantry and 2 mech_infantrys Battle in Szechwan Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan retreated to Szechwan Chinese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China 1 fighter moved from Kweichow to French Indo China 1 artillery and 1 infantry moved from Burma to Yunnan 1 armour, 3 artilleries and 5 infantry moved from Hunan to Anhwe 1 mech_infantry moved from Yunnan to Anhwe 1 artillery and 2 infantry moved from French Indo China to Yunnan 2 artilleries moved from Yunnan to Hunan 1 mech_infantry moved from Manchuria to Anhwe 1 armour, 1 artillery and 3 infantry moved from Amur to Manchuria 1 armour moved from Manchuria to Jehol 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 destroyer and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 carrier moved from 39 Sea Zone to 36 Sea Zone 2 fighters moved from Philippines to 36 Sea Zone 4 fighters moved from Celebes to 44 Sea Zone 2 bombers moved from Celebes to Philippines 1 transport moved from 42 Sea Zone to 36 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 42 Sea Zone to 44 Sea Zone 4 artilleries and 2 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsi to Anhwe Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 1 fighter placed in Japan 1 artillery and 2 infantry placed in India 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,4,4 Japanese collect 61 PUs (8 lost to blockades); end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -2.67 Chinese : 0.33 Japanese : -5.33
-
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 11 Combat Move - Americans 1 bomber moved from Queensland to Java 1 submarine moved from 6 Sea Zone to 20 Sea Zone Americans take 19 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 15 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France Purchase Units - Americans Americans buy 4 armour, 1 fighter, 4 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat - Americans Battle in Southern France Battle in Java Americans attack with 1 bomber Japanese defend with 2 artilleries and 1 infantry Americans roll dice for 1 bomber in Java, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Java, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Java Japanese win, taking Southern France from Germans with 2 artilleries remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Caroline Islands to 54 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 5 infantry moved from Central United States to 101 Sea Zone 1 tactical_bomber moved from Eastern United States to 101 Sea Zone 1 armour, 5 infantry, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 103 Sea Zone 2 artilleries moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway 1 armour, 5 infantry, 1 tactical_bomber and 3 transports moved from 103 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 4 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 91 Sea Zone to Norway 1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from Egypt to 92 Sea Zone Place Units - Americans 1 tactical_bomber placed in Western United States 1 fighter and 4 infantry placed in Eastern United States 1 armour placed in Central United States 3 transports placed in 101 Sea Zone 3 armour placed in Norway Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Combat Move - Chinese 1 infantry moved from Szechwan to Sikang Chinese take Sikang from Japanese 3 infantry moved from Shensi to Tsinghai 3 infantry moved from Hopei to Kweichow 1 fighter moved from Hopei to Kweichow Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Tsinghai, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Szechwan 1 fighter moved from Szechwan to Shensi 1 infantry moved from Hopei to Chahar 13 infantry moved from Hopei to Shensi Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Combat Move - British 1 mech_infantry moved from Egypt to Syria 1 tactical_bomber moved from Egypt to Syria 2 fighters moved from Egypt to Syria 1 bomber moved from Egypt to Persia Purchase Units - British British buy 1 armour, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat - British Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in Syria British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Italians defend with 2 infantry British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 0/4 hits, 1.83 expected hits Italians roll dice for 2 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Syria, round 3 : 4/4 hits, 1.83 expected hits Italians roll dice for 2 infantry in Syria, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Syria British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Italians: 2 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Syria to Egypt 1 bomber moved from Persia to Egypt 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to Norway 1 fighter moved from Gibraltar to Egypt Place Units - British 2 infantry placed in Egypt 1 armour and 2 mech_infantrys placed in Union of South Africa 1 submarine placed in 110 Sea Zone 1 infantry placed in Egypt Turn Complete - British British collect 29 PUs; end with 29 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
AA fire in Persia : : -0.17 British : 0.33 Italians : -0.33 Americans : 0.33 Chinese : 1.00 Japanese : 0.00
-
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 11 Combat Move - Italians 1 fighter moved from Southern Italy to 93 Sea Zone 3 fighters and 1 infantry moved from Iraq to Trans-Jordan 1 fighter moved from Finland to 112 Sea Zone 1 fighter moved from 99 Sea Zone to Trans-Jordan Purchase Units - Italians Italians repair damage of 6x factory_minor; Remaining resources: 27 PUs; Italians buy 9 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in 112 Sea Zone Italians attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 112 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 93 Sea Zone Italians attack with 1 fighter British defend with 1 submarine; Americans defend with 1 transport 1 submarine owned by the British Submerged Italians roll dice for 1 fighter in 93 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the Americans lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Trans-Jordan Italians attack with 4 fighters and 1 infantry French defend with 1 infantry Italians roll dice for 4 fighters and 1 infantry in Trans-Jordan, round 2 : 2/5 hits, 2.17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 fighter moved from Trans-Jordan to 99 Sea Zone 3 fighters moved from Trans-Jordan to Iraq 3 infantry moved from Persia to Iraq 1 fighter moved from 93 Sea Zone to Southern Italy 1 transport moved from 99 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Syria 1 fighter moved from 112 Sea Zone to Finland Place Units - Italians 3 infantry placed in Persia 3 infantry placed in Iraq 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : -0.33
-
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 11 Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat - ANZAC Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 submarine moved from 19 Sea Zone to 34 Sea Zone 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.00 Japanese : -1.00
-
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 12 Research Technology - Germans Combat Move - Germans 1 artillery and 1 infantry moved from France to Southern France 1 fighter moved from Western Germany to Southern France 3 bombers moved from Novgorod to Southern France 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber moved from Novgorod to Archangel 1 tactical_bomber moved from Novgorod to Archangel 2 fighters and 1 tactical_bomber moved from Finland to Archangel 2 fighters moved from 115 Sea Zone to Archangel 1 mech_infantry moved from Poland to Belarus Germans take Belarus from Russians Purchase Units - Germans Germans buy 6 artilleries, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Archangel Germans attack with 1 artillery, 6 fighters, 1 infantry and 3 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 artillery, 6 fighters, 1 infantry and 3 tactical_bombers in Archangel, round 2 : 7/11 hits, 5.67 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 6 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Southern France Germans attack with 1 artillery, 3 bombers, 1 fighter and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 artillery, 3 bombers, 1 fighter and 1 infantry in Southern France, round 2 : 3/6 hits, 3.17 expected hits Americans roll dice for 2 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery and 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Germans 1 fighter moved from Southern France to Western Germany 3 bombers moved from Southern France to France 3 artilleries moved from Western Germany to France 6 infantry moved from Western Germany to France 1 transport moved from 115 Sea Zone to 114 Sea Zone 4 artilleries and 9 infantry moved from Vyborg to Finland 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Finland 1 artillery moved from Novgorod to Vyborg 2 mech_infantrys moved from Novgorod to Finland 6 fighters and 3 tactical_bombers moved from Archangel to Novgorod 2 fighters moved from Novgorod to Finland 2 fighters moved from Novgorod to 115 Sea Zone 2 tactical_bombers moved from Novgorod to Finland 1 fighter moved from Volgograd to Novgorod 7 armour moved from Volgograd to Ukraine 2 aaGuns, 12 artilleries and 15 infantry moved from Rostov to Ukraine 1 aaGun, 3 artilleries and 1 infantry moved from Volgograd to Caucasus 1 armour and 3 mech_infantrys moved from Poland to Novgorod 1 artillery and 1 infantry moved from Germany to Poland 5 infantry moved from Western Germany to Germany 4 mech_infantrys moved from Western Germany to Poland 2 tactical_bombers moved from Iraq to Southern Italy Place Units - Germans 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 3 infantry placed in France 2 infantry placed in Germany 8 infantry and 2 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Timguska: 1 armour EDIT: Adding units owned by Germans to Yenisey: 1 armour EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 1.17 Americans : 1.33 Russians : -0.67
-
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 12 Combat Move - Russians 1 infantry moved from Novosibirsk to Urals Russians take Urals from Germans 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 2 armour moved from Russia to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 armour moved from Russia to Western Ukraine Russians take Western Ukraine from Italians 1 armour moved from Russia to Belarus 3 fighters moved from Russia to Belarus Purchase Units - Russians Russians buy 4 mech_infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Archangel Russians attack with 2 armour, 1 fighter and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Archangel, round 2 : 3/4 hits, 2.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits 2 armour owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Russians: 2 armour Casualties for Germans: 1 artillery and 1 infantry Battle in Belarus Russians attack with 1 armour and 3 fighters Germans defend with 1 mech_infantry Russians roll dice for 1 armour and 3 fighters in Belarus, round 2 : 3/4 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Archangel to Bryansk 1 aaGun moved from Russia to Bryansk 1 aaGun moved from Samara to Russia 2 infantry moved from Samara to Russia 2 aaGuns, 13 artilleries and 52 infantry moved from Tambov to Bryansk 1 aaGun moved from Hopei to Shensi 2 infantry moved from Hopei to Shensi 1 fighter moved from Belarus to Bryansk 1 fighter moved from Russia to Bryansk 1 armour moved from Russia to Bryansk Place Units - Russians 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : 1.83
-
@simon33 on the one hand - perhaps I’m not the easy target you first saw. On the other, the end is in sight for the Allies.
-
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 12 Combat Move - Japanese 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer and 2 fighters moved from 6 Sea Zone to 20 Sea Zone Japanese take 19 Sea Zone from Americans 2 bombers moved from Philippines to Borneo 1 artillery and 2 infantry moved from Anhwe to Chahar 2 fighters moved from French Indo China to Hopei 1 infantry moved from Anhwe to Hopei 1 armour moved from Jehol to Kweichow 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 2 artilleries and 2 infantry moved from Yunnan to Kweichow 8 artilleries and 6 infantry moved from Anhwe to Kweichow 2 fighters moved from 36 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from Philippines to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone Japanese take 17 Sea Zone from Americans 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from French Indo China to 20 Sea Zone 4 fighters moved from 44 Sea Zone to Borneo Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Hawaiian Islands Battle in Kweichow Japanese attack with 1 armour, 10 artilleries and 8 infantry Chinese defend with 3 infantry Japanese roll dice for 1 armour, 10 artilleries and 8 infantry in Kweichow, round 2 : 7/19 hits, 6.50 expected hits Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow Japanese win, taking Hawaiian Islands from Americans, taking Kweichow from Chinese with 1 armour, 10 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Borneo Japanese attack with 1 artillery, 2 bombers, 4 fighters and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 bombers, 4 fighters and 1 infantry in Borneo, round 2 : 4/8 hits, 4.00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo Japanese win, taking Borneo from ANZAC with 1 artillery, 2 bombers and 4 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Chahar Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 4 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 5 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 20 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Hopei Japanese attack with 2 fighters and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Hopei, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Hopei Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 34 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from 34 Sea Zone to Philippines 4 fighters moved from Borneo to 42 Sea Zone 2 bombers moved from Borneo to Philippines 2 infantry moved from French Indo China to 36 Sea Zone 1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 transports moved from 44 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from Malaya to Shan State 1 artillery moved from French Indo China to Yunnan 2 fighters moved from Hopei to Anhwe 1 artillery and 3 infantry moved from Manchuria to Jehol Place Units - Japanese 1 carrier and 1 submarine placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone 2 artilleries and 1 infantry placed in French Indo China 3 infantry placed in Malaya 3 infantry placed in India Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
ANZAC : 0.17 Americans : -0.17 Chinese : 0.33 Japanese : -0.00
-
@erinmores said in Erinmores (Allies+40) vs Simon33 (Axis) G40.2:
@simon33 on the one hand - perhaps I’m not the easy target you first saw. On the other, the end is in sight for the Allies.
I’ve been impressed by the fight back. Not allowing USA to gain Normandy has been a boon for the Axis. I’m not 100% sure that I did the right thing by moving to retake Norway. Although the writing is normally on the wall if the Axis can out earn the allies and keep it up.
Anyway, you’ve got to retake a victory city in the Pacific within a round.
-
TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 12 Combat Move - Americans 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 fighter moved from 54 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 99 Sea Zone 1 fighter moved from 92 Sea Zone to 99 Sea Zone 1 carrier moved from 92 Sea Zone to 99 Sea Zone 1 destroyer moved from 92 Sea Zone to 99 Sea Zone Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 6 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat - Americans Battle in 26 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 26 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport
Combat Hit Differential Summary :
-
@simon33 sz 99, require OOL
-
If you only get one hit, lose the DD, 2 hits, lose an Italian fighter and the DD, 3+ hits dent everything, lose DD then dent CVs.
Second round, ask.
Would be easier if you’d have rolled the first round already.
-
@simon33 round 1 - Three hits; you got all but a fighter, round 2 - got a fourth hit. I killed the italian carrier. If you want it to be plane to save the boats - please tell me.
-
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 12 Combat Move - Americans 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 fighter moved from 54 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 99 Sea Zone 1 fighter moved from 92 Sea Zone to 99 Sea Zone 1 carrier moved from 92 Sea Zone to 99 Sea Zone 1 destroyer moved from 92 Sea Zone to 99 Sea Zone Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 6 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat - Americans Battle in 26 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 26 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 99 Sea Zone Americans attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 carrier, 1 destroyer and 2 fighters; Italians defend with 1 carrier, 2 fighters and 1 transport Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Units damaged: 1 carrier owned by the Germans and 1 carrier owned by the Italians Italians roll dice for 2 carriers, 1 destroyer, 4 fighters and 1 transport in 99 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 99 Sea Zone Americans roll dice for 1 tactical_bomber in 99 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Italians roll dice for 2 carriers, 4 fighters and 1 transport in 99 Sea Zone, round 3 : 3/6 hits, 3.33 expected hits 1 tactical_bomber owned by the Americans and 1 carrier owned by the Italians lost in 99 Sea Zone Italians win with 1 carrier, 4 fighters and 1 transport remaining. Battle score for attacker is -21 Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Casualties for Germans: 1 destroyer Casualties for Italians: 1 carrier Battle in Hawaiian Islands Americans attack with 1 tactical_bomber Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 tactical_bomber in Hawaiian Islands, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 tactical_bomber in Hawaiian Islands, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 infantry in Hawaiian Islands, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 tactical_bomber in Hawaiian Islands, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 2 infantry in Hawaiian Islands, round 4 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Hawaiian Islands Japanese win with 1 infantry remaining. Battle score for attacker is -8 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 infantry 2 fighters owned by the Germans and 2 fighters owned by the Italians forced to land in Syria Non Combat Move - Americans 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 aaGun moved from Gibraltar to 91 Sea Zone 3 infantry moved from Gibraltar to 91 Sea Zone 1 aaGun, 1 armour, 4 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 aaGun, 1 armour and 4 infantry moved from 112 Sea Zone to Norway 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour and 5 infantry moved from 91 Sea Zone to Gibraltar 1 carrier moved from 91 Sea Zone to 64 Sea Zone 2 carriers, 3 destroyers, 3 fighters and 3 submarines moved from 54 Sea Zone to 26 Sea Zone 1 submarine moved from 15 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from Gibraltar to Norway Place Units - Americans 3 armour placed in Norway 2 transports placed in 10 Sea Zone 1 artillery and 2 infantry placed in Western United States 2 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Eastern United States 1 infantry placed in Central United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Combat Move - Chinese 1 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Shensi 3 infantry moved from Kansu to Shensi 3 infantry moved from Tsinghai to Shensi 1 fighter moved from Szechwan to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Combat Move - British 1 bomber moved from Egypt to Persia 1 tactical_bomber moved from Egypt to 99 Sea Zone 4 fighters moved from Egypt to 99 Sea Zone 1 destroyer moved from 92 Sea Zone to 99 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone British take 97 Sea Zone from Germans Purchase Units - British British buy 1 armour, 3 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - British Strategic bombing raid in Persia AA fire in Persia : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Persia causes 0 damage total. Battle in 99 Sea Zone British attack with 1 destroyer, 4 fighters and 1 tactical_bomber Germans defend with 1 carrier; Italians defend with 1 transport British roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Germans roll dice for 1 carrier and 1 transport in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British, 1 transport owned by the Italians and 1 carrier owned by the Germans lost in 99 Sea Zone British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer Casualties for Germans: 1 carrier Casualties for Italians: 1 transport Non Combat Move - British 4 fighters and 1 tactical_bomber moved from 99 Sea Zone to Egypt 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 armour and 1 mech_infantry moved from Belgian Congo to Egypt 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour moved from Gibraltar to 91 Sea Zone 1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway Place Units - British 1 armour and 2 mech_infantrys placed in Union of South Africa 3 artilleries placed in Egypt 1 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.67 Italians : 0.00 AA fire in Persia : : 0.83 British : 0.00 Americans : 1.50 Chinese : -0.17 Japanese : 1.00
-
@erinmores i got a ton of hits with the Brits. if you prefer to roll to see if you would get a hit, we can move the sub that went for money into the battle and you can lose a fighter the round before too. (I’m 90% certain the way it is is A-okay)
-
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 12 Combat Move - Italians 1 fighter moved from Finland to 112 Sea Zone Purchase Units - Italians Italians buy 1 artillery, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in 112 Sea Zone Italians attack with 1 fighter British defend with 1 transport; Americans defend with 3 transports 1 transport owned by the British and 3 transports owned by the Americans lost in 112 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 28 Casualties for Americans: 3 transports Casualties for British: 1 transport Non Combat Move - Italians 1 fighter moved from 112 Sea Zone to Southern Italy 1 armour, 3 fighters and 1 mech_infantry moved from Iraq to Caucasus 3 infantry moved from Persia to Iraq 1 infantry moved from Trans-Jordan to Iraq 2 fighters and 2 infantry moved from Syria to Iraq Place Units - Italians 1 destroyer placed in 97 Sea Zone 3 infantry placed in Persia 1 artillery and 2 infantry placed in Iraq Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4 Italians collect 19 PUs; end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 25 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 12 Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Purchase Units - ANZAC ANZAC buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - ANZAC ANZAC creates battle in territory 43 Sea Zone Battle in Hawaiian Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands ANZAC win, taking Hawaiian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 mech_infantry moved from Queensland to New South Wales 6 infantry moved from Queensland to South Australia 1 aaGun moved from Queensland to South Australia 1 fighter moved from Queensland to South Australia 1 armour moved from Queensland to South Australia Place Units - ANZAC 2 infantry and 1 mech_infantry placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : -0.33
-
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 13 Research Technology - Germans Combat Move - Germans 2 armour, 12 artilleries, 2 fighters, 11 infantry, 11 mech_infantrys and 2 tactical_bombers moved from Finland to Norway 1 armour moved from Novgorod to 115 Sea Zone 1 armour, 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 2 fighters moved from 115 Sea Zone to Norway 3 fighters and 1 tactical_bomber moved from Novgorod to Norway 1 fighter moved from Western Germany to Norway 3 bombers moved from France to Norway 2 tactical_bombers moved from Southern Italy to Norway 1 infantry moved from France to Southern France Germans take Southern France from Americans 1 artillery and 1 infantry moved from Ukraine to Rostov 2 fighters moved from Syria to Rostov 3 artilleries and 1 infantry moved from Caucasus to Volgograd 1 artillery and 1 infantry moved from Ukraine to Western Ukraine 1 mech_infantry moved from Poland to Belarus 1 artillery moved from Novgorod to Belarus 1 mech_infantry moved from Novgorod to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Novgorod to Smolensk Germans take Smolensk from Russians 1 artillery moved from Novgorod to Belarus Purchase Units - Germans Germans buy 3 artilleries, 2 fighters, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Norway Germans attack with 3 armour, 12 artilleries, 3 bombers, 8 fighters, 12 infantry, 11 mech_infantrys and 5 tactical_bombers British defend with 2 aaGuns, 1 armour, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber; Americans defend with 1 aaGun, 9 armour, 2 artilleries, 1 factory_minor, 9 fighters and 10 infantry; Russians defend with 4 fighters AA fire in Norway : 2/9 hits, 1.50 expected hits 2 fighters owned by the Germans lost in Norway Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 3 armour, 12 artilleries, 3 bombers, 6 fighters, 12 infantry, 11 mech_infantrys and 5 tactical_bombers in Norway, round 2 : 21/52 hits, 19.67 expected hits Americans roll dice for 3 aaGuns, 10 armour, 3 artilleries, 15 fighters, 14 infantry and 1 tactical_bomber in Norway, round 2 : 15/43 hits, 21.17 expected hits 2 aaGuns owned by the British, 2 artilleries owned by the Germans, 1 aaGun owned by the Americans, 12 infantry owned by the Germans, 2 armour owned by the Americans, 10 infantry owned by the Americans, 2 artilleries owned by the Americans, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 4 infantry owned by the British lost in Norway Germans roll dice for 3 armour, 10 artilleries, 3 bombers, 6 fighters, 10 mech_infantrys and 5 tactical_bombers in Norway, round 3 : 19/37 hits, 16.50 expected hits Americans roll dice for 8 armour, 15 fighters and 1 tactical_bomber in Norway, round 3 : 17/24 hits, 14.50 expected hits 4 fighters owned by the Russians, 1 tactical_bomber owned by the British, 8 artilleries owned by the Germans, 7 armour owned by the Americans, 5 fighters owned by the Americans, 9 mech_infantrys owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Norway Germans roll dice for 3 armour, 2 artilleries, 3 bombers, 6 fighters, 1 mech_infantry and 5 tactical_bombers in Norway, round 4 : 11/20 hits, 10.83 expected hits Americans roll dice for 5 fighters in Norway, round 4 : 3/5 hits, 3.33 expected hits 2 artilleries owned by the Germans, 4 fighters owned by the Americans, 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Norway Germans win, taking Norway from Americans with 3 armour, 3 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 142 Casualties for Germans: 12 artilleries, 2 fighters, 12 infantry and 11 mech_infantrys Casualties for British: 2 aaGuns, 1 armour, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber Casualties for Americans: 1 aaGun, 9 armour, 2 artilleries, 9 fighters and 10 infantry Casualties for Russians: 4 fighters Battle in Western Ukraine Germans attack with 1 artillery and 1 infantry Russians defend with 1 armour Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour in Western Ukraine, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Germans lost in Western Ukraine Russians win with 1 armour remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 1 infantry Battle in Volgograd Germans attack with 3 artilleries and 1 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 3 artilleries and 1 infantry in Volgograd, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Rostov, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 2 artilleries and 1 mech_infantry Russians defend with 1 armour Germans roll dice for 2 artilleries and 1 mech_infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 armour in Belarus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Non Combat Move - Germans 1 artillery, 1 infantry and 3 mech_infantrys moved from Poland to Eastern Poland 1 aaGun and 7 infantry moved from Germany to Poland 4 mech_infantrys moved from Western Germany to Poland 7 infantry moved from Western Germany to Germany 1 carrier and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone 2 fighters moved from Norway to 112 Sea Zone 4 fighters and 3 tactical_bombers moved from Norway to Western Germany 2 tactical_bombers moved from Norway to Finland 2 mech_infantrys moved from Ukraine to Eastern Poland 2 fighters moved from Rostov to Caucasus 7 armour and 6 mech_infantrys moved from Ukraine to Volgograd 2 aaGuns, 16 artilleries and 13 infantry moved from Ukraine to Bessarabia 1 artillery moved from Vyborg to Novgorod 3 bombers moved from Norway to Novgorod Place Units - Germans 3 artilleries placed in Novgorod 4 mech_infantrys placed in Germany 2 fighters and 7 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3 Germans collect 55 PUs (5 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 2.50 AA fire in Norway : : 0.50 Americans : -4.00 Russians : -0.17
-
Lots and lots of transports went to the bottom of the North Sea building up Norway. Was it worth it? Was there a miscue last round?