Good luck, and have fun! And as you said a few years back: May the best German win ;-)
The best of luck to you too, may the best Anglo-Saxon win ;-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 cruiser moved from 63 Sea Zone to 49 Sea Zone
2 fighters moved from New Zealand to Queensland
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 cruiser moved from 63 Sea Zone to 49 Sea Zone
2 fighters moved from New Zealand to Queensland
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 artilleries moved from Romania to Bessarabia
7 infantry moved from Romania to Bessarabia
2 armour moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 armour moved from Germany to Poland
2 mech_infantrys moved from Germany to Poland
6 armour moved from France to Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
2 infantry moved from Denmark to 113 Sea Zone
1 battleship moved from 111 Sea Zone to 113 Sea Zone
1 submarine moved from 111 Sea Zone to 113 Sea Zone
1 submarine moved from 111 Sea Zone to 113 Sea Zone
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 bomber moved from Western Germany to 114 Sea Zone
1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 fighter moved from Western Germany to 114 Sea Zone
1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 fighter moved from Western Germany to 114 Sea Zone
3 tactical_bombers moved from Western Germany to 114 Sea Zone
4 fighters moved from Western Germany to 114 Sea Zone
2 infantry moved from Western Germany to Denmark
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 114 Sea Zone
Germans attack with 1 bomber, 6 fighters, 1 submarine and 5 tactical_bombers
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 bomber, 6 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Non Combat Move - Germans
1 bomber moved from 114 Sea Zone to Western Germany
4 tactical_bombers moved from 114 Sea Zone to Western Germany
6 fighters moved from 114 Sea Zone to Western Germany
1 tactical_bomber moved from 114 Sea Zone to Germany
2 infantry moved from 113 Sea Zone to Norway
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
Place Units - Germans
1 armour, 1 fighter, 1 infantry and 2 mech_infantrys placed in Western Germany
10 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 37 PUs (3 lost to blockades); end with 37 PUs
Germans collect 2 PUs from War Bonds; end with 39 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Belarus to Baltic States
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
2 fighters moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Eastern Poland
Combat - Russians
Battle in Baltic States
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Baltic States, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Eastern Poland, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 infantry and 1 tactical_bomber moved from Rostov to Volgograd
1 infantry moved from Rostov to Bryansk
7 infantry moved from Western Ukraine to Bryansk
2 aaGuns, 1 artillery and 8 infantry moved from Belarus to Bryansk
1 fighter moved from Eastern Poland to Bryansk
2 fighters moved from Baltic States to Bryansk
8 infantry moved from Novgorod to Belarus
7 infantry moved from Russia to Bryansk
2 aaGuns and 18 infantry moved from Amur to Buryatia
Place Units - Russians
1 fighter placed in Volgograd
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour, 1 artillery and 2 infantry moved from Korea to Manchuria
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 fighters, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan
3 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Hunan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 mech_infantrys moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 1 submarine, 3 tactical_bombers and 1 transport moved from 33 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in Yunnan
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Yunnan to Hunan
2 infantry moved from 6 Sea Zone to Korea
2 mech_infantrys moved from 6 Sea Zone to Korea
Place Units - Japanese
1 factory_minor placed in Manchuria
3 infantry placed in Kiangsu
1 carrier and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese : 0.67
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Guam to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 102 Sea Zone
1 fighter moved from Eastern United States to 102 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
1 bomber placed in Western United States
1 tactical_bomber placed in Western United States
1 submarine placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
Americans undo move 5.
Americans undo move 4.
1 carrier placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 artillery and 2 infantry moved from Szechwan to Yunnan
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Szechwan to Chahar
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
3 infantry placed in Suiyuyan
1 infantry placed in Szechwan
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 1.83
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Guam to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 102 Sea Zone
1 fighter moved from Eastern United States to 102 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
1 bomber placed in Western United States
1 tactical_bomber placed in Western United States
1 submarine placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
Americans undo move 5.
Americans undo move 4.
1 carrier placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 artillery and 2 infantry moved from Szechwan to Yunnan
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Szechwan to Chahar
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
Place Units - Chinese
3 infantry placed in Suiyuyan
1 infantry placed in Szechwan
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 bomber moved from Malta to Tobruk
1 tactical_bomber moved from Malta to Tobruk
2 fighters moved from Malta to Tobruk
1 fighter moved from 97 Sea Zone to Tobruk
1 infantry moved from Alexandria to Tobruk
1 armour moved from Egypt to Tobruk
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 battleship moved from 39 Sea Zone to 76 Sea Zone
Combat - British
Battle in Italian Somaliland
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Italian Somaliland, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Tobruk
British attack with 1 armour, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 armour, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in Tobruk, round 2 : 3/7 hits, 3.50 expected hits
Italians roll dice for 1 artillery and 3 infantry in Tobruk, round 2 : 2/4 hits, 1.33 expected hits
3 infantry owned by the Italians, 1 fighter owned by the British and 1 infantry owned by the British lost in Tobruk
British roll dice for 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Tobruk, round 3 : 5/5 hits, 2.83 expected hits
Italians roll dice for 1 artillery in Tobruk, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 1 artillery and 3 infantry
Non Combat Move - British
1 tactical_bomber moved from Tobruk to Egypt
1 bomber moved from Tobruk to Egypt
1 carrier and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Tobruk to 98 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Ethiopia to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
3 infantry moved from Shan State to Burma
1 armour, 1 infantry and 2 mech_infantrys moved from India to Burma
1 artillery and 1 infantry moved from Ontario to Quebec
1 mech_infantry moved from Eire to United Kingdom
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
Place Units - British
1 factory_minor placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
British : 1.50
Italians : 0.00
Chinese : 1.83
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 93 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from British
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 bomber moved from Southern Italy to Greece
2 fighters moved from Southern Italy to Greece
2 armour moved from Yugoslavia to Greece
5 infantry moved from Bulgaria to Greece
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Southern France to Northern Italy
1 artillery moved from Tunisia to Algeria
Italians take Algeria from French
1 infantry moved from Tunisia to Algeria
1 armour moved from Tunisia to Algeria
1 mech_infantry moved from Tunisia to Algeria
Combat - Italians
Battle in Greece
Italians attack with 2 armour, 1 bomber, 2 fighters and 7 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 cruiser in Greece, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 2 armour, 1 bomber, 2 fighters and 7 infantry in Greece, round 2 : 3/12 hits, 3.83 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 2 armour, 1 bomber, 2 fighters and 6 infantry in Greece, round 3 : 4/11 hits, 3.67 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour, 1 bomber, 2 fighters and 6 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Non Combat Move - Italians
2 fighters moved from Greece to Southern Italy
1 bomber moved from Greece to Southern Italy
Place Units - Italians
1 infantry and 2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Italians collect 1 PU from War Bonds; end with 20 PUs
Combat Hit Differential Summary :
Italians : -1.00
Neutral_Allies : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 cruiser moved from 49 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 cruiser moved from 49 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
2 infantry moved from Poland to Eastern Poland
4 infantry moved from Poland to Baltic States
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 fighter moved from Western Germany to Baltic States
1 tactical_bomber moved from Germany to Baltic States
1 fighter moved from Western Germany to Eastern Poland
1 tactical_bomber moved from Western Germany to Eastern Poland
2 infantry moved from Denmark to 113 Sea Zone
1 bomber moved from Normandy Bordeaux to 96 Sea Zone
1 bomber moved from Western Germany to 96 Sea Zone
1 fighter moved from Western Germany to 96 Sea Zone
1 submarine moved from 114 Sea Zone to 115 Sea Zone
2 submarines moved from 113 Sea Zone to 115 Sea Zone
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 battleship moved from 113 Sea Zone to 115 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 fighter moved from Western Germany to 96 Sea Zone
1 fighter moved from Western Germany to 96 Sea Zone
2 mech_infantrys moved from Poland to Eastern Poland
2 armour moved from Poland to Eastern Poland
3 artilleries moved from Poland to Eastern Poland
6 infantry moved from Poland to Eastern Poland
6 armour moved from Germany to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Western Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Western Germany to Denmark
1 infantry moved from Holland Belgium to Western Germany
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 tactical_bomber moved from Western Germany to Baltic States
1 fighter moved from Western Germany to Baltic States
1 tactical_bomber moved from Western Germany to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
1 tactical_bomber moved from Western Germany to 96 Sea Zone
6 infantry moved from Finland to Karelia
Combat - Germans
Battle in 96 Sea Zone
Germans attack with 2 bombers, 3 fighters and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 6/6 hits, 3.50 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 96 Sea Zone
Germans win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 3 submarines and 1 transport
Russians defend with 1 submarine
Germans roll dice for 3 submarines in 115 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 battleship, 1 cruiser, 3 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Novgorod
Battle in Baltic States
Germans attack with 2 fighters, 4 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Baltic States, round 2 : 4/8 hits, 3.00 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Baltic States
Germans win, taking Novgorod from Russians, taking Baltic States from Russians with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 8 armour, 3 artilleries, 2 fighters, 8 infantry, 12 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery
Germans roll dice for 8 armour, 3 artilleries, 2 fighters, 8 infantry, 12 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 2 : 10/35 hits, 11.17 expected hits
Russians roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 8 armour, 3 artilleries, 2 fighters, 8 infantry, 12 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
3 fighters moved from 96 Sea Zone to Southern Italy
1 tactical_bomber moved from 96 Sea Zone to Southern Italy
1 bomber moved from 96 Sea Zone to Southern Italy
1 bomber moved from 96 Sea Zone to Southern Italy
2 fighters moved from Eastern Poland to Poland
2 fighters moved from Baltic States to Poland
2 tactical_bombers moved from Eastern Poland to Poland
2 tactical_bombers moved from Baltic States to Poland
Place Units - Germans
7 mech_infantrys placed in Germany
1 armour and 1 fighter placed in Western Germany
Germans undo move 2.
1 armour and 1 fighter placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Germans collect 44 PUs (3 lost to blockades); end with 44 PUs
Germans collect 1 PU from War Bonds; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 2.33
British : -0.33
Russians : -1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
3 infantry moved from Belarus to Novgorod
2 fighters moved from Bryansk to Novgorod
1 artillery and 1 infantry moved from Bryansk to Ukraine
2 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
1 tactical_bomber moved from Volgograd to Iraq
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 fighter moved from Volgograd to Ukraine
3 infantry moved from Buryatia to Amur
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Battle in Novgorod
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 2 fighters and 3 infantry in Novgorod, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Iraq
Russians attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 1/5 hits, 2.00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 2/4 hits, 1.83 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 2 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 2 mech_infantrys
Casualties for Neutral_Axis: 3 infantry
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Amur, round 2 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Ukraine to Bryansk
1 fighter moved from Western Ukraine to Bryansk
9 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
1 tactical_bomber moved from Iraq to Northwest Persia
2 fighters moved from Novgorod to Bryansk
3 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
2 aaGuns and 15 infantry moved from Buryatia to Ulaanbaatar
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Central Mongolia
Place Units - Russians
9 infantry and 1 mech_infantry placed in Russia
1 infantry and 2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 3.17
Neutral_Axis : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Korea to Amur
1 fighter moved from Manchuria to 6 Sea Zone
2 mech_infantrys moved from Korea to Manchuria
3 fighters and 2 tactical_bombers moved from Manchuria to Amur
3 infantry moved from Manchuria to Amur
4 infantry moved from Manchuria to Jehol
2 fighters and 2 tactical_bombers moved from Manchuria to Jehol
3 infantry moved from Kiangsu to Anhwe
5 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to Yunnan
5 artilleries moved from Hunan to Yunnan
2 fighters and 1 tactical_bomber moved from Hunan to Yunnan
2 bombers moved from Japan to Amur
2 infantry moved from Manchuria to Jehol
2 artilleries moved from Manchuria to Jehol
3 infantry moved from Japan to 6 Sea Zone
Combat - Japanese
Battle in Amur
Japanese attack with 2 bombers, 3 fighters, 5 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Japanese roll dice for 2 bombers, 3 fighters, 5 infantry and 2 tactical_bombers in Amur, round 2 : 6/12 hits, 5.00 expected hits
Russians roll dice for 3 infantry in Amur, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 2 bombers, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 3 infantry
Battle in Jehol
Japanese attack with 2 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers in Jehol, round 2 : 4/12 hits, 4.33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 2 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 5 artilleries, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 5 artilleries, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 3/14 hits, 5.17 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 5 artilleries, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Chinese: 1 artillery and 2 infantry
Non Combat Move - Japanese
2 fighters moved from Yunnan to Kiangsu
1 tactical_bomber moved from Yunnan to Kiangsu
2 fighters moved from Jehol to Manchuria
2 tactical_bombers moved from Jehol to Manchuria
1 fighter moved from Amur to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Amur to Manchuria
2 bombers moved from Amur to Japan
Place Units - Japanese
2 armour and 1 infantry placed in Kiangsu
3 infantry placed in Manchuria
1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese : -1.33
Russians : 1.00
Japanese : -1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 tactical_bomber moved from Western United States to 102 Sea Zone
1 bomber moved from Western United States to Eastern United States
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Central United States to Western United States
Place Units - Americans
1 transport placed in 101 Sea Zone
1 carrier and 1 submarine placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
1 bomber placed in Eastern United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 4 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Suiyuyan to Yunnan
3 infantry moved from Suiyuyan to Hopei
2 infantry moved from Chahar to Hopei
Combat - Chinese
Battle in Yunnan
Chinese attack with 2 artilleries, 1 fighter and 6 infantry
Japanese defend with 5 artilleries, 5 infantry and 1 mech_infantry
Chinese roll dice for 2 artilleries, 1 fighter and 6 infantry in Yunnan, round 2 : 5/9 hits, 2.50 expected hits
Japanese roll dice for 5 artilleries, 5 infantry and 1 mech_infantry in Yunnan, round 2 : 5/11 hits, 3.67 expected hits
5 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Chinese and 2 artilleries owned by the Chinese retreated to Szechwan
Japanese win with 5 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 5 infantry
Casualties for Japanese: 5 infantry
Battle in Hopei
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Hopei, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 2.67
Japanese : 1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
2 fighters moved from United Kingdom to 97 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 carrier and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
5 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 armour moved from Burma to Yunnan
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Burma to Yunnan
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 tactical_bomber moved from Western United States to 102 Sea Zone
1 bomber moved from Western United States to Eastern United States
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Central United States to Western United States
Place Units - Americans
1 transport placed in 101 Sea Zone
1 carrier and 1 submarine placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
1 bomber placed in Eastern United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 4 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Suiyuyan to Yunnan
3 infantry moved from Suiyuyan to Hopei
2 infantry moved from Chahar to Hopei
Combat - Chinese
Battle in Yunnan
Chinese attack with 2 artilleries, 1 fighter and 6 infantry
Japanese defend with 5 artilleries, 5 infantry and 1 mech_infantry
Chinese roll dice for 2 artilleries, 1 fighter and 6 infantry in Yunnan, round 2 : 5/9 hits, 2.50 expected hits
Japanese roll dice for 5 artilleries, 5 infantry and 1 mech_infantry in Yunnan, round 2 : 5/11 hits, 3.67 expected hits
5 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Chinese and 2 artilleries owned by the Chinese retreated to Szechwan
Japanese win with 5 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 5 infantry
Casualties for Japanese: 5 infantry
Battle in Hopei
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Hopei, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Purchase Units - British
British buy 6 armour; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
2 fighters moved from United Kingdom to 97 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 carrier and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
5 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 armour moved from Burma to Yunnan
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Burma to Yunnan
Combat - British
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters
Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters in 97 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 submarine owned by the Italians lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Italians with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters remaining. Battle score for attacker is 33
Casualties for Italians: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Battle in Yunnan
British attack with 2 armour, 2 fighters, 7 infantry and 1 tactical_bomber
Japanese defend with 5 artilleries and 1 mech_infantry
British roll dice for 2 armour, 2 fighters, 7 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/12 hits, 3.83 expected hits
Japanese roll dice for 5 artilleries and 1 mech_infantry in Yunnan, round 2 : 2/6 hits, 2.00 expected hits
4 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British roll dice for 2 armour, 2 fighters, 5 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/10 hits, 3.50 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour, 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for British: 2 infantry
Casualties for Japanese: 5 artilleries and 1 mech_infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to Burma
1 aaGun moved from Burma to Yunnan
1 mech_infantry moved from Burma to Szechwan
1 mech_infantry moved from Burma to Szechwan
2 mech_infantrys moved from India to Yunnan
1 infantry moved from India to Burma
2 fighters moved from 97 Sea Zone to Malta
1 bomber moved from 97 Sea Zone to Egypt
1 armour moved from Tobruk to Egypt
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 armour moved from Belgian Congo to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
3 infantry moved from Persia to Eastern Persia
Place Units - British
3 armour placed in Union of South Africa
3 armour placed in Egypt
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
British : 1.17
Italians : -1.00
Chinese : 2.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Algeria to Morocco
1 mech_infantry moved from Algeria to Morocco
1 artillery moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
1 bomber moved from Southern Italy to Morocco
1 armour moved from Greece to Romania
1 mech_infantry moved from Northern Italy to Romania
1 armour moved from Greece to Romania
1 artillery moved from Southern France to Northern Italy
2 mech_infantrys moved from Southern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Morocco, round 2 : 2/5 hits, 2.00 expected hits
French roll dice for 2 infantry in Morocco, round 2 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians, 2 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Non Combat Move - Italians
1 bomber moved from Morocco to Southern France
2 fighters moved from Southern Italy to Bessarabia
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,4,1,3,3
Italians collect 11 PUs (9 lost to blockades); end with 11 PUs
Italians collect 3 PUs from War Bonds; end with 14 PUs
Combat Hit Differential Summary :
Italians : 0.00
French : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :