okey dokey
Whack Allies WAW vs dawg Axis #17659283
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TripleA Turn Summary: Thai round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Thai 1 Tank moved from Bangkok to Malaya 1 Fighter moved from Bangkok to Malaya 3 Infantrys moved from Bangkok to Malaya 3 Artillerys moved from Bangkok to Malaya 2 Elites and 6 Infantrys moved from Bangkok to Malaya Purchase Units - Thai Thai buy 2 Artillerys, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Thai Battle in Malaya Thai attack with 3 Artillerys, 2 Elites, 1 Fighter, 9 Infantrys and 1 Tank British defend with 1 AAGun, 1 Artillery, 1 Bunker, 1 Fighter, 8 Infantrys and 1 Tank AA fire in Malaya : 0/1 hits, 0.17 expected hits Thai roll dice for 3 Artillerys, 2 Elites, 1 Fighter, 9 Infantrys and 1 Tank in Malaya, round 2 : 5/16 hits, 4.50 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 1 Artillery, 1 Bunker, 1 Fighter, 8 Infantrys and 1 Tank in Malaya, round 2 : 4/12 hits, 4.50 expected hits 4 Infantrys owned by the Thai and 4 Infantrys owned by the British lost in Malaya Thai roll dice for 3 Artillerys, 2 Elites, 1 Fighter, 5 Infantrys and 1 Tank in Malaya, round 3 : 5/12 hits, 3.83 expected hits British roll dice for 1 Artillery, 1 Bunker, 1 Fighter, 4 Infantrys and 1 Tank in Malaya, round 3 : 6/8 hits, 3.17 expected hits 5 Infantrys owned by the Thai, 1 Elite owned by the Thai, 1 Artillery owned by the British and 4 Infantrys owned by the British lost in Malaya Thai roll dice for 3 Artillerys, 1 Elite, 1 Fighter and 1 Tank in Malaya, round 4 : 4/6 hits, 2.33 expected hits British roll dice for 1 Bunker, 1 Fighter and 1 Tank in Malaya, round 4 : 2/3 hits, 1.50 expected hits 1 Fighter owned by the British, 1 Bunker owned by the British, 1 Elite owned by the Thai, 1 Tank owned by the British and 1 Artillery owned by the Thai lost in Malaya Thai win, taking Malaya from British with 2 Artillerys, 1 Fighter and 1 Tank remaining. Battle score for attacker is 11 Casualties for Thai: 1 Artillery, 2 Elites and 9 Infantrys Casualties for British: 1 Artillery, 1 Bunker, 1 Fighter, 8 Infantrys and 1 Tank Non Combat Move - Thai 1 Fighter moved from Malaya to Bangkok Place Units - Thai 2 Artillerys, 3 Infantrys and 1 Marine placed in Bangkok Turn Complete - Thai Thai collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
British : 2.83 AA fire in Malaya : : -0.17 Thai : 3.33
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Americans 6 Fighters moved from Johnston to Minamitori 2 Infantrys and 2 Tanks moved from Johnston to 97 Sea Zone 3 Artillerys and 3 Infantrys moved from Johnston to 97 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 97 Sea Zone to 103 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 97 Sea Zone to 103 Sea Zone 2 Artillerys and 3 Infantrys moved from 103 Sea Zone to Kusaie 1 Tank moved from 103 Sea Zone to Kusaie 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 97 Sea Zone to 103 Sea Zone 1 Artillery, 2 Infantrys and 1 Tank moved from 103 Sea Zone to Rongelap 1 Carrier, 2 Destroyers and 1 Submarine moved from 97 Sea Zone to 103 Sea Zone 2 Adv.Fighters moved from 97 Sea Zone to 103 Sea Zone 2 B.Carriers and 1 Destroyer moved from 98 Sea Zone to 96 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 103 Sea Zone to 96 Sea Zone 1 Submarine moved from 88 Sea Zone to 95 Sea Zone 1 Elite and 1 Infantry moved from San Francisco to 83 Sea Zone 2 Infantrys moved from San Francisco to 83 Sea Zone 1 Elite, 3 Infantrys and 4 S.Submarines moved from 83 Sea Zone to 97 Sea Zone 1 Elite and 3 Infantrys moved from 97 Sea Zone to Johnston 1 Infantry and 1 Tank moved from Ulithi to Yap 1 Artillery moved from Woleai to Ulithi 1 Fighter moved from Scotland to Lapland 1 Artillery moved from W.Mexico to San Francisco Purchase Units - Americans Americans buy 2 Bunkers, 2 Destroyers, 2 Factorys, 3 Fighters, 1 Submarine and 1 Transport; Remaining resources: 1 PUs; Combat - Americans Battle in Rongelap Americans attack with 1 Artillery, 2 Infantrys and 1 Tank Yamamoto defend with 1 Infantry Americans roll dice for 1 Battleship and 1 Cruiser in Rongelap, round 2 : 2/2 hits, 1.17 expected hits Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Rongelap Americans win, taking Rongelap from Yamamoto with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Kusaie Americans attack with 2 Artillerys, 3 Infantrys and 1 Tank Yamamoto defend with 1 Infantry Americans roll dice for 1 Battleship in Kusaie, round 2 : 1/1 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Kusaie, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Kusaie Americans win, taking Kusaie from Yamamoto with 2 Artillerys, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Non Combat Move - Americans Place Units - Americans 1 Bunker and 1 Factory placed in Minamitori 1 Bunker and 1 Factory placed in Wake 2 Destroyers and 1 Submarine placed in 98 Sea Zone 1 Transport placed in 83 Sea Zone 3 Fighters placed in San Francisco Turn Complete - Americans Americans collect 98 PUs; end with 99 PUs
Combat Hit Differential Summary :
Yamamoto : -0.67 Americans : 1.17
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Germans 1 Infantry moved from Minsk to Smolensk Germans take Smolensk from Russians 1 Infantry moved from Minsk to Novgorod Germans take Novgorod from Russians 1 Infantry moved from Kiev to Minsk 1 ArmoredCar moved from East Prussia to 24 Sea Zone 1 ArmoredCar moved from East Prussia to Latvia 1 ArmoredCar moved from Warsaw to Lithuania 1 ArmoredCar moved from Warsaw to Lithuania 1 Infantry moved from Odessa to Donetsk 1 Infantry moved from Donetsk to Kiev 7 Infantrys moved from Vinnytsia to Kiev 1 Artillery and 1 Infantry moved from E.Romania to Vinnytsia 2 Artillerys and 2 Infantrys moved from Krakow to Vinnytsia 1 Infantry moved from Krakow to Brest 1 HeavyTank moved from Warsaw to Kiev 1 Tank moved from Warsaw to Kiev 1 Tank moved from East Prussia to Latvia 2 Transports moved from 24 Sea Zone to 23 Sea Zone 2 Artillerys moved from Hamburg to 23 Sea Zone 2 Infantrys moved from Hamburg to 23 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone 2 Transports moved from 22 Sea Zone to 23 Sea Zone 3 Infantrys moved from Pomerania to 23 Sea Zone 3 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone 1 HeavyTank moved from East Prussia to 24 Sea Zone 1 ArmoredCar, 2 Artillerys, 1 HeavyTank and 5 Infantrys moved from 24 Sea Zone to Lapland 2 Stukas moved from Oulu to Lapland 2 Fighters moved from 24 Sea Zone to Lapland 1 Adv.Fighter and 1 Fighter moved from 22 Sea Zone to Lapland 1 Submarine moved from 22 Sea Zone to 5 Sea Zone 1 ArmoredCar and 5 Tanks moved from Catalonia to Valencia 1 ArmoredCar moved from Aragon to Valencia 2 ArmoredCars and 7 Tanks moved from Aragon to La Mancha 1 Tank moved from Catalonia to La Mancha 5 Mech.Infs moved from Bohemia to Kiev 3 Infantrys moved from Bohemia to Krakow Purchase Units - Germans Germans buy 2 ArmoredCars, 4 Artillerys, 1 Bunker, 3 HeavyTanks, 8 Infantrys, 5 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Valencia Germans attack with 2 ArmoredCars and 5 Tanks Neutral defend with 1 Artillery, 1 Bunker and 1 Infantry Germans roll dice for 2 ArmoredCars and 5 Tanks in Valencia, round 2 : 3/7 hits, 3.17 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Valencia, round 2 : 1/3 hits, 1.17 expected hits 1 ArmoredCar owned by the Germans, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Valencia Germans roll dice for 1 ArmoredCar and 5 Tanks in Valencia, round 3 : 2/6 hits, 2.83 expected hits Neutral roll dice for 1 Bunker in Valencia, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in Valencia Germans loses 0 PUs for violating Valencias neutrality. Germans win, taking Valencia from Neutral with 1 ArmoredCar and 5 Tanks remaining. Battle score for attacker is 8 Casualties for Germans: 1 ArmoredCar Casualties for Neutral: 1 Artillery, 1 Bunker and 1 Infantry Battle in Lithuania Germans attack with 2 ArmoredCars Russians defend with 1 Infantry Germans roll dice for 2 ArmoredCars in Lithuania, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Lithuania, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Lithuania Germans win, taking Lithuania from Russians with 1 ArmoredCar remaining. Battle score for attacker is -2 Casualties for Germans: 1 ArmoredCar Casualties for Russians: 1 Infantry Battle in Lapland Germans attack with 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys, 3 Fighters, 1 HeavyTank, 5 Infantrys and 2 Stukas British defend with 5 Fighters; Americans defend with 1 Fighter; Russians defend with 2 Artillerys Germans roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys, 3 Fighters, 1 HeavyTank, 5 Infantrys and 2 Stukas in Lapland, round 2 : 5/15 hits, 5.67 expected hits Russians roll dice for 2 Artillerys and 6 Fighters in Lapland, round 2 : 3/8 hits, 3.67 expected hits 3 Fighters owned by the British, 2 Artillerys owned by the Russians and 3 Infantrys owned by the Germans lost in Lapland Germans roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys, 3 Fighters, 1 HeavyTank, 2 Infantrys and 2 Stukas in Lapland, round 3 : 5/12 hits, 4.83 expected hits Russians roll dice for 3 Fighters in Lapland, round 3 : 2/3 hits, 1.50 expected hits 1 Fighter owned by the Americans, 1 ArmoredCar owned by the Germans, 2 Fighters owned by the British and 1 Infantry owned by the Germans lost in Lapland Germans win, taking Lapland from Russians with 1 Adv.Fighter, 2 Artillerys, 3 Fighters, 1 HeavyTank, 1 Infantry and 2 Stukas remaining. Battle score for attacker is 44 Casualties for Germans: 1 ArmoredCar and 4 Infantrys Casualties for British: 5 Fighters Casualties for Russians: 2 Artillerys Casualties for Americans: 1 Fighter Battle in La Mancha Germans attack with 2 ArmoredCars and 8 Tanks Neutral defend with 2 Infantrys Germans roll dice for 2 ArmoredCars and 8 Tanks in La Mancha, round 2 : 3/10 hits, 4.67 expected hits Neutral roll dice for 2 Infantrys in La Mancha, round 2 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Germans and 2 Infantrys owned by the Neutral lost in La Mancha Germans loses 0 PUs for violating La Manchas neutrality. Germans win, taking La Mancha from Neutral with 1 ArmoredCar and 8 Tanks remaining. Battle score for attacker is 0 Casualties for Germans: 1 ArmoredCar Casualties for Neutral: 2 Infantrys Battle in Latvia Germans attack with 1 ArmoredCar and 1 Tank Russians defend with 1 Infantry Germans roll dice for 1 ArmoredCar and 1 Tank in Latvia, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Latvia, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Latvia Germans win, taking Latvia from Russians with 1 Tank remaining. Battle score for attacker is -2 Casualties for Germans: 1 ArmoredCar Casualties for Russians: 1 Infantry Non Combat Move - Germans 2 Fighters moved from Lapland to 22 Sea Zone 1 Adv.Fighter and 1 Fighter moved from Lapland to 24 Sea Zone 2 Stukas moved from Lapland to Oulu 1 Destroyer moved from 24 Sea Zone to 22 Sea Zone 8 Infantrys moved from Pomerania to Danzig 5 Infantrys moved from Brandenburg to Bohemia 10 Infantrys moved from Brandenburg to Pomerania 4 Infantrys moved from Belgium to Picardy 1 Infantry moved from Netherlands to Belgium 3 Infantrys moved from Rhine to Belgium 2 Artillerys moved from Belgium to Rhine 1 Artillery moved from Netherlands to Hamburg 2 Mech.Infs moved from Netherlands to Danzig 4 Submarines moved from 29 Sea Zone to 17 Sea Zone Place Units - Germans 1 Bunker and 3 HeavyTanks placed in Kiev 2 ArmoredCars and 2 Tanks placed in Warsaw 5 Mech.Infs placed in Bohemia 2 Artillerys and 2 Infantrys placed in Paris 2 Artillerys and 4 Infantrys placed in Hamburg 2 Infantrys placed in Rhine Turn Complete - Germans Germans collect 107 PUs; end with 107 PUs
Combat Hit Differential Summary :
Germans : -1.67 Neutral : -0.33 Russians : 1.17
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could one of you guys take my email off this game?
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@captainwalker said in Whack Allies WAW vs dawg Axis #17659283:
could one of you guys take my email off this game?
Will do. I wonder how that happens? It happened to witt once as well.
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Russians 10 Infantrys moved from Moscow to Yaroslavl 10 Infantrys moved from Yaroslavl to Kursk 1 Mot.Inf moved from Gorky to Rostov 4 Infantrys moved from Arkhangelsk to S.Karelia 1 Infantry moved from Arkhangelsk to 6 Sea Zone 1 Infantry moved from 6 Sea Zone to N.Karelia Russians take N.Karelia from Finns 1 Artillery and 1 Infantry moved from Estonia to Latvia 1 Infantry moved from Leningrad to Latvia 1 Infantry moved from Okhotsk to Ayan 2 Fighters and 1 Infantry moved from N.Buryat Mongolia to Ayan 1 Bomber moved from N.Buryat Mongolia to 92 Sea Zone 1 Infantry moved from Irkutsk to N.Buryat Mongolia 1 Artillery and 3 Infantrys moved from N.Buryat Mongolia to Chita 6 Mot.Infs moved from Sibirsky to N.Buryat Mongolia 2 Infantrys moved from Kirov to Arkhangelsk 2 Infantrys moved from Perm to Kuybyshev Purchase Units - Russians Russians buy 1 Bunker, 2 HeavyTanks, 28 Infantrys, 2 Mech.Rockets and 2 Mot.Infs; Remaining resources: 1 PUs; Combat - Russians Battle in 92 Sea Zone Russians attack with 1 Bomber Hisaichi defend with 3 Transports Russians roll dice for 1 Bomber in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Hisaichi roll dice for 3 Transports in 92 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits 1 Transport owned by the Hisaichi lost in 92 Sea Zone Russians roll dice for 1 Bomber in 92 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Hisaichi roll dice for 2 Transports in 92 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits 1 Transport owned by the Hisaichi lost in 92 Sea Zone Russians roll dice for 1 Bomber in 92 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Hisaichi roll dice for 1 Transport in 92 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 Transport owned by the Hisaichi and 1 Bomber owned by the Russians lost in 92 Sea Zone Hisaichi win with no units remaining. Battle score for attacker is 4 Casualties for Hisaichi: 3 Transports Casualties for Russians: 1 Bomber Battle in Ayan Russians attack with 2 Fighters and 2 Infantrys Hisaichi defend with 1 Infantry Russians roll dice for 2 Fighters and 2 Infantrys in Ayan, round 2 : 0/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 Fighters and 2 Infantrys in Ayan, round 3 : 2/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Ayan, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan Russians win, taking Ayan from Hisaichi with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Latvia Russians attack with 1 Artillery and 2 Infantrys Germans defend with 1 Tank Russians roll dice for 1 Artillery and 2 Infantrys in Latvia, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 Tank in Latvia, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Germans lost in Latvia Russians win, taking Latvia from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Tank Non Combat Move - Russians 2 Fighters moved from Ayan to Chita Place Units - Russians 1 Bunker placed in Chita 2 HeavyTanks placed in N.Buryat Mongolia 3 Infantrys placed in Georgia 5 Infantrys placed in Stalingrad 10 Infantrys placed in Moscow 4 Infantrys placed in Leningrad 2 Infantrys placed in S.Karelia 4 Infantrys placed in Arkhangelsk 2 Mech.Rockets and 2 Mot.Infs placed in Sibirsky Turn Complete - Russians Russians collect 90 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : 0.50 Hisaichi : 0.33 Russians : 1.17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Italians 1 ArmoredCar moved from Darfur to Italian East Africa Italians take Nubia from British Italians take Italian East Africa from French 1 ArmoredCar and 1 HeavyTank moved from Darfur to French Equatorial Africa 1 HeavyTank moved from Darfur to Kordofan Italians take Kordofan from British 1 HeavyTank moved from Kordofan to Equatoria Italians take Equatoria from British 1 Tank moved from Lombardy to 44 Sea Zone 1 Infantry moved from Lombardy to 44 Sea Zone 1 Artillery moved from Provence to 44 Sea Zone 1 Infantry moved from Provence to 44 Sea Zone 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 44 Sea Zone to 48 Sea Zone 6 Transports moved from 48 Sea Zone to 46 Sea Zone 1 ArmoredCar moved from N.Tunisia to N.Algeria Italians take N.Algeria from French 1 ArmoredCar moved from N.Algeria to N.Tunisia 1 Infantry moved from N.Tunisia to S.Algeria 1 Infantry moved from N.Tunisia to S.Algeria 2 Fighters moved from 48 Sea Zone to S.Algeria 2 Artillerys moved from Rome to 46 Sea Zone 1 Artillery moved from Tuscany to 46 Sea Zone 2 Artillerys moved from N.Tunisia to 46 Sea Zone 1 Tank moved from N.Tunisia to 46 Sea Zone 6 Infantrys moved from Rome to 46 Sea Zone 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 46 Sea Zone to 48 Sea Zone 4 Artillerys, 4 Infantrys and 4 Transports moved from 46 Sea Zone to 48 Sea Zone 1 S.Submarine moved from 48 Sea Zone to 46 Sea Zone 1 Infantry moved from Rome to 46 Sea Zone 1 Infantry and 1 S.Submarine moved from 46 Sea Zone to 48 Sea Zone 6 Artillerys, 9 Infantrys and 2 Tanks moved from 48 Sea Zone to Tobruk 1 Artillery, 1 Elite, 1 HeavyTank and 11 Infantrys moved from Tobruk to Mersa Matruh 1 Elite and 2 Tanks moved from Hun to Kufra 2 Tanks moved from Kufra to Mersa Matruh 2 Artillerys and 2 Infantrys moved from Tunis to N.Tunisia Purchase Units - Italians Italians buy 2 Artillerys, 1 HeavyTank, 17 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Italians Battle in French Equatorial Africa Italians attack with 1 ArmoredCar and 1 HeavyTank British defend with 1 Infantry Italians roll dice for 1 ArmoredCar and 1 HeavyTank in French Equatorial Africa, round 2 : 2/2 hits, 1.00 expected hits French roll dice for 1 Infantry in French Equatorial Africa, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Italians and 1 Infantry owned by the British lost in French Equatorial Africa Italians win, taking French Equatorial Africa from French with 1 HeavyTank remaining. Battle score for attacker is -2 Casualties for Italians: 1 ArmoredCar Casualties for British: 1 Infantry Battle in S.Algeria Italians attack with 2 Fighters and 2 Infantrys British defend with 1 Infantry Italians roll dice for 2 Fighters and 2 Infantrys in S.Algeria, round 2 : 0/4 hits, 1.00 expected hits French roll dice for 1 Infantry in S.Algeria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 Fighters and 2 Infantrys in S.Algeria, round 3 : 1/4 hits, 1.00 expected hits French roll dice for 1 Infantry in S.Algeria, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in S.Algeria Italians win, taking S.Algeria from French with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Italians 2 Fighters moved from S.Algeria to N.Tunisia 1 Infantry moved from Rome to Campania Place Units - Italians 3 Mech.Infs placed in Hun 2 Artillerys and 2 Infantrys placed in Tunis 1 HeavyTank and 9 Infantrys placed in Rome 5 Infantrys placed in Lombardy 1 Infantry placed in Provence Turn Complete - Italians Italians collect 74 PUs; end with 74 PUs
Combat Hit Differential Summary :
Italians : 0.00 French : 0.00
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - French 1 Adv.Fighter, 2 Fighters and 2 Infantrys moved from E.Morocco to S.Algeria 1 Infantry moved from Dublin to 18 Sea Zone 1 Infantry moved from 18 Sea Zone to Munster 1 Artillery moved from Dublin to Munster 1 Fighter moved from Scotland to Munster Purchase Units - French French buy 2 Bunkers and 8 Infantrys; Remaining resources: 2 PUs; Combat - French Battle in S.Algeria French attack with 1 Adv.Fighter, 2 Fighters and 2 Infantrys Italians defend with 2 Infantrys French roll dice for 1 Adv.Fighter, 2 Fighters and 2 Infantrys in S.Algeria, round 2 : 2/5 hits, 1.50 expected hits Italians roll dice for 2 Infantrys in S.Algeria, round 2 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Italians and 1 Infantry owned by the French lost in S.Algeria French win, taking S.Algeria from Italians with 1 Adv.Fighter, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Casualties for Italians: 2 Infantrys Battle in Munster French attack with 1 Artillery, 1 Fighter and 1 Infantry Neutral defend with 2 Infantrys French roll dice for 1 Cruiser in Munster, round 2 : 1/1 hits, 0.50 expected hits French roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Munster, round 2 : 0/3 hits, 1.00 expected hits Neutral roll dice for 2 Infantrys in Munster, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral lost in Munster French roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Munster, round 3 : 2/3 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Munster, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the French lost in Munster French loses 0 PUs for violating Munsters neutrality. French win, taking Munster from Neutral with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 2 Casualties for Neutral: 2 Infantrys Casualties for French: 1 Infantry Non Combat Move - French 1 Fighter moved from Munster to Manchester 1 Adv.Fighter and 2 Fighters moved from S.Algeria to E.Morocco Place Units - French 1 Bunker and 4 Infantrys placed in E.Morocco 1 Bunker and 2 Infantrys placed in W.Morocco 2 Infantrys placed in Syria Turn Complete - French French collect 26 PUs; end with 28 PUs
Combat Hit Differential Summary :
Neutral : 0.00 Italians : 0.33 French : 1.00
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TripleA Turn Summary: Yamamoto round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Yamamoto 2 Submarines moved from 85 Sea Zone to 95 Sea Zone 1 Fighter moved from 101 Sea Zone to 95 Sea Zone 1 Submarine moved from 85 Sea Zone to 102 Sea Zone 1 Submarine moved from 101 Sea Zone to 109 Sea Zone 1 Bomber moved from Davao to S.Thailand 1 Artillery, 1 Infantry and 1 Tank moved from Bangkok to S.Thailand 1 Submarine moved from 107 Sea Zone to 110 Sea Zone 3 Submarines moved from 107 Sea Zone to 101 Sea Zone 4 Artillerys and 4 Infantrys moved from Shantung to Chahar 4 ArmoredCars moved from Shantung to Chahar 2 Tanks moved from N.French Indochina to S.Thailand 1 Marine moved from Chubu to 84 Sea Zone 1 Marine and 1 T.Boat moved from 84 Sea Zone to 92 Sea Zone 1 Marine moved from 92 Sea Zone to S.French Indochina 4 Infantrys moved from Tokyo to 84 Sea Zone 1 B.Transport and 4 Infantrys moved from 84 Sea Zone to 92 Sea Zone 4 Infantrys moved from 92 Sea Zone to S.French Indochina 4 Infantrys moved from Tokyo to 84 Sea Zone 4 Infantrys moved from 84 Sea Zone to Peking Purchase Units - Yamamoto Yamamoto buy 5 Infantrys and 8 Submarines; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 95 Sea Zone Yamamoto attack with 1 Fighter and 2 Submarines Americans defend with 1 Submarine Yamamoto roll dice for 2 Submarines in 95 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Americans and 1 Submarine owned by the Yamamoto lost in 95 Sea Zone Yamamoto win with 1 Fighter and 1 Submarine remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Submarine Casualties for Americans: 1 Submarine Battle in S.Thailand Yamamoto attack with 1 Artillery, 1 Bomber, 1 Infantry and 3 Tanks British defend with 3 Infantrys Yamamoto roll dice for 1 Artillery, 1 Bomber, 1 Infantry and 3 Tanks in S.Thailand, round 2 : 3/6 hits, 2.83 expected hits British roll dice for 3 Infantrys in S.Thailand, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto and 3 Infantrys owned by the British lost in S.Thailand Yamamoto win, taking S.Thailand from British with 1 Artillery, 1 Bomber and 3 Tanks remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Infantry Casualties for British: 3 Infantrys Non Combat Move - Yamamoto 1 Bomber moved from S.Thailand to Bangkok 1 Fighter moved from 95 Sea Zone to 101 Sea Zone Place Units - Yamamoto 4 Submarines placed in 107 Sea Zone 4 Submarines placed in 85 Sea Zone 5 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
British : 0.00 Yamamoto : 0.50 Americans : 0.67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Chinese 1 Artillery, 1 Elite and 1 Marine moved from Shensi to Hupeh 2 ArmoredCars moved from Sikang to Kweichow 2 Artillerys, 2 Elites, 1 Infantry and 1 Marine moved from E.Qinghai to Ningsia 4 ArmoredCars moved from Hsining to Ningsia 4 ArmoredCars moved from Gobi Altai to Ningsia 1 Elite and 1 Infantry moved from Hsining to E.Qinghai 4 ArmoredCars moved from Urumqi to Gobi Altai 1 Artillery, 1 Infantry and 1 Marine moved from Suiyuan to Shansi 1 Infantry moved from Suiyuan to Shensi 3 Tanks moved from Suiyuan to Shensi 2 Artillerys, 2 Elites and 2 Marines moved from Sikang to Szechwan Purchase Units - Chinese Chinese buy 4 ArmoredCars, 2 Artillerys, 1 Elite, 2 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Chinese Battle in Shansi Chinese attack with 1 Artillery, 1 Infantry and 1 Marine Hisaichi defend with 1 Artillery and 1 Marine Chinese roll dice for 1 Artillery, 1 Infantry and 1 Marine in Shansi, round 2 : 1/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery and 1 Marine in Shansi, round 2 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi Chinese roll dice for 1 Artillery and 1 Marine in Shansi, round 3 : 1/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Marine in Shansi, round 3 : 1/1 hits, 0.33 expected hits 1 Marine owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Shansi Chinese win, taking Shansi from Hisaichi with 1 Marine remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Artillery and 1 Infantry Casualties for Hisaichi: 1 Artillery and 1 Marine Battle in Hupeh Chinese attack with 1 Artillery, 1 Elite and 1 Marine Hisaichi defend with 1 Artillery and 1 Elite Chinese roll dice for 1 Artillery, 1 Elite and 1 Marine in Hupeh, round 2 : 2/3 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Elite in Hupeh, round 2 : 1/2 hits, 0.67 expected hits 1 Elite owned by the Hisaichi, 1 Elite owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Hupeh Chinese win, taking Hupeh from Hisaichi with 1 Artillery and 1 Marine remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Elite Casualties for Hisaichi: 1 Artillery and 1 Elite Battle in Kweichow Chinese attack with 2 ArmoredCars Hisaichi defend with 1 ArmoredCar, 1 Artillery and 1 Infantry Chinese roll dice for 2 ArmoredCars in Kweichow, round 2 : 2/2 hits, 0.67 expected hits Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits 1 ArmoredCar owned by the Hisaichi, 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Kweichow Chinese roll dice for 1 ArmoredCar in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 ArmoredCar in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Kweichow, round 4 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Chinese lost in Kweichow Hisaichi win with 1 Artillery remaining. Battle score for attacker is -2 Casualties for Chinese: 2 ArmoredCars Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry Non Combat Move - Chinese 1 AAGun moved from Suiyuan to Ningsia Place Units - Chinese 4 ArmoredCars placed in Urumqi 2 Artillerys, 1 Elite, 2 Infantrys and 1 Marine placed in Hsining Turn Complete - Chinese Chinese collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Hisaichi : 1.83 Chinese : 1.17
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TripleA Turn Summary: Hisaichi round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Hisaichi 1 Artillery and 1 Marine moved from Anhwei to Hupeh 1 Artillery moved from Kweichow to Hupeh 1 Marine moved from Shantung to Shansi 1 ArmoredCar moved from Chahar to Suiyuan 1 ArmoredCar moved from Shantung to Suiyuan 1 ArmoredCar moved from Shantung to Shansi 3 Infantrys moved from Peking to Chahar 2 Tanks moved from Shantung to Chahar 2 Transports moved from 110 Sea Zone to 92 Sea Zone 1 Infantry moved from Heilungchiang to Ayan 1 ArmoredCar moved from Liaoning to Ayan 1 ArmoredCar moved from Liaoning to Heilungchiang 4 Infantrys moved from Hong Kong to 92 Sea Zone 4 Infantrys moved from 92 Sea Zone to Kwangsi 1 Infantry moved from Banjarmasin to 110 Sea Zone 1 Infantry and 1 T.Boat moved from 110 Sea Zone to 106 Sea Zone 1 Infantry moved from 106 Sea Zone to British Borneo Hisaichi take British Borneo from British 2 Infantrys and 1 Marine moved from Banjarmasin to 110 Sea Zone 2 Infantrys, 1 Marine and 2 Transports moved from 110 Sea Zone to 107 Sea Zone 1 Marine moved from 107 Sea Zone to Jilolo 1 Infantry moved from 107 Sea Zone to Hollandia Hisaichi take Hollandia from Dutch 1 Infantry moved from 107 Sea Zone to Jilolo 1 Destroyer moved from 110 Sea Zone to 107 Sea Zone 1 Infantry moved from Hong Kong to Kwangtung 1 Infantry moved from Hong Kong to Kwangtung 1 Fighter moved from Hulunbuir to Shansi 1 Fighter moved from Hulunbuir to Suiyuan Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 1 Bunker, 2 Elites, 15 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Suiyuan Hisaichi attack with 2 ArmoredCars and 1 Fighter Chinese defend with 1 Infantry Hisaichi roll dice for 2 ArmoredCars and 1 Fighter in Suiyuan, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Suiyuan Hisaichi win, taking Suiyuan from Chinese with 2 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Hupeh Hisaichi attack with 2 Artillerys and 1 Marine Chinese defend with 1 Artillery and 1 Marine Hisaichi roll dice for 2 Artillerys and 1 Marine in Hupeh, round 2 : 3/3 hits, 1.33 expected hits Chinese roll dice for 1 Artillery and 1 Marine in Hupeh, round 2 : 1/2 hits, 0.67 expected hits 1 Marine owned by the Chinese, 1 Artillery owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Hupeh Hisaichi win, taking Hupeh from Chinese with 1 Artillery and 1 Marine remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Casualties for Chinese: 1 Artillery and 1 Marine Battle in Ayan Hisaichi attack with 1 ArmoredCar and 1 Infantry Russians defend with 1 Infantry Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Ayan, round 2 : 1/2 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Ayan Hisaichi win, taking Ayan from Russians with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Jilolo Hisaichi attack with 1 Infantry and 1 Marine Dutch defend with 1 Infantry Hisaichi roll dice for 1 Infantry and 1 Marine in Jilolo, round 2 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Jilolo, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Jilolo Hisaichi win, taking Jilolo from Dutch with 1 Infantry and 1 Marine remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Battle in Shansi Hisaichi attack with 1 ArmoredCar, 1 Fighter and 1 Marine Chinese defend with 1 Marine Hisaichi roll dice for 1 ArmoredCar, 1 Fighter and 1 Marine in Shansi, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 Marine in Shansi, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar, 1 Fighter and 1 Marine in Shansi, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 Marine in Shansi, round 3 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 1 ArmoredCar, 1 Fighter and 1 Marine remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Marine Non Combat Move - Hisaichi 1 Fighter moved from Suiyuan to Chahar 1 Fighter moved from Shansi to Chahar 2 ArmoredCars moved from Liaoning to Chahar 2 ArmoredCars moved from Liaoning to Hulunbuir 2 Mech.Infs moved from Changchun to Hulunbuir 6 Infantrys moved from Changchun to Kirin Place Units - Hisaichi 1 Bunker placed in Hulunbuir 2 Elites and 2 Infantrys placed in Banjarmasin 6 Infantrys placed in Hong Kong 1 Artillery, 1 Infantry and 1 Tank placed in Peking 1 Artillery, 6 Infantrys and 1 Mech.Inf placed in Changchun Turn Complete - Hisaichi Hisaichi collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Hisaichi : 1.17 Chinese : -0.67 Russians : -0.33 Dutch : -0.33
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - British 1 Bomber moved from Leningrad to Lapland 1 Infantry and 1 Tank moved from Murmansk to Lapland 2 Tanks moved from S.Saudi Arabia to Palestine 2 Tanks moved from N.Saudi Arabia to Palestine 1 Artillery and 1 Elite moved from Bombay to 59 Sea Zone 1 Infantry moved from Mysore to 59 Sea Zone 1 Artillery, 1 Cruiser, 1 Elite, 1 Infantry, 1 Submarine and 1 Transport moved from 59 Sea Zone to 58 Sea Zone 1 Artillery, 1 Elite and 1 Infantry moved from 58 Sea Zone to Italian East Africa 1 Infantry moved from Lower Egypt to New Valley 2 Adv.Fighters moved from Palestine to New Valley 1 Tank moved from Cairo to Nubia British take Nubia from Italians 2 Mech.Infs moved from Cape Town to South Africa 1 Destroyer and 1 Transport moved from 103 Sea Zone to 102 Sea Zone 1 Infantry moved from Assam to Burma 5 Infantrys moved from Assam to Yunnan 5 Infantrys moved from Bihar to Assam 1 Cruiser moved from 66 Sea Zone to 64 Sea Zone 1 Infantry moved from Mysore to 64 Sea Zone 2 Transports moved from 65 Sea Zone to 60 Sea Zone 4 Infantrys moved from Madras to 60 Sea Zone 1 Cruiser and 1 Infantry moved from 64 Sea Zone to 65 Sea Zone 4 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone 1 Infantry moved from Yunnan to N.French Indochina French take N.French Indochina from Yamamoto 4 Infantrys moved from N.Thailand to S.Thailand 5 Infantrys moved from 65 Sea Zone to S.Thailand 1 Infantry moved from Madras to Mysore 5 Infantrys moved from Delhi to Bihar Purchase Units - British British buy 2 Bunkers, 29 Infantrys and 6 Tanks; Remaining resources: 1 PUs; Combat - British Battle in 102 Sea Zone British attack with 1 Destroyer and 1 Transport Yamamoto defend with 1 Submarine Yamamoto roll dice for 1 Submarine in 102 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 Destroyer and 1 Transport in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Transport owned by the British lost in 102 Sea Zone Yamamoto roll dice for 1 Submarine in 102 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 Destroyer in 102 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the British lost in 102 Sea Zone Yamamoto win with 1 Submarine remaining. Battle score for attacker is -14 Casualties for British: 1 Destroyer and 1 Transport Battle in Lapland British attack with 1 Bomber, 1 Infantry and 1 Tank Germans defend with 2 Artillerys, 1 HeavyTank and 1 Infantry British roll dice for 1 Bomber, 1 Infantry and 1 Tank in Lapland, round 2 : 2/3 hits, 1.33 expected hits Finns roll dice for 2 Artillerys, 1 HeavyTank and 1 Infantry in Lapland, round 2 : 2/4 hits, 1.67 expected hits 1 Tank owned by the British, 1 Artillery owned by the Germans, 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Lapland retreated to Lapland Finns win with 1 Artillery and 1 HeavyTank remaining. Battle score for attacker is -1 Casualties for British: 1 Infantry and 1 Tank Casualties for Germans: 1 Artillery and 1 Infantry Battle in New Valley British attack with 2 Adv.Fighters and 1 Infantry Italians defend with 1 Infantry British roll dice for 2 Adv.Fighters and 1 Infantry in New Valley, round 2 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in New Valley British win, taking New Valley from Italians with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in S.Thailand British attack with 9 Infantrys Yamamoto defend with 1 Artillery and 3 Tanks British roll dice for 1 Cruiser in S.Thailand, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 9 Infantrys in S.Thailand, round 2 : 3/9 hits, 1.50 expected hits Thai roll dice for 1 Artillery and 3 Tanks in S.Thailand, round 2 : 0/4 hits, 1.83 expected hits 1 Artillery owned by the Yamamoto and 2 Tanks owned by the Yamamoto lost in S.Thailand British roll dice for 9 Infantrys in S.Thailand, round 3 : 1/9 hits, 1.50 expected hits Thai roll dice for 1 Tank in S.Thailand, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in S.Thailand British win, taking S.Thailand from Thai with 8 Infantrys remaining. Battle score for attacker is 17 Casualties for Yamamoto: 1 Artillery and 3 Tanks Casualties for British: 1 Infantry Battle in Italian East Africa British attack with 1 Artillery, 1 Elite and 1 Infantry Italians defend with 1 ArmoredCar British roll dice for 1 Cruiser in Italian East Africa, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 Artillery, 1 Elite and 1 Infantry in Italian East Africa, round 2 : 0/3 hits, 1.00 expected hits Italians roll dice for 1 ArmoredCar in Italian East Africa, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 Artillery, 1 Elite and 1 Infantry in Italian East Africa, round 3 : 2/3 hits, 1.00 expected hits Italians roll dice for 1 ArmoredCar in Italian East Africa, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Italians lost in Italian East Africa British win, taking Italian East Africa from Italians with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 ArmoredCar Non Combat Move - British 2 Adv.Fighters moved from New Valley to Cairo 1 Tank moved from Syria to Palestine 1 Bomber moved from Lapland to Leningrad 1 AAGun moved from Cape Town to South Africa 5 Infantrys moved from Manchester to Scotland 2 Infantrys moved from Scotland to Northern Ireland 1 Infantry moved from Wales to Dover Place Units - British 1 Bunker and 6 Infantrys placed in Cairo 1 Bunker and 2 Infantrys placed in Palestine 2 Tanks placed in N.Saudi Arabia 2 Tanks placed in S.Saudi Arabia 2 Tanks placed in Cape Town 5 Infantrys placed in Madras 5 Infantrys placed in Delhi 2 Infantrys placed in Bombay 4 Infantrys placed in Manchester 4 Infantrys placed in Wales 1 Infantry placed in London Turn Complete - British British collect 96 PUs; end with 97 PUs
Combat Hit Differential Summary :
British : 0.83 Italians : -0.67 Yamamoto : 1.33 Finns : 0.33 Thai : -1.33
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TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Anzac 1 Artillery, 8 Infantrys and 1 Tank moved from West Papua to Hollandia 1 Destroyer and 1 Submarine moved from 65 Sea Zone to 110 Sea Zone 1 Battleship, 1 Carrier, 1 Destroyer, 1 Submarine and 4 Transports moved from 66 Sea Zone to 110 Sea Zone 4 Fighters moved from Sumatra to 110 Sea Zone 3 Fighters moved from Java to 110 Sea Zone 2 Fighters moved from Port Moresby to 110 Sea Zone 1 Fighter moved from Port Moresby to 102 Sea Zone Purchase Units - Anzac Anzac buy 1 Carrier, 1 Cruiser and 1 Destroyer; Remaining resources: 3 PUs; Combat - Anzac Battle in 102 Sea Zone Anzac attack with 1 Fighter Yamamoto defend with 1 Submarine Anzac roll dice for 1 Fighter in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Yamamoto Submerged Battle in 110 Sea Zone Anzac attack with 1 Battleship, 1 Carrier, 2 Destroyers, 9 Fighters, 2 Submarines and 4 Transports Hisaichi defend with 1 Battleship, 1 Carrier, 2 Destroyers and 3 Submarines; Yamamoto defend with 1 Submarine and 1 T.Boat; Thai defend with 1 Destroyer, 1 Submarine and 2 Transports Anzac roll dice for 2 Submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 Battleship owned by the Hisaichi Hisaichi roll dice for 5 Submarines in 110 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits Units damaged: 1 Battleship owned by the Anzac Anzac roll dice for 1 Battleship, 1 Carrier, 2 Destroyers, 9 Fighters and 4 Transports in 110 Sea Zone, round 2 : 3/13 hits, 4.50 expected hits Hisaichi roll dice for 1 Battleship, 1 Carrier, 3 Destroyers, 1 T.Boat and 2 Transports in 110 Sea Zone, round 2 : 2/8 hits, 2.67 expected hits 2 Transports owned by the Thai, 3 Transports owned by the Anzac and 1 T.Boat owned by the Yamamoto lost in 110 Sea Zone Anzac roll dice for 2 Submarines in 110 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 5 Submarines in 110 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits Anzac roll dice for 1 Battleship, 1 Carrier, 2 Destroyers, 9 Fighters and 1 Transport in 110 Sea Zone, round 3 : 6/13 hits, 4.50 expected hits Hisaichi roll dice for 1 Battleship, 1 Carrier and 3 Destroyers in 110 Sea Zone, round 3 : 2/5 hits, 2.17 expected hits 1 Transport owned by the Anzac, 1 Destroyer owned by the Hisaichi, 1 Submarine owned by the Yamamoto, 1 Submarine owned by the Anzac, 1 Carrier owned by the Anzac, 1 Submarine owned by the Thai and 3 Submarines owned by the Hisaichi lost in 110 Sea Zone Anzac roll dice for 1 Submarine in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Battleship, 2 Destroyers and 9 Fighters in 110 Sea Zone, round 4 : 3/12 hits, 4.33 expected hits Hisaichi roll dice for 1 Battleship, 1 Carrier and 2 Destroyers in 110 Sea Zone, round 4 : 0/4 hits, 1.83 expected hits 1 Carrier owned by the Hisaichi, 1 Destroyer owned by the Hisaichi and 1 Destroyer owned by the Thai lost in 110 Sea Zone Anzac roll dice for 1 Submarine in 110 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 Battleship owned by the Hisaichi lost in 110 Sea Zone Anzac winAnzac win with 1 Fighter remaining with 1 Battleship, 2 Destroyers, 9 Fighters and 1 Submarine remaining. Battle score for attacker is 66 Casualties for Anzac: 1 Carrier, 1 Submarine and 4 Transports Casualties for Thai: 1 Destroyer, 1 Submarine and 2 Transports Casualties for Yamamoto: 1 Submarine and 1 T.Boat Casualties for Hisaichi: 1 Battleship, 1 Carrier, 2 Destroyers and 3 Submarines Battle in Hollandia Anzac attack with 1 Artillery, 8 Infantrys and 1 Tank Hisaichi defend with 1 Infantry Anzac roll dice for 1 Artillery, 8 Infantrys and 1 Tank in Hollandia, round 2 : 1/10 hits, 2.33 expected hits Hisaichi roll dice for 1 Infantry in Hollandia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Hollandia Anzac win, taking Hollandia from Hisaichi with 1 Artillery, 8 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Anzac 2 Fighters could not land in 110 Sea Zone and were removed 2 Fighters moved from 110 Sea Zone to 67 Sea Zone 5 Fighters moved from 110 Sea Zone to S.Thailand 1 Fighter moved from 102 Sea Zone to Ulithi Place Units - Anzac 1 Carrier, 1 Cruiser and 1 Destroyer placed in 67 Sea Zone Turn Complete - Anzac Anzac collect 36 PUs; end with 39 PUs
Combat Hit Differential Summary :
Hisaichi : -3.33 Anzac : -3.00
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TripleA Turn Summary: Dutch round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Dutch 1 Submarine moved from 65 Sea Zone to 110 Sea Zone Purchase Units - Dutch Dutch buy 2 Factorys; Remaining resources: 1 PUs; Non Combat Move - Dutch Place Units - Dutch 1 Factory placed in Java 1 Factory placed in Sumatra Turn Complete - Dutch Dutch collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Finns 2 Infantrys moved from Oulu to N.Karelia 1 Artillery moved from Oulu to N.Karelia 2 Artillerys moved from Kotka to Oulu 1 Elite and 5 Infantrys moved from Tampere to Oulu 6 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in N.Karelia Finns attack with 1 Artillery and 2 Infantrys Russians defend with 1 Infantry Finns roll dice for 1 Artillery and 2 Infantrys in N.Karelia, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in N.Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in N.Karelia Finns roll dice for 1 Artillery and 1 Infantry in N.Karelia, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in N.Karelia, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in N.Karelia Finns win, taking N.Karelia from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Finns: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Finns Place Units - Finns 1 Elite and 5 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Finns : -0.50 Russians : 0.33
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TripleA Turn Summary: Romanians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Romanians 2 Elites and 3 Tanks moved from Bulgaria to Istanbul 1 Adv.Fighter and 1 Fighter moved from Bulgaria to Istanbul 2 Mech.Infs moved from Bucharest to Istanbul 2 Infantrys moved from E.Romania to Vinnytsia 2 Elites and 3 Infantrys moved from Vinnytsia to Kiev 1 Infantry moved from E.Romania to Vinnytsia 2 Infantrys moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 1 Elite, 5 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Romanians Battle in Istanbul Romanians attack with 1 Adv.Fighter, 2 Elites, 1 Fighter, 2 Mech.Infs and 3 Tanks Neutral defend with 1 Bunker and 2 Infantrys Romanians roll dice for 1 Adv.Fighter, 2 Elites, 1 Fighter, 2 Mech.Infs and 3 Tanks in Istanbul, round 2 : 5/9 hits, 4.00 expected hits Neutral roll dice for 1 Bunker and 2 Infantrys in Istanbul, round 2 : 0/3 hits, 1.17 expected hits 1 Bunker owned by the Neutral and 2 Infantrys owned by the Neutral lost in Istanbul Romanians loses 0 PUs for violating Istanbuls neutrality. Romanians win, taking Istanbul from Neutral with 1 Adv.Fighter, 2 Elites, 1 Fighter, 2 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 10 Casualties for Neutral: 1 Bunker and 2 Infantrys Non Combat Move - Romanians 1 Adv.Fighter and 1 Fighter moved from Istanbul to Bulgaria Place Units - Romanians 1 Elite and 3 Infantrys placed in Vinnytsia 2 Infantrys and 2 Mech.Infs placed in Bucharest Turn Complete - Romanians Romanians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Romanians : 1.00 Neutral : -1.17
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TripleA Turn Summary: Thai round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Thai 2 Artillerys and 1 Tank moved from Malaya to S.Thailand 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Marine moved from Bangkok to S.Thailand Purchase Units - Thai Thai buy 2 Artillerys, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Thai Battle in S.Thailand Thai attack with 4 Artillerys, 1 Fighter, 3 Infantrys, 1 Marine and 1 Tank British defend with 8 Infantrys; Anzac defend with 5 Fighters Thai roll dice for 4 Artillerys, 1 Fighter, 3 Infantrys, 1 Marine and 1 Tank in S.Thailand, round 2 : 4/10 hits, 3.83 expected hits British roll dice for 5 Fighters and 8 Infantrys in S.Thailand, round 2 : 5/13 hits, 5.17 expected hits 3 Infantrys owned by the Thai, 4 Infantrys owned by the British and 2 Artillerys owned by the Thai lost in S.Thailand Thai roll dice for 2 Artillerys, 1 Fighter, 1 Marine and 1 Tank in S.Thailand, round 3 : 2/5 hits, 2.17 expected hits British roll dice for 5 Fighters and 4 Infantrys in S.Thailand, round 3 : 5/9 hits, 3.83 expected hits 1 Tank owned by the Thai, 2 Infantrys owned by the British, 1 Fighter owned by the Thai, 2 Artillerys owned by the Thai and 1 Marine owned by the Thai lost in S.Thailand British win with 5 Fighters and 2 Infantrys remaining. Battle score for attacker is -27 Casualties for Thai: 4 Artillerys, 1 Fighter, 3 Infantrys, 1 Marine and 1 Tank Casualties for British: 6 Infantrys Non Combat Move - Thai Place Units - Thai 2 Artillerys, 3 Infantrys and 1 Marine placed in Bangkok Turn Complete - Thai Thai collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
British : 1.00 Thai : 0.00
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Americans 6 Fighters moved from Minamitori to 85 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 96 Sea Zone to 95 Sea Zone 2 Adv.Fighters moved from 103 Sea Zone to 109 Sea Zone 2 B.Carriers and 1 Destroyer moved from 96 Sea Zone to 102 Sea Zone 2 Battleships, 4 Carriers, 1 Cruiser, 6 Destroyers and 1 Submarine moved from 103 Sea Zone to 102 Sea Zone Purchase Units - Americans Americans buy 2 Destroyers, 3 Elites, 3 Fighters, 1 Infantry, 1 S.Bomber, 2 S.Submarines and 1 Transport; Remaining resources: 4 PUs; Combat - Americans Battle in 85 Sea Zone Americans attack with 6 Fighters Yamamoto defend with 4 Submarines Americans roll dice for 6 Fighters in 85 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits 2 Submarines owned by the Yamamoto lost in 85 Sea Zone 2 Submarines owned by the Yamamoto Submerged Americans win with 6 Fighters remaining. Battle score for attacker is 14 Casualties for Yamamoto: 2 Submarines Battle in 109 Sea Zone Americans attack with 2 Adv.Fighters Yamamoto defend with 1 Submarine Americans roll dice for 2 Adv.Fighters in 109 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 Submarine owned by the Yamamoto lost in 109 Sea Zone Americans win with 2 Adv.Fighters remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Submarine Battle in 102 Sea Zone Americans attack with 2 B.Carriers, 2 Battleships, 4 Carriers, 1 Cruiser, 7 Destroyers and 1 Submarine Yamamoto defend with 1 Submarine Americans roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 B.Carriers, 2 Battleships, 4 Carriers, 1 Cruiser and 7 Destroyers in 102 Sea Zone, round 2 : 6/16 hits, 5.17 expected hits 1 Submarine owned by the Yamamoto lost in 102 Sea Zone Americans win with 2 B.Carriers, 2 Battleships, 4 Carriers, 1 Cruiser, 7 Destroyers and 1 Submarine remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Submarine Battle in 95 Sea Zone Americans attack with 1 Adv.Fighter and 1 Fighter Yamamoto defend with 1 Submarine Americans roll dice for 1 Adv.Fighter and 1 Fighter in 95 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 Submarine owned by the Yamamoto lost in 95 Sea Zone Americans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Submarine Non Combat Move - Americans 2 Adv.Fighters moved from 109 Sea Zone to 102 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 95 Sea Zone to 102 Sea Zone 2 Fighters moved from 85 Sea Zone to 102 Sea Zone 4 Fighters moved from 85 Sea Zone to Minamitori 1 Elite and 3 Infantrys moved from Johnston to 97 Sea Zone 1 Elite, 3 Infantrys and 4 S.Submarines moved from 97 Sea Zone to 102 Sea Zone 1 Elite and 3 Infantrys moved from 102 Sea Zone to Ulithi 1 Artillery moved from Ulithi to Yap 2 Artillerys and 1 Tank moved from Kusaie to 103 Sea Zone 1 Tank moved from Rongelap to 103 Sea Zone 1 Artillery moved from Rongelap to 103 Sea Zone 1 Tank moved from Nauru to 103 Sea Zone 1 Marine moved from Jaluit to 103 Sea Zone 1 Infantry moved from Jaluit to 103 Sea Zone 3 Infantrys moved from Kusaie to 103 Sea Zone 2 Infantrys moved from Rongelap to 103 Sea Zone 1 Infantry moved from Nauru to 103 Sea Zone 3 Artillerys, 7 Infantrys, 1 Marine, 3 Tanks and 7 Transports moved from 103 Sea Zone to 102 Sea Zone 3 Artillerys, 7 Infantrys, 1 Marine and 3 Tanks moved from 102 Sea Zone to Ulithi 2 Destroyers and 1 Submarine moved from 98 Sea Zone to 96 Sea Zone 1 Artillery and 1 Infantry moved from San Francisco to 83 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 83 Sea Zone to 98 Sea Zone 3 Fighters moved from San Francisco to Johnston Place Units - Americans 2 Destroyers placed in 95 Sea Zone 2 S.Submarines placed in 95 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 102 Sea Zone: 1 Destroyer EDIT: Adding units owned by Americans to 86 Sea Zone: 1 Destroyer EDIT: Turning off Edit Mode 1 Transport placed in 98 Sea Zone 1 Fighter and 1 S.Bomber placed in Pearl Harbor 3 Elites, 2 Fighters and 1 Infantry placed in San Francisco Americans undo move 5. 3 Elites, 2 Fighters and 1 Infantry placed in Washington Turn Complete - Americans Americans collect 98 PUs; end with 102 PUs
Combat Hit Differential Summary :
Yamamoto : -0.33 Americans : 0.67
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Germans 3 Artillerys and 3 Infantrys moved from Vinnytsia to Kiev 1 Infantry moved from Brest to Kiev 2 ArmoredCars and 2 Tanks moved from Warsaw to Kiev 3 Infantrys moved from Krakow to Brest 1 Adv.Fighter and 1 Fighter moved from 24 Sea Zone to 6 Sea Zone 2 Fighters moved from 22 Sea Zone to 6 Sea Zone 1 Stuka moved from Oulu to 6 Sea Zone 1 Stuka moved from Oulu to 6 Sea Zone 4 Transports moved from 24 Sea Zone to 23 Sea Zone 3 Artillerys moved from Hamburg to 23 Sea Zone 1 Submarine moved from 5 Sea Zone to 6 Sea Zone 4 Submarines moved from 17 Sea Zone to 18 Sea Zone 4 Infantrys moved from Hamburg to 23 Sea Zone 1 Infantry moved from Pomerania to 23 Sea Zone 3 Artillerys, 5 Infantrys and 4 Transports moved from 23 Sea Zone to 24 Sea Zone 1 Artillery moved from Lapland to Murmansk Germans take Murmansk from Russians 1 HeavyTank moved from Lapland to Finnmark Germans take Finnmark from Russians 1 HeavyTank moved from Finnmark to Nordland Germans take Nordland from British 3 Artillerys and 5 Infantrys moved from 24 Sea Zone to Latvia 2 Mech.Infs moved from Danzig to Kiev 1 ArmoredCar moved from Lithuania to Latvia 8 Infantrys moved from Danzig to East Prussia 4 Mech.Infs moved from Bohemia to Kiev 1 Mech.Inf moved from Bohemia to Kiev 4 Infantrys moved from Bohemia to Krakow 1 ArmoredCar moved from La Mancha to Leon 1 ArmoredCar moved from Valencia to Madrid 3 Tanks moved from Valencia to Leon 8 Tanks moved from La Mancha to Madrid 1 Tank moved from Valencia to Leon 1 Tank moved from Valencia to Madrid 2 Infantrys moved from Mersa Matruh to Lower Egypt 2 Infantrys moved from Mersa Matruh to New Valley 2 Artillerys and 2 Infantrys moved from Rhine to Hamburg 4 Infantrys moved from Belgium to Netherlands 4 Infantrys moved from Picardy to Belgium 2 Artillerys and 2 Infantrys moved from Paris to Picardy Purchase Units - Germans Germans buy 2 Adv.Fighters, 2 Fighters, 2 HeavyTanks, 26 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Germans Battle in Lower Egypt Germans attack with 2 Infantrys British defend with 1 Infantry Germans roll dice for 2 Infantrys in Lower Egypt, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 Infantry in Lower Egypt, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Infantrys in Lower Egypt, round 3 : 0/2 hits, 0.33 expected hits British roll dice for 1 Infantry in Lower Egypt, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Infantrys in Lower Egypt, round 4 : 0/2 hits, 0.33 expected hits British roll dice for 1 Infantry in Lower Egypt, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Infantrys in Lower Egypt, round 5 : 0/2 hits, 0.33 expected hits British roll dice for 1 Infantry in Lower Egypt, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Infantrys in Lower Egypt, round 6 : 0/2 hits, 0.33 expected hits British roll dice for 1 Infantry in Lower Egypt, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Infantrys in Lower Egypt, round 7 : 0/2 hits, 0.33 expected hits British roll dice for 1 Infantry in Lower Egypt, round 7 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Infantrys in Lower Egypt, round 8 : 1/2 hits, 0.33 expected hits British roll dice for 1 Infantry in Lower Egypt, round 8 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Lower Egypt Germans win, taking Lower Egypt from British with 1 Infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for British: 1 Infantry Battle in New Valley Germans attack with 2 Infantrys British defend with 1 Infantry Germans roll dice for 2 Infantrys in New Valley, round 2 : 1/2 hits, 0.33 expected hits British roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in New Valley Germans win, taking New Valley from British with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Leon Germans attack with 1 ArmoredCar and 4 Tanks Neutral defend with 3 Infantrys Germans roll dice for 1 ArmoredCar and 4 Tanks in Leon, round 2 : 2/5 hits, 2.33 expected hits Neutral roll dice for 3 Infantrys in Leon, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral lost in Leon Germans roll dice for 1 ArmoredCar and 4 Tanks in Leon, round 3 : 3/5 hits, 2.33 expected hits Neutral roll dice for 1 Infantry in Leon, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Leon Germans loses 0 PUs for violating Leons neutrality. Germans win, taking Leon from Neutral with 1 ArmoredCar and 4 Tanks remaining. Battle score for attacker is 6 Casualties for Neutral: 3 Infantrys Battle in Madrid Germans attack with 1 ArmoredCar and 9 Tanks Neutral defend with 1 AAGun, 1 Factory, 3 Infantrys and 3 Tanks Germans roll dice for 1 ArmoredCar and 9 Tanks in Madrid, round 2 : 7/10 hits, 4.83 expected hits Neutral roll dice for 3 Infantrys and 3 Tanks in Madrid, round 2 : 2/6 hits, 2.50 expected hits 1 ArmoredCar owned by the Germans, 3 Tanks owned by the Neutral, 3 Infantrys owned by the Neutral and 1 Tank owned by the Germans lost in Madrid Germans loses 0 PUs for violating Madrids neutrality. Germans win, taking Madrid from Neutral with 8 Tanks remaining. Battle score for attacker is 12 Casualties for Germans: 1 ArmoredCar and 1 Tank Casualties for Neutral: 3 Infantrys and 3 Tanks Battle in Latvia Germans attack with 1 ArmoredCar, 3 Artillerys and 5 Infantrys Russians defend with 1 Artillery and 1 Infantry Germans roll dice for 1 ArmoredCar, 3 Artillerys and 5 Infantrys in Latvia, round 2 : 2/9 hits, 2.67 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Latvia, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Latvia Germans win, taking Latvia from Russians with 1 ArmoredCar, 3 Artillerys and 5 Infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 Artillery and 1 Infantry Battle in 18 Sea Zone Germans attack with 4 Submarines French defend with 1 Cruiser, 1 Destroyer and 1 Transport Germans roll dice for 4 Submarines in 18 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits French roll dice for 1 Cruiser, 1 Destroyer and 1 Transport in 18 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits 1 Transport owned by the French and 1 Destroyer owned by the French lost in 18 Sea Zone Germans roll dice for 4 Submarines in 18 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits 1 Cruiser owned by the French lost in 18 Sea Zone Germans win with 4 Submarines remaining. Battle score for attacker is 26 Casualties for French: 1 Cruiser, 1 Destroyer and 1 Transport Battle in 6 Sea Zone Germans attack with 1 Adv.Fighter, 3 Fighters, 2 Stukas and 1 Submarine British defend with 1 Battleship, 1 Destroyer and 2 Transports; Russians defend with 1 Destroyer, 1 Submarine and 2 Transports Germans roll dice for 1 Submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Adv.Fighter, 3 Fighters and 2 Stukas in 6 Sea Zone, round 2 : 0/6 hits, 2.50 expected hits Russians roll dice for 1 Battleship, 2 Destroyers and 4 Transports in 6 Sea Zone, round 2 : 4/7 hits, 2.00 expected hits 1 Submarine owned by the Germans and 3 Fighters owned by the Germans lost in 6 Sea Zone 1 Submarine owned by the Russians Submerged retreated to 6 Sea Zone Russians win with 1 Battleship, 2 Destroyers and 4 Transports remaining. Battle score for attacker is -31 Casualties for Germans: 3 Fighters and 1 Submarine Non Combat Move - Germans 1 Adv.Fighter and 2 Stukas moved from 6 Sea Zone to Oulu 1 Carrier moved from 24 Sea Zone to 22 Sea Zone 1 Battleship moved from 22 Sea Zone to 24 Sea Zone Place Units - Germans 2 Adv.Fighters and 2 Fighters placed in 22 Sea Zone 3 Infantrys placed in Kiev 2 HeavyTanks, 1 Infantry and 1 Tank placed in Warsaw 5 Infantrys placed in Bohemia 15 Infantrys placed in Berlin 2 Infantrys placed in Rhine Turn Complete - Germans Germans collect 118 PUs; end with 118 PUs
Combat Hit Differential Summary :
Germans : -1.33 Neutral : -1.83 British : -1.67 French : -1.00 Russians : 1.00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Russians 5 Infantrys moved from Stalingrad to Rostov 3 Infantrys moved from Georgia to Rostov 10 Infantrys moved from Yaroslavl to Kursk 10 Infantrys moved from Moscow to Yaroslavl 1 Artillery, 12 Infantrys and 2 Mot.Infs moved from Rostov to Kursk 6 Infantrys moved from Arkhangelsk to S.Karelia 2 Infantrys moved from Kuybyshev to Saratov 6 ArmoredCars, 4 Artillerys, 2 Fighters, 6 Infantrys, 6 Mech.Infs, 4 Mot.Infs and 5 Tanks moved from Chita to Hulunbuir 2 Mech.Rockets and 2 Mot.Infs moved from Sibirsky to Olyokminsk 2 HeavyTanks and 6 Mot.Infs moved from N.Buryat Mongolia to Hulunbuir Purchase Units - Russians Russians buy 3 Bunkers, 2 HeavyTanks and 28 Infantrys; Remaining resources: 3 PUs; Combat - Russians Battle in Hulunbuir Russians attack with 6 ArmoredCars, 4 Artillerys, 2 Fighters, 2 HeavyTanks, 6 Infantrys, 6 Mech.Infs, 10 Mot.Infs and 5 Tanks Hisaichi defend with 6 ArmoredCars, 1 Bunker, 1 Elite, 7 Infantrys, 1 Marine, 2 Mech.Infs and 10 Tanks; Yamamoto defend with 5 Infantrys, 1 Marine and 3 Tanks Russians roll dice for 6 ArmoredCars, 4 Artillerys, 2 Fighters, 2 HeavyTanks, 6 Infantrys, 6 Mech.Infs, 10 Mot.Infs and 5 Tanks in Hulunbuir, round 2 : 13/41 hits, 13.50 expected hits Units damaged: 1 Bunker owned by the Hisaichi Hisaichi roll dice for 6 ArmoredCars, 1 Bunker, 1 Elite, 12 Infantrys, 2 Marines, 2 Mech.Infs and 13 Tanks in Hulunbuir, round 2 : 10/37 hits, 13.67 expected hits 6 ArmoredCars owned by the Hisaichi, 5 Infantrys owned by the Yamamoto, 10 Mot.Infs owned by the Russians and 1 Infantry owned by the Hisaichi lost in Hulunbuir Russians roll dice for 6 ArmoredCars, 4 Artillerys, 2 Fighters, 2 HeavyTanks, 6 Infantrys, 6 Mech.Infs and 5 Tanks in Hulunbuir, round 3 : 8/31 hits, 11.83 expected hits Hisaichi roll dice for 1 Bunker, 1 Elite, 6 Infantrys, 2 Marines, 2 Mech.Infs and 13 Tanks in Hulunbuir, round 3 : 11/25 hits, 10.67 expected hits 1 Elite owned by the Hisaichi, 5 ArmoredCars owned by the Russians, 6 Infantrys owned by the Russians, 1 Marine owned by the Yamamoto and 6 Infantrys owned by the Hisaichi lost in Hulunbuir Russians roll dice for 1 ArmoredCar, 4 Artillerys, 2 Fighters, 2 HeavyTanks, 6 Mech.Infs and 5 Tanks in Hulunbuir, round 4 : 10/20 hits, 8.17 expected hits Hisaichi roll dice for 1 Bunker, 1 Marine, 2 Mech.Infs and 13 Tanks in Hulunbuir, round 4 : 6/17 hits, 8.00 expected hits 1 ArmoredCar owned by the Russians, 4 Tanks owned by the Hisaichi, 4 Artillerys owned by the Russians, 1 Mech.Inf owned by the Russians, 2 Mech.Infs owned by the Hisaichi, 3 Tanks owned by the Yamamoto and 1 Marine owned by the Hisaichi lost in Hulunbuir Russians roll dice for 2 Fighters, 2 HeavyTanks, 5 Mech.Infs and 5 Tanks in Hulunbuir, round 5 : 9/14 hits, 6.17 expected hits Hisaichi roll dice for 1 Bunker and 6 Tanks in Hulunbuir, round 5 : 3/7 hits, 3.50 expected hits 6 Tanks owned by the Hisaichi, 1 Bunker owned by the Hisaichi and 3 Mech.Infs owned by the Russians lost in Hulunbuir Russians win, taking Hulunbuir from Hisaichi with 2 Fighters, 2 HeavyTanks, 2 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 16 Casualties for Russians: 6 ArmoredCars, 4 Artillerys, 6 Infantrys, 4 Mech.Infs and 10 Mot.Infs Casualties for Hisaichi: 6 ArmoredCars, 1 Bunker, 1 Elite, 7 Infantrys, 1 Marine, 2 Mech.Infs and 10 Tanks Casualties for Yamamoto: 5 Infantrys, 1 Marine and 3 Tanks Non Combat Move - Russians 2 Fighters moved from Hulunbuir to N.Buryat Mongolia 1 AAGun moved from Chita to N.Buryat Mongolia Place Units - Russians 2 HeavyTanks placed in N.Buryat Mongolia 1 Bunker placed in Kursk 1 Bunker placed in Rostov 1 Bunker placed in Yaroslavl 4 Infantrys placed in Leningrad 2 Infantrys placed in S.Karelia 4 Infantrys placed in Arkhangelsk 10 Infantrys placed in Moscow 5 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia Turn Complete - Russians Russians collect 86 PUs; end with 89 PUs
Combat Hit Differential Summary :
Hisaichi : -5.83 Russians : 0.33