a9f8e386-2774-436a-85c2-12485139d2d7-triplea_41868_1chi.tsvg
Maxi VS David
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 artillery and 1 infantry moved from Suiyuyan to Shensi 1 fighter moved from Suiyuyan to Sikang Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 armour moved from Central United States to Western United States 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 38 Sea Zone to 37 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 1 tactical_bomber placed in 10 Sea Zone 1 fighter and 1 transport placed in 101 Sea Zone 1 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 artillery and 1 infantry moved from Suiyuyan to Shensi 1 fighter moved from Suiyuyan to Sikang Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 2 infantry moved from Kwangtung to Kwangsi 2 fighters and 1 tactical_bomber moved from Burma to Kwangsi 1 artillery and 2 infantry moved from Burma to Yunnan 4 mech_infantrys moved from India to Yunnan 1 artillery and 1 mech_infantry moved from Ethiopia to Kenya Combat - British Battle in Kwangsi British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 3 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/5 hits, 2,00 expected hits Japanese roll dice for 3 infantry in Kwangsi, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the British lost in Kwangsi retreated to Kwangsi Japanese win with 3 infantry remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Battle in Yunnan British attack with 1 artillery, 2 infantry and 4 mech_infantrys Japanese defend with 1 artillery British roll dice for 1 artillery, 2 infantry and 4 mech_infantrys in Yunnan, round 2 : 2/7 hits, 1,50 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Battle in Kenya British attack with 1 artillery and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 mech_infantry in Kenya, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 infantry moved from Rhodesia to Belgian Congo 3 infantry moved from Union of South Africa to Rhodesia 1 cruiser and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from Suriname to Brazil British take Brazil from Neutral_Allies 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 2 fighters and 1 tactical_bomber moved from Kwangsi to Szechwan 2 infantry moved from Burma to India 1 aaGun moved from Burma to India 1 aaGun and 2 infantry moved from Burma to Yunnan 1 destroyer moved from 39 Sea Zone to 43 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes UK_Pacific take Celebes from Dutch 1 infantry moved from Alexandria to Egypt 2 fighters and 1 tactical_bomber moved from Malta to Egypt 1 destroyer moved from 110 Sea Zone to 88 Sea Zone 1 transport moved from 88 Sea Zone to 86 Sea Zone 1 aaGun moved from Burma to Yunnan Place Units - British 1 carrier, 1 destroyer and 1 transport placed in 106 Sea Zone 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,1 British collect 31 PUs (2 lost to blockades); end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 2 infantry and 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs Some Units in India change ownership: 2 infantry and 4 mech_infantrys
Combat Hit Differential Summary :
British : -1,17 Italians : -0,33 Japanese : 1,67
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Yugoslavia to Eastern Poland Italians take Eastern Poland from Russians 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria Italians take Algeria from French Combat - Italians Non Combat Move - Italians 1 armour moved from Greece to Romania 2 artilleries and 2 infantry moved from Yugoslavia to Slovakia Hungary Place Units - Italians 1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Siam 1 fighter moved from Java to Siam Combat - ANZAC Battle in Siam ANZAC attack with 1 fighter and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 fighter and 2 infantry in Siam, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Siam, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Siam ANZAC roll dice for 1 fighter in Siam, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the ANZAC lost in Siam Japanese win with 1 infantry remaining. Battle score for attacker is -13 Casualties for ANZAC: 1 fighter and 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Java to Yunnan 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from Egypt to Alexandria Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 Japanese : 2,00
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Siam 1 fighter moved from Java to Siam Combat - ANZAC Battle in Siam ANZAC attack with 1 fighter and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 fighter and 2 infantry in Siam, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Siam, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Siam ANZAC roll dice for 1 fighter in Siam, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the ANZAC lost in Siam Japanese win with 1 infantry remaining. Battle score for attacker is -13 Casualties for ANZAC: 1 fighter and 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Java to Yunnan 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from Egypt to Alexandria Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33 Japanese : 2,00
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 3 armour moved from Germany to Baltic States Germans take Baltic States from Russians 3 artilleries and 22 infantry moved from Poland to Baltic States 1 cruiser moved from 113 Sea Zone to 114 Sea Zone 1 fighter moved from Western Germany to 114 Sea Zone 2 tactical_bombers moved from Western Germany to 114 Sea Zone 1 bomber moved from Western Germany to 114 Sea Zone 1 submarine moved from 106 Sea Zone to 121 Sea Zone 1 destroyer moved from 113 Sea Zone to 114 Sea Zone 1 bomber moved from Western Germany to 114 Sea Zone Combat - Germans Battle in 114 Sea Zone Germans attack with 2 bombers, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers Russians defend with 1 cruiser Germans roll dice for 2 bombers, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers in 114 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 2 bombers, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Karelia from Russians to Germans EDIT: Changing ownership of Vyborg from Russians to Germans EDIT: Adding units owned by Germans to Karelia: 1 infantry EDIT: Adding units owned by Germans to Vyborg: 1 infantry EDIT: Removing units owned by Germans from Finland: 2 infantry EDIT: Turning off Edit Mode 3 aaGuns moved from Poland to Baltic States 3 armour, 2 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland 6 infantry moved from Romania to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 12 armour moved from Germany to Eastern Poland 1 armour and 1 mech_infantry moved from Greater Southern Germany to Eastern Poland 2 bombers moved from 114 Sea Zone to Eastern Poland 2 tactical_bombers moved from 114 Sea Zone to Eastern Poland 1 fighter moved from 114 Sea Zone to Eastern Poland 1 fighter moved from Southern Italy to Eastern Poland 2 tactical_bombers moved from Southern Italy to Eastern Poland 2 infantry moved from Norway to Finland 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from Normandy Bordeaux to France Place Units - Germans 8 armour, 1 artillery and 1 infantry placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -0,83 Russians : -0,50
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 submarine moved from 115 Sea Zone to 114 Sea Zone 3 fighters and 1 tactical_bomber moved from Novgorod to 114 Sea Zone 1 submarine moved from 111 Sea Zone to 125 Sea Zone 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese Combat - Russians Battle in 114 Sea Zone Russians attack with 3 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 cruiser, 1 destroyer and 1 transport Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 fighters and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 114 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 114 Sea Zone Russians roll dice for 3 fighters and 1 tactical_bomber in 114 Sea Zone, round 3 : 3/4 hits, 2,17 expected hits Germans roll dice for 1 cruiser and 1 transport in 114 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 114 Sea Zone Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for Russians: 1 submarine Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from 114 Sea Zone to Archangel 2 aaGuns, 1 artillery and 16 infantry moved from Belarus to Bryansk 1 infantry moved from Ukraine to Bessarabia 2 aaGuns, 2 artilleries and 10 infantry moved from Western Ukraine to Bryansk 4 infantry moved from Ukraine to Bryansk 5 infantry moved from Russia to Bryansk 2 mech_infantrys moved from Novgorod to Archangel 2 mech_infantrys moved from Novgorod to Archangel 1 mech_infantry moved from Novgorod to Archangel 2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Dzavhan to Yakut S.S.R. 2 infantry moved from Olgiy to Tsagaan Olom 1 infantry moved from Buyant-Uhaa to Central Mongolia 2 mech_infantrys moved from Novgorod to Archangel 2 armour and 1 mech_infantry moved from Novgorod to Bryansk Place Units - Russians 2 infantry placed in Ukraine 9 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : -0,67
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Et lille indspark til dit tysklandsspil, kunne være at du skal tage ruslands 5IPC bonus fra dem. en sub i sz125 plejer at være en god investering. 5 ekstra IPC i 3 runder er 5 ekstra inf i rusland.
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@Maxiheimer helt klart. Hold kæft hvor var jeg dum med den tyske flåde… Så sort jeg ik ser at de russiske fly ku være med -.-
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Ja, den kunne jeg ikke stå for😜
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 5 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 36 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 cruiser moved from 36 Sea Zone to 43 Sea Zone 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 battleship moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from Kwangsi to Kwangtung Japanese take Kwangtung from UK_Pacific 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 armour moved from Amur to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 armour moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 armour moved from Buyant-Uhaa to Amur 2 armour moved from Manchuria to Buryatia 4 artilleries and 13 infantry moved from Amur to Buryatia 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 2 bombers moved from Shantung to Jehol 3 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 mech_infantry moved from Chahar to Hopei 2 artilleries and 4 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 2 tactical_bombers moved from Hunan to Jehol 2 fighters moved from Anhwe to Jehol Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 43 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 2 transports British defend with 1 destroyer Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 43 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits British roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 35 Sea Zone Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Borneo Battle in Jehol Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Jehol, round 2 : 4/8 hits, 4,00 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Japanese win, taking Borneo from UK_Pacific, taking Jehol from Chinese with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 3 infantry moved from Shantung to Anhwe 2 tactical_bombers moved from Jehol to Amur 2 fighters moved from Jehol to Amur 2 bombers moved from Jehol to Anhwe 1 fighter moved from Hunan to Jehol 1 tactical_bomber moved from Hunan to Jehol 4 fighters moved from Hunan to Kiangsi 2 tactical_bombers moved from Hunan to Kiangsi 1 destroyer moved from 36 Sea Zone to 19 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 43 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 43 Sea Zone to 37 Sea Zone 1 fighter moved from 45 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone 1 aaGun moved from Amur to Buryatia 1 fighter moved from Jehol to Manchuria 1 tactical_bomber moved from Jehol to Manchuria Place Units - Japanese 3 infantry placed in Kiangsu 3 armour placed in Shantung 2 armour and 1 mech_infantry placed in Manchuria Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 53 PUs
Combat Hit Differential Summary :
British : -0,33 ANZAC : -0,33 Chinese : 0,67 Japanese : -1,33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to Western United States 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 56 Sea Zone to 54 Sea Zone 1 armour, 1 carrier, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Philippines to 54 Sea Zone Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 carrier and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,3,5,6 Americans collect 50 PUs (2 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 artillery and 1 infantry moved from Shensi to Tsinghai 5 infantry moved from Szechwan to Sikang Place Units - Chinese 1 artillery and 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Combat Move - British 1 bomber moved from United Kingdom to 97 Sea Zone 1 cruiser moved from 81 Sea Zone to 97 Sea Zone 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 2 fighters and 1 tactical_bomber moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 3 infantry moved from Persia to Iraq 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 mech_infantrys moved from Yunnan to Hopei 2 mech_infantrys moved from Yunnan to Hopei 1 fighter and 1 tactical_bomber moved from Szechwan to Hopei 1 fighter moved from Szechwan to Hopei Combat - British British creates battle in territory 106 Sea Zone
Combat Hit Differential Summary :
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VIl du scramble?
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@Maxiheimer ja tak.
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to Western United States 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 56 Sea Zone to 54 Sea Zone 1 armour, 1 carrier, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Philippines to 54 Sea Zone Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 carrier and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,3,5,6 Americans collect 50 PUs (2 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 artillery and 1 infantry moved from Shensi to Tsinghai 5 infantry moved from Szechwan to Sikang Place Units - Chinese 1 artillery and 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British buy 1 carrier, 1 factory_minor and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from United Kingdom to 97 Sea Zone 1 cruiser moved from 81 Sea Zone to 97 Sea Zone 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 2 fighters and 1 tactical_bomber moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 3 infantry moved from Persia to Iraq 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 mech_infantrys moved from Yunnan to Hopei 2 mech_infantrys moved from Yunnan to Hopei 1 fighter and 1 tactical_bomber moved from Szechwan to Hopei 1 fighter moved from Szechwan to Hopei Combat - British British creates battle in territory 106 Sea Zone Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone British attack with 1 bomber, 1 cruiser and 1 destroyer Italians defend with 1 cruiser, 1 destroyer, 1 fighter and 1 transport British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Italians roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 97 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 cruiser owned by the Italians and 1 cruiser owned by the British lost in 97 Sea Zone British roll dice for 1 bomber in 97 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Italians lost in 97 Sea Zone 1 transport owned by the Italians lost in 97 Sea Zone British win, taking 106 Sea Zone from Germans with 1 bomber remaining. Battle score for attacker is 17 Casualties for British: 1 cruiser and 1 destroyer Casualties for Italians: 1 cruiser, 1 destroyer, 1 fighter and 1 transport Battle in Hopei British attack with 2 fighters, 4 mech_infantrys and 1 tactical_bomber Japanese defend with 3 infantry and 1 mech_infantry British roll dice for 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 2/7 hits, 2,33 expected hits Japanese roll dice for 3 infantry and 1 mech_infantry in Hopei, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hopei British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Hopei, round 3 : 2/6 hits, 2,17 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hopei British win, taking Hopei from Japanese with 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 1 mech_infantry Casualties for Japanese: 3 infantry and 1 mech_infantry Battle in Iraq British attack with 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 1/7 hits, 2,67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 3 : 3/7 hits, 2,67 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Iraq to Egypt 1 bomber moved from 97 Sea Zone to Malta 2 fighters and 1 tactical_bomber moved from Hopei to Yunnan 4 mech_infantrys moved from India to Yunnan 4 infantry moved from India to Burma 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 aaGun moved from Yunnan to Kweichow 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 destroyer moved from 88 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 3 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from United Kingdom to 91 Sea Zone 2 infantry moved from Brazil to Suriname 1 mech_infantry moved from Kenya to Egypt 1 artillery moved from Kenya to Anglo Egyptian Sudan 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Malaya to Shan State Place Units - British 1 carrier and 1 transport placed in 109 Sea Zone 1 factory_minor placed in Persia Turn Complete - British British collect 35 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 7 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,2,5,2,2,2,6,2,6,3,5 UK_Pacific collect 13 PUs (4 lost to blockades); end with 14 PUs Some Units in India change ownership: 7 mech_infantrys
Combat Hit Differential Summary :
British : -1,00 Italians : -0,17 Neutral_Axis : -1,67 Japanese : -1,00
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Det var en 50/50, som jeg tog chancen på… Denne gang var heldet på min side!
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 3 armour; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 81 Sea Zone Combat - Italians Battle in 81 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 bomber moved from 81 Sea Zone to Greece 1 armour moved from Romania to Eastern Poland 2 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland 1 armour moved from Northern Italy to Slovakia Hungary 1 mech_infantry moved from Northern Italy to Slovakia Hungary 1 artillery and 3 infantry moved from Libya to Tunisia 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia Place Units - Italians 3 armour placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Yunnan to Siam 2 infantry moved from Alexandria to Tobruk ANZAC take Tobruk from Italians Combat - ANZAC Battle in Siam ANZAC attack with 2 fighters Japanese defend with 1 infantry ANZAC roll dice for 2 fighters in Siam, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Siam ANZAC win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Siam to Yunnan 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : 1,00 Japanese : -0,33