L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3


  • so sweet, the French get to have a say in things again


  • TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 3 bombers and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Rostov to Volgograd
            1 artillery and 2 infantry moved from Rostov to Caucasus
            1 infantry moved from Bryansk to Smolensk
            2 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
            1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Northern Italy
            1 infantry moved from Yugoslavia to Northern Italy
            2 infantry moved from Yugoslavia to Greater Southern Germany
            1 bomber moved from Bryansk to Archangel
            3 fighters and 3 tactical_bombers moved from Germany to Holland Belgium
            3 fighters and 1 tactical_bomber moved from Germany to France
            1 fighter moved from Germany to Holland Belgium
            2 fighters moved from Germany to Greater Southern Germany
            2 infantry moved from Bryansk to Smolensk
            3 armour moved from Bryansk to Belarus
            3 armour moved from Belarus to Smolensk
            1 armour moved from Bryansk to Belarus
            1 armour moved from Belarus to Smolensk
            3 infantry moved from Rostov to Tambov
            4 armour moved from Bryansk to Rostov
            4 armour moved from Rostov to Tambov
            1 artillery moved from Rostov to Volgograd
            1 armour moved from Bryansk to Rostov
    
        Combat - Germans
            Battle in Northern Italy
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                French defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Northern Italy, round 2 : 3/3 hits, 1,33 expected hits
                    French roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Northern Italy
                Germans win, taking Northern Italy from French with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Holland Belgium
                Germans attack with 4 fighters and 3 tactical_bombers
                Americans defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 4 fighters and 3 tactical_bombers in Holland Belgium, round 2 : 2/7 hits, 4,00 expected hits
                    Americans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in Holland Belgium
                    Germans roll dice for 4 fighters and 2 tactical_bombers in Holland Belgium, round 3 : 2/6 hits, 3,33 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Germans: 1 tactical_bomber
                Casualties for Americans: 3 infantry
            Battle in Greater Southern Germany
                Germans attack with 2 fighters and 2 infantry
                Americans defend with 1 mech_infantry
                    Germans roll dice for 2 fighters and 2 infantry in Greater Southern Germany, round 2 : 1/4 hits, 1,33 expected hits
                    Americans roll dice for 1 mech_infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Greater Southern Germany
                Germans win, taking Greater Southern Germany from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in France
                Germans attack with 3 fighters and 1 tactical_bomber
                French defend with 1 airfield and 1 factory_minor; Americans defend with 1 mech_infantry
                    Germans roll dice for 3 fighters and 1 tactical_bomber in France, round 2 : 2/4 hits, 2,17 expected hits
                    French roll dice for 1 mech_infantry in France, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in France
                Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in Tambov
                Germans attack with 4 armour and 3 infantry
                Russians defend with 1 aaGun, 1 artillery and 2 infantry
                    Germans roll dice for 4 armour and 3 infantry in Tambov, round 2 : 0/7 hits, 2,50 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 1,00 expected hits
                    Germans roll dice for 4 armour and 3 infantry in Tambov, round 3 : 3/7 hits, 2,50 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Tambov, round 3 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Tambov
                3 infantry owned by the Germans and 4 armour owned by the Germans retreated to Rostov
                Russians win with 1 artillery remaining. Battle score for attacker is 11
                Casualties for Russians: 1 aaGun and 2 infantry
            Battle in Volgograd
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Caucasus
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Archangel
                Germans attack with 1 bomber and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber and 3 infantry in Archangel, round 2 : 1/4 hits, 1,17 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 bomber and 2 infantry in Archangel, round 3 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Smolensk
                Germans attack with 4 armour and 3 infantry
                Russians defend with 1 aaGun, 1 artillery and 2 infantry
                    Germans roll dice for 4 armour and 3 infantry in Smolensk, round 2 : 1/7 hits, 2,50 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Smolensk, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Smolensk
                    Germans roll dice for 4 armour and 1 infantry in Smolensk, round 3 : 1/5 hits, 2,17 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 2/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Smolensk
                3 armour owned by the Germans retreated to Belarus
                Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                Casualties for Germans: 1 armour and 3 infantry
                Casualties for Russians: 1 aaGun and 1 infantry
    
        Non Combat Move - Germans
            4 artilleries and 10 infantry moved from Bryansk to Belarus
            1 infantry moved from Slovakia Hungary to Germany
            4 fighters and 2 tactical_bombers moved from Holland Belgium to Germany
            3 fighters and 1 tactical_bomber moved from France to Germany
            2 fighters moved from Greater Southern Germany to Germany
            1 fighter and 1 tactical_bomber moved from Northern Italy to Southern Italy
            7 armour and 7 mech_infantrys moved from Northwest Persia to Trans-Jordan
            1 bomber moved from Archangel to Ukraine
            10 infantry moved from Bryansk to Belarus
            1 aaGun moved from Bryansk to Belarus
            2 carriers and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
            3 infantry moved from Ukraine to Rostov
            1 aaGun moved from Bryansk to Ukraine
            18 infantry moved from Bryansk to Rostov
            2 infantry moved from Bryansk to Rostov
            4 infantry moved from Bryansk to Ukraine
            3 mech_infantrys moved from Bryansk to Belarus
            3 armour and 12 mech_infantrys moved from Bryansk to Eastern Poland
            1 aaGun moved from Bryansk to Ukraine
            4 infantry moved from Bryansk to Ukraine
            6 infantry moved from Bryansk to Rostov
    
        Place Units - Germans
            3 bombers placed in Ukraine
            1 artillery and 8 infantry placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 1 fighter
            EDIT: Adding units owned by Germans to Germany: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 38 PUs; end with 38 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 40 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans : -6,67
    French : -0,67
    Americans : -0,67
    Russians : -0,67
    

    Savegame


  • Almost perfect strafe of Tambov, but utter failure in Smolensk. Must be the swamps.


  • TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Russians
            Russians buy 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Bryansk
                  Russians take Bryansk from Germans
            3 infantry moved from Vologda to Archangel
            1 infantry moved from Samara to Kazakhstan
            1 artillery and 2 infantry moved from Samara to Volgograd
            1 fighter and 1 tactical_bomber moved from Russia to Volgograd
            1 fighter moved from Russia to Archangel
            1 artillery moved from Smolensk to Archangel
            3 armour and 3 mech_infantrys moved from Tsinghai to Kazakhstan
            3 mech_infantrys moved from Novosibirsk to Kazakhstan
            1 artillery moved from Samara to Kazakhstan
            1 fighter moved from Novosibirsk to Archangel
            1 fighter moved from Novosibirsk to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery, 1 factory_minor and 2 infantry
                    Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/6 hits, 2.50 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Archangel
                Russians attack with 1 artillery, 2 fighters and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Archangel, round 2 : 2/6 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Kazakhstan
                Russians attack with 3 armour, 1 artillery, 1 infantry and 6 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 3 armour, 1 artillery, 1 infantry and 6 mech_infantrys in Kazakhstan, round 2 : 4/11 hits, 3.17 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 3 armour, 1 artillery, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Samara to Kazakhstan
            2 fighters and 1 tactical_bomber moved from Volgograd to Russia
            2 fighters moved from Archangel to Russia
            3 infantry moved from Russia to Vologda
            3 infantry moved from Russia to Samara
            53 infantry moved from Russia to Tambov
            16 artilleries moved from Russia to Tambov
    
        Place Units - Russians
            7 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 2.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 3 infantry, 2 mech_infantrys, 4 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 47 Sea Zone to 45 Sea Zone
            1 infantry moved from Yunnan to Burma
            3 armour and 6 mech_infantrys moved from Jehol to Manchuria
            1 infantry moved from Suiyuyan to Shensi
            1 bomber moved from Yunnan to Shensi
            1 bomber moved from Yunnan to Burma
            1 mech_infantry moved from Anhwe to Manchuria
            2 carriers and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            2 submarines moved from 20 Sea Zone to 35 Sea Zone
            2 battleships, 2 cruisers and 1 marine moved from 37 Sea Zone to 35 Sea Zone
            10 submarines moved from 37 Sea Zone to 35 Sea Zone
            4 fighters and 4 tactical_bombers moved from 37 Sea Zone to 45 Sea Zone
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Jehol to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
            1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from Jehol to Manchuria
            1 mech_infantry moved from Chahar to Manchuria
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
            4 fighters moved from 37 Sea Zone to 35 Sea Zone
            3 fighters moved from Japan to 6 Sea Zone
    
        Combat - Japanese
            Battle in Java
            Battle in Marianas
            Battle in Manchuria
                Japanese attack with 3 armour, 1 infantry and 8 mech_infantrys
                Americans defend with 1 infantry
                    Japanese roll dice for 3 armour, 1 infantry and 8 mech_infantrys in Manchuria, round 2 : 5/12 hits, 3,00 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Manchuria
                Japanese win, taking Java from Americans, taking Marianas from Americans, taking Manchuria from Chinese with 3 armour, 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 6 Sea Zone
                Japanese attack with 5 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 5/7 hits, 3,83 expected hits
                    Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 6 Sea Zone
                Japanese win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 marine, 12 submarines and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 12 submarines in 35 Sea Zone, round 2 : 6/12 hits, 4,00 expected hits
                    ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 12 submarines and 1 transport remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Burma
                Japanese attack with 1 bomber and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Burma, round 2 : 1/2 hits, 0,83 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 45 Sea Zone
                Japanese attack with 5 fighters, 1 submarine and 5 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 5 fighters and 5 tactical_bombers in 45 Sea Zone, round 2 : 5/10 hits, 5,83 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone
                Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in Shensi
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 1/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Kweichow to Suiyuyan
            1 mech_infantry moved from Hopei to Chahar
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kwangsi to Hunan
            1 mech_infantry moved from Yunnan to Hopei
            3 infantry moved from French Indo China to Yunnan
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Szechwan to Kweichow
            2 mech_infantrys moved from Yunnan to Kweichow
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 submarine moved from 20 Sea Zone to 5 Sea Zone
            4 submarines moved from 37 Sea Zone to 35 Sea Zone
            4 destroyers moved from 37 Sea Zone to 35 Sea Zone
            3 carriers moved from 37 Sea Zone to 35 Sea Zone
            4 carriers and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            5 fighters and 5 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
            1 bomber moved from Burma to Anhwe
            1 bomber moved from Shensi to Anhwe
            3 mech_infantrys moved from Kweichow to Anhwe
            2 fighters moved from 6 Sea Zone to Japan
            1 fighter moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            3 submarines placed in 37 Sea Zone
            1 submarine placed in 20 Sea Zone
            3 infantry placed in French Indo China
            2 mech_infantrys placed in Kwangtung
            1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,33
    ANZAC : 0,33
    Chinese : -0,67
    UK_Pacific : -0,33
    Japanese : 4,00
    

    Savegame


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 3 infantry, 2 mech_infantrys, 4 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 47 Sea Zone to 45 Sea Zone
            1 infantry moved from Yunnan to Burma
            3 armour and 6 mech_infantrys moved from Jehol to Manchuria
            1 infantry moved from Suiyuyan to Shensi
            1 bomber moved from Yunnan to Shensi
            1 bomber moved from Yunnan to Burma
            1 mech_infantry moved from Anhwe to Manchuria
            2 carriers and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            2 submarines moved from 20 Sea Zone to 35 Sea Zone
            2 battleships, 2 cruisers and 1 marine moved from 37 Sea Zone to 35 Sea Zone
            10 submarines moved from 37 Sea Zone to 35 Sea Zone
            4 fighters and 4 tactical_bombers moved from 37 Sea Zone to 45 Sea Zone
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Jehol to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
            1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from Jehol to Manchuria
            1 mech_infantry moved from Chahar to Manchuria
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
            4 fighters moved from 37 Sea Zone to 35 Sea Zone
            3 fighters moved from Japan to 6 Sea Zone
    
        Combat - Japanese
            Battle in Java
            Battle in Marianas
            Battle in Manchuria
                Japanese attack with 3 armour, 1 infantry and 8 mech_infantrys
                Americans defend with 1 infantry
                    Japanese roll dice for 3 armour, 1 infantry and 8 mech_infantrys in Manchuria, round 2 : 5/12 hits, 3,00 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Manchuria
                Japanese win, taking Java from Americans, taking Marianas from Americans, taking Manchuria from Chinese with 3 armour, 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 6 Sea Zone
                Japanese attack with 5 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 5/7 hits, 3,83 expected hits
                    Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 6 Sea Zone
                Japanese win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 marine, 12 submarines and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 12 submarines in 35 Sea Zone, round 2 : 6/12 hits, 4,00 expected hits
                    ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 12 submarines and 1 transport remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Burma
                Japanese attack with 1 bomber and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Burma, round 2 : 1/2 hits, 0,83 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 45 Sea Zone
                Japanese attack with 5 fighters, 1 submarine and 5 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 5 fighters and 5 tactical_bombers in 45 Sea Zone, round 2 : 5/10 hits, 5,83 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone
                Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in Shensi
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 1/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Kweichow to Suiyuyan
            1 mech_infantry moved from Hopei to Chahar
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kwangsi to Hunan
            1 mech_infantry moved from Yunnan to Hopei
            3 infantry moved from French Indo China to Yunnan
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Szechwan to Kweichow
            2 mech_infantrys moved from Yunnan to Kweichow
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 submarine moved from 20 Sea Zone to 5 Sea Zone
            4 submarines moved from 37 Sea Zone to 35 Sea Zone
            4 destroyers moved from 37 Sea Zone to 35 Sea Zone
            3 carriers moved from 37 Sea Zone to 35 Sea Zone
            4 carriers and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            5 fighters and 5 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
            1 bomber moved from Burma to Anhwe
            1 bomber moved from Shensi to Anhwe
            3 mech_infantrys moved from Kweichow to Anhwe
            2 fighters moved from 6 Sea Zone to Japan
            1 fighter moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            3 submarines placed in 37 Sea Zone
            1 submarine placed in 20 Sea Zone
            3 infantry placed in French Indo China
            2 mech_infantrys placed in Kwangtung
            1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Anhwe: 3 mech_infantrys
            EDIT: Adding units owned by Japanese to Kweichow: 3 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : -0,33
    ANZAC : 0,33
    Chinese : -0,67
    UK_Pacific : -0,33
    Japanese : 4,00
    

    Savegame


  • Decided to put the 3 mech in Kweichow instead of Anwhe.


  • Hmm, may I look at the placement of the german panzar?


  • Looked at it briefly, and it might be suicide to put them in Iraq. I go safe and let them stay in sunny Jordan, bathing in sand instead of oil.


  • But the italian sub should be in z93.


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 3 infantry, 2 mech_infantrys, 4 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 47 Sea Zone to 45 Sea Zone
            1 infantry moved from Yunnan to Burma
            3 armour and 6 mech_infantrys moved from Jehol to Manchuria
            1 infantry moved from Suiyuyan to Shensi
            1 bomber moved from Yunnan to Shensi
            1 bomber moved from Yunnan to Burma
            1 mech_infantry moved from Anhwe to Manchuria
            2 carriers and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            2 submarines moved from 20 Sea Zone to 35 Sea Zone
            2 battleships, 2 cruisers and 1 marine moved from 37 Sea Zone to 35 Sea Zone
            10 submarines moved from 37 Sea Zone to 35 Sea Zone
            4 fighters and 4 tactical_bombers moved from 37 Sea Zone to 45 Sea Zone
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Jehol to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
            1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from Jehol to Manchuria
            1 mech_infantry moved from Chahar to Manchuria
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
            4 fighters moved from 37 Sea Zone to 35 Sea Zone
            3 fighters moved from Japan to 6 Sea Zone
    
        Combat - Japanese
            Battle in Java
            Battle in Marianas
            Battle in Manchuria
                Japanese attack with 3 armour, 1 infantry and 8 mech_infantrys
                Americans defend with 1 infantry
                    Japanese roll dice for 3 armour, 1 infantry and 8 mech_infantrys in Manchuria, round 2 : 5/12 hits, 3,00 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Manchuria
                Japanese win, taking Java from Americans, taking Marianas from Americans, taking Manchuria from Chinese with 3 armour, 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 6 Sea Zone
                Japanese attack with 5 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 5/7 hits, 3,83 expected hits
                    Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 6 Sea Zone
                Japanese win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 marine, 12 submarines and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 12 submarines in 35 Sea Zone, round 2 : 6/12 hits, 4,00 expected hits
                    ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 12 submarines and 1 transport remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Burma
                Japanese attack with 1 bomber and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Burma, round 2 : 1/2 hits, 0,83 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 45 Sea Zone
                Japanese attack with 5 fighters, 1 submarine and 5 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 5 fighters and 5 tactical_bombers in 45 Sea Zone, round 2 : 5/10 hits, 5,83 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone
                Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in Shensi
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 1/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Kweichow to Suiyuyan
            1 mech_infantry moved from Hopei to Chahar
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kwangsi to Hunan
            1 mech_infantry moved from Yunnan to Hopei
            3 infantry moved from French Indo China to Yunnan
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Szechwan to Kweichow
            2 mech_infantrys moved from Yunnan to Kweichow
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 submarine moved from 20 Sea Zone to 5 Sea Zone
            4 submarines moved from 37 Sea Zone to 35 Sea Zone
            4 destroyers moved from 37 Sea Zone to 35 Sea Zone
            3 carriers moved from 37 Sea Zone to 35 Sea Zone
            4 carriers and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            5 fighters and 5 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
            1 bomber moved from Burma to Anhwe
            1 bomber moved from Shensi to Anhwe
            3 mech_infantrys moved from Kweichow to Anhwe
            2 fighters moved from 6 Sea Zone to Japan
            1 fighter moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            3 submarines placed in 37 Sea Zone
            1 submarine placed in 20 Sea Zone
            3 infantry placed in French Indo China
            2 mech_infantrys placed in Kwangtung
            1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Anhwe: 3 mech_infantrys
            EDIT: Adding units owned by Japanese to Kweichow: 3 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
            EDIT: Adding units owned by Italians to 93 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : -0,33
    ANZAC : 0,33
    Chinese : -0,67
    UK_Pacific : -0,33
    Japanese : 4,00
    

    Savegame


  • Oh, I thought you only had 6 fig and 7 sb in W Ger. Now I see the 6 tac. Might be that my fleet isn’t safe. Have to check. Maybe shift some air. Sorry. When I’m really tired I really miss things.


  • Can’t fly down enough air, since I attacked GSG with only 2 fig, but the italian fleet could move to z97. Then with that plan it would be rational to repair the ab 1 IPC and getting that coin from buying 2 fig instead of 1 fig, 1 tac.

    I’ll post the change and you can of course deny it if you find something in this that’s not proper (apart from my utterly dim eyes).


  • Checked and all the air could reach z97 during NCM.


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 3 infantry, 2 mech_infantrys, 4 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 47 Sea Zone to 45 Sea Zone
            1 infantry moved from Yunnan to Burma
            3 armour and 6 mech_infantrys moved from Jehol to Manchuria
            1 infantry moved from Suiyuyan to Shensi
            1 bomber moved from Yunnan to Shensi
            1 bomber moved from Yunnan to Burma
            1 mech_infantry moved from Anhwe to Manchuria
            2 carriers and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            2 submarines moved from 20 Sea Zone to 35 Sea Zone
            2 battleships, 2 cruisers and 1 marine moved from 37 Sea Zone to 35 Sea Zone
            10 submarines moved from 37 Sea Zone to 35 Sea Zone
            4 fighters and 4 tactical_bombers moved from 37 Sea Zone to 45 Sea Zone
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Jehol to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
            1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from Jehol to Manchuria
            1 mech_infantry moved from Chahar to Manchuria
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
            4 fighters moved from 37 Sea Zone to 35 Sea Zone
            3 fighters moved from Japan to 6 Sea Zone
    
        Combat - Japanese
            Battle in Java
            Battle in Marianas
            Battle in Manchuria
                Japanese attack with 3 armour, 1 infantry and 8 mech_infantrys
                Americans defend with 1 infantry
                    Japanese roll dice for 3 armour, 1 infantry and 8 mech_infantrys in Manchuria, round 2 : 5/12 hits, 3,00 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Manchuria
                Japanese win, taking Java from Americans, taking Marianas from Americans, taking Manchuria from Chinese with 3 armour, 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 6 Sea Zone
                Japanese attack with 5 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 5/7 hits, 3,83 expected hits
                    Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 6 Sea Zone
                Japanese win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 marine, 12 submarines and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 12 submarines in 35 Sea Zone, round 2 : 6/12 hits, 4,00 expected hits
                    ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 12 submarines and 1 transport remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Burma
                Japanese attack with 1 bomber and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Burma, round 2 : 1/2 hits, 0,83 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 45 Sea Zone
                Japanese attack with 5 fighters, 1 submarine and 5 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 5 fighters and 5 tactical_bombers in 45 Sea Zone, round 2 : 5/10 hits, 5,83 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone
                Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in Shensi
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 1/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Kweichow to Suiyuyan
            1 mech_infantry moved from Hopei to Chahar
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kwangsi to Hunan
            1 mech_infantry moved from Yunnan to Hopei
            3 infantry moved from French Indo China to Yunnan
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Szechwan to Kweichow
            2 mech_infantrys moved from Yunnan to Kweichow
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 submarine moved from 20 Sea Zone to 5 Sea Zone
            4 submarines moved from 37 Sea Zone to 35 Sea Zone
            4 destroyers moved from 37 Sea Zone to 35 Sea Zone
            3 carriers moved from 37 Sea Zone to 35 Sea Zone
            4 carriers and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            5 fighters and 5 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
            1 bomber moved from Burma to Anhwe
            1 bomber moved from Shensi to Anhwe
            3 mech_infantrys moved from Kweichow to Anhwe
            2 fighters moved from 6 Sea Zone to Japan
            1 fighter moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            3 submarines placed in 37 Sea Zone
            1 submarine placed in 20 Sea Zone
            3 infantry placed in French Indo China
            2 mech_infantrys placed in Kwangtung
            1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Anhwe: 3 mech_infantrys
            EDIT: Adding units owned by Japanese to Kweichow: 3 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to 97 Sea Zone: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 3 transports
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to 97 Sea Zone: 4 fighters
            EDIT: Removing units owned by Italians from 99 Sea Zone: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 transport
            EDIT: Removing units owned by Italians from 99 Sea Zone: 2 transports
            EDIT: Adding units owned by Germans to 97 Sea Zone: 2 carriers and 1 destroyer
            EDIT: Removing units owned by Germans from 99 Sea Zone: 2 carriers and 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 97 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Removing units owned by Germans from Southern Italy: 1 fighter and 1 tactical_bomber
            EDIT: Removing units owned by Italians from Southern Italy: 1 tactical_bomber
            EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
            EDIT: Changing unit bombing damage for these Italians owned units to: airfield = 2
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 1 tactical_bomber
            EDIT: Adding units owned by Germans to 97 Sea Zone: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 1 fighter
            EDIT: Adding units owned by Germans to 97 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
            EDIT: Adding units owned by Italians to 93 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : -0,33
    ANZAC : 0,33
    Chinese : -0,67
    UK_Pacific : -0,33
    Japanese : 4,00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 3 destroyers, 4 fighters, 3 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            12 fighters moved from 34 Sea Zone to Manchuria
            2 artilleries and 6 infantry moved from Korea to Manchuria
            1 bomber moved from Western Germany to Ukraine
            1 infantry moved from Western Germany to Northern Italy
            4 fighters and 4 tactical_bombers moved from Western Germany to Northern Italy
            1 infantry moved from Western Germany to Greater Southern Germany
            1 infantry moved from Western Germany to Greater Southern Germany
            3 tactical_bombers moved from Western Germany to Greater Southern Germany
            3 bombers moved from Western Germany to Greater Southern Germany
            3 bombers moved from Western Germany to Greater Southern Germany
    
        Combat - Americans
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total. 
            Battle in Northern Italy
                Americans attack with 4 fighters, 1 infantry and 4 tactical_bombers
                Germans defend with 1 infantry; Italians defend with 1 factory_minor
                    Americans roll dice for 4 fighters, 1 infantry and 4 tactical_bombers in Northern Italy, round 2 : 7/9 hits, 4.83 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Northern Italy
                Americans win, taking Northern Italy from Italians with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Manchuria
                Americans attack with 2 artilleries, 12 fighters and 6 infantry
                Japanese defend with 3 armour, 1 infantry and 8 mech_infantrys
                    Americans roll dice for 2 artilleries, 12 fighters and 6 infantry in Manchuria, round 2 : 10/20 hits, 8.00 expected hits
                    Japanese roll dice for 3 armour, 1 infantry and 8 mech_infantrys in Manchuria, round 2 : 4/12 hits, 4.50 expected hits
                    1 infantry owned by the Japanese, 8 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 4 infantry owned by the Americans lost in Manchuria
                    Americans roll dice for 2 artilleries, 12 fighters and 2 infantry in Manchuria, round 3 : 8/16 hits, 7.33 expected hits
                    Japanese roll dice for 2 armour in Manchuria, round 3 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Japanese lost in Manchuria
                Americans win, taking Manchuria from Japanese with 2 artilleries, 12 fighters and 2 infantry remaining. Battle score for attacker is 41
                Casualties for Americans: 4 infantry
                Casualties for Japanese: 3 armour, 1 infantry and 8 mech_infantrys
            Battle in Greater Southern Germany
                Americans attack with 6 bombers, 2 infantry and 3 tactical_bombers
                Germans defend with 2 infantry
                    Americans roll dice for 6 bombers, 2 infantry and 3 tactical_bombers in Greater Southern Germany, round 2 : 4/11 hits, 5.83 expected hits
                    Germans roll dice for 2 infantry in Greater Southern Germany, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Greater Southern Germany
                Americans win, taking Greater Southern Germany from Germans with 6 bombers, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            4 fighters moved from Northern Italy to Egypt
            1 fighter moved from 80 Sea Zone to Egypt
            2 fighters moved from Western Germany to Egypt
            6 bombers moved from Greater Southern Germany to Western Germany
            4 tactical_bombers moved from Northern Italy to Western Germany
            3 tactical_bombers moved from Greater Southern Germany to Western Germany
            1 bomber moved from Ukraine to Russia
            2 fighters moved from Norway to Western Germany
            1 aaGun moved from Western Germany to 112 Sea Zone
            1 aaGun moved from 112 Sea Zone to Norway
            3 infantry moved from Norway to 112 Sea Zone
            3 infantry moved from 112 Sea Zone to Western Germany
            2 infantry moved from Finland to Norway
            1 infantry moved from Southern France to France
            2 submarines moved from 114 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
            1 marine moved from Korea to Manchuria
            12 fighters moved from Manchuria to Korea
            1 artillery moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 infantry moved from Johnston Island to 30 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 artillery, 1 battleship, 11 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 34 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 tactical_bomber moved from India to 54 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Hawaiian Islands to Korea
            1 fighter and 1 tactical_bomber moved from India to 54 Sea Zone
    
        Place Units - Americans
            3 fighters placed in Norway
            3 tactical_bombers placed in Western Germany
            1 aaGun placed in Holland Belgium
            1 fighter and 2 infantry placed in Korea
            1 infantry placed in Holland Belgium
            1 destroyer placed in 101 Sea Zone
            2 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,1,4,5,2,1,4,6,2,4,1,5,2,3,5,5,2,5,5,2
            Americans collect 72 PUs (7 lost to blockades); end with 72 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kansu to Shensi
            1 fighter moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                 retreated to Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 2 aaGuns, 4 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Eastern Persia to Persia
            1 bomber moved from Egypt to Persia
            2 infantry moved from Egypt to Alexandria
            3 fighters moved from Egypt to Alexandria
            1 artillery and 2 infantry moved from India to Burma
    
        Combat - British
            Battle in Persia
                British attack with 1 bomber and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 bomber and 2 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Persia
                British win, taking Persia from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Alexandria
                British attack with 3 fighters and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 3 fighters and 2 infantry in Alexandria, round 2 : 1/5 hits, 1.83 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Burma
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 artilleries and 2 infantry moved from West India to India
            2 armour and 2 infantry moved from Eastern Persia to 80 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
            1 marine moved from Eastern Persia to 80 Sea Zone
            1 battleship, 2 cruisers and 1 marine moved from 80 Sea Zone to 81 Sea Zone
            1 carrier and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            2 armour, 2 infantry and 1 marine moved from 81 Sea Zone to Egypt
            3 fighters moved from Alexandria to Egypt
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 bomber moved from Persia to India
            2 mech_infantrys moved from Eastern Persia to Kazakhstan
            2 mech_infantrys moved from Eastern Persia to West India
            3 transports moved from 112 Sea Zone to 110 Sea Zone
            3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            3 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany
            1 fighter moved from Western Germany to Egypt
            4 tactical_bombers moved from Norway to Western Germany
            5 fighters moved from Norway to Western Germany
            1 fighter moved from Norway to 112 Sea Zone
            1 fighter moved from Norway to 112 Sea Zone
            1 destroyer moved from 115 Sea Zone to 113 Sea Zone
            4 submarines moved from 115 Sea Zone to 113 Sea Zone
            1 fighter moved from Norway to 112 Sea Zone
    
        Place Units - British
            2 aaGuns and 1 artillery placed in Egypt
            3 artilleries and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
            British collect 28 PUs (2 lost to blockades); end with 28 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 armour and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Italians : -1.00
    British : -0.67
    Americans : 3.00
    AA fire in Ukraine : : -0.17
    Chinese : -2.83
    Japanese : -0.17
    

    Savegame


  • Regarding that sub in z93, may I roll for convoy disruption for France?


  • Oh, I’m so stupid. Thought you had to go to z19 to attack the stack in Manchuria. Didn’t think of Korea.


  • Of course, now that air is a bit out of place, except for the defense of Manchuria.


  • @trulpen said in L20 #2 trulpen (X+6) vs Axis-Dominion (A) BM3:

    Regarding that sub in z93, may I roll for convoy disruption for France?

    I’ll roll this manually now. Hoping it will be a 2 x 4-6 roll, so this is a non-issue. If not, you have the benifit of the objection. It was my bad that I didn’t move the sub there, but z93 is the place the sub should’ve been. Wouldn’t do a better job of threatening z91 from z95 and doesn’t have a purpose threatening anything in z98 either.

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