@mike64 no
dawg. VS Capt. Total Ancient War #2
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TripleA Turn Summary: Pergamon round 4
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4 Combat Move - Pergamon 1 skirmisher moved from Sardis to Pessinus Pergamon take Pessinus from Pontus 1 spearman moved from Sardis to Attalia Pergamon take Attalia from Seleucid 2 phalanxs moved from Sardis to Nicaea 2 spearmen moved from Sardis to Nicaea Purchase Units - Pergamon Pergamon buy 1 phalanx, 1 skirmisher and 2 spearmen; Remaining resources: 0 PUs; 1 techTokens; Combat - Pergamon Battle in Nicaea Pergamon attack with 2 phalanxs and 2 spearmen Macedonia defend with 1 catapult and 1 phalanx Pergamon roll dice for 2 phalanxs and 2 spearmen in Nicaea, round 2 : 2/4 hits, 1.33 expected hits Pontus roll dice for 1 catapult and 1 phalanx in Nicaea, round 2 : 1/1 hits, 0.83 expected hits 1 catapult owned by the Macedonia, 1 phalanx owned by the Macedonia and 1 spearman owned by the Pergamon lost in Nicaea Pergamon win, taking Nicaea from Pontus with 2 phalanxs and 1 spearman remaining. Battle score for attacker is 11 Casualties for Pergamon: 1 spearman Casualties for Macedonia: 1 catapult and 1 phalanx Non Combat Move - Pergamon Place Units - Pergamon 1 phalanx, 1 skirmisher and 2 spearmen placed in Sardis Research Technology - Pergamon Pergamon spend 0 on tech rolls Pergamon rolls : 1/1 hits, 0.00 expected hits Pergamon removing all Technology Tokens after successful research. Pergamon discover triremes Activate Technology - Pergamon Pergamon activating triremes Turn Complete - Pergamon Pergamon collect 23 PUs; end with 23 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 22 PUs Units generate 1 techTokens; Pergamon end with 1 techTokens Units generate 3 PUs; Pergamon end with 25 PUsCombat Hit Differential Summary :
Pergamon : 0.67 Pontus : 0.17 Pergamon rolls : : 1.00 -
TripleA Turn Summary: Carthage round 4
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4 Combat Move - Carthage 1 trireme moved from SZ 26 to SZ 33 1 hoplite and 1 phalanx moved from Gades to Hispatis 1 phalanx moved from Gades to SZ 14 1 phalanx and 1 trireme moved from SZ 14 to SZ 15 1 phalanx moved from SZ 15 to Cartenna 1 cavalry, 1 hoplite and 1 warelephant moved from Igilgili to Cartenna 1 bireme moved from SZ 26 to SZ 27 1 trireme moved from SZ 26 to SZ 27 1 bireme moved from SZ 26 to SZ 33 1 hoplite moved from Caralis to SZ 26 1 hoplite and 1 trireme moved from SZ 26 to SZ 36 1 hoplite moved from SZ 36 to Lilybaeum Purchase Units - Carthage Trigger CARconscription: 1 cavalry gained by PlayerID named:Carthage Trigger CARnavalAcademy: 1 flagship gained by PlayerID named:Carthage Trigger CARnavalWALL: 1 wall gained by PlayerID named:Carthage Carthage buy 2 biremes, 1 catapult, 1 hoplite and 1 phalanx; Remaining resources: 1 PUs; 2 techTokens; Combat - Carthage Battle in Cartenna Carthage attack with 1 cavalry, 1 hoplite, 1 phalanx and 1 warelephant AI_Neutral defend with 2 cavalry_neutrals Carthage roll dice for 1 cavalry, 1 hoplite, 1 phalanx and 1 warelephant in Cartenna, round 2 : 1/4 hits, 2.17 expected hits AI_Neutral roll dice for 2 cavalry_neutrals in Cartenna, round 2 : 0/2 hits, 0.33 expected hits 1 cavalry_neutral owned by the AI_Neutral lost in Cartenna Carthage roll dice for 1 cavalry, 1 hoplite, 1 phalanx and 1 warelephant in Cartenna, round 3 : 3/4 hits, 2.17 expected hits AI_Neutral roll dice for 1 cavalry_neutral in Cartenna, round 3 : 0/1 hits, 0.17 expected hits 1 cavalry_neutral owned by the AI_Neutral lost in Cartenna Carthage win, taking Cartenna from AI_Neutral with 1 cavalry, 1 hoplite, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 0 Casualties for AI_Neutral: 2 cavalry_neutrals Battle in Lilybaeum Battle in SZ 27 Carthage attack with 1 bireme and 1 trireme RomanRepublic defend with 1 bireme tri_VS_bi fire in SZ 27 : 0/1 hits, 0.17 expected hits Carthage roll dice for 1 bireme and 1 trireme in SZ 27, round 2 : 1/2 hits, 0.50 expected hits RomanRepublic roll dice for 1 bireme in SZ 27, round 2 : 0/1 hits, 0.33 expected hits 1 bireme owned by the RomanRepublic lost in SZ 27 Carthage win, taking Lilybaeum from RomanRepublic with 1 bireme and 1 trireme remaining. Battle score for attacker is 12 Casualties for RomanRepublic: 1 bireme Battle in SZ 33 Carthage attack with 1 bireme and 1 trireme RomanRepublic defend with 1 bireme tri_VS_bi fire in SZ 33 : 0/1 hits, 0.17 expected hits Carthage roll dice for 1 bireme and 1 trireme in SZ 33, round 2 : 1/2 hits, 0.50 expected hits RomanRepublic roll dice for 1 bireme in SZ 33, round 2 : 0/1 hits, 0.33 expected hits 1 bireme owned by the RomanRepublic lost in SZ 33 Carthage win with 1 bireme and 1 trireme remaining. Battle score for attacker is 12 Casualties for RomanRepublic: 1 bireme Battle in Hispatis Carthage attack with 1 hoplite and 1 phalanx AI_Barbarians defend with 1 warrior Carthage roll dice for 1 hoplite and 1 phalanx in Hispatis, round 2 : 1/2 hits, 0.83 expected hits AI_Neutral roll dice for 1 warrior in Hispatis, round 2 : 0/1 hits, 0.33 expected hits 1 warrior owned by the AI_Barbarians lost in Hispatis Carthage win, taking Hispatis from AI_Neutral with 1 hoplite and 1 phalanx remaining. Battle score for attacker is 6 Casualties for AI_Barbarians: 1 warrior Non Combat Move - Carthage 1 trireme moved from SZ 31 to SZ 32 1 flagship, 2 quadriremes, 1 quinquereme and 2 triremes moved from SZ 26 to SZ 32 1 hoplite moved from Capsa to Zama 1 hoplite moved from Capsa to Theveste 1 warelephant moved from Capsa to Zama 2 cavalrys moved from Capsa to Igilgili Place Units - Carthage 2 biremes placed in SZ 32 1 catapult, 1 phalanx and 1 wall placed in Gades Carthage undo move 2. 1 catapult, 1 phalanx and 1 wall placed in Gades 1 flagship placed in SZ 32 1 cavalry and 1 hoplite placed in Carthago Research Technology - Carthage Carthage spend 0 on tech rolls Carthage roll 5,6 and gets 1 hit Carthage removing all Technology Tokens after successful research. Carthage discover biremes Activate Technology - Carthage Carthage activating biremes Turn Complete - Carthage Carthage collect 57 PUs; end with 58 PUs Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 56 PUs Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 55 PUs Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 51 PUs Units generate 2 techTokens; Carthage end with 2 techTokens Units generate 6 PUs; Carthage end with 57 PUsCombat Hit Differential Summary :
Carthage : 0.83 tri_VS_bi fire in SZ 27 : : -0.17 RomanRepublic : -0.67 tri_VS_bi fire in SZ 33 : : -0.17 AI_Neutral : -0.83Territory Summary for Carthage :
Thenae : 1 hoplite Theveste : 1 flag, 1 hoplite Cartenna : 1 flag, 1 cavalry, 1 hoplite, 1 phalanx and 1 warelephant Caralis : 1 catapult, 2 cavalrys, 6 hoplites, 1 phalanx and 1 warelephant Thapsus : 1 hoplite Aleria : 1 cavalry Carthago : 1 catapult, 7 cavalrys, 1 city, 4 hoplites, 1 leader, 1 phalanx, 4 walls and 4 warelephants SZ 36 : 1 trireme SZ 33 : 1 bireme and 1 trireme SZ 32 : 2 biremes, 2 flagships, 2 quadriremes, 1 quinquereme and 3 triremes Hispatis : 1 flag, 1 hoplite and 1 phalanx Acci : 1 flag, 1 phalanx Gades : 1 catapult, 1 city, 1 phalanx and 3 walls SZ 27 : 1 bireme and 1 trireme Igilgili : 2 cavalrys Capsa : 1 flag Palma : 1 cavalry Lilybaeum : 1 hoplite Zama : 1 hoplite and 1 warelephant Tingis : 1 catapult, 4 hoplites, 1 phalanx and 1 wall Melita : 1 cavalry SZ 14 : 2 biremes SZ 15 : 1 triremeProduction/PUs Summary :
RomanRepublic : 52 / 57 GreekCityStates : 33 / 32 Pergamon : 23 / 25 Carthage : 57 / 57 Macedonia : 50 / 55 Bosporus : 30 / 30 Pontus : 7 / 38 Seleucid : 69 / 74 Egypt : 40 / 40 Parthia : 28 / 34 Armenia : 30 / 38 AI_Barbarians : 12 / 24 AI_Neutral : 151 / 486 -
TripleA Turn Summary: Macedonia round 4
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4 Combat Move - Macedonia 2 skirmishers moved from Byzantium to Nicaea 2 phalanxs moved from Pergamum to Nicaea 1 cavalry moved from Thessalonica to Nicaea Purchase Units - Macedonia Macedonia buy 1 bireme, 1 catapult, 2 phalanxs and 3 warriors; Remaining resources: 0 PUs; 2 techTokens; Combat - Macedonia Battle in Nicaea Macedonia attack with 1 cavalry, 2 phalanxs and 2 skirmishers Pergamon defend with 2 phalanxs and 1 spearman Macedonia roll dice for 1 cavalry, 2 phalanxs and 2 skirmishers in Nicaea, round 2 : 2/5 hits, 1.67 expected hits Pergamon roll dice for 2 phalanxs and 1 spearman in Nicaea, round 2 : 2/3 hits, 1.67 expected hits 1 phalanx owned by the Pergamon, 2 skirmishers owned by the Macedonia and 1 spearman owned by the Pergamon lost in Nicaea Macedonia roll dice for 1 cavalry and 2 phalanxs in Nicaea, round 3 : 1/3 hits, 1.33 expected hits Pergamon roll dice for 1 phalanx in Nicaea, round 3 : 0/1 hits, 0.67 expected hits 1 phalanx owned by the Pergamon lost in Nicaea Macedonia win, taking Nicaea from Pergamon with 1 cavalry and 2 phalanxs remaining. Battle score for attacker is 15 Casualties for Macedonia: 2 skirmishers Casualties for Pergamon: 2 phalanxs and 1 spearman Non Combat Move - Macedonia 1 skirmisher and 2 warriors moved from Thessalonica to Larissa 2 cavalrys moved from Apollonia to Larissa 1 phalanx moved from Apollonia to Dodona 1 warrior moved from Apollonia to Dodona 1 catapult moved from Apollonia to Dodona 1 warrior moved from Pella to Dodona 1 warrior moved from Sardica to Pella 2 skirmishers moved from Nicopolis to Pella 1 skirmisher moved from Apollonia to Dodona 1 phalanx moved from Apollonia to Dodona 1 warrior moved from Apollonia to Dodona 1 leader moved from Apollonia to Dodona Place Units - Macedonia 1 bireme placed in SZ 70 1 warrior placed in Apollonia 1 catapult, 2 phalanxs and 2 warriors placed in Thessalonica Research Technology - Macedonia Macedonia spend 0 on tech rolls Macedonia roll 3,3 and gets 0 hits Macedonia removing all Technology Tokens after unsuccessful research. Turn Complete - Macedonia Macedonia collect 55 PUs; end with 55 PUs Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 54 PUs Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 51 PUs Units generate 2 techTokens; Macedonia end with 2 techTokens Units generate 6 PUs; Macedonia end with 57 PUsCombat Hit Differential Summary :
Pergamon : -0.33 Macedonia : 0.00Territory Summary for Macedonia :
Pella : 2 skirmishers and 1 warrior Thessalonica : 1 catapult, 1 city, 2 phalanxs, 3 walls and 2 warriors Larissa : 1 catapult, 5 cavalrys, 3 phalanxs, 2 skirmishers and 3 warriors Pergamum : 1 flag, 1 phalanx SZ 70 : 1 bireme Delphi : 1 flag Sardica : 1 warrior Apollonia : 1 flag, 1 city, 1 phalanx and 1 warrior Nicaea : 1 flag, 1 cavalry and 2 phalanxs Dodona : 1 catapult, 1 leader, 2 phalanxs, 1 skirmisher and 3 warriorsProduction/PUs Summary :
RomanRepublic : 52 / 57 GreekCityStates : 33 / 32 Pergamon : 18 / 25 Carthage : 57 / 57 Macedonia : 55 / 57 Bosporus : 30 / 30 Pontus : 7 / 38 Seleucid : 69 / 74 Egypt : 40 / 40 Parthia : 28 / 34 Armenia : 30 / 38 AI_Barbarians : 12 / 24 AI_Neutral : 151 / 486 -
TripleA Turn Summary: Bosporus round 4
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4 Combat Move - Bosporus 1 unit repaired. 2 archers moved from Theodesia to SZ 80 2 archers and 1 quadrireme moved from SZ 80 to SZ 76 2 archers moved from SZ 76 to Sinope 1 archer moved from Pityus to Phasis 1 cavalry moved from Pityus to Phasis Purchase Units - Bosporus Bosporus buy 1 archer, 1 cataphract, 1 cavalry and 1 hoplite; Remaining resources: 1 PUs; 1 techTokens; Combat - Bosporus Battle in Sinope Battle in Phasis Bosporus attack with 1 archer and 1 cavalry Armenia defend with 1 skirmisher Bosporus roll dice for 1 archer and 1 cavalry in Phasis, round 2 : 0/2 hits, 0.83 expected hits Armenia roll dice for 1 skirmisher in Phasis, round 2 : 0/1 hits, 0.17 expected hits Bosporus roll dice for 1 archer and 1 cavalry in Phasis, round 3 : 1/2 hits, 0.83 expected hits Armenia roll dice for 1 skirmisher in Phasis, round 3 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the Armenia lost in Phasis Bosporus win, taking Sinope from Armenia, taking Phasis from Armenia with 1 archer and 1 cavalry remaining. Battle score for attacker is 4 Casualties for Armenia: 1 skirmisher Non Combat Move - Bosporus 2 hoplites moved from Sinda to Pityus 1 cavalry and 2 horsearchers moved from Azara to Pityus 2 hoplites moved from Azara to Sinda 1 hoplite moved from Tanais to Azara 1 cataphract and 1 cavalry moved from Theodesia to Azara Place Units - Bosporus 1 archer, 1 cataphract, 1 cavalry and 1 hoplite placed in Theodesia Research Technology - Bosporus Bosporus spend 0 on tech rolls Bosporus rolls : 0/1 hits, 0.00 expected hits Bosporus removing all Technology Tokens after unsuccessful research. Turn Complete - Bosporus Bosporus collect 34 PUs; end with 35 PUs Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 34 PUs Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 32 PUs Units generate 1 techTokens; Bosporus end with 1 techTokens Units generate 3 PUs; Bosporus end with 35 PUsCombat Hit Differential Summary :
Armenia : -0.33 Bosporus rolls : : 0.00 Bosporus : -0.67Territory Summary for Bosporus :
Byzantium : 4 cataphracts and 1 horsearcher Phasis : 1 flag, 1 archer and 1 cavalry Sinope : 2 archers SZ 76 : 1 quadrireme Theodesia : 1 archer, 1 cataphract, 1 cavalry, 1 city, 1 hoplite and 3 walls SZ 80 : 1 flagship Sinda : 2 hoplites Istropolis : 1 flag Azara : 1 cataphract, 1 cavalry and 1 hoplite Pityus : 1 flag, 1 archer, 2 cataphracts, 3 cavalrys, 2 hoplites, 4 horsearchers and 1 leaderProduction/PUs Summary :
RomanRepublic : 52 / 57 GreekCityStates : 33 / 32 Pergamon : 18 / 25 Carthage : 57 / 57 Macedonia : 55 / 57 Bosporus : 34 / 35 Pontus : 13 / 38 Seleucid : 69 / 74 Egypt : 40 / 40 Parthia : 28 / 34 Armenia : 20 / 38 AI_Barbarians : 12 / 24 AI_Neutral : 151 / 486 -
TripleA Turn Summary: Pontus round 4
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4 Combat Move - Pontus 1 unit repaired. Turning on Edit Mode EDIT: Removing units owned by Bosporus from Byzantium: 4 cataphracts and 1 horsearcher EDIT: Turning off Edit Mode 1 phalanx moved from Heraclea Pontica to Pessinus Purchase Units - Pontus Pontus buy 1 catapult, 1 phalanx and 1 wall; Remaining resources: 2 PUs; 0 techTokens; Combat - Pontus Battle in Pessinus Pontus attack with 1 phalanx Pergamon defend with 1 skirmisher Pontus roll dice for 1 phalanx in Pessinus, round 2 : 1/1 hits, 0.50 expected hits Pergamon roll dice for 1 skirmisher in Pessinus, round 2 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the Pergamon lost in Pessinus Pontus win, taking Pessinus from Pergamon with 1 phalanx remaining. Battle score for attacker is 4 Casualties for Pergamon: 1 skirmisher Non Combat Move - Pontus Turning on Edit Mode EDIT: Adding units owned by Bosporus to Heraclea Pontica: 4 cataphracts and 1 horsearcher EDIT: Turning off Edit Mode 1 leader and 1 phalanx moved from Heraclea Pontica to Sinope Place Units - Pontus 1 catapult, 1 phalanx and 1 wall placed in Sinope Turn Complete - Pontus Pontus collect 16 PUs; end with 18 PUs Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens Units generate 1 techTokens; Pontus end with 1 techTokens Units generate 3 PUs; Pontus end with 21 PUsCombat Hit Differential Summary :
Pontus : 0.50 Pergamon : -0.17Territory Summary for Pontus :
Pessinus : 1 flag, 1 phalanx Heraclea Pontica : 2 walls Tavium : 1 flag Sinope : 1 catapult, 1 city, 1 leader, 2 phalanxs and 1 wall SZ 70 : 1 bireme, 1 flagship and 2 triremesProduction/PUs Summary :
RomanRepublic : 52 / 57 GreekCityStates : 33 / 32 Pergamon : 15 / 25 Carthage : 57 / 57 Macedonia : 55 / 57 Bosporus : 34 / 35 Pontus : 16 / 21 Seleucid : 69 / 74 Egypt : 40 / 40 Parthia : 28 / 34 Armenia : 20 / 38 AI_Barbarians : 12 / 24 AI_Neutral : 151 / 486 -
@captainwalker Seleucid
to be honest i all ready screwed this game up -
TripleA Turn Summary: Seleucid round 4
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4 Combat Move - Seleucid 1 catapult and 1 phalanx moved from Halicarnassus to Attalia 2 hoplites moved from Tavium to Attalia 1 catapult, 1 hoplite and 1 phalanx moved from Tavium to Attalia 1 hoplite moved from Tavium to Attalia 4 phalanxs and 1 warelephant moved from Seleucia to Susa 1 phalanx moved from Seleucia to Susa 1 cataphract moved from Gazaca to Satala Seleucid take Satala from Armenia 1 cataphract moved from Satala to Trapezus Seleucid take Trapezus from Armenia Purchase Units - Seleucid Seleucid buy 2 cataphracts, 1 catapult, 2 hoplites, 3 phalanxs and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens; Combat - Seleucid Battle in Susa Seleucid attack with 5 phalanxs and 1 warelephant Parthia defend with 2 walls AAwall fire in Susa : 1/2 hits, 1.00 expected hits 1 phalanx owned by the Seleucid lost in Susa Seleucid roll dice for 4 phalanxs and 1 warelephant in Susa, round 2 : 4/5 hits, 3.00 expected hits Parthia roll dice for 2 walls in Susa, round 2 : 2/2 hits, 0.67 expected hits 2 walls owned by the Parthia, 1 phalanx owned by the Seleucid and 1 warelephant owned by the Seleucid lost in Susa Seleucid win, taking Susa from Parthia with 3 phalanxs remaining. Battle score for attacker is 12 Casualties for Seleucid: 2 phalanxs and 1 warelephant Casualties for Parthia: 2 walls Battle in Attalia Seleucid attack with 2 catapults, 4 hoplites and 2 phalanxs Pergamon defend with 1 spearman Seleucid roll dice for 2 catapults, 4 hoplites and 2 phalanxs in Attalia, round 2 : 7/8 hits, 4.00 expected hits Pergamon roll dice for 1 spearman in Attalia, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Pergamon lost in Attalia Seleucid win, taking Attalia from Pergamon with 2 catapults, 4 hoplites and 2 phalanxs remaining. Battle score for attacker is 5 Casualties for Pergamon: 1 spearman Non Combat Move - Seleucid 1 hoplite and 3 phalanxs moved from Tavium to Tarsus 2 hoplites and 1 warelephant moved from Tavium to Tarsus 1 cataphract and 1 leader moved from Tavium to Antioch 2 hoplites moved from Ninive to Gazaca 1 phalanx moved from Seleucia to Ninive 1 phalanx moved from Seleucia to Palmyra Place Units - Seleucid 2 cataphracts, 1 catapult, 1 hoplite, 3 phalanxs and 1 warelephant placed in Antioch 1 hoplite placed in Seleucia Research Technology - Seleucid Seleucid spend 0 on tech rolls Seleucid roll 2,5 and gets 0 hits Seleucid removing all Technology Tokens after unsuccessful research. Turn Complete - Seleucid Seleucid collect 85 PUs; end with 85 PUs Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 84 PUs Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 80 PUs Units generate 2 techTokens; Seleucid end with 2 techTokens Units generate 6 PUs; Seleucid end with 86 PUsCombat Hit Differential Summary :
Pergamon : -0.33 Parthia : 1.33 AAwall fire in Susa : : 0.00 Seleucid : 4.00Territory Summary for Seleucid :
Halicarnassus : 1 flag, 1 hoplite Damascus : 2 cataphracts Petra : 1 flag, 1 hoplite Ninive : 1 phalanx Antioch : 4 cataphracts, 2 catapults, 1 city, 3 hoplites, 1 leader, 4 phalanxs, 3 walls and 1 warelephant Trapezus : 1 flag, 1 cataphract Tarsus : 3 hoplites, 3 phalanxs and 1 warelephant Susa : 1 flag, 3 phalanxs Palmyra : 1 phalanx Seleucia : 1 city, 1 hoplite and 1 phalanx Bostra : 1 phalanx Satala : 1 flag Gazaca : 1 flag, 2 hoplites and 1 phalanx Sidon : 1 flag, 3 cataphracts, 2 hoplites and 2 phalanxs Attalia : 1 flag, 2 catapults, 4 hoplites and 2 phalanxsProduction/PUs Summary :
RomanRepublic : 52 / 57 GreekCityStates : 33 / 32 Pergamon : 12 / 25 Carthage : 57 / 57 Macedonia : 55 / 57 Bosporus : 34 / 35 Pontus : 16 / 21 Seleucid : 85 / 86 Egypt : 40 / 40 Parthia : 22 / 34 Armenia : 13 / 38 AI_Barbarians : 12 / 24 AI_Neutral : 151 / 486 -
@dawgoneit Rome is pretty strong…and you took Pontus city…and Pergamon held against a combined attack. So you’re not doing too bad…
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TripleA Turn Summary: Egypt round 4
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4 Combat Move - Egypt 1 unit repaired. 1 flagship, 1 quadrireme and 2 triremes moved from SZ 62 to SZ 59 1 chariot moved from Jerusalem to Petra 1 chariot moved from Jerusalem to Bostra 2 chariots moved from Pharan to Damascus 1 phalanx moved from Jerusalem to Petra 1 phalanx moved from Jerusalem to Bostra 1 warelephant moved from Jerusalem to Damascus 1 chariot moved from Pharan to Sidon 1 archer moved from Jerusalem to Petra 1 archer moved from Jerusalem to Bostra 1 archer moved from Jerusalem to Damascus 3 archers, 3 chariots, 1 leader, 3 phalanxs and 2 warelephants moved from Jerusalem to Sidon 1 warelephant moved from Pharan to Jerusalem 1 archer moved from Alexandria to SZ 57 1 archer and 1 bireme moved from SZ 57 to SZ 59 1 archer moved from SZ 59 to Sidon Purchase Units - Egypt Trigger EGYeconomics: buyCity removed from EgyptProduction Trigger EGYeconomics: buyCityX added to EgyptProduction Trigger EGYeconomicsWALL: 1 wall gained by PlayerID named:Egypt Egypt buy 1 archer, 2 chariots and 1 city; Remaining resources: 0 PUs; 1 techTokens; Combat - Egypt Battle in Petra Egypt attack with 1 archer, 1 chariot and 1 phalanx Seleucid defend with 1 hoplite Egypt roll dice for 1 archer, 1 chariot and 1 phalanx in Petra, round 2 : 2/3 hits, 1.33 expected hits Seleucid roll dice for 1 hoplite in Petra, round 2 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid lost in Petra Egypt win, taking Petra from Seleucid with 1 archer, 1 chariot and 1 phalanx remaining. Battle score for attacker is 7 Casualties for Seleucid: 1 hoplite Battle in Bostra Egypt attack with 1 archer, 1 chariot and 1 phalanx Seleucid defend with 1 phalanx Egypt roll dice for 1 archer, 1 chariot and 1 phalanx in Bostra, round 2 : 2/3 hits, 1.33 expected hits Seleucid roll dice for 1 phalanx in Bostra, round 2 : 1/1 hits, 0.67 expected hits 1 chariot owned by the Egypt and 1 phalanx owned by the Seleucid lost in Bostra Egypt win, taking Bostra from Seleucid with 1 archer and 1 phalanx remaining. Battle score for attacker is 3 Casualties for Egypt: 1 chariot Casualties for Seleucid: 1 phalanx Battle in Damascus Egypt attack with 1 archer, 2 chariots and 1 warelephant Seleucid defend with 2 cataphracts Egypt roll dice for 1 archer, 2 chariots and 1 warelephant in Damascus, round 2 : 1/4 hits, 2.00 expected hits Seleucid roll dice for 2 cataphracts in Damascus, round 2 : 1/2 hits, 0.67 expected hits 1 chariot owned by the Egypt and 1 cataphract owned by the Seleucid lost in Damascus Egypt roll dice for 1 archer, 1 chariot and 1 warelephant in Damascus, round 3 : 2/3 hits, 1.50 expected hits Seleucid roll dice for 1 cataphract in Damascus, round 3 : 0/1 hits, 0.33 expected hits 1 cataphract owned by the Seleucid lost in Damascus Egypt win, taking Damascus from Seleucid with 1 archer, 1 chariot and 1 warelephant remaining. Battle score for attacker is 10 Casualties for Egypt: 1 chariot Casualties for Seleucid: 2 cataphracts Battle in Sidon Egypt attack with 4 archers, 4 chariots, 1 leader, 3 phalanxs and 2 warelephants Seleucid defend with 3 cataphracts, 2 hoplites and 2 phalanxs Egypt roll dice for 1 flagship in Sidon, round 2 : 1/1 hits, 1.00 expected hits Egypt roll dice for 4 archers, 4 chariots, 1 leader, 3 phalanxs and 2 warelephants in Sidon, round 2 : 9/14 hits, 7.50 expected hits Seleucid roll dice for 3 cataphracts, 2 hoplites and 2 phalanxs in Sidon, round 2 : 5/7 hits, 3.33 expected hits Units damaged: 1 leader owned by the Egypt 4 chariots owned by the Egypt, 2 phalanxs owned by the Seleucid, 3 cataphracts owned by the Seleucid and 2 hoplites owned by the Seleucid lost in Sidon Egypt win, taking Sidon from Seleucid with 4 archers, 1 leader, 3 phalanxs and 2 warelephants remaining. Battle score for attacker is 32 Casualties for Egypt: 4 chariots Casualties for Seleucid: 3 cataphracts, 2 hoplites and 2 phalanxs Non Combat Move - Egypt 2 phalanxs moved from Memphis to Pharan 2 chariots moved from Alexandria to Pharan 1 archer moved from Alexandria to Memphis Place Units - Egypt 1 city placed in Jerusalem 1 archer, 2 chariots and 1 wall placed in Alexandria Research Technology - Egypt Egypt spend 0 on tech rolls Egypt rolls : 0/1 hits, 0.00 expected hits Egypt removing all Technology Tokens after unsuccessful research. Turn Complete - Egypt Egypt collect 58 PUs; end with 58 PUs Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 57 PUs Units generate 2 techTokens; Egypt end with 2 techTokens Units generate 6 PUs; Egypt end with 63 PUsCombat Hit Differential Summary :
Egypt : 2.33 Egypt rolls : : 0.00 Seleucid : 1.50 -
TripleA Turn Summary: Parthia round 4
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4 Combat Move - Parthia 2 cataphracts, 1 catapult and 1 horsearcher moved from Persepolis to Susa Purchase Units - Parthia Trigger PAReconomics: buyCity removed from ParthiaProduction Trigger PAReconomics: buyCityX added to ParthiaProduction Trigger PAReconomicsWALL: 1 wall gained by PlayerID named:Parthia Parthia buy 1 archer, 2 cataphracts and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens; Combat - Parthia Battle in Susa Parthia attack with 2 cataphracts, 1 catapult and 1 horsearcher Seleucid defend with 3 phalanxs Parthia roll dice for 2 cataphracts, 1 catapult and 1 horsearcher in Susa, round 2 : 4/4 hits, 2.33 expected hits Seleucid roll dice for 3 phalanxs in Susa, round 2 : 2/3 hits, 2.00 expected hits 3 phalanxs owned by the Seleucid, 1 horsearcher owned by the Parthia and 1 catapult owned by the Parthia lost in Susa Parthia win, taking Susa from Seleucid with 2 cataphracts remaining. Battle score for attacker is 14 Casualties for Parthia: 1 catapult and 1 horsearcher Casualties for Seleucid: 3 phalanxs Non Combat Move - Parthia 1 flagship and 1 trireme moved from SZ 86 to SZ 84 1 archer moved from East to SZ 84 1 archer moved from SZ 84 to Albana Place Units - Parthia 1 archer, 2 cataphracts, 1 wall and 1 warelephant placed in Persepolis Research Technology - Parthia Parthia spend 0 on tech rolls Parthia roll 6,5 and gets 1 hit Parthia removing all Technology Tokens after successful research. Parthia discover navalAcademy Activate Technology - Parthia Parthia activating navalAcademy Turn Complete - Parthia Parthia collect 28 PUs; end with 28 PUs Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens Units generate 2 techTokens; Parthia end with 2 techTokens Units generate 6 PUs; Parthia end with 34 PUsCombat Hit Differential Summary :
Parthia : 1.67 Seleucid : 0.00 -
TripleA Turn Summary: Armenia round 4
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4 Combat Move - Armenia 2 cataphracts and 2 spearmen moved from Albana to Armavira 1 cataphract moved from Artaxata to Satala Armenia take Satala from Seleucid 1 cataphract moved from Artaxata to Trapezus 1 cataphract moved from Artaxata to Trapezus 2 skirmishers moved from Armavira to Phasis 1 cataphract moved from Armavira to Phasis 1 spearman moved from Armavira to Phasis Purchase Units - Armenia Armenia buy 2 skirmishers and 6 spearmen; Remaining resources: 0 PUs; 3 techTokens; Combat - Armenia Battle in Phasis Armenia attack with 1 cataphract, 2 skirmishers and 1 spearman Bosporus defend with 1 archer and 1 cavalry Armenia roll dice for 1 cataphract, 2 skirmishers and 1 spearman in Phasis, round 2 : 0/4 hits, 1.00 expected hits Bosporus roll dice for 1 archer and 1 cavalry in Phasis, round 2 : 1/2 hits, 1.00 expected hits 1 skirmisher owned by the Armenia lost in Phasis Armenia roll dice for 1 cataphract, 1 skirmisher and 1 spearman in Phasis, round 3 : 0/3 hits, 0.83 expected hits Bosporus roll dice for 1 archer and 1 cavalry in Phasis, round 3 : 1/2 hits, 1.00 expected hits 1 skirmisher owned by the Armenia lost in Phasis 1 cataphract owned by the Armenia and 1 spearman owned by the Armenia retreated to Armavira Bosporus win with 1 archer and 1 cavalry remaining. Battle score for attacker is -8 Casualties for Armenia: 2 skirmishers Battle in Trapezus Armenia attack with 2 cataphracts Seleucid defend with 1 cataphract Armenia roll dice for 2 cataphracts in Trapezus, round 2 : 1/2 hits, 1.00 expected hits Seleucid roll dice for 1 cataphract in Trapezus, round 2 : 1/1 hits, 0.33 expected hits 1 cataphract owned by the Seleucid and 1 cataphract owned by the Armenia lost in Trapezus Armenia win, taking Trapezus from Seleucid with 1 cataphract remaining. Battle score for attacker is 0 Casualties for Armenia: 1 cataphract Casualties for Seleucid: 1 cataphract Non Combat Move - Armenia 1 spearman moved from Armavira to Artaxata Place Units - Armenia 4 spearmen placed in Armavira 2 skirmishers and 2 spearmen placed in Albana Research Technology - Armenia Armenia spend 0 on tech rolls Armenia roll 5,5,5 and gets 0 hits Armenia removing all Technology Tokens after unsuccessful research. Turn Complete - Armenia Armenia collect 20 PUs; end with 20 PUs Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 18 PUs Units generate 2 techTokens; Armenia end with 2 techTokens Units generate 6 PUs; Armenia end with 24 PUsCombat Hit Differential Summary :
Armenia : -1.83 Bosporus : 0.00 Seleucid : 0.67 -
TripleA Turn Summary: RomanRepublic round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - RomanRepublic 10 legionaires moved from Roma to SZ 28 2 biremes, 2 flagships, 10 legionaires, 1 quadrireme, 1 quinquereme and 4 triremes moved from SZ 28 to SZ 33 10 legionaires moved from SZ 33 to Lilybaeum 1 ballista, 1 leader, 10 legionaires and 4 skirmishers moved from Messana to Lilybaeum 2 cataphracts moved from Salapia to Ariminum 2 legionaires and 1 skirmisher moved from Roma to Arretium Purchase Units - RomanRepublic RomanRepublic buy 1 bireme, 3 cataphracts, 1 legionaire and 1 trireme; Remaining resources: 0 PUs; 3 techTokens; Combat - RomanRepublic Battle in SZ 33 RomanRepublic attack with 2 biremes, 2 flagships, 1 quadrireme, 1 quinquereme and 4 triremes Carthage defend with 1 bireme and 1 trireme quad_VS_tri fire in SZ 33 : 0/1 hits, 0.17 expected hits tri_VS_bi fire in SZ 33 : 0/1 hits, 0.17 expected hits tri_VS_bi fire in SZ 33 : 0/1 hits, 0.17 expected hits RomanRepublic roll dice for 2 biremes, 2 flagships, 1 quadrireme, 1 quinquereme and 4 triremes in SZ 33, round 2 : 4/10 hits, 4.17 expected hits Carthage roll dice for 1 bireme and 1 trireme in SZ 33, round 2 : 0/2 hits, 0.83 expected hits 1 trireme owned by the Carthage and 1 bireme owned by the Carthage lost in SZ 33 RomanRepublic win with 2 biremes, 2 flagships, 1 quadrireme, 1 quinquereme and 4 triremes remaining. Battle score for attacker is 27 Casualties for Carthage: 1 bireme and 1 trireme Battle in Lilybaeum RomanRepublic attack with 1 ballista, 1 leader, 20 legionaires and 4 skirmishers Carthage defend with 1 hoplite RomanRepublic roll dice for 1 ballista, 1 leader, 20 legionaires and 4 skirmishers in Lilybaeum, round 2 : 7/26 hits, 8.33 expected hits Carthage roll dice for 1 hoplite in Lilybaeum, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 leader owned by the RomanRepublic 1 hoplite owned by the Carthage lost in Lilybaeum RomanRepublic win, taking Lilybaeum from Carthage with 1 ballista, 1 leader, 20 legionaires and 4 skirmishers remaining. Battle score for attacker is 7 Casualties for Carthage: 1 hoplite Non Combat Move - RomanRepublic Place Units - RomanRepublic 1 bireme and 1 trireme placed in SZ 28 3 cataphracts and 1 legionaire placed in Roma Research Technology - RomanRepublic RomanRepublic spend 0 on tech rolls RomanRepublic roll 5,2,2 and gets 0 hits RomanRepublic removing all Technology Tokens after unsuccessful research. Turn Complete - RomanRepublic RomanRepublic collect 51 PUs; end with 51 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 50 PUs Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 49 PUs Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 44 PUs Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 43 PUs Objective ROM 25unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 42 PUs Units generate 2 techTokens; RomanRepublic end with 2 techTokens Units generate 6 PUs; RomanRepublic end with 48 PUsCombat Hit Differential Summary :
Carthage : -0.33 RomanRepublic : -1.50 tri_VS_bi fire in SZ 33 : : -0.33 quad_VS_tri fire in SZ 33 : : -0.17 -
TripleA Turn Summary: GreekCityStates round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - GreekCityStates 1 unit repaired. 1 hoplite moved from Athens to Delphi GreekCityStates take Delphi from Macedonia 4 archers, 3 hoplites and 1 leader moved from Athens to Corinth 1 cavalry, 2 hoplites and 2 skirmishers moved from Sparta to Corinth 1 bireme and 1 trireme moved from SZ 68 to SZ 67 Purchase Units - GreekCityStates GreekCityStates buy 4 hoplites and 1 skirmisher; Remaining resources: 0 PUs; 1 techTokens; Combat - GreekCityStates Non Combat Move - GreekCityStates Place Units - GreekCityStates 4 hoplites and 1 skirmisher placed in Sparta Research Technology - GreekCityStates GreekCityStates spend 0 on tech rolls GreekCityStates rolls : 0/1 hits, 0.00 expected hits GreekCityStates removing all Technology Tokens after unsuccessful research. Turn Complete - GreekCityStates GreekCityStates collect 37 PUs; end with 37 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 35 PUs Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 34 PUs Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 31 PUs Units generate 1 techTokens; GreekCityStates end with 1 techTokens Units generate 3 PUs; GreekCityStates end with 34 PUsCombat Hit Differential Summary :
GreekCityStates rolls : : 0.00 -
TripleA Turn Summary: Pergamon round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - Pergamon Purchase Units - Pergamon Trigger PERtriremes: buyTrireme removed from PergamonProduction Trigger PERtriremes: buyTriremeX added to PergamonProduction Trigger PERtriremesWALL: 1 wall gained by PlayerID named:Pergamon Pergamon buy 1 phalanx and 3 spearmen; Remaining resources: 1 PUs; 1 techTokens; Place Units - Pergamon 1 phalanx, 3 spearmen and 1 wall placed in Sardis Research Technology - Pergamon Pergamon spend 0 on tech rolls Pergamon rolls : 0/1 hits, 0.00 expected hits Pergamon removing all Technology Tokens after unsuccessful research. Turn Complete - Pergamon Pergamon collect 12 PUs; end with 13 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 12 PUs Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 11 PUs Units generate 1 techTokens; Pergamon end with 1 techTokens Units generate 3 PUs; Pergamon end with 14 PUsCombat Hit Differential Summary :
Pergamon rolls : : 0.00 -
TripleA Turn Summary: Carthage round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - Carthage 1 phalanx moved from Cartenna to SZ 15 1 hoplite moved from Tingis to SZ 14 2 biremes and 1 hoplite moved from SZ 14 to SZ 12 1 phalanx and 1 trireme moved from SZ 15 to SZ 12 1 hoplite and 1 phalanx moved from SZ 12 to Hispatis 1 catapult and 1 phalanx moved from Gades to Hispatis 1 phalanx moved from Acci to Hispatis 1 bireme and 1 trireme moved from SZ 27 to SZ 33 1 trireme moved from SZ 36 to SZ 33 2 biremes, 2 flagships, 2 quadriremes, 1 quinquereme and 3 triremes moved from SZ 32 to SZ 33 Purchase Units - Carthage Trigger CARbiremes: buyBireme removed from CarthageProduction Trigger CARbiremes: buyBiremeX added to CarthageProduction Trigger CARbiremesWALL: 1 wall gained by PlayerID named:Carthage Trigger CARconscription: 1 cavalry gained by PlayerID named:Carthage Carthage buy 1 bireme, 1 catapult, 3 hoplites and 1 quadrireme; Remaining resources: 1 PUs; 2 techTokens; Combat - Carthage Battle in SZ 33 Carthage attack with 3 biremes, 2 flagships, 2 quadriremes, 1 quinquereme and 5 triremes RomanRepublic defend with 2 biremes, 2 flagships, 1 quadrireme, 1 quinquereme and 4 triremes quad_VS_tri fire in SZ 33 : 0/2 hits, 0.33 expected hits quin_VS_quad fire in SZ 33 : 1/1 hits, 0.17 expected hits tri_VS_bi fire in SZ 33 : 0/2 hits, 0.33 expected hits quad_VS_tri fire in SZ 33 : 0/1 hits, 0.17 expected hits quin_VS_quad fire in SZ 33 : 0/2 hits, 0.33 expected hits tri_VS_bi fire in SZ 33 : 0/3 hits, 0.50 expected hits 1 quadrireme owned by the RomanRepublic lost in SZ 33 Carthage roll dice for 3 biremes, 2 flagships, 2 quadriremes, 1 quinquereme and 5 triremes in SZ 33, round 2 : 4/13 hits, 5.33 expected hits Units damaged: 1 flagship owned by the RomanRepublic RomanRepublic roll dice for 2 biremes, 2 flagships, 1 quinquereme and 4 triremes in SZ 33, round 2 : 4/9 hits, 4.67 expected hits Units damaged: 2 flagships owned by the Carthage 1 flagship owned by the RomanRepublic, 2 biremes owned by the Carthage and 1 bireme owned by the RomanRepublic lost in SZ 33 Carthage roll dice for 1 bireme, 2 flagships, 2 quadriremes, 1 quinquereme and 5 triremes in SZ 33, round 3 : 3/11 hits, 4.83 expected hits RomanRepublic roll dice for 1 bireme, 1 flagship, 1 quinquereme and 4 triremes in SZ 33, round 3 : 3/7 hits, 3.83 expected hits 1 flagship owned by the RomanRepublic, 2 triremes owned by the Carthage, 1 bireme owned by the Carthage, 1 trireme owned by the RomanRepublic and 1 bireme owned by the RomanRepublic lost in SZ 33 Carthage roll dice for 2 flagships, 2 quadriremes, 1 quinquereme and 3 triremes in SZ 33, round 4 : 4/8 hits, 3.83 expected hits RomanRepublic roll dice for 1 quinquereme and 3 triremes in SZ 33, round 4 : 3/4 hits, 2.33 expected hits 1 quinquereme owned by the RomanRepublic, 3 triremes owned by the Carthage and 3 triremes owned by the RomanRepublic lost in SZ 33 Carthage win with 2 flagships, 2 quadriremes and 1 quinquereme remaining. Battle score for attacker is 18 Casualties for RomanRepublic: 2 biremes, 2 flagships, 1 quadrireme, 1 quinquereme and 4 triremes Casualties for Carthage: 3 biremes and 5 triremes Battle in SZ 12 Carthage attack with 2 biremes and 1 trireme AI_Barbarians defend with 1 bireme tri_VS_bi fire in SZ 12 : 0/1 hits, 0.17 expected hits Carthage roll dice for 2 biremes and 1 trireme in SZ 12, round 2 : 0/3 hits, 0.67 expected hits AI_Barbarians roll dice for 1 bireme in SZ 12, round 2 : 0/1 hits, 0.33 expected hits Carthage roll dice for 2 biremes and 1 trireme in SZ 12, round 3 : 3/3 hits, 0.67 expected hits AI_Barbarians roll dice for 1 bireme in SZ 12, round 3 : 0/1 hits, 0.33 expected hits 1 bireme owned by the AI_Barbarians lost in SZ 12 Carthage win with 2 biremes and 1 trireme remaining. Battle score for attacker is 12 Casualties for AI_Barbarians: 1 bireme Battle in Hispatis Carthage attack with 1 catapult, 1 hoplite and 3 phalanxs AI_Barbarians defend with 4 warriors Carthage roll dice for 1 catapult, 1 hoplite and 3 phalanxs in Hispatis, round 2 : 2/5 hits, 2.67 expected hits AI_Neutral roll dice for 4 warriors in Hispatis, round 2 : 3/4 hits, 1.33 expected hits 2 warriors owned by the AI_Barbarians, 1 hoplite owned by the Carthage, 1 phalanx owned by the Carthage and 1 catapult owned by the Carthage lost in Hispatis Carthage roll dice for 2 phalanxs in Hispatis, round 3 : 1/2 hits, 1.00 expected hits AI_Neutral roll dice for 2 warriors in Hispatis, round 3 : 0/2 hits, 0.67 expected hits 1 warrior owned by the AI_Barbarians lost in Hispatis Carthage roll dice for 2 phalanxs in Hispatis, round 4 : 0/2 hits, 1.00 expected hits AI_Neutral roll dice for 1 warrior in Hispatis, round 4 : 1/1 hits, 0.33 expected hits 1 phalanx owned by the Carthage lost in Hispatis 1 phalanx retreated to Acci AI_Neutral win with 1 warrior remaining. Battle score for attacker is -14 Casualties for Carthage: 1 catapult, 1 hoplite and 2 phalanxs Casualties for AI_Barbarians: 3 warriors Non Combat Move - Carthage 1 hoplite and 1 warelephant moved from Zama to Carthago Place Units - Carthage 1 bireme and 1 quadrireme placed in SZ 32 1 catapult, 1 hoplite and 1 wall placed in Gades 1 cavalry and 2 hoplites placed in Carthago Research Technology - Carthage Carthage spend 0 on tech rolls Carthage roll 5,4 and gets 0 hits Carthage removing all Technology Tokens after unsuccessful research. Turn Complete - Carthage Carthage collect 49 PUs; end with 50 PUs Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 48 PUs Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 47 PUs Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 44 PUs Objective CAR 20unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 43 PUs Units generate 2 techTokens; Carthage end with 2 techTokens Units generate 6 PUs; Carthage end with 49 PUsCombat Hit Differential Summary :
Carthage : -3.00 quin_VS_quad fire in SZ 33 : : 0.50 tri_VS_bi fire in SZ 12 : : -0.17 RomanRepublic : -0.83 AI_Barbarians : -0.67 tri_VS_bi fire in SZ 33 : : -0.83 quad_VS_tri fire in SZ 33 : : -0.50 AI_Neutral : 1.67Territory Summary for Carthage :
Thenae : 1 hoplite Theveste : 1 flag, 1 hoplite Cartenna : 1 flag, 1 cavalry, 1 hoplite and 1 warelephant Caralis : 1 catapult, 2 cavalrys, 6 hoplites, 1 phalanx and 1 warelephant Thapsus : 1 hoplite Aleria : 1 cavalry Carthago : 1 catapult, 8 cavalrys, 1 city, 7 hoplites, 1 leader, 1 phalanx, 4 walls and 5 warelephants SZ 33 : 2 flagships, 2 quadriremes and 1 quinquereme SZ 32 : 1 bireme and 1 quadrireme Acci : 1 flag, 1 phalanx Gades : 1 catapult, 1 city, 1 hoplite and 4 walls Igilgili : 2 cavalrys Capsa : 1 flag Palma : 1 cavalry Tingis : 1 catapult, 3 hoplites, 1 phalanx and 1 wall Melita : 1 cavalry SZ 12 : 2 biremes and 1 triremeProduction/PUs Summary :
RomanRepublic : 51 / 48 GreekCityStates : 37 / 34 Pergamon : 12 / 14 Carthage : 49 / 49 Macedonia : 51 / 57 Bosporus : 34 / 35 Pontus : 16 / 21 Seleucid : 54 / 86 Egypt : 58 / 63 Parthia : 28 / 34 Armenia : 20 / 24 AI_Barbarians : 12 / 24 AI_Neutral : 160 / 649 -
TripleA Turn Summary: Macedonia round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - Macedonia 1 catapult, 1 leader, 2 phalanxs, 1 skirmisher and 2 warriors moved from Dodona to Delphi 2 phalanxs, 2 skirmishers and 3 warriors moved from Larissa to Athens 1 catapult, 5 cavalrys and 1 phalanx moved from Larissa to Athens 1 warrior moved from Thessalonica to SZ 70 1 bireme and 1 warrior moved from SZ 70 to SZ 68 1 warrior moved from SZ 68 to Rhodos Purchase Units - Macedonia Macedonia buy 2 catapults, 1 cavalry, 2 phalanxs and 3 warriors; Remaining resources: 1 PUs; 2 techTokens; Combat - Macedonia Battle in Rhodos Battle in Delphi Macedonia attack with 1 catapult, 1 leader, 2 phalanxs, 1 skirmisher and 2 warriors GreekCityStates defend with 1 hoplite Macedonia roll dice for 1 catapult, 1 leader, 2 phalanxs, 1 skirmisher and 2 warriors in Delphi, round 2 : 4/7 hits, 3.50 expected hits GreekCityStates roll dice for 1 hoplite in Delphi, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 leader owned by the Macedonia 1 hoplite owned by the GreekCityStates lost in Delphi Macedonia win, taking Rhodos from GreekCityStates, taking Delphi from GreekCityStates with 1 catapult, 1 leader, 2 phalanxs, 1 skirmisher and 2 warriors remaining. Battle score for attacker is 7 Casualties for GreekCityStates: 1 hoplite Battle in Athens Macedonia attack with 1 catapult, 5 cavalrys, 3 phalanxs, 2 skirmishers and 3 warriors GreekCityStates defend with 1 hoplite Macedonia roll dice for 1 catapult, 5 cavalrys, 3 phalanxs, 2 skirmishers and 3 warriors in Athens, round 2 : 6/14 hits, 5.33 expected hits GreekCityStates roll dice for 1 hoplite in Athens, round 2 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the GreekCityStates lost in Athens Macedonia win, taking Athens from GreekCityStates with 1 catapult, 5 cavalrys, 3 phalanxs, 2 skirmishers and 3 warriors remaining. Battle score for attacker is 7 Casualties for GreekCityStates: 1 hoplite Non Combat Move - Macedonia 1 warrior moved from Dodona to Larissa 2 skirmishers moved from Pella to Apollonia 1 warrior moved from Thessalonica to Byzantium 1 catapult and 2 phalanxs moved from Thessalonica to Larissa Place Units - Macedonia 1 catapult, 1 phalanx and 1 warrior placed in Apollonia 1 catapult, 1 cavalry, 1 phalanx and 2 warriors placed in Thessalonica Research Technology - Macedonia Macedonia spend 0 on tech rolls Macedonia roll 5,5 and gets 0 hits Macedonia removing all Technology Tokens after unsuccessful research. Turn Complete - Macedonia Macedonia collect 66 PUs; end with 67 PUs Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 66 PUs Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 62 PUs Units generate 2 techTokens; Macedonia end with 2 techTokens Units generate 6 PUs; Macedonia end with 68 PUsCombat Hit Differential Summary :
Macedonia : 1.17 GreekCityStates : 0.00Territory Summary for Macedonia :
Pella : 1 warrior Thessalonica : 1 catapult, 1 cavalry, 1 city, 1 phalanx, 3 walls and 2 warriors Larissa : 1 catapult, 2 phalanxs and 1 warrior Byzantium : 1 warrior Pergamum : 1 flag, 1 phalanx Athens : 1 flag, 1 catapult, 5 cavalrys, 3 phalanxs, 2 skirmishers and 3 warriors Delphi : 1 flag, 1 catapult, 1 leader, 2 phalanxs, 1 skirmisher and 2 warriors SZ 68 : 1 bireme Sardica : 1 warrior Rhodos : 1 flag, 1 warrior Apollonia : 1 flag, 1 catapult, 1 city, 2 phalanxs, 2 skirmishers and 2 warriors Nicaea : 1 flag, 1 cavalry and 2 phalanxsProduction/PUs Summary :
RomanRepublic : 51 / 48 GreekCityStates : 22 / 34 Pergamon : 12 / 14 Carthage : 49 / 49 Macedonia : 66 / 68 Bosporus : 34 / 35 Pontus : 16 / 21 Seleucid : 54 / 86 Egypt : 58 / 63 Parthia : 28 / 34 Armenia : 20 / 24 AI_Barbarians : 12 / 24 AI_Neutral : 160 / 649 -
TripleA Turn Summary: Bosporus round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - Bosporus 2 archers moved from Sinope to Trapezus 4 cataphracts and 1 horsearcher moved from Heraclea Pontica to Trapezus 1 archer and 1 cavalry moved from Phasis to Artaxata Purchase Units - Bosporus Bosporus buy 2 archers, 2 cavalrys and 1 horsearcher; Remaining resources: 1 PUs; 1 techTokens; Combat - Bosporus Battle in Trapezus Bosporus attack with 2 archers, 4 cataphracts and 1 horsearcher Armenia defend with 1 cataphract Bosporus roll dice for 2 archers, 4 cataphracts and 1 horsearcher in Trapezus, round 2 : 2/7 hits, 3.17 expected hits Armenia roll dice for 1 cataphract in Trapezus, round 2 : 1/1 hits, 0.33 expected hits 1 cataphract owned by the Armenia and 1 horsearcher owned by the Bosporus lost in Trapezus Bosporus win, taking Trapezus from Armenia with 2 archers and 4 cataphracts remaining. Battle score for attacker is 2 Casualties for Bosporus: 1 horsearcher Casualties for Armenia: 1 cataphract Battle in Artaxata Bosporus attack with 1 archer and 1 cavalry Armenia defend with 1 spearman Bosporus roll dice for 1 archer and 1 cavalry in Artaxata, round 2 : 0/2 hits, 0.83 expected hits Armenia roll dice for 1 spearman in Artaxata, round 2 : 0/1 hits, 0.33 expected hits Bosporus roll dice for 1 archer and 1 cavalry in Artaxata, round 3 : 1/2 hits, 0.83 expected hits Armenia roll dice for 1 spearman in Artaxata, round 3 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Armenia lost in Artaxata Bosporus win, taking Artaxata from Armenia with 1 archer and 1 cavalry remaining. Battle score for attacker is 5 Casualties for Armenia: 1 spearman Non Combat Move - Bosporus 1 quadrireme moved from SZ 76 to SZ 80 1 archer moved from Theodesia to SZ 80 1 hoplite moved from Theodesia to SZ 80 1 archer, 1 flagship, 1 hoplite and 1 quadrireme moved from SZ 80 to SZ 79 1 archer and 1 hoplite moved from SZ 79 to Pityus 2 hoplites moved from Sinda to Pityus 1 hoplite moved from Azara to Sinda 1 cataphract and 1 cavalry moved from Azara to Pityus 1 cataphract and 1 cavalry moved from Theodesia to Azara Place Units - Bosporus 2 archers, 2 cavalrys and 1 horsearcher placed in Theodesia Research Technology - Bosporus Bosporus spend 0 on tech rolls Bosporus rolls : 1/1 hits, 0.00 expected hits Bosporus removing all Technology Tokens after successful research. Bosporus discover construction Activate Technology - Bosporus Bosporus activating construction Turn Complete - Bosporus Bosporus collect 43 PUs; end with 44 PUs Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 43 PUs Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 42 PUs Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 39 PUs Units generate 1 techTokens; Bosporus end with 1 techTokens Units generate 3 PUs; Bosporus end with 42 PUsCombat Hit Differential Summary :
Armenia : 0.00 Bosporus rolls : : 1.00 Bosporus : -1.83Territory Summary for Bosporus :
Phasis : 1 flag SZ 79 : 1 flagship and 1 quadrireme Theodesia : 2 archers, 2 cavalrys, 1 city, 1 horsearcher and 3 walls Trapezus : 1 flag, 2 archers and 4 cataphracts Sinda : 1 hoplite Istropolis : 1 flag Artaxata : 1 flag, 1 archer and 1 cavalry Azara : 1 cataphract and 1 cavalry Pityus : 1 flag, 2 archers, 3 cataphracts, 4 cavalrys, 5 hoplites, 4 horsearchers and 1 leaderProduction/PUs Summary :
RomanRepublic : 51 / 48 GreekCityStates : 22 / 34 Pergamon : 12 / 14 Carthage : 49 / 49 Macedonia : 66 / 68 Bosporus : 43 / 42 Pontus : 16 / 21 Seleucid : 54 / 86 Egypt : 58 / 63 Parthia : 28 / 34 Armenia : 11 / 24 AI_Barbarians : 12 / 24 AI_Neutral : 160 / 649 -
TripleA Turn Summary: Pontus round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - Pontus Purchase Units - Pontus Pontus buy 1 hoplite, 1 phalanx and 1 skirmisher; Remaining resources: 1 PUs; 1 techTokens; Non Combat Move - Pontus 1 catapult and 2 phalanxs moved from Sinope to Heraclea Pontica 1 leader moved from Sinope to Heraclea Pontica 1 bireme, 1 flagship and 2 triremes moved from SZ 70 to SZ 68 Place Units - Pontus 1 hoplite, 1 phalanx and 1 skirmisher placed in Sinope Research Technology - Pontus Pontus spend 0 on tech rolls Pontus rolls : 1/1 hits, 0.00 expected hits Pontus removing all Technology Tokens after successful research. Pontus discover conscription Activate Technology - Pontus Pontus activating conscription Turn Complete - Pontus Pontus collect 16 PUs; end with 17 PUs Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens Units generate 1 techTokens; Pontus end with 1 techTokens Units generate 3 PUs; Pontus end with 20 PUsCombat Hit Differential Summary :
Pontus rolls : : 1.00Territory Summary for Pontus :
Pessinus : 1 flag, 1 phalanx Heraclea Pontica : 1 catapult, 1 leader, 2 phalanxs and 2 walls Tavium : 1 flag Sinope : 1 city, 1 hoplite, 1 phalanx, 1 skirmisher and 1 wall SZ 68 : 1 bireme, 1 flagship and 2 triremesProduction/PUs Summary :
RomanRepublic : 51 / 48 GreekCityStates : 22 / 34 Pergamon : 12 / 14 Carthage : 49 / 49 Macedonia : 66 / 68 Bosporus : 43 / 42 Pontus : 16 / 20 Seleucid : 54 / 86 Egypt : 58 / 63 Parthia : 28 / 34 Armenia : 11 / 24 AI_Barbarians : 12 / 24 AI_Neutral : 160 / 649 -
TripleA Turn Summary: Seleucid round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - Seleucid 2 hoplites and 1 phalanx moved from Gazaca to Cyropolis 1 catapult and 1 phalanx moved from Antioch to Sidon 1 catapult and 1 phalanx moved from Antioch to Damascus 2 phalanxs and 1 warelephant moved from Antioch to Sidon 2 hoplites moved from Antioch to Sidon 2 cataphracts moved from Antioch to Sidon 1 hoplite moved from Antioch to Sidon 1 leader moved from Antioch to Sidon 1 phalanx moved from Palmyra to Damascus 1 cataphract moved from Antioch to Sidon 1 cataphract moved from Antioch to Damascus Purchase Units - Seleucid Seleucid buy 1 cataphract, 1 catapult, 2 hoplites, 3 phalanxs, 1 wall and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens; Combat - Seleucid Battle in Sidon Seleucid attack with 3 cataphracts, 1 catapult, 3 hoplites, 1 leader, 3 phalanxs and 1 warelephant Egypt defend with 4 archers, 1 leader, 3 phalanxs and 2 warelephants Seleucid roll dice for 3 cataphracts, 1 catapult, 3 hoplites, 1 leader, 3 phalanxs and 1 warelephant in Sidon, round 2 : 8/12 hits, 6.83 expected hits Egypt roll dice for 4 archers, 1 leader, 3 phalanxs and 2 warelephants in Sidon, round 2 : 8/10 hits, 6.83 expected hits Units damaged: 1 leader owned by the Seleucid 2 warelephants owned by the Egypt, 1 phalanx owned by the Seleucid, 2 cataphracts owned by the Seleucid, 3 hoplites owned by the Seleucid, 1 catapult owned by the Seleucid, 1 phalanx owned by the Egypt, 4 archers owned by the Egypt and 1 leader owned by the Egypt lost in Sidon Seleucid roll dice for 1 cataphract, 1 leader, 2 phalanxs and 1 warelephant in Sidon, round 3 : 2/5 hits, 3.17 expected hits Egypt roll dice for 2 phalanxs in Sidon, round 3 : 1/2 hits, 1.33 expected hits 1 cataphract owned by the Seleucid and 2 phalanxs owned by the Egypt lost in Sidon Seleucid win, taking Sidon from Egypt with 1 leader, 2 phalanxs and 1 warelephant remaining. Battle score for attacker is 18 Casualties for Seleucid: 3 cataphracts, 1 catapult, 3 hoplites and 1 phalanx Casualties for Egypt: 4 archers, 1 leader, 3 phalanxs and 2 warelephants Battle in Damascus Seleucid attack with 1 cataphract, 1 catapult and 2 phalanxs Egypt defend with 1 archer, 1 chariot and 1 warelephant Seleucid roll dice for 1 cataphract, 1 catapult and 2 phalanxs in Damascus, round 2 : 2/4 hits, 2.33 expected hits Egypt roll dice for 1 archer, 1 chariot and 1 warelephant in Damascus, round 2 : 2/3 hits, 1.67 expected hits 1 chariot owned by the Egypt, 1 warelephant owned by the Egypt, 1 cataphract owned by the Seleucid and 1 catapult owned by the Seleucid lost in Damascus Seleucid roll dice for 2 phalanxs in Damascus, round 3 : 1/2 hits, 1.00 expected hits Egypt roll dice for 1 archer in Damascus, round 3 : 1/1 hits, 0.67 expected hits 1 phalanx owned by the Seleucid and 1 archer owned by the Egypt lost in Damascus Seleucid win, taking Damascus from Egypt with 1 phalanx remaining. Battle score for attacker is 0 Casualties for Seleucid: 1 cataphract, 1 catapult and 1 phalanx Casualties for Egypt: 1 archer, 1 chariot and 1 warelephant Battle in Cyropolis Seleucid attack with 2 hoplites and 1 phalanx Parthia defend with 1 archer Seleucid roll dice for 2 hoplites and 1 phalanx in Cyropolis, round 2 : 2/3 hits, 1.17 expected hits Parthia roll dice for 1 archer in Cyropolis, round 2 : 0/1 hits, 0.67 expected hits 1 archer owned by the Parthia lost in Cyropolis Seleucid win, taking Cyropolis from Parthia with 2 hoplites and 1 phalanx remaining. Battle score for attacker is 8 Casualties for Parthia: 1 archer Non Combat Move - Seleucid 1 phalanx moved from Ninive to Seleucia 1 phalanx moved from Seleucia to Palmyra 3 hoplites and 3 phalanxs moved from Tarsus to Antioch 1 warelephant moved from Tarsus to Antioch 1 catapult, 3 hoplites and 2 phalanxs moved from Attalia to Halicarnassus 1 catapult moved from Attalia to Halicarnassus Place Units - Seleucid 1 catapult, 1 hoplite, 2 phalanxs and 1 wall placed in Seleucia 1 hoplite placed in Seleucia 1 cataphract, 1 phalanx and 1 warelephant placed in Antioch Research Technology - Seleucid Seleucid spend 0 on tech rolls Seleucid roll 6,3 and gets 1 hit Seleucid removing all Technology Tokens after successful research. Seleucid discover conscription Activate Technology - Seleucid Seleucid activating conscription Turn Complete - Seleucid Seleucid collect 69 PUs; end with 69 PUs Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 68 PUs Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 65 PUs Units generate 2 techTokens; Seleucid end with 2 techTokens Units generate 6 PUs; Seleucid end with 71 PUsCombat Hit Differential Summary :
Egypt : 1.50 Parthia : -0.67 Seleucid : 0.50Territory Summary for Seleucid :
Halicarnassus : 1 flag, 2 catapults, 4 hoplites and 2 phalanxs Damascus : 1 phalanx Antioch : 1 cataphract, 1 city, 3 hoplites, 4 phalanxs, 3 walls and 2 warelephants Palmyra : 1 phalanx Seleucia : 1 catapult, 1 city, 3 hoplites, 3 phalanxs and 1 wall Cyropolis : 1 flag, 2 hoplites and 1 phalanx Gazaca : 1 flag Sidon : 1 flag, 1 leader, 2 phalanxs and 1 warelephant Attalia : 1 flag, 1 hopliteProduction/PUs Summary :
RomanRepublic : 51 / 48 GreekCityStates : 22 / 34 Pergamon : 12 / 14 Carthage : 49 / 49 Macedonia : 66 / 68 Bosporus : 43 / 42 Pontus : 16 / 20 Seleucid : 69 / 71 Egypt : 47 / 63 Parthia : 24 / 34 Armenia : 11 / 24 AI_Barbarians : 12 / 24 AI_Neutral : 160 / 649 -
TripleA Turn Summary: Egypt round 5
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5 Combat Move - Egypt 1 archer and 1 phalanx moved from Bostra to Damascus 1 chariot moved from Pharan to SZ 59 1 bireme, 1 chariot, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 59 to SZ 61 1 chariot moved from SZ 61 to Tarsus Purchase Units - Egypt Egypt buy 1 archer, 3 chariots, 3 phalanxs and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens; Combat - Egypt Battle in Tarsus Battle in Damascus Egypt attack with 1 archer and 1 phalanx Seleucid defend with 1 phalanx Egypt roll dice for 1 archer and 1 phalanx in Damascus, round 2 : 1/2 hits, 1.00 expected hits Seleucid roll dice for 1 phalanx in Damascus, round 2 : 1/1 hits, 0.67 expected hits 1 phalanx owned by the Seleucid and 1 archer owned by the Egypt lost in Damascus Egypt win, taking Tarsus from Seleucid, taking Damascus from Seleucid with 1 phalanx remaining. Battle score for attacker is 1 Casualties for Egypt: 1 archer Casualties for Seleucid: 1 phalanx Non Combat Move - Egypt 1 chariot moved from Petra to Bostra 1 archer and 1 phalanx moved from Petra to Jerusalem 1 chariot and 2 phalanxs moved from Pharan to Jerusalem 1 archer moved from Memphis to Pharan 2 chariots moved from Alexandria to Pharan 1 archer moved from Alexandria to Memphis Place Units - Egypt 1 archer, 1 chariot, 3 phalanxs and 1 warelephant placed in Jerusalem 2 chariots placed in Alexandria Research Technology - Egypt Egypt spend 0 on tech rolls Egypt roll 1,4 and gets 0 hits Egypt removing all Technology Tokens after unsuccessful research. Turn Complete - Egypt Egypt collect 57 PUs; end with 57 PUs Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 56 PUs Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 55 PUs Units generate 2 techTokens; Egypt end with 2 techTokens Units generate 6 PUs; Egypt end with 61 PUsCombat Hit Differential Summary :
Egypt : 0.00 Seleucid : 0.33





