Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsL20 #1 trulpen (X+3) vs ksmckay (A) BM3
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oops, did forget one move. walk in to Sicily
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with the tt that has the uk inf remaining
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nevermind, the us tt with uk inf will stay where it is for now as I would have to defend z95 against a scramble as well
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@trulpen sorry for the spam, original file is correct, just need intercept and scramble orders
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No scramble.
No intercept.
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Wait. Let me see.
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Ok, no intercept. Even if I score full, I can’t cet rid of your sb’s.
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You going to bed or you up for ool in 97 in a few
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@ksmckay said in L20 #1 trulpen (X+3) vs ksmckay (A) BM3:
I dont get the dd buy for z6? Seems like a waste both times you went for it. I have no shortage of air and subs
Maybe I’m too tired. The idea anyway was to prefent shore bombardment. But then I changed my setup and forgot to change the placement. Or something.
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Maybe I mixed things up with another game.
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Kami’s can do that, btw
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@ksmckay said in L20 #1 trulpen (X+3) vs ksmckay (A) BM3:
You going to bed or you up for ool in 97 in a few
I can barely keep my eyes open. Have to sleep. I suspect UK will be a handful as well.
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Sounds good
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it does force some of my air to move slightly out of position so I am not saying you shouldn’t deploy your dd to z6 but if you wanted to cancel deployment that would be fine too. You dont get a refund but I think you can choose not to deploy and deploy it next turn. if thats legal? I cant remember if you are force to place units if possible. Otherwise I dont care if you change your buy and choose against buying it. But feel free to leave it there as well. Anyways, Im waiting till you are around as I will need your input on UK turn anyway so Ill wait till tomorrow.
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@ksmckay said in L20 #1 trulpen (X+3) vs ksmckay (A) BM3:
it does force some of my air to move slightly out of position so I am not saying you shouldn’t deploy your dd to z6 but if you wanted to cancel deployment that would be fine too. You dont get a refund but I think you can choose not to deploy and deploy it next turn. if thats legal? I cant remember if you are force to place units if possible. Otherwise I dont care if you change your buy and choose against buying it. But feel free to leave it there as well. Anyways, Im waiting till you are around as I will need your input on UK turn anyway so Ill wait till tomorrow.
Thanks! I think that’s it. In my game with a-d I’ve run out of kami’s, but I haven’t here. That’s likely the mix up.
The rules state that I have to deploy if possible. Think sz37 is available, but I’ll look now.
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Ok, looked quickly. If I build it in 37 you may attack it, so that might change your CM. I don’t want it to happen to you. I’ll change the purchase then exchanging the sz6 des and an inf for a tac in Japan.
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getting ready to post uk so if you are around for ool in 97 that would be great
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TripleA Manual Gamesave Post: British round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - British British repair damage of 2x factory_major; Remaining resources: 43 PUs; British buy 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from United Kingdom to Scotland 2 fighters moved from United Kingdom to 97 Sea Zone 3 fighters moved from Gibraltar to 97 Sea Zone 2 carriers, 4 cruisers, 2 destroyers, 4 fighters and 7 submarines moved from 99 Sea Zone to 97 Sea Zone 1 bomber, 8 fighters and 1 tactical_bomber moved from Greece to 97 Sea Zone 1 infantry moved from Greece to Bulgaria British take Bulgaria from Germans 1 infantry moved from Greece to Albania British take Albania from Italians 2 submarines moved from 81 Sea Zone to 97 Sea Zone 1 battleship moved from 21 Sea Zone to 35 Sea Zone Combat - BritishCombat Hit Differential Summary :
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ok 13 hits good start for italy
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you have 2 ss, 5 dd, 5 cv, 2 ca, 2 tac, 2 bb, 8 ftrs





