L20 SC (L) vs AetV (X) game 7


  • @Sovietishcat No Thank you.

  • 19

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 1 infantry and 10 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Southern France to Northern Italy
            1 bomber moved from United Kingdom to Northern Italy
            1 bomber moved from United Kingdom to Western Germany
            3 armour, 5 artilleries, 11 infantry, 2 marines and 1 mech_infantry moved from Southern France to 93 Sea Zone
            3 armour, 5 artilleries, 1 carrier, 2 cruisers, 3 destroyers, 3 fighters, 11 infantry, 2 marines, 1 mech_infantry and 11 transports moved from 93 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Greece
            3 armour, 5 artilleries, 9 infantry, 2 marines and 1 mech_infantry moved from 97 Sea Zone to Yugoslavia
            1 destroyer moved from 33 Sea Zone to 45 Sea Zone
            1 battleship, 6 carriers, 1 cruiser, 6 destroyers, 10 fighters and 1 marine moved from 33 Sea Zone to 42 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            1 submarine moved from 30 Sea Zone to 32 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 32 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            3 destroyers and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Alaska to British Columbia
                  British take British Columbia from Japanese
            1 infantry moved from Western United States to British Columbia
            1 artillery and 2 infantry moved from Western United States to Central United States
            3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 submarine and 1 transport moved from 1 Sea Zone to 10 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 23 Sea Zone
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Western Germany causes 7 damage total. 
            Battle in Greece
            Battle in Yugoslavia
            Battle in Northern Italy
                Americans attack with 1 bomber and 2 infantry
                Germans defend with 1 infantry; Italians defend with 1 factory_minor
                    Americans roll dice for 1 bomber and 2 infantry in Northern Italy, round 2 : 2/3 hits, 1,00 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Northern Italy
                Americans win, taking Greece from Germans, taking Yugoslavia from Germans, taking Northern Italy from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 23 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 32 Sea Zone
                Americans attack with 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 tactical_bomber in 32 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 32 Sea Zone
                Americans win with 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 32 Sea Zone to Wake Island
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            1 bomber moved from Northern Italy to Malta
            1 aaGun moved from Western United States to Central United States
            1 fighter moved from 97 Sea Zone to 93 Sea Zone
    
        Place Units - Americans
            2 bombers placed in Eastern United States
            8 submarines placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 7 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 3 armour and 3 mech_infantrys; Remaining resources: 3 PUs; 
    
        Combat Move - British
            1 fighter moved from Southern France to Eastern Poland
    
        Combat - British
            Battle in Eastern Poland
                British attack with 1 fighter
                Germans defend with 1 aaGun
                    AA fire in Eastern Poland : 0/1 hits, 0,17 expected hits
                    1 aaGun owned by the Germans lost in Eastern Poland
                British win with 1 fighter remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
    
        Non Combat Move - British
            1 fighter moved from Eastern Poland to Western Ukraine
            12 fighters moved from Southern France to Yugoslavia
            1 carrier, 1 destroyer and 2 fighters moved from 93 Sea Zone to 97 Sea Zone
            3 fighters moved from Egypt to Yugoslavia
            2 fighters and 1 tactical_bomber moved from Trans-Jordan to Yugoslavia
            1 armour moved from Trans-Jordan to 98 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 armour and 1 infantry moved from 97 Sea Zone to Yugoslavia
            2 mech_infantrys moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            2 aaGuns, 2 artilleries and 14 infantry moved from Persia to Iraq
            2 infantry moved from Eastern Persia to Persia
            3 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
            1 mech_infantry moved from Trans-Jordan to Egypt
            1 aaGun and 5 infantry moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            2 infantry moved from United Kingdom to Scotland
    
        Place Units - British
            3 armour placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
            British collect 31 PUs (1 lost to blockades); end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Italians : -0,33
    AA fire in Eastern Poland : : -0,17
    AA fire in Western Germany : : -0,17
    Americans : 1,17
    Japanese : -0,33
    

    Savegame

  • 19

    @aequitas-et-veritas I guess the Japanese labour camp in Canada are back :face_palm:

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Southern Italy to Northern Italy
            1 mech_infantry moved from Samara to Bryansk
                  Italians take Bryansk from Russians
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 1 artillery and 1 infantry
                Americans defend with 1 factory_minor and 2 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Italians lost in Northern Italy
                    Italians roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 2 infantry in Northern Italy, round 3 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Northern Italy
                Americans win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 armour and 2 mech_infantrys moved from Samara to Smolensk
    
        Place Units - Italians
            1 submarine placed in 97 Sea Zone
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,2,4,3,3,3,5,6,1,2,6,3,5,5,3,3,1
            Italians collect 8 PUs (4 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,00
    Americans : 1,67
    

    Savegame

  • 19

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to 39 Sea Zone
            1 marine moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
            Battle in 39 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 39 Sea Zone
                ANZAC win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
    
        Non Combat Move - ANZAC
            1 fighter moved from 39 Sea Zone to 42 Sea Zone
            2 fighters moved from 33 Sea Zone to 42 Sea Zone
            1 carrier and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 aaGun, 2 armour and 6 infantry moved from Queensland to South Australia
            1 artillery, 1 infantry and 1 mech_infantry moved from New South Wales to South Australia
            2 infantry moved from Iraq to Trans-Jordan
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
            2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            1 infantry moved from Iraq to Trans-Jordan
    
        Combat - French
            French creates battle in territory 97 Sea Zone
    
        Non Combat Move - French
            1 infantry moved from Iraq to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_major; Remaining resources: 76 PUs; 
            Germans buy 5 artilleries, 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            10 artilleries and 17 infantry moved from Samara to Russia
            17 armour and 33 mech_infantrys moved from Northwest Persia to Iraq
            2 armour and 2 mech_infantrys moved from Caucasus to Persia
            6 mech_infantrys moved from Caucasus to Iraq
            2 bombers, 5 fighters and 5 tactical_bombers moved from Southern Italy to 97 Sea Zone
            2 bombers moved from Western Germany to 97 Sea Zone
            2 bombers moved from Samara to 97 Sea Zone
            1 artillery and 2 infantry moved from Southern Italy to Northern Italy
            1 armour and 1 mech_infantry moved from Western Germany to Southern France
            1 mech_infantry moved from Western Germany to Southern France
    
        Combat - Germans
            Battle in Northern Italy
                Germans attack with 1 artillery and 2 infantry
                Americans defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 1/3 hits, 0,83 expected hits
                    Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Northern Italy
                Germans win, taking Northern Italy from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Persia
                Germans attack with 2 armour and 2 mech_infantrys
                British defend with 2 infantry
                    Germans roll dice for 2 armour and 2 mech_infantrys in Persia, round 2 : 1/4 hits, 1,33 expected hits
                    British roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
                    Germans roll dice for 2 armour and 1 mech_infantry in Persia, round 3 : 2/3 hits, 1,17 expected hits
                    British roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Persia
                Germans win, taking Persia from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 2 infantry
            Battle in Iraq
                Germans attack with 17 armour and 39 mech_infantrys
                British defend with 2 aaGuns, 2 artilleries and 14 infantry
                    Germans roll dice for 17 armour and 39 mech_infantrys in Iraq, round 2 : 15/56 hits, 15,00 expected hits
                    British roll dice for 2 aaGuns, 2 artilleries and 14 infantry in Iraq, round 2 : 7/16 hits, 5,33 expected hits
                    2 aaGuns owned by the British, 7 mech_infantrys owned by the Germans and 13 infantry owned by the British lost in Iraq
                17 armour owned by the Germans and 32 mech_infantrys owned by the Germans retreated to Northwest Persia
                British win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 21
                Casualties for Germans: 7 mech_infantrys
                Casualties for British: 2 aaGuns and 13 infantry
            Battle in Southern France
                Germans attack with 1 armour and 2 mech_infantrys
                French defend with 1 artillery; Americans defend with 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 armour and 2 mech_infantrys in Southern France, round 2 : 1/3 hits, 0,83 expected hits
                    Americans roll dice for 1 aaGun and 1 artillery in Southern France, round 2 : 1/1 hits, 0,33 expected hits
                    1 aaGun owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
                    Germans roll dice for 1 armour and 1 mech_infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Southern France, round 4 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Southern France, round 5 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 artillery in Southern France, round 5 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Southern France
                    Germans roll dice for 1 armour in Southern France, round 6 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery in Southern France, round 6 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour in Southern France, round 7 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery in Southern France, round 7 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the French lost in Southern France
                Germans win, taking Southern France from Americans with 1 armour remaining. Battle score for attacker is 1
                Casualties for Germans: 2 mech_infantrys
                Casualties for Americans: 1 aaGun
                Casualties for French: 1 artillery
            Battle in Russia
                Germans attack with 10 artilleries and 17 infantry
                Russians defend with 1 airfield, 1 factory_major and 5 infantry
                    Germans roll dice for 10 artilleries and 17 infantry in Russia, round 2 : 9/27 hits, 7,83 expected hits
                    Russians roll dice for 5 infantry in Russia, round 2 : 2/5 hits, 1,67 expected hits
                    5 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia
                Germans captures 19PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 10 artilleries and 15 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 2 infantry
                Casualties for Russians: 5 infantry
            Battle in 97 Sea Zone
                Germans attack with 6 bombers, 5 fighters and 5 tactical_bombers; Italians loiter and taunt
                British defend with 1 carrier, 1 destroyer and 1 transport; French defend with 1 fighter; Americans defend with 1 carrier, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine and 11 transports; Russians defend with 1 submarine
                1 submarine owned by the Americans and 1 submarine owned by the Russians Submerged
                    Germans roll dice for 6 bombers, 5 fighters and 5 tactical_bombers in 97 Sea Zone, round 2 : 8/16 hits, 9,83 expected hits
                    Americans roll dice for 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 12 transports in 97 Sea Zone, round 2 : 3/12 hits, 5,67 expected hits
                    1 destroyer owned by the British, 3 destroyers owned by the Americans, 2 fighters owned by the Germans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 97 Sea Zone
                    Germans roll dice for 6 bombers, 3 fighters and 4 tactical_bombers in 97 Sea Zone, round 3 : 9/13 hits, 8,00 expected hits
                    Americans roll dice for 2 cruisers, 4 fighters and 12 transports in 97 Sea Zone, round 3 : 3/6 hits, 3,67 expected hits
                    2 cruisers owned by the Americans, 1 fighter owned by the Germans, 3 fighters owned by the Americans, 3 transports owned by the Americans, 2 tactical_bombers owned by the Germans and 1 fighter owned by the French lost in 97 Sea Zone
                    1 transport owned by the British and 8 transports owned by the Americans lost in 97 Sea Zone
                Germans win with 6 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 149
                Casualties for Germans: 3 fighters and 3 tactical_bombers
                Casualties for Americans: 1 carrier, 2 cruisers, 3 destroyers, 3 fighters and 11 transports
                Casualties for British: 1 carrier, 1 destroyer and 1 transport
                Casualties for French: 1 fighter
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            6 bombers moved from 97 Sea Zone to Southern Italy
            1 fighter moved from 97 Sea Zone to Bessarabia
            1 fighter and 2 tactical_bombers moved from 97 Sea Zone to Germany
            2 aaGuns, 5 armour, 4 artilleries, 16 infantry and 2 mech_infantrys moved from Western Germany to Germany
            1 infantry moved from Western Germany to Greater Southern Germany
            2 infantry moved from Archangel to Belarus
            3 infantry moved from Smolensk to Belarus
            9 infantry moved from Novgorod to Belarus
            3 armour and 2 mech_infantrys moved from Vologda to Tambov
            2 armour and 4 mech_infantrys moved from Samara to Caucasus
            3 infantry moved from Volgograd to Caucasus
    
        Place Units - Germans
            5 artilleries, 2 fighters and 2 infantry placed in Germany
            6 infantry placed in Western Germany
            3 mech_infantrys placed in Caucasus
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Germany: 1 fighter
            EDIT: Removing units owned by Germans from Bessarabia: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 82 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 91 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,83
    British : 1,67
    Americans : -3,67
    Russians : 0,33
    

    Savegame

  • 19

    @aequitas-et-veritas I concede, well played by Axis, no answers from allies. I thought when I landed in Southern France, I could achieve something, but it never materialized. I’ll post, thank you for the game :+1:


  • @Sovietishcat you have a good Allied game, you had decent chances to win game 2 and three as well by playing it more aggressively.
    This game on the other Hand was allready over soon. You left the russians booty naked, this gives Germany the momentum it needs ( according to this Axis strategy).
    You bring a lot of pieces on the board, this very good (check out the player Stats in the games).
    This very good!
    Lure for more opportunities to deplete your opponent units.
    Take more advantage of the NO’s on the board!
    I think my Sub is still chilling in Canada.
    You had like over 40 Ipc’s for UK in almost all our games wich is good, nur sometimes you left 5 Ipc behind b/c you didn’t place a single Inf unit in Africa for the North African bonus when you holding Tunisia, Algeria and Morocco.
    Here another tipp:
    Work on your shuck shuck for the Euroside with the US.
    Buy only Inf and build up a Transport line from US to Africa.
    Keep in mind that you will need a minimum of 9 to 12 TT’S.
    At the Moment you have solid ground in europe, build Air.
    I hope you take the advice b/c I see a Tier 1 Player in you. And who knows you maybe in the Top as well.
    I recommend we take a break but will continue playing each other in or after the summer.
    Best regards

    AetV

  • 19

    @aequitas-et-veritas Thanks for the feedbacks, always appreciated and always trying to learn, sometimes I tend to be very conservative with allies with not so much success. I think you are a very good player and it is always a pleasure to play vs you and hope to play again in the summer or later like you mentioned.

    Sov.

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