I cut it many times and came up with Axis +1.20. Have to do some fancy footwork to get the flank stats “right”.
We’re going to go with Axis +1.20. Back to you
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Kweichow to Hunan
1 infantry moved from Yunnan to Hunan
2 artilleries and 1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Chinese attack with 2 artilleries, 1 fighter and 1 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Kwangsi, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
2 infantry placed in Yunnan
1 artillery and 1 infantry placed in Chahar
1 artillery placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 destroyers, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Western United States to 6 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
2 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 bomber moved from Gibraltar to Scotland
1 bomber moved from Gibraltar to Scotland
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Battle in Southern France
Battle in Scotland
Americans attack with 2 bombers
Germans defend with 1 airfield and 1 bomber
Americans roll dice for 2 bombers in Scotland, round 2 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 bomber in Scotland, round 2 : 1/1 hits, 0.17 expected hits
1 bomber owned by the Germans and 1 bomber owned by the Americans lost in Scotland
Americans win, taking Normandy Bordeaux from Germans, taking Southern France from Italians with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 bomber
Casualties for Germans: 1 bomber
Non Combat Move - Americans
1 bomber moved from Scotland to Iceland
1 armour, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Central America to 89 Sea Zone
1 infantry moved from Central America to Southeast Mexico
1 infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Iceland
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 bomber moved from Western United States to Gibraltar
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 64 Sea Zone to 91 Sea Zone
1 bomber moved from 6 Sea Zone to Soviet Far East
2 submarines moved from 10 Sea Zone to 30 Sea Zone
2 submarines moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
1 artillery and 3 infantry placed in Central United States
2 bombers placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Kweichow to Hunan
1 infantry moved from Yunnan to Hunan
2 artilleries and 1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Chinese attack with 2 artilleries, 1 fighter and 1 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Kwangsi, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
2 infantry placed in Yunnan
1 artillery and 1 infantry placed in Chahar
1 artillery placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to Anhwe
Combat - British
Battle in Anhwe
British attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 3 infantry
British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe
British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Anhwe, round 3 : 1/4 hits, 2.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Anhwe
British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Anhwe, round 4 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery and 3 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Anhwe to Yunnan
1 aaGun moved from Yunnan to Hunan
1 infantry moved from West India to India
1 armour moved from Egypt to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Egypt to Iraq
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
Place Units - UK_Pacific
2 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,6
UK_Pacific collect 8 PUs; end with 8 PUs
Some Units in India change ownership: 2 armour and 1 infantry
Combat Hit Differential Summary :
Germans : 0.83
British : -0.67
Americans : -0.33
Chinese : 0.17
Japanese : -2.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Western Germany to 105 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern France
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 105 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 105 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Southern France
Italians attack with 1 artillery, 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 bomber moved from 105 Sea Zone to Western Germany
Place Units - Italians
2 artilleries and 5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0.17
Americans : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 tactical_bomber moved from Celebes to 37 Sea Zone
1 fighter moved from Celebes to 37 Sea Zone
3 fighters moved from Queensland to 37 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in 37 Sea Zone
ANZAC attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 2 cruisers and 4 transports
ANZAC roll dice for 4 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 cruisers and 4 transports in 37 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
2 fighters owned by the ANZAC and 1 cruiser owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 battleship, 1 cruiser and 4 transports in 37 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
1 transport owned by the Japanese, 1 fighter owned by the ANZAC, 1 tactical_bomber owned by the ANZAC, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 37 Sea Zone
3 transports owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 31
Casualties for ANZAC: 3 fighters and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 2 cruisers and 4 transports
Non Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Siam
1 armour moved from New South Wales to Queensland
Place Units - ANZAC
1 bomber placed in Queensland
1 infantry placed in New South Wales
1 submarine placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1,4,2,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2,1,5
ANZAC collect 11 PUs (6 lost to blockades); end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 2.00
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 tactical_bomber moved from Celebes to 37 Sea Zone
1 fighter moved from Celebes to 37 Sea Zone
3 fighters moved from Queensland to 37 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in 37 Sea Zone
ANZAC attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 2 cruisers and 4 transports
ANZAC roll dice for 4 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 cruisers and 4 transports in 37 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
2 fighters owned by the ANZAC and 1 cruiser owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 battleship, 1 cruiser and 4 transports in 37 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
1 transport owned by the Japanese, 1 fighter owned by the ANZAC, 1 tactical_bomber owned by the ANZAC, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 37 Sea Zone
3 transports owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 31
Casualties for ANZAC: 3 fighters and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 2 cruisers and 4 transports
Non Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Siam
1 armour moved from New South Wales to Queensland
Place Units - ANZAC
1 bomber placed in Queensland
1 infantry placed in New South Wales
1 submarine placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1,4,2,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2,1,5
ANZAC collect 11 PUs (6 lost to blockades); end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 2.00
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 115 Sea Zone to 112 Sea Zone
3 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
2 infantry moved from Novgorod to Baltic States
6 armour and 1 mech_infantry moved from Novgorod to Baltic States
1 tactical_bomber moved from Germany to Eastern Poland
5 armour moved from Novgorod to Baltic States
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
French defend with 1 cruiser
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
French roll dice for 1 cruiser in 112 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the French lost in 112 Sea Zone
Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Battle in Baltic States
Germans attack with 11 armour, 2 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 11 armour, 2 infantry and 1 mech_infantry in Baltic States, round 2 : 8/14 hits, 6.00 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 11 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 3 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 3 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 4/7 hits, 2.67 expected hits
Russians roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Russians: 1 artillery and 3 infantry
Non Combat Move - Germans
1 mech_infantry moved from Germany to Romania
1 artillery and 3 infantry moved from Germany to Slovakia Hungary
1 tactical_bomber moved from Eastern Poland to Poland
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
2 artilleries and 2 infantry moved from Eire to Scotland
3 aaGuns moved from Poland to Baltic States
Place Units - Germans
1 artillery and 2 infantry placed in France
2 artilleries and 2 infantry placed in Western Germany
5 armour and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 2.17
French : -0.50
Russians : 2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry and 1 mech_infantry moved from Bessarabia to Romania
1 armour moved from Ukraine to Romania
1 tactical_bomber moved from Russia to Romania
1 infantry moved from Belarus to Eastern Poland
1 armour moved from Smolensk to Eastern Poland
1 armour moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Bessarabia to Eastern Poland
1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland
1 fighter moved from Russia to Eastern Poland
1 infantry moved from Chahar to Jehol
1 armour moved from Chahar to Buyant-Uhaa
1 armour moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Yunnan to French Indo China
Russians take French Indo China from Japanese
1 mech_infantry moved from Bessarabia to Eastern Poland
Combat - Russians
Battle in Jehol
Russians attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Jehol
Russians win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Romania
Russians attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Romania, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 2 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 3 armour
Russians roll dice for 2 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 3/8 hits, 3.17 expected hits
Germans roll dice for 3 armour in Eastern Poland, round 2 : 1/3 hits, 1.50 expected hits
1 infantry owned by the Russians and 3 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Russians: 1 infantry
Casualties for Germans: 3 armour
Non Combat Move - Russians
1 tactical_bomber moved from Romania to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Eastern Poland to Smolensk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk
1 infantry moved from Bryansk to Belarus
9 artilleries moved from Russia to Smolensk
1 infantry moved from Samara to Novosibirsk
1 armour moved from Smolensk to Urals
1 infantry moved from Chahar to Anhwe
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Kweichow to Hunan
1 infantry moved from Hopei to Anhwe
Place Units - Russians
1 artillery and 2 mech_infantrys placed in Ukraine
6 artilleries placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -0.83
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 4 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 battleship moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 artillery, 2 infantry and 1 mech_infantry moved from Malaya to Shan State
1 armour, 2 artilleries and 1 infantry moved from Kwangtung to Kwangsi
2 mech_infantrys moved from Kiangsu to Kwangsi
1 infantry moved from Shantung to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 bomber moved from Korea to Soviet Far East
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 fighter moved from Philippines to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria
1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter moved from Philippines to Anhwe
2 fighters moved from 44 Sea Zone to Kwangsi
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Battle in Soviet Far East
Japanese attack with 1 bomber
Americans defend with 1 bomber
Japanese roll dice for 1 bomber in Soviet Far East, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 bomber in Soviet Far East, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Soviet Far East
Japanese win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Kwangsi
Japanese attack with 1 armour, 2 artilleries, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 artilleries and 1 infantry; Russians defend with 2 infantry
Japanese roll dice for 1 armour, 2 artilleries, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 4/10 hits, 4.17 expected hits
Chinese roll dice for 2 artilleries and 3 infantry in Kwangsi, round 2 : 2/5 hits, 1.67 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese roll dice for 1 armour, 2 artilleries, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 3 : 5/8 hits, 3.67 expected hits
Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 2 artilleries, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 artilleries and 1 infantry
Casualties for Russians: 2 infantry
Battle in French Indo China
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 battleship in French Indo China, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in French Indo China
Japanese win, taking French Indo China from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 armour; Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/4 hits, 1.83 expected hits
Chinese roll dice for 1 armour and 2 infantry in Anhwe, round 2 : 0/3 hits, 1.17 expected hits
2 infantry owned by the Russians and 1 armour owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 armour
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 carrier moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 fighter moved from Kwangsi to 35 Sea Zone
1 carrier moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from Manchuria to Shantung
1 tactical_bomber moved from Manchuria to Shantung
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 bomber moved from Soviet Far East to Japan
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 49 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Russians : -0.50
Japanese : 2.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 2 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Southern France
1 bomber moved from Gibraltar to France
2 infantry moved from Normandy Bordeaux to France
1 bomber moved from Iceland to France
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Southern France
Combat - Americans
Battle in France
Americans attack with 2 bombers and 2 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Americans roll dice for 2 bombers and 2 infantry in France, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 2 infantry in France, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in France
retreated to France
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 2 infantry
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Southern France, round 2 : 6/8 hits, 3.67 expected hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Southern France to Normandy Bordeaux
2 bombers moved from France to Normandy Bordeaux
1 fighter moved from Iceland to Normandy Bordeaux
1 infantry moved from Central United States to 101 Sea Zone
1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to Gibraltar
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
4 submarines moved from 30 Sea Zone to 26 Sea Zone
Place Units - Americans
3 armour placed in Normandy Bordeaux
3 artilleries, 2 fighters and 3 infantry placed in Eastern United States
3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 1.00
Italians : -1.00
Americans : 1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries, 1 fighter and 2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Hunan to Kwangsi
1 artillery and 1 infantry moved from Chahar to Anhwe
1 artillery moved from Hopei to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 artilleries in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kwangsi
Chinese attack with 4 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 armour, 2 artilleries and 1 mech_infantry
Chinese roll dice for 4 artilleries, 1 fighter and 2 infantry in Kwangsi, round 2 : 3/7 hits, 2.50 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Kwangsi, round 2 : 1/4 hits, 1.50 expected hits
2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 4 artilleries, 1 fighter and 1 infantry in Kwangsi, round 3 : 3/6 hits, 2.17 expected hits
Japanese roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 4 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 15
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour, 2 artilleries and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Burma
1 artillery moved from Suiyuyan to Hopei
Place Units - Chinese
3 artilleries and 2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese : 1.67
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 2 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Southern France
1 bomber moved from Gibraltar to France
2 infantry moved from Normandy Bordeaux to France
1 bomber moved from Iceland to France
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Southern France
Combat - Americans
Battle in France
Americans attack with 2 bombers and 2 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Americans roll dice for 2 bombers and 2 infantry in France, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 2 infantry in France, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in France
retreated to France
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 2 infantry
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Southern France, round 2 : 6/8 hits, 3.67 expected hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Southern France to Normandy Bordeaux
2 bombers moved from France to Normandy Bordeaux
1 fighter moved from Iceland to Normandy Bordeaux
1 infantry moved from Central United States to 101 Sea Zone
1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to Gibraltar
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
4 submarines moved from 30 Sea Zone to 26 Sea Zone
Place Units - Americans
3 armour placed in Normandy Bordeaux
3 artilleries, 2 fighters and 3 infantry placed in Eastern United States
3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries, 1 fighter and 2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Hunan to Kwangsi
1 artillery and 1 infantry moved from Chahar to Anhwe
1 artillery moved from Hopei to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 artilleries in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kwangsi
Chinese attack with 4 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 armour, 2 artilleries and 1 mech_infantry
Chinese roll dice for 4 artilleries, 1 fighter and 2 infantry in Kwangsi, round 2 : 3/7 hits, 2.50 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Kwangsi, round 2 : 1/4 hits, 1.50 expected hits
2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 4 artilleries, 1 fighter and 1 infantry in Kwangsi, round 3 : 3/6 hits, 2.17 expected hits
Japanese roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 4 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 15
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour, 2 artilleries and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Burma
1 artillery moved from Suiyuyan to Hopei
Place Units - Chinese
3 artilleries and 2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 armour moved from India to Shan State
2 fighters and 1 tactical_bomber moved from Yunnan to Shan State
Combat - British
Battle in Sumatra
Battle in Shan State
British attack with 2 armour, 2 fighters and 1 tactical_bomber
Japanese defend with 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Shan State, round 2 : 4/5 hits, 2.67 expected hits
Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Shan State, round 2 : 1/5 hits, 1.67 expected hits
3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Shan State
British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Shan State, round 3 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Sumatra from Japanese, taking Shan State from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 1 armour
Casualties for Japanese: 1 artillery, 3 infantry and 1 mech_infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to Burma
1 armour moved from West India to Burma
13 infantry moved from India to Burma
1 battleship, 1 cruiser and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone
2 aaGuns moved from Yunnan to Burma
1 mech_infantry moved from Iraq to Eastern Persia
1 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 1.00
Italians : -1.00
British : 2.17
Americans : 1.67
Chinese : 1.67
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 5 infantry moved from Northern Italy to Southern France
1 bomber moved from Western Germany to Southern France
1 fighter moved from Southern Italy to 93 Sea Zone
2 fighters moved from Southern Italy to Southern France
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Southern France
Italians attack with 2 artilleries, 1 bomber, 2 fighters and 5 infantry
Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 5 infantry in Southern France, round 2 : 3/10 hits, 3.50 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 4/4 hits, 1.33 expected hits
2 infantry owned by the Americans, 1 artillery owned by the Americans and 4 infantry owned by the Italians lost in Southern France
Italians roll dice for 2 artilleries, 1 bomber, 2 fighters and 1 infantry in Southern France, round 3 : 2/6 hits, 2.67 expected hits
Americans roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 5 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Non Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
1 bomber and 2 fighters moved from Southern France to Southern Italy
2 artilleries and 1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour and 2 artilleries placed in Northern Italy
2 infantry placed in Southern Italy
Italians undo move 2.
Italians undo move 1.
1 artillery and 1 infantry placed in Southern Italy
1 armour, 1 artillery and 1 infantry placed in Northern Italy
Italians undo move 2.
Italians undo move 1.
1 artillery and 2 infantry placed in Northern Italy
1 armour and 1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -1.17
Americans : 3.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Queensland to 19 Sea Zone
Combat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 bomber moved from 19 Sea Zone to Chahar
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from Queensland to New South Wales
1 fighter moved from Siam to Kwangsi
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Queensland to 19 Sea Zone
Combat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 bomber moved from 19 Sea Zone to Chahar
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from Queensland to New South Wales
1 fighter moved from Siam to Kwangsi
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
3 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 transport moved from 113 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
11 armour and 1 mech_infantry moved from Baltic States to Eastern Poland
5 armour and 2 mech_infantrys moved from Germany to Romania
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Romania
1 tactical_bomber moved from Poland to Romania
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 3 armour, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour and 2 tactical_bombers
Germans roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 4/10 hits, 4.83 expected hits
Americans roll dice for 3 armour, 2 bombers, 3 fighters and 2 tactical_bombers in Normandy Bordeaux, round 2 : 4/10 hits, 4.83 expected hits
1 artillery owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the Germans, 2 armour owned by the Americans and 2 bombers owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Normandy Bordeaux, round 3 : 3/6 hits, 3.50 expected hits
Americans roll dice for 1 armour, 3 fighters and 2 tactical_bombers in Normandy Bordeaux, round 3 : 5/6 hits, 3.50 expected hits
2 tactical_bombers owned by the Americans, 2 fighters owned by the Germans, 1 armour owned by the Germans, 1 armour owned by the Americans and 2 tactical_bombers owned by the Germans lost in Normandy Bordeaux
Americans win with 3 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour, 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
Casualties for Americans: 3 armour, 2 bombers and 2 tactical_bombers
1 tactical_bomber owned by the Germans retreated
Battle in Eastern Poland
Germans attack with 11 armour, 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 2 armour and 2 mech_infantrys
Germans roll dice for 11 armour, 1 artillery, 2 infantry and 1 mech_infantry in Eastern Poland, round 2 : 7/15 hits, 6.50 expected hits
Russians roll dice for 2 armour and 2 mech_infantrys in Eastern Poland, round 2 : 3/4 hits, 1.67 expected hits
2 mech_infantrys owned by the Russians, 2 armour owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 11 armour and 1 artillery remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 2 armour and 2 mech_infantrys
Battle in Romania
Germans attack with 5 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour, 1 infantry and 1 mech_infantry
Germans roll dice for 5 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 5/9 hits, 3.67 expected hits
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Romania, round 2 : 1/3 hits, 1.17 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 5 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
Non Combat Move - Germans
1 tactical_bomber moved from Romania to Germany
3 aaGuns moved from Baltic States to Poland
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 infantry moved from Baltic States to Novgorod
Place Units - Germans
1 artillery and 2 infantry placed in France
1 fighter placed in Western Germany
3 infantry placed in Novgorod
1 infantry placed in Western Germany
2 armour placed in Western Germany
2 armour and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -0.83
Americans : 1.67
Russians : 1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
Combat - Russians
Non Combat Move - Russians
1 mech_infantry moved from Bessarabia to Western Ukraine
2 armour moved from Bessarabia to Bryansk
1 tactical_bomber moved from Bessarabia to Bryansk
1 artillery and 2 mech_infantrys moved from Ukraine to Bryansk
2 aaGuns, 1 fighter and 15 infantry moved from Smolensk to Bryansk
6 artilleries moved from Russia to Bryansk
1 armour moved from Urals to Evenkiyskiy
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Jehol to Chahar
1 infantry moved from Hunan to Kwangsi
Place Units - Russians
2 armour, 7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 1 fighter, 4 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 destroyers moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from Shantung to Kwangsi
1 artillery and 1 infantry moved from French Indo China to Shan State
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Shan State
2 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 bomber moved from Japan to Kwangsi
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Anhwe
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in 25 Sea Zone
Japanese attack with 1 carrier, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 carrier, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in Shan State
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 armour
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 armour in Shan State, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Shan State
Japanese win, taking Midway from Americans, taking Shan State from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Kwangsi
Japanese attack with 1 artillery, 1 bomber, 4 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 fighter; Chinese defend with 4 artilleries and 1 infantry; Russians defend with 1 infantry
Japanese roll dice for 1 battleship in Kwangsi, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 1 infantry and 3 tactical_bombers in Kwangsi, round 2 : 8/10 hits, 5.33 expected hits
Chinese roll dice for 4 artilleries, 1 fighter and 2 infantry in Kwangsi, round 2 : 0/7 hits, 2.67 expected hits
1 infantry owned by the Russians, 1 fighter owned by the ANZAC, 1 infantry owned by the Chinese and 4 artilleries owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Chinese: 4 artilleries and 1 infantry
Casualties for ANZAC: 1 fighter
Casualties for Russians: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Kwangsi to Kiangsu
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 41 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Shan State to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to Kiangsu
1 fighter moved from Kwangsi to Kiangsu
3 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
Place Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 1 fighter placed in Japan
Japanese undo move 3.
1 artillery placed in Japan
1 destroyer, 1 fighter and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 47 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : -2.33
UK_Pacific : 0.50
Japanese : 3.83
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 6 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 submarines moved from 10 Sea Zone to 25 Sea Zone
6 submarines moved from 26 Sea Zone to 25 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 bomber moved from Gibraltar to Southern France
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
3 fighters moved from Normandy Bordeaux to 112 Sea Zone
1 bomber moved from Gibraltar to 112 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 6 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 submarines moved from 10 Sea Zone to 25 Sea Zone
6 submarines moved from 26 Sea Zone to 25 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 bomber moved from Gibraltar to Southern France
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
3 fighters moved from Normandy Bordeaux to 112 Sea Zone
1 bomber moved from Gibraltar to 112 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in Norway
Battle in 110 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking Norway from Germans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 25 Sea Zone
Americans attack with 9 submarines
Japanese defend with 1 carrier, 4 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 9 submarines in 25 Sea Zone, round 2 : 3/9 hits, 3.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 4 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 2 : 0/7 hits, 2.83 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 9 submarines in 25 Sea Zone, round 3 : 6/9 hits, 3.00 expected hits
Japanese roll dice for 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 3 : 1/6 hits, 2.50 expected hits
1 transport owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese and 3 destroyers owned by the Japanese lost in 25 Sea Zone
8 submarines owned by the Americans Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 55
Casualties for Japanese: 1 carrier, 4 destroyers, 1 submarine and 1 transport
Casualties for Americans: 1 submarine
Battle in Southern France
Americans attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 2 artilleries, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Southern France, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 2 artilleries in Southern France, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 artilleries
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Midway
Non Combat Move - Americans
1 bomber moved from Southern France to Gibraltar
2 carriers moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
1 bomber moved from 112 Sea Zone to Normandy Bordeaux
1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to 91 Sea Zone
1 transport moved from 26 Sea Zone to 64 Sea Zone
1 mech_infantry moved from Western United States to Southeast Mexico
Place Units - Americans
3 transports placed in 101 Sea Zone
5 submarines placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Italians : -0.67
Americans : 4.33
Japanese : -4.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Hunan to Anhwe
1 artillery moved from Hopei to Anhwe
1 artillery and 1 infantry moved from Hunan to Kwangsi
1 fighter moved from Burma to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 3 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Anhwe
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 4 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 artilleries remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
1 artillery moved from Hunan to Yunnan
Place Units - Chinese
1 infantry placed in Yunnan
1 artillery and 1 infantry placed in Hopei
2 artilleries and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese : 0.67
Japanese : -2.67