Here is the game, Have Fun
Wiz (X) vs Trulpen (L+6) G2 G40 OOB
-
Likewise, I submerged the sub.
-
Oh my, your defensive dice are almost 100 %.
-
I happened to buy a factory upgrade in Spain, while I wanted a mIC.
I’ll adjust and build an extra des.
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 factory_upgrade, 2 fighters, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 5 submarines moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Western United States to 6 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 1 fighter moved from Caroline Islands to 34 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone 2 infantry moved from 65 Sea Zone to Chile 1 artillery and 1 infantry moved from Venezuela to 89 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 65 Sea Zone 1 artillery and 1 infantry moved from 65 Sea Zone to Chile 1 infantry moved from Spain to Normandy Bordeaux 1 artillery moved from Spain to Normandy Bordeaux 1 mech_infantry moved from Spain to Southern France Americans take Southern France from Germans 1 bomber moved from United Kingdom to France 1 fighter moved from United Kingdom to Normandy Bordeaux 1 fighter moved from Gibraltar to Normandy Bordeaux 1 bomber moved from Gibraltar to Normandy Bordeaux 1 artillery and 1 infantry moved from Venezuela to 89 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal 1 armour moved from Spain to Portugal 2 mech_infantrys moved from Spain to Portugal 2 artilleries moved from Spain to Portugal 2 artilleries and 5 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Portugal 1 bomber moved from Eastern United States to Normandy Bordeaux 1 bomber moved from Eastern United States to Normandy Bordeaux 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 3 fighters moved from 33 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from Caroline Islands to 34 Sea Zone Combat - Americans Strategic bombing raid in France AA fire in France : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in France causes 0 damage total. Battle in 6 Sea Zone Americans attack with 5 fighters, 5 submarines and 1 transport Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 0/5 hits, 1,67 expected hits Americans roll dice for 5 fighters and 1 transport in 6 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 5 fighters, 5 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Korea Battle in 46 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win, taking Korea from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Normandy Bordeaux Americans attack with 1 artillery, 3 bombers, 2 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 3 bombers, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 6/7 hits, 3,67 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux Americans win with 3 bombers and 2 fighters remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 2 infantry Battle in Chile Americans attack with 1 artillery and 3 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 artillery and 3 infantry in Chile, round 2 : 1/4 hits, 1,00 expected hits Neutral_True roll dice for 2 infantry in Chile, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Neutral_True lost in Chile Americans roll dice for 1 artillery and 3 infantry in Chile, round 3 : 0/4 hits, 1,00 expected hits Neutral_True roll dice for 1 infantry in Chile, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 3 infantry in Chile, round 4 : 1/4 hits, 1,00 expected hits Neutral_True roll dice for 1 infantry in Chile, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Chile Americans win, taking Chile from Neutral_True with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_True: 2 infantry Casualties for Americans: 1 infantry Battle in Portugal Americans attack with 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys Neutral_True defend with 2 infantry Americans roll dice for 1 cruiser in Portugal, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys in Portugal, round 2 : 1/9 hits, 2,83 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Battle in 34 Sea Zone Americans attack with 3 fighters Japanese defend with 1 destroyer Americans roll dice for 3 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 1 fighter moved from 33 Sea Zone to 6 Sea Zone 1 fighter moved from 34 Sea Zone to 6 Sea Zone 2 fighters moved from 34 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Queensland 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 3 infantry moved from 91 Sea Zone to Spain 2 fighters moved from Normandy Bordeaux to Gibraltar 3 bombers moved from Normandy Bordeaux to Spain 1 destroyer and 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 factory_major EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Central United States: 1 factory_minor EDIT: Turning off Edit Mode Units in Central United States being upgraded or consumed: 1 factory_minor 1 factory_upgrade placed in Central United States Turning on Edit Mode EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 2 fighters placed in Western United States Americans undo move 2. 2 fighters placed in Eastern United States 1 transport placed in 10 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 factory_upgrade EDIT: Adding units owned by Americans to Central United States: 1 factory_major EDIT: Turning off Edit Mode Americans undo move 3. 1 submarine placed in 10 Sea Zone 3 transports placed in 101 Sea Zone 6 infantry placed in Central United States Turning on Edit Mode EDIT: Adding units owned by Americans to Spain: 1 aaGun EDIT: Removing units owned by Americans from 91 Sea Zone: 2 aaGuns and 1 transport EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2 Americans collect 62 PUs (3 lost to blockades); end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 1,33 AA fire in France : : 0,83 Americans : -2,00 Neutral_True : 0,00 Japanese : 0,00
-
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 2 infantry moved from Hopei to Anhwe 1 fighter moved from Hopei to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 infantry moved from Hopei to Kweichow 1 infantry moved from Hopei to Shensi 6 infantry moved from Hopei to Chahar 1 fighter moved from Anhwe to Chahar Place Units - Chinese 1 infantry placed in Tsinghai 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 0,17 Japanese : -0,33
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 factory_upgrade, 2 fighters, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 5 submarines moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Western United States to 6 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 1 fighter moved from Caroline Islands to 34 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone 2 infantry moved from 65 Sea Zone to Chile 1 artillery and 1 infantry moved from Venezuela to 89 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 65 Sea Zone 1 artillery and 1 infantry moved from 65 Sea Zone to Chile 1 infantry moved from Spain to Normandy Bordeaux 1 artillery moved from Spain to Normandy Bordeaux 1 mech_infantry moved from Spain to Southern France Americans take Southern France from Germans 1 bomber moved from United Kingdom to France 1 fighter moved from United Kingdom to Normandy Bordeaux 1 fighter moved from Gibraltar to Normandy Bordeaux 1 bomber moved from Gibraltar to Normandy Bordeaux 1 artillery and 1 infantry moved from Venezuela to 89 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal 1 armour moved from Spain to Portugal 2 mech_infantrys moved from Spain to Portugal 2 artilleries moved from Spain to Portugal 2 artilleries and 5 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Portugal 1 bomber moved from Eastern United States to Normandy Bordeaux 1 bomber moved from Eastern United States to Normandy Bordeaux 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 3 fighters moved from 33 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from Caroline Islands to 34 Sea Zone Combat - Americans Strategic bombing raid in France AA fire in France : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in France causes 0 damage total. Battle in 6 Sea Zone Americans attack with 5 fighters, 5 submarines and 1 transport Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 0/5 hits, 1,67 expected hits Americans roll dice for 5 fighters and 1 transport in 6 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 5 fighters, 5 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Korea Battle in 46 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win, taking Korea from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Normandy Bordeaux Americans attack with 1 artillery, 3 bombers, 2 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 3 bombers, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 6/7 hits, 3,67 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux Americans win with 3 bombers and 2 fighters remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 2 infantry Battle in Chile Americans attack with 1 artillery and 3 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 artillery and 3 infantry in Chile, round 2 : 1/4 hits, 1,00 expected hits Neutral_True roll dice for 2 infantry in Chile, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Neutral_True lost in Chile Americans roll dice for 1 artillery and 3 infantry in Chile, round 3 : 0/4 hits, 1,00 expected hits Neutral_True roll dice for 1 infantry in Chile, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 3 infantry in Chile, round 4 : 1/4 hits, 1,00 expected hits Neutral_True roll dice for 1 infantry in Chile, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Chile Americans win, taking Chile from Neutral_True with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_True: 2 infantry Casualties for Americans: 1 infantry Battle in Portugal Americans attack with 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys Neutral_True defend with 2 infantry Americans roll dice for 1 cruiser in Portugal, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys in Portugal, round 2 : 1/9 hits, 2,83 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Battle in 34 Sea Zone Americans attack with 3 fighters Japanese defend with 1 destroyer Americans roll dice for 3 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 1 fighter moved from 33 Sea Zone to 6 Sea Zone 1 fighter moved from 34 Sea Zone to 6 Sea Zone 2 fighters moved from 34 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Queensland 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 3 infantry moved from 91 Sea Zone to Spain 2 fighters moved from Normandy Bordeaux to Gibraltar 3 bombers moved from Normandy Bordeaux to Spain 1 destroyer and 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 factory_major EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Central United States: 1 factory_minor EDIT: Turning off Edit Mode Units in Central United States being upgraded or consumed: 1 factory_minor 1 factory_upgrade placed in Central United States Turning on Edit Mode EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 2 fighters placed in Western United States Americans undo move 2. 2 fighters placed in Eastern United States 1 transport placed in 10 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 factory_upgrade EDIT: Adding units owned by Americans to Central United States: 1 factory_major EDIT: Turning off Edit Mode Americans undo move 3. 1 submarine placed in 10 Sea Zone 3 transports placed in 101 Sea Zone 6 infantry placed in Central United States Turning on Edit Mode EDIT: Adding units owned by Americans to Spain: 1 aaGun EDIT: Removing units owned by Americans from 91 Sea Zone: 2 aaGuns and 1 transport EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2 Americans collect 62 PUs (3 lost to blockades); end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 2 infantry moved from Hopei to Anhwe 1 fighter moved from Hopei to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 infantry moved from Hopei to Kweichow 1 infantry moved from Hopei to Shensi 6 infantry moved from Hopei to Chahar 1 fighter moved from Anhwe to Chahar Place Units - Chinese 1 infantry placed in Tsinghai 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Purchase Units - British British buy 2 armour, 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Persia to 99 Sea Zone 1 infantry moved from Spain to Normandy Bordeaux British take Normandy Bordeaux from Germans 1 infantry moved from India to Burma 1 mech_infantry moved from India to Afghanistan 1 armour and 1 mech_infantry moved from West India to Afghanistan 1 infantry moved from West India to Afghanistan 2 fighters moved from India to Burma 1 tactical_bomber moved from West India to Burma 2 fighters moved from India to Afghanistan 3 infantry moved from Union of South Africa to Mozambique 1 artillery moved from Saudi Arabia to 81 Sea Zone 1 artillery and 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 artillery moved from 71 Sea Zone to Mozambique 1 cruiser moved from 81 Sea Zone to 71 Sea Zone Combat - British Battle in 99 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Afghanistan British attack with 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys Neutral_True defend with 1 infantry British roll dice for 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys in Afghanistan, round 2 : 2/6 hits, 2,00 expected hits Neutral_True roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Afghanistan British win, taking Afghanistan from Neutral_True with 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Neutral_True: 1 infantry Battle in Mozambique British attack with 1 artillery and 3 infantry Neutral_True defend with 2 infantry British roll dice for 1 cruiser in Mozambique, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 artillery and 3 infantry in Mozambique, round 2 : 0/4 hits, 1,00 expected hits Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Mozambique British roll dice for 1 artillery and 1 infantry in Mozambique, round 3 : 2/2 hits, 0,67 expected hits Neutral_True roll dice for 1 infantry in Mozambique, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Mozambique British win, taking Mozambique from Neutral_True with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Neutral_True: 2 infantry Battle in Burma British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 2 fighters and 1 tactical_bomber moved from Burma to India 2 fighters moved from Afghanistan to Russia 2 infantry moved from Persia to Iraq 1 artillery and 1 infantry moved from Saudi Arabia to Iraq 1 armour and 2 mech_infantrys moved from Saudi Arabia to Iraq 1 armour and 2 mech_infantrys moved from Egypt to Iraq 1 bomber moved from 99 Sea Zone to Persia 1 mech_infantry moved from Alexandria to Trans-Jordan 1 artillery moved from West India to India 4 infantry moved from United Kingdom to 110 Sea Zone 1 battleship, 1 carrier, 4 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone 4 infantry moved from 92 Sea Zone to Spain 1 infantry moved from Gibraltar to Spain 1 fighter moved from Persia to Iraq 1 fighter moved from 110 Sea Zone to United Kingdom 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 fighter moved from Gibraltar to 92 Sea Zone Place Units - British 1 factory_minor placed in Saudi Arabia British undo move 1. 1 factory_minor placed in Saudi Arabia 1 artillery and 1 infantry placed in Union of South Africa 2 armour and 1 mech_infantry placed in Persia 1 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Adding units owned by British to 92 Sea Zone: 1 fighter EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 33 Sea Zone: 1 battleship EDIT: Adding units owned by British to 6 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 1,33 British : 1,00 AA fire in France : : 0,83 Americans : -2,00 Neutral_True : 0,67 Chinese : 0,17 Japanese : 0,33
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Turkey to Northwest Persia Italians take Northwest Persia from British 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from Turkey to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 2 armour and 2 mech_infantrys moved from Rostov to Kazakhstan Italians take Kazakhstan from Russians 1 mech_infantry moved from Bryansk to Vologda 1 bomber moved from Bryansk to Vologda Combat - Italians Battle in Cyprus Battle in Vologda Italians attack with 1 bomber and 1 mech_infantry Russians defend with 1 artillery Italians roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Vologda Italians win, taking Cyprus from British, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Italians 1 bomber moved from Vologda to Bryansk 1 artillery and 5 infantry moved from Turkey to Greece Place Units - Italians 3 infantry placed in Southern Italy 1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy Italians undo move 2. Italians undo move 1. 1 artillery, 1 infantry and 1 mech_infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Bryansk: 1 armour and 1 mech_infantry EDIT: Adding units owned by Italians to Volgograd: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.17 Russians : -0.33
-
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 destroyer moved from 33 Sea Zone to 44 Sea Zone Combat - ANZAC ANZAC creates battle in territory 6 Sea Zone Battle in Manchuria Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking Manchuria from Japanese, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 63 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 2 infantry moved from Egypt to Alexandria Place Units - ANZAC 1 fighter and 2 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 destroyer moved from 33 Sea Zone to 44 Sea Zone Combat - ANZAC ANZAC creates battle in territory 6 Sea Zone Battle in Manchuria Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking Manchuria from Japanese, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 63 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 2 infantry moved from Egypt to Alexandria Place Units - ANZAC 1 fighter and 2 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 99 Sea Zone Combat - French Battle in 99 Sea Zone French attack with 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from Egypt to Trans-Jordan EDIT: 2 infantry moved from Alexandria to Egypt EDIT: 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from United Kingdom to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 factory_minor, 14 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from France to Southern France 2 bombers and 1 fighter moved from Western Germany to Southern France 1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour and 2 mech_infantrys moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 1 mech_infantry moved from Samara to Vologda 1 mech_infantry moved from Vologda to Urals Germans take Urals from Russians 1 mech_infantry moved from Volgograd to Novosibirsk Germans take Novosibirsk from Russians Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits, 2.17 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Southern France Germans attack with 2 bombers, 1 fighter and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Southern France, round 2 : 2/5 hits, 2.17 expected hits Americans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 2 bombers and 1 fighter moved from Southern France to Western Germany 1 bomber moved from Normandy Bordeaux to Western Germany 2 mech_infantrys moved from Western Germany to Southern Italy 2 infantry and 6 mech_infantrys moved from Western Germany to France 2 infantry moved from Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 6 infantry moved from Germany to Poland 1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 mech_infantry moved from Caucasus to Kazakhstan 1 armour and 2 mech_infantrys moved from Ukraine to Bryansk 1 infantry moved from Tambov to Samara 1 infantry moved from Bryansk to Tambov 3 infantry moved from Switzerland to France Place Units - Germans 1 factory_minor placed in Western Ukraine 2 armour and 1 mech_infantry placed in Ukraine 3 mech_infantrys placed in Novgorod Germans undo move 2. 2 armour and 1 infantry placed in Ukraine 2 infantry and 1 mech_infantry placed in Volgograd 3 infantry placed in France 8 infantry placed in Western Germany Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : 0.67 Americans : -0.33
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Vologda 1 fighter moved from Russia to Samara 1 fighter moved from Russia to Tambov 1 armour moved from Egypt to Tobruk Russians take Tobruk from Italians Combat - Russians Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara retreated to Samara Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Vologda Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 3/3 hits, 1,33 expected hits Italians roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Vologda Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Samara to Russia 1 fighter moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Vologda to Russia 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 armour moved from Anglo Egyptian Sudan to Alexandria 2 aaGuns and 12 infantry moved from Amur to Korea Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 16 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0,67 Italians : 1,33 Russians : 1,33
-
Looked at our position and that landing in Manchuria by the aussies was rather silly. May I change it and put the tr in sz6 instead, with the 2 inf in Korea?
-
@trulpen I guess so, lets me keep manchuria for another round! I’ll edit it in when I do the the japanese go, hopefully tomorrow. My pc’s graphic card has died, so can only get to this on my daughters laptop when she isnt using it, so play will be a bit slower im afraid!
-
@wizmark said in Wiz (X) vs Trulpen (L+6) G2 G40 OOB:
@trulpen I guess so, lets me keep manchuria for another round! I’ll edit it in when I do the the japanese go, hopefully tomorrow. My pc’s graphic card has died, so can only get to this on my daughters laptop when she isnt using it, so play will be a bit slower im afraid!
Thanks! Take your time. I’ll make an edit for your convenience. Feel free to use it (if not, it means you already have a turn underway).
-
Ah, yes, I just remembered that I can’t make the edit. Removing the tr makes it impossible to remove the inf, forever, except for attacking them, which is a lot more hassle. And removing the inf first isn’t allowed due to the tr. Very kafkanian.
Perhaps best then that you just take care of it and do a move-edit at the beginning of J CM?
-
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 bomber, 1 carrier, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by ANZAC from 19 Sea Zone: 1 transport EDIT: Changing ownership of Manchuria from Chinese to Japanese EDIT: Turning off Edit Mode 2 mech_infantrys moved from Shantung to Jehol 2 mech_infantrys moved from Shantung to Anhwe 2 bombers moved from French Indo China to Anhwe 3 fighters moved from Japan to Jehol 1 infantry moved from Sikang to Szechwan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 2 tactical_bombers moved from French Indo China to Kweichow 1 tactical_bomber moved from Yunnan to Szechwan 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 2 fighters moved from 35 Sea Zone to 21 Sea Zone 2 fighters moved from 35 Sea Zone to 20 Sea Zone 2 fighters moved from Philippines to 21 Sea Zone 1 fighter moved from Philippines to 20 Sea Zone Combat - Japanese Battle in 21 Sea Zone Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 21 Sea Zone Japanese win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 44 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 20 Sea Zone Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 5/5 hits, 2.83 expected hits ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 20 Sea Zone Japanese win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Anhwe Japanese attack with 2 bombers and 2 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 2 bombers and 2 mech_infantrys in Anhwe, round 2 : 3/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Kweichow Japanese attack with 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Japanese roll dice for 1 infantry and 1 tactical_bomber in Szechwan, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan retreated to Szechwan Chinese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Battle in Jehol Japanese attack with 3 fighters and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 3 fighters and 2 mech_infantrys in Jehol, round 2 : 1/5 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Anhwe to French Indo China 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 3 infantry moved from Shan State to Burma 1 aaGun, 1 armour, 4 artilleries and 6 infantry moved from Yunnan to Burma 1 tactical_bomber moved from Szechwan to Burma 2 tactical_bombers moved from Kweichow to Burma 3 infantry moved from Malaya to Shan State 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 2 carriers, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 38 Sea Zone 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 38 Sea Zone 2 infantry moved from French Indo China to Yunnan 3 fighters moved from Jehol to 19 Sea Zone 3 fighters moved from 20 Sea Zone to 19 Sea Zone 4 fighters moved from 21 Sea Zone to 19 Sea Zone 2 tactical_bombers moved from 20 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Japan 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 3 submarines and 1 transport moved from 35 Sea Zone to 19 Sea Zone Place Units - Japanese 1 carrier placed in 19 Sea Zone 1 infantry and 1 tactical_bomber placed in Japan 1 bomber and 2 infantry placed in French Indo China 2 infantry placed in Shantung 1 infantry placed in Malaya 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,2,1,2,4,3,2,1,4,6,3,2,6,5,5,6,6,1,4,6,2,4,2,4,4,1,4,4,3,2,6,6,4,2 Japanese collect 47 PUs (8 lost to blockades); end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
ANZAC : -1.00 Chinese : 1.00 Japanese : 1.67
-
@wizmark I couldnt move them either…if you non com into korea on the anzac go, that will sort it, unless you were going to take it with us and then non com in?
Anyway, I’ve edited the province to still be japanese and edited the tt to sz6, if you decide to leave it as is then you can edit the province back to china and take 3 ipcs off me, and delete your tt :+1:
-
@wizmark said in Wiz (X) vs Trulpen (L+6) G2 G40 OOB:
@wizmark I couldnt move them either…if you non com into korea on the anzac go, that will sort it, unless you were going to take it with us and then non com in?
Anyway, I’ve edited the province to still be japanese and edited the tt to sz6, if you decide to leave it as is then you can edit the province back to china and take 3 ipcs off me, and delete your tt :+1:
Nah, better to keep the tr with the fleet. I moved them by edit. Worked fine. And J got the income. That’s great!
-
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Turning on Edit Mode EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 transport EDIT: Turning off Edit Mode Americans buy 1 carrier, 2 factory_minors, 10 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 2 infantry moved from Manchuria to Korea 1 artillery and 2 infantry moved from Chile to Argentina 2 artilleries and 2 infantry moved from Portugal to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 85 Sea Zone 2 artilleries and 2 infantry moved from 85 Sea Zone to Argentina 2 bombers moved from Spain to Argentina 1 infantry moved from Spain to Normandy Bordeaux 2 fighters moved from Gibraltar to Normandy Bordeaux 1 bomber moved from Spain to Argentina Combat - Americans Battle in Argentina Americans attack with 3 artilleries, 3 bombers and 4 infantry Neutral_True defend with 4 infantry Americans roll dice for 3 artilleries, 3 bombers and 4 infantry in Argentina, round 2 : 5/10 hits, 4,17 expected hits Neutral_True roll dice for 4 infantry in Argentina, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Argentina Americans win, taking Argentina from Neutral_True with 3 artilleries, 3 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Casualties for Neutral_True: 4 infantry Battle in Normandy Bordeaux Americans attack with 2 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Manchuria from Japanese to Chinese EDIT: Turning off Edit Mode 6 infantry moved from Central United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone 5 transports moved from 91 Sea Zone to 101 Sea Zone 6 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Spain 1 armour, 1 artillery and 2 mech_infantrys moved from Portugal to Spain 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 2 fighters moved from Normandy Bordeaux to Gibraltar 2 fighters moved from Eastern United States to Spain 3 bombers moved from Argentina to Brazil 2 transports moved from 65 Sea Zone to 89 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 infantry moved from Korea to Manchuria 6 fighters moved from 6 Sea Zone to Korea 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 2 fighters, 5 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone 3 fighters and 1 tactical_bomber moved from Queensland to 25 Sea Zone 1 mech_infantry moved from Spain to Gibraltar Place Units - Americans 1 factory_minor placed in Spain 1 factory_minor placed in Korea 1 carrier and 2 submarines placed in 10 Sea Zone 10 infantry placed in Central United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : 0,67 Americans : 1,67 Neutral_True : 0,67
-
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Chahar to Anhwe 1 infantry moved from Tsinghai to Sikang Chinese take Sikang from Japanese 3 infantry moved from Chahar to Anhwe 3 infantry moved from Chahar to Jehol Combat - Chinese Battle in Jehol Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Jehol, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Jehol Chinese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Jehol, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Jehol, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Jehol 1 infantry owned by the Chinese retreated to Chahar Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Anhwe Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 mech_infantrys in Anhwe, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Anhwe to Suiyuyan 1 infantry moved from Chahar to Hopei 1 infantry moved from Chahar to Suiyuyan Place Units - Chinese 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 0,00 Japanese : 1,00